dolphin/Externals/wxWidgets3/src/generic/scrlwing.cpp

1569 lines
50 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: src/generic/scrlwing.cpp
// Purpose: wxScrolledWindow implementation
// Author: Julian Smart
// Modified by: Vadim Zeitlin on 31.08.00: wxScrollHelper allows to implement.
// Ron Lee on 10.4.02: virtual size / auto scrollbars et al.
// Created: 01/02/97
// RCS-ID: $Id: scrlwing.cpp 70443 2012-01-23 11:28:12Z VZ $
// Copyright: (c) wxWidgets team
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#include "wx/scrolwin.h"
#ifndef WX_PRECOMP
#include "wx/utils.h"
#include "wx/panel.h"
#include "wx/dcclient.h"
#include "wx/timer.h"
#include "wx/sizer.h"
#include "wx/settings.h"
#endif
#ifdef __WXMAC__
#include "wx/scrolbar.h"
#endif
#include "wx/recguard.h"
#ifdef __WXMSW__
#include <windows.h> // for DLGC_WANTARROWS
#include "wx/msw/winundef.h"
#endif
#ifdef __WXMOTIF__
// For wxRETAINED implementation
#ifdef __VMS__ //VMS's Xm.h is not (yet) compatible with C++
//This code switches off the compiler warnings
# pragma message disable nosimpint
#endif
#include <Xm/Xm.h>
#ifdef __VMS__
# pragma message enable nosimpint
#endif
#endif
/*
TODO PROPERTIES
style wxHSCROLL | wxVSCROLL
*/
// ----------------------------------------------------------------------------
// wxScrollHelperEvtHandler: intercept the events from the window and forward
// them to wxScrollHelper
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxScrollHelperEvtHandler : public wxEvtHandler
{
public:
wxScrollHelperEvtHandler(wxScrollHelperBase *scrollHelper)
{
m_scrollHelper = scrollHelper;
}
virtual bool ProcessEvent(wxEvent& event);
void ResetDrawnFlag() { m_hasDrawnWindow = false; }
private:
wxScrollHelperBase *m_scrollHelper;
bool m_hasDrawnWindow;
wxDECLARE_NO_COPY_CLASS(wxScrollHelperEvtHandler);
};
#if wxUSE_TIMER
// ----------------------------------------------------------------------------
// wxAutoScrollTimer: the timer used to generate a stream of scroll events when
// a captured mouse is held outside the window
// ----------------------------------------------------------------------------
class wxAutoScrollTimer : public wxTimer
{
public:
wxAutoScrollTimer(wxWindow *winToScroll,
wxScrollHelperBase *scroll,
wxEventType eventTypeToSend,
int pos, int orient);
virtual void Notify();
private:
wxWindow *m_win;
wxScrollHelperBase *m_scrollHelper;
wxEventType m_eventType;
int m_pos,
m_orient;
wxDECLARE_NO_COPY_CLASS(wxAutoScrollTimer);
};
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// wxAutoScrollTimer
// ----------------------------------------------------------------------------
wxAutoScrollTimer::wxAutoScrollTimer(wxWindow *winToScroll,
wxScrollHelperBase *scroll,
wxEventType eventTypeToSend,
int pos, int orient)
{
m_win = winToScroll;
m_scrollHelper = scroll;
m_eventType = eventTypeToSend;
m_pos = pos;
m_orient = orient;
}
void wxAutoScrollTimer::Notify()
{
// only do all this as long as the window is capturing the mouse
if ( wxWindow::GetCapture() != m_win )
{
Stop();
}
else // we still capture the mouse, continue generating events
{
// first scroll the window if we are allowed to do it
wxScrollWinEvent event1(m_eventType, m_pos, m_orient);
event1.SetEventObject(m_win);
if ( m_scrollHelper->SendAutoScrollEvents(event1) &&
m_win->GetEventHandler()->ProcessEvent(event1) )
{
// and then send a pseudo mouse-move event to refresh the selection
wxMouseEvent event2(wxEVT_MOTION);
event2.SetPosition(wxGetMousePosition());
// the mouse event coordinates should be client, not screen as
// returned by wxGetMousePosition
wxWindow *parentTop = m_win;
while ( parentTop->GetParent() )
parentTop = parentTop->GetParent();
wxPoint ptOrig = parentTop->GetPosition();
event2.m_x -= ptOrig.x;
event2.m_y -= ptOrig.y;
event2.SetEventObject(m_win);
// FIXME: we don't fill in the other members - ok?
m_win->GetEventHandler()->ProcessEvent(event2);
}
else // can't scroll further, stop
{
Stop();
}
}
}
#endif
// ----------------------------------------------------------------------------
// wxScrollHelperEvtHandler
// ----------------------------------------------------------------------------
bool wxScrollHelperEvtHandler::ProcessEvent(wxEvent& event)
{
wxEventType evType = event.GetEventType();
// the explanation of wxEVT_PAINT processing hack: for historic reasons
// there are 2 ways to process this event in classes deriving from
// wxScrolledWindow. The user code may
//
// 1. override wxScrolledWindow::OnDraw(dc)
// 2. define its own OnPaint() handler
//
// In addition, in wxUniversal wxWindow defines OnPaint() itself and
// always processes the draw event, so we can't just try the window
// OnPaint() first and call our HandleOnPaint() if it doesn't process it
// (the latter would never be called in wxUniversal).
//
// So the solution is to have a flag telling us whether the user code drew
// anything in the window. We set it to true here but reset it to false in
// wxScrolledWindow::OnPaint() handler (which wouldn't be called if the
// user code defined OnPaint() in the derived class)
m_hasDrawnWindow = true;
// Pass it on to the real handler: notice that we must not call
// ProcessEvent() on this object itself as it wouldn't pass it to the next
// handler (i.e. the real window) if we're called from a previous handler
// (as indicated by "process here only" flag being set) and we do want to
// execute the handler defined in the window we're associated with right
// now, without waiting until TryAfter() is called from wxEvtHandler.
bool processed = m_nextHandler->ProcessEvent(event);
// always process the size events ourselves, even if the user code handles
// them as well, as we need to AdjustScrollbars()
//
// NB: it is important to do it after processing the event in the normal
// way as HandleOnSize() may generate a wxEVT_SIZE itself if the
// scrollbar[s] (dis)appear and it should be seen by the user code
// after this one
if ( evType == wxEVT_SIZE )
{
m_scrollHelper->HandleOnSize((wxSizeEvent &)event);
return true;
}
if ( processed )
{
// normally, nothing more to do here - except if it was a paint event
// which wasn't really processed, then we'll try to call our
// OnDraw() below (from HandleOnPaint)
if ( m_hasDrawnWindow || event.IsCommandEvent() )
{
return true;
}
}
if ( evType == wxEVT_PAINT )
{
m_scrollHelper->HandleOnPaint((wxPaintEvent &)event);
return true;
}
if ( evType == wxEVT_CHILD_FOCUS )
{
m_scrollHelper->HandleOnChildFocus((wxChildFocusEvent &)event);
return true;
}
// reset the skipped flag (which might have been set to true in
// ProcessEvent() above) to be able to test it below
bool wasSkipped = event.GetSkipped();
if ( wasSkipped )
event.Skip(false);
if ( evType == wxEVT_SCROLLWIN_TOP ||
evType == wxEVT_SCROLLWIN_BOTTOM ||
evType == wxEVT_SCROLLWIN_LINEUP ||
evType == wxEVT_SCROLLWIN_LINEDOWN ||
evType == wxEVT_SCROLLWIN_PAGEUP ||
evType == wxEVT_SCROLLWIN_PAGEDOWN ||
evType == wxEVT_SCROLLWIN_THUMBTRACK ||
evType == wxEVT_SCROLLWIN_THUMBRELEASE )
{
m_scrollHelper->HandleOnScroll((wxScrollWinEvent &)event);
if ( !event.GetSkipped() )
{
// it makes sense to indicate that we processed the message as we
// did scroll the window (and also notice that wxAutoScrollTimer
// relies on our return value to stop scrolling when we are at top
// or bottom already)
processed = true;
wasSkipped = false;
}
}
if ( evType == wxEVT_ENTER_WINDOW )
{
m_scrollHelper->HandleOnMouseEnter((wxMouseEvent &)event);
}
else if ( evType == wxEVT_LEAVE_WINDOW )
{
m_scrollHelper->HandleOnMouseLeave((wxMouseEvent &)event);
}
#if wxUSE_MOUSEWHEEL
// Use GTK's own scroll wheel handling in GtkScrolledWindow
#ifndef __WXGTK20__
else if ( evType == wxEVT_MOUSEWHEEL )
{
m_scrollHelper->HandleOnMouseWheel((wxMouseEvent &)event);
return true;
}
#endif
#endif // wxUSE_MOUSEWHEEL
else if ( evType == wxEVT_CHAR )
{
m_scrollHelper->HandleOnChar((wxKeyEvent &)event);
if ( !event.GetSkipped() )
{
processed = true;
wasSkipped = false;
}
}
event.Skip(wasSkipped);
// We called ProcessEvent() on the next handler, meaning that we explicitly
// worked around the request to process the event in this handler only. As
// explained above, this is unfortunately really necessary but the trouble
// is that the event will continue to be post-processed by the previous
// handler resulting in duplicate calls to event handlers. Call the special
// function below to prevent this from happening, base class DoTryChain()
// will check for it and behave accordingly.
//
// And if we're not called from DoTryChain(), this won't do anything anyhow.
event.DidntHonourProcessOnlyIn();
return processed;
}
// ============================================================================
// wxScrollHelperBase implementation
// ============================================================================
// ----------------------------------------------------------------------------
// wxScrollHelperBase construction
// ----------------------------------------------------------------------------
wxScrollHelperBase::wxScrollHelperBase(wxWindow *win)
{
wxASSERT_MSG( win, wxT("associated window can't be NULL in wxScrollHelper") );
m_xScrollPixelsPerLine =
m_yScrollPixelsPerLine =
m_xScrollPosition =
m_yScrollPosition =
m_xScrollLines =
m_yScrollLines =
m_xScrollLinesPerPage =
m_yScrollLinesPerPage = 0;
m_xScrollingEnabled =
m_yScrollingEnabled = true;
m_kbdScrollingEnabled = true;
m_scaleX =
m_scaleY = 1.0;
#if wxUSE_MOUSEWHEEL
m_wheelRotation = 0;
#endif
m_win =
m_targetWindow = NULL;
m_timerAutoScroll = NULL;
m_handler = NULL;
m_win = win;
m_win->SetScrollHelper(static_cast<wxScrollHelper *>(this));
// by default, the associated window is also the target window
DoSetTargetWindow(win);
}
wxScrollHelperBase::~wxScrollHelperBase()
{
StopAutoScrolling();
DeleteEvtHandler();
}
// ----------------------------------------------------------------------------
// setting scrolling parameters
// ----------------------------------------------------------------------------
void wxScrollHelperBase::SetScrollbars(int pixelsPerUnitX,
int pixelsPerUnitY,
int noUnitsX,
int noUnitsY,
int xPos,
int yPos,
bool noRefresh)
{
// Convert positions expressed in scroll units to positions in pixels.
int xPosInPixels = (xPos + m_xScrollPosition)*m_xScrollPixelsPerLine,
yPosInPixels = (yPos + m_yScrollPosition)*m_yScrollPixelsPerLine;
bool do_refresh =
(
(noUnitsX != 0 && m_xScrollLines == 0) ||
(noUnitsX < m_xScrollLines && xPosInPixels > pixelsPerUnitX * noUnitsX) ||
(noUnitsY != 0 && m_yScrollLines == 0) ||
(noUnitsY < m_yScrollLines && yPosInPixels > pixelsPerUnitY * noUnitsY) ||
(xPos != m_xScrollPosition) ||
(yPos != m_yScrollPosition)
);
m_xScrollPixelsPerLine = pixelsPerUnitX;
m_yScrollPixelsPerLine = pixelsPerUnitY;
m_xScrollPosition = xPos;
m_yScrollPosition = yPos;
int w = noUnitsX * pixelsPerUnitX;
int h = noUnitsY * pixelsPerUnitY;
// For better backward compatibility we set persisting limits
// here not just the size. It makes SetScrollbars 'sticky'
// emulating the old non-autoscroll behaviour.
// m_targetWindow->SetVirtualSizeHints( w, h );
// The above should arguably be deprecated, this however we still need.
// take care not to set 0 virtual size, 0 means that we don't have any
// scrollbars and hence we should use the real size instead of the virtual
// one which is indicated by using wxDefaultCoord
m_targetWindow->SetVirtualSize( w ? w : wxDefaultCoord,
h ? h : wxDefaultCoord);
if (do_refresh && !noRefresh)
m_targetWindow->Refresh(true, GetScrollRect());
#ifndef __WXUNIVERSAL__
// If the target is not the same as the window with the scrollbars,
// then we need to update the scrollbars here, since they won't have
// been updated by SetVirtualSize().
if ( m_targetWindow != m_win )
#endif // !__WXUNIVERSAL__
{
AdjustScrollbars();
}
#ifndef __WXUNIVERSAL__
else
{
// otherwise this has been done by AdjustScrollbars, above
}
#endif // !__WXUNIVERSAL__
}
// ----------------------------------------------------------------------------
// [target] window handling
// ----------------------------------------------------------------------------
void wxScrollHelperBase::DeleteEvtHandler()
{
// search for m_handler in the handler list
if ( m_win && m_handler )
{
if ( m_win->RemoveEventHandler(m_handler) )
{
delete m_handler;
}
//else: something is very wrong, so better [maybe] leak memory than
// risk a crash because of double deletion
m_handler = NULL;
}
}
void wxScrollHelperBase::ResetDrawnFlag()
{
wxCHECK_RET( m_handler, "invalid use of ResetDrawnFlag - no handler?" );
m_handler->ResetDrawnFlag();
}
void wxScrollHelperBase::DoSetTargetWindow(wxWindow *target)
{
m_targetWindow = target;
#ifdef __WXMAC__
target->MacSetClipChildren( true ) ;
#endif
// install the event handler which will intercept the events we're
// interested in (but only do it for our real window, not the target window
// which we scroll - we don't need to hijack its events)
if ( m_targetWindow == m_win )
{
// if we already have a handler, delete it first
DeleteEvtHandler();
m_handler = new wxScrollHelperEvtHandler(this);
m_targetWindow->PushEventHandler(m_handler);
}
}
void wxScrollHelperBase::SetTargetWindow(wxWindow *target)
{
wxCHECK_RET( target, wxT("target window must not be NULL") );
if ( target == m_targetWindow )
return;
DoSetTargetWindow(target);
}
wxWindow *wxScrollHelperBase::GetTargetWindow() const
{
return m_targetWindow;
}
// ----------------------------------------------------------------------------
// scrolling implementation itself
// ----------------------------------------------------------------------------
void wxScrollHelperBase::HandleOnScroll(wxScrollWinEvent& event)
{
int nScrollInc = CalcScrollInc(event);
if ( nScrollInc == 0 )
{
// can't scroll further
event.Skip();
return;
}
bool needsRefresh = false;
int dx = 0,
dy = 0;
int orient = event.GetOrientation();
if (orient == wxHORIZONTAL)
{
if ( m_xScrollingEnabled )
{
dx = -m_xScrollPixelsPerLine * nScrollInc;
}
else
{
needsRefresh = true;
}
}
else
{
if ( m_yScrollingEnabled )
{
dy = -m_yScrollPixelsPerLine * nScrollInc;
}
else
{
needsRefresh = true;
}
}
if ( !needsRefresh )
{
// flush all pending repaints before we change m_{x,y}ScrollPosition, as
// otherwise invalidated area could be updated incorrectly later when
// ScrollWindow() makes sure they're repainted before scrolling them
#ifdef __WXMAC__
// wxWindowMac is taking care of making sure the update area is correctly
// set up, while not forcing an immediate redraw
#else
m_targetWindow->Update();
#endif
}
if (orient == wxHORIZONTAL)
{
m_xScrollPosition += nScrollInc;
m_win->SetScrollPos(wxHORIZONTAL, m_xScrollPosition);
}
else
{
m_yScrollPosition += nScrollInc;
m_win->SetScrollPos(wxVERTICAL, m_yScrollPosition);
}
if ( needsRefresh )
{
m_targetWindow->Refresh(true, GetScrollRect());
}
else
{
m_targetWindow->ScrollWindow(dx, dy, GetScrollRect());
}
}
int wxScrollHelperBase::CalcScrollInc(wxScrollWinEvent& event)
{
int pos = event.GetPosition();
int orient = event.GetOrientation();
int nScrollInc = 0;
if (event.GetEventType() == wxEVT_SCROLLWIN_TOP)
{
if (orient == wxHORIZONTAL)
nScrollInc = - m_xScrollPosition;
else
nScrollInc = - m_yScrollPosition;
} else
if (event.GetEventType() == wxEVT_SCROLLWIN_BOTTOM)
{
if (orient == wxHORIZONTAL)
nScrollInc = m_xScrollLines - m_xScrollPosition;
else
nScrollInc = m_yScrollLines - m_yScrollPosition;
} else
if (event.GetEventType() == wxEVT_SCROLLWIN_LINEUP)
{
nScrollInc = -1;
} else
if (event.GetEventType() == wxEVT_SCROLLWIN_LINEDOWN)
{
nScrollInc = 1;
} else
if (event.GetEventType() == wxEVT_SCROLLWIN_PAGEUP)
{
if (orient == wxHORIZONTAL)
nScrollInc = -GetScrollPageSize(wxHORIZONTAL);
else
nScrollInc = -GetScrollPageSize(wxVERTICAL);
} else
if (event.GetEventType() == wxEVT_SCROLLWIN_PAGEDOWN)
{
if (orient == wxHORIZONTAL)
nScrollInc = GetScrollPageSize(wxHORIZONTAL);
else
nScrollInc = GetScrollPageSize(wxVERTICAL);
} else
if ((event.GetEventType() == wxEVT_SCROLLWIN_THUMBTRACK) ||
(event.GetEventType() == wxEVT_SCROLLWIN_THUMBRELEASE))
{
if (orient == wxHORIZONTAL)
nScrollInc = pos - m_xScrollPosition;
else
nScrollInc = pos - m_yScrollPosition;
}
if (orient == wxHORIZONTAL)
{
if ( m_xScrollPosition + nScrollInc < 0 )
{
// As -ve as we can go
nScrollInc = -m_xScrollPosition;
}
else // check for the other bound
{
const int posMax = m_xScrollLines - m_xScrollLinesPerPage;
if ( m_xScrollPosition + nScrollInc > posMax )
{
// As +ve as we can go
nScrollInc = posMax - m_xScrollPosition;
}
}
}
else // wxVERTICAL
{
if ( m_yScrollPosition + nScrollInc < 0 )
{
// As -ve as we can go
nScrollInc = -m_yScrollPosition;
}
else // check for the other bound
{
const int posMax = m_yScrollLines - m_yScrollLinesPerPage;
if ( m_yScrollPosition + nScrollInc > posMax )
{
// As +ve as we can go
nScrollInc = posMax - m_yScrollPosition;
}
}
}
return nScrollInc;
}
void wxScrollHelperBase::DoPrepareDC(wxDC& dc)
{
wxPoint pt = dc.GetDeviceOrigin();
#ifdef __WXGTK__
// It may actually be correct to always query
// the m_sign from the DC here, but I leave the
// #ifdef GTK for now.
if (m_win->GetLayoutDirection() == wxLayout_RightToLeft)
dc.SetDeviceOrigin( pt.x + m_xScrollPosition * m_xScrollPixelsPerLine,
pt.y - m_yScrollPosition * m_yScrollPixelsPerLine );
else
#endif
dc.SetDeviceOrigin( pt.x - m_xScrollPosition * m_xScrollPixelsPerLine,
pt.y - m_yScrollPosition * m_yScrollPixelsPerLine );
dc.SetUserScale( m_scaleX, m_scaleY );
}
void wxScrollHelperBase::SetScrollRate( int xstep, int ystep )
{
int old_x = m_xScrollPixelsPerLine * m_xScrollPosition;
int old_y = m_yScrollPixelsPerLine * m_yScrollPosition;
m_xScrollPixelsPerLine = xstep;
m_yScrollPixelsPerLine = ystep;
int new_x = m_xScrollPixelsPerLine * m_xScrollPosition;
int new_y = m_yScrollPixelsPerLine * m_yScrollPosition;
m_win->SetScrollPos( wxHORIZONTAL, m_xScrollPosition );
m_win->SetScrollPos( wxVERTICAL, m_yScrollPosition );
m_targetWindow->ScrollWindow( old_x - new_x, old_y - new_y );
AdjustScrollbars();
}
void wxScrollHelperBase::GetScrollPixelsPerUnit (int *x_unit, int *y_unit) const
{
if ( x_unit )
*x_unit = m_xScrollPixelsPerLine;
if ( y_unit )
*y_unit = m_yScrollPixelsPerLine;
}
int wxScrollHelperBase::GetScrollLines( int orient ) const
{
if ( orient == wxHORIZONTAL )
return m_xScrollLines;
else
return m_yScrollLines;
}
int wxScrollHelperBase::GetScrollPageSize(int orient) const
{
if ( orient == wxHORIZONTAL )
return m_xScrollLinesPerPage;
else
return m_yScrollLinesPerPage;
}
void wxScrollHelperBase::SetScrollPageSize(int orient, int pageSize)
{
if ( orient == wxHORIZONTAL )
m_xScrollLinesPerPage = pageSize;
else
m_yScrollLinesPerPage = pageSize;
}
void wxScrollHelperBase::EnableScrolling (bool x_scroll, bool y_scroll)
{
m_xScrollingEnabled = x_scroll;
m_yScrollingEnabled = y_scroll;
}
// Where the current view starts from
void wxScrollHelperBase::DoGetViewStart (int *x, int *y) const
{
if ( x )
*x = m_xScrollPosition;
if ( y )
*y = m_yScrollPosition;
}
void wxScrollHelperBase::DoCalcScrolledPosition(int x, int y,
int *xx, int *yy) const
{
if ( xx )
*xx = x - m_xScrollPosition * m_xScrollPixelsPerLine;
if ( yy )
*yy = y - m_yScrollPosition * m_yScrollPixelsPerLine;
}
void wxScrollHelperBase::DoCalcUnscrolledPosition(int x, int y,
int *xx, int *yy) const
{
if ( xx )
*xx = x + m_xScrollPosition * m_xScrollPixelsPerLine;
if ( yy )
*yy = y + m_yScrollPosition * m_yScrollPixelsPerLine;
}
// ----------------------------------------------------------------------------
// geometry
// ----------------------------------------------------------------------------
bool wxScrollHelperBase::ScrollLayout()
{
if ( m_win->GetSizer() && m_targetWindow == m_win )
{
// If we're the scroll target, take into account the
// virtual size and scrolled position of the window.
int x = 0, y = 0, w = 0, h = 0;
CalcScrolledPosition(0,0, &x,&y);
m_win->GetVirtualSize(&w, &h);
m_win->GetSizer()->SetDimension(x, y, w, h);
return true;
}
// fall back to default for LayoutConstraints
return m_win->wxWindow::Layout();
}
void wxScrollHelperBase::ScrollDoSetVirtualSize(int x, int y)
{
m_win->wxWindow::DoSetVirtualSize( x, y );
AdjustScrollbars();
if (m_win->GetAutoLayout())
m_win->Layout();
}
// wxWindow's GetBestVirtualSize returns the actual window size,
// whereas we want to return the virtual size
wxSize wxScrollHelperBase::ScrollGetBestVirtualSize() const
{
wxSize clientSize(m_win->GetClientSize());
if ( m_win->GetSizer() )
clientSize.IncTo(m_win->GetSizer()->CalcMin());
return clientSize;
}
// ----------------------------------------------------------------------------
// event handlers
// ----------------------------------------------------------------------------
// Default OnSize resets scrollbars, if any
void wxScrollHelperBase::HandleOnSize(wxSizeEvent& WXUNUSED(event))
{
if ( m_targetWindow->GetAutoLayout() )
{
wxSize size = m_targetWindow->GetBestVirtualSize();
// This will call ::Layout() and ::AdjustScrollbars()
m_win->SetVirtualSize( size );
}
else
{
AdjustScrollbars();
}
}
// This calls OnDraw, having adjusted the origin according to the current
// scroll position
void wxScrollHelperBase::HandleOnPaint(wxPaintEvent& WXUNUSED(event))
{
// don't use m_targetWindow here, this is always called for ourselves
wxPaintDC dc(m_win);
DoPrepareDC(dc);
OnDraw(dc);
}
// kbd handling: notice that we use OnChar() and not OnKeyDown() for
// compatibility here - if we used OnKeyDown(), the programs which process
// arrows themselves in their OnChar() would never get the message and like
// this they always have the priority
void wxScrollHelperBase::HandleOnChar(wxKeyEvent& event)
{
if ( !m_kbdScrollingEnabled )
{
event.Skip();
return;
}
// prepare the event this key press maps to
wxScrollWinEvent newEvent;
newEvent.SetPosition(0);
newEvent.SetEventObject(m_win);
// this is the default, it's changed to wxHORIZONTAL below if needed
newEvent.SetOrientation(wxVERTICAL);
// some key events result in scrolling in both horizontal and vertical
// direction, e.g. Ctrl-{Home,End}, if this flag is true we should generate
// a second event in horizontal direction in addition to the primary one
bool sendHorizontalToo = false;
switch ( event.GetKeyCode() )
{
case WXK_PAGEUP:
newEvent.SetEventType(wxEVT_SCROLLWIN_PAGEUP);
break;
case WXK_PAGEDOWN:
newEvent.SetEventType(wxEVT_SCROLLWIN_PAGEDOWN);
break;
case WXK_HOME:
newEvent.SetEventType(wxEVT_SCROLLWIN_TOP);
sendHorizontalToo = event.ControlDown();
break;
case WXK_END:
newEvent.SetEventType(wxEVT_SCROLLWIN_BOTTOM);
sendHorizontalToo = event.ControlDown();
break;
case WXK_LEFT:
newEvent.SetOrientation(wxHORIZONTAL);
// fall through
case WXK_UP:
newEvent.SetEventType(wxEVT_SCROLLWIN_LINEUP);
break;
case WXK_RIGHT:
newEvent.SetOrientation(wxHORIZONTAL);
// fall through
case WXK_DOWN:
newEvent.SetEventType(wxEVT_SCROLLWIN_LINEDOWN);
break;
default:
// not a scrolling key
event.Skip();
return;
}
m_win->ProcessWindowEvent(newEvent);
if ( sendHorizontalToo )
{
newEvent.SetOrientation(wxHORIZONTAL);
m_win->ProcessWindowEvent(newEvent);
}
}
// ----------------------------------------------------------------------------
// autoscroll stuff: these functions deal with sending fake scroll events when
// a captured mouse is being held outside the window
// ----------------------------------------------------------------------------
bool wxScrollHelperBase::SendAutoScrollEvents(wxScrollWinEvent& event) const
{
// only send the event if the window is scrollable in this direction
wxWindow *win = (wxWindow *)event.GetEventObject();
return win->HasScrollbar(event.GetOrientation());
}
void wxScrollHelperBase::StopAutoScrolling()
{
#if wxUSE_TIMER
wxDELETE(m_timerAutoScroll);
#endif
}
void wxScrollHelperBase::HandleOnMouseEnter(wxMouseEvent& event)
{
StopAutoScrolling();
event.Skip();
}
void wxScrollHelperBase::HandleOnMouseLeave(wxMouseEvent& event)
{
// don't prevent the usual processing of the event from taking place
event.Skip();
// when a captured mouse leave a scrolled window we start generate
// scrolling events to allow, for example, extending selection beyond the
// visible area in some controls
if ( wxWindow::GetCapture() == m_targetWindow )
{
// where is the mouse leaving?
int pos, orient;
wxPoint pt = event.GetPosition();
if ( pt.x < 0 )
{
orient = wxHORIZONTAL;
pos = 0;
}
else if ( pt.y < 0 )
{
orient = wxVERTICAL;
pos = 0;
}
else // we're lower or to the right of the window
{
wxSize size = m_targetWindow->GetClientSize();
if ( pt.x > size.x )
{
orient = wxHORIZONTAL;
pos = m_xScrollLines;
}
else if ( pt.y > size.y )
{
orient = wxVERTICAL;
pos = m_yScrollLines;
}
else // this should be impossible
{
// but seems to happen sometimes under wxMSW - maybe it's a bug
// there but for now just ignore it
//wxFAIL_MSG( wxT("can't understand where has mouse gone") );
return;
}
}
// only start the auto scroll timer if the window can be scrolled in
// this direction
if ( !m_targetWindow->HasScrollbar(orient) )
return;
#if wxUSE_TIMER
delete m_timerAutoScroll;
m_timerAutoScroll = new wxAutoScrollTimer
(
m_targetWindow, this,
pos == 0 ? wxEVT_SCROLLWIN_LINEUP
: wxEVT_SCROLLWIN_LINEDOWN,
pos,
orient
);
m_timerAutoScroll->Start(50); // FIXME: make configurable
#else
wxUnusedVar(pos);
#endif
}
}
#if wxUSE_MOUSEWHEEL
void wxScrollHelperBase::HandleOnMouseWheel(wxMouseEvent& event)
{
m_wheelRotation += event.GetWheelRotation();
int lines = m_wheelRotation / event.GetWheelDelta();
m_wheelRotation -= lines * event.GetWheelDelta();
if (lines != 0)
{
wxScrollWinEvent newEvent;
newEvent.SetPosition(0);
newEvent.SetOrientation( event.GetWheelAxis() == 0 ? wxVERTICAL : wxHORIZONTAL);
newEvent.SetEventObject(m_win);
if (event.IsPageScroll())
{
if (lines > 0)
newEvent.SetEventType(wxEVT_SCROLLWIN_PAGEUP);
else
newEvent.SetEventType(wxEVT_SCROLLWIN_PAGEDOWN);
m_win->GetEventHandler()->ProcessEvent(newEvent);
}
else
{
lines *= event.GetLinesPerAction();
if (lines > 0)
newEvent.SetEventType(wxEVT_SCROLLWIN_LINEUP);
else
newEvent.SetEventType(wxEVT_SCROLLWIN_LINEDOWN);
int times = abs(lines);
for (; times > 0; times--)
m_win->GetEventHandler()->ProcessEvent(newEvent);
}
}
}
#endif // wxUSE_MOUSEWHEEL
void wxScrollHelperBase::HandleOnChildFocus(wxChildFocusEvent& event)
{
// this event should be processed by all windows in parenthood chain,
// e.g. so that nested wxScrolledWindows work correctly
event.Skip();
// find the immediate child under which the window receiving focus is:
wxWindow *win = event.GetWindow();
if ( win == m_targetWindow )
return; // nothing to do
#if defined( __WXOSX__ ) && wxUSE_SCROLLBAR
if (wxDynamicCast(win, wxScrollBar))
return;
#endif
// Fixing ticket: http://trac.wxwidgets.org/ticket/9563
// When a child inside a wxControlContainer receives a focus, the
// wxControlContainer generates an artificial wxChildFocusEvent for
// itself, telling its parent that 'it' received the focus. The effect is
// that this->HandleOnChildFocus is called twice, first with the
// artificial wxChildFocusEvent and then with the original event. We need
// to ignore the artificial event here or otherwise HandleOnChildFocus
// would first scroll the target window to make the entire
// wxControlContainer visible and immediately afterwards scroll the target
// window again to make the child widget visible. This leads to ugly
// flickering when using nested wxPanels/wxScrolledWindows.
//
// Ignore this event if 'win' is derived from wxControlContainer AND its
// parent is the m_targetWindow AND 'win' is not actually reciving the
// focus (win != FindFocus). TODO: This affects all wxControlContainer
// objects, but wxControlContainer is not part of the wxWidgets RTTI and
// so wxDynamicCast(win, wxControlContainer) does not compile. Find a way
// to determine if 'win' derives from wxControlContainer. Until then,
// testing if 'win' derives from wxPanel will probably get >90% of all
// cases.
wxWindow *actual_focus=wxWindow::FindFocus();
if (win != actual_focus &&
wxDynamicCast(win, wxPanel) != 0 &&
win->GetParent() == m_targetWindow)
// if win is a wxPanel and receives the focus, it should not be
// scrolled into view
return;
const wxRect viewRect(m_targetWindow->GetClientRect());
// For composite controls such as wxComboCtrl we should try to fit the
// entire control inside the visible area of the target window, not just
// the focused child of the control. Otherwise we'd make only the textctrl
// part of a wxComboCtrl visible and the button would still be outside the
// scrolled area. But do so only if the parent fits *entirely* inside the
// scrolled window. In other situations, such as nested wxPanel or
// wxScrolledWindows, the parent might be way too big to fit inside the
// scrolled window. If that is the case, then make only the focused window
// visible
if ( win->GetParent() != m_targetWindow)
{
wxWindow *parent=win->GetParent();
wxSize parent_size=parent->GetSize();
if (parent_size.GetWidth() <= viewRect.GetWidth() &&
parent_size.GetHeight() <= viewRect.GetHeight())
// make the immediate parent visible instead of the focused control
win=parent;
}
// make win position relative to the m_targetWindow viewing area instead of
// its parent
const wxRect
winRect(m_targetWindow->ScreenToClient(win->GetScreenPosition()),
win->GetSize());
// check if it's fully visible
if ( viewRect.Contains(winRect) )
{
// it is, nothing to do
return;
}
// check if we can make it fully visible: this is only possible if it's not
// larger than our view area
if ( winRect.GetWidth() > viewRect.GetWidth() ||
winRect.GetHeight() > viewRect.GetHeight() )
{
// we can't make it fit so avoid scrolling it at all, this is only
// going to be confusing and not helpful
return;
}
// do make the window fit inside the view area by scrolling to it
int stepx, stepy;
GetScrollPixelsPerUnit(&stepx, &stepy);
int startx, starty;
GetViewStart(&startx, &starty);
// first in vertical direction:
if ( stepy > 0 )
{
int diff = 0;
if ( winRect.GetTop() < 0 )
{
diff = winRect.GetTop();
}
else if ( winRect.GetBottom() > viewRect.GetHeight() )
{
diff = winRect.GetBottom() - viewRect.GetHeight() + 1;
// round up to next scroll step if we can't get exact position,
// so that the window is fully visible:
diff += stepy - 1;
}
starty = (starty * stepy + diff) / stepy;
}
// then horizontal:
if ( stepx > 0 )
{
int diff = 0;
if ( winRect.GetLeft() < 0 )
{
diff = winRect.GetLeft();
}
else if ( winRect.GetRight() > viewRect.GetWidth() )
{
diff = winRect.GetRight() - viewRect.GetWidth() + 1;
// round up to next scroll step if we can't get exact position,
// so that the window is fully visible:
diff += stepx - 1;
}
startx = (startx * stepx + diff) / stepx;
}
Scroll(startx, starty);
}
#ifdef wxHAS_GENERIC_SCROLLWIN
// ----------------------------------------------------------------------------
// wxScrollHelper implementation
// ----------------------------------------------------------------------------
wxScrollHelper::wxScrollHelper(wxWindow *winToScroll)
: wxScrollHelperBase(winToScroll)
{
m_xVisibility =
m_yVisibility = wxSHOW_SB_DEFAULT;
}
void wxScrollHelper::DoShowScrollbars(wxScrollbarVisibility horz,
wxScrollbarVisibility vert)
{
if ( horz != m_xVisibility || vert != m_yVisibility )
{
m_xVisibility = horz;
m_yVisibility = vert;
AdjustScrollbars();
}
}
void
wxScrollHelper::DoAdjustScrollbar(int orient,
int clientSize,
int virtSize,
int pixelsPerUnit,
int& scrollUnits,
int& scrollPosition,
int& scrollLinesPerPage,
wxScrollbarVisibility visibility)
{
// scroll lines per page: if 0, no scrolling is needed
// check if we need scrollbar in this direction at all
if ( pixelsPerUnit == 0 || clientSize >= virtSize )
{
// scrolling is disabled or unnecessary
scrollUnits =
scrollPosition = 0;
scrollLinesPerPage = 0;
}
else // might need scrolling
{
// Round up integer division to catch any "leftover" client space.
scrollUnits = (virtSize + pixelsPerUnit - 1) / pixelsPerUnit;
// Calculate the number of fully scroll units
scrollLinesPerPage = clientSize / pixelsPerUnit;
if ( scrollLinesPerPage >= scrollUnits )
{
// we're big enough to not need scrolling
scrollUnits =
scrollPosition = 0;
scrollLinesPerPage = 0;
}
else // we do need a scrollbar
{
if ( scrollLinesPerPage < 1 )
scrollLinesPerPage = 1;
// Correct position if greater than extent of canvas minus
// the visible portion of it or if below zero
const int posMax = scrollUnits - scrollLinesPerPage;
if ( scrollPosition > posMax )
scrollPosition = posMax;
else if ( scrollPosition < 0 )
scrollPosition = 0;
}
}
// in wxSHOW_SB_NEVER case don't show the scrollbar even if it's needed, in
// wxSHOW_SB_ALWAYS case show the scrollbar even if it's not needed by
// passing a special range value to SetScrollbar()
int range;
switch ( visibility )
{
case wxSHOW_SB_NEVER:
range = 0;
break;
case wxSHOW_SB_ALWAYS:
range = scrollUnits ? scrollUnits : -1;
break;
default:
wxFAIL_MSG( wxS("unknown scrollbar visibility") );
// fall through
case wxSHOW_SB_DEFAULT:
range = scrollUnits;
break;
}
m_win->SetScrollbar(orient, scrollPosition, scrollLinesPerPage, range);
}
void wxScrollHelper::AdjustScrollbars()
{
static wxRecursionGuardFlag s_flagReentrancy;
wxRecursionGuard guard(s_flagReentrancy);
if ( guard.IsInside() )
{
// don't reenter AdjustScrollbars() while another call to
// AdjustScrollbars() is in progress because this may lead to calling
// ScrollWindow() twice and this can really happen under MSW if
// SetScrollbar() call below adds or removes the scrollbar which
// changes the window size and hence results in another
// AdjustScrollbars() call
return;
}
int oldXScroll = m_xScrollPosition;
int oldYScroll = m_yScrollPosition;
// we may need to readjust the scrollbars several times as enabling one of
// them reduces the area available for the window contents and so can make
// the other scrollbar necessary now although it wasn't necessary before
//
// VZ: normally this loop should be over in at most 2 iterations, I don't
// know why do we need 5 of them
for ( int iterationCount = 0; iterationCount < 5; iterationCount++ )
{
wxSize clientSize = GetTargetSize();
const wxSize virtSize = m_targetWindow->GetVirtualSize();
// this block of code tries to work around the following problem: the
// window could have been just resized to have enough space to show its
// full contents without the scrollbars, but its client size could be
// not big enough because it does have the scrollbars right now and so
// the scrollbars would remain even though we don't need them any more
//
// to prevent this from happening, check if we have enough space for
// everything without the scrollbars and explicitly disable them then
const wxSize availSize = GetSizeAvailableForScrollTarget(
m_win->GetSize() - m_win->GetWindowBorderSize());
if ( availSize != clientSize )
{
if ( availSize.x >= virtSize.x && availSize.y >= virtSize.y )
{
// this will be enough to make the scrollbars disappear below
// and then the client size will indeed become equal to the
// full available size
clientSize = availSize;
}
}
DoAdjustScrollbar(wxHORIZONTAL,
clientSize.x,
virtSize.x,
m_xScrollPixelsPerLine,
m_xScrollLines,
m_xScrollPosition,
m_xScrollLinesPerPage,
m_xVisibility);
DoAdjustScrollbar(wxVERTICAL,
clientSize.y,
virtSize.y,
m_yScrollPixelsPerLine,
m_yScrollLines,
m_yScrollPosition,
m_yScrollLinesPerPage,
m_yVisibility);
// If a scrollbar (dis)appeared as a result of this, we need to adjust
// them again but if the client size didn't change, then we're done
if ( GetTargetSize() == clientSize )
break;
}
#ifdef __WXMOTIF__
// Sorry, some Motif-specific code to implement a backing pixmap
// for the wxRETAINED style. Implementing a backing store can't
// be entirely generic because it relies on the wxWindowDC implementation
// to duplicate X drawing calls for the backing pixmap.
if ( m_targetWindow->GetWindowStyle() & wxRETAINED )
{
Display* dpy = XtDisplay((Widget)m_targetWindow->GetMainWidget());
int totalPixelWidth = m_xScrollLines * m_xScrollPixelsPerLine;
int totalPixelHeight = m_yScrollLines * m_yScrollPixelsPerLine;
if (m_targetWindow->GetBackingPixmap() &&
!((m_targetWindow->GetPixmapWidth() == totalPixelWidth) &&
(m_targetWindow->GetPixmapHeight() == totalPixelHeight)))
{
XFreePixmap (dpy, (Pixmap) m_targetWindow->GetBackingPixmap());
m_targetWindow->SetBackingPixmap((WXPixmap) 0);
}
if (!m_targetWindow->GetBackingPixmap() &&
(m_xScrollLines != 0) && (m_yScrollLines != 0))
{
int depth = wxDisplayDepth();
m_targetWindow->SetPixmapWidth(totalPixelWidth);
m_targetWindow->SetPixmapHeight(totalPixelHeight);
m_targetWindow->SetBackingPixmap((WXPixmap) XCreatePixmap (dpy, RootWindow (dpy, DefaultScreen (dpy)),
m_targetWindow->GetPixmapWidth(), m_targetWindow->GetPixmapHeight(), depth));
}
}
#endif // Motif
if (oldXScroll != m_xScrollPosition)
{
if (m_xScrollingEnabled)
m_targetWindow->ScrollWindow( m_xScrollPixelsPerLine * (oldXScroll - m_xScrollPosition), 0,
GetScrollRect() );
else
m_targetWindow->Refresh(true, GetScrollRect());
}
if (oldYScroll != m_yScrollPosition)
{
if (m_yScrollingEnabled)
m_targetWindow->ScrollWindow( 0, m_yScrollPixelsPerLine * (oldYScroll-m_yScrollPosition),
GetScrollRect() );
else
m_targetWindow->Refresh(true, GetScrollRect());
}
}
void wxScrollHelper::DoScroll( int x_pos, int y_pos )
{
if (!m_targetWindow)
return;
if (((x_pos == -1) || (x_pos == m_xScrollPosition)) &&
((y_pos == -1) || (y_pos == m_yScrollPosition))) return;
int w = 0, h = 0;
GetTargetSize(&w, &h);
// compute new position:
int new_x = m_xScrollPosition;
int new_y = m_yScrollPosition;
if ((x_pos != -1) && (m_xScrollPixelsPerLine))
{
new_x = x_pos;
// Calculate page size i.e. number of scroll units you get on the
// current client window
int noPagePositions = w/m_xScrollPixelsPerLine;
if (noPagePositions < 1) noPagePositions = 1;
// Correct position if greater than extent of canvas minus
// the visible portion of it or if below zero
new_x = wxMin( m_xScrollLines-noPagePositions, new_x );
new_x = wxMax( 0, new_x );
}
if ((y_pos != -1) && (m_yScrollPixelsPerLine))
{
new_y = y_pos;
// Calculate page size i.e. number of scroll units you get on the
// current client window
int noPagePositions = h/m_yScrollPixelsPerLine;
if (noPagePositions < 1) noPagePositions = 1;
// Correct position if greater than extent of canvas minus
// the visible portion of it or if below zero
new_y = wxMin( m_yScrollLines-noPagePositions, new_y );
new_y = wxMax( 0, new_y );
}
if ( new_x == m_xScrollPosition && new_y == m_yScrollPosition )
return; // nothing to do, the position didn't change
// flush all pending repaints before we change m_{x,y}ScrollPosition, as
// otherwise invalidated area could be updated incorrectly later when
// ScrollWindow() makes sure they're repainted before scrolling them
m_targetWindow->Update();
// update the position and scroll the window now:
if (m_xScrollPosition != new_x)
{
int old_x = m_xScrollPosition;
m_xScrollPosition = new_x;
m_win->SetScrollPos( wxHORIZONTAL, new_x );
m_targetWindow->ScrollWindow( (old_x-new_x)*m_xScrollPixelsPerLine, 0,
GetScrollRect() );
}
if (m_yScrollPosition != new_y)
{
int old_y = m_yScrollPosition;
m_yScrollPosition = new_y;
m_win->SetScrollPos( wxVERTICAL, new_y );
m_targetWindow->ScrollWindow( 0, (old_y-new_y)*m_yScrollPixelsPerLine,
GetScrollRect() );
}
}
#endif // wxHAS_GENERIC_SCROLLWIN
// ----------------------------------------------------------------------------
// wxScrolled<T> and wxScrolledWindow implementation
// ----------------------------------------------------------------------------
wxSize wxScrolledT_Helper::FilterBestSize(const wxWindow *win,
const wxScrollHelper *helper,
const wxSize& origBest)
{
// NB: We don't do this in WX_FORWARD_TO_SCROLL_HELPER, because not
// all scrollable windows should behave like this, only those that
// contain children controls within scrollable area
// (i.e., wxScrolledWindow) and other some scrollable windows may
// have different DoGetBestSize() implementation (e.g. wxTreeCtrl).
wxSize best = origBest;
if ( win->GetAutoLayout() )
{
// Only use the content to set the window size in the direction
// where there's no scrolling; otherwise we're going to get a huge
// window in the direction in which scrolling is enabled
int ppuX, ppuY;
helper->GetScrollPixelsPerUnit(&ppuX, &ppuY);
// NB: This code used to use *current* size if min size wasn't
// specified, presumably to get some reasonable (i.e., larger than
// minimal) size. But that's a wrong thing to do in GetBestSize(),
// so we use minimal size as specified. If the app needs some
// minimal size for its scrolled window, it should set it and put
// the window into sizer as expandable so that it can use all space
// available to it.
//
// See also http://svn.wxwidgets.org/viewvc/wx?view=rev&revision=45864
wxSize minSize = win->GetMinSize();
if ( ppuX > 0 )
best.x = minSize.x + wxSystemSettings::GetMetric(wxSYS_VSCROLL_X);
if ( ppuY > 0 )
best.y = minSize.y + wxSystemSettings::GetMetric(wxSYS_HSCROLL_Y);
}
return best;
}
#ifdef __WXMSW__
WXLRESULT wxScrolledT_Helper::FilterMSWWindowProc(WXUINT nMsg, WXLRESULT rc)
{
#ifndef __WXWINCE__
// we need to process arrows ourselves for scrolling
if ( nMsg == WM_GETDLGCODE )
{
rc |= DLGC_WANTARROWS;
}
#endif
return rc;
}
#endif // __WXMSW__
// NB: skipping wxScrolled<T> in wxRTTI information because being a templte,
// it doesn't and can't implement wxRTTI support
IMPLEMENT_DYNAMIC_CLASS(wxScrolledWindow, wxPanel)