1569 lines
50 KiB
C++
1569 lines
50 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: src/generic/scrlwing.cpp
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// Purpose: wxScrolledWindow implementation
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// Author: Julian Smart
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// Modified by: Vadim Zeitlin on 31.08.00: wxScrollHelper allows to implement.
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// Ron Lee on 10.4.02: virtual size / auto scrollbars et al.
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// Created: 01/02/97
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// RCS-ID: $Id: scrlwing.cpp 70443 2012-01-23 11:28:12Z VZ $
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// Copyright: (c) wxWidgets team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#include "wx/scrolwin.h"
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#ifndef WX_PRECOMP
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#include "wx/utils.h"
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#include "wx/panel.h"
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#include "wx/dcclient.h"
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#include "wx/timer.h"
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#include "wx/sizer.h"
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#include "wx/settings.h"
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#endif
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#ifdef __WXMAC__
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#include "wx/scrolbar.h"
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#endif
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#include "wx/recguard.h"
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#ifdef __WXMSW__
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#include <windows.h> // for DLGC_WANTARROWS
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#include "wx/msw/winundef.h"
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#endif
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#ifdef __WXMOTIF__
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// For wxRETAINED implementation
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#ifdef __VMS__ //VMS's Xm.h is not (yet) compatible with C++
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//This code switches off the compiler warnings
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# pragma message disable nosimpint
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#endif
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#include <Xm/Xm.h>
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#ifdef __VMS__
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# pragma message enable nosimpint
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#endif
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#endif
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/*
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TODO PROPERTIES
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style wxHSCROLL | wxVSCROLL
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*/
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// ----------------------------------------------------------------------------
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// wxScrollHelperEvtHandler: intercept the events from the window and forward
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// them to wxScrollHelper
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxScrollHelperEvtHandler : public wxEvtHandler
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{
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public:
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wxScrollHelperEvtHandler(wxScrollHelperBase *scrollHelper)
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{
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m_scrollHelper = scrollHelper;
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}
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virtual bool ProcessEvent(wxEvent& event);
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void ResetDrawnFlag() { m_hasDrawnWindow = false; }
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private:
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wxScrollHelperBase *m_scrollHelper;
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bool m_hasDrawnWindow;
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wxDECLARE_NO_COPY_CLASS(wxScrollHelperEvtHandler);
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};
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#if wxUSE_TIMER
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// ----------------------------------------------------------------------------
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// wxAutoScrollTimer: the timer used to generate a stream of scroll events when
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// a captured mouse is held outside the window
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// ----------------------------------------------------------------------------
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class wxAutoScrollTimer : public wxTimer
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{
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public:
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wxAutoScrollTimer(wxWindow *winToScroll,
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wxScrollHelperBase *scroll,
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wxEventType eventTypeToSend,
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int pos, int orient);
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virtual void Notify();
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private:
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wxWindow *m_win;
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wxScrollHelperBase *m_scrollHelper;
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wxEventType m_eventType;
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int m_pos,
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m_orient;
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wxDECLARE_NO_COPY_CLASS(wxAutoScrollTimer);
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};
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// wxAutoScrollTimer
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// ----------------------------------------------------------------------------
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wxAutoScrollTimer::wxAutoScrollTimer(wxWindow *winToScroll,
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wxScrollHelperBase *scroll,
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wxEventType eventTypeToSend,
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int pos, int orient)
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{
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m_win = winToScroll;
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m_scrollHelper = scroll;
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m_eventType = eventTypeToSend;
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m_pos = pos;
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m_orient = orient;
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}
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void wxAutoScrollTimer::Notify()
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{
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// only do all this as long as the window is capturing the mouse
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if ( wxWindow::GetCapture() != m_win )
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{
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Stop();
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}
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else // we still capture the mouse, continue generating events
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{
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// first scroll the window if we are allowed to do it
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wxScrollWinEvent event1(m_eventType, m_pos, m_orient);
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event1.SetEventObject(m_win);
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if ( m_scrollHelper->SendAutoScrollEvents(event1) &&
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m_win->GetEventHandler()->ProcessEvent(event1) )
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{
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// and then send a pseudo mouse-move event to refresh the selection
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wxMouseEvent event2(wxEVT_MOTION);
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event2.SetPosition(wxGetMousePosition());
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// the mouse event coordinates should be client, not screen as
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// returned by wxGetMousePosition
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wxWindow *parentTop = m_win;
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while ( parentTop->GetParent() )
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parentTop = parentTop->GetParent();
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wxPoint ptOrig = parentTop->GetPosition();
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event2.m_x -= ptOrig.x;
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event2.m_y -= ptOrig.y;
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event2.SetEventObject(m_win);
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// FIXME: we don't fill in the other members - ok?
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m_win->GetEventHandler()->ProcessEvent(event2);
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}
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else // can't scroll further, stop
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{
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Stop();
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}
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}
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}
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#endif
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// ----------------------------------------------------------------------------
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// wxScrollHelperEvtHandler
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// ----------------------------------------------------------------------------
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bool wxScrollHelperEvtHandler::ProcessEvent(wxEvent& event)
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{
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wxEventType evType = event.GetEventType();
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// the explanation of wxEVT_PAINT processing hack: for historic reasons
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// there are 2 ways to process this event in classes deriving from
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// wxScrolledWindow. The user code may
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//
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// 1. override wxScrolledWindow::OnDraw(dc)
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// 2. define its own OnPaint() handler
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//
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// In addition, in wxUniversal wxWindow defines OnPaint() itself and
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// always processes the draw event, so we can't just try the window
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// OnPaint() first and call our HandleOnPaint() if it doesn't process it
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// (the latter would never be called in wxUniversal).
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//
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// So the solution is to have a flag telling us whether the user code drew
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// anything in the window. We set it to true here but reset it to false in
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// wxScrolledWindow::OnPaint() handler (which wouldn't be called if the
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// user code defined OnPaint() in the derived class)
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m_hasDrawnWindow = true;
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// Pass it on to the real handler: notice that we must not call
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// ProcessEvent() on this object itself as it wouldn't pass it to the next
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// handler (i.e. the real window) if we're called from a previous handler
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// (as indicated by "process here only" flag being set) and we do want to
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// execute the handler defined in the window we're associated with right
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// now, without waiting until TryAfter() is called from wxEvtHandler.
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bool processed = m_nextHandler->ProcessEvent(event);
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// always process the size events ourselves, even if the user code handles
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// them as well, as we need to AdjustScrollbars()
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//
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// NB: it is important to do it after processing the event in the normal
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// way as HandleOnSize() may generate a wxEVT_SIZE itself if the
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// scrollbar[s] (dis)appear and it should be seen by the user code
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// after this one
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if ( evType == wxEVT_SIZE )
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{
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m_scrollHelper->HandleOnSize((wxSizeEvent &)event);
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return true;
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}
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if ( processed )
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{
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// normally, nothing more to do here - except if it was a paint event
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// which wasn't really processed, then we'll try to call our
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// OnDraw() below (from HandleOnPaint)
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if ( m_hasDrawnWindow || event.IsCommandEvent() )
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{
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return true;
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}
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}
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if ( evType == wxEVT_PAINT )
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{
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m_scrollHelper->HandleOnPaint((wxPaintEvent &)event);
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return true;
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}
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if ( evType == wxEVT_CHILD_FOCUS )
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{
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m_scrollHelper->HandleOnChildFocus((wxChildFocusEvent &)event);
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return true;
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}
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// reset the skipped flag (which might have been set to true in
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// ProcessEvent() above) to be able to test it below
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bool wasSkipped = event.GetSkipped();
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if ( wasSkipped )
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event.Skip(false);
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if ( evType == wxEVT_SCROLLWIN_TOP ||
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evType == wxEVT_SCROLLWIN_BOTTOM ||
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evType == wxEVT_SCROLLWIN_LINEUP ||
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evType == wxEVT_SCROLLWIN_LINEDOWN ||
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evType == wxEVT_SCROLLWIN_PAGEUP ||
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evType == wxEVT_SCROLLWIN_PAGEDOWN ||
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evType == wxEVT_SCROLLWIN_THUMBTRACK ||
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evType == wxEVT_SCROLLWIN_THUMBRELEASE )
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{
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m_scrollHelper->HandleOnScroll((wxScrollWinEvent &)event);
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if ( !event.GetSkipped() )
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{
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// it makes sense to indicate that we processed the message as we
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// did scroll the window (and also notice that wxAutoScrollTimer
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// relies on our return value to stop scrolling when we are at top
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// or bottom already)
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processed = true;
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wasSkipped = false;
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}
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}
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if ( evType == wxEVT_ENTER_WINDOW )
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{
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m_scrollHelper->HandleOnMouseEnter((wxMouseEvent &)event);
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}
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else if ( evType == wxEVT_LEAVE_WINDOW )
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{
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m_scrollHelper->HandleOnMouseLeave((wxMouseEvent &)event);
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}
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#if wxUSE_MOUSEWHEEL
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// Use GTK's own scroll wheel handling in GtkScrolledWindow
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#ifndef __WXGTK20__
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else if ( evType == wxEVT_MOUSEWHEEL )
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{
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m_scrollHelper->HandleOnMouseWheel((wxMouseEvent &)event);
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return true;
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}
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#endif
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#endif // wxUSE_MOUSEWHEEL
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else if ( evType == wxEVT_CHAR )
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{
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m_scrollHelper->HandleOnChar((wxKeyEvent &)event);
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if ( !event.GetSkipped() )
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{
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processed = true;
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wasSkipped = false;
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}
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}
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event.Skip(wasSkipped);
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// We called ProcessEvent() on the next handler, meaning that we explicitly
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// worked around the request to process the event in this handler only. As
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// explained above, this is unfortunately really necessary but the trouble
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// is that the event will continue to be post-processed by the previous
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// handler resulting in duplicate calls to event handlers. Call the special
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// function below to prevent this from happening, base class DoTryChain()
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// will check for it and behave accordingly.
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//
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// And if we're not called from DoTryChain(), this won't do anything anyhow.
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event.DidntHonourProcessOnlyIn();
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return processed;
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}
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// ============================================================================
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// wxScrollHelperBase implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// wxScrollHelperBase construction
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// ----------------------------------------------------------------------------
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wxScrollHelperBase::wxScrollHelperBase(wxWindow *win)
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{
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wxASSERT_MSG( win, wxT("associated window can't be NULL in wxScrollHelper") );
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m_xScrollPixelsPerLine =
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m_yScrollPixelsPerLine =
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m_xScrollPosition =
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m_yScrollPosition =
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m_xScrollLines =
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m_yScrollLines =
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m_xScrollLinesPerPage =
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m_yScrollLinesPerPage = 0;
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m_xScrollingEnabled =
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m_yScrollingEnabled = true;
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m_kbdScrollingEnabled = true;
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m_scaleX =
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m_scaleY = 1.0;
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#if wxUSE_MOUSEWHEEL
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m_wheelRotation = 0;
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#endif
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m_win =
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m_targetWindow = NULL;
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m_timerAutoScroll = NULL;
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m_handler = NULL;
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m_win = win;
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m_win->SetScrollHelper(static_cast<wxScrollHelper *>(this));
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// by default, the associated window is also the target window
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DoSetTargetWindow(win);
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}
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wxScrollHelperBase::~wxScrollHelperBase()
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{
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StopAutoScrolling();
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DeleteEvtHandler();
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}
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// ----------------------------------------------------------------------------
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// setting scrolling parameters
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// ----------------------------------------------------------------------------
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void wxScrollHelperBase::SetScrollbars(int pixelsPerUnitX,
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int pixelsPerUnitY,
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int noUnitsX,
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int noUnitsY,
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int xPos,
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int yPos,
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bool noRefresh)
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{
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// Convert positions expressed in scroll units to positions in pixels.
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int xPosInPixels = (xPos + m_xScrollPosition)*m_xScrollPixelsPerLine,
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yPosInPixels = (yPos + m_yScrollPosition)*m_yScrollPixelsPerLine;
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bool do_refresh =
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(
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(noUnitsX != 0 && m_xScrollLines == 0) ||
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(noUnitsX < m_xScrollLines && xPosInPixels > pixelsPerUnitX * noUnitsX) ||
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(noUnitsY != 0 && m_yScrollLines == 0) ||
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(noUnitsY < m_yScrollLines && yPosInPixels > pixelsPerUnitY * noUnitsY) ||
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(xPos != m_xScrollPosition) ||
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(yPos != m_yScrollPosition)
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);
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m_xScrollPixelsPerLine = pixelsPerUnitX;
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m_yScrollPixelsPerLine = pixelsPerUnitY;
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m_xScrollPosition = xPos;
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m_yScrollPosition = yPos;
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int w = noUnitsX * pixelsPerUnitX;
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int h = noUnitsY * pixelsPerUnitY;
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// For better backward compatibility we set persisting limits
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// here not just the size. It makes SetScrollbars 'sticky'
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// emulating the old non-autoscroll behaviour.
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// m_targetWindow->SetVirtualSizeHints( w, h );
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// The above should arguably be deprecated, this however we still need.
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// take care not to set 0 virtual size, 0 means that we don't have any
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// scrollbars and hence we should use the real size instead of the virtual
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// one which is indicated by using wxDefaultCoord
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m_targetWindow->SetVirtualSize( w ? w : wxDefaultCoord,
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h ? h : wxDefaultCoord);
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if (do_refresh && !noRefresh)
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m_targetWindow->Refresh(true, GetScrollRect());
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#ifndef __WXUNIVERSAL__
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// If the target is not the same as the window with the scrollbars,
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// then we need to update the scrollbars here, since they won't have
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// been updated by SetVirtualSize().
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if ( m_targetWindow != m_win )
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#endif // !__WXUNIVERSAL__
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{
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AdjustScrollbars();
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}
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#ifndef __WXUNIVERSAL__
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else
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{
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// otherwise this has been done by AdjustScrollbars, above
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}
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#endif // !__WXUNIVERSAL__
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}
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// ----------------------------------------------------------------------------
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// [target] window handling
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// ----------------------------------------------------------------------------
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void wxScrollHelperBase::DeleteEvtHandler()
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{
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// search for m_handler in the handler list
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if ( m_win && m_handler )
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{
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if ( m_win->RemoveEventHandler(m_handler) )
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{
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delete m_handler;
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}
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//else: something is very wrong, so better [maybe] leak memory than
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// risk a crash because of double deletion
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m_handler = NULL;
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}
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}
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void wxScrollHelperBase::ResetDrawnFlag()
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{
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wxCHECK_RET( m_handler, "invalid use of ResetDrawnFlag - no handler?" );
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m_handler->ResetDrawnFlag();
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}
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void wxScrollHelperBase::DoSetTargetWindow(wxWindow *target)
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{
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m_targetWindow = target;
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#ifdef __WXMAC__
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target->MacSetClipChildren( true ) ;
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#endif
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// install the event handler which will intercept the events we're
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// interested in (but only do it for our real window, not the target window
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// which we scroll - we don't need to hijack its events)
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if ( m_targetWindow == m_win )
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{
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// if we already have a handler, delete it first
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DeleteEvtHandler();
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m_handler = new wxScrollHelperEvtHandler(this);
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m_targetWindow->PushEventHandler(m_handler);
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}
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}
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void wxScrollHelperBase::SetTargetWindow(wxWindow *target)
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{
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wxCHECK_RET( target, wxT("target window must not be NULL") );
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if ( target == m_targetWindow )
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return;
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DoSetTargetWindow(target);
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}
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wxWindow *wxScrollHelperBase::GetTargetWindow() const
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{
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return m_targetWindow;
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}
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|
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// ----------------------------------------------------------------------------
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// scrolling implementation itself
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// ----------------------------------------------------------------------------
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void wxScrollHelperBase::HandleOnScroll(wxScrollWinEvent& event)
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{
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int nScrollInc = CalcScrollInc(event);
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if ( nScrollInc == 0 )
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{
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// can't scroll further
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event.Skip();
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return;
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}
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bool needsRefresh = false;
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int dx = 0,
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dy = 0;
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int orient = event.GetOrientation();
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if (orient == wxHORIZONTAL)
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{
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if ( m_xScrollingEnabled )
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{
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dx = -m_xScrollPixelsPerLine * nScrollInc;
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}
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else
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{
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needsRefresh = true;
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}
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}
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else
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{
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if ( m_yScrollingEnabled )
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{
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dy = -m_yScrollPixelsPerLine * nScrollInc;
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}
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else
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{
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needsRefresh = true;
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}
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}
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if ( !needsRefresh )
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{
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// flush all pending repaints before we change m_{x,y}ScrollPosition, as
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// otherwise invalidated area could be updated incorrectly later when
|
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// ScrollWindow() makes sure they're repainted before scrolling them
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#ifdef __WXMAC__
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// wxWindowMac is taking care of making sure the update area is correctly
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// set up, while not forcing an immediate redraw
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#else
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m_targetWindow->Update();
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#endif
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}
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if (orient == wxHORIZONTAL)
|
|
{
|
|
m_xScrollPosition += nScrollInc;
|
|
m_win->SetScrollPos(wxHORIZONTAL, m_xScrollPosition);
|
|
}
|
|
else
|
|
{
|
|
m_yScrollPosition += nScrollInc;
|
|
m_win->SetScrollPos(wxVERTICAL, m_yScrollPosition);
|
|
}
|
|
|
|
if ( needsRefresh )
|
|
{
|
|
m_targetWindow->Refresh(true, GetScrollRect());
|
|
}
|
|
else
|
|
{
|
|
m_targetWindow->ScrollWindow(dx, dy, GetScrollRect());
|
|
}
|
|
}
|
|
|
|
int wxScrollHelperBase::CalcScrollInc(wxScrollWinEvent& event)
|
|
{
|
|
int pos = event.GetPosition();
|
|
int orient = event.GetOrientation();
|
|
|
|
int nScrollInc = 0;
|
|
if (event.GetEventType() == wxEVT_SCROLLWIN_TOP)
|
|
{
|
|
if (orient == wxHORIZONTAL)
|
|
nScrollInc = - m_xScrollPosition;
|
|
else
|
|
nScrollInc = - m_yScrollPosition;
|
|
} else
|
|
if (event.GetEventType() == wxEVT_SCROLLWIN_BOTTOM)
|
|
{
|
|
if (orient == wxHORIZONTAL)
|
|
nScrollInc = m_xScrollLines - m_xScrollPosition;
|
|
else
|
|
nScrollInc = m_yScrollLines - m_yScrollPosition;
|
|
} else
|
|
if (event.GetEventType() == wxEVT_SCROLLWIN_LINEUP)
|
|
{
|
|
nScrollInc = -1;
|
|
} else
|
|
if (event.GetEventType() == wxEVT_SCROLLWIN_LINEDOWN)
|
|
{
|
|
nScrollInc = 1;
|
|
} else
|
|
if (event.GetEventType() == wxEVT_SCROLLWIN_PAGEUP)
|
|
{
|
|
if (orient == wxHORIZONTAL)
|
|
nScrollInc = -GetScrollPageSize(wxHORIZONTAL);
|
|
else
|
|
nScrollInc = -GetScrollPageSize(wxVERTICAL);
|
|
} else
|
|
if (event.GetEventType() == wxEVT_SCROLLWIN_PAGEDOWN)
|
|
{
|
|
if (orient == wxHORIZONTAL)
|
|
nScrollInc = GetScrollPageSize(wxHORIZONTAL);
|
|
else
|
|
nScrollInc = GetScrollPageSize(wxVERTICAL);
|
|
} else
|
|
if ((event.GetEventType() == wxEVT_SCROLLWIN_THUMBTRACK) ||
|
|
(event.GetEventType() == wxEVT_SCROLLWIN_THUMBRELEASE))
|
|
{
|
|
if (orient == wxHORIZONTAL)
|
|
nScrollInc = pos - m_xScrollPosition;
|
|
else
|
|
nScrollInc = pos - m_yScrollPosition;
|
|
}
|
|
|
|
if (orient == wxHORIZONTAL)
|
|
{
|
|
if ( m_xScrollPosition + nScrollInc < 0 )
|
|
{
|
|
// As -ve as we can go
|
|
nScrollInc = -m_xScrollPosition;
|
|
}
|
|
else // check for the other bound
|
|
{
|
|
const int posMax = m_xScrollLines - m_xScrollLinesPerPage;
|
|
if ( m_xScrollPosition + nScrollInc > posMax )
|
|
{
|
|
// As +ve as we can go
|
|
nScrollInc = posMax - m_xScrollPosition;
|
|
}
|
|
}
|
|
}
|
|
else // wxVERTICAL
|
|
{
|
|
if ( m_yScrollPosition + nScrollInc < 0 )
|
|
{
|
|
// As -ve as we can go
|
|
nScrollInc = -m_yScrollPosition;
|
|
}
|
|
else // check for the other bound
|
|
{
|
|
const int posMax = m_yScrollLines - m_yScrollLinesPerPage;
|
|
if ( m_yScrollPosition + nScrollInc > posMax )
|
|
{
|
|
// As +ve as we can go
|
|
nScrollInc = posMax - m_yScrollPosition;
|
|
}
|
|
}
|
|
}
|
|
|
|
return nScrollInc;
|
|
}
|
|
|
|
void wxScrollHelperBase::DoPrepareDC(wxDC& dc)
|
|
{
|
|
wxPoint pt = dc.GetDeviceOrigin();
|
|
#ifdef __WXGTK__
|
|
// It may actually be correct to always query
|
|
// the m_sign from the DC here, but I leave the
|
|
// #ifdef GTK for now.
|
|
if (m_win->GetLayoutDirection() == wxLayout_RightToLeft)
|
|
dc.SetDeviceOrigin( pt.x + m_xScrollPosition * m_xScrollPixelsPerLine,
|
|
pt.y - m_yScrollPosition * m_yScrollPixelsPerLine );
|
|
else
|
|
#endif
|
|
dc.SetDeviceOrigin( pt.x - m_xScrollPosition * m_xScrollPixelsPerLine,
|
|
pt.y - m_yScrollPosition * m_yScrollPixelsPerLine );
|
|
dc.SetUserScale( m_scaleX, m_scaleY );
|
|
}
|
|
|
|
void wxScrollHelperBase::SetScrollRate( int xstep, int ystep )
|
|
{
|
|
int old_x = m_xScrollPixelsPerLine * m_xScrollPosition;
|
|
int old_y = m_yScrollPixelsPerLine * m_yScrollPosition;
|
|
|
|
m_xScrollPixelsPerLine = xstep;
|
|
m_yScrollPixelsPerLine = ystep;
|
|
|
|
int new_x = m_xScrollPixelsPerLine * m_xScrollPosition;
|
|
int new_y = m_yScrollPixelsPerLine * m_yScrollPosition;
|
|
|
|
m_win->SetScrollPos( wxHORIZONTAL, m_xScrollPosition );
|
|
m_win->SetScrollPos( wxVERTICAL, m_yScrollPosition );
|
|
m_targetWindow->ScrollWindow( old_x - new_x, old_y - new_y );
|
|
|
|
AdjustScrollbars();
|
|
}
|
|
|
|
void wxScrollHelperBase::GetScrollPixelsPerUnit (int *x_unit, int *y_unit) const
|
|
{
|
|
if ( x_unit )
|
|
*x_unit = m_xScrollPixelsPerLine;
|
|
if ( y_unit )
|
|
*y_unit = m_yScrollPixelsPerLine;
|
|
}
|
|
|
|
|
|
int wxScrollHelperBase::GetScrollLines( int orient ) const
|
|
{
|
|
if ( orient == wxHORIZONTAL )
|
|
return m_xScrollLines;
|
|
else
|
|
return m_yScrollLines;
|
|
}
|
|
|
|
int wxScrollHelperBase::GetScrollPageSize(int orient) const
|
|
{
|
|
if ( orient == wxHORIZONTAL )
|
|
return m_xScrollLinesPerPage;
|
|
else
|
|
return m_yScrollLinesPerPage;
|
|
}
|
|
|
|
void wxScrollHelperBase::SetScrollPageSize(int orient, int pageSize)
|
|
{
|
|
if ( orient == wxHORIZONTAL )
|
|
m_xScrollLinesPerPage = pageSize;
|
|
else
|
|
m_yScrollLinesPerPage = pageSize;
|
|
}
|
|
|
|
void wxScrollHelperBase::EnableScrolling (bool x_scroll, bool y_scroll)
|
|
{
|
|
m_xScrollingEnabled = x_scroll;
|
|
m_yScrollingEnabled = y_scroll;
|
|
}
|
|
|
|
// Where the current view starts from
|
|
void wxScrollHelperBase::DoGetViewStart (int *x, int *y) const
|
|
{
|
|
if ( x )
|
|
*x = m_xScrollPosition;
|
|
if ( y )
|
|
*y = m_yScrollPosition;
|
|
}
|
|
|
|
void wxScrollHelperBase::DoCalcScrolledPosition(int x, int y,
|
|
int *xx, int *yy) const
|
|
{
|
|
if ( xx )
|
|
*xx = x - m_xScrollPosition * m_xScrollPixelsPerLine;
|
|
if ( yy )
|
|
*yy = y - m_yScrollPosition * m_yScrollPixelsPerLine;
|
|
}
|
|
|
|
void wxScrollHelperBase::DoCalcUnscrolledPosition(int x, int y,
|
|
int *xx, int *yy) const
|
|
{
|
|
if ( xx )
|
|
*xx = x + m_xScrollPosition * m_xScrollPixelsPerLine;
|
|
if ( yy )
|
|
*yy = y + m_yScrollPosition * m_yScrollPixelsPerLine;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// geometry
|
|
// ----------------------------------------------------------------------------
|
|
|
|
bool wxScrollHelperBase::ScrollLayout()
|
|
{
|
|
if ( m_win->GetSizer() && m_targetWindow == m_win )
|
|
{
|
|
// If we're the scroll target, take into account the
|
|
// virtual size and scrolled position of the window.
|
|
|
|
int x = 0, y = 0, w = 0, h = 0;
|
|
CalcScrolledPosition(0,0, &x,&y);
|
|
m_win->GetVirtualSize(&w, &h);
|
|
m_win->GetSizer()->SetDimension(x, y, w, h);
|
|
return true;
|
|
}
|
|
|
|
// fall back to default for LayoutConstraints
|
|
return m_win->wxWindow::Layout();
|
|
}
|
|
|
|
void wxScrollHelperBase::ScrollDoSetVirtualSize(int x, int y)
|
|
{
|
|
m_win->wxWindow::DoSetVirtualSize( x, y );
|
|
AdjustScrollbars();
|
|
|
|
if (m_win->GetAutoLayout())
|
|
m_win->Layout();
|
|
}
|
|
|
|
// wxWindow's GetBestVirtualSize returns the actual window size,
|
|
// whereas we want to return the virtual size
|
|
wxSize wxScrollHelperBase::ScrollGetBestVirtualSize() const
|
|
{
|
|
wxSize clientSize(m_win->GetClientSize());
|
|
if ( m_win->GetSizer() )
|
|
clientSize.IncTo(m_win->GetSizer()->CalcMin());
|
|
|
|
return clientSize;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// event handlers
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// Default OnSize resets scrollbars, if any
|
|
void wxScrollHelperBase::HandleOnSize(wxSizeEvent& WXUNUSED(event))
|
|
{
|
|
if ( m_targetWindow->GetAutoLayout() )
|
|
{
|
|
wxSize size = m_targetWindow->GetBestVirtualSize();
|
|
|
|
// This will call ::Layout() and ::AdjustScrollbars()
|
|
m_win->SetVirtualSize( size );
|
|
}
|
|
else
|
|
{
|
|
AdjustScrollbars();
|
|
}
|
|
}
|
|
|
|
// This calls OnDraw, having adjusted the origin according to the current
|
|
// scroll position
|
|
void wxScrollHelperBase::HandleOnPaint(wxPaintEvent& WXUNUSED(event))
|
|
{
|
|
// don't use m_targetWindow here, this is always called for ourselves
|
|
wxPaintDC dc(m_win);
|
|
DoPrepareDC(dc);
|
|
|
|
OnDraw(dc);
|
|
}
|
|
|
|
// kbd handling: notice that we use OnChar() and not OnKeyDown() for
|
|
// compatibility here - if we used OnKeyDown(), the programs which process
|
|
// arrows themselves in their OnChar() would never get the message and like
|
|
// this they always have the priority
|
|
void wxScrollHelperBase::HandleOnChar(wxKeyEvent& event)
|
|
{
|
|
if ( !m_kbdScrollingEnabled )
|
|
{
|
|
event.Skip();
|
|
return;
|
|
}
|
|
|
|
// prepare the event this key press maps to
|
|
wxScrollWinEvent newEvent;
|
|
|
|
newEvent.SetPosition(0);
|
|
newEvent.SetEventObject(m_win);
|
|
|
|
// this is the default, it's changed to wxHORIZONTAL below if needed
|
|
newEvent.SetOrientation(wxVERTICAL);
|
|
|
|
// some key events result in scrolling in both horizontal and vertical
|
|
// direction, e.g. Ctrl-{Home,End}, if this flag is true we should generate
|
|
// a second event in horizontal direction in addition to the primary one
|
|
bool sendHorizontalToo = false;
|
|
|
|
switch ( event.GetKeyCode() )
|
|
{
|
|
case WXK_PAGEUP:
|
|
newEvent.SetEventType(wxEVT_SCROLLWIN_PAGEUP);
|
|
break;
|
|
|
|
case WXK_PAGEDOWN:
|
|
newEvent.SetEventType(wxEVT_SCROLLWIN_PAGEDOWN);
|
|
break;
|
|
|
|
case WXK_HOME:
|
|
newEvent.SetEventType(wxEVT_SCROLLWIN_TOP);
|
|
|
|
sendHorizontalToo = event.ControlDown();
|
|
break;
|
|
|
|
case WXK_END:
|
|
newEvent.SetEventType(wxEVT_SCROLLWIN_BOTTOM);
|
|
|
|
sendHorizontalToo = event.ControlDown();
|
|
break;
|
|
|
|
case WXK_LEFT:
|
|
newEvent.SetOrientation(wxHORIZONTAL);
|
|
// fall through
|
|
|
|
case WXK_UP:
|
|
newEvent.SetEventType(wxEVT_SCROLLWIN_LINEUP);
|
|
break;
|
|
|
|
case WXK_RIGHT:
|
|
newEvent.SetOrientation(wxHORIZONTAL);
|
|
// fall through
|
|
|
|
case WXK_DOWN:
|
|
newEvent.SetEventType(wxEVT_SCROLLWIN_LINEDOWN);
|
|
break;
|
|
|
|
default:
|
|
// not a scrolling key
|
|
event.Skip();
|
|
return;
|
|
}
|
|
|
|
m_win->ProcessWindowEvent(newEvent);
|
|
|
|
if ( sendHorizontalToo )
|
|
{
|
|
newEvent.SetOrientation(wxHORIZONTAL);
|
|
m_win->ProcessWindowEvent(newEvent);
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// autoscroll stuff: these functions deal with sending fake scroll events when
|
|
// a captured mouse is being held outside the window
|
|
// ----------------------------------------------------------------------------
|
|
|
|
bool wxScrollHelperBase::SendAutoScrollEvents(wxScrollWinEvent& event) const
|
|
{
|
|
// only send the event if the window is scrollable in this direction
|
|
wxWindow *win = (wxWindow *)event.GetEventObject();
|
|
return win->HasScrollbar(event.GetOrientation());
|
|
}
|
|
|
|
void wxScrollHelperBase::StopAutoScrolling()
|
|
{
|
|
#if wxUSE_TIMER
|
|
wxDELETE(m_timerAutoScroll);
|
|
#endif
|
|
}
|
|
|
|
void wxScrollHelperBase::HandleOnMouseEnter(wxMouseEvent& event)
|
|
{
|
|
StopAutoScrolling();
|
|
|
|
event.Skip();
|
|
}
|
|
|
|
void wxScrollHelperBase::HandleOnMouseLeave(wxMouseEvent& event)
|
|
{
|
|
// don't prevent the usual processing of the event from taking place
|
|
event.Skip();
|
|
|
|
// when a captured mouse leave a scrolled window we start generate
|
|
// scrolling events to allow, for example, extending selection beyond the
|
|
// visible area in some controls
|
|
if ( wxWindow::GetCapture() == m_targetWindow )
|
|
{
|
|
// where is the mouse leaving?
|
|
int pos, orient;
|
|
wxPoint pt = event.GetPosition();
|
|
if ( pt.x < 0 )
|
|
{
|
|
orient = wxHORIZONTAL;
|
|
pos = 0;
|
|
}
|
|
else if ( pt.y < 0 )
|
|
{
|
|
orient = wxVERTICAL;
|
|
pos = 0;
|
|
}
|
|
else // we're lower or to the right of the window
|
|
{
|
|
wxSize size = m_targetWindow->GetClientSize();
|
|
if ( pt.x > size.x )
|
|
{
|
|
orient = wxHORIZONTAL;
|
|
pos = m_xScrollLines;
|
|
}
|
|
else if ( pt.y > size.y )
|
|
{
|
|
orient = wxVERTICAL;
|
|
pos = m_yScrollLines;
|
|
}
|
|
else // this should be impossible
|
|
{
|
|
// but seems to happen sometimes under wxMSW - maybe it's a bug
|
|
// there but for now just ignore it
|
|
|
|
//wxFAIL_MSG( wxT("can't understand where has mouse gone") );
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
// only start the auto scroll timer if the window can be scrolled in
|
|
// this direction
|
|
if ( !m_targetWindow->HasScrollbar(orient) )
|
|
return;
|
|
|
|
#if wxUSE_TIMER
|
|
delete m_timerAutoScroll;
|
|
m_timerAutoScroll = new wxAutoScrollTimer
|
|
(
|
|
m_targetWindow, this,
|
|
pos == 0 ? wxEVT_SCROLLWIN_LINEUP
|
|
: wxEVT_SCROLLWIN_LINEDOWN,
|
|
pos,
|
|
orient
|
|
);
|
|
m_timerAutoScroll->Start(50); // FIXME: make configurable
|
|
#else
|
|
wxUnusedVar(pos);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
#if wxUSE_MOUSEWHEEL
|
|
|
|
void wxScrollHelperBase::HandleOnMouseWheel(wxMouseEvent& event)
|
|
{
|
|
m_wheelRotation += event.GetWheelRotation();
|
|
int lines = m_wheelRotation / event.GetWheelDelta();
|
|
m_wheelRotation -= lines * event.GetWheelDelta();
|
|
|
|
if (lines != 0)
|
|
{
|
|
|
|
wxScrollWinEvent newEvent;
|
|
|
|
newEvent.SetPosition(0);
|
|
newEvent.SetOrientation( event.GetWheelAxis() == 0 ? wxVERTICAL : wxHORIZONTAL);
|
|
newEvent.SetEventObject(m_win);
|
|
|
|
if (event.IsPageScroll())
|
|
{
|
|
if (lines > 0)
|
|
newEvent.SetEventType(wxEVT_SCROLLWIN_PAGEUP);
|
|
else
|
|
newEvent.SetEventType(wxEVT_SCROLLWIN_PAGEDOWN);
|
|
|
|
m_win->GetEventHandler()->ProcessEvent(newEvent);
|
|
}
|
|
else
|
|
{
|
|
lines *= event.GetLinesPerAction();
|
|
if (lines > 0)
|
|
newEvent.SetEventType(wxEVT_SCROLLWIN_LINEUP);
|
|
else
|
|
newEvent.SetEventType(wxEVT_SCROLLWIN_LINEDOWN);
|
|
|
|
int times = abs(lines);
|
|
for (; times > 0; times--)
|
|
m_win->GetEventHandler()->ProcessEvent(newEvent);
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif // wxUSE_MOUSEWHEEL
|
|
|
|
void wxScrollHelperBase::HandleOnChildFocus(wxChildFocusEvent& event)
|
|
{
|
|
// this event should be processed by all windows in parenthood chain,
|
|
// e.g. so that nested wxScrolledWindows work correctly
|
|
event.Skip();
|
|
|
|
// find the immediate child under which the window receiving focus is:
|
|
wxWindow *win = event.GetWindow();
|
|
|
|
if ( win == m_targetWindow )
|
|
return; // nothing to do
|
|
|
|
#if defined( __WXOSX__ ) && wxUSE_SCROLLBAR
|
|
if (wxDynamicCast(win, wxScrollBar))
|
|
return;
|
|
#endif
|
|
|
|
// Fixing ticket: http://trac.wxwidgets.org/ticket/9563
|
|
// When a child inside a wxControlContainer receives a focus, the
|
|
// wxControlContainer generates an artificial wxChildFocusEvent for
|
|
// itself, telling its parent that 'it' received the focus. The effect is
|
|
// that this->HandleOnChildFocus is called twice, first with the
|
|
// artificial wxChildFocusEvent and then with the original event. We need
|
|
// to ignore the artificial event here or otherwise HandleOnChildFocus
|
|
// would first scroll the target window to make the entire
|
|
// wxControlContainer visible and immediately afterwards scroll the target
|
|
// window again to make the child widget visible. This leads to ugly
|
|
// flickering when using nested wxPanels/wxScrolledWindows.
|
|
//
|
|
// Ignore this event if 'win' is derived from wxControlContainer AND its
|
|
// parent is the m_targetWindow AND 'win' is not actually reciving the
|
|
// focus (win != FindFocus). TODO: This affects all wxControlContainer
|
|
// objects, but wxControlContainer is not part of the wxWidgets RTTI and
|
|
// so wxDynamicCast(win, wxControlContainer) does not compile. Find a way
|
|
// to determine if 'win' derives from wxControlContainer. Until then,
|
|
// testing if 'win' derives from wxPanel will probably get >90% of all
|
|
// cases.
|
|
|
|
wxWindow *actual_focus=wxWindow::FindFocus();
|
|
if (win != actual_focus &&
|
|
wxDynamicCast(win, wxPanel) != 0 &&
|
|
win->GetParent() == m_targetWindow)
|
|
// if win is a wxPanel and receives the focus, it should not be
|
|
// scrolled into view
|
|
return;
|
|
|
|
const wxRect viewRect(m_targetWindow->GetClientRect());
|
|
|
|
// For composite controls such as wxComboCtrl we should try to fit the
|
|
// entire control inside the visible area of the target window, not just
|
|
// the focused child of the control. Otherwise we'd make only the textctrl
|
|
// part of a wxComboCtrl visible and the button would still be outside the
|
|
// scrolled area. But do so only if the parent fits *entirely* inside the
|
|
// scrolled window. In other situations, such as nested wxPanel or
|
|
// wxScrolledWindows, the parent might be way too big to fit inside the
|
|
// scrolled window. If that is the case, then make only the focused window
|
|
// visible
|
|
if ( win->GetParent() != m_targetWindow)
|
|
{
|
|
wxWindow *parent=win->GetParent();
|
|
wxSize parent_size=parent->GetSize();
|
|
if (parent_size.GetWidth() <= viewRect.GetWidth() &&
|
|
parent_size.GetHeight() <= viewRect.GetHeight())
|
|
// make the immediate parent visible instead of the focused control
|
|
win=parent;
|
|
}
|
|
|
|
// make win position relative to the m_targetWindow viewing area instead of
|
|
// its parent
|
|
const wxRect
|
|
winRect(m_targetWindow->ScreenToClient(win->GetScreenPosition()),
|
|
win->GetSize());
|
|
|
|
// check if it's fully visible
|
|
if ( viewRect.Contains(winRect) )
|
|
{
|
|
// it is, nothing to do
|
|
return;
|
|
}
|
|
|
|
// check if we can make it fully visible: this is only possible if it's not
|
|
// larger than our view area
|
|
if ( winRect.GetWidth() > viewRect.GetWidth() ||
|
|
winRect.GetHeight() > viewRect.GetHeight() )
|
|
{
|
|
// we can't make it fit so avoid scrolling it at all, this is only
|
|
// going to be confusing and not helpful
|
|
return;
|
|
}
|
|
|
|
|
|
// do make the window fit inside the view area by scrolling to it
|
|
int stepx, stepy;
|
|
GetScrollPixelsPerUnit(&stepx, &stepy);
|
|
|
|
int startx, starty;
|
|
GetViewStart(&startx, &starty);
|
|
|
|
// first in vertical direction:
|
|
if ( stepy > 0 )
|
|
{
|
|
int diff = 0;
|
|
|
|
if ( winRect.GetTop() < 0 )
|
|
{
|
|
diff = winRect.GetTop();
|
|
}
|
|
else if ( winRect.GetBottom() > viewRect.GetHeight() )
|
|
{
|
|
diff = winRect.GetBottom() - viewRect.GetHeight() + 1;
|
|
// round up to next scroll step if we can't get exact position,
|
|
// so that the window is fully visible:
|
|
diff += stepy - 1;
|
|
}
|
|
|
|
starty = (starty * stepy + diff) / stepy;
|
|
}
|
|
|
|
// then horizontal:
|
|
if ( stepx > 0 )
|
|
{
|
|
int diff = 0;
|
|
|
|
if ( winRect.GetLeft() < 0 )
|
|
{
|
|
diff = winRect.GetLeft();
|
|
}
|
|
else if ( winRect.GetRight() > viewRect.GetWidth() )
|
|
{
|
|
diff = winRect.GetRight() - viewRect.GetWidth() + 1;
|
|
// round up to next scroll step if we can't get exact position,
|
|
// so that the window is fully visible:
|
|
diff += stepx - 1;
|
|
}
|
|
|
|
startx = (startx * stepx + diff) / stepx;
|
|
}
|
|
|
|
Scroll(startx, starty);
|
|
}
|
|
|
|
|
|
#ifdef wxHAS_GENERIC_SCROLLWIN
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// wxScrollHelper implementation
|
|
// ----------------------------------------------------------------------------
|
|
|
|
wxScrollHelper::wxScrollHelper(wxWindow *winToScroll)
|
|
: wxScrollHelperBase(winToScroll)
|
|
{
|
|
m_xVisibility =
|
|
m_yVisibility = wxSHOW_SB_DEFAULT;
|
|
}
|
|
|
|
void wxScrollHelper::DoShowScrollbars(wxScrollbarVisibility horz,
|
|
wxScrollbarVisibility vert)
|
|
{
|
|
if ( horz != m_xVisibility || vert != m_yVisibility )
|
|
{
|
|
m_xVisibility = horz;
|
|
m_yVisibility = vert;
|
|
|
|
AdjustScrollbars();
|
|
}
|
|
}
|
|
|
|
void
|
|
wxScrollHelper::DoAdjustScrollbar(int orient,
|
|
int clientSize,
|
|
int virtSize,
|
|
int pixelsPerUnit,
|
|
int& scrollUnits,
|
|
int& scrollPosition,
|
|
int& scrollLinesPerPage,
|
|
wxScrollbarVisibility visibility)
|
|
{
|
|
// scroll lines per page: if 0, no scrolling is needed
|
|
// check if we need scrollbar in this direction at all
|
|
if ( pixelsPerUnit == 0 || clientSize >= virtSize )
|
|
{
|
|
// scrolling is disabled or unnecessary
|
|
scrollUnits =
|
|
scrollPosition = 0;
|
|
scrollLinesPerPage = 0;
|
|
}
|
|
else // might need scrolling
|
|
{
|
|
// Round up integer division to catch any "leftover" client space.
|
|
scrollUnits = (virtSize + pixelsPerUnit - 1) / pixelsPerUnit;
|
|
|
|
// Calculate the number of fully scroll units
|
|
scrollLinesPerPage = clientSize / pixelsPerUnit;
|
|
|
|
if ( scrollLinesPerPage >= scrollUnits )
|
|
{
|
|
// we're big enough to not need scrolling
|
|
scrollUnits =
|
|
scrollPosition = 0;
|
|
scrollLinesPerPage = 0;
|
|
}
|
|
else // we do need a scrollbar
|
|
{
|
|
if ( scrollLinesPerPage < 1 )
|
|
scrollLinesPerPage = 1;
|
|
|
|
// Correct position if greater than extent of canvas minus
|
|
// the visible portion of it or if below zero
|
|
const int posMax = scrollUnits - scrollLinesPerPage;
|
|
if ( scrollPosition > posMax )
|
|
scrollPosition = posMax;
|
|
else if ( scrollPosition < 0 )
|
|
scrollPosition = 0;
|
|
}
|
|
}
|
|
|
|
// in wxSHOW_SB_NEVER case don't show the scrollbar even if it's needed, in
|
|
// wxSHOW_SB_ALWAYS case show the scrollbar even if it's not needed by
|
|
// passing a special range value to SetScrollbar()
|
|
int range;
|
|
switch ( visibility )
|
|
{
|
|
case wxSHOW_SB_NEVER:
|
|
range = 0;
|
|
break;
|
|
|
|
case wxSHOW_SB_ALWAYS:
|
|
range = scrollUnits ? scrollUnits : -1;
|
|
break;
|
|
|
|
default:
|
|
wxFAIL_MSG( wxS("unknown scrollbar visibility") );
|
|
// fall through
|
|
|
|
case wxSHOW_SB_DEFAULT:
|
|
range = scrollUnits;
|
|
break;
|
|
|
|
}
|
|
|
|
m_win->SetScrollbar(orient, scrollPosition, scrollLinesPerPage, range);
|
|
}
|
|
|
|
void wxScrollHelper::AdjustScrollbars()
|
|
{
|
|
static wxRecursionGuardFlag s_flagReentrancy;
|
|
wxRecursionGuard guard(s_flagReentrancy);
|
|
if ( guard.IsInside() )
|
|
{
|
|
// don't reenter AdjustScrollbars() while another call to
|
|
// AdjustScrollbars() is in progress because this may lead to calling
|
|
// ScrollWindow() twice and this can really happen under MSW if
|
|
// SetScrollbar() call below adds or removes the scrollbar which
|
|
// changes the window size and hence results in another
|
|
// AdjustScrollbars() call
|
|
return;
|
|
}
|
|
|
|
int oldXScroll = m_xScrollPosition;
|
|
int oldYScroll = m_yScrollPosition;
|
|
|
|
// we may need to readjust the scrollbars several times as enabling one of
|
|
// them reduces the area available for the window contents and so can make
|
|
// the other scrollbar necessary now although it wasn't necessary before
|
|
//
|
|
// VZ: normally this loop should be over in at most 2 iterations, I don't
|
|
// know why do we need 5 of them
|
|
for ( int iterationCount = 0; iterationCount < 5; iterationCount++ )
|
|
{
|
|
wxSize clientSize = GetTargetSize();
|
|
const wxSize virtSize = m_targetWindow->GetVirtualSize();
|
|
|
|
// this block of code tries to work around the following problem: the
|
|
// window could have been just resized to have enough space to show its
|
|
// full contents without the scrollbars, but its client size could be
|
|
// not big enough because it does have the scrollbars right now and so
|
|
// the scrollbars would remain even though we don't need them any more
|
|
//
|
|
// to prevent this from happening, check if we have enough space for
|
|
// everything without the scrollbars and explicitly disable them then
|
|
const wxSize availSize = GetSizeAvailableForScrollTarget(
|
|
m_win->GetSize() - m_win->GetWindowBorderSize());
|
|
if ( availSize != clientSize )
|
|
{
|
|
if ( availSize.x >= virtSize.x && availSize.y >= virtSize.y )
|
|
{
|
|
// this will be enough to make the scrollbars disappear below
|
|
// and then the client size will indeed become equal to the
|
|
// full available size
|
|
clientSize = availSize;
|
|
}
|
|
}
|
|
|
|
|
|
DoAdjustScrollbar(wxHORIZONTAL,
|
|
clientSize.x,
|
|
virtSize.x,
|
|
m_xScrollPixelsPerLine,
|
|
m_xScrollLines,
|
|
m_xScrollPosition,
|
|
m_xScrollLinesPerPage,
|
|
m_xVisibility);
|
|
|
|
DoAdjustScrollbar(wxVERTICAL,
|
|
clientSize.y,
|
|
virtSize.y,
|
|
m_yScrollPixelsPerLine,
|
|
m_yScrollLines,
|
|
m_yScrollPosition,
|
|
m_yScrollLinesPerPage,
|
|
m_yVisibility);
|
|
|
|
|
|
// If a scrollbar (dis)appeared as a result of this, we need to adjust
|
|
// them again but if the client size didn't change, then we're done
|
|
if ( GetTargetSize() == clientSize )
|
|
break;
|
|
}
|
|
|
|
#ifdef __WXMOTIF__
|
|
// Sorry, some Motif-specific code to implement a backing pixmap
|
|
// for the wxRETAINED style. Implementing a backing store can't
|
|
// be entirely generic because it relies on the wxWindowDC implementation
|
|
// to duplicate X drawing calls for the backing pixmap.
|
|
|
|
if ( m_targetWindow->GetWindowStyle() & wxRETAINED )
|
|
{
|
|
Display* dpy = XtDisplay((Widget)m_targetWindow->GetMainWidget());
|
|
|
|
int totalPixelWidth = m_xScrollLines * m_xScrollPixelsPerLine;
|
|
int totalPixelHeight = m_yScrollLines * m_yScrollPixelsPerLine;
|
|
if (m_targetWindow->GetBackingPixmap() &&
|
|
!((m_targetWindow->GetPixmapWidth() == totalPixelWidth) &&
|
|
(m_targetWindow->GetPixmapHeight() == totalPixelHeight)))
|
|
{
|
|
XFreePixmap (dpy, (Pixmap) m_targetWindow->GetBackingPixmap());
|
|
m_targetWindow->SetBackingPixmap((WXPixmap) 0);
|
|
}
|
|
|
|
if (!m_targetWindow->GetBackingPixmap() &&
|
|
(m_xScrollLines != 0) && (m_yScrollLines != 0))
|
|
{
|
|
int depth = wxDisplayDepth();
|
|
m_targetWindow->SetPixmapWidth(totalPixelWidth);
|
|
m_targetWindow->SetPixmapHeight(totalPixelHeight);
|
|
m_targetWindow->SetBackingPixmap((WXPixmap) XCreatePixmap (dpy, RootWindow (dpy, DefaultScreen (dpy)),
|
|
m_targetWindow->GetPixmapWidth(), m_targetWindow->GetPixmapHeight(), depth));
|
|
}
|
|
|
|
}
|
|
#endif // Motif
|
|
|
|
if (oldXScroll != m_xScrollPosition)
|
|
{
|
|
if (m_xScrollingEnabled)
|
|
m_targetWindow->ScrollWindow( m_xScrollPixelsPerLine * (oldXScroll - m_xScrollPosition), 0,
|
|
GetScrollRect() );
|
|
else
|
|
m_targetWindow->Refresh(true, GetScrollRect());
|
|
}
|
|
|
|
if (oldYScroll != m_yScrollPosition)
|
|
{
|
|
if (m_yScrollingEnabled)
|
|
m_targetWindow->ScrollWindow( 0, m_yScrollPixelsPerLine * (oldYScroll-m_yScrollPosition),
|
|
GetScrollRect() );
|
|
else
|
|
m_targetWindow->Refresh(true, GetScrollRect());
|
|
}
|
|
}
|
|
|
|
void wxScrollHelper::DoScroll( int x_pos, int y_pos )
|
|
{
|
|
if (!m_targetWindow)
|
|
return;
|
|
|
|
if (((x_pos == -1) || (x_pos == m_xScrollPosition)) &&
|
|
((y_pos == -1) || (y_pos == m_yScrollPosition))) return;
|
|
|
|
int w = 0, h = 0;
|
|
GetTargetSize(&w, &h);
|
|
|
|
// compute new position:
|
|
int new_x = m_xScrollPosition;
|
|
int new_y = m_yScrollPosition;
|
|
|
|
if ((x_pos != -1) && (m_xScrollPixelsPerLine))
|
|
{
|
|
new_x = x_pos;
|
|
|
|
// Calculate page size i.e. number of scroll units you get on the
|
|
// current client window
|
|
int noPagePositions = w/m_xScrollPixelsPerLine;
|
|
if (noPagePositions < 1) noPagePositions = 1;
|
|
|
|
// Correct position if greater than extent of canvas minus
|
|
// the visible portion of it or if below zero
|
|
new_x = wxMin( m_xScrollLines-noPagePositions, new_x );
|
|
new_x = wxMax( 0, new_x );
|
|
}
|
|
if ((y_pos != -1) && (m_yScrollPixelsPerLine))
|
|
{
|
|
new_y = y_pos;
|
|
|
|
// Calculate page size i.e. number of scroll units you get on the
|
|
// current client window
|
|
int noPagePositions = h/m_yScrollPixelsPerLine;
|
|
if (noPagePositions < 1) noPagePositions = 1;
|
|
|
|
// Correct position if greater than extent of canvas minus
|
|
// the visible portion of it or if below zero
|
|
new_y = wxMin( m_yScrollLines-noPagePositions, new_y );
|
|
new_y = wxMax( 0, new_y );
|
|
}
|
|
|
|
if ( new_x == m_xScrollPosition && new_y == m_yScrollPosition )
|
|
return; // nothing to do, the position didn't change
|
|
|
|
// flush all pending repaints before we change m_{x,y}ScrollPosition, as
|
|
// otherwise invalidated area could be updated incorrectly later when
|
|
// ScrollWindow() makes sure they're repainted before scrolling them
|
|
m_targetWindow->Update();
|
|
|
|
// update the position and scroll the window now:
|
|
if (m_xScrollPosition != new_x)
|
|
{
|
|
int old_x = m_xScrollPosition;
|
|
m_xScrollPosition = new_x;
|
|
m_win->SetScrollPos( wxHORIZONTAL, new_x );
|
|
m_targetWindow->ScrollWindow( (old_x-new_x)*m_xScrollPixelsPerLine, 0,
|
|
GetScrollRect() );
|
|
}
|
|
|
|
if (m_yScrollPosition != new_y)
|
|
{
|
|
int old_y = m_yScrollPosition;
|
|
m_yScrollPosition = new_y;
|
|
m_win->SetScrollPos( wxVERTICAL, new_y );
|
|
m_targetWindow->ScrollWindow( 0, (old_y-new_y)*m_yScrollPixelsPerLine,
|
|
GetScrollRect() );
|
|
}
|
|
}
|
|
|
|
#endif // wxHAS_GENERIC_SCROLLWIN
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// wxScrolled<T> and wxScrolledWindow implementation
|
|
// ----------------------------------------------------------------------------
|
|
|
|
wxSize wxScrolledT_Helper::FilterBestSize(const wxWindow *win,
|
|
const wxScrollHelper *helper,
|
|
const wxSize& origBest)
|
|
{
|
|
// NB: We don't do this in WX_FORWARD_TO_SCROLL_HELPER, because not
|
|
// all scrollable windows should behave like this, only those that
|
|
// contain children controls within scrollable area
|
|
// (i.e., wxScrolledWindow) and other some scrollable windows may
|
|
// have different DoGetBestSize() implementation (e.g. wxTreeCtrl).
|
|
|
|
wxSize best = origBest;
|
|
|
|
if ( win->GetAutoLayout() )
|
|
{
|
|
// Only use the content to set the window size in the direction
|
|
// where there's no scrolling; otherwise we're going to get a huge
|
|
// window in the direction in which scrolling is enabled
|
|
int ppuX, ppuY;
|
|
helper->GetScrollPixelsPerUnit(&ppuX, &ppuY);
|
|
|
|
// NB: This code used to use *current* size if min size wasn't
|
|
// specified, presumably to get some reasonable (i.e., larger than
|
|
// minimal) size. But that's a wrong thing to do in GetBestSize(),
|
|
// so we use minimal size as specified. If the app needs some
|
|
// minimal size for its scrolled window, it should set it and put
|
|
// the window into sizer as expandable so that it can use all space
|
|
// available to it.
|
|
//
|
|
// See also http://svn.wxwidgets.org/viewvc/wx?view=rev&revision=45864
|
|
|
|
wxSize minSize = win->GetMinSize();
|
|
|
|
if ( ppuX > 0 )
|
|
best.x = minSize.x + wxSystemSettings::GetMetric(wxSYS_VSCROLL_X);
|
|
|
|
if ( ppuY > 0 )
|
|
best.y = minSize.y + wxSystemSettings::GetMetric(wxSYS_HSCROLL_Y);
|
|
}
|
|
|
|
return best;
|
|
}
|
|
|
|
#ifdef __WXMSW__
|
|
WXLRESULT wxScrolledT_Helper::FilterMSWWindowProc(WXUINT nMsg, WXLRESULT rc)
|
|
{
|
|
#ifndef __WXWINCE__
|
|
// we need to process arrows ourselves for scrolling
|
|
if ( nMsg == WM_GETDLGCODE )
|
|
{
|
|
rc |= DLGC_WANTARROWS;
|
|
}
|
|
#endif
|
|
return rc;
|
|
}
|
|
#endif // __WXMSW__
|
|
|
|
// NB: skipping wxScrolled<T> in wxRTTI information because being a templte,
|
|
// it doesn't and can't implement wxRTTI support
|
|
IMPLEMENT_DYNAMIC_CLASS(wxScrolledWindow, wxPanel)
|