f8059eae43
The loop was allocating one-too-many levels, as well as incorrect sizes for each level. Probably not an issue as mipmapped render targets aren't used, but the logic should be correct anyway. |
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.. | ||
D3D | ||
D3D12 | ||
Null | ||
OGL | ||
Software | ||
Vulkan | ||
CMakeLists.txt |