dolphin/Source/Core/VideoBackends
Stenzek f8059eae43 OGL: Fix render-target texture mipmap allocation
The loop was allocating one-too-many levels, as well as incorrect sizes
for each level. Probably not an issue as mipmapped render targets aren't
used, but the logic should be correct anyway.
2017-04-01 12:31:40 +10:00
..
D3D VideoConfig: add bSupportsFragmentStoresAndAtomics 2017-03-15 17:20:47 -07:00
D3D12 VideoConfig: add bSupportsFragmentStoresAndAtomics 2017-03-15 17:20:47 -07:00
Null OGL: Remove support for NV_depth_buffer_float. 2017-03-14 01:02:13 +01:00
OGL OGL: Fix render-target texture mipmap allocation 2017-04-01 12:31:40 +10:00
Software OGL: Remove support for NV_depth_buffer_float. 2017-03-14 01:02:13 +01:00
Vulkan VideoConfig: add bSupportsFragmentStoresAndAtomics 2017-03-15 17:20:47 -07:00
CMakeLists.txt cmake: Build D3D and D3D12 video backends 2017-01-21 00:35:55 +01:00