dolphin/Source/Core/VideoBackends/Software/TransformUnit.h

22 lines
835 B
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
struct InputVertexData;
struct OutputVertexData;
namespace TransformUnit
{
void MultiplyVec2Mat24(const float *vec, const float *mat, float *result);
void MultiplyVec2Mat34(const float *vec, const float *mat, float *result);
void MultiplyVec3Mat33(const float *vec, const float *mat, float *result);
void MultiplyVec3Mat34(const float *vec, const float *mat, float *result);
void TransformPosition(const InputVertexData *src, OutputVertexData *dst);
void TransformNormal(const InputVertexData *src, bool nbt, OutputVertexData *dst);
void TransformColor(const InputVertexData *src, OutputVertexData *dst);
void TransformTexCoord(const InputVertexData *src, OutputVertexData *dst, bool specialCase);
}