581 lines
17 KiB
C++
581 lines
17 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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//////////////////////////////////////////////////////////////////////////////////////////
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// Includes
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯
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#include "pluginspecs_wiimote.h"
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#include <vector>
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#include <string>
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#include "../../../Core/InputCommon/Src/SDL.h" // Core
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#include "../../../Core/InputCommon/Src/XInput.h"
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#include "Common.h" // Common
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#include "StringUtil.h" // for ArrayToString()
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#include "IniFile.h"
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#include "EmuDefinitions.h" // Local
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#include "main.h"
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#include "wiimote_hid.h"
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#include "EmuSubroutines.h"
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#include "EmuMain.h"
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#include "Encryption.h" // for extension encryption
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#include "Logging.h" // for startConsoleWin, Console::Print, GetConsoleHwnd
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#include "Config.h" // for g_Config
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////////////////////////////////////
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extern SWiimoteInitialize g_WiimoteInitialize;
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namespace WiiMoteEmu
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{
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// ===================================================
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/* Bit shift conversions */
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// -------------
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u32 convert24bit(const u8* src) {
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return (src[0] << 16) | (src[1] << 8) | src[2];
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}
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u16 convert16bit(const u8* src) {
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return (src[0] << 8) | src[1];
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}
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// ==============
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// ===================================================
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/* Calibrate the mouse position to the emulation window. g_WiimoteInitialize.hWnd is the rendering window handle. */
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// ----------------
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void GetMousePos(float& x, float& y)
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{
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#ifdef _WIN32
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POINT point;
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// Get the cursor position for the entire screen
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GetCursorPos(&point);
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// Get the cursor position relative to the upper left corner of the rendering window
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ScreenToClient(g_WiimoteInitialize.hWnd, &point);
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// Get the size of the rendering window. In my case top and left was zero.
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RECT Rect;
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GetClientRect(g_WiimoteInitialize.hWnd, &Rect);
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// Width and height is the size of the rendering window
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int width = Rect.right - Rect.left;
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int height = Rect.bottom - Rect.top;
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// Return the mouse position as a fraction of one
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x = point.x / (float)width;
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y = point.y / (float)height;
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/*
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Console::ClearScreen();
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Console::Print("GetCursorPos: %i %i\n", point.x, point.y);
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Console::Print("GetClientRect: %i %i %i %i\n", Rect.left, Rect.right, Rect.top, Rect.bottom);
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Console::Print("x and y: %f %f\n", x, y);
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*/
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#else
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// TODO fix on linux
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x = 0.5f;
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y = 0.5f;
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#endif
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}
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// ==============
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// ===================================================
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/* Homebrew encryption for 0x00000000 encryption keys. */
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// ----------------
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void CryptBuffer(u8* _buffer, u8 _size)
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{
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for (int i=0; i<_size; i++)
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{
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_buffer[i] = ((_buffer[i] - 0x17) ^ 0x17) & 0xFF;
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}
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}
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void WriteCrypted16(u8* _baseBlock, u16 _address, u16 _value)
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{
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u16 cryptedValue = _value;
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CryptBuffer((u8*)&cryptedValue, sizeof(u16));
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*(u16*)(_baseBlock + _address) = cryptedValue;
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//PanicAlert("Converted %04x to %04x", _value, cryptedValue);
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}
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// ================
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// ===================================================
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/* Load pre-recorded movements */
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// ----------------
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void LoadRecordedMovements()
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{
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IniFile file;
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file.Load("WiimoteMovement.ini");
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for(int i = 0; i < RECORDING_ROWS; i++)
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{
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// Logging
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Console::Print("Recording%i ", i + 1);
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// Get row name
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std::string SaveName = StringFromFormat("Recording%i", i + 1);
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// Get movement
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std::string TmpMovement; file.Get(SaveName.c_str(), "Movement", &TmpMovement, "");
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// Get IR
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std::string TmpIR; file.Get(SaveName.c_str(), "IR", &TmpIR, "");
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// Get time
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std::string TmpTime; file.Get(SaveName.c_str(), "Time", &TmpTime, "");
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// Get IR bytes
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int TmpIRBytes; file.Get(SaveName.c_str(), "IRBytes", &TmpIRBytes, 0);
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VRecording.at(i).IRBytes = TmpIRBytes;
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SRecording Tmp;
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for (int j = 0, k = 0, l = 0; j < TmpMovement.length(); j+=7)
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{
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// Skip blank savings
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if (TmpMovement.length() < 3) continue;
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std::string StrX = TmpMovement.substr(j, 2);
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std::string StrY = TmpMovement.substr(j + 2, 2);
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std::string StrZ = TmpMovement.substr(j + 4, 2);
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u32 TmpX, TmpY, TmpZ;
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AsciiToHex(StrX.c_str(), TmpX);
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AsciiToHex(StrY.c_str(), TmpY);
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AsciiToHex(StrZ.c_str(), TmpZ);
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Tmp.x = (u8)TmpX;
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Tmp.y = (u8)TmpY;
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Tmp.z = (u8)TmpZ;
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// ---------------------------------
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// Go to next set of IR values
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// ---------
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// If there is no IR data saving we fill the array with zeroes. This should only be able to occur from manual ini editing
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// but we check for it anyway
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if (TmpIRBytes == 0) for(int i = 0; i < 12; i++) Tmp.IR[i] = 0;
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for(int ii = 0; ii < TmpIRBytes; ii++)
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{
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if(TmpIR.length() < (k + i + TmpIRBytes)) continue; // Safety check
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std::string TmpStr = TmpIR.substr(k + ii*2, 2);
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u32 TmpU32;
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AsciiToHex(TmpStr.c_str(), TmpU32);
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Tmp.IR[ii] = (u8)TmpU32;
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}
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if (TmpIRBytes == 10) k += (10*2 + 1); else k += (12*2 + 1);
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// ---------------------
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// Go to next set of time values
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double Time = (double)atoi(TmpTime.substr(l, 5).c_str());
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Tmp.Time = (double)(Time/1000);
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l += 6;
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// Save the values
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VRecording.at(i).Recording.push_back(Tmp);
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// ---------------------------------
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// Log results
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// ---------
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//Console::Print("Time:%f\n", Tmp.Time);
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//std::string TmpIRLog = ArrayToString(Tmp.IR, TmpIRBytes, 0, 30);
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//Console::Print("IR: %s\n", TmpIRLog.c_str());
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//Console::Print("\n");
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}
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// Get HotKey
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int TmpRecordHotKey; file.Get(SaveName.c_str(), "HotKey", &TmpRecordHotKey, -1);
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VRecording.at(i).HotKey = TmpRecordHotKey;
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// Get Recording speed
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int TmpPlaybackSpeed; file.Get(SaveName.c_str(), "PlaybackSpeed", &TmpPlaybackSpeed, -1);
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VRecording.at(i).PlaybackSpeed = TmpPlaybackSpeed;
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// ---------------------------------
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// Logging
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// ---------
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std::string TmpIRLog;
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if(TmpIRBytes > 0)
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TmpIRLog = ArrayToString(VRecording.at(i).Recording.at(0).IR, TmpIRBytes, 0, 30);
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else
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TmpIRLog = "";
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Console::Print("Size:%i HotKey:%i Speed:%i IR: %s\n",
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VRecording.at(i).Recording.size(), VRecording.at(i).HotKey, VRecording.at(i).PlaybackSpeed,
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TmpIRLog.c_str()
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);
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// ---------------------
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}
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}
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// ================
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// Update the accelerometer neutral values
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void UpdateEeprom()
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{
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g_accel.cal_zero.x = g_Eeprom[22];
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g_accel.cal_zero.y = g_Eeprom[23];
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g_accel.cal_zero.z = g_Eeprom[24];
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g_accel.cal_g.x = g_Eeprom[26] - g_Eeprom[22];
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g_accel.cal_g.y = g_Eeprom[27] - g_Eeprom[24];
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g_accel.cal_g.z = g_Eeprom[28] - g_Eeprom[24];
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g_nu.cal_zero.x = g_RegExt[0x20];
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g_nu.cal_zero.y = g_RegExt[0x21];
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g_nu.cal_zero.z = g_RegExt[0x26]; // Including the g-force
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g_nu.jx.max = g_RegExt[0x28];
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g_nu.jx.min = g_RegExt[0x29];
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g_nu.jx.center = g_RegExt[0x2a];
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g_nu.jy.max = g_RegExt[0x2b];
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g_nu.jy.min = g_RegExt[0x2c];
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g_nu.jy.center = g_RegExt[0x2d];
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Console::Print("\nUpdateEeprom: %i %i %i\n",
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WiiMoteEmu::g_Eeprom[22], WiiMoteEmu::g_Eeprom[23], WiiMoteEmu::g_Eeprom[27]);
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Console::Print("UpdateExtension: %i %i %i %i %i\n\n",
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WiiMoteEmu::g_RegExt[0x2a], WiiMoteEmu::g_RegExt[0x2d],
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WiiMoteEmu::g_RegExt[20], WiiMoteEmu::g_RegExt[21], WiiMoteEmu::g_RegExt[26]);
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}
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// Calculate checksum for the nunchuck calibration. The last two bytes.
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void ExtensionChecksum(u8 * Calibration)
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{
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u8 sum = 0; u8 Byte15, Byte16;
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for (int i = 0; i < sizeof(Calibration) - 2; i++)
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{
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sum += Calibration[i];
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printf("Plus 0x%02x\n", Calibration[i]);
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}
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Byte15 = sum + 0x55; // Byte 15
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Byte16 = sum + 0xaa; // Byte 16
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}
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// Set initial values
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void ResetVariables()
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{
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u8 g_Leds = 0x0; // 4 bits
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u8 g_Speaker = 0x0; // 1 = on
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u8 g_SpeakerVoice = 0x0; // 1 = on
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u8 g_IR = 0x0; // 1 = on
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g_ReportingMode = 0;
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g_ReportingChannel = 0;
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g_Encryption = false;
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g_EmulatedWiiMoteInitialized = false;
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}
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// Update the extension calibration values with our default values
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void SetDefaultExtensionRegistry()
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{
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// Copy extension id and calibration to its register
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if(g_Config.bNunchuckConnected)
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{
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memcpy(g_RegExt + 0x20, nunchuck_calibration, sizeof(nunchuck_calibration));
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memcpy(g_RegExt + 0x30, nunchuck_calibration, sizeof(nunchuck_calibration));
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memcpy(g_RegExt + 0xfa, nunchuck_id, sizeof(nunchuck_id));
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}
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else if(g_Config.bClassicControllerConnected)
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{
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memcpy(g_RegExt + 0x20, classic_calibration, sizeof(classic_calibration));
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memcpy(g_RegExt + 0x30, classic_calibration, sizeof(classic_calibration));
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memcpy(g_RegExt + 0xfa, classic_id, sizeof(classic_id));
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}
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UpdateEeprom();
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}
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// ===================================================
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// Fill joyinfo with the current connected devices
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// ----------------
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bool Search_Devices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_NumGoodPads)
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{
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bool Success = InputCommon::SearchDevices(_joyinfo, _NumPads, _NumGoodPads);
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// Warn the user if no gamepads are detected
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if (_NumGoodPads == 0 && g_EmulatorRunning)
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{
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//PanicAlert("nJoy: No Gamepad Detected");
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//return false;
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}
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// Load PadMapping[] etc
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g_Config.Load();
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// Update the PadState[].joy handle
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for (int i = 0; i < 4; i++)
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{
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if (PadMapping[i].enabled && joyinfo.size() > PadMapping[i].ID)
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if(joyinfo.at(PadMapping[i].ID).Good)
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PadState[i].joy = SDL_JoystickOpen(PadMapping[i].ID);
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}
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return Success;
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}
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// ===========================
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// ===================================================
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/* Write initial values to Eeprom and registers. */
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// ----------------
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void Initialize()
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{
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if (g_EmulatedWiiMoteInitialized) return;
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// Reset variables
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ResetVariables();
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// Write default Eeprom data
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memset(g_Eeprom, 0, WIIMOTE_EEPROM_SIZE);
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memcpy(g_Eeprom, EepromData_0, sizeof(EepromData_0));
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memcpy(g_Eeprom + 0x16D0, EepromData_16D0, sizeof(EepromData_16D0));
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// Copy extension id and calibration to its register
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SetDefaultExtensionRegistry();
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g_ReportingMode = 0;
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g_EmulatedWiiMoteInitialized = true;
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// Load pre-recorded movements
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LoadRecordedMovements();
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// Set default recording values
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for (int i = 0; i < 3; i++)
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{
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g_RecordingPlaying[i] = -1;
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g_RecordingCounter[i] = 0;
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g_RecordingPoint[i] = 0;
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g_RecordingStart[i] = 0;
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g_RecordingCurrentTime[i] = 0;
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}
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// Load avaliable pads
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Search_Devices(joyinfo, NumPads, NumGoodPads);
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/* The Nuncheck extension ID for homebrew applications that use the zero key. This writes 0x0000
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in encrypted form (0xfefe) to 0xfe in the extension register. */
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//WriteCrypted16(g_RegExt, 0xfe, 0x0000); // Fully inserted Nunchuk
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// I forgot what these were for? Is this the zero key encrypted 0xa420?
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// g_RegExt[0xfd] = 0x1e;
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// g_RegExt[0xfc] = 0x9a;
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}
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// ================
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void DoState(void* ptr, int mode)
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{
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//TODO: implement
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}
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/* This is not needed if we call FreeLibrary() when we stop a game, but if it's not called we need to reset
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these variables. */
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void Shutdown(void)
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{
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ResetVariables();
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}
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// ===================================================
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/* An ack delay of 1 was not small enough, but 2 seemed to work, that was about between 20 ms and
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100 ms in my case in Zelda - TP. You may have to increase this value for other things to work, for
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example in the wpad demo I had to set it to at least 3 for the Sound to be able to turned on (I have
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an update rate of around 150 fps in the wpad demo) */
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// ----------------
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void CreateAckDelay(u8 _ChannelID, u16 _ReportID)
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{
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// Settings
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int GlobalDelay = 2;
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// Queue an acknowledgment
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wm_ackdelay Tmp;
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Tmp.Delay = GlobalDelay;
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Tmp.ChannelID = _ChannelID;
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Tmp.ReportID = (u8)_ReportID;
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AckDelay.push_back(Tmp);
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}
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void CheckAckDelay()
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{
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for (int i = 0; i < (int)AckDelay.size(); i++)
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{
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// See if there are any acks to send
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if (AckDelay.at(i).Delay >= 0)
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{
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if(AckDelay.at(i).Delay == 0)
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{
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WmSendAck(AckDelay.at(i).ChannelID, AckDelay.at(i).ReportID, 0);
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AckDelay.erase(AckDelay.begin() + i);
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continue;
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}
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AckDelay.at(i).Delay--;
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//Console::Print("%i 0x%04x 0x%02x", i, AckDelay.at(i).ChannelID, AckDelay.at(i).ReportID);
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}
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}
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}
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// ================
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// ===================================================
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/* This function produce Wiimote Input, i.e. reports from the Wiimote in response
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to Output from the Wii. */
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// ----------------
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void InterruptChannel(u16 _channelID, const void* _pData, u32 _Size)
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{
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//Console::Print("Emu InterruptChannel\n");
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LOGV(WII_IPC_WIIMOTE, 3, "=============================================================");
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LOGV(WII_IPC_WIIMOTE, 3, "Wiimote_Input");
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const u8* data = (const u8*)_pData;
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/* Debugging. We have not yet decided how much of 'data' we will use, it's not determined
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by sizeof(data). We have to determine it by looking at the data cases. */
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InterruptDebugging(true, data);
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hid_packet* hidp = (hid_packet*) data;
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switch(hidp->type)
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{
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case HID_TYPE_DATA:
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{
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switch(hidp->param)
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{
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case HID_PARAM_OUTPUT:
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{
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wm_report* sr = (wm_report*)hidp->data;
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HidOutputReport(_channelID, sr);
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/* This is the 0x22 answer to all Inputs. In most games it didn't matter
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if it was written before or after HidOutputReport(), but Wii Sports
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and Mario Galaxy would stop working if it was placed before
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HidOutputReport(). Zelda - TP is even more sensitive and require
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a delay after the Input for the Nunchuck to work. It seemed to be
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enough to delay only the Nunchuck registry reads and writes but
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for now I'm delaying all inputs. Both for status changes and Eeprom
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and registry reads and writes. */
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// There are no 0x22 replys to these report from the real wiimote from what I could see
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// Report 0x10 that seems to be only used for rumble
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if(!(data[1] == WM_READ_DATA && data[2] == 0x00)
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&& !(data[1] == WM_REQUEST_STATUS)
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&& !(data[1] == WM_WRITE_SPEAKER_DATA))
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if (!g_Config.bUseRealWiimote || !g_RealWiiMotePresent) CreateAckDelay((u8)_channelID, (u16)sr->channel);
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|
}
|
|
break;
|
|
|
|
default:
|
|
PanicAlert("HidInput: HID_TYPE_DATA - param 0x%02x", hidp->type, hidp->param);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
PanicAlert("HidInput: Unknown type 0x%02x and param 0x%02x", hidp->type, hidp->param);
|
|
break;
|
|
}
|
|
LOGV(WII_IPC_WIIMOTE, 3, "=============================================================");
|
|
}
|
|
|
|
|
|
void ControlChannel(u16 _channelID, const void* _pData, u32 _Size)
|
|
{
|
|
//Console::Print("Emu ControlChannel\n");
|
|
|
|
const u8* data = (const u8*)_pData;
|
|
// Dump raw data
|
|
{
|
|
LOG(WII_IPC_WIIMOTE, "Wiimote_ControlChannel");
|
|
std::string Temp = ArrayToString(data, 0, _Size);
|
|
Console::Print("\n%s: ControlChannel: %s\n", Tm().c_str(), Temp.c_str());
|
|
LOG(WII_IPC_WIIMOTE, " Data: %s", Temp.c_str());
|
|
}
|
|
|
|
hid_packet* hidp = (hid_packet*) data;
|
|
switch(hidp->type)
|
|
{
|
|
case HID_TYPE_HANDSHAKE:
|
|
if (hidp->param == HID_PARAM_INPUT)
|
|
{
|
|
PanicAlert("HID_TYPE_HANDSHAKE - HID_PARAM_INPUT");
|
|
}
|
|
else
|
|
{
|
|
PanicAlert("HID_TYPE_HANDSHAKE - HID_PARAM_OUTPUT");
|
|
}
|
|
break;
|
|
|
|
case HID_TYPE_SET_REPORT:
|
|
if (hidp->param == HID_PARAM_INPUT)
|
|
{
|
|
PanicAlert("HID_TYPE_SET_REPORT input");
|
|
}
|
|
else
|
|
{
|
|
HidOutputReport(_channelID, (wm_report*)hidp->data);
|
|
|
|
// Return handshake
|
|
u8 handshake = 0;
|
|
g_WiimoteInitialize.pWiimoteInput(_channelID, &handshake, 1);
|
|
}
|
|
break;
|
|
|
|
case HID_TYPE_DATA:
|
|
PanicAlert("HID_TYPE_DATA %s", hidp->type, hidp->param == HID_PARAM_INPUT ? "input" : "output");
|
|
break;
|
|
|
|
default:
|
|
PanicAlert("HidControlChanel: Unknown type %x and param %x", hidp->type, hidp->param);
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
// ===================================================
|
|
/* This is called from Wiimote_Update(). See SystemTimers.cpp for a documentation. I'm
|
|
not sure exactly how often this function is called but I think it's tied to the frame
|
|
rate of the game rather than a certain amount of times per second. */
|
|
// ----------------
|
|
void Update()
|
|
{
|
|
//LOG(WII_IPC_WIIMOTE, "Wiimote_Update");
|
|
//Console::Print("Emu Update: %i\n", g_ReportingMode);
|
|
|
|
switch(g_ReportingMode)
|
|
{
|
|
case 0:
|
|
break;
|
|
case WM_REPORT_CORE: SendReportCore(g_ReportingChannel); break;
|
|
case WM_REPORT_CORE_ACCEL: SendReportCoreAccel(g_ReportingChannel); break;
|
|
case WM_REPORT_CORE_ACCEL_IR12: SendReportCoreAccelIr12(g_ReportingChannel); break;
|
|
case WM_REPORT_CORE_ACCEL_EXT16: SendReportCoreAccelExt16(g_ReportingChannel); break;
|
|
case WM_REPORT_CORE_ACCEL_IR10_EXT6: SendReportCoreAccelIr10Ext(g_ReportingChannel);break;
|
|
}
|
|
|
|
// Potentially send a delayed acknowledgement to an InterruptChannel() Output
|
|
CheckAckDelay();
|
|
}
|
|
|
|
|
|
} // end of namespace
|
|
|