438 lines
8.8 KiB
C++
438 lines
8.8 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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// =======================================================================================
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// Includes
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// --------------
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#include "Common.h" // Common
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#include "WaveFile.h"
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#include "CommonTypes.h"
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#include "Mixer.h"
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#include "ConsoleWindow.h" // For Console::Open, Console::Print
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#include "Globals.h" // Local
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#include "gdsp_interpreter.h"
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#include "gdsp_interface.h"
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#include "disassemble.h"
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#ifdef _WIN32
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#include "DisAsmDlg.h"
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#include "DSoundStream.h"
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#include "Logging/Logging.h" // For Logging
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HINSTANCE g_hInstance = NULL;
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HANDLE g_hDSPThread = NULL;
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CRITICAL_SECTION g_CriticalSection;
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CDisAsmDlg g_Dialog;
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#else
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#define WINAPI
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#define LPVOID void*
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <pthread.h>
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#include "AOSoundStream.h"
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pthread_t g_hDSPThread = NULL;
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#endif
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#include "ChunkFile.h"
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// ==============
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// =======================================================================================
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// Global declarations and definitions
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// --------------
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DSPInitialize g_dspInitialize;
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#define GDSP_MBOX_CPU 0
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#define GDSP_MBOX_DSP 1
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uint32 g_LastDMAAddress = 0;
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uint32 g_LastDMASize = 0;
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extern u32 m_addressPBs;
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bool AXTask(u32& _uMail);
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bool bCanWork = false;
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// Set this if you want to log audio. search for log_ai in this file to see the filename.
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static bool log_ai = false;
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WaveFileWriter g_wave_writer;
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// ==============
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#ifdef _WIN32
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BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle
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DWORD dwReason, // reason called
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LPVOID lpvReserved) // reserved
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{
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switch (dwReason)
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{
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case DLL_PROCESS_ATTACH:
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break;
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case DLL_PROCESS_DETACH:
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break;
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default:
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break;
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}
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g_hInstance = hinstDLL;
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return(TRUE);
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}
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#endif
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void GetDllInfo(PLUGIN_INFO* _PluginInfo)
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{
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_PluginInfo->Version = 0x0100;
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_PluginInfo->Type = PLUGIN_TYPE_DSP;
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#ifdef DEBUGFAST
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sprintf(_PluginInfo->Name, "Dolphin DSP-LLE Plugin (DebugFast)");
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#else
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#ifndef _DEBUG
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sprintf(_PluginInfo->Name, "Dolphin DSP-LLE Plugin");
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#else
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sprintf(_PluginInfo->Name, "Dolphin DSP-LLE Plugin (Debug)");
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#endif
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#endif
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}
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void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals) {
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}
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void DllAbout(HWND _hParent)
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{}
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void DllConfig(HWND _hParent)
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{}
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void DoState(unsigned char **ptr, int mode) {
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PointerWrap p(ptr, mode);
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}
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void DllDebugger(HWND _hParent, bool Show)
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{
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#ifdef _WIN32
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#if defined (_DEBUG) || defined (DEBUGFAST)
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g_Dialog.Create(NULL); //_hParent);
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g_Dialog.ShowWindow(SW_SHOW);
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MoveWindow(g_Dialog.m_hWnd, 450,0, 780,530, true);
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// Open the console window
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Console::Open(155, 100, "Sound Debugging"); // give room for 100 rows
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Console::Print("DllDebugger > Console opened\n");
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// Todo: Make this adjustable from the Debugging window
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MoveWindow(Console::GetHwnd(), 0,400, 1280,500, true);
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#else
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MessageBox(0, "Can't open debugging window in the Release build of this plugin.", "DSP LLE", 0);
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#endif
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#endif
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}
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// =======================================================================================
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// Regular thread
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// --------------
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#ifdef _WIN32
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DWORD WINAPI dsp_thread(LPVOID lpParameter)
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#else
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void* dsp_thread(void* lpParameter)
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#endif
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{
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while (1)
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{
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if (!gdsp_run())
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{
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ErrorLog("*** DSP: CRITICAL ERROR ***\n");
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//return 0;
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exit(0);
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}
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}
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}
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// ==============
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// =======================================================================================
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// Debug thread
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// --------------
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#ifdef _WIN32
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DWORD WINAPI dsp_thread_debug(LPVOID lpParameter)
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#else
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void* dsp_thread_debug(void* lpParameter)
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#endif
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{
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//if (g_hDSPThread)
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//{
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// return NULL; // enable this to disable the plugin
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//}
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#ifdef _WIN32
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while (1)
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{
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Logging(); // logging
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if (g_Dialog.CanDoStep())
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{
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gdsp_runx(1);
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}
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else
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{
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Sleep(100);
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}
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}
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#endif
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return NULL;
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}
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// ==============
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void DSP_DebugBreak()
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{
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#ifdef _WIN32
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#if defined(_DEBUG) || defined(DEBUGFAST)
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g_Dialog.DebugBreak();
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#endif
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#endif
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}
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void dspi_req_dsp_irq()
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{
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g_dspInitialize.pGenerateDSPInterrupt();
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}
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void Initialize(void *init)
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{
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bCanWork = true;
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g_dspInitialize = *(DSPInitialize*)init;
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gdsp_init();
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g_dsp.step_counter = 0;
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g_dsp.cpu_ram = g_dspInitialize.pGetMemoryPointer(0);
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g_dsp.irq_request = dspi_req_dsp_irq;
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gdsp_reset();
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if (!gdsp_load_rom((char *)DSP_ROM_FILE))
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{
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bCanWork = false;
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PanicAlert("No DSP ROM");
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ErrorLog("Cannot load DSP ROM\n");
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}
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if (!gdsp_load_coef((char *)DSP_COEF_FILE))
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{
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bCanWork = false;
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PanicAlert("No DSP COEF");
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ErrorLog("Cannot load DSP COEF\n");
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}
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if(!bCanWork)
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return; // TODO: Don't let it work
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// ---------------------------------------------------------------------------------------
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// First create DSP_UCode.bin by setting "#define DUMP_DSP_IMEM 1" in Globals.h. Then
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// make the disassembled file here.
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// --------------
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// Dump UCode to file...
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FILE* t = fopen("C:\\_\\DSP_UC_09CD143F.txt", "wb");
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if (t != NULL)
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{
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gd_globals_t gdg;
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gd_dis_file(&gdg, (char *)"C:\\_\\DSP_UC_09CD143F.bin", t);
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fclose(t);
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}
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// --------------
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#ifdef _WIN32
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#if defined(_DEBUG) || defined(DEBUGFAST)
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g_hDSPThread = CreateThread(NULL, 0, dsp_thread_debug, 0, 0, NULL);
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#else
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g_hDSPThread = CreateThread(NULL, 0, dsp_thread, 0, 0, NULL);
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#endif // DEBUG
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#else
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#if _DEBUG
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pthread_create(&g_hDSPThread, NULL, dsp_thread_debug, (void *)NULL);
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#else
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pthread_create(&g_hDSPThread, NULL, dsp_thread, (void *)NULL);
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#endif // DEBUG
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#endif // WIN32
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if (log_ai) {
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g_wave_writer.Start("C:\\_\\ai_log.wav");
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g_wave_writer.SetSkipSilence(false);
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}
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#ifdef _WIN32
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InitializeCriticalSection(&g_CriticalSection);
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DSound::DSound_StartSound((HWND)g_dspInitialize.hWnd, 48000, Mixer);
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#else
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AOSound::AOSound_StartSound(48000, Mixer);
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#endif
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}
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void Shutdown(void)
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{
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if (log_ai)
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g_wave_writer.Stop();
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#ifdef _WIN32
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if (g_hDSPThread != NULL)
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{
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TerminateThread(g_hDSPThread, 0);
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}
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#else
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pthread_cancel(g_hDSPThread);
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#endif
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}
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u16 DSP_WriteControlRegister(u16 _uFlag)
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{
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gdsp_write_cr(_uFlag);
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return(gdsp_read_cr());
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}
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u16 DSP_ReadControlRegister()
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{
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return(gdsp_read_cr());
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}
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u16 DSP_ReadMailboxHigh(bool _CPUMailbox)
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{
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if (_CPUMailbox)
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{
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return(gdsp_mbox_read_h(GDSP_MBOX_CPU));
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}
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else
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{
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return(gdsp_mbox_read_h(GDSP_MBOX_DSP));
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}
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}
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u16 DSP_ReadMailboxLow(bool _CPUMailbox)
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{
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if (_CPUMailbox)
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{
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return(gdsp_mbox_read_l(GDSP_MBOX_CPU));
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}
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else
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{
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return(gdsp_mbox_read_l(GDSP_MBOX_DSP));
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}
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}
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void DSP_WriteMailboxHigh(bool _CPUMailbox, u16 _uHighMail)
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{
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if (_CPUMailbox)
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{
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if (gdsp_mbox_peek(GDSP_MBOX_CPU) & 0x80000000)
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{
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ErrorLog("Mailbox isnt empty ... strange");
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}
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#if PROFILE
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if ((_uHighMail) == 0xBABE)
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{
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ProfilerStart();
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}
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#endif
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gdsp_mbox_write_h(GDSP_MBOX_CPU, _uHighMail);
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}
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else
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{
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ErrorLog("CPU cant write to DSP mailbox");
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}
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}
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void DSP_WriteMailboxLow(bool _CPUMailbox, u16 _uLowMail)
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{
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if (_CPUMailbox)
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{
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gdsp_mbox_write_l(GDSP_MBOX_CPU, _uLowMail);
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u32 uAddress = gdsp_mbox_peek(GDSP_MBOX_CPU);
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u16 errpc = g_dsp.err_pc;
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DebugLog("Write CPU Mail: 0x%08x (pc=0x%04x)\n", uAddress, errpc);
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// ---------------------------------------------------------------------------------------
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// I couldn't find any better way to detect the AX mails so this had to do. Please feel free
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// to change it.
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// --------------
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if ((errpc == 0x0054 || errpc == 0x0055) && m_addressPBs == 0)
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{
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DebugLog("AXTask ======== 0x%08x (pc=0x%04x)", uAddress, errpc);
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AXTask(uAddress);
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}
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}
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else
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{
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ErrorLog("CPU cant write to DSP mailbox");
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}
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}
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void DSP_Update(int cycles)
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{
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if (g_hDSPThread)
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{
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return;
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}
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#ifdef _WIN32
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if (g_Dialog.CanDoStep())
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{
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gdsp_runx(100); // cycles
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}
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#endif
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}
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void DSP_SendAIBuffer(unsigned int address, int sample_rate)
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{
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short samples[16] = {0}; // interleaved stereo
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if (address) {
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for (int i = 0; i < 16; i++) {
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samples[i] = Memory_Read_U16(address + i * 2);
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}
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if (log_ai)
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g_wave_writer.AddStereoSamples(samples, 8);
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}
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Mixer_PushSamples(samples, 32 / 4, sample_rate);
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static int counter = 0;
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counter++;
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#ifdef _WIN32
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if ((counter & 255) == 0)
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DSound::DSound_UpdateSound();
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#endif
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}
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void __Log(int, const char *fmt, ...)
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{
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//DebugLog(fmt);
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}
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