dolphin/Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.h

51 lines
1.2 KiB
C++

// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <algorithm>
#include <string>
#include <wx/frame.h>
class CGameListCtrl;
class wxCheckBox;
class wxChoice;
class wxListBox;
class wxStaticText;
class wxTextCtrl;
class NetPlaySetupFrame final : public wxFrame
{
public:
NetPlaySetupFrame(wxWindow* const parent, const CGameListCtrl* const game_list);
~NetPlaySetupFrame();
private:
void OnJoin(wxCommandEvent& event);
void OnHost(wxCommandEvent& event);
void OnQuit(wxCommandEvent& event);
void OnChoice(wxCommandEvent& event);
void OnResetTraversal(wxCommandEvent& event);
void MakeNetPlayDiag(int port, const std::string& game, bool is_hosting);
wxStaticText* m_ip_lbl;
wxStaticText* m_client_port_lbl;
wxTextCtrl* m_nickname_text;
wxStaticText* m_host_port_lbl;
wxTextCtrl* m_host_port_text;
wxTextCtrl* m_connect_port_text;
wxTextCtrl* m_connect_ip_text;
wxChoice* m_direct_traversal;
wxStaticText* m_traversal_lbl;
wxButton* m_trav_reset_btn;
wxListBox* m_game_lbox;
#ifdef USE_UPNP
wxCheckBox* m_upnp_chk;
#endif
const CGameListCtrl* const m_game_list;
};