146 lines
2.9 KiB
C++
146 lines
2.9 KiB
C++
#ifndef _GLWINDOW_H
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#define _GLWINDOW_H
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#include <vector>
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#include "Common.h"
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#include "EventHandler.h"
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#include "Globals.h"
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#include "Config.h"
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#include "pluginspecs_video.h"
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#ifdef _WIN32
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#define GLEW_STATIC
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#include <GLew/glew.h>
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#include <GLew/wglew.h>
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#include <GLew/gl.h>
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#include <GLew/glext.h>
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#else
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#include <GL/glew.h>
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#endif
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#if defined(__APPLE__)
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#include <OpenGL/gl.h>
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#else
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#include <GL/gl.h>
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#endif
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enum OGL_Props {
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OGL_FULLSCREEN,
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OGL_KEEPRATIO,
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OGL_HIDECURSOR,
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OGL_PROP_COUNT
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};
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struct res {
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u32 x;
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u32 y;
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};
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class GLWindow {
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private:
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// TODO: what is xmax and ymax? do we need [xy]render?
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u32 xWin, yWin; // Windows' size
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int xOffset, yOffset; // Offset in window
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float xMax, yMax; // ???
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u32 xRender, yRender; // Render area
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bool properties[OGL_PROP_COUNT];
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protected:
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EventHandler* eventHandler;
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res origRes, currFullRes, currWinRes;
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static std::vector<res> fullResolutions;
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virtual void SetRender(u32 x, u32 y) {
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xRender = x;
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yRender = y;
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}
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static const std::vector<res>& getFsResolutions() {
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return fullResolutions;
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}
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static void addFSResolution(res fsr) {
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fullResolutions.push_back(fsr);
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}
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public:
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virtual void SwapBuffers() {};
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virtual void SetWindowText(const char *text) {};
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virtual bool PeekMessages() {return false;};
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virtual void Update() {};
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virtual bool MakeCurrent() {return false;};
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virtual void updateDim()
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{
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if (GetProperty(OGL_FULLSCREEN))
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SetWinSize(currFullRes.x, currFullRes.y);
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else
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// Set the windowed resolution
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SetWinSize(currWinRes.x, currWinRes.y);
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float FactorX = 640.0f / (float)GetXwin();
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float FactorY = 480.0f / (float)GetYwin();
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//float Max = (FactorX < FactorY) ? FactorX : FactorY;
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SetMax(1.0f / FactorX, 1.0f / FactorY);
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SetOffset(0,0);
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}
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void SetEventHandler(EventHandler *eh) { eventHandler = eh;}
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bool GetProperty(OGL_Props prop) {return properties[prop];}
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virtual bool SetProperty(OGL_Props prop, bool value)
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{return properties[prop] = value;}
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u32 GetXrender() {return xRender;}
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u32 GetYrender() {return yRender;}
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u32 GetXwin() {return xWin;}
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u32 GetYwin() {return yWin;}
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void SetWinSize(u32 x, u32 y) {
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xWin = x;
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yWin = y;
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}
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int GetYoff() {return yOffset;}
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int GetXoff() {return xOffset;}
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void SetOffset(int x, int y) {
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yOffset = y;
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xOffset = x;
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}
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void SetMax(float x, float y) {
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yMax = y;
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xMax = x;
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}
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float GetXmax() {return xMax;}
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float GetYmax() {return yMax;}
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static bool valid() { return false;}
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GLWindow()
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{
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// Load defaults
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sscanf(g_Config.iFSResolution, "%dx%d",
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&currFullRes.x, &currFullRes.y);
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sscanf(g_Config.iWindowedRes, "%dx%d",
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&currWinRes.x, &currWinRes.y);
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SetProperty(OGL_FULLSCREEN, g_Config.bFullscreen);
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// What does this do?
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SetProperty(OGL_KEEPRATIO, g_Config.bKeepAR43);
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SetProperty(OGL_HIDECURSOR, g_Config.bHideCursor);
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updateDim();
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}
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// setResolution
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// resolution iter
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};
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#endif
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