377 lines
12 KiB
C++
377 lines
12 KiB
C++
// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/Vulkan/PerfQuery.h"
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#include <algorithm>
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#include <cstring>
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#include <functional>
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#include "Common/Assert.h"
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#include "Common/Logging/Log.h"
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#include "Common/MsgHandler.h"
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#include "VideoBackends/Vulkan/CommandBufferManager.h"
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#include "VideoBackends/Vulkan/StagingBuffer.h"
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#include "VideoBackends/Vulkan/StateTracker.h"
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#include "VideoBackends/Vulkan/Util.h"
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#include "VideoBackends/Vulkan/VulkanContext.h"
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namespace Vulkan
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{
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PerfQuery::PerfQuery()
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{
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}
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PerfQuery::~PerfQuery()
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{
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g_command_buffer_mgr->RemoveFencePointCallback(this);
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if (m_query_pool != VK_NULL_HANDLE)
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vkDestroyQueryPool(g_vulkan_context->GetDevice(), m_query_pool, nullptr);
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}
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Vulkan::PerfQuery* PerfQuery::GetInstance()
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{
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return static_cast<PerfQuery*>(g_perf_query.get());
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}
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bool PerfQuery::Initialize()
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{
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if (!CreateQueryPool())
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{
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PanicAlert("Failed to create query pool");
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return false;
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}
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if (!CreateReadbackBuffer())
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{
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PanicAlert("Failed to create readback buffer");
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return false;
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}
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g_command_buffer_mgr->AddFencePointCallback(
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this,
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std::bind(&PerfQuery::OnCommandBufferQueued, this, std::placeholders::_1,
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std::placeholders::_2),
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std::bind(&PerfQuery::OnCommandBufferExecuted, this, std::placeholders::_1));
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return true;
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}
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void PerfQuery::EnableQuery(PerfQueryGroup type)
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{
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// Have we used half of the query buffer already?
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if (m_query_count > m_query_buffer.size() / 2)
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NonBlockingPartialFlush();
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// Block if there are no free slots.
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if (m_query_count == PERF_QUERY_BUFFER_SIZE)
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{
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// ERROR_LOG(VIDEO, "Flushed query buffer early!");
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BlockingPartialFlush();
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}
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if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP)
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{
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u32 index = (m_query_read_pos + m_query_count) % PERF_QUERY_BUFFER_SIZE;
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ActiveQuery& entry = m_query_buffer[index];
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ASSERT(!entry.active && !entry.available);
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entry.active = true;
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m_query_count++;
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DEBUG_LOG(VIDEO, "start query %u", index);
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// Use precise queries if supported, otherwise boolean (which will be incorrect).
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VkQueryControlFlags flags = 0;
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if (g_vulkan_context->SupportsPreciseOcclusionQueries())
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flags = VK_QUERY_CONTROL_PRECISE_BIT;
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// Ensure the query starts within a render pass.
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// TODO: Is this needed?
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StateTracker::GetInstance()->BeginRenderPass();
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vkCmdBeginQuery(g_command_buffer_mgr->GetCurrentCommandBuffer(), m_query_pool, index, flags);
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// Prevent background command buffer submission while the query is active.
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StateTracker::GetInstance()->SetBackgroundCommandBufferExecution(false);
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}
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}
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void PerfQuery::DisableQuery(PerfQueryGroup type)
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{
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if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP)
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{
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// DisableQuery should be called for each EnableQuery, so subtract one to get the previous one.
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u32 index = (m_query_read_pos + m_query_count - 1) % PERF_QUERY_BUFFER_SIZE;
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vkCmdEndQuery(g_command_buffer_mgr->GetCurrentCommandBuffer(), m_query_pool, index);
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StateTracker::GetInstance()->SetBackgroundCommandBufferExecution(true);
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DEBUG_LOG(VIDEO, "end query %u", index);
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}
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}
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void PerfQuery::ResetQuery()
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{
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m_query_count = 0;
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m_query_read_pos = 0;
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std::fill_n(m_results, ArraySize(m_results), 0);
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// Reset entire query pool, ensuring all queries are ready to write to.
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StateTracker::GetInstance()->EndRenderPass();
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vkCmdResetQueryPool(g_command_buffer_mgr->GetCurrentCommandBuffer(), m_query_pool, 0,
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PERF_QUERY_BUFFER_SIZE);
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for (auto& entry : m_query_buffer)
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{
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entry.pending_fence = VK_NULL_HANDLE;
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entry.available = false;
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entry.active = false;
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}
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}
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u32 PerfQuery::GetQueryResult(PerfQueryType type)
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{
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u32 result = 0;
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if (type == PQ_ZCOMP_INPUT_ZCOMPLOC || type == PQ_ZCOMP_OUTPUT_ZCOMPLOC)
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{
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result = m_results[PQG_ZCOMP_ZCOMPLOC];
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}
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else if (type == PQ_ZCOMP_INPUT || type == PQ_ZCOMP_OUTPUT)
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{
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result = m_results[PQG_ZCOMP];
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}
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else if (type == PQ_BLEND_INPUT)
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{
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result = m_results[PQG_ZCOMP] + m_results[PQG_ZCOMP_ZCOMPLOC];
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}
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else if (type == PQ_EFB_COPY_CLOCKS)
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{
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result = m_results[PQG_EFB_COPY_CLOCKS];
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}
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return result / 4;
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}
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void PerfQuery::FlushResults()
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{
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while (!IsFlushed())
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BlockingPartialFlush();
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}
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bool PerfQuery::IsFlushed() const
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{
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return m_query_count == 0;
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}
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bool PerfQuery::CreateQueryPool()
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{
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VkQueryPoolCreateInfo info = {
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VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO, // VkStructureType sType
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nullptr, // const void* pNext
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0, // VkQueryPoolCreateFlags flags
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VK_QUERY_TYPE_OCCLUSION, // VkQueryType queryType
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PERF_QUERY_BUFFER_SIZE, // uint32_t queryCount
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0 // VkQueryPipelineStatisticFlags pipelineStatistics;
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};
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VkResult res = vkCreateQueryPool(g_vulkan_context->GetDevice(), &info, nullptr, &m_query_pool);
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if (res != VK_SUCCESS)
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{
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LOG_VULKAN_ERROR(res, "vkCreateQueryPool failed: ");
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return false;
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}
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return true;
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}
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bool PerfQuery::CreateReadbackBuffer()
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{
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m_readback_buffer = StagingBuffer::Create(STAGING_BUFFER_TYPE_READBACK,
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PERF_QUERY_BUFFER_SIZE * sizeof(PerfQueryDataType),
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VK_BUFFER_USAGE_TRANSFER_DST_BIT);
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// Leave the buffer persistently mapped, we invalidate it when we need to read.
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if (!m_readback_buffer || !m_readback_buffer->Map())
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return false;
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return true;
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}
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void PerfQuery::QueueCopyQueryResults(VkCommandBuffer command_buffer, VkFence fence,
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u32 start_index, u32 query_count)
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{
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DEBUG_LOG(VIDEO, "queue copy of queries %u-%u", start_index, start_index + query_count - 1);
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// Transition buffer for GPU write
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// TODO: Is this needed?
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m_readback_buffer->PrepareForGPUWrite(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT,
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VK_PIPELINE_STAGE_TRANSFER_BIT);
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// Copy from queries -> buffer
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vkCmdCopyQueryPoolResults(command_buffer, m_query_pool, start_index, query_count,
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m_readback_buffer->GetBuffer(), start_index * sizeof(PerfQueryDataType),
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sizeof(PerfQueryDataType), VK_QUERY_RESULT_WAIT_BIT);
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// Prepare for host readback
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m_readback_buffer->FlushGPUCache(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT,
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VK_PIPELINE_STAGE_TRANSFER_BIT);
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// Reset queries so they're ready to use again
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vkCmdResetQueryPool(command_buffer, m_query_pool, start_index, query_count);
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// Flag all queries as available, but with a fence that has to be completed first
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for (u32 i = 0; i < query_count; i++)
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{
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u32 index = start_index + i;
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ActiveQuery& entry = m_query_buffer[index];
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entry.pending_fence = fence;
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entry.available = true;
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entry.active = false;
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}
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}
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void PerfQuery::OnCommandBufferQueued(VkCommandBuffer command_buffer, VkFence fence)
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{
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// Flag all pending queries that aren't available as available after execution.
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u32 copy_start_index = 0;
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u32 copy_count = 0;
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for (u32 i = 0; i < m_query_count; i++)
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{
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u32 index = (m_query_read_pos + i) % PERF_QUERY_BUFFER_SIZE;
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ActiveQuery& entry = m_query_buffer[index];
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// Skip already-copied queries (will happen if a flush hasn't occurred and
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// a command buffer hasn't finished executing).
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if (entry.available)
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{
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// These should be grouped together, and at the start.
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ASSERT(copy_count == 0);
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continue;
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}
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// If this wrapped around, we need to flush the entries before the end of the buffer.
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ASSERT(entry.active);
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if (index < copy_start_index)
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{
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QueueCopyQueryResults(command_buffer, fence, copy_start_index, copy_count);
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copy_start_index = index;
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copy_count = 0;
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}
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else if (copy_count == 0)
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{
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copy_start_index = index;
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}
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copy_count++;
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}
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if (copy_count > 0)
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QueueCopyQueryResults(command_buffer, fence, copy_start_index, copy_count);
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}
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void PerfQuery::OnCommandBufferExecuted(VkFence fence)
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{
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// Need to save these since ProcessResults will modify them.
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u32 query_read_pos = m_query_read_pos;
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u32 query_count = m_query_count;
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// Flush as many queries as are bound to this fence.
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u32 flush_start_index = 0;
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u32 flush_count = 0;
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for (u32 i = 0; i < query_count; i++)
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{
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u32 index = (query_read_pos + i) % PERF_QUERY_BUFFER_SIZE;
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if (m_query_buffer[index].pending_fence != fence)
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{
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// These should be grouped together, at the end.
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break;
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}
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// If this wrapped around, we need to flush the entries before the end of the buffer.
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if (index < flush_start_index)
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{
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ProcessResults(flush_start_index, flush_count);
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flush_start_index = index;
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flush_count = 0;
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}
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else if (flush_count == 0)
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{
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flush_start_index = index;
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}
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flush_count++;
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}
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if (flush_count > 0)
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ProcessResults(flush_start_index, flush_count);
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}
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void PerfQuery::ProcessResults(u32 start_index, u32 query_count)
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{
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// Invalidate CPU caches before reading back.
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m_readback_buffer->InvalidateCPUCache(start_index * sizeof(PerfQueryDataType),
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query_count * sizeof(PerfQueryDataType));
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// Should be at maximum query_count queries pending.
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ASSERT(query_count <= m_query_count);
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DEBUG_LOG(VIDEO, "process queries %u-%u", start_index, start_index + query_count - 1);
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// Remove pending queries.
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for (u32 i = 0; i < query_count; i++)
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{
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u32 index = (m_query_read_pos + i) % PERF_QUERY_BUFFER_SIZE;
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ActiveQuery& entry = m_query_buffer[index];
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// Should have a fence associated with it (waiting for a result).
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ASSERT(entry.pending_fence != VK_NULL_HANDLE);
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entry.pending_fence = VK_NULL_HANDLE;
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entry.available = false;
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entry.active = false;
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// Grab result from readback buffer, it will already have been invalidated.
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u32 result;
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m_readback_buffer->Read(index * sizeof(PerfQueryDataType), &result, sizeof(result), false);
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DEBUG_LOG(VIDEO, " query result %u", result);
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// NOTE: Reported pixel metrics should be referenced to native resolution
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m_results[entry.query_type] +=
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static_cast<u32>(static_cast<u64>(result) * EFB_WIDTH / g_renderer->GetTargetWidth() *
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EFB_HEIGHT / g_renderer->GetTargetHeight());
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}
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m_query_read_pos = (m_query_read_pos + query_count) % PERF_QUERY_BUFFER_SIZE;
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m_query_count -= query_count;
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}
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void PerfQuery::NonBlockingPartialFlush()
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{
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if (IsFlushed())
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return;
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// Submit a command buffer in the background if the front query is not bound to one.
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// Ideally this will complete before the buffer fills.
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if (m_query_buffer[m_query_read_pos].pending_fence == VK_NULL_HANDLE)
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Util::ExecuteCurrentCommandsAndRestoreState(true, false);
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}
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void PerfQuery::BlockingPartialFlush()
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{
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if (IsFlushed())
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return;
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// If the first pending query is needing command buffer execution, do that.
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ActiveQuery& entry = m_query_buffer[m_query_read_pos];
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if (entry.pending_fence == VK_NULL_HANDLE)
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{
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// This will callback OnCommandBufferQueued which will set the fence on the entry.
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// We wait for completion, which will also call OnCommandBufferExecuted, and clear the fence.
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Util::ExecuteCurrentCommandsAndRestoreState(false, true);
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}
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else
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{
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// The command buffer has been submitted, but is awaiting completion.
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// Wait for the fence to complete, which will call OnCommandBufferExecuted.
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g_command_buffer_mgr->WaitForFence(entry.pending_fence);
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}
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}
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}
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