dolphin/Source/Core/VideoCommon/Src/Render.h

101 lines
3.7 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// ---------------------------------------------------------------------------------------------
// GC graphics pipeline
// ---------------------------------------------------------------------------------------------
// 3d commands are issued through the fifo. The gpu draws to the 2MB EFB.
// The efb can be copied back into ram in two forms: as textures or as XFB.
// The XFB is the region in RAM that the VI chip scans out to the television.
// So, after all rendering to EFB is done, the image is copied into one of two XFBs in RAM.
// Next frame, that one is scanned out and the other one gets the copy. = double buffering.
// ---------------------------------------------------------------------------------------------
#ifndef _COMMON_RENDER_H_
#define _COMMON_RENDER_H_
#include "VideoCommon.h"
#include "MathUtil.h"
#include "pluginspecs_video.h"
// TODO: Move these out of here.
extern int frameCount;
extern int OSDChoice, OSDTime, OSDInternalW, OSDInternalH;
// Renderer really isn't a very good name for this class - it's more like "Misc".
// The long term goal is to get rid of this class and replace it with others that make
// more sense.
class Renderer
{
public:
static bool Init();
static void Shutdown();
// What's the real difference between these? Too similar names.
static void ResetAPIState();
static void RestoreAPIState();
static void SetColorMask();
static void SetBlendMode(bool forceUpdate);
static bool SetScissorRect();
static void SetGenerationMode();
static void SetDepthMode();
static void SetLogicOpMode();
static void SetDitherMode();
static void SetLineWidth();
static void SetSamplerState(int stage,int texindex);
static void SetInterlacingMode();
// Render target management
static int GetFrameBufferWidth();
static int GetFrameBufferHeight();
static int GetCustomWidth();
static int GetCustomHeight();
static int GetTargetWidth();
static int GetTargetHeight();
static int GetFullTargetWidth();
static int GetFullTargetHeight();
// Multiply any 2D EFB coordinates by these when rendering.
static float GetTargetScaleX();
static float GetTargetScaleY();
static float GetXFBScaleX();
static float GetXFBScaleY();
static TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc);
static u32 AccessEFB(EFBAccessType type, int x, int y);
// Random utilities
static void RenderText(const char* pstr, int left, int top, u32 color);
static void DrawDebugText();
static void SetScreenshot(const char *filename);
static void FlipImageData(u8 *data, int w, int h);
static bool SaveRenderTarget(const char *filename, TargetRectangle back_rc);
static void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z);
static void RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc);
// Finish up the current frame, print some stats
static void Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,const EFBRectangle& rc);
};
void UpdateViewport();
#endif // _COMMON_RENDER_H_