1955 lines
75 KiB
C++
1955 lines
75 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <sstream>
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#include <unordered_map>
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#include "Common/Logging/Log.h"
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#include "VideoBackends/OGL/GLInterfaceBase.h"
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#include "VideoBackends/OGL/GLExtensions/GLExtensions.h"
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#if defined(__linux__) || defined(__APPLE__)
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#include <dlfcn.h>
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#endif
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// gl_1_1
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PFNGLCLEARINDEXPROC glClearIndex;
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PFNGLCLEARCOLORPROC glClearColor;
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PFNGLCLEARPROC glClear;
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PFNGLINDEXMASKPROC glIndexMask;
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PFNGLCOLORMASKPROC glColorMask;
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PFNGLALPHAFUNCPROC glAlphaFunc;
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PFNGLBLENDFUNCPROC glBlendFunc;
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PFNGLLOGICOPPROC glLogicOp;
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PFNGLCULLFACEPROC glCullFace;
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PFNGLFRONTFACEPROC glFrontFace;
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PFNGLPOINTSIZEPROC glPointSize;
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PFNGLLINEWIDTHPROC glLineWidth;
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PFNGLLINESTIPPLEPROC glLineStipple;
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PFNGLPOLYGONMODEPROC glPolygonMode;
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PFNGLPOLYGONOFFSETPROC glPolygonOffset;
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PFNGLPOLYGONSTIPPLEPROC glPolygonStipple;
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PFNGLGETPOLYGONSTIPPLEPROC glGetPolygonStipple;
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PFNGLEDGEFLAGPROC glEdgeFlag;
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PFNGLEDGEFLAGVPROC glEdgeFlagv;
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PFNGLSCISSORPROC glScissor;
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PFNGLCLIPPLANEPROC glClipPlane;
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PFNGLGETCLIPPLANEPROC glGetClipPlane;
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PFNGLDRAWBUFFERPROC glDrawBuffer;
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PFNGLREADBUFFERPROC glReadBuffer;
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PFNGLENABLEPROC glEnable;
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PFNGLDISABLEPROC glDisable;
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PFNGLISENABLEDPROC glIsEnabled;
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PFNGLENABLECLIENTSTATEPROC glEnableClientState;
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PFNGLDISABLECLIENTSTATEPROC glDisableClientState;
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PFNGLGETBOOLEANVPROC glGetBooleanv;
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PFNGLGETDOUBLEVPROC glGetDoublev;
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PFNGLGETFLOATVPROC glGetFloatv;
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PFNGLGETINTEGERVPROC glGetIntegerv;
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PFNGLPUSHATTRIBPROC glPushAttrib;
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PFNGLPOPATTRIBPROC glPopAttrib;
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PFNGLPUSHCLIENTATTRIBPROC glPushClientAttrib;
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PFNGLPOPCLIENTATTRIBPROC glPopClientAttrib;
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PFNGLRENDERMODEPROC glRenderMode;
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PFNGLGETERRORPROC glGetError;
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PFNGLGETSTRINGPROC glGetString;
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PFNGLFINISHPROC glFinish;
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PFNGLFLUSHPROC glFlush;
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PFNGLHINTPROC glHint;
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PFNGLCLEARDEPTHPROC glClearDepth;
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PFNGLDEPTHFUNCPROC glDepthFunc;
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PFNGLDEPTHMASKPROC glDepthMask;
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PFNGLDEPTHRANGEPROC glDepthRange;
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PFNGLCLEARACCUMPROC glClearAccum;
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PFNGLACCUMPROC glAccum;
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PFNGLMATRIXMODEPROC glMatrixMode;
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PFNGLORTHOPROC glOrtho;
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PFNGLFRUSTUMPROC glFrustum;
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PFNGLVIEWPORTPROC glViewport;
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PFNGLPUSHMATRIXPROC glPushMatrix;
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PFNGLPOPMATRIXPROC glPopMatrix;
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PFNGLLOADIDENTITYPROC glLoadIdentity;
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PFNGLLOADMATRIXDPROC glLoadMatrixd;
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PFNGLLOADMATRIXFPROC glLoadMatrixf;
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PFNGLMULTMATRIXDPROC glMultMatrixd;
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PFNGLMULTMATRIXFPROC glMultMatrixf;
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PFNGLROTATEDPROC glRotated;
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PFNGLROTATEFPROC glRotatef;
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PFNGLSCALEDPROC glScaled;
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PFNGLSCALEFPROC glScalef;
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PFNGLTRANSLATEDPROC glTranslated;
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PFNGLTRANSLATEFPROC glTranslatef;
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PFNGLISLISTPROC glIsList;
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PFNGLDELETELISTSPROC glDeleteLists;
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PFNGLGENLISTSPROC glGenLists;
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PFNGLNEWLISTPROC glNewList;
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PFNGLENDLISTPROC glEndList;
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PFNGLCALLLISTPROC glCallList;
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PFNGLCALLLISTSPROC glCallLists;
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PFNGLLISTBASEPROC glListBase;
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PFNGLBEGINPROC glBegin;
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PFNGLENDPROC glEnd;
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PFNGLVERTEX2DPROC glVertex2d;
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PFNGLVERTEX2FPROC glVertex2f;
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PFNGLVERTEX2IPROC glVertex2i;
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PFNGLVERTEX2SPROC glVertex2s;
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PFNGLVERTEX3DPROC glVertex3d;
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PFNGLVERTEX3FPROC glVertex3f;
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PFNGLVERTEX3IPROC glVertex3i;
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PFNGLVERTEX3SPROC glVertex3s;
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PFNGLVERTEX4DPROC glVertex4d;
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PFNGLVERTEX4FPROC glVertex4f;
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PFNGLVERTEX4IPROC glVertex4i;
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PFNGLVERTEX4SPROC glVertex4s;
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PFNGLVERTEX2DVPROC glVertex2dv;
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PFNGLVERTEX2FVPROC glVertex2fv;
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PFNGLVERTEX2IVPROC glVertex2iv;
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PFNGLVERTEX2SVPROC glVertex2sv;
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PFNGLVERTEX3DVPROC glVertex3dv;
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PFNGLVERTEX3FVPROC glVertex3fv;
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PFNGLVERTEX3IVPROC glVertex3iv;
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PFNGLVERTEX3SVPROC glVertex3sv;
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PFNGLVERTEX4DVPROC glVertex4dv;
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PFNGLVERTEX4FVPROC glVertex4fv;
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PFNGLVERTEX4IVPROC glVertex4iv;
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PFNGLVERTEX4SVPROC glVertex4sv;
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PFNGLNORMAL3BPROC glNormal3b;
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PFNGLNORMAL3DPROC glNormal3d;
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PFNGLNORMAL3FPROC glNormal3f;
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PFNGLNORMAL3IPROC glNormal3i;
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PFNGLNORMAL3SPROC glNormal3s;
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PFNGLNORMAL3BVPROC glNormal3bv;
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PFNGLNORMAL3DVPROC glNormal3dv;
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PFNGLNORMAL3FVPROC glNormal3fv;
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PFNGLNORMAL3IVPROC glNormal3iv;
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PFNGLNORMAL3SVPROC glNormal3sv;
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PFNGLINDEXDPROC glIndexd;
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PFNGLINDEXFPROC glIndexf;
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PFNGLINDEXIPROC glIndexi;
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PFNGLINDEXSPROC glIndexs;
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PFNGLINDEXUBPROC glIndexub;
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PFNGLINDEXDVPROC glIndexdv;
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PFNGLINDEXFVPROC glIndexfv;
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PFNGLINDEXIVPROC glIndexiv;
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PFNGLINDEXSVPROC glIndexsv;
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PFNGLINDEXUBVPROC glIndexubv;
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PFNGLCOLOR3BPROC glColor3b;
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PFNGLCOLOR3DPROC glColor3d;
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PFNGLCOLOR3FPROC glColor3f;
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PFNGLCOLOR3IPROC glColor3i;
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PFNGLCOLOR3SPROC glColor3s;
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PFNGLCOLOR3UBPROC glColor3ub;
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PFNGLCOLOR3UIPROC glColor3ui;
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PFNGLCOLOR3USPROC glColor3us;
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PFNGLCOLOR4BPROC glColor4b;
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PFNGLCOLOR4DPROC glColor4d;
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PFNGLCOLOR4FPROC glColor4f;
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PFNGLCOLOR4IPROC glColor4i;
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PFNGLCOLOR4SPROC glColor4s;
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PFNGLCOLOR4UBPROC glColor4ub;
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PFNGLCOLOR4UIPROC glColor4ui;
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PFNGLCOLOR4USPROC glColor4us;
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PFNGLCOLOR3BVPROC glColor3bv;
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PFNGLCOLOR3DVPROC glColor3dv;
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PFNGLCOLOR3FVPROC glColor3fv;
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PFNGLCOLOR3IVPROC glColor3iv;
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PFNGLCOLOR3SVPROC glColor3sv;
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PFNGLCOLOR3UBVPROC glColor3ubv;
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PFNGLCOLOR3UIVPROC glColor3uiv;
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PFNGLCOLOR3USVPROC glColor3usv;
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PFNGLCOLOR4BVPROC glColor4bv;
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PFNGLCOLOR4DVPROC glColor4dv;
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PFNGLCOLOR4FVPROC glColor4fv;
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PFNGLCOLOR4IVPROC glColor4iv;
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PFNGLCOLOR4SVPROC glColor4sv;
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PFNGLCOLOR4UBVPROC glColor4ubv;
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PFNGLCOLOR4UIVPROC glColor4uiv;
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PFNGLCOLOR4USVPROC glColor4usv;
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PFNGLTEXCOORD1DPROC glTexCoord1d;
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PFNGLTEXCOORD1FPROC glTexCoord1f;
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PFNGLTEXCOORD1IPROC glTexCoord1i;
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PFNGLTEXCOORD1SPROC glTexCoord1s;
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PFNGLTEXCOORD2DPROC glTexCoord2d;
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PFNGLTEXCOORD2FPROC glTexCoord2f;
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PFNGLTEXCOORD2IPROC glTexCoord2i;
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PFNGLTEXCOORD2SPROC glTexCoord2s;
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PFNGLTEXCOORD3DPROC glTexCoord3d;
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PFNGLTEXCOORD3FPROC glTexCoord3f;
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PFNGLTEXCOORD3IPROC glTexCoord3i;
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PFNGLTEXCOORD3SPROC glTexCoord3s;
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PFNGLTEXCOORD4DPROC glTexCoord4d;
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PFNGLTEXCOORD4FPROC glTexCoord4f;
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PFNGLTEXCOORD4IPROC glTexCoord4i;
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PFNGLTEXCOORD4SPROC glTexCoord4s;
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PFNGLTEXCOORD1DVPROC glTexCoord1dv;
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PFNGLTEXCOORD1FVPROC glTexCoord1fv;
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PFNGLTEXCOORD1IVPROC glTexCoord1iv;
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PFNGLTEXCOORD1SVPROC glTexCoord1sv;
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PFNGLTEXCOORD2DVPROC glTexCoord2dv;
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PFNGLTEXCOORD2FVPROC glTexCoord2fv;
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PFNGLTEXCOORD2IVPROC glTexCoord2iv;
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PFNGLTEXCOORD2SVPROC glTexCoord2sv;
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PFNGLTEXCOORD3DVPROC glTexCoord3dv;
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PFNGLTEXCOORD3FVPROC glTexCoord3fv;
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PFNGLTEXCOORD3IVPROC glTexCoord3iv;
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PFNGLTEXCOORD3SVPROC glTexCoord3sv;
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PFNGLTEXCOORD4DVPROC glTexCoord4dv;
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PFNGLTEXCOORD4FVPROC glTexCoord4fv;
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PFNGLTEXCOORD4IVPROC glTexCoord4iv;
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PFNGLTEXCOORD4SVPROC glTexCoord4sv;
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PFNGLRASTERPOS2DPROC glRasterPos2d;
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PFNGLRASTERPOS2FPROC glRasterPos2f;
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PFNGLRASTERPOS2IPROC glRasterPos2i;
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PFNGLRASTERPOS2SPROC glRasterPos2s;
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PFNGLRASTERPOS3DPROC glRasterPos3d;
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PFNGLRASTERPOS3FPROC glRasterPos3f;
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PFNGLRASTERPOS3IPROC glRasterPos3i;
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PFNGLRASTERPOS3SPROC glRasterPos3s;
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PFNGLRASTERPOS4DPROC glRasterPos4d;
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PFNGLRASTERPOS4FPROC glRasterPos4f;
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PFNGLRASTERPOS4IPROC glRasterPos4i;
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PFNGLRASTERPOS4SPROC glRasterPos4s;
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PFNGLRASTERPOS2DVPROC glRasterPos2dv;
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PFNGLRASTERPOS2FVPROC glRasterPos2fv;
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PFNGLRASTERPOS2IVPROC glRasterPos2iv;
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PFNGLRASTERPOS2SVPROC glRasterPos2sv;
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PFNGLRASTERPOS3DVPROC glRasterPos3dv;
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PFNGLRASTERPOS3FVPROC glRasterPos3fv;
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PFNGLRASTERPOS3IVPROC glRasterPos3iv;
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PFNGLRASTERPOS3SVPROC glRasterPos3sv;
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PFNGLRASTERPOS4DVPROC glRasterPos4dv;
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PFNGLRASTERPOS4FVPROC glRasterPos4fv;
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PFNGLRASTERPOS4IVPROC glRasterPos4iv;
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PFNGLRASTERPOS4SVPROC glRasterPos4sv;
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PFNGLRECTDPROC glRectd;
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PFNGLRECTFPROC glRectf;
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PFNGLRECTIPROC glRecti;
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PFNGLRECTSPROC glRects;
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PFNGLRECTDVPROC glRectdv;
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PFNGLRECTFVPROC glRectfv;
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PFNGLRECTIVPROC glRectiv;
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PFNGLRECTSVPROC glRectsv;
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PFNGLVERTEXPOINTERPROC glVertexPointer;
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PFNGLNORMALPOINTERPROC glNormalPointer;
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PFNGLCOLORPOINTERPROC glColorPointer;
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PFNGLINDEXPOINTERPROC glIndexPointer;
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PFNGLTEXCOORDPOINTERPROC glTexCoordPointer;
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PFNGLEDGEFLAGPOINTERPROC glEdgeFlagPointer;
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PFNGLGETPOINTERVPROC glGetPointerv;
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PFNGLARRAYELEMENTPROC glArrayElement;
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PFNGLDRAWARRAYSPROC glDrawArrays;
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PFNGLDRAWELEMENTSPROC glDrawElements;
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PFNGLINTERLEAVEDARRAYSPROC glInterleavedArrays;
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PFNGLSHADEMODELPROC glShadeModel;
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PFNGLLIGHTFPROC glLightf;
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PFNGLLIGHTIPROC glLighti;
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PFNGLLIGHTFVPROC glLightfv;
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PFNGLLIGHTIVPROC glLightiv;
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PFNGLGETLIGHTFVPROC glGetLightfv;
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PFNGLGETLIGHTIVPROC glGetLightiv;
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PFNGLLIGHTMODELFPROC glLightModelf;
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PFNGLLIGHTMODELIPROC glLightModeli;
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PFNGLLIGHTMODELFVPROC glLightModelfv;
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PFNGLLIGHTMODELIVPROC glLightModeliv;
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PFNGLMATERIALFPROC glMaterialf;
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PFNGLMATERIALIPROC glMateriali;
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PFNGLMATERIALFVPROC glMaterialfv;
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PFNGLMATERIALIVPROC glMaterialiv;
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PFNGLGETMATERIALFVPROC glGetMaterialfv;
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PFNGLGETMATERIALIVPROC glGetMaterialiv;
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PFNGLCOLORMATERIALPROC glColorMaterial;
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PFNGLPIXELZOOMPROC glPixelZoom;
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PFNGLPIXELSTOREFPROC glPixelStoref;
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PFNGLPIXELSTOREIPROC glPixelStorei;
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PFNGLPIXELTRANSFERFPROC glPixelTransferf;
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PFNGLPIXELTRANSFERIPROC glPixelTransferi;
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PFNGLPIXELMAPFVPROC glPixelMapfv;
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PFNGLPIXELMAPUIVPROC glPixelMapuiv;
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PFNGLPIXELMAPUSVPROC glPixelMapusv;
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PFNGLGETPIXELMAPFVPROC glGetPixelMapfv;
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PFNGLGETPIXELMAPUIVPROC glGetPixelMapuiv;
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PFNGLGETPIXELMAPUSVPROC glGetPixelMapusv;
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PFNGLBITMAPPROC glBitmap;
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PFNGLREADPIXELSPROC glReadPixels;
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PFNGLDRAWPIXELSPROC glDrawPixels;
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PFNGLCOPYPIXELSPROC glCopyPixels;
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PFNGLSTENCILFUNCPROC glStencilFunc;
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PFNGLSTENCILMASKPROC glStencilMask;
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PFNGLSTENCILOPPROC glStencilOp;
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PFNGLCLEARSTENCILPROC glClearStencil;
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PFNGLTEXGENDPROC glTexGend;
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PFNGLTEXGENFPROC glTexGenf;
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PFNGLTEXGENIPROC glTexGeni;
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PFNGLTEXGENDVPROC glTexGendv;
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PFNGLTEXGENFVPROC glTexGenfv;
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PFNGLTEXGENIVPROC glTexGeniv;
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PFNGLGETTEXGENDVPROC glGetTexGendv;
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PFNGLGETTEXGENFVPROC glGetTexGenfv;
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PFNGLGETTEXGENIVPROC glGetTexGeniv;
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PFNGLTEXENVFPROC glTexEnvf;
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PFNGLTEXENVIPROC glTexEnvi;
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PFNGLTEXENVFVPROC glTexEnvfv;
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PFNGLTEXENVIVPROC glTexEnviv;
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PFNGLGETTEXENVFVPROC glGetTexEnvfv;
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PFNGLGETTEXENVIVPROC glGetTexEnviv;
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PFNGLTEXPARAMETERFPROC glTexParameterf;
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PFNGLTEXPARAMETERIPROC glTexParameteri;
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PFNGLTEXPARAMETERFVPROC glTexParameterfv;
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PFNGLTEXPARAMETERIVPROC glTexParameteriv;
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PFNGLGETTEXPARAMETERFVPROC glGetTexParameterfv;
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PFNGLGETTEXPARAMETERIVPROC glGetTexParameteriv;
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PFNGLGETTEXLEVELPARAMETERFVPROC glGetTexLevelParameterfv;
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PFNGLGETTEXLEVELPARAMETERIVPROC glGetTexLevelParameteriv;
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PFNGLTEXIMAGE1DPROC glTexImage1D;
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PFNGLTEXIMAGE2DPROC glTexImage2D;
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PFNGLGETTEXIMAGEPROC glGetTexImage;
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PFNGLGENTEXTURESPROC glGenTextures;
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PFNGLDELETETEXTURESPROC glDeleteTextures;
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PFNGLBINDTEXTUREPROC glBindTexture;
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PFNGLPRIORITIZETEXTURESPROC glPrioritizeTextures;
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PFNGLARETEXTURESRESIDENTPROC glAreTexturesResident;
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PFNGLISTEXTUREPROC glIsTexture;
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PFNGLTEXSUBIMAGE1DPROC glTexSubImage1D;
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PFNGLTEXSUBIMAGE2DPROC glTexSubImage2D;
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PFNGLCOPYTEXIMAGE1DPROC glCopyTexImage1D;
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PFNGLCOPYTEXIMAGE2DPROC glCopyTexImage2D;
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PFNGLCOPYTEXSUBIMAGE1DPROC glCopyTexSubImage1D;
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PFNGLCOPYTEXSUBIMAGE2DPROC glCopyTexSubImage2D;
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PFNGLMAP1DPROC glMap1d;
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PFNGLMAP1FPROC glMap1f;
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PFNGLMAP2DPROC glMap2d;
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PFNGLMAP2FPROC glMap2f;
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PFNGLGETMAPDVPROC glGetMapdv;
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PFNGLGETMAPFVPROC glGetMapfv;
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PFNGLGETMAPIVPROC glGetMapiv;
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PFNGLEVALCOORD1DPROC glEvalCoord1d;
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PFNGLEVALCOORD1FPROC glEvalCoord1f;
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PFNGLEVALCOORD1DVPROC glEvalCoord1dv;
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PFNGLEVALCOORD1FVPROC glEvalCoord1fv;
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PFNGLEVALCOORD2DPROC glEvalCoord2d;
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PFNGLEVALCOORD2FPROC glEvalCoord2f;
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PFNGLEVALCOORD2DVPROC glEvalCoord2dv;
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PFNGLEVALCOORD2FVPROC glEvalCoord2fv;
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PFNGLMAPGRID1DPROC glMapGrid1d;
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PFNGLMAPGRID1FPROC glMapGrid1f;
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PFNGLMAPGRID2DPROC glMapGrid2d;
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PFNGLMAPGRID2FPROC glMapGrid2f;
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PFNGLEVALPOINT1PROC glEvalPoint1;
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PFNGLEVALPOINT2PROC glEvalPoint2;
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PFNGLEVALMESH1PROC glEvalMesh1;
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PFNGLEVALMESH2PROC glEvalMesh2;
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PFNGLFOGFPROC glFogf;
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PFNGLFOGIPROC glFogi;
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PFNGLFOGFVPROC glFogfv;
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PFNGLFOGIVPROC glFogiv;
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PFNGLFEEDBACKBUFFERPROC glFeedbackBuffer;
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PFNGLPASSTHROUGHPROC glPassThrough;
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PFNGLSELECTBUFFERPROC glSelectBuffer;
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PFNGLINITNAMESPROC glInitNames;
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PFNGLLOADNAMEPROC glLoadName;
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PFNGLPUSHNAMEPROC glPushName;
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PFNGLPOPNAMEPROC glPopName;
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// gl_1_2
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PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D;
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PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements;
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PFNGLTEXIMAGE3DPROC glTexImage3D;
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PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D;
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// gl_1_3
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PFNGLACTIVETEXTUREARBPROC glActiveTexture;
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PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTexture;
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PFNGLCOMPRESSEDTEXIMAGE1DPROC glCompressedTexImage1D;
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PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D;
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PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D;
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PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glCompressedTexSubImage1D;
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PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D;
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PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D;
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PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage;
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PFNGLLOADTRANSPOSEMATRIXDARBPROC glLoadTransposeMatrixd;
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PFNGLLOADTRANSPOSEMATRIXFARBPROC glLoadTransposeMatrixf;
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PFNGLMULTTRANSPOSEMATRIXDARBPROC glMultTransposeMatrixd;
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PFNGLMULTTRANSPOSEMATRIXFARBPROC glMultTransposeMatrixf;
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PFNGLMULTITEXCOORD1DARBPROC glMultiTexCoord1d;
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PFNGLMULTITEXCOORD1DVARBPROC glMultiTexCoord1dv;
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PFNGLMULTITEXCOORD1FARBPROC glMultiTexCoord1f;
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PFNGLMULTITEXCOORD1FVARBPROC glMultiTexCoord1fv;
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PFNGLMULTITEXCOORD1IARBPROC glMultiTexCoord1i;
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PFNGLMULTITEXCOORD1IVARBPROC glMultiTexCoord1iv;
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PFNGLMULTITEXCOORD1SARBPROC glMultiTexCoord1s;
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PFNGLMULTITEXCOORD1SVARBPROC glMultiTexCoord1sv;
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PFNGLMULTITEXCOORD2DARBPROC glMultiTexCoord2d;
|
|
PFNGLMULTITEXCOORD2DVARBPROC glMultiTexCoord2dv;
|
|
PFNGLMULTITEXCOORD2FARBPROC glMultiTexCoord2f;
|
|
PFNGLMULTITEXCOORD2FVARBPROC glMultiTexCoord2fv;
|
|
PFNGLMULTITEXCOORD2IARBPROC glMultiTexCoord2i;
|
|
PFNGLMULTITEXCOORD2IVARBPROC glMultiTexCoord2iv;
|
|
PFNGLMULTITEXCOORD2SARBPROC glMultiTexCoord2s;
|
|
PFNGLMULTITEXCOORD2SVARBPROC glMultiTexCoord2sv;
|
|
PFNGLMULTITEXCOORD3DARBPROC glMultiTexCoord3d;
|
|
PFNGLMULTITEXCOORD3DVARBPROC glMultiTexCoord3dv;
|
|
PFNGLMULTITEXCOORD3FARBPROC glMultiTexCoord3f;
|
|
PFNGLMULTITEXCOORD3FVARBPROC glMultiTexCoord3fv;
|
|
PFNGLMULTITEXCOORD3IARBPROC glMultiTexCoord3i;
|
|
PFNGLMULTITEXCOORD3IVARBPROC glMultiTexCoord3iv;
|
|
PFNGLMULTITEXCOORD3SARBPROC glMultiTexCoord3s;
|
|
PFNGLMULTITEXCOORD3SVARBPROC glMultiTexCoord3sv;
|
|
PFNGLMULTITEXCOORD4DARBPROC glMultiTexCoord4d;
|
|
PFNGLMULTITEXCOORD4DVARBPROC glMultiTexCoord4dv;
|
|
PFNGLMULTITEXCOORD4FARBPROC glMultiTexCoord4f;
|
|
PFNGLMULTITEXCOORD4FVARBPROC glMultiTexCoord4fv;
|
|
PFNGLMULTITEXCOORD4IARBPROC glMultiTexCoord4i;
|
|
PFNGLMULTITEXCOORD4IVARBPROC glMultiTexCoord4iv;
|
|
PFNGLMULTITEXCOORD4SARBPROC glMultiTexCoord4s;
|
|
PFNGLMULTITEXCOORD4SVARBPROC glMultiTexCoord4sv;
|
|
PFNGLSAMPLECOVERAGEARBPROC glSampleCoverage;
|
|
|
|
// gl_1_4
|
|
PFNGLBLENDCOLORPROC glBlendColor;
|
|
PFNGLBLENDEQUATIONPROC glBlendEquation;
|
|
PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate;
|
|
PFNGLFOGCOORDPOINTERPROC glFogCoordPointer;
|
|
PFNGLFOGCOORDDPROC glFogCoordd;
|
|
PFNGLFOGCOORDDVPROC glFogCoorddv;
|
|
PFNGLFOGCOORDFPROC glFogCoordf;
|
|
PFNGLFOGCOORDFVPROC glFogCoordfv;
|
|
PFNGLMULTIDRAWARRAYSPROC glMultiDrawArrays;
|
|
PFNGLMULTIDRAWELEMENTSPROC glMultiDrawElements;
|
|
PFNGLPOINTPARAMETERFPROC glPointParameterf;
|
|
PFNGLPOINTPARAMETERFVPROC glPointParameterfv;
|
|
PFNGLPOINTPARAMETERIPROC glPointParameteri;
|
|
PFNGLPOINTPARAMETERIVPROC glPointParameteriv;
|
|
PFNGLSECONDARYCOLOR3BPROC glSecondaryColor3b;
|
|
PFNGLSECONDARYCOLOR3BVPROC glSecondaryColor3bv;
|
|
PFNGLSECONDARYCOLOR3DPROC glSecondaryColor3d;
|
|
PFNGLSECONDARYCOLOR3DVPROC glSecondaryColor3dv;
|
|
PFNGLSECONDARYCOLOR3FPROC glSecondaryColor3f;
|
|
PFNGLSECONDARYCOLOR3FVPROC glSecondaryColor3fv;
|
|
PFNGLSECONDARYCOLOR3IPROC glSecondaryColor3i;
|
|
PFNGLSECONDARYCOLOR3IVPROC glSecondaryColor3iv;
|
|
PFNGLSECONDARYCOLOR3SPROC glSecondaryColor3s;
|
|
PFNGLSECONDARYCOLOR3SVPROC glSecondaryColor3sv;
|
|
PFNGLSECONDARYCOLOR3UBPROC glSecondaryColor3ub;
|
|
PFNGLSECONDARYCOLOR3UBVPROC glSecondaryColor3ubv;
|
|
PFNGLSECONDARYCOLOR3UIPROC glSecondaryColor3ui;
|
|
PFNGLSECONDARYCOLOR3UIVPROC glSecondaryColor3uiv;
|
|
PFNGLSECONDARYCOLOR3USPROC glSecondaryColor3us;
|
|
PFNGLSECONDARYCOLOR3USVPROC glSecondaryColor3usv;
|
|
PFNGLSECONDARYCOLORPOINTERPROC glSecondaryColorPointer;
|
|
PFNGLWINDOWPOS2DPROC glWindowPos2d;
|
|
PFNGLWINDOWPOS2DVPROC glWindowPos2dv;
|
|
PFNGLWINDOWPOS2FPROC glWindowPos2f;
|
|
PFNGLWINDOWPOS2FVPROC glWindowPos2fv;
|
|
PFNGLWINDOWPOS2IPROC glWindowPos2i;
|
|
PFNGLWINDOWPOS2IVPROC glWindowPos2iv;
|
|
PFNGLWINDOWPOS2SPROC glWindowPos2s;
|
|
PFNGLWINDOWPOS2SVPROC glWindowPos2sv;
|
|
PFNGLWINDOWPOS3DPROC glWindowPos3d;
|
|
PFNGLWINDOWPOS3DVPROC glWindowPos3dv;
|
|
PFNGLWINDOWPOS3FPROC glWindowPos3f;
|
|
PFNGLWINDOWPOS3FVPROC glWindowPos3fv;
|
|
PFNGLWINDOWPOS3IPROC glWindowPos3i;
|
|
PFNGLWINDOWPOS3IVPROC glWindowPos3iv;
|
|
PFNGLWINDOWPOS3SPROC glWindowPos3s;
|
|
PFNGLWINDOWPOS3SVPROC glWindowPos3sv;
|
|
|
|
// gl_1_5
|
|
PFNGLBEGINQUERYPROC glBeginQuery;
|
|
PFNGLBINDBUFFERPROC glBindBuffer;
|
|
PFNGLBUFFERDATAPROC glBufferData;
|
|
PFNGLBUFFERSUBDATAPROC glBufferSubData;
|
|
PFNGLDELETEBUFFERSPROC glDeleteBuffers;
|
|
PFNGLDELETEQUERIESPROC glDeleteQueries;
|
|
PFNGLENDQUERYPROC glEndQuery;
|
|
PFNGLGENBUFFERSPROC glGenBuffers;
|
|
PFNGLGENQUERIESPROC glGenQueries;
|
|
PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv;
|
|
PFNGLGETBUFFERPOINTERVPROC glGetBufferPointerv;
|
|
PFNGLGETBUFFERSUBDATAPROC glGetBufferSubData;
|
|
PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv;
|
|
PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv;
|
|
PFNGLGETQUERYIVPROC glGetQueryiv;
|
|
PFNGLISBUFFERPROC glIsBuffer;
|
|
PFNGLISQUERYPROC glIsQuery;
|
|
PFNGLMAPBUFFERPROC glMapBuffer;
|
|
PFNGLUNMAPBUFFERPROC glUnmapBuffer;
|
|
|
|
// gl_2_0
|
|
PFNGLATTACHSHADERPROC glAttachShader;
|
|
PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation;
|
|
PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate;
|
|
PFNGLCOMPILESHADERPROC glCompileShader;
|
|
PFNGLCREATEPROGRAMPROC glCreateProgram;
|
|
PFNGLCREATESHADERPROC glCreateShader;
|
|
PFNGLDELETEPROGRAMPROC glDeleteProgram;
|
|
PFNGLDELETESHADERPROC glDeleteShader;
|
|
PFNGLDETACHSHADERPROC glDetachShader;
|
|
PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
|
|
PFNGLDRAWBUFFERSPROC glDrawBuffers;
|
|
PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
|
|
PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib;
|
|
PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform;
|
|
PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders;
|
|
PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation;
|
|
PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
|
|
PFNGLGETPROGRAMIVPROC glGetProgramiv;
|
|
PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
|
|
PFNGLGETSHADERSOURCEPROC glGetShaderSource;
|
|
PFNGLGETSHADERIVPROC glGetShaderiv;
|
|
PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
|
|
PFNGLGETUNIFORMFVPROC glGetUniformfv;
|
|
PFNGLGETUNIFORMIVPROC glGetUniformiv;
|
|
PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv;
|
|
PFNGLGETVERTEXATTRIBDVPROC glGetVertexAttribdv;
|
|
PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv;
|
|
PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv;
|
|
PFNGLISPROGRAMPROC glIsProgram;
|
|
PFNGLISSHADERPROC glIsShader;
|
|
PFNGLLINKPROGRAMPROC glLinkProgram;
|
|
PFNGLSHADERSOURCEPROC glShaderSource;
|
|
PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate;
|
|
PFNGLSTENCILMASKSEPARATEPROC glStencilMaskSeparate;
|
|
PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate;
|
|
PFNGLUNIFORM1FPROC glUniform1f;
|
|
PFNGLUNIFORM1FVPROC glUniform1fv;
|
|
PFNGLUNIFORM1IPROC glUniform1i;
|
|
PFNGLUNIFORM1IVPROC glUniform1iv;
|
|
PFNGLUNIFORM2FPROC glUniform2f;
|
|
PFNGLUNIFORM2FVPROC glUniform2fv;
|
|
PFNGLUNIFORM2IPROC glUniform2i;
|
|
PFNGLUNIFORM2IVPROC glUniform2iv;
|
|
PFNGLUNIFORM3FPROC glUniform3f;
|
|
PFNGLUNIFORM3FVPROC glUniform3fv;
|
|
PFNGLUNIFORM3IPROC glUniform3i;
|
|
PFNGLUNIFORM3IVPROC glUniform3iv;
|
|
PFNGLUNIFORM4FPROC glUniform4f;
|
|
PFNGLUNIFORM4FVPROC glUniform4fv;
|
|
PFNGLUNIFORM4IPROC glUniform4i;
|
|
PFNGLUNIFORM4IVPROC glUniform4iv;
|
|
PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv;
|
|
PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv;
|
|
PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv;
|
|
PFNGLUSEPROGRAMPROC glUseProgram;
|
|
PFNGLVALIDATEPROGRAMPROC glValidateProgram;
|
|
PFNGLVERTEXATTRIB1DPROC glVertexAttrib1d;
|
|
PFNGLVERTEXATTRIB1DVPROC glVertexAttrib1dv;
|
|
PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f;
|
|
PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv;
|
|
PFNGLVERTEXATTRIB1SPROC glVertexAttrib1s;
|
|
PFNGLVERTEXATTRIB1SVPROC glVertexAttrib1sv;
|
|
PFNGLVERTEXATTRIB2DPROC glVertexAttrib2d;
|
|
PFNGLVERTEXATTRIB2DVPROC glVertexAttrib2dv;
|
|
PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f;
|
|
PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv;
|
|
PFNGLVERTEXATTRIB2SPROC glVertexAttrib2s;
|
|
PFNGLVERTEXATTRIB2SVPROC glVertexAttrib2sv;
|
|
PFNGLVERTEXATTRIB3DPROC glVertexAttrib3d;
|
|
PFNGLVERTEXATTRIB3DVPROC glVertexAttrib3dv;
|
|
PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f;
|
|
PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv;
|
|
PFNGLVERTEXATTRIB3SPROC glVertexAttrib3s;
|
|
PFNGLVERTEXATTRIB3SVPROC glVertexAttrib3sv;
|
|
PFNGLVERTEXATTRIB4NBVPROC glVertexAttrib4Nbv;
|
|
PFNGLVERTEXATTRIB4NIVPROC glVertexAttrib4Niv;
|
|
PFNGLVERTEXATTRIB4NSVPROC glVertexAttrib4Nsv;
|
|
PFNGLVERTEXATTRIB4NUBPROC glVertexAttrib4Nub;
|
|
PFNGLVERTEXATTRIB4NUBVPROC glVertexAttrib4Nubv;
|
|
PFNGLVERTEXATTRIB4NUIVPROC glVertexAttrib4Nuiv;
|
|
PFNGLVERTEXATTRIB4NUSVPROC glVertexAttrib4Nusv;
|
|
PFNGLVERTEXATTRIB4BVPROC glVertexAttrib4bv;
|
|
PFNGLVERTEXATTRIB4DPROC glVertexAttrib4d;
|
|
PFNGLVERTEXATTRIB4DVPROC glVertexAttrib4dv;
|
|
PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f;
|
|
PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv;
|
|
PFNGLVERTEXATTRIB4IVPROC glVertexAttrib4iv;
|
|
PFNGLVERTEXATTRIB4SPROC glVertexAttrib4s;
|
|
PFNGLVERTEXATTRIB4SVPROC glVertexAttrib4sv;
|
|
PFNGLVERTEXATTRIB4UBVPROC glVertexAttrib4ubv;
|
|
PFNGLVERTEXATTRIB4UIVPROC glVertexAttrib4uiv;
|
|
PFNGLVERTEXATTRIB4USVPROC glVertexAttrib4usv;
|
|
PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
|
|
|
|
// gl_3_0
|
|
PFNGLBEGINCONDITIONALRENDERPROC glBeginConditionalRender;
|
|
PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback;
|
|
PFNGLBINDFRAGDATALOCATIONPROC glBindFragDataLocation;
|
|
PFNGLCLAMPCOLORPROC glClampColor;
|
|
PFNGLCLEARBUFFERFIPROC glClearBufferfi;
|
|
PFNGLCLEARBUFFERFVPROC glClearBufferfv;
|
|
PFNGLCLEARBUFFERIVPROC glClearBufferiv;
|
|
PFNGLCLEARBUFFERUIVPROC glClearBufferuiv;
|
|
PFNGLCOLORMASKIPROC glColorMaski;
|
|
PFNGLDISABLEIPROC glDisablei;
|
|
PFNGLENABLEIPROC glEnablei;
|
|
PFNGLENDCONDITIONALRENDERPROC glEndConditionalRender;
|
|
PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback;
|
|
PFNGLGETBOOLEANI_VPROC glGetBooleani_v;
|
|
PFNGLGETFRAGDATALOCATIONPROC glGetFragDataLocation;
|
|
PFNGLGETSTRINGIPROC glGetStringi;
|
|
PFNGLGETTEXPARAMETERIIVPROC glGetTexParameterIiv;
|
|
PFNGLGETTEXPARAMETERIUIVPROC glGetTexParameterIuiv;
|
|
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glGetTransformFeedbackVarying;
|
|
PFNGLGETUNIFORMUIVPROC glGetUniformuiv;
|
|
PFNGLGETVERTEXATTRIBIIVPROC glGetVertexAttribIiv;
|
|
PFNGLGETVERTEXATTRIBIUIVPROC glGetVertexAttribIuiv;
|
|
PFNGLISENABLEDIPROC glIsEnabledi;
|
|
PFNGLTEXPARAMETERIIVPROC glTexParameterIiv;
|
|
PFNGLTEXPARAMETERIUIVPROC glTexParameterIuiv;
|
|
PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings;
|
|
PFNGLUNIFORM1UIPROC glUniform1ui;
|
|
PFNGLUNIFORM1UIVPROC glUniform1uiv;
|
|
PFNGLUNIFORM2UIPROC glUniform2ui;
|
|
PFNGLUNIFORM2UIVPROC glUniform2uiv;
|
|
PFNGLUNIFORM3UIPROC glUniform3ui;
|
|
PFNGLUNIFORM3UIVPROC glUniform3uiv;
|
|
PFNGLUNIFORM4UIPROC glUniform4ui;
|
|
PFNGLUNIFORM4UIVPROC glUniform4uiv;
|
|
PFNGLVERTEXATTRIBI1IPROC glVertexAttribI1i;
|
|
PFNGLVERTEXATTRIBI1IVPROC glVertexAttribI1iv;
|
|
PFNGLVERTEXATTRIBI1UIPROC glVertexAttribI1ui;
|
|
PFNGLVERTEXATTRIBI1UIVPROC glVertexAttribI1uiv;
|
|
PFNGLVERTEXATTRIBI2IPROC glVertexAttribI2i;
|
|
PFNGLVERTEXATTRIBI2IVPROC glVertexAttribI2iv;
|
|
PFNGLVERTEXATTRIBI2UIPROC glVertexAttribI2ui;
|
|
PFNGLVERTEXATTRIBI2UIVPROC glVertexAttribI2uiv;
|
|
PFNGLVERTEXATTRIBI3IPROC glVertexAttribI3i;
|
|
PFNGLVERTEXATTRIBI3IVPROC glVertexAttribI3iv;
|
|
PFNGLVERTEXATTRIBI3UIPROC glVertexAttribI3ui;
|
|
PFNGLVERTEXATTRIBI3UIVPROC glVertexAttribI3uiv;
|
|
PFNGLVERTEXATTRIBI4BVPROC glVertexAttribI4bv;
|
|
PFNGLVERTEXATTRIBI4IPROC glVertexAttribI4i;
|
|
PFNGLVERTEXATTRIBI4IVPROC glVertexAttribI4iv;
|
|
PFNGLVERTEXATTRIBI4SVPROC glVertexAttribI4sv;
|
|
PFNGLVERTEXATTRIBI4UBVPROC glVertexAttribI4ubv;
|
|
PFNGLVERTEXATTRIBI4UIPROC glVertexAttribI4ui;
|
|
PFNGLVERTEXATTRIBI4UIVPROC glVertexAttribI4uiv;
|
|
PFNGLVERTEXATTRIBI4USVPROC glVertexAttribI4usv;
|
|
PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer;
|
|
|
|
// gl_3_1
|
|
PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced;
|
|
PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced;
|
|
PFNGLPRIMITIVERESTARTINDEXPROC glPrimitiveRestartIndex;
|
|
PFNGLTEXBUFFERPROC glTexBuffer;
|
|
|
|
// gl_3_2
|
|
PFNGLFRAMEBUFFERTEXTUREPROC glFramebufferTexture;
|
|
PFNGLGETBUFFERPARAMETERI64VPROC glGetBufferParameteri64v;
|
|
PFNGLGETINTEGER64I_VPROC glGetInteger64i_v;
|
|
|
|
// ARB_uniform_buffer_object
|
|
PFNGLBINDBUFFERBASEPROC glBindBufferBase;
|
|
PFNGLBINDBUFFERRANGEPROC glBindBufferRange;
|
|
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName;
|
|
PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv;
|
|
PFNGLGETACTIVEUNIFORMNAMEPROC glGetActiveUniformName;
|
|
PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv;
|
|
PFNGLGETINTEGERI_VPROC glGetIntegeri_v;
|
|
PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
|
|
PFNGLGETUNIFORMINDICESPROC glGetUniformIndices;
|
|
PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
|
|
|
|
// ARB_sampler_objects
|
|
PFNGLBINDSAMPLERPROC glBindSampler;
|
|
PFNGLDELETESAMPLERSPROC glDeleteSamplers;
|
|
PFNGLGENSAMPLERSPROC glGenSamplers;
|
|
PFNGLGETSAMPLERPARAMETERIIVPROC glGetSamplerParameterIiv;
|
|
PFNGLGETSAMPLERPARAMETERIUIVPROC glGetSamplerParameterIuiv;
|
|
PFNGLGETSAMPLERPARAMETERFVPROC glGetSamplerParameterfv;
|
|
PFNGLGETSAMPLERPARAMETERIVPROC glGetSamplerParameteriv;
|
|
PFNGLISSAMPLERPROC glIsSampler;
|
|
PFNGLSAMPLERPARAMETERIIVPROC glSamplerParameterIiv;
|
|
PFNGLSAMPLERPARAMETERIUIVPROC glSamplerParameterIuiv;
|
|
PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf;
|
|
PFNGLSAMPLERPARAMETERFVPROC glSamplerParameterfv;
|
|
PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri;
|
|
PFNGLSAMPLERPARAMETERIVPROC glSamplerParameteriv;
|
|
|
|
// ARB_map_buffer_range
|
|
PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange;
|
|
PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
|
|
|
|
// ARB_vertex_array_object
|
|
PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
|
|
PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
|
|
PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
|
|
PFNGLISVERTEXARRAYPROC glIsVertexArray;
|
|
|
|
// ARB_framebuffer_object
|
|
PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
|
|
PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
|
|
PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
|
|
PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
|
|
PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
|
|
PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
|
|
PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
|
|
PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
|
|
PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
|
|
PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
|
|
PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer;
|
|
PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
|
|
PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
|
|
PFNGLGENERATEMIPMAPPROC glGenerateMipmap;
|
|
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
|
|
PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
|
|
PFNGLISFRAMEBUFFERPROC glIsFramebuffer;
|
|
PFNGLISRENDERBUFFERPROC glIsRenderbuffer;
|
|
PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
|
|
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
|
|
|
|
// ARB_get_program_binary
|
|
PFNGLGETPROGRAMBINARYPROC glGetProgramBinary;
|
|
PFNGLPROGRAMBINARYPROC glProgramBinary;
|
|
PFNGLPROGRAMPARAMETERIPROC glProgramParameteri;
|
|
|
|
// ARB_sync
|
|
PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
|
|
PFNGLDELETESYNCPROC glDeleteSync;
|
|
PFNGLFENCESYNCPROC glFenceSync;
|
|
PFNGLGETINTEGER64VPROC glGetInteger64v;
|
|
PFNGLGETSYNCIVPROC glGetSynciv;
|
|
PFNGLISSYNCPROC glIsSync;
|
|
PFNGLWAITSYNCPROC glWaitSync;
|
|
|
|
// ARB_texture_multisample
|
|
PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample;
|
|
PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample;
|
|
PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv;
|
|
PFNGLSAMPLEMASKIPROC glSampleMaski;
|
|
|
|
// ARB_ES2_compatibility
|
|
PFNGLCLEARDEPTHFPROC glClearDepthf;
|
|
PFNGLDEPTHRANGEFPROC glDepthRangef;
|
|
PFNGLGETSHADERPRECISIONFORMATPROC glGetShaderPrecisionFormat;
|
|
PFNGLRELEASESHADERCOMPILERPROC glReleaseShaderCompiler;
|
|
PFNGLSHADERBINARYPROC glShaderBinary;
|
|
|
|
// NV_primitive_restart
|
|
PFNGLPRIMITIVERESTARTINDEXNVPROC glPrimitiveRestartIndexNV;
|
|
PFNGLPRIMITIVERESTARTNVPROC glPrimitiveRestartNV;
|
|
|
|
// ARB_blend_func_extended
|
|
PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glBindFragDataLocationIndexed;
|
|
PFNGLGETFRAGDATAINDEXPROC glGetFragDataIndex;
|
|
|
|
// ARB_viewport_array
|
|
PFNGLDEPTHRANGEARRAYVPROC glDepthRangeArrayv;
|
|
PFNGLDEPTHRANGEINDEXEDPROC glDepthRangeIndexed;
|
|
PFNGLGETDOUBLEI_VPROC glGetDoublei_v;
|
|
PFNGLGETFLOATI_VPROC glGetFloati_v;
|
|
PFNGLSCISSORARRAYVPROC glScissorArrayv;
|
|
PFNGLSCISSORINDEXEDPROC glScissorIndexed;
|
|
PFNGLSCISSORINDEXEDVPROC glScissorIndexedv;
|
|
PFNGLVIEWPORTARRAYVPROC glViewportArrayv;
|
|
PFNGLVIEWPORTINDEXEDFPROC glViewportIndexedf;
|
|
PFNGLVIEWPORTINDEXEDFVPROC glViewportIndexedfv;
|
|
|
|
// ARB_draw_elements_base_vertex
|
|
PFNGLDRAWELEMENTSBASEVERTEXPROC glDrawElementsBaseVertex;
|
|
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glDrawElementsInstancedBaseVertex;
|
|
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glDrawRangeElementsBaseVertex;
|
|
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glMultiDrawElementsBaseVertex;
|
|
|
|
// ARB_sample_shading
|
|
PFNGLMINSAMPLESHADINGARBPROC glMinSampleShadingARB;
|
|
|
|
// ARB_debug_output
|
|
PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARB;
|
|
PFNGLDEBUGMESSAGECONTROLARBPROC glDebugMessageControlARB;
|
|
PFNGLDEBUGMESSAGEINSERTARBPROC glDebugMessageInsertARB;
|
|
PFNGLGETDEBUGMESSAGELOGARBPROC glGetDebugMessageLogARB;
|
|
|
|
// KHR_debug
|
|
PFNGLDEBUGMESSAGECALLBACKPROC glDebugMessageCallback;
|
|
PFNGLDEBUGMESSAGECONTROLPROC glDebugMessageControl;
|
|
PFNGLDEBUGMESSAGEINSERTPROC glDebugMessageInsert;
|
|
PFNGLGETDEBUGMESSAGELOGPROC glGetDebugMessageLog;
|
|
PFNGLGETOBJECTLABELPROC glGetObjectLabel;
|
|
PFNGLGETOBJECTPTRLABELPROC glGetObjectPtrLabel;
|
|
PFNGLOBJECTLABELPROC glObjectLabel;
|
|
PFNGLOBJECTPTRLABELPROC glObjectPtrLabel;
|
|
PFNGLPOPDEBUGGROUPPROC glPopDebugGroup;
|
|
PFNGLPUSHDEBUGGROUPPROC glPushDebugGroup;
|
|
|
|
// ARB_buffer_storage
|
|
PFNGLBUFFERSTORAGEPROC glBufferStorage;
|
|
PFNGLNAMEDBUFFERSTORAGEEXTPROC glNamedBufferStorageEXT;
|
|
|
|
// Creates a GLFunc object that requires a feature
|
|
#define GLFUNC_REQUIRES(x, y) { (void**)&x, #x, y }
|
|
// Creates a GLFunc object with a different function suffix
|
|
// For when we want to use the same function pointer, but different function name
|
|
#define GLFUNC_SUFFIX(x, y, z) { (void**)&x, #x #y, z }
|
|
// Creates a GLFunc object that should always be able to get grabbed
|
|
// Used for OpenGL functions that should /always/ be provided.
|
|
// aka GL 1.1/1.2/1.3/1.4
|
|
#define GLFUNC_ALWAYS_REQUIRED(x) { (void**)&x, #x, "" }
|
|
|
|
struct GLFunc
|
|
{
|
|
void** function_ptr;
|
|
const std::string function_name;
|
|
const std::string requirements;
|
|
};
|
|
|
|
const GLFunc gl_function_array[] =
|
|
{
|
|
// gl_1_2
|
|
GLFUNC_ALWAYS_REQUIRED(glCopyTexSubImage3D),
|
|
GLFUNC_ALWAYS_REQUIRED(glDrawRangeElements),
|
|
GLFUNC_ALWAYS_REQUIRED(glTexImage3D),
|
|
GLFUNC_ALWAYS_REQUIRED(glTexSubImage3D),
|
|
|
|
// gl_1_3
|
|
GLFUNC_ALWAYS_REQUIRED(glActiveTexture),
|
|
GLFUNC_ALWAYS_REQUIRED(glClientActiveTexture),
|
|
GLFUNC_ALWAYS_REQUIRED(glCompressedTexImage1D),
|
|
GLFUNC_ALWAYS_REQUIRED(glCompressedTexImage2D),
|
|
GLFUNC_ALWAYS_REQUIRED(glCompressedTexImage3D),
|
|
GLFUNC_ALWAYS_REQUIRED(glCompressedTexSubImage1D),
|
|
GLFUNC_ALWAYS_REQUIRED(glCompressedTexSubImage2D),
|
|
GLFUNC_ALWAYS_REQUIRED(glCompressedTexSubImage3D),
|
|
GLFUNC_ALWAYS_REQUIRED(glGetCompressedTexImage),
|
|
GLFUNC_ALWAYS_REQUIRED(glLoadTransposeMatrixd),
|
|
GLFUNC_ALWAYS_REQUIRED(glLoadTransposeMatrixf),
|
|
GLFUNC_ALWAYS_REQUIRED(glMultTransposeMatrixd),
|
|
GLFUNC_ALWAYS_REQUIRED(glMultTransposeMatrixf),
|
|
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord1d),
|
|
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord1dv),
|
|
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord1f),
|
|
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord1fv),
|
|
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord1i),
|
|
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord1iv),
|
|
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord1s),
|
|
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord1sv),
|
|
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord2d),
|
|
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord2dv),
|
|
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord2f),
|
|
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord2fv),
|
|
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord2i),
|
|
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord2iv),
|
|
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord2s),
|
|
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord2sv),
|
|
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord3d),
|
|
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord3dv),
|
|
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord3f),
|
|
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord3fv),
|
|
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord3i),
|
|
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord3iv),
|
|
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord3s),
|
|
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord3sv),
|
|
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord4d),
|
|
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord4dv),
|
|
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord4f),
|
|
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord4fv),
|
|
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord4i),
|
|
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord4iv),
|
|
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord4s),
|
|
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord4sv),
|
|
GLFUNC_ALWAYS_REQUIRED(glSampleCoverage),
|
|
|
|
// gl_1_4
|
|
GLFUNC_ALWAYS_REQUIRED(glBlendColor),
|
|
GLFUNC_ALWAYS_REQUIRED(glBlendEquation),
|
|
GLFUNC_ALWAYS_REQUIRED(glBlendFuncSeparate),
|
|
GLFUNC_ALWAYS_REQUIRED(glFogCoordPointer),
|
|
GLFUNC_ALWAYS_REQUIRED(glFogCoordd),
|
|
GLFUNC_ALWAYS_REQUIRED(glFogCoorddv),
|
|
GLFUNC_ALWAYS_REQUIRED(glFogCoordf),
|
|
GLFUNC_ALWAYS_REQUIRED(glFogCoordfv),
|
|
GLFUNC_ALWAYS_REQUIRED(glMultiDrawArrays),
|
|
GLFUNC_ALWAYS_REQUIRED(glMultiDrawElements),
|
|
GLFUNC_ALWAYS_REQUIRED(glPointParameterf),
|
|
GLFUNC_ALWAYS_REQUIRED(glPointParameterfv),
|
|
GLFUNC_ALWAYS_REQUIRED(glPointParameteri),
|
|
GLFUNC_ALWAYS_REQUIRED(glPointParameteriv),
|
|
GLFUNC_ALWAYS_REQUIRED(glSecondaryColor3b),
|
|
GLFUNC_ALWAYS_REQUIRED(glSecondaryColor3bv),
|
|
GLFUNC_ALWAYS_REQUIRED(glSecondaryColor3d),
|
|
GLFUNC_ALWAYS_REQUIRED(glSecondaryColor3dv),
|
|
GLFUNC_ALWAYS_REQUIRED(glSecondaryColor3f),
|
|
GLFUNC_ALWAYS_REQUIRED(glSecondaryColor3fv),
|
|
GLFUNC_ALWAYS_REQUIRED(glSecondaryColor3i),
|
|
GLFUNC_ALWAYS_REQUIRED(glSecondaryColor3iv),
|
|
GLFUNC_ALWAYS_REQUIRED(glSecondaryColor3s),
|
|
GLFUNC_ALWAYS_REQUIRED(glSecondaryColor3sv),
|
|
GLFUNC_ALWAYS_REQUIRED(glSecondaryColor3ub),
|
|
GLFUNC_ALWAYS_REQUIRED(glSecondaryColor3ubv),
|
|
GLFUNC_ALWAYS_REQUIRED(glSecondaryColor3ui),
|
|
GLFUNC_ALWAYS_REQUIRED(glSecondaryColor3uiv),
|
|
GLFUNC_ALWAYS_REQUIRED(glSecondaryColor3us),
|
|
GLFUNC_ALWAYS_REQUIRED(glSecondaryColor3usv),
|
|
GLFUNC_ALWAYS_REQUIRED(glSecondaryColorPointer),
|
|
GLFUNC_ALWAYS_REQUIRED(glWindowPos2d),
|
|
GLFUNC_ALWAYS_REQUIRED(glWindowPos2dv),
|
|
GLFUNC_ALWAYS_REQUIRED(glWindowPos2f),
|
|
GLFUNC_ALWAYS_REQUIRED(glWindowPos2fv),
|
|
GLFUNC_ALWAYS_REQUIRED(glWindowPos2i),
|
|
GLFUNC_ALWAYS_REQUIRED(glWindowPos2iv),
|
|
GLFUNC_ALWAYS_REQUIRED(glWindowPos2s),
|
|
GLFUNC_ALWAYS_REQUIRED(glWindowPos2sv),
|
|
GLFUNC_ALWAYS_REQUIRED(glWindowPos3d),
|
|
GLFUNC_ALWAYS_REQUIRED(glWindowPos3dv),
|
|
GLFUNC_ALWAYS_REQUIRED(glWindowPos3f),
|
|
GLFUNC_ALWAYS_REQUIRED(glWindowPos3fv),
|
|
GLFUNC_ALWAYS_REQUIRED(glWindowPos3i),
|
|
GLFUNC_ALWAYS_REQUIRED(glWindowPos3iv),
|
|
GLFUNC_ALWAYS_REQUIRED(glWindowPos3s),
|
|
GLFUNC_ALWAYS_REQUIRED(glWindowPos3sv),
|
|
|
|
// gl_1_5
|
|
GLFUNC_ALWAYS_REQUIRED(glBeginQuery),
|
|
GLFUNC_ALWAYS_REQUIRED(glBindBuffer),
|
|
GLFUNC_ALWAYS_REQUIRED(glBufferData),
|
|
GLFUNC_ALWAYS_REQUIRED(glBufferSubData),
|
|
GLFUNC_ALWAYS_REQUIRED(glDeleteBuffers),
|
|
GLFUNC_ALWAYS_REQUIRED(glDeleteQueries),
|
|
GLFUNC_ALWAYS_REQUIRED(glEndQuery),
|
|
GLFUNC_ALWAYS_REQUIRED(glGenBuffers),
|
|
GLFUNC_ALWAYS_REQUIRED(glGenQueries),
|
|
GLFUNC_ALWAYS_REQUIRED(glGetBufferParameteriv),
|
|
GLFUNC_ALWAYS_REQUIRED(glGetBufferPointerv),
|
|
GLFUNC_ALWAYS_REQUIRED(glGetBufferSubData),
|
|
GLFUNC_ALWAYS_REQUIRED(glGetQueryObjectiv),
|
|
GLFUNC_ALWAYS_REQUIRED(glGetQueryObjectuiv),
|
|
GLFUNC_ALWAYS_REQUIRED(glGetQueryiv),
|
|
GLFUNC_ALWAYS_REQUIRED(glIsBuffer),
|
|
GLFUNC_ALWAYS_REQUIRED(glIsQuery),
|
|
GLFUNC_ALWAYS_REQUIRED(glMapBuffer),
|
|
GLFUNC_ALWAYS_REQUIRED(glUnmapBuffer),
|
|
|
|
// gl_2_0
|
|
GLFUNC_ALWAYS_REQUIRED(glAttachShader),
|
|
GLFUNC_ALWAYS_REQUIRED(glBindAttribLocation),
|
|
GLFUNC_ALWAYS_REQUIRED(glBlendEquationSeparate),
|
|
GLFUNC_ALWAYS_REQUIRED(glCompileShader),
|
|
GLFUNC_ALWAYS_REQUIRED(glCreateProgram),
|
|
GLFUNC_ALWAYS_REQUIRED(glCreateShader),
|
|
GLFUNC_ALWAYS_REQUIRED(glDeleteProgram),
|
|
GLFUNC_ALWAYS_REQUIRED(glDeleteShader),
|
|
GLFUNC_ALWAYS_REQUIRED(glDetachShader),
|
|
GLFUNC_ALWAYS_REQUIRED(glDisableVertexAttribArray),
|
|
GLFUNC_ALWAYS_REQUIRED(glDrawBuffers),
|
|
GLFUNC_ALWAYS_REQUIRED(glEnableVertexAttribArray),
|
|
GLFUNC_ALWAYS_REQUIRED(glGetActiveAttrib),
|
|
GLFUNC_ALWAYS_REQUIRED(glGetActiveUniform),
|
|
GLFUNC_ALWAYS_REQUIRED(glGetAttachedShaders),
|
|
GLFUNC_ALWAYS_REQUIRED(glGetAttribLocation),
|
|
GLFUNC_ALWAYS_REQUIRED(glGetProgramInfoLog),
|
|
GLFUNC_ALWAYS_REQUIRED(glGetProgramiv),
|
|
GLFUNC_ALWAYS_REQUIRED(glGetShaderInfoLog),
|
|
GLFUNC_ALWAYS_REQUIRED(glGetShaderSource),
|
|
GLFUNC_ALWAYS_REQUIRED(glGetShaderiv),
|
|
GLFUNC_ALWAYS_REQUIRED(glGetUniformLocation),
|
|
GLFUNC_ALWAYS_REQUIRED(glGetUniformfv),
|
|
GLFUNC_ALWAYS_REQUIRED(glGetUniformiv),
|
|
GLFUNC_ALWAYS_REQUIRED(glGetVertexAttribPointerv),
|
|
GLFUNC_ALWAYS_REQUIRED(glGetVertexAttribdv),
|
|
GLFUNC_ALWAYS_REQUIRED(glGetVertexAttribfv),
|
|
GLFUNC_ALWAYS_REQUIRED(glGetVertexAttribiv),
|
|
GLFUNC_ALWAYS_REQUIRED(glIsProgram),
|
|
GLFUNC_ALWAYS_REQUIRED(glIsShader),
|
|
GLFUNC_ALWAYS_REQUIRED(glLinkProgram),
|
|
GLFUNC_ALWAYS_REQUIRED(glShaderSource),
|
|
GLFUNC_ALWAYS_REQUIRED(glStencilFuncSeparate),
|
|
GLFUNC_ALWAYS_REQUIRED(glStencilMaskSeparate),
|
|
GLFUNC_ALWAYS_REQUIRED(glStencilOpSeparate),
|
|
GLFUNC_ALWAYS_REQUIRED(glUniform1f),
|
|
GLFUNC_ALWAYS_REQUIRED(glUniform1fv),
|
|
GLFUNC_ALWAYS_REQUIRED(glUniform1i),
|
|
GLFUNC_ALWAYS_REQUIRED(glUniform1iv),
|
|
GLFUNC_ALWAYS_REQUIRED(glUniform2f),
|
|
GLFUNC_ALWAYS_REQUIRED(glUniform2fv),
|
|
GLFUNC_ALWAYS_REQUIRED(glUniform2i),
|
|
GLFUNC_ALWAYS_REQUIRED(glUniform2iv),
|
|
GLFUNC_ALWAYS_REQUIRED(glUniform3f),
|
|
GLFUNC_ALWAYS_REQUIRED(glUniform3fv),
|
|
GLFUNC_ALWAYS_REQUIRED(glUniform3i),
|
|
GLFUNC_ALWAYS_REQUIRED(glUniform3iv),
|
|
GLFUNC_ALWAYS_REQUIRED(glUniform4f),
|
|
GLFUNC_ALWAYS_REQUIRED(glUniform4fv),
|
|
GLFUNC_ALWAYS_REQUIRED(glUniform4i),
|
|
GLFUNC_ALWAYS_REQUIRED(glUniform4iv),
|
|
GLFUNC_ALWAYS_REQUIRED(glUniformMatrix2fv),
|
|
GLFUNC_ALWAYS_REQUIRED(glUniformMatrix3fv),
|
|
GLFUNC_ALWAYS_REQUIRED(glUniformMatrix4fv),
|
|
GLFUNC_ALWAYS_REQUIRED(glUseProgram),
|
|
GLFUNC_ALWAYS_REQUIRED(glValidateProgram),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib1d),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib1dv),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib1f),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib1fv),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib1s),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib1sv),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib2d),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib2dv),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib2f),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib2fv),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib2s),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib2sv),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib3d),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib3dv),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib3f),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib3fv),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib3s),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib3sv),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib4Nbv),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib4Niv),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib4Nsv),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib4Nub),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib4Nubv),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib4Nuiv),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib4Nusv),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib4bv),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib4d),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib4dv),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib4f),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib4fv),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib4iv),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib4s),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib4sv),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib4ubv),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib4uiv),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib4usv),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertexAttribPointer),
|
|
|
|
// gl_3_0
|
|
GLFUNC_REQUIRES(glBeginConditionalRender, "VERSION_3_0"),
|
|
GLFUNC_REQUIRES(glBeginTransformFeedback, "VERSION_3_0"),
|
|
GLFUNC_REQUIRES(glBindFragDataLocation, "VERSION_3_0"),
|
|
GLFUNC_REQUIRES(glClampColor, "VERSION_3_0"),
|
|
GLFUNC_REQUIRES(glClearBufferfi, "VERSION_3_0"),
|
|
GLFUNC_REQUIRES(glClearBufferfv, "VERSION_3_0"),
|
|
GLFUNC_REQUIRES(glClearBufferiv, "VERSION_3_0"),
|
|
GLFUNC_REQUIRES(glClearBufferuiv, "VERSION_3_0"),
|
|
GLFUNC_REQUIRES(glColorMaski, "VERSION_3_0"),
|
|
GLFUNC_REQUIRES(glDisablei, "VERSION_3_0"),
|
|
GLFUNC_REQUIRES(glEnablei, "VERSION_3_0"),
|
|
GLFUNC_REQUIRES(glEndConditionalRender, "VERSION_3_0"),
|
|
GLFUNC_REQUIRES(glEndTransformFeedback, "VERSION_3_0"),
|
|
GLFUNC_REQUIRES(glGetBooleani_v, "VERSION_3_0"),
|
|
GLFUNC_REQUIRES(glGetFragDataLocation, "VERSION_3_0"),
|
|
GLFUNC_REQUIRES(glGetStringi, "VERSION_3_0"),
|
|
GLFUNC_REQUIRES(glGetTexParameterIiv, "VERSION_3_0"),
|
|
GLFUNC_REQUIRES(glGetTexParameterIuiv, "VERSION_3_0"),
|
|
GLFUNC_REQUIRES(glGetTransformFeedbackVarying, "VERSION_3_0"),
|
|
GLFUNC_REQUIRES(glGetUniformuiv, "VERSION_3_0"),
|
|
GLFUNC_REQUIRES(glGetVertexAttribIiv, "VERSION_3_0"),
|
|
GLFUNC_REQUIRES(glGetVertexAttribIuiv, "VERSION_3_0"),
|
|
GLFUNC_REQUIRES(glIsEnabledi, "VERSION_3_0"),
|
|
GLFUNC_REQUIRES(glTexParameterIiv, "VERSION_3_0"),
|
|
GLFUNC_REQUIRES(glTexParameterIuiv, "VERSION_3_0"),
|
|
GLFUNC_REQUIRES(glTransformFeedbackVaryings, "VERSION_3_0"),
|
|
GLFUNC_REQUIRES(glUniform1ui, "VERSION_3_0"),
|
|
GLFUNC_REQUIRES(glUniform1uiv, "VERSION_3_0"),
|
|
GLFUNC_REQUIRES(glUniform2ui, "VERSION_3_0"),
|
|
GLFUNC_REQUIRES(glUniform2uiv, "VERSION_3_0"),
|
|
GLFUNC_REQUIRES(glUniform3ui, "VERSION_3_0"),
|
|
GLFUNC_REQUIRES(glUniform3uiv, "VERSION_3_0"),
|
|
GLFUNC_REQUIRES(glUniform4ui, "VERSION_3_0"),
|
|
GLFUNC_REQUIRES(glUniform4uiv, "VERSION_3_0"),
|
|
GLFUNC_REQUIRES(glVertexAttribI1i, "VERSION_3_0"),
|
|
GLFUNC_REQUIRES(glVertexAttribI1iv, "VERSION_3_0"),
|
|
GLFUNC_REQUIRES(glVertexAttribI1ui, "VERSION_3_0"),
|
|
GLFUNC_REQUIRES(glVertexAttribI1uiv, "VERSION_3_0"),
|
|
GLFUNC_REQUIRES(glVertexAttribI2i, "VERSION_3_0"),
|
|
GLFUNC_REQUIRES(glVertexAttribI2iv, "VERSION_3_0"),
|
|
GLFUNC_REQUIRES(glVertexAttribI2ui, "VERSION_3_0"),
|
|
GLFUNC_REQUIRES(glVertexAttribI2uiv, "VERSION_3_0"),
|
|
GLFUNC_REQUIRES(glVertexAttribI3i, "VERSION_3_0"),
|
|
GLFUNC_REQUIRES(glVertexAttribI3iv, "VERSION_3_0"),
|
|
GLFUNC_REQUIRES(glVertexAttribI3ui, "VERSION_3_0"),
|
|
GLFUNC_REQUIRES(glVertexAttribI3uiv, "VERSION_3_0"),
|
|
GLFUNC_REQUIRES(glVertexAttribI4bv, "VERSION_3_0"),
|
|
GLFUNC_REQUIRES(glVertexAttribI4i, "VERSION_3_0"),
|
|
GLFUNC_REQUIRES(glVertexAttribI4iv, "VERSION_3_0"),
|
|
GLFUNC_REQUIRES(glVertexAttribI4sv, "VERSION_3_0"),
|
|
GLFUNC_REQUIRES(glVertexAttribI4ubv, "VERSION_3_0"),
|
|
GLFUNC_REQUIRES(glVertexAttribI4ui, "VERSION_3_0"),
|
|
GLFUNC_REQUIRES(glVertexAttribI4uiv, "VERSION_3_0"),
|
|
GLFUNC_REQUIRES(glVertexAttribI4usv, "VERSION_3_0"),
|
|
GLFUNC_REQUIRES(glVertexAttribIPointer, "VERSION_3_0"),
|
|
|
|
// gl_3_1
|
|
GLFUNC_REQUIRES(glDrawArraysInstanced, "VERSION_3_1"),
|
|
GLFUNC_REQUIRES(glDrawElementsInstanced, "VERSION_3_1"),
|
|
GLFUNC_REQUIRES(glPrimitiveRestartIndex, "VERSION_3_1"),
|
|
GLFUNC_REQUIRES(glTexBuffer, "VERSION_3_1"),
|
|
|
|
// gl_3_2
|
|
GLFUNC_REQUIRES(glFramebufferTexture, "VERSION_3_2"),
|
|
GLFUNC_REQUIRES(glGetBufferParameteri64v, "VERSION_3_2"),
|
|
GLFUNC_REQUIRES(glGetInteger64i_v, "VERSION_3_2"),
|
|
|
|
// ARB_uniform_buffer_object
|
|
GLFUNC_REQUIRES(glBindBufferBase, "GL_ARB_uniform_buffer_object"),
|
|
GLFUNC_REQUIRES(glBindBufferRange, "GL_ARB_uniform_buffer_object"),
|
|
GLFUNC_REQUIRES(glGetActiveUniformBlockName, "GL_ARB_uniform_buffer_object"),
|
|
GLFUNC_REQUIRES(glGetActiveUniformBlockiv, "GL_ARB_uniform_buffer_object"),
|
|
GLFUNC_REQUIRES(glGetActiveUniformName, "GL_ARB_uniform_buffer_object"),
|
|
GLFUNC_REQUIRES(glGetActiveUniformsiv, "GL_ARB_uniform_buffer_object"),
|
|
GLFUNC_REQUIRES(glGetIntegeri_v, "GL_ARB_uniform_buffer_object"),
|
|
GLFUNC_REQUIRES(glGetUniformBlockIndex, "GL_ARB_uniform_buffer_object"),
|
|
GLFUNC_REQUIRES(glGetUniformIndices, "GL_ARB_uniform_buffer_object"),
|
|
GLFUNC_REQUIRES(glUniformBlockBinding, "GL_ARB_uniform_buffer_object"),
|
|
|
|
// ARB_sampler_objects
|
|
GLFUNC_REQUIRES(glBindSampler, "GL_ARB_sampler_objects"),
|
|
GLFUNC_REQUIRES(glDeleteSamplers, "GL_ARB_sampler_objects"),
|
|
GLFUNC_REQUIRES(glGenSamplers, "GL_ARB_sampler_objects"),
|
|
GLFUNC_REQUIRES(glGetSamplerParameterIiv, "GL_ARB_sampler_objects"),
|
|
GLFUNC_REQUIRES(glGetSamplerParameterIuiv, "GL_ARB_sampler_objects"),
|
|
GLFUNC_REQUIRES(glGetSamplerParameterfv, "GL_ARB_sampler_objects"),
|
|
GLFUNC_REQUIRES(glGetSamplerParameteriv, "GL_ARB_sampler_objects"),
|
|
GLFUNC_REQUIRES(glIsSampler, "GL_ARB_sampler_objects"),
|
|
GLFUNC_REQUIRES(glSamplerParameterIiv, "GL_ARB_sampler_objects"),
|
|
GLFUNC_REQUIRES(glSamplerParameterIuiv, "GL_ARB_sampler_objects"),
|
|
GLFUNC_REQUIRES(glSamplerParameterf, "GL_ARB_sampler_objects"),
|
|
GLFUNC_REQUIRES(glSamplerParameterfv, "GL_ARB_sampler_objects"),
|
|
GLFUNC_REQUIRES(glSamplerParameteri, "GL_ARB_sampler_objects"),
|
|
GLFUNC_REQUIRES(glSamplerParameteriv, "GL_ARB_sampler_objects"),
|
|
|
|
// ARB_map_buffer_range
|
|
GLFUNC_REQUIRES(glFlushMappedBufferRange, "GL_ARB_map_buffer_range"),
|
|
GLFUNC_REQUIRES(glMapBufferRange, "GL_ARB_map_buffer_range"),
|
|
|
|
// ARB_vertex_array_object
|
|
GLFUNC_REQUIRES(glBindVertexArray, "GL_ARB_vertex_array_object"),
|
|
GLFUNC_REQUIRES(glDeleteVertexArrays, "GL_ARB_vertex_array_object"),
|
|
GLFUNC_REQUIRES(glGenVertexArrays, "GL_ARB_vertex_array_object"),
|
|
GLFUNC_REQUIRES(glIsVertexArray, "GL_ARB_vertex_array_object"),
|
|
|
|
// APPLE_vertex_array_object
|
|
GLFUNC_SUFFIX(glBindVertexArray, APPLE, "GL_APPLE_vertex_array_object !GL_ARB_vertex_array_object"),
|
|
GLFUNC_SUFFIX(glDeleteVertexArrays, APPLE, "GL_APPLE_vertex_array_object !GL_ARB_vertex_array_object"),
|
|
GLFUNC_SUFFIX(glGenVertexArrays, APPLE, "GL_APPLE_vertex_array_object !GL_ARB_vertex_array_object"),
|
|
GLFUNC_SUFFIX(glIsVertexArray, APPLE, "GL_APPLE_vertex_array_object !GL_ARB_vertex_array_object"),
|
|
|
|
// ARB_framebuffer_object
|
|
GLFUNC_REQUIRES(glBindFramebuffer, "GL_ARB_framebuffer_object"),
|
|
GLFUNC_REQUIRES(glBindRenderbuffer, "GL_ARB_framebuffer_object"),
|
|
GLFUNC_REQUIRES(glBlitFramebuffer, "GL_ARB_framebuffer_object"),
|
|
GLFUNC_REQUIRES(glCheckFramebufferStatus, "GL_ARB_framebuffer_object"),
|
|
GLFUNC_REQUIRES(glDeleteFramebuffers, "GL_ARB_framebuffer_object"),
|
|
GLFUNC_REQUIRES(glDeleteRenderbuffers, "GL_ARB_framebuffer_object"),
|
|
GLFUNC_REQUIRES(glFramebufferRenderbuffer, "GL_ARB_framebuffer_object"),
|
|
GLFUNC_REQUIRES(glFramebufferTexture1D, "GL_ARB_framebuffer_object"),
|
|
GLFUNC_REQUIRES(glFramebufferTexture2D, "GL_ARB_framebuffer_object"),
|
|
GLFUNC_REQUIRES(glFramebufferTexture3D, "GL_ARB_framebuffer_object"),
|
|
GLFUNC_REQUIRES(glFramebufferTextureLayer, "GL_ARB_framebuffer_object"),
|
|
GLFUNC_REQUIRES(glGenFramebuffers, "GL_ARB_framebuffer_object"),
|
|
GLFUNC_REQUIRES(glGenRenderbuffers, "GL_ARB_framebuffer_object"),
|
|
GLFUNC_REQUIRES(glGenerateMipmap, "GL_ARB_framebuffer_object"),
|
|
GLFUNC_REQUIRES(glGetFramebufferAttachmentParameteriv, "GL_ARB_framebuffer_object"),
|
|
GLFUNC_REQUIRES(glGetRenderbufferParameteriv, "GL_ARB_framebuffer_object"),
|
|
GLFUNC_REQUIRES(glIsFramebuffer, "GL_ARB_framebuffer_object"),
|
|
GLFUNC_REQUIRES(glIsRenderbuffer, "GL_ARB_framebuffer_object"),
|
|
GLFUNC_REQUIRES(glRenderbufferStorage, "GL_ARB_framebuffer_object"),
|
|
GLFUNC_REQUIRES(glRenderbufferStorageMultisample, "GL_ARB_framebuffer_object"),
|
|
|
|
// ARB_get_program_binary
|
|
GLFUNC_REQUIRES(glGetProgramBinary, "GL_ARB_get_program_binary"),
|
|
GLFUNC_REQUIRES(glProgramBinary, "GL_ARB_get_program_binary"),
|
|
GLFUNC_REQUIRES(glProgramParameteri, "GL_ARB_get_program_binary"),
|
|
|
|
// ARB_sync
|
|
GLFUNC_REQUIRES(glClientWaitSync, "GL_ARB_sync"),
|
|
GLFUNC_REQUIRES(glDeleteSync, "GL_ARB_sync"),
|
|
GLFUNC_REQUIRES(glFenceSync, "GL_ARB_sync"),
|
|
GLFUNC_REQUIRES(glGetInteger64v, "GL_ARB_sync"),
|
|
GLFUNC_REQUIRES(glGetSynciv, "GL_ARB_sync"),
|
|
GLFUNC_REQUIRES(glIsSync, "GL_ARB_sync"),
|
|
GLFUNC_REQUIRES(glWaitSync, "GL_ARB_sync"),
|
|
|
|
// ARB_texture_multisample
|
|
GLFUNC_REQUIRES(glTexImage2DMultisample, "GL_ARB_texture_multisample"),
|
|
GLFUNC_REQUIRES(glTexImage3DMultisample, "GL_ARB_texture_multisample"),
|
|
GLFUNC_REQUIRES(glGetMultisamplefv, "GL_ARB_texture_multisample"),
|
|
GLFUNC_REQUIRES(glSampleMaski, "GL_ARB_texture_multisample"),
|
|
|
|
// ARB_ES2_compatibility
|
|
GLFUNC_REQUIRES(glClearDepthf, "GL_ARB_ES2_compatibility"),
|
|
GLFUNC_REQUIRES(glDepthRangef, "GL_ARB_ES2_compatibility"),
|
|
GLFUNC_REQUIRES(glGetShaderPrecisionFormat, "GL_ARB_ES2_compatibility"),
|
|
GLFUNC_REQUIRES(glReleaseShaderCompiler, "GL_ARB_ES2_compatibility"),
|
|
GLFUNC_REQUIRES(glShaderBinary, "GL_ARB_ES2_compatibility"),
|
|
|
|
// NV_primitive_restart
|
|
GLFUNC_REQUIRES(glPrimitiveRestartIndexNV, "GL_NV_primitive_restart"),
|
|
GLFUNC_REQUIRES(glPrimitiveRestartNV, "GL_NV_primitive_restart"),
|
|
|
|
// ARB_blend_func_extended
|
|
GLFUNC_REQUIRES(glBindFragDataLocationIndexed, "GL_ARB_blend_func_extended"),
|
|
GLFUNC_REQUIRES(glGetFragDataIndex, "GL_ARB_blend_func_extended"),
|
|
|
|
// ARB_viewport_array
|
|
GLFUNC_REQUIRES(glDepthRangeArrayv, "GL_ARB_viewport_array"),
|
|
GLFUNC_REQUIRES(glDepthRangeIndexed, "GL_ARB_viewport_array"),
|
|
GLFUNC_REQUIRES(glGetDoublei_v, "GL_ARB_viewport_array"),
|
|
GLFUNC_REQUIRES(glGetFloati_v, "GL_ARB_viewport_array"),
|
|
GLFUNC_REQUIRES(glScissorArrayv, "GL_ARB_viewport_array"),
|
|
GLFUNC_REQUIRES(glScissorIndexed, "GL_ARB_viewport_array"),
|
|
GLFUNC_REQUIRES(glScissorIndexedv, "GL_ARB_viewport_array"),
|
|
GLFUNC_REQUIRES(glViewportArrayv, "GL_ARB_viewport_array"),
|
|
GLFUNC_REQUIRES(glViewportIndexedf, "GL_ARB_viewport_array"),
|
|
GLFUNC_REQUIRES(glViewportIndexedfv, "GL_ARB_viewport_array"),
|
|
|
|
// ARB_draw_elements_base_vertex
|
|
GLFUNC_REQUIRES(glDrawElementsBaseVertex, "GL_ARB_draw_elements_base_vertex"),
|
|
GLFUNC_REQUIRES(glDrawElementsInstancedBaseVertex, "GL_ARB_draw_elements_base_vertex"),
|
|
GLFUNC_REQUIRES(glDrawRangeElementsBaseVertex, "GL_ARB_draw_elements_base_vertex"),
|
|
GLFUNC_REQUIRES(glMultiDrawElementsBaseVertex, "GL_ARB_draw_elements_base_vertex"),
|
|
|
|
// EXT_draw_elements_base_vertex
|
|
GLFUNC_SUFFIX(glDrawElementsBaseVertex, EXT, "GL_EXT_draw_elements_base_vertex !GL_ARB_draw_elements_base_vertex"),
|
|
GLFUNC_SUFFIX(glDrawElementsInstancedBaseVertex, EXT, "GL_EXT_draw_elements_base_vertex VERSION_GLES3 !GL_ARB_draw_elements_base_vertex"),
|
|
GLFUNC_SUFFIX(glDrawRangeElementsBaseVertex, EXT, "GL_EXT_draw_elements_base_vertex VERSION_GLES3 !GL_ARB_draw_elements_base_vertex"),
|
|
GLFUNC_SUFFIX(glMultiDrawElementsBaseVertex, EXT, "GL_EXT_draw_elements_base_vertex GL_EXT_multi_draw_arrays !GL_ARB_draw_elements_base_vertex"),
|
|
|
|
// ARB_sample_shading
|
|
GLFUNC_REQUIRES(glMinSampleShadingARB, "GL_ARB_sample_shading"),
|
|
|
|
// ARB_debug_output
|
|
GLFUNC_REQUIRES(glDebugMessageCallbackARB, "GL_ARB_debug_output"),
|
|
GLFUNC_REQUIRES(glDebugMessageControlARB, "GL_ARB_debug_output"),
|
|
GLFUNC_REQUIRES(glDebugMessageInsertARB, "GL_ARB_debug_output"),
|
|
GLFUNC_REQUIRES(glGetDebugMessageLogARB, "GL_ARB_debug_output"),
|
|
|
|
// KHR_debug
|
|
GLFUNC_SUFFIX(glDebugMessageCallback, KHR, "GL_KHR_debug VERSION_GLES3"),
|
|
GLFUNC_SUFFIX(glDebugMessageControl, KHR, "GL_KHR_debug VERSION_GLES3"),
|
|
GLFUNC_SUFFIX(glDebugMessageInsert, KHR, "GL_KHR_debug VERSION_GLES3"),
|
|
GLFUNC_SUFFIX(glGetDebugMessageLog, KHR, "GL_KHR_debug VERSION_GLES3"),
|
|
GLFUNC_SUFFIX(glGetObjectLabel, KHR, "GL_KHR_debug VERSION_GLES3"),
|
|
GLFUNC_SUFFIX(glGetObjectPtrLabel, KHR, "GL_KHR_debug VERSION_GLES3"),
|
|
GLFUNC_SUFFIX(glObjectLabel, KHR, "GL_KHR_debug VERSION_GLES3"),
|
|
GLFUNC_SUFFIX(glObjectPtrLabel, KHR, "GL_KHR_debug VERSION_GLES3"),
|
|
GLFUNC_SUFFIX(glPopDebugGroup, KHR, "GL_KHR_debug VERSION_GLES3"),
|
|
GLFUNC_SUFFIX(glPushDebugGroup, KHR, "GL_KHR_debug VERSION_GLES3"),
|
|
GLFUNC_REQUIRES(glDebugMessageCallback, "GL_KHR_debug !VERSION_GLES3"),
|
|
GLFUNC_REQUIRES(glDebugMessageControl, "GL_KHR_debug !VERSION_GLES3"),
|
|
GLFUNC_REQUIRES(glDebugMessageInsert, "GL_KHR_debug !VERSION_GLES3"),
|
|
GLFUNC_REQUIRES(glGetDebugMessageLog, "GL_KHR_debug !VERSION_GLES3"),
|
|
GLFUNC_REQUIRES(glGetObjectLabel, "GL_KHR_debug !VERSION_GLES3"),
|
|
GLFUNC_REQUIRES(glGetObjectPtrLabel, "GL_KHR_debug !VERSION_GLES3"),
|
|
GLFUNC_REQUIRES(glObjectLabel, "GL_KHR_debug !VERSION_GLES3"),
|
|
GLFUNC_REQUIRES(glObjectPtrLabel, "GL_KHR_debug !VERSION_GLES3"),
|
|
GLFUNC_REQUIRES(glPopDebugGroup, "GL_KHR_debug !VERSION_GLES3"),
|
|
GLFUNC_REQUIRES(glPushDebugGroup, "GL_KHR_debug !VERSION_GLES3"),
|
|
|
|
// ARB_buffer_storage
|
|
GLFUNC_REQUIRES(glBufferStorage, "GL_ARB_buffer_storage"),
|
|
GLFUNC_REQUIRES(glNamedBufferStorageEXT, "GL_ARB_buffer_storage GL_EXT_direct_state_access"),
|
|
|
|
// EXT_geometry_shader
|
|
GLFUNC_SUFFIX(glFramebufferTexture, EXT, "GL_EXT_geometry_shader !VERSION_3_2"),
|
|
|
|
// gl_1_1
|
|
// OpenGL 1.1 is at the end due to a bug in Android's EGL stack.
|
|
// eglGetProcAddress can only return a finite amount of function pointers
|
|
// To work around the issue put GL 1.1 function pointers at the end of the list
|
|
// We don't use many from GL 1.1, so we don't have the chance of hitting a null pointer
|
|
// For more information about Android's failing EGL stack, look at the Android issue report
|
|
// https://code.google.com/p/android/issues/detail?id=80882
|
|
GLFUNC_ALWAYS_REQUIRED(glClearIndex),
|
|
GLFUNC_ALWAYS_REQUIRED(glClearColor),
|
|
GLFUNC_ALWAYS_REQUIRED(glClear),
|
|
GLFUNC_ALWAYS_REQUIRED(glIndexMask),
|
|
GLFUNC_ALWAYS_REQUIRED(glColorMask),
|
|
GLFUNC_ALWAYS_REQUIRED(glAlphaFunc),
|
|
GLFUNC_ALWAYS_REQUIRED(glBlendFunc),
|
|
GLFUNC_ALWAYS_REQUIRED(glLogicOp),
|
|
GLFUNC_ALWAYS_REQUIRED(glCullFace),
|
|
GLFUNC_ALWAYS_REQUIRED(glFrontFace),
|
|
GLFUNC_ALWAYS_REQUIRED(glPointSize),
|
|
GLFUNC_ALWAYS_REQUIRED(glLineWidth),
|
|
GLFUNC_ALWAYS_REQUIRED(glLineStipple),
|
|
GLFUNC_ALWAYS_REQUIRED(glPolygonMode),
|
|
GLFUNC_ALWAYS_REQUIRED(glPolygonOffset),
|
|
GLFUNC_ALWAYS_REQUIRED(glPolygonStipple),
|
|
GLFUNC_ALWAYS_REQUIRED(glGetPolygonStipple),
|
|
GLFUNC_ALWAYS_REQUIRED(glEdgeFlag),
|
|
GLFUNC_ALWAYS_REQUIRED(glEdgeFlagv),
|
|
GLFUNC_ALWAYS_REQUIRED(glScissor),
|
|
GLFUNC_ALWAYS_REQUIRED(glClipPlane),
|
|
GLFUNC_ALWAYS_REQUIRED(glGetClipPlane),
|
|
GLFUNC_ALWAYS_REQUIRED(glDrawBuffer),
|
|
GLFUNC_ALWAYS_REQUIRED(glReadBuffer),
|
|
GLFUNC_ALWAYS_REQUIRED(glEnable),
|
|
GLFUNC_ALWAYS_REQUIRED(glDisable),
|
|
GLFUNC_ALWAYS_REQUIRED(glIsEnabled),
|
|
GLFUNC_ALWAYS_REQUIRED(glEnableClientState),
|
|
GLFUNC_ALWAYS_REQUIRED(glDisableClientState),
|
|
GLFUNC_ALWAYS_REQUIRED(glGetBooleanv),
|
|
GLFUNC_ALWAYS_REQUIRED(glGetDoublev),
|
|
GLFUNC_ALWAYS_REQUIRED(glGetFloatv),
|
|
GLFUNC_ALWAYS_REQUIRED(glPushAttrib),
|
|
GLFUNC_ALWAYS_REQUIRED(glPopAttrib),
|
|
GLFUNC_ALWAYS_REQUIRED(glPushClientAttrib),
|
|
GLFUNC_ALWAYS_REQUIRED(glPopClientAttrib),
|
|
GLFUNC_ALWAYS_REQUIRED(glRenderMode),
|
|
GLFUNC_ALWAYS_REQUIRED(glFinish),
|
|
GLFUNC_ALWAYS_REQUIRED(glFlush),
|
|
GLFUNC_ALWAYS_REQUIRED(glHint),
|
|
GLFUNC_ALWAYS_REQUIRED(glClearDepth),
|
|
GLFUNC_ALWAYS_REQUIRED(glDepthFunc),
|
|
GLFUNC_ALWAYS_REQUIRED(glDepthMask),
|
|
GLFUNC_ALWAYS_REQUIRED(glDepthRange),
|
|
GLFUNC_ALWAYS_REQUIRED(glClearAccum),
|
|
GLFUNC_ALWAYS_REQUIRED(glAccum),
|
|
GLFUNC_ALWAYS_REQUIRED(glMatrixMode),
|
|
GLFUNC_ALWAYS_REQUIRED(glOrtho),
|
|
GLFUNC_ALWAYS_REQUIRED(glFrustum),
|
|
GLFUNC_ALWAYS_REQUIRED(glViewport),
|
|
GLFUNC_ALWAYS_REQUIRED(glPushMatrix),
|
|
GLFUNC_ALWAYS_REQUIRED(glPopMatrix),
|
|
GLFUNC_ALWAYS_REQUIRED(glLoadIdentity),
|
|
GLFUNC_ALWAYS_REQUIRED(glLoadMatrixd),
|
|
GLFUNC_ALWAYS_REQUIRED(glLoadMatrixf),
|
|
GLFUNC_ALWAYS_REQUIRED(glMultMatrixd),
|
|
GLFUNC_ALWAYS_REQUIRED(glMultMatrixf),
|
|
GLFUNC_ALWAYS_REQUIRED(glRotated),
|
|
GLFUNC_ALWAYS_REQUIRED(glRotatef),
|
|
GLFUNC_ALWAYS_REQUIRED(glScaled),
|
|
GLFUNC_ALWAYS_REQUIRED(glScalef),
|
|
GLFUNC_ALWAYS_REQUIRED(glTranslated),
|
|
GLFUNC_ALWAYS_REQUIRED(glTranslatef),
|
|
GLFUNC_ALWAYS_REQUIRED(glIsList),
|
|
GLFUNC_ALWAYS_REQUIRED(glDeleteLists),
|
|
GLFUNC_ALWAYS_REQUIRED(glGenLists),
|
|
GLFUNC_ALWAYS_REQUIRED(glNewList),
|
|
GLFUNC_ALWAYS_REQUIRED(glEndList),
|
|
GLFUNC_ALWAYS_REQUIRED(glCallList),
|
|
GLFUNC_ALWAYS_REQUIRED(glCallLists),
|
|
GLFUNC_ALWAYS_REQUIRED(glListBase),
|
|
GLFUNC_ALWAYS_REQUIRED(glBegin),
|
|
GLFUNC_ALWAYS_REQUIRED(glEnd),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertex2d),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertex2f),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertex2i),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertex2s),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertex3d),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertex3f),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertex3i),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertex3s),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertex4d),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertex4f),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertex4i),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertex4s),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertex2dv),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertex2fv),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertex2iv),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertex2sv),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertex3dv),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertex3fv),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertex3iv),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertex3sv),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertex4dv),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertex4fv),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertex4iv),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertex4sv),
|
|
GLFUNC_ALWAYS_REQUIRED(glNormal3b),
|
|
GLFUNC_ALWAYS_REQUIRED(glNormal3d),
|
|
GLFUNC_ALWAYS_REQUIRED(glNormal3f),
|
|
GLFUNC_ALWAYS_REQUIRED(glNormal3i),
|
|
GLFUNC_ALWAYS_REQUIRED(glNormal3s),
|
|
GLFUNC_ALWAYS_REQUIRED(glNormal3bv),
|
|
GLFUNC_ALWAYS_REQUIRED(glNormal3dv),
|
|
GLFUNC_ALWAYS_REQUIRED(glNormal3fv),
|
|
GLFUNC_ALWAYS_REQUIRED(glNormal3iv),
|
|
GLFUNC_ALWAYS_REQUIRED(glNormal3sv),
|
|
GLFUNC_ALWAYS_REQUIRED(glIndexd),
|
|
GLFUNC_ALWAYS_REQUIRED(glIndexf),
|
|
GLFUNC_ALWAYS_REQUIRED(glIndexi),
|
|
GLFUNC_ALWAYS_REQUIRED(glIndexs),
|
|
GLFUNC_ALWAYS_REQUIRED(glIndexub),
|
|
GLFUNC_ALWAYS_REQUIRED(glIndexdv),
|
|
GLFUNC_ALWAYS_REQUIRED(glIndexfv),
|
|
GLFUNC_ALWAYS_REQUIRED(glIndexiv),
|
|
GLFUNC_ALWAYS_REQUIRED(glIndexsv),
|
|
GLFUNC_ALWAYS_REQUIRED(glIndexubv),
|
|
GLFUNC_ALWAYS_REQUIRED(glColor3b),
|
|
GLFUNC_ALWAYS_REQUIRED(glColor3d),
|
|
GLFUNC_ALWAYS_REQUIRED(glColor3f),
|
|
GLFUNC_ALWAYS_REQUIRED(glColor3i),
|
|
GLFUNC_ALWAYS_REQUIRED(glColor3s),
|
|
GLFUNC_ALWAYS_REQUIRED(glColor3ub),
|
|
GLFUNC_ALWAYS_REQUIRED(glColor3ui),
|
|
GLFUNC_ALWAYS_REQUIRED(glColor3us),
|
|
GLFUNC_ALWAYS_REQUIRED(glColor4b),
|
|
GLFUNC_ALWAYS_REQUIRED(glColor4d),
|
|
GLFUNC_ALWAYS_REQUIRED(glColor4f),
|
|
GLFUNC_ALWAYS_REQUIRED(glColor4i),
|
|
GLFUNC_ALWAYS_REQUIRED(glColor4s),
|
|
GLFUNC_ALWAYS_REQUIRED(glColor4ub),
|
|
GLFUNC_ALWAYS_REQUIRED(glColor4ui),
|
|
GLFUNC_ALWAYS_REQUIRED(glColor4us),
|
|
GLFUNC_ALWAYS_REQUIRED(glColor3bv),
|
|
GLFUNC_ALWAYS_REQUIRED(glColor3dv),
|
|
GLFUNC_ALWAYS_REQUIRED(glColor3fv),
|
|
GLFUNC_ALWAYS_REQUIRED(glColor3iv),
|
|
GLFUNC_ALWAYS_REQUIRED(glColor3sv),
|
|
GLFUNC_ALWAYS_REQUIRED(glColor3ubv),
|
|
GLFUNC_ALWAYS_REQUIRED(glColor3uiv),
|
|
GLFUNC_ALWAYS_REQUIRED(glColor3usv),
|
|
GLFUNC_ALWAYS_REQUIRED(glColor4bv),
|
|
GLFUNC_ALWAYS_REQUIRED(glColor4dv),
|
|
GLFUNC_ALWAYS_REQUIRED(glColor4fv),
|
|
GLFUNC_ALWAYS_REQUIRED(glColor4iv),
|
|
GLFUNC_ALWAYS_REQUIRED(glColor4sv),
|
|
GLFUNC_ALWAYS_REQUIRED(glColor4ubv),
|
|
GLFUNC_ALWAYS_REQUIRED(glColor4uiv),
|
|
GLFUNC_ALWAYS_REQUIRED(glColor4usv),
|
|
GLFUNC_ALWAYS_REQUIRED(glTexCoord1d),
|
|
GLFUNC_ALWAYS_REQUIRED(glTexCoord1f),
|
|
GLFUNC_ALWAYS_REQUIRED(glTexCoord1i),
|
|
GLFUNC_ALWAYS_REQUIRED(glTexCoord1s),
|
|
GLFUNC_ALWAYS_REQUIRED(glTexCoord2d),
|
|
GLFUNC_ALWAYS_REQUIRED(glTexCoord2f),
|
|
GLFUNC_ALWAYS_REQUIRED(glTexCoord2i),
|
|
GLFUNC_ALWAYS_REQUIRED(glTexCoord2s),
|
|
GLFUNC_ALWAYS_REQUIRED(glTexCoord3d),
|
|
GLFUNC_ALWAYS_REQUIRED(glTexCoord3f),
|
|
GLFUNC_ALWAYS_REQUIRED(glTexCoord3i),
|
|
GLFUNC_ALWAYS_REQUIRED(glTexCoord3s),
|
|
GLFUNC_ALWAYS_REQUIRED(glTexCoord4d),
|
|
GLFUNC_ALWAYS_REQUIRED(glTexCoord4f),
|
|
GLFUNC_ALWAYS_REQUIRED(glTexCoord4i),
|
|
GLFUNC_ALWAYS_REQUIRED(glTexCoord4s),
|
|
GLFUNC_ALWAYS_REQUIRED(glTexCoord1dv),
|
|
GLFUNC_ALWAYS_REQUIRED(glTexCoord1fv),
|
|
GLFUNC_ALWAYS_REQUIRED(glTexCoord1iv),
|
|
GLFUNC_ALWAYS_REQUIRED(glTexCoord1sv),
|
|
GLFUNC_ALWAYS_REQUIRED(glTexCoord2dv),
|
|
GLFUNC_ALWAYS_REQUIRED(glTexCoord2fv),
|
|
GLFUNC_ALWAYS_REQUIRED(glTexCoord2iv),
|
|
GLFUNC_ALWAYS_REQUIRED(glTexCoord2sv),
|
|
GLFUNC_ALWAYS_REQUIRED(glTexCoord3dv),
|
|
GLFUNC_ALWAYS_REQUIRED(glTexCoord3fv),
|
|
GLFUNC_ALWAYS_REQUIRED(glTexCoord3iv),
|
|
GLFUNC_ALWAYS_REQUIRED(glTexCoord3sv),
|
|
GLFUNC_ALWAYS_REQUIRED(glTexCoord4dv),
|
|
GLFUNC_ALWAYS_REQUIRED(glTexCoord4fv),
|
|
GLFUNC_ALWAYS_REQUIRED(glTexCoord4iv),
|
|
GLFUNC_ALWAYS_REQUIRED(glTexCoord4sv),
|
|
GLFUNC_ALWAYS_REQUIRED(glRasterPos2d),
|
|
GLFUNC_ALWAYS_REQUIRED(glRasterPos2f),
|
|
GLFUNC_ALWAYS_REQUIRED(glRasterPos2i),
|
|
GLFUNC_ALWAYS_REQUIRED(glRasterPos2s),
|
|
GLFUNC_ALWAYS_REQUIRED(glRasterPos3d),
|
|
GLFUNC_ALWAYS_REQUIRED(glRasterPos3f),
|
|
GLFUNC_ALWAYS_REQUIRED(glRasterPos3i),
|
|
GLFUNC_ALWAYS_REQUIRED(glRasterPos3s),
|
|
GLFUNC_ALWAYS_REQUIRED(glRasterPos4d),
|
|
GLFUNC_ALWAYS_REQUIRED(glRasterPos4f),
|
|
GLFUNC_ALWAYS_REQUIRED(glRasterPos4i),
|
|
GLFUNC_ALWAYS_REQUIRED(glRasterPos4s),
|
|
GLFUNC_ALWAYS_REQUIRED(glRasterPos2dv),
|
|
GLFUNC_ALWAYS_REQUIRED(glRasterPos2fv),
|
|
GLFUNC_ALWAYS_REQUIRED(glRasterPos2iv),
|
|
GLFUNC_ALWAYS_REQUIRED(glRasterPos2sv),
|
|
GLFUNC_ALWAYS_REQUIRED(glRasterPos3dv),
|
|
GLFUNC_ALWAYS_REQUIRED(glRasterPos3fv),
|
|
GLFUNC_ALWAYS_REQUIRED(glRasterPos3iv),
|
|
GLFUNC_ALWAYS_REQUIRED(glRasterPos3sv),
|
|
GLFUNC_ALWAYS_REQUIRED(glRasterPos4dv),
|
|
GLFUNC_ALWAYS_REQUIRED(glRasterPos4fv),
|
|
GLFUNC_ALWAYS_REQUIRED(glRasterPos4iv),
|
|
GLFUNC_ALWAYS_REQUIRED(glRasterPos4sv),
|
|
GLFUNC_ALWAYS_REQUIRED(glRectd),
|
|
GLFUNC_ALWAYS_REQUIRED(glRectf),
|
|
GLFUNC_ALWAYS_REQUIRED(glRecti),
|
|
GLFUNC_ALWAYS_REQUIRED(glRects),
|
|
GLFUNC_ALWAYS_REQUIRED(glRectdv),
|
|
GLFUNC_ALWAYS_REQUIRED(glRectfv),
|
|
GLFUNC_ALWAYS_REQUIRED(glRectiv),
|
|
GLFUNC_ALWAYS_REQUIRED(glRectsv),
|
|
GLFUNC_ALWAYS_REQUIRED(glVertexPointer),
|
|
GLFUNC_ALWAYS_REQUIRED(glNormalPointer),
|
|
GLFUNC_ALWAYS_REQUIRED(glColorPointer),
|
|
GLFUNC_ALWAYS_REQUIRED(glIndexPointer),
|
|
GLFUNC_ALWAYS_REQUIRED(glTexCoordPointer),
|
|
GLFUNC_ALWAYS_REQUIRED(glEdgeFlagPointer),
|
|
GLFUNC_ALWAYS_REQUIRED(glGetPointerv),
|
|
GLFUNC_ALWAYS_REQUIRED(glArrayElement),
|
|
GLFUNC_ALWAYS_REQUIRED(glDrawArrays),
|
|
GLFUNC_ALWAYS_REQUIRED(glDrawElements),
|
|
GLFUNC_ALWAYS_REQUIRED(glInterleavedArrays),
|
|
GLFUNC_ALWAYS_REQUIRED(glShadeModel),
|
|
GLFUNC_ALWAYS_REQUIRED(glLightf),
|
|
GLFUNC_ALWAYS_REQUIRED(glLighti),
|
|
GLFUNC_ALWAYS_REQUIRED(glLightfv),
|
|
GLFUNC_ALWAYS_REQUIRED(glLightiv),
|
|
GLFUNC_ALWAYS_REQUIRED(glGetLightfv),
|
|
GLFUNC_ALWAYS_REQUIRED(glGetLightiv),
|
|
GLFUNC_ALWAYS_REQUIRED(glLightModelf),
|
|
GLFUNC_ALWAYS_REQUIRED(glLightModeli),
|
|
GLFUNC_ALWAYS_REQUIRED(glLightModelfv),
|
|
GLFUNC_ALWAYS_REQUIRED(glLightModeliv),
|
|
GLFUNC_ALWAYS_REQUIRED(glMaterialf),
|
|
GLFUNC_ALWAYS_REQUIRED(glMateriali),
|
|
GLFUNC_ALWAYS_REQUIRED(glMaterialfv),
|
|
GLFUNC_ALWAYS_REQUIRED(glMaterialiv),
|
|
GLFUNC_ALWAYS_REQUIRED(glGetMaterialfv),
|
|
GLFUNC_ALWAYS_REQUIRED(glGetMaterialiv),
|
|
GLFUNC_ALWAYS_REQUIRED(glColorMaterial),
|
|
GLFUNC_ALWAYS_REQUIRED(glPixelZoom),
|
|
GLFUNC_ALWAYS_REQUIRED(glPixelStoref),
|
|
GLFUNC_ALWAYS_REQUIRED(glPixelStorei),
|
|
GLFUNC_ALWAYS_REQUIRED(glPixelTransferf),
|
|
GLFUNC_ALWAYS_REQUIRED(glPixelTransferi),
|
|
GLFUNC_ALWAYS_REQUIRED(glPixelMapfv),
|
|
GLFUNC_ALWAYS_REQUIRED(glPixelMapuiv),
|
|
GLFUNC_ALWAYS_REQUIRED(glPixelMapusv),
|
|
GLFUNC_ALWAYS_REQUIRED(glGetPixelMapfv),
|
|
GLFUNC_ALWAYS_REQUIRED(glGetPixelMapuiv),
|
|
GLFUNC_ALWAYS_REQUIRED(glGetPixelMapusv),
|
|
GLFUNC_ALWAYS_REQUIRED(glBitmap),
|
|
GLFUNC_ALWAYS_REQUIRED(glReadPixels),
|
|
GLFUNC_ALWAYS_REQUIRED(glDrawPixels),
|
|
GLFUNC_ALWAYS_REQUIRED(glCopyPixels),
|
|
GLFUNC_ALWAYS_REQUIRED(glStencilFunc),
|
|
GLFUNC_ALWAYS_REQUIRED(glStencilMask),
|
|
GLFUNC_ALWAYS_REQUIRED(glStencilOp),
|
|
GLFUNC_ALWAYS_REQUIRED(glClearStencil),
|
|
GLFUNC_ALWAYS_REQUIRED(glTexGend),
|
|
GLFUNC_ALWAYS_REQUIRED(glTexGenf),
|
|
GLFUNC_ALWAYS_REQUIRED(glTexGeni),
|
|
GLFUNC_ALWAYS_REQUIRED(glTexGendv),
|
|
GLFUNC_ALWAYS_REQUIRED(glTexGenfv),
|
|
GLFUNC_ALWAYS_REQUIRED(glTexGeniv),
|
|
GLFUNC_ALWAYS_REQUIRED(glGetTexGendv),
|
|
GLFUNC_ALWAYS_REQUIRED(glGetTexGenfv),
|
|
GLFUNC_ALWAYS_REQUIRED(glGetTexGeniv),
|
|
GLFUNC_ALWAYS_REQUIRED(glTexEnvf),
|
|
GLFUNC_ALWAYS_REQUIRED(glTexEnvi),
|
|
GLFUNC_ALWAYS_REQUIRED(glTexEnvfv),
|
|
GLFUNC_ALWAYS_REQUIRED(glTexEnviv),
|
|
GLFUNC_ALWAYS_REQUIRED(glGetTexEnvfv),
|
|
GLFUNC_ALWAYS_REQUIRED(glGetTexEnviv),
|
|
GLFUNC_ALWAYS_REQUIRED(glTexParameterf),
|
|
GLFUNC_ALWAYS_REQUIRED(glTexParameteri),
|
|
GLFUNC_ALWAYS_REQUIRED(glTexParameterfv),
|
|
GLFUNC_ALWAYS_REQUIRED(glTexParameteriv),
|
|
GLFUNC_ALWAYS_REQUIRED(glGetTexParameterfv),
|
|
GLFUNC_ALWAYS_REQUIRED(glGetTexParameteriv),
|
|
GLFUNC_ALWAYS_REQUIRED(glGetTexLevelParameterfv),
|
|
GLFUNC_ALWAYS_REQUIRED(glGetTexLevelParameteriv),
|
|
GLFUNC_ALWAYS_REQUIRED(glTexImage1D),
|
|
GLFUNC_ALWAYS_REQUIRED(glTexImage2D),
|
|
GLFUNC_ALWAYS_REQUIRED(glGetTexImage),
|
|
GLFUNC_ALWAYS_REQUIRED(glGenTextures),
|
|
GLFUNC_ALWAYS_REQUIRED(glDeleteTextures),
|
|
GLFUNC_ALWAYS_REQUIRED(glBindTexture),
|
|
GLFUNC_ALWAYS_REQUIRED(glPrioritizeTextures),
|
|
GLFUNC_ALWAYS_REQUIRED(glAreTexturesResident),
|
|
GLFUNC_ALWAYS_REQUIRED(glIsTexture),
|
|
GLFUNC_ALWAYS_REQUIRED(glTexSubImage1D),
|
|
GLFUNC_ALWAYS_REQUIRED(glTexSubImage2D),
|
|
GLFUNC_ALWAYS_REQUIRED(glCopyTexImage1D),
|
|
GLFUNC_ALWAYS_REQUIRED(glCopyTexImage2D),
|
|
GLFUNC_ALWAYS_REQUIRED(glCopyTexSubImage1D),
|
|
GLFUNC_ALWAYS_REQUIRED(glCopyTexSubImage2D),
|
|
GLFUNC_ALWAYS_REQUIRED(glMap1d),
|
|
GLFUNC_ALWAYS_REQUIRED(glMap1f),
|
|
GLFUNC_ALWAYS_REQUIRED(glMap2d),
|
|
GLFUNC_ALWAYS_REQUIRED(glMap2f),
|
|
GLFUNC_ALWAYS_REQUIRED(glGetMapdv),
|
|
GLFUNC_ALWAYS_REQUIRED(glGetMapfv),
|
|
GLFUNC_ALWAYS_REQUIRED(glGetMapiv),
|
|
GLFUNC_ALWAYS_REQUIRED(glEvalCoord1d),
|
|
GLFUNC_ALWAYS_REQUIRED(glEvalCoord1f),
|
|
GLFUNC_ALWAYS_REQUIRED(glEvalCoord1dv),
|
|
GLFUNC_ALWAYS_REQUIRED(glEvalCoord1fv),
|
|
GLFUNC_ALWAYS_REQUIRED(glEvalCoord2d),
|
|
GLFUNC_ALWAYS_REQUIRED(glEvalCoord2f),
|
|
GLFUNC_ALWAYS_REQUIRED(glEvalCoord2dv),
|
|
GLFUNC_ALWAYS_REQUIRED(glEvalCoord2fv),
|
|
GLFUNC_ALWAYS_REQUIRED(glMapGrid1d),
|
|
GLFUNC_ALWAYS_REQUIRED(glMapGrid1f),
|
|
GLFUNC_ALWAYS_REQUIRED(glMapGrid2d),
|
|
GLFUNC_ALWAYS_REQUIRED(glMapGrid2f),
|
|
GLFUNC_ALWAYS_REQUIRED(glEvalPoint1),
|
|
GLFUNC_ALWAYS_REQUIRED(glEvalPoint2),
|
|
GLFUNC_ALWAYS_REQUIRED(glEvalMesh1),
|
|
GLFUNC_ALWAYS_REQUIRED(glEvalMesh2),
|
|
GLFUNC_ALWAYS_REQUIRED(glFogf),
|
|
GLFUNC_ALWAYS_REQUIRED(glFogi),
|
|
GLFUNC_ALWAYS_REQUIRED(glFogfv),
|
|
GLFUNC_ALWAYS_REQUIRED(glFogiv),
|
|
GLFUNC_ALWAYS_REQUIRED(glFeedbackBuffer),
|
|
GLFUNC_ALWAYS_REQUIRED(glPassThrough),
|
|
GLFUNC_ALWAYS_REQUIRED(glSelectBuffer),
|
|
GLFUNC_ALWAYS_REQUIRED(glInitNames),
|
|
GLFUNC_ALWAYS_REQUIRED(glLoadName),
|
|
GLFUNC_ALWAYS_REQUIRED(glPushName),
|
|
GLFUNC_ALWAYS_REQUIRED(glPopName),
|
|
};
|
|
|
|
namespace GLExtensions
|
|
{
|
|
// Private members and functions
|
|
static bool _isES3;
|
|
static bool _isES;
|
|
static u32 _GLVersion;
|
|
static std::unordered_map<std::string, bool> m_extension_list;
|
|
|
|
// Private initialization functions
|
|
bool InitFunctionPointers();
|
|
|
|
// Initializes the extension list the old way
|
|
static void InitExtensionList21()
|
|
{
|
|
const char* extensions = (const char*)glGetString(GL_EXTENSIONS);
|
|
std::string tmp(extensions);
|
|
std::istringstream buffer(tmp);
|
|
|
|
while (buffer >> tmp)
|
|
m_extension_list[tmp] = true;
|
|
}
|
|
|
|
static void InitExtensionList()
|
|
{
|
|
m_extension_list.clear();
|
|
if (_isES3)
|
|
{
|
|
// XXX: Add all extensions that a base ES3 implementation supports
|
|
std::string gles3exts[] = {
|
|
"GL_ARB_uniform_buffer_object",
|
|
"GL_ARB_sampler_objects",
|
|
"GL_ARB_map_buffer_range",
|
|
"GL_ARB_vertex_array_object",
|
|
"GL_ARB_framebuffer_object",
|
|
"GL_ARB_occlusion_query",
|
|
"GL_ARB_get_program_binary",
|
|
"GL_ARB_sync",
|
|
"GL_ARB_ES2_compatibility",
|
|
"VERSION_GLES3",
|
|
"VERSION_3_0",
|
|
};
|
|
for (auto it : gles3exts)
|
|
m_extension_list[it] = true;
|
|
}
|
|
else if (!_isES)
|
|
{
|
|
// Some OpenGL implementations chose to not expose core extensions as extensions
|
|
// Let's add them to the list manually depending on which version of OpenGL we have
|
|
// We need to be slightly careful here
|
|
// When an extension got merged in to core, the naming may have changed
|
|
|
|
// This has intentional fall through
|
|
switch (_GLVersion)
|
|
{
|
|
default:
|
|
case 450:
|
|
{
|
|
std::string gl450exts[] = {
|
|
"GL_ARB_ES3_1_compatibility",
|
|
"GL_ARB_clip_control",
|
|
"GL_ARB_conditional_render_inverted",
|
|
"GL_ARB_cull_distance",
|
|
"GL_ARB_derivative_control",
|
|
"GL_ARB_direct_state_access",
|
|
"GL_ARB_get_texture_sub_image",
|
|
"GL_ARB_robustness",
|
|
"GL_ARB_shader_texture_image_samples",
|
|
"GL_ARB_texture_barrier",
|
|
"VERSION_4_5",
|
|
};
|
|
for (auto it : gl450exts)
|
|
m_extension_list[it] = true;
|
|
}
|
|
case 440:
|
|
{
|
|
std::string gl440exts[] = {
|
|
"GL_ARB_buffer_storage",
|
|
"GL_ARB_clear_texture",
|
|
"GL_ARB_enhanced_layouts",
|
|
"GL_ARB_multi_bind",
|
|
"GL_ARB_query_buffer_object",
|
|
"GL_ARB_texture_mirror_clamp_to_edge",
|
|
"GL_ARB_texture_stencil8",
|
|
"GL_ARB_vertex_type_10f_11f_11f_rev",
|
|
"VERSION_4_4",
|
|
};
|
|
for (auto it : gl440exts)
|
|
m_extension_list[it] = true;
|
|
}
|
|
case 430:
|
|
{
|
|
std::string gl430exts[] = {
|
|
"GL_ARB_ES3_compatibility",
|
|
"GL_ARB_arrays_of_arrays",
|
|
"GL_ARB_clear_buffer_object",
|
|
"GL_ARB_compute_shader",
|
|
"GL_ARB_copy_image",
|
|
"GL_ARB_explicit_uniform_location",
|
|
"GL_ARB_fragment_layer_viewport",
|
|
"GL_ARB_framebuffer_no_attachments",
|
|
"GL_ARB_internalformat_query2",
|
|
"GL_ARB_invalidate_subdata",
|
|
"GL_ARB_multi_draw_indirect",
|
|
"GL_ARB_program_interface_query",
|
|
"GL_ARB_shader_image_size",
|
|
"GL_ARB_shader_storage_buffer_object",
|
|
"GL_ARB_stencil_texturing",
|
|
"GL_ARB_texture_buffer_range",
|
|
"GL_ARB_texture_query_levels",
|
|
"GL_ARB_texture_storage_multisample",
|
|
"GL_ARB_texture_view",
|
|
"GL_ARB_vertex_attrib_binding",
|
|
"VERSION_4_3",
|
|
};
|
|
for (auto it : gl430exts)
|
|
m_extension_list[it] = true;
|
|
}
|
|
case 420:
|
|
{
|
|
std::string gl420exts[] = {
|
|
"GL_ARB_base_instance",
|
|
"GL_ARB_compressed_texture_pixel_storage",
|
|
"GL_ARB_conservative_depth",
|
|
"GL_ARB_internalformat_query",
|
|
"GL_ARB_map_buffer_alignment",
|
|
"GL_ARB_shader_atomic_counters",
|
|
"GL_ARB_shader_image_load_store",
|
|
"GL_ARB_shading_language_420pack",
|
|
"GL_ARB_shading_language_packing",
|
|
"GL_ARB_texture_compression_BPTC",
|
|
"GL_ARB_texture_storage",
|
|
"GL_ARB_transform_feedback_instanced",
|
|
"VERSION_4_2",
|
|
};
|
|
for (auto it : gl420exts)
|
|
m_extension_list[it] = true;
|
|
}
|
|
case 410:
|
|
{
|
|
std::string gl410exts[] = {
|
|
"GL_ARB_ES2_compatibility",
|
|
"GL_ARB_get_program_binary",
|
|
"GL_ARB_separate_shader_objects",
|
|
"GL_ARB_shader_precision",
|
|
"GL_ARB_vertex_attrib_64_bit",
|
|
"GL_ARB_viewport_array",
|
|
"VERSION_4_1",
|
|
};
|
|
for (auto it : gl410exts)
|
|
m_extension_list[it] = true;
|
|
}
|
|
case 400:
|
|
{
|
|
std::string gl400exts[] = {
|
|
"GL_ARB_draw_indirect",
|
|
"GL_ARB_gpu_shader5",
|
|
"GL_ARB_gpu_shader_fp64",
|
|
"GL_ARB_sample_shading",
|
|
"GL_ARB_shader_subroutine",
|
|
"GL_ARB_tessellation_shader",
|
|
"GL_ARB_texture_buffer_object_rgb32",
|
|
"GL_ARB_texture_cube_map_array",
|
|
"GL_ARB_texture_gather",
|
|
"GL_ARB_texture_query_lod",
|
|
"GL_ARB_transform_feedback2",
|
|
"GL_ARB_transform_feedback3",
|
|
"VERSION_4_0",
|
|
};
|
|
for (auto it : gl400exts)
|
|
m_extension_list[it] = true;
|
|
}
|
|
case 330:
|
|
{
|
|
std::string gl330exts[] = {
|
|
"GL_ARB_shader_bit_encoding",
|
|
"GL_ARB_blend_func_extended",
|
|
"GL_ARB_explicit_attrib_location",
|
|
"GL_ARB_occlusion_query2",
|
|
"GL_ARB_sampler_objects",
|
|
"GL_ARB_texture_swizzle",
|
|
"GL_ARB_timer_query",
|
|
"GL_ARB_instanced_arrays",
|
|
"GL_ARB_texture_rgb10_a2ui",
|
|
"GL_ARB_vertex_type_2_10_10_10_rev",
|
|
"VERSION_3_3",
|
|
};
|
|
for (auto it : gl330exts)
|
|
m_extension_list[it] = true;
|
|
}
|
|
case 320:
|
|
{
|
|
std::string gl320exts[] = {
|
|
"GL_ARB_geometry_shader4",
|
|
"GL_ARB_sync",
|
|
"GL_ARB_vertex_array_bgra",
|
|
"GL_ARB_draw_elements_base_vertex",
|
|
"GL_ARB_seamless_cube_map",
|
|
"GL_ARB_texture_multisample",
|
|
"GL_ARB_fragment_coord_conventions",
|
|
"GL_ARB_provoking_vertex",
|
|
"GL_ARB_depth_clamp",
|
|
"VERSION_3_2",
|
|
};
|
|
for (auto it : gl320exts)
|
|
m_extension_list[it] = true;
|
|
}
|
|
case 310:
|
|
{
|
|
// Can't add NV_primitive_restart since function name changed
|
|
std::string gl310exts[] = {
|
|
"GL_ARB_draw_instanced",
|
|
"GL_ARB_copy_buffer",
|
|
"GL_ARB_texture_buffer_object",
|
|
"GL_ARB_texture_rectangle",
|
|
"GL_ARB_uniform_buffer_object",
|
|
//"GL_NV_primitive_restart",
|
|
"VERSION_3_1",
|
|
};
|
|
for (auto it : gl310exts)
|
|
m_extension_list[it] = true;
|
|
}
|
|
case 300:
|
|
{
|
|
// Quite a lot of these had their names changed when merged in to core
|
|
// Disable the ones that have
|
|
std::string gl300exts[] = {
|
|
"GL_ARB_map_buffer_range",
|
|
//"GL_EXT_gpu_shader4",
|
|
//"GL_APPLE_flush_buffer_range",
|
|
"GL_ARB_color_buffer_float",
|
|
//"GL_NV_depth_buffer_float",
|
|
"GL_ARB_texture_float",
|
|
//"GL_EXT_packed_float",
|
|
//"GL_EXT_texture_shared_exponent",
|
|
"GL_ARB_half_float_pixel",
|
|
//"GL_NV_half_float",
|
|
"GL_ARB_framebuffer_object",
|
|
//"GL_EXT_framebuffer_sRGB",
|
|
"GL_ARB_texture_float",
|
|
//"GL_EXT_texture_integer",
|
|
//"GL_EXT_draw_buffers2",
|
|
//"GL_EXT_texture_integer",
|
|
//"GL_EXT_texture_array",
|
|
//"GL_EXT_texture_compression_rgtc",
|
|
//"GL_EXT_transform_feedback",
|
|
"GL_ARB_vertex_array_object",
|
|
//"GL_NV_conditional_render",
|
|
"VERSION_3_0",
|
|
};
|
|
for (auto it : gl300exts)
|
|
m_extension_list[it] = true;
|
|
}
|
|
case 210:
|
|
case 200:
|
|
case 150:
|
|
case 140:
|
|
case 130:
|
|
case 121:
|
|
case 120:
|
|
case 110:
|
|
case 100:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (_GLVersion < 300)
|
|
{
|
|
InitExtensionList21();
|
|
return;
|
|
}
|
|
GLint NumExtension = 0;
|
|
glGetIntegerv(GL_NUM_EXTENSIONS, &NumExtension);
|
|
for (GLint i = 0; i < NumExtension; ++i)
|
|
m_extension_list[std::string((const char*)glGetStringi(GL_EXTENSIONS, i))] = true;
|
|
}
|
|
static void InitVersion()
|
|
{
|
|
GLint major, minor;
|
|
glGetIntegerv(GL_MAJOR_VERSION, &major);
|
|
glGetIntegerv(GL_MINOR_VERSION, &minor);
|
|
if (glGetError() == GL_NO_ERROR)
|
|
_GLVersion = major * 100 + minor * 10;
|
|
else
|
|
_GLVersion = 210;
|
|
if (_isES3)
|
|
_GLVersion = 330; // Get all the fun things
|
|
}
|
|
|
|
static void* GetFuncAddress(std::string name, void **func)
|
|
{
|
|
*func = GLInterface->GetFuncAddress(name);
|
|
if (*func == nullptr)
|
|
{
|
|
#if defined(__linux__) || defined(__APPLE__)
|
|
// Give it a second try with dlsym
|
|
*func = dlsym(RTLD_NEXT, name.c_str());
|
|
#endif
|
|
if (*func == nullptr && _isES)
|
|
*func = (void*)0xFFFFFFFF; // Easy to determine invalid function, just so we continue on
|
|
if (*func == nullptr)
|
|
ERROR_LOG(VIDEO, "Couldn't load function %s", name.c_str());
|
|
}
|
|
return *func;
|
|
}
|
|
|
|
// Public members
|
|
u32 Version() { return _GLVersion; }
|
|
bool Supports(const std::string& name)
|
|
{
|
|
return m_extension_list[name];
|
|
}
|
|
|
|
bool Init()
|
|
{
|
|
_isES3 = GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3;
|
|
_isES = GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3 || GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES2;
|
|
|
|
// Grab a few functions for initial checking
|
|
// We need them to grab the extension list
|
|
// Also to check if there is an error grabbing the version
|
|
if (GetFuncAddress ("glGetIntegerv", (void**)&glGetIntegerv) == nullptr)
|
|
return false;
|
|
if (GetFuncAddress("glGetString", (void**)&glGetString) == nullptr)
|
|
return false;
|
|
if (GetFuncAddress("glGetError", (void**)&glGetError) == nullptr)
|
|
return false;
|
|
|
|
InitVersion();
|
|
|
|
// We need to use glGetStringi to get the extension list
|
|
// if we are using GLES3 or a GL version greater than 2.1
|
|
if (_GLVersion > 210 && GetFuncAddress("glGetStringi", (void**)&glGetStringi) == nullptr)
|
|
return false;
|
|
|
|
InitExtensionList();
|
|
|
|
return InitFunctionPointers();
|
|
}
|
|
|
|
// Private initialization functions
|
|
static bool HasFeatures(const std::string& extensions)
|
|
{
|
|
bool result = true;
|
|
std::string tmp;
|
|
std::istringstream buffer(extensions);
|
|
|
|
while (buffer >> tmp)
|
|
{
|
|
if (tmp[0] == '!')
|
|
result &= !m_extension_list[tmp.erase(0)];
|
|
else
|
|
result &= m_extension_list[tmp];
|
|
}
|
|
return result;
|
|
}
|
|
bool InitFunctionPointers()
|
|
{
|
|
bool result = true;
|
|
for (const auto &it : gl_function_array)
|
|
if (HasFeatures(it.requirements))
|
|
result &= !!GetFuncAddress(it.function_name, it.function_ptr);
|
|
return result;
|
|
}
|
|
}
|
|
|