dolphin/Source/Core/VideoBackends/OGL/GLExtensions/GLExtensions.cpp

1955 lines
75 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <sstream>
#include <unordered_map>
#include "Common/Logging/Log.h"
#include "VideoBackends/OGL/GLInterfaceBase.h"
#include "VideoBackends/OGL/GLExtensions/GLExtensions.h"
#if defined(__linux__) || defined(__APPLE__)
#include <dlfcn.h>
#endif
// gl_1_1
PFNGLCLEARINDEXPROC glClearIndex;
PFNGLCLEARCOLORPROC glClearColor;
PFNGLCLEARPROC glClear;
PFNGLINDEXMASKPROC glIndexMask;
PFNGLCOLORMASKPROC glColorMask;
PFNGLALPHAFUNCPROC glAlphaFunc;
PFNGLBLENDFUNCPROC glBlendFunc;
PFNGLLOGICOPPROC glLogicOp;
PFNGLCULLFACEPROC glCullFace;
PFNGLFRONTFACEPROC glFrontFace;
PFNGLPOINTSIZEPROC glPointSize;
PFNGLLINEWIDTHPROC glLineWidth;
PFNGLLINESTIPPLEPROC glLineStipple;
PFNGLPOLYGONMODEPROC glPolygonMode;
PFNGLPOLYGONOFFSETPROC glPolygonOffset;
PFNGLPOLYGONSTIPPLEPROC glPolygonStipple;
PFNGLGETPOLYGONSTIPPLEPROC glGetPolygonStipple;
PFNGLEDGEFLAGPROC glEdgeFlag;
PFNGLEDGEFLAGVPROC glEdgeFlagv;
PFNGLSCISSORPROC glScissor;
PFNGLCLIPPLANEPROC glClipPlane;
PFNGLGETCLIPPLANEPROC glGetClipPlane;
PFNGLDRAWBUFFERPROC glDrawBuffer;
PFNGLREADBUFFERPROC glReadBuffer;
PFNGLENABLEPROC glEnable;
PFNGLDISABLEPROC glDisable;
PFNGLISENABLEDPROC glIsEnabled;
PFNGLENABLECLIENTSTATEPROC glEnableClientState;
PFNGLDISABLECLIENTSTATEPROC glDisableClientState;
PFNGLGETBOOLEANVPROC glGetBooleanv;
PFNGLGETDOUBLEVPROC glGetDoublev;
PFNGLGETFLOATVPROC glGetFloatv;
PFNGLGETINTEGERVPROC glGetIntegerv;
PFNGLPUSHATTRIBPROC glPushAttrib;
PFNGLPOPATTRIBPROC glPopAttrib;
PFNGLPUSHCLIENTATTRIBPROC glPushClientAttrib;
PFNGLPOPCLIENTATTRIBPROC glPopClientAttrib;
PFNGLRENDERMODEPROC glRenderMode;
PFNGLGETERRORPROC glGetError;
PFNGLGETSTRINGPROC glGetString;
PFNGLFINISHPROC glFinish;
PFNGLFLUSHPROC glFlush;
PFNGLHINTPROC glHint;
PFNGLCLEARDEPTHPROC glClearDepth;
PFNGLDEPTHFUNCPROC glDepthFunc;
PFNGLDEPTHMASKPROC glDepthMask;
PFNGLDEPTHRANGEPROC glDepthRange;
PFNGLCLEARACCUMPROC glClearAccum;
PFNGLACCUMPROC glAccum;
PFNGLMATRIXMODEPROC glMatrixMode;
PFNGLORTHOPROC glOrtho;
PFNGLFRUSTUMPROC glFrustum;
PFNGLVIEWPORTPROC glViewport;
PFNGLPUSHMATRIXPROC glPushMatrix;
PFNGLPOPMATRIXPROC glPopMatrix;
PFNGLLOADIDENTITYPROC glLoadIdentity;
PFNGLLOADMATRIXDPROC glLoadMatrixd;
PFNGLLOADMATRIXFPROC glLoadMatrixf;
PFNGLMULTMATRIXDPROC glMultMatrixd;
PFNGLMULTMATRIXFPROC glMultMatrixf;
PFNGLROTATEDPROC glRotated;
PFNGLROTATEFPROC glRotatef;
PFNGLSCALEDPROC glScaled;
PFNGLSCALEFPROC glScalef;
PFNGLTRANSLATEDPROC glTranslated;
PFNGLTRANSLATEFPROC glTranslatef;
PFNGLISLISTPROC glIsList;
PFNGLDELETELISTSPROC glDeleteLists;
PFNGLGENLISTSPROC glGenLists;
PFNGLNEWLISTPROC glNewList;
PFNGLENDLISTPROC glEndList;
PFNGLCALLLISTPROC glCallList;
PFNGLCALLLISTSPROC glCallLists;
PFNGLLISTBASEPROC glListBase;
PFNGLBEGINPROC glBegin;
PFNGLENDPROC glEnd;
PFNGLVERTEX2DPROC glVertex2d;
PFNGLVERTEX2FPROC glVertex2f;
PFNGLVERTEX2IPROC glVertex2i;
PFNGLVERTEX2SPROC glVertex2s;
PFNGLVERTEX3DPROC glVertex3d;
PFNGLVERTEX3FPROC glVertex3f;
PFNGLVERTEX3IPROC glVertex3i;
PFNGLVERTEX3SPROC glVertex3s;
PFNGLVERTEX4DPROC glVertex4d;
PFNGLVERTEX4FPROC glVertex4f;
PFNGLVERTEX4IPROC glVertex4i;
PFNGLVERTEX4SPROC glVertex4s;
PFNGLVERTEX2DVPROC glVertex2dv;
PFNGLVERTEX2FVPROC glVertex2fv;
PFNGLVERTEX2IVPROC glVertex2iv;
PFNGLVERTEX2SVPROC glVertex2sv;
PFNGLVERTEX3DVPROC glVertex3dv;
PFNGLVERTEX3FVPROC glVertex3fv;
PFNGLVERTEX3IVPROC glVertex3iv;
PFNGLVERTEX3SVPROC glVertex3sv;
PFNGLVERTEX4DVPROC glVertex4dv;
PFNGLVERTEX4FVPROC glVertex4fv;
PFNGLVERTEX4IVPROC glVertex4iv;
PFNGLVERTEX4SVPROC glVertex4sv;
PFNGLNORMAL3BPROC glNormal3b;
PFNGLNORMAL3DPROC glNormal3d;
PFNGLNORMAL3FPROC glNormal3f;
PFNGLNORMAL3IPROC glNormal3i;
PFNGLNORMAL3SPROC glNormal3s;
PFNGLNORMAL3BVPROC glNormal3bv;
PFNGLNORMAL3DVPROC glNormal3dv;
PFNGLNORMAL3FVPROC glNormal3fv;
PFNGLNORMAL3IVPROC glNormal3iv;
PFNGLNORMAL3SVPROC glNormal3sv;
PFNGLINDEXDPROC glIndexd;
PFNGLINDEXFPROC glIndexf;
PFNGLINDEXIPROC glIndexi;
PFNGLINDEXSPROC glIndexs;
PFNGLINDEXUBPROC glIndexub;
PFNGLINDEXDVPROC glIndexdv;
PFNGLINDEXFVPROC glIndexfv;
PFNGLINDEXIVPROC glIndexiv;
PFNGLINDEXSVPROC glIndexsv;
PFNGLINDEXUBVPROC glIndexubv;
PFNGLCOLOR3BPROC glColor3b;
PFNGLCOLOR3DPROC glColor3d;
PFNGLCOLOR3FPROC glColor3f;
PFNGLCOLOR3IPROC glColor3i;
PFNGLCOLOR3SPROC glColor3s;
PFNGLCOLOR3UBPROC glColor3ub;
PFNGLCOLOR3UIPROC glColor3ui;
PFNGLCOLOR3USPROC glColor3us;
PFNGLCOLOR4BPROC glColor4b;
PFNGLCOLOR4DPROC glColor4d;
PFNGLCOLOR4FPROC glColor4f;
PFNGLCOLOR4IPROC glColor4i;
PFNGLCOLOR4SPROC glColor4s;
PFNGLCOLOR4UBPROC glColor4ub;
PFNGLCOLOR4UIPROC glColor4ui;
PFNGLCOLOR4USPROC glColor4us;
PFNGLCOLOR3BVPROC glColor3bv;
PFNGLCOLOR3DVPROC glColor3dv;
PFNGLCOLOR3FVPROC glColor3fv;
PFNGLCOLOR3IVPROC glColor3iv;
PFNGLCOLOR3SVPROC glColor3sv;
PFNGLCOLOR3UBVPROC glColor3ubv;
PFNGLCOLOR3UIVPROC glColor3uiv;
PFNGLCOLOR3USVPROC glColor3usv;
PFNGLCOLOR4BVPROC glColor4bv;
PFNGLCOLOR4DVPROC glColor4dv;
PFNGLCOLOR4FVPROC glColor4fv;
PFNGLCOLOR4IVPROC glColor4iv;
PFNGLCOLOR4SVPROC glColor4sv;
PFNGLCOLOR4UBVPROC glColor4ubv;
PFNGLCOLOR4UIVPROC glColor4uiv;
PFNGLCOLOR4USVPROC glColor4usv;
PFNGLTEXCOORD1DPROC glTexCoord1d;
PFNGLTEXCOORD1FPROC glTexCoord1f;
PFNGLTEXCOORD1IPROC glTexCoord1i;
PFNGLTEXCOORD1SPROC glTexCoord1s;
PFNGLTEXCOORD2DPROC glTexCoord2d;
PFNGLTEXCOORD2FPROC glTexCoord2f;
PFNGLTEXCOORD2IPROC glTexCoord2i;
PFNGLTEXCOORD2SPROC glTexCoord2s;
PFNGLTEXCOORD3DPROC glTexCoord3d;
PFNGLTEXCOORD3FPROC glTexCoord3f;
PFNGLTEXCOORD3IPROC glTexCoord3i;
PFNGLTEXCOORD3SPROC glTexCoord3s;
PFNGLTEXCOORD4DPROC glTexCoord4d;
PFNGLTEXCOORD4FPROC glTexCoord4f;
PFNGLTEXCOORD4IPROC glTexCoord4i;
PFNGLTEXCOORD4SPROC glTexCoord4s;
PFNGLTEXCOORD1DVPROC glTexCoord1dv;
PFNGLTEXCOORD1FVPROC glTexCoord1fv;
PFNGLTEXCOORD1IVPROC glTexCoord1iv;
PFNGLTEXCOORD1SVPROC glTexCoord1sv;
PFNGLTEXCOORD2DVPROC glTexCoord2dv;
PFNGLTEXCOORD2FVPROC glTexCoord2fv;
PFNGLTEXCOORD2IVPROC glTexCoord2iv;
PFNGLTEXCOORD2SVPROC glTexCoord2sv;
PFNGLTEXCOORD3DVPROC glTexCoord3dv;
PFNGLTEXCOORD3FVPROC glTexCoord3fv;
PFNGLTEXCOORD3IVPROC glTexCoord3iv;
PFNGLTEXCOORD3SVPROC glTexCoord3sv;
PFNGLTEXCOORD4DVPROC glTexCoord4dv;
PFNGLTEXCOORD4FVPROC glTexCoord4fv;
PFNGLTEXCOORD4IVPROC glTexCoord4iv;
PFNGLTEXCOORD4SVPROC glTexCoord4sv;
PFNGLRASTERPOS2DPROC glRasterPos2d;
PFNGLRASTERPOS2FPROC glRasterPos2f;
PFNGLRASTERPOS2IPROC glRasterPos2i;
PFNGLRASTERPOS2SPROC glRasterPos2s;
PFNGLRASTERPOS3DPROC glRasterPos3d;
PFNGLRASTERPOS3FPROC glRasterPos3f;
PFNGLRASTERPOS3IPROC glRasterPos3i;
PFNGLRASTERPOS3SPROC glRasterPos3s;
PFNGLRASTERPOS4DPROC glRasterPos4d;
PFNGLRASTERPOS4FPROC glRasterPos4f;
PFNGLRASTERPOS4IPROC glRasterPos4i;
PFNGLRASTERPOS4SPROC glRasterPos4s;
PFNGLRASTERPOS2DVPROC glRasterPos2dv;
PFNGLRASTERPOS2FVPROC glRasterPos2fv;
PFNGLRASTERPOS2IVPROC glRasterPos2iv;
PFNGLRASTERPOS2SVPROC glRasterPos2sv;
PFNGLRASTERPOS3DVPROC glRasterPos3dv;
PFNGLRASTERPOS3FVPROC glRasterPos3fv;
PFNGLRASTERPOS3IVPROC glRasterPos3iv;
PFNGLRASTERPOS3SVPROC glRasterPos3sv;
PFNGLRASTERPOS4DVPROC glRasterPos4dv;
PFNGLRASTERPOS4FVPROC glRasterPos4fv;
PFNGLRASTERPOS4IVPROC glRasterPos4iv;
PFNGLRASTERPOS4SVPROC glRasterPos4sv;
PFNGLRECTDPROC glRectd;
PFNGLRECTFPROC glRectf;
PFNGLRECTIPROC glRecti;
PFNGLRECTSPROC glRects;
PFNGLRECTDVPROC glRectdv;
PFNGLRECTFVPROC glRectfv;
PFNGLRECTIVPROC glRectiv;
PFNGLRECTSVPROC glRectsv;
PFNGLVERTEXPOINTERPROC glVertexPointer;
PFNGLNORMALPOINTERPROC glNormalPointer;
PFNGLCOLORPOINTERPROC glColorPointer;
PFNGLINDEXPOINTERPROC glIndexPointer;
PFNGLTEXCOORDPOINTERPROC glTexCoordPointer;
PFNGLEDGEFLAGPOINTERPROC glEdgeFlagPointer;
PFNGLGETPOINTERVPROC glGetPointerv;
PFNGLARRAYELEMENTPROC glArrayElement;
PFNGLDRAWARRAYSPROC glDrawArrays;
PFNGLDRAWELEMENTSPROC glDrawElements;
PFNGLINTERLEAVEDARRAYSPROC glInterleavedArrays;
PFNGLSHADEMODELPROC glShadeModel;
PFNGLLIGHTFPROC glLightf;
PFNGLLIGHTIPROC glLighti;
PFNGLLIGHTFVPROC glLightfv;
PFNGLLIGHTIVPROC glLightiv;
PFNGLGETLIGHTFVPROC glGetLightfv;
PFNGLGETLIGHTIVPROC glGetLightiv;
PFNGLLIGHTMODELFPROC glLightModelf;
PFNGLLIGHTMODELIPROC glLightModeli;
PFNGLLIGHTMODELFVPROC glLightModelfv;
PFNGLLIGHTMODELIVPROC glLightModeliv;
PFNGLMATERIALFPROC glMaterialf;
PFNGLMATERIALIPROC glMateriali;
PFNGLMATERIALFVPROC glMaterialfv;
PFNGLMATERIALIVPROC glMaterialiv;
PFNGLGETMATERIALFVPROC glGetMaterialfv;
PFNGLGETMATERIALIVPROC glGetMaterialiv;
PFNGLCOLORMATERIALPROC glColorMaterial;
PFNGLPIXELZOOMPROC glPixelZoom;
PFNGLPIXELSTOREFPROC glPixelStoref;
PFNGLPIXELSTOREIPROC glPixelStorei;
PFNGLPIXELTRANSFERFPROC glPixelTransferf;
PFNGLPIXELTRANSFERIPROC glPixelTransferi;
PFNGLPIXELMAPFVPROC glPixelMapfv;
PFNGLPIXELMAPUIVPROC glPixelMapuiv;
PFNGLPIXELMAPUSVPROC glPixelMapusv;
PFNGLGETPIXELMAPFVPROC glGetPixelMapfv;
PFNGLGETPIXELMAPUIVPROC glGetPixelMapuiv;
PFNGLGETPIXELMAPUSVPROC glGetPixelMapusv;
PFNGLBITMAPPROC glBitmap;
PFNGLREADPIXELSPROC glReadPixels;
PFNGLDRAWPIXELSPROC glDrawPixels;
PFNGLCOPYPIXELSPROC glCopyPixels;
PFNGLSTENCILFUNCPROC glStencilFunc;
PFNGLSTENCILMASKPROC glStencilMask;
PFNGLSTENCILOPPROC glStencilOp;
PFNGLCLEARSTENCILPROC glClearStencil;
PFNGLTEXGENDPROC glTexGend;
PFNGLTEXGENFPROC glTexGenf;
PFNGLTEXGENIPROC glTexGeni;
PFNGLTEXGENDVPROC glTexGendv;
PFNGLTEXGENFVPROC glTexGenfv;
PFNGLTEXGENIVPROC glTexGeniv;
PFNGLGETTEXGENDVPROC glGetTexGendv;
PFNGLGETTEXGENFVPROC glGetTexGenfv;
PFNGLGETTEXGENIVPROC glGetTexGeniv;
PFNGLTEXENVFPROC glTexEnvf;
PFNGLTEXENVIPROC glTexEnvi;
PFNGLTEXENVFVPROC glTexEnvfv;
PFNGLTEXENVIVPROC glTexEnviv;
PFNGLGETTEXENVFVPROC glGetTexEnvfv;
PFNGLGETTEXENVIVPROC glGetTexEnviv;
PFNGLTEXPARAMETERFPROC glTexParameterf;
PFNGLTEXPARAMETERIPROC glTexParameteri;
PFNGLTEXPARAMETERFVPROC glTexParameterfv;
PFNGLTEXPARAMETERIVPROC glTexParameteriv;
PFNGLGETTEXPARAMETERFVPROC glGetTexParameterfv;
PFNGLGETTEXPARAMETERIVPROC glGetTexParameteriv;
PFNGLGETTEXLEVELPARAMETERFVPROC glGetTexLevelParameterfv;
PFNGLGETTEXLEVELPARAMETERIVPROC glGetTexLevelParameteriv;
PFNGLTEXIMAGE1DPROC glTexImage1D;
PFNGLTEXIMAGE2DPROC glTexImage2D;
PFNGLGETTEXIMAGEPROC glGetTexImage;
PFNGLGENTEXTURESPROC glGenTextures;
PFNGLDELETETEXTURESPROC glDeleteTextures;
PFNGLBINDTEXTUREPROC glBindTexture;
PFNGLPRIORITIZETEXTURESPROC glPrioritizeTextures;
PFNGLARETEXTURESRESIDENTPROC glAreTexturesResident;
PFNGLISTEXTUREPROC glIsTexture;
PFNGLTEXSUBIMAGE1DPROC glTexSubImage1D;
PFNGLTEXSUBIMAGE2DPROC glTexSubImage2D;
PFNGLCOPYTEXIMAGE1DPROC glCopyTexImage1D;
PFNGLCOPYTEXIMAGE2DPROC glCopyTexImage2D;
PFNGLCOPYTEXSUBIMAGE1DPROC glCopyTexSubImage1D;
PFNGLCOPYTEXSUBIMAGE2DPROC glCopyTexSubImage2D;
PFNGLMAP1DPROC glMap1d;
PFNGLMAP1FPROC glMap1f;
PFNGLMAP2DPROC glMap2d;
PFNGLMAP2FPROC glMap2f;
PFNGLGETMAPDVPROC glGetMapdv;
PFNGLGETMAPFVPROC glGetMapfv;
PFNGLGETMAPIVPROC glGetMapiv;
PFNGLEVALCOORD1DPROC glEvalCoord1d;
PFNGLEVALCOORD1FPROC glEvalCoord1f;
PFNGLEVALCOORD1DVPROC glEvalCoord1dv;
PFNGLEVALCOORD1FVPROC glEvalCoord1fv;
PFNGLEVALCOORD2DPROC glEvalCoord2d;
PFNGLEVALCOORD2FPROC glEvalCoord2f;
PFNGLEVALCOORD2DVPROC glEvalCoord2dv;
PFNGLEVALCOORD2FVPROC glEvalCoord2fv;
PFNGLMAPGRID1DPROC glMapGrid1d;
PFNGLMAPGRID1FPROC glMapGrid1f;
PFNGLMAPGRID2DPROC glMapGrid2d;
PFNGLMAPGRID2FPROC glMapGrid2f;
PFNGLEVALPOINT1PROC glEvalPoint1;
PFNGLEVALPOINT2PROC glEvalPoint2;
PFNGLEVALMESH1PROC glEvalMesh1;
PFNGLEVALMESH2PROC glEvalMesh2;
PFNGLFOGFPROC glFogf;
PFNGLFOGIPROC glFogi;
PFNGLFOGFVPROC glFogfv;
PFNGLFOGIVPROC glFogiv;
PFNGLFEEDBACKBUFFERPROC glFeedbackBuffer;
PFNGLPASSTHROUGHPROC glPassThrough;
PFNGLSELECTBUFFERPROC glSelectBuffer;
PFNGLINITNAMESPROC glInitNames;
PFNGLLOADNAMEPROC glLoadName;
PFNGLPUSHNAMEPROC glPushName;
PFNGLPOPNAMEPROC glPopName;
// gl_1_2
PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D;
PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements;
PFNGLTEXIMAGE3DPROC glTexImage3D;
PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D;
// gl_1_3
PFNGLACTIVETEXTUREARBPROC glActiveTexture;
PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTexture;
PFNGLCOMPRESSEDTEXIMAGE1DPROC glCompressedTexImage1D;
PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D;
PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D;
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glCompressedTexSubImage1D;
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D;
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D;
PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage;
PFNGLLOADTRANSPOSEMATRIXDARBPROC glLoadTransposeMatrixd;
PFNGLLOADTRANSPOSEMATRIXFARBPROC glLoadTransposeMatrixf;
PFNGLMULTTRANSPOSEMATRIXDARBPROC glMultTransposeMatrixd;
PFNGLMULTTRANSPOSEMATRIXFARBPROC glMultTransposeMatrixf;
PFNGLMULTITEXCOORD1DARBPROC glMultiTexCoord1d;
PFNGLMULTITEXCOORD1DVARBPROC glMultiTexCoord1dv;
PFNGLMULTITEXCOORD1FARBPROC glMultiTexCoord1f;
PFNGLMULTITEXCOORD1FVARBPROC glMultiTexCoord1fv;
PFNGLMULTITEXCOORD1IARBPROC glMultiTexCoord1i;
PFNGLMULTITEXCOORD1IVARBPROC glMultiTexCoord1iv;
PFNGLMULTITEXCOORD1SARBPROC glMultiTexCoord1s;
PFNGLMULTITEXCOORD1SVARBPROC glMultiTexCoord1sv;
PFNGLMULTITEXCOORD2DARBPROC glMultiTexCoord2d;
PFNGLMULTITEXCOORD2DVARBPROC glMultiTexCoord2dv;
PFNGLMULTITEXCOORD2FARBPROC glMultiTexCoord2f;
PFNGLMULTITEXCOORD2FVARBPROC glMultiTexCoord2fv;
PFNGLMULTITEXCOORD2IARBPROC glMultiTexCoord2i;
PFNGLMULTITEXCOORD2IVARBPROC glMultiTexCoord2iv;
PFNGLMULTITEXCOORD2SARBPROC glMultiTexCoord2s;
PFNGLMULTITEXCOORD2SVARBPROC glMultiTexCoord2sv;
PFNGLMULTITEXCOORD3DARBPROC glMultiTexCoord3d;
PFNGLMULTITEXCOORD3DVARBPROC glMultiTexCoord3dv;
PFNGLMULTITEXCOORD3FARBPROC glMultiTexCoord3f;
PFNGLMULTITEXCOORD3FVARBPROC glMultiTexCoord3fv;
PFNGLMULTITEXCOORD3IARBPROC glMultiTexCoord3i;
PFNGLMULTITEXCOORD3IVARBPROC glMultiTexCoord3iv;
PFNGLMULTITEXCOORD3SARBPROC glMultiTexCoord3s;
PFNGLMULTITEXCOORD3SVARBPROC glMultiTexCoord3sv;
PFNGLMULTITEXCOORD4DARBPROC glMultiTexCoord4d;
PFNGLMULTITEXCOORD4DVARBPROC glMultiTexCoord4dv;
PFNGLMULTITEXCOORD4FARBPROC glMultiTexCoord4f;
PFNGLMULTITEXCOORD4FVARBPROC glMultiTexCoord4fv;
PFNGLMULTITEXCOORD4IARBPROC glMultiTexCoord4i;
PFNGLMULTITEXCOORD4IVARBPROC glMultiTexCoord4iv;
PFNGLMULTITEXCOORD4SARBPROC glMultiTexCoord4s;
PFNGLMULTITEXCOORD4SVARBPROC glMultiTexCoord4sv;
PFNGLSAMPLECOVERAGEARBPROC glSampleCoverage;
// gl_1_4
PFNGLBLENDCOLORPROC glBlendColor;
PFNGLBLENDEQUATIONPROC glBlendEquation;
PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate;
PFNGLFOGCOORDPOINTERPROC glFogCoordPointer;
PFNGLFOGCOORDDPROC glFogCoordd;
PFNGLFOGCOORDDVPROC glFogCoorddv;
PFNGLFOGCOORDFPROC glFogCoordf;
PFNGLFOGCOORDFVPROC glFogCoordfv;
PFNGLMULTIDRAWARRAYSPROC glMultiDrawArrays;
PFNGLMULTIDRAWELEMENTSPROC glMultiDrawElements;
PFNGLPOINTPARAMETERFPROC glPointParameterf;
PFNGLPOINTPARAMETERFVPROC glPointParameterfv;
PFNGLPOINTPARAMETERIPROC glPointParameteri;
PFNGLPOINTPARAMETERIVPROC glPointParameteriv;
PFNGLSECONDARYCOLOR3BPROC glSecondaryColor3b;
PFNGLSECONDARYCOLOR3BVPROC glSecondaryColor3bv;
PFNGLSECONDARYCOLOR3DPROC glSecondaryColor3d;
PFNGLSECONDARYCOLOR3DVPROC glSecondaryColor3dv;
PFNGLSECONDARYCOLOR3FPROC glSecondaryColor3f;
PFNGLSECONDARYCOLOR3FVPROC glSecondaryColor3fv;
PFNGLSECONDARYCOLOR3IPROC glSecondaryColor3i;
PFNGLSECONDARYCOLOR3IVPROC glSecondaryColor3iv;
PFNGLSECONDARYCOLOR3SPROC glSecondaryColor3s;
PFNGLSECONDARYCOLOR3SVPROC glSecondaryColor3sv;
PFNGLSECONDARYCOLOR3UBPROC glSecondaryColor3ub;
PFNGLSECONDARYCOLOR3UBVPROC glSecondaryColor3ubv;
PFNGLSECONDARYCOLOR3UIPROC glSecondaryColor3ui;
PFNGLSECONDARYCOLOR3UIVPROC glSecondaryColor3uiv;
PFNGLSECONDARYCOLOR3USPROC glSecondaryColor3us;
PFNGLSECONDARYCOLOR3USVPROC glSecondaryColor3usv;
PFNGLSECONDARYCOLORPOINTERPROC glSecondaryColorPointer;
PFNGLWINDOWPOS2DPROC glWindowPos2d;
PFNGLWINDOWPOS2DVPROC glWindowPos2dv;
PFNGLWINDOWPOS2FPROC glWindowPos2f;
PFNGLWINDOWPOS2FVPROC glWindowPos2fv;
PFNGLWINDOWPOS2IPROC glWindowPos2i;
PFNGLWINDOWPOS2IVPROC glWindowPos2iv;
PFNGLWINDOWPOS2SPROC glWindowPos2s;
PFNGLWINDOWPOS2SVPROC glWindowPos2sv;
PFNGLWINDOWPOS3DPROC glWindowPos3d;
PFNGLWINDOWPOS3DVPROC glWindowPos3dv;
PFNGLWINDOWPOS3FPROC glWindowPos3f;
PFNGLWINDOWPOS3FVPROC glWindowPos3fv;
PFNGLWINDOWPOS3IPROC glWindowPos3i;
PFNGLWINDOWPOS3IVPROC glWindowPos3iv;
PFNGLWINDOWPOS3SPROC glWindowPos3s;
PFNGLWINDOWPOS3SVPROC glWindowPos3sv;
// gl_1_5
PFNGLBEGINQUERYPROC glBeginQuery;
PFNGLBINDBUFFERPROC glBindBuffer;
PFNGLBUFFERDATAPROC glBufferData;
PFNGLBUFFERSUBDATAPROC glBufferSubData;
PFNGLDELETEBUFFERSPROC glDeleteBuffers;
PFNGLDELETEQUERIESPROC glDeleteQueries;
PFNGLENDQUERYPROC glEndQuery;
PFNGLGENBUFFERSPROC glGenBuffers;
PFNGLGENQUERIESPROC glGenQueries;
PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv;
PFNGLGETBUFFERPOINTERVPROC glGetBufferPointerv;
PFNGLGETBUFFERSUBDATAPROC glGetBufferSubData;
PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv;
PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv;
PFNGLGETQUERYIVPROC glGetQueryiv;
PFNGLISBUFFERPROC glIsBuffer;
PFNGLISQUERYPROC glIsQuery;
PFNGLMAPBUFFERPROC glMapBuffer;
PFNGLUNMAPBUFFERPROC glUnmapBuffer;
// gl_2_0
PFNGLATTACHSHADERPROC glAttachShader;
PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation;
PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate;
PFNGLCOMPILESHADERPROC glCompileShader;
PFNGLCREATEPROGRAMPROC glCreateProgram;
PFNGLCREATESHADERPROC glCreateShader;
PFNGLDELETEPROGRAMPROC glDeleteProgram;
PFNGLDELETESHADERPROC glDeleteShader;
PFNGLDETACHSHADERPROC glDetachShader;
PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
PFNGLDRAWBUFFERSPROC glDrawBuffers;
PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib;
PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform;
PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders;
PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation;
PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
PFNGLGETPROGRAMIVPROC glGetProgramiv;
PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
PFNGLGETSHADERSOURCEPROC glGetShaderSource;
PFNGLGETSHADERIVPROC glGetShaderiv;
PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
PFNGLGETUNIFORMFVPROC glGetUniformfv;
PFNGLGETUNIFORMIVPROC glGetUniformiv;
PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv;
PFNGLGETVERTEXATTRIBDVPROC glGetVertexAttribdv;
PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv;
PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv;
PFNGLISPROGRAMPROC glIsProgram;
PFNGLISSHADERPROC glIsShader;
PFNGLLINKPROGRAMPROC glLinkProgram;
PFNGLSHADERSOURCEPROC glShaderSource;
PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate;
PFNGLSTENCILMASKSEPARATEPROC glStencilMaskSeparate;
PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate;
PFNGLUNIFORM1FPROC glUniform1f;
PFNGLUNIFORM1FVPROC glUniform1fv;
PFNGLUNIFORM1IPROC glUniform1i;
PFNGLUNIFORM1IVPROC glUniform1iv;
PFNGLUNIFORM2FPROC glUniform2f;
PFNGLUNIFORM2FVPROC glUniform2fv;
PFNGLUNIFORM2IPROC glUniform2i;
PFNGLUNIFORM2IVPROC glUniform2iv;
PFNGLUNIFORM3FPROC glUniform3f;
PFNGLUNIFORM3FVPROC glUniform3fv;
PFNGLUNIFORM3IPROC glUniform3i;
PFNGLUNIFORM3IVPROC glUniform3iv;
PFNGLUNIFORM4FPROC glUniform4f;
PFNGLUNIFORM4FVPROC glUniform4fv;
PFNGLUNIFORM4IPROC glUniform4i;
PFNGLUNIFORM4IVPROC glUniform4iv;
PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv;
PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv;
PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv;
PFNGLUSEPROGRAMPROC glUseProgram;
PFNGLVALIDATEPROGRAMPROC glValidateProgram;
PFNGLVERTEXATTRIB1DPROC glVertexAttrib1d;
PFNGLVERTEXATTRIB1DVPROC glVertexAttrib1dv;
PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f;
PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv;
PFNGLVERTEXATTRIB1SPROC glVertexAttrib1s;
PFNGLVERTEXATTRIB1SVPROC glVertexAttrib1sv;
PFNGLVERTEXATTRIB2DPROC glVertexAttrib2d;
PFNGLVERTEXATTRIB2DVPROC glVertexAttrib2dv;
PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f;
PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv;
PFNGLVERTEXATTRIB2SPROC glVertexAttrib2s;
PFNGLVERTEXATTRIB2SVPROC glVertexAttrib2sv;
PFNGLVERTEXATTRIB3DPROC glVertexAttrib3d;
PFNGLVERTEXATTRIB3DVPROC glVertexAttrib3dv;
PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f;
PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv;
PFNGLVERTEXATTRIB3SPROC glVertexAttrib3s;
PFNGLVERTEXATTRIB3SVPROC glVertexAttrib3sv;
PFNGLVERTEXATTRIB4NBVPROC glVertexAttrib4Nbv;
PFNGLVERTEXATTRIB4NIVPROC glVertexAttrib4Niv;
PFNGLVERTEXATTRIB4NSVPROC glVertexAttrib4Nsv;
PFNGLVERTEXATTRIB4NUBPROC glVertexAttrib4Nub;
PFNGLVERTEXATTRIB4NUBVPROC glVertexAttrib4Nubv;
PFNGLVERTEXATTRIB4NUIVPROC glVertexAttrib4Nuiv;
PFNGLVERTEXATTRIB4NUSVPROC glVertexAttrib4Nusv;
PFNGLVERTEXATTRIB4BVPROC glVertexAttrib4bv;
PFNGLVERTEXATTRIB4DPROC glVertexAttrib4d;
PFNGLVERTEXATTRIB4DVPROC glVertexAttrib4dv;
PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f;
PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv;
PFNGLVERTEXATTRIB4IVPROC glVertexAttrib4iv;
PFNGLVERTEXATTRIB4SPROC glVertexAttrib4s;
PFNGLVERTEXATTRIB4SVPROC glVertexAttrib4sv;
PFNGLVERTEXATTRIB4UBVPROC glVertexAttrib4ubv;
PFNGLVERTEXATTRIB4UIVPROC glVertexAttrib4uiv;
PFNGLVERTEXATTRIB4USVPROC glVertexAttrib4usv;
PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
// gl_3_0
PFNGLBEGINCONDITIONALRENDERPROC glBeginConditionalRender;
PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback;
PFNGLBINDFRAGDATALOCATIONPROC glBindFragDataLocation;
PFNGLCLAMPCOLORPROC glClampColor;
PFNGLCLEARBUFFERFIPROC glClearBufferfi;
PFNGLCLEARBUFFERFVPROC glClearBufferfv;
PFNGLCLEARBUFFERIVPROC glClearBufferiv;
PFNGLCLEARBUFFERUIVPROC glClearBufferuiv;
PFNGLCOLORMASKIPROC glColorMaski;
PFNGLDISABLEIPROC glDisablei;
PFNGLENABLEIPROC glEnablei;
PFNGLENDCONDITIONALRENDERPROC glEndConditionalRender;
PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback;
PFNGLGETBOOLEANI_VPROC glGetBooleani_v;
PFNGLGETFRAGDATALOCATIONPROC glGetFragDataLocation;
PFNGLGETSTRINGIPROC glGetStringi;
PFNGLGETTEXPARAMETERIIVPROC glGetTexParameterIiv;
PFNGLGETTEXPARAMETERIUIVPROC glGetTexParameterIuiv;
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glGetTransformFeedbackVarying;
PFNGLGETUNIFORMUIVPROC glGetUniformuiv;
PFNGLGETVERTEXATTRIBIIVPROC glGetVertexAttribIiv;
PFNGLGETVERTEXATTRIBIUIVPROC glGetVertexAttribIuiv;
PFNGLISENABLEDIPROC glIsEnabledi;
PFNGLTEXPARAMETERIIVPROC glTexParameterIiv;
PFNGLTEXPARAMETERIUIVPROC glTexParameterIuiv;
PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings;
PFNGLUNIFORM1UIPROC glUniform1ui;
PFNGLUNIFORM1UIVPROC glUniform1uiv;
PFNGLUNIFORM2UIPROC glUniform2ui;
PFNGLUNIFORM2UIVPROC glUniform2uiv;
PFNGLUNIFORM3UIPROC glUniform3ui;
PFNGLUNIFORM3UIVPROC glUniform3uiv;
PFNGLUNIFORM4UIPROC glUniform4ui;
PFNGLUNIFORM4UIVPROC glUniform4uiv;
PFNGLVERTEXATTRIBI1IPROC glVertexAttribI1i;
PFNGLVERTEXATTRIBI1IVPROC glVertexAttribI1iv;
PFNGLVERTEXATTRIBI1UIPROC glVertexAttribI1ui;
PFNGLVERTEXATTRIBI1UIVPROC glVertexAttribI1uiv;
PFNGLVERTEXATTRIBI2IPROC glVertexAttribI2i;
PFNGLVERTEXATTRIBI2IVPROC glVertexAttribI2iv;
PFNGLVERTEXATTRIBI2UIPROC glVertexAttribI2ui;
PFNGLVERTEXATTRIBI2UIVPROC glVertexAttribI2uiv;
PFNGLVERTEXATTRIBI3IPROC glVertexAttribI3i;
PFNGLVERTEXATTRIBI3IVPROC glVertexAttribI3iv;
PFNGLVERTEXATTRIBI3UIPROC glVertexAttribI3ui;
PFNGLVERTEXATTRIBI3UIVPROC glVertexAttribI3uiv;
PFNGLVERTEXATTRIBI4BVPROC glVertexAttribI4bv;
PFNGLVERTEXATTRIBI4IPROC glVertexAttribI4i;
PFNGLVERTEXATTRIBI4IVPROC glVertexAttribI4iv;
PFNGLVERTEXATTRIBI4SVPROC glVertexAttribI4sv;
PFNGLVERTEXATTRIBI4UBVPROC glVertexAttribI4ubv;
PFNGLVERTEXATTRIBI4UIPROC glVertexAttribI4ui;
PFNGLVERTEXATTRIBI4UIVPROC glVertexAttribI4uiv;
PFNGLVERTEXATTRIBI4USVPROC glVertexAttribI4usv;
PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer;
// gl_3_1
PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced;
PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced;
PFNGLPRIMITIVERESTARTINDEXPROC glPrimitiveRestartIndex;
PFNGLTEXBUFFERPROC glTexBuffer;
// gl_3_2
PFNGLFRAMEBUFFERTEXTUREPROC glFramebufferTexture;
PFNGLGETBUFFERPARAMETERI64VPROC glGetBufferParameteri64v;
PFNGLGETINTEGER64I_VPROC glGetInteger64i_v;
// ARB_uniform_buffer_object
PFNGLBINDBUFFERBASEPROC glBindBufferBase;
PFNGLBINDBUFFERRANGEPROC glBindBufferRange;
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName;
PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv;
PFNGLGETACTIVEUNIFORMNAMEPROC glGetActiveUniformName;
PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv;
PFNGLGETINTEGERI_VPROC glGetIntegeri_v;
PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
PFNGLGETUNIFORMINDICESPROC glGetUniformIndices;
PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
// ARB_sampler_objects
PFNGLBINDSAMPLERPROC glBindSampler;
PFNGLDELETESAMPLERSPROC glDeleteSamplers;
PFNGLGENSAMPLERSPROC glGenSamplers;
PFNGLGETSAMPLERPARAMETERIIVPROC glGetSamplerParameterIiv;
PFNGLGETSAMPLERPARAMETERIUIVPROC glGetSamplerParameterIuiv;
PFNGLGETSAMPLERPARAMETERFVPROC glGetSamplerParameterfv;
PFNGLGETSAMPLERPARAMETERIVPROC glGetSamplerParameteriv;
PFNGLISSAMPLERPROC glIsSampler;
PFNGLSAMPLERPARAMETERIIVPROC glSamplerParameterIiv;
PFNGLSAMPLERPARAMETERIUIVPROC glSamplerParameterIuiv;
PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf;
PFNGLSAMPLERPARAMETERFVPROC glSamplerParameterfv;
PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri;
PFNGLSAMPLERPARAMETERIVPROC glSamplerParameteriv;
// ARB_map_buffer_range
PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange;
PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
// ARB_vertex_array_object
PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
PFNGLISVERTEXARRAYPROC glIsVertexArray;
// ARB_framebuffer_object
PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer;
PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
PFNGLGENERATEMIPMAPPROC glGenerateMipmap;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
PFNGLISFRAMEBUFFERPROC glIsFramebuffer;
PFNGLISRENDERBUFFERPROC glIsRenderbuffer;
PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
// ARB_get_program_binary
PFNGLGETPROGRAMBINARYPROC glGetProgramBinary;
PFNGLPROGRAMBINARYPROC glProgramBinary;
PFNGLPROGRAMPARAMETERIPROC glProgramParameteri;
// ARB_sync
PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
PFNGLDELETESYNCPROC glDeleteSync;
PFNGLFENCESYNCPROC glFenceSync;
PFNGLGETINTEGER64VPROC glGetInteger64v;
PFNGLGETSYNCIVPROC glGetSynciv;
PFNGLISSYNCPROC glIsSync;
PFNGLWAITSYNCPROC glWaitSync;
// ARB_texture_multisample
PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample;
PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample;
PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv;
PFNGLSAMPLEMASKIPROC glSampleMaski;
// ARB_ES2_compatibility
PFNGLCLEARDEPTHFPROC glClearDepthf;
PFNGLDEPTHRANGEFPROC glDepthRangef;
PFNGLGETSHADERPRECISIONFORMATPROC glGetShaderPrecisionFormat;
PFNGLRELEASESHADERCOMPILERPROC glReleaseShaderCompiler;
PFNGLSHADERBINARYPROC glShaderBinary;
// NV_primitive_restart
PFNGLPRIMITIVERESTARTINDEXNVPROC glPrimitiveRestartIndexNV;
PFNGLPRIMITIVERESTARTNVPROC glPrimitiveRestartNV;
// ARB_blend_func_extended
PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glBindFragDataLocationIndexed;
PFNGLGETFRAGDATAINDEXPROC glGetFragDataIndex;
// ARB_viewport_array
PFNGLDEPTHRANGEARRAYVPROC glDepthRangeArrayv;
PFNGLDEPTHRANGEINDEXEDPROC glDepthRangeIndexed;
PFNGLGETDOUBLEI_VPROC glGetDoublei_v;
PFNGLGETFLOATI_VPROC glGetFloati_v;
PFNGLSCISSORARRAYVPROC glScissorArrayv;
PFNGLSCISSORINDEXEDPROC glScissorIndexed;
PFNGLSCISSORINDEXEDVPROC glScissorIndexedv;
PFNGLVIEWPORTARRAYVPROC glViewportArrayv;
PFNGLVIEWPORTINDEXEDFPROC glViewportIndexedf;
PFNGLVIEWPORTINDEXEDFVPROC glViewportIndexedfv;
// ARB_draw_elements_base_vertex
PFNGLDRAWELEMENTSBASEVERTEXPROC glDrawElementsBaseVertex;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glDrawElementsInstancedBaseVertex;
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glDrawRangeElementsBaseVertex;
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glMultiDrawElementsBaseVertex;
// ARB_sample_shading
PFNGLMINSAMPLESHADINGARBPROC glMinSampleShadingARB;
// ARB_debug_output
PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARB;
PFNGLDEBUGMESSAGECONTROLARBPROC glDebugMessageControlARB;
PFNGLDEBUGMESSAGEINSERTARBPROC glDebugMessageInsertARB;
PFNGLGETDEBUGMESSAGELOGARBPROC glGetDebugMessageLogARB;
// KHR_debug
PFNGLDEBUGMESSAGECALLBACKPROC glDebugMessageCallback;
PFNGLDEBUGMESSAGECONTROLPROC glDebugMessageControl;
PFNGLDEBUGMESSAGEINSERTPROC glDebugMessageInsert;
PFNGLGETDEBUGMESSAGELOGPROC glGetDebugMessageLog;
PFNGLGETOBJECTLABELPROC glGetObjectLabel;
PFNGLGETOBJECTPTRLABELPROC glGetObjectPtrLabel;
PFNGLOBJECTLABELPROC glObjectLabel;
PFNGLOBJECTPTRLABELPROC glObjectPtrLabel;
PFNGLPOPDEBUGGROUPPROC glPopDebugGroup;
PFNGLPUSHDEBUGGROUPPROC glPushDebugGroup;
// ARB_buffer_storage
PFNGLBUFFERSTORAGEPROC glBufferStorage;
PFNGLNAMEDBUFFERSTORAGEEXTPROC glNamedBufferStorageEXT;
// Creates a GLFunc object that requires a feature
#define GLFUNC_REQUIRES(x, y) { (void**)&x, #x, y }
// Creates a GLFunc object with a different function suffix
// For when we want to use the same function pointer, but different function name
#define GLFUNC_SUFFIX(x, y, z) { (void**)&x, #x #y, z }
// Creates a GLFunc object that should always be able to get grabbed
// Used for OpenGL functions that should /always/ be provided.
// aka GL 1.1/1.2/1.3/1.4
#define GLFUNC_ALWAYS_REQUIRED(x) { (void**)&x, #x, "" }
struct GLFunc
{
void** function_ptr;
const std::string function_name;
const std::string requirements;
};
const GLFunc gl_function_array[] =
{
// gl_1_2
GLFUNC_ALWAYS_REQUIRED(glCopyTexSubImage3D),
GLFUNC_ALWAYS_REQUIRED(glDrawRangeElements),
GLFUNC_ALWAYS_REQUIRED(glTexImage3D),
GLFUNC_ALWAYS_REQUIRED(glTexSubImage3D),
// gl_1_3
GLFUNC_ALWAYS_REQUIRED(glActiveTexture),
GLFUNC_ALWAYS_REQUIRED(glClientActiveTexture),
GLFUNC_ALWAYS_REQUIRED(glCompressedTexImage1D),
GLFUNC_ALWAYS_REQUIRED(glCompressedTexImage2D),
GLFUNC_ALWAYS_REQUIRED(glCompressedTexImage3D),
GLFUNC_ALWAYS_REQUIRED(glCompressedTexSubImage1D),
GLFUNC_ALWAYS_REQUIRED(glCompressedTexSubImage2D),
GLFUNC_ALWAYS_REQUIRED(glCompressedTexSubImage3D),
GLFUNC_ALWAYS_REQUIRED(glGetCompressedTexImage),
GLFUNC_ALWAYS_REQUIRED(glLoadTransposeMatrixd),
GLFUNC_ALWAYS_REQUIRED(glLoadTransposeMatrixf),
GLFUNC_ALWAYS_REQUIRED(glMultTransposeMatrixd),
GLFUNC_ALWAYS_REQUIRED(glMultTransposeMatrixf),
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord1d),
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord1dv),
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord1f),
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord1fv),
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord1i),
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord1iv),
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord1s),
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord1sv),
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord2d),
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord2dv),
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord2f),
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord2fv),
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord2i),
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord2iv),
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord2s),
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord2sv),
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord3d),
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord3dv),
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord3f),
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord3fv),
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord3i),
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord3iv),
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord3s),
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord3sv),
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord4d),
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord4dv),
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord4f),
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord4fv),
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord4i),
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord4iv),
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord4s),
GLFUNC_ALWAYS_REQUIRED(glMultiTexCoord4sv),
GLFUNC_ALWAYS_REQUIRED(glSampleCoverage),
// gl_1_4
GLFUNC_ALWAYS_REQUIRED(glBlendColor),
GLFUNC_ALWAYS_REQUIRED(glBlendEquation),
GLFUNC_ALWAYS_REQUIRED(glBlendFuncSeparate),
GLFUNC_ALWAYS_REQUIRED(glFogCoordPointer),
GLFUNC_ALWAYS_REQUIRED(glFogCoordd),
GLFUNC_ALWAYS_REQUIRED(glFogCoorddv),
GLFUNC_ALWAYS_REQUIRED(glFogCoordf),
GLFUNC_ALWAYS_REQUIRED(glFogCoordfv),
GLFUNC_ALWAYS_REQUIRED(glMultiDrawArrays),
GLFUNC_ALWAYS_REQUIRED(glMultiDrawElements),
GLFUNC_ALWAYS_REQUIRED(glPointParameterf),
GLFUNC_ALWAYS_REQUIRED(glPointParameterfv),
GLFUNC_ALWAYS_REQUIRED(glPointParameteri),
GLFUNC_ALWAYS_REQUIRED(glPointParameteriv),
GLFUNC_ALWAYS_REQUIRED(glSecondaryColor3b),
GLFUNC_ALWAYS_REQUIRED(glSecondaryColor3bv),
GLFUNC_ALWAYS_REQUIRED(glSecondaryColor3d),
GLFUNC_ALWAYS_REQUIRED(glSecondaryColor3dv),
GLFUNC_ALWAYS_REQUIRED(glSecondaryColor3f),
GLFUNC_ALWAYS_REQUIRED(glSecondaryColor3fv),
GLFUNC_ALWAYS_REQUIRED(glSecondaryColor3i),
GLFUNC_ALWAYS_REQUIRED(glSecondaryColor3iv),
GLFUNC_ALWAYS_REQUIRED(glSecondaryColor3s),
GLFUNC_ALWAYS_REQUIRED(glSecondaryColor3sv),
GLFUNC_ALWAYS_REQUIRED(glSecondaryColor3ub),
GLFUNC_ALWAYS_REQUIRED(glSecondaryColor3ubv),
GLFUNC_ALWAYS_REQUIRED(glSecondaryColor3ui),
GLFUNC_ALWAYS_REQUIRED(glSecondaryColor3uiv),
GLFUNC_ALWAYS_REQUIRED(glSecondaryColor3us),
GLFUNC_ALWAYS_REQUIRED(glSecondaryColor3usv),
GLFUNC_ALWAYS_REQUIRED(glSecondaryColorPointer),
GLFUNC_ALWAYS_REQUIRED(glWindowPos2d),
GLFUNC_ALWAYS_REQUIRED(glWindowPos2dv),
GLFUNC_ALWAYS_REQUIRED(glWindowPos2f),
GLFUNC_ALWAYS_REQUIRED(glWindowPos2fv),
GLFUNC_ALWAYS_REQUIRED(glWindowPos2i),
GLFUNC_ALWAYS_REQUIRED(glWindowPos2iv),
GLFUNC_ALWAYS_REQUIRED(glWindowPos2s),
GLFUNC_ALWAYS_REQUIRED(glWindowPos2sv),
GLFUNC_ALWAYS_REQUIRED(glWindowPos3d),
GLFUNC_ALWAYS_REQUIRED(glWindowPos3dv),
GLFUNC_ALWAYS_REQUIRED(glWindowPos3f),
GLFUNC_ALWAYS_REQUIRED(glWindowPos3fv),
GLFUNC_ALWAYS_REQUIRED(glWindowPos3i),
GLFUNC_ALWAYS_REQUIRED(glWindowPos3iv),
GLFUNC_ALWAYS_REQUIRED(glWindowPos3s),
GLFUNC_ALWAYS_REQUIRED(glWindowPos3sv),
// gl_1_5
GLFUNC_ALWAYS_REQUIRED(glBeginQuery),
GLFUNC_ALWAYS_REQUIRED(glBindBuffer),
GLFUNC_ALWAYS_REQUIRED(glBufferData),
GLFUNC_ALWAYS_REQUIRED(glBufferSubData),
GLFUNC_ALWAYS_REQUIRED(glDeleteBuffers),
GLFUNC_ALWAYS_REQUIRED(glDeleteQueries),
GLFUNC_ALWAYS_REQUIRED(glEndQuery),
GLFUNC_ALWAYS_REQUIRED(glGenBuffers),
GLFUNC_ALWAYS_REQUIRED(glGenQueries),
GLFUNC_ALWAYS_REQUIRED(glGetBufferParameteriv),
GLFUNC_ALWAYS_REQUIRED(glGetBufferPointerv),
GLFUNC_ALWAYS_REQUIRED(glGetBufferSubData),
GLFUNC_ALWAYS_REQUIRED(glGetQueryObjectiv),
GLFUNC_ALWAYS_REQUIRED(glGetQueryObjectuiv),
GLFUNC_ALWAYS_REQUIRED(glGetQueryiv),
GLFUNC_ALWAYS_REQUIRED(glIsBuffer),
GLFUNC_ALWAYS_REQUIRED(glIsQuery),
GLFUNC_ALWAYS_REQUIRED(glMapBuffer),
GLFUNC_ALWAYS_REQUIRED(glUnmapBuffer),
// gl_2_0
GLFUNC_ALWAYS_REQUIRED(glAttachShader),
GLFUNC_ALWAYS_REQUIRED(glBindAttribLocation),
GLFUNC_ALWAYS_REQUIRED(glBlendEquationSeparate),
GLFUNC_ALWAYS_REQUIRED(glCompileShader),
GLFUNC_ALWAYS_REQUIRED(glCreateProgram),
GLFUNC_ALWAYS_REQUIRED(glCreateShader),
GLFUNC_ALWAYS_REQUIRED(glDeleteProgram),
GLFUNC_ALWAYS_REQUIRED(glDeleteShader),
GLFUNC_ALWAYS_REQUIRED(glDetachShader),
GLFUNC_ALWAYS_REQUIRED(glDisableVertexAttribArray),
GLFUNC_ALWAYS_REQUIRED(glDrawBuffers),
GLFUNC_ALWAYS_REQUIRED(glEnableVertexAttribArray),
GLFUNC_ALWAYS_REQUIRED(glGetActiveAttrib),
GLFUNC_ALWAYS_REQUIRED(glGetActiveUniform),
GLFUNC_ALWAYS_REQUIRED(glGetAttachedShaders),
GLFUNC_ALWAYS_REQUIRED(glGetAttribLocation),
GLFUNC_ALWAYS_REQUIRED(glGetProgramInfoLog),
GLFUNC_ALWAYS_REQUIRED(glGetProgramiv),
GLFUNC_ALWAYS_REQUIRED(glGetShaderInfoLog),
GLFUNC_ALWAYS_REQUIRED(glGetShaderSource),
GLFUNC_ALWAYS_REQUIRED(glGetShaderiv),
GLFUNC_ALWAYS_REQUIRED(glGetUniformLocation),
GLFUNC_ALWAYS_REQUIRED(glGetUniformfv),
GLFUNC_ALWAYS_REQUIRED(glGetUniformiv),
GLFUNC_ALWAYS_REQUIRED(glGetVertexAttribPointerv),
GLFUNC_ALWAYS_REQUIRED(glGetVertexAttribdv),
GLFUNC_ALWAYS_REQUIRED(glGetVertexAttribfv),
GLFUNC_ALWAYS_REQUIRED(glGetVertexAttribiv),
GLFUNC_ALWAYS_REQUIRED(glIsProgram),
GLFUNC_ALWAYS_REQUIRED(glIsShader),
GLFUNC_ALWAYS_REQUIRED(glLinkProgram),
GLFUNC_ALWAYS_REQUIRED(glShaderSource),
GLFUNC_ALWAYS_REQUIRED(glStencilFuncSeparate),
GLFUNC_ALWAYS_REQUIRED(glStencilMaskSeparate),
GLFUNC_ALWAYS_REQUIRED(glStencilOpSeparate),
GLFUNC_ALWAYS_REQUIRED(glUniform1f),
GLFUNC_ALWAYS_REQUIRED(glUniform1fv),
GLFUNC_ALWAYS_REQUIRED(glUniform1i),
GLFUNC_ALWAYS_REQUIRED(glUniform1iv),
GLFUNC_ALWAYS_REQUIRED(glUniform2f),
GLFUNC_ALWAYS_REQUIRED(glUniform2fv),
GLFUNC_ALWAYS_REQUIRED(glUniform2i),
GLFUNC_ALWAYS_REQUIRED(glUniform2iv),
GLFUNC_ALWAYS_REQUIRED(glUniform3f),
GLFUNC_ALWAYS_REQUIRED(glUniform3fv),
GLFUNC_ALWAYS_REQUIRED(glUniform3i),
GLFUNC_ALWAYS_REQUIRED(glUniform3iv),
GLFUNC_ALWAYS_REQUIRED(glUniform4f),
GLFUNC_ALWAYS_REQUIRED(glUniform4fv),
GLFUNC_ALWAYS_REQUIRED(glUniform4i),
GLFUNC_ALWAYS_REQUIRED(glUniform4iv),
GLFUNC_ALWAYS_REQUIRED(glUniformMatrix2fv),
GLFUNC_ALWAYS_REQUIRED(glUniformMatrix3fv),
GLFUNC_ALWAYS_REQUIRED(glUniformMatrix4fv),
GLFUNC_ALWAYS_REQUIRED(glUseProgram),
GLFUNC_ALWAYS_REQUIRED(glValidateProgram),
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib1d),
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib1dv),
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib1f),
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib1fv),
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib1s),
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib1sv),
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib2d),
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib2dv),
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib2f),
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib2fv),
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib2s),
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib2sv),
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib3d),
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib3dv),
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib3f),
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib3fv),
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib3s),
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib3sv),
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib4Nbv),
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib4Niv),
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib4Nsv),
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib4Nub),
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib4Nubv),
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib4Nuiv),
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib4Nusv),
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib4bv),
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib4d),
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib4dv),
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib4f),
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib4fv),
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib4iv),
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib4s),
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib4sv),
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib4ubv),
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib4uiv),
GLFUNC_ALWAYS_REQUIRED(glVertexAttrib4usv),
GLFUNC_ALWAYS_REQUIRED(glVertexAttribPointer),
// gl_3_0
GLFUNC_REQUIRES(glBeginConditionalRender, "VERSION_3_0"),
GLFUNC_REQUIRES(glBeginTransformFeedback, "VERSION_3_0"),
GLFUNC_REQUIRES(glBindFragDataLocation, "VERSION_3_0"),
GLFUNC_REQUIRES(glClampColor, "VERSION_3_0"),
GLFUNC_REQUIRES(glClearBufferfi, "VERSION_3_0"),
GLFUNC_REQUIRES(glClearBufferfv, "VERSION_3_0"),
GLFUNC_REQUIRES(glClearBufferiv, "VERSION_3_0"),
GLFUNC_REQUIRES(glClearBufferuiv, "VERSION_3_0"),
GLFUNC_REQUIRES(glColorMaski, "VERSION_3_0"),
GLFUNC_REQUIRES(glDisablei, "VERSION_3_0"),
GLFUNC_REQUIRES(glEnablei, "VERSION_3_0"),
GLFUNC_REQUIRES(glEndConditionalRender, "VERSION_3_0"),
GLFUNC_REQUIRES(glEndTransformFeedback, "VERSION_3_0"),
GLFUNC_REQUIRES(glGetBooleani_v, "VERSION_3_0"),
GLFUNC_REQUIRES(glGetFragDataLocation, "VERSION_3_0"),
GLFUNC_REQUIRES(glGetStringi, "VERSION_3_0"),
GLFUNC_REQUIRES(glGetTexParameterIiv, "VERSION_3_0"),
GLFUNC_REQUIRES(glGetTexParameterIuiv, "VERSION_3_0"),
GLFUNC_REQUIRES(glGetTransformFeedbackVarying, "VERSION_3_0"),
GLFUNC_REQUIRES(glGetUniformuiv, "VERSION_3_0"),
GLFUNC_REQUIRES(glGetVertexAttribIiv, "VERSION_3_0"),
GLFUNC_REQUIRES(glGetVertexAttribIuiv, "VERSION_3_0"),
GLFUNC_REQUIRES(glIsEnabledi, "VERSION_3_0"),
GLFUNC_REQUIRES(glTexParameterIiv, "VERSION_3_0"),
GLFUNC_REQUIRES(glTexParameterIuiv, "VERSION_3_0"),
GLFUNC_REQUIRES(glTransformFeedbackVaryings, "VERSION_3_0"),
GLFUNC_REQUIRES(glUniform1ui, "VERSION_3_0"),
GLFUNC_REQUIRES(glUniform1uiv, "VERSION_3_0"),
GLFUNC_REQUIRES(glUniform2ui, "VERSION_3_0"),
GLFUNC_REQUIRES(glUniform2uiv, "VERSION_3_0"),
GLFUNC_REQUIRES(glUniform3ui, "VERSION_3_0"),
GLFUNC_REQUIRES(glUniform3uiv, "VERSION_3_0"),
GLFUNC_REQUIRES(glUniform4ui, "VERSION_3_0"),
GLFUNC_REQUIRES(glUniform4uiv, "VERSION_3_0"),
GLFUNC_REQUIRES(glVertexAttribI1i, "VERSION_3_0"),
GLFUNC_REQUIRES(glVertexAttribI1iv, "VERSION_3_0"),
GLFUNC_REQUIRES(glVertexAttribI1ui, "VERSION_3_0"),
GLFUNC_REQUIRES(glVertexAttribI1uiv, "VERSION_3_0"),
GLFUNC_REQUIRES(glVertexAttribI2i, "VERSION_3_0"),
GLFUNC_REQUIRES(glVertexAttribI2iv, "VERSION_3_0"),
GLFUNC_REQUIRES(glVertexAttribI2ui, "VERSION_3_0"),
GLFUNC_REQUIRES(glVertexAttribI2uiv, "VERSION_3_0"),
GLFUNC_REQUIRES(glVertexAttribI3i, "VERSION_3_0"),
GLFUNC_REQUIRES(glVertexAttribI3iv, "VERSION_3_0"),
GLFUNC_REQUIRES(glVertexAttribI3ui, "VERSION_3_0"),
GLFUNC_REQUIRES(glVertexAttribI3uiv, "VERSION_3_0"),
GLFUNC_REQUIRES(glVertexAttribI4bv, "VERSION_3_0"),
GLFUNC_REQUIRES(glVertexAttribI4i, "VERSION_3_0"),
GLFUNC_REQUIRES(glVertexAttribI4iv, "VERSION_3_0"),
GLFUNC_REQUIRES(glVertexAttribI4sv, "VERSION_3_0"),
GLFUNC_REQUIRES(glVertexAttribI4ubv, "VERSION_3_0"),
GLFUNC_REQUIRES(glVertexAttribI4ui, "VERSION_3_0"),
GLFUNC_REQUIRES(glVertexAttribI4uiv, "VERSION_3_0"),
GLFUNC_REQUIRES(glVertexAttribI4usv, "VERSION_3_0"),
GLFUNC_REQUIRES(glVertexAttribIPointer, "VERSION_3_0"),
// gl_3_1
GLFUNC_REQUIRES(glDrawArraysInstanced, "VERSION_3_1"),
GLFUNC_REQUIRES(glDrawElementsInstanced, "VERSION_3_1"),
GLFUNC_REQUIRES(glPrimitiveRestartIndex, "VERSION_3_1"),
GLFUNC_REQUIRES(glTexBuffer, "VERSION_3_1"),
// gl_3_2
GLFUNC_REQUIRES(glFramebufferTexture, "VERSION_3_2"),
GLFUNC_REQUIRES(glGetBufferParameteri64v, "VERSION_3_2"),
GLFUNC_REQUIRES(glGetInteger64i_v, "VERSION_3_2"),
// ARB_uniform_buffer_object
GLFUNC_REQUIRES(glBindBufferBase, "GL_ARB_uniform_buffer_object"),
GLFUNC_REQUIRES(glBindBufferRange, "GL_ARB_uniform_buffer_object"),
GLFUNC_REQUIRES(glGetActiveUniformBlockName, "GL_ARB_uniform_buffer_object"),
GLFUNC_REQUIRES(glGetActiveUniformBlockiv, "GL_ARB_uniform_buffer_object"),
GLFUNC_REQUIRES(glGetActiveUniformName, "GL_ARB_uniform_buffer_object"),
GLFUNC_REQUIRES(glGetActiveUniformsiv, "GL_ARB_uniform_buffer_object"),
GLFUNC_REQUIRES(glGetIntegeri_v, "GL_ARB_uniform_buffer_object"),
GLFUNC_REQUIRES(glGetUniformBlockIndex, "GL_ARB_uniform_buffer_object"),
GLFUNC_REQUIRES(glGetUniformIndices, "GL_ARB_uniform_buffer_object"),
GLFUNC_REQUIRES(glUniformBlockBinding, "GL_ARB_uniform_buffer_object"),
// ARB_sampler_objects
GLFUNC_REQUIRES(glBindSampler, "GL_ARB_sampler_objects"),
GLFUNC_REQUIRES(glDeleteSamplers, "GL_ARB_sampler_objects"),
GLFUNC_REQUIRES(glGenSamplers, "GL_ARB_sampler_objects"),
GLFUNC_REQUIRES(glGetSamplerParameterIiv, "GL_ARB_sampler_objects"),
GLFUNC_REQUIRES(glGetSamplerParameterIuiv, "GL_ARB_sampler_objects"),
GLFUNC_REQUIRES(glGetSamplerParameterfv, "GL_ARB_sampler_objects"),
GLFUNC_REQUIRES(glGetSamplerParameteriv, "GL_ARB_sampler_objects"),
GLFUNC_REQUIRES(glIsSampler, "GL_ARB_sampler_objects"),
GLFUNC_REQUIRES(glSamplerParameterIiv, "GL_ARB_sampler_objects"),
GLFUNC_REQUIRES(glSamplerParameterIuiv, "GL_ARB_sampler_objects"),
GLFUNC_REQUIRES(glSamplerParameterf, "GL_ARB_sampler_objects"),
GLFUNC_REQUIRES(glSamplerParameterfv, "GL_ARB_sampler_objects"),
GLFUNC_REQUIRES(glSamplerParameteri, "GL_ARB_sampler_objects"),
GLFUNC_REQUIRES(glSamplerParameteriv, "GL_ARB_sampler_objects"),
// ARB_map_buffer_range
GLFUNC_REQUIRES(glFlushMappedBufferRange, "GL_ARB_map_buffer_range"),
GLFUNC_REQUIRES(glMapBufferRange, "GL_ARB_map_buffer_range"),
// ARB_vertex_array_object
GLFUNC_REQUIRES(glBindVertexArray, "GL_ARB_vertex_array_object"),
GLFUNC_REQUIRES(glDeleteVertexArrays, "GL_ARB_vertex_array_object"),
GLFUNC_REQUIRES(glGenVertexArrays, "GL_ARB_vertex_array_object"),
GLFUNC_REQUIRES(glIsVertexArray, "GL_ARB_vertex_array_object"),
// APPLE_vertex_array_object
GLFUNC_SUFFIX(glBindVertexArray, APPLE, "GL_APPLE_vertex_array_object !GL_ARB_vertex_array_object"),
GLFUNC_SUFFIX(glDeleteVertexArrays, APPLE, "GL_APPLE_vertex_array_object !GL_ARB_vertex_array_object"),
GLFUNC_SUFFIX(glGenVertexArrays, APPLE, "GL_APPLE_vertex_array_object !GL_ARB_vertex_array_object"),
GLFUNC_SUFFIX(glIsVertexArray, APPLE, "GL_APPLE_vertex_array_object !GL_ARB_vertex_array_object"),
// ARB_framebuffer_object
GLFUNC_REQUIRES(glBindFramebuffer, "GL_ARB_framebuffer_object"),
GLFUNC_REQUIRES(glBindRenderbuffer, "GL_ARB_framebuffer_object"),
GLFUNC_REQUIRES(glBlitFramebuffer, "GL_ARB_framebuffer_object"),
GLFUNC_REQUIRES(glCheckFramebufferStatus, "GL_ARB_framebuffer_object"),
GLFUNC_REQUIRES(glDeleteFramebuffers, "GL_ARB_framebuffer_object"),
GLFUNC_REQUIRES(glDeleteRenderbuffers, "GL_ARB_framebuffer_object"),
GLFUNC_REQUIRES(glFramebufferRenderbuffer, "GL_ARB_framebuffer_object"),
GLFUNC_REQUIRES(glFramebufferTexture1D, "GL_ARB_framebuffer_object"),
GLFUNC_REQUIRES(glFramebufferTexture2D, "GL_ARB_framebuffer_object"),
GLFUNC_REQUIRES(glFramebufferTexture3D, "GL_ARB_framebuffer_object"),
GLFUNC_REQUIRES(glFramebufferTextureLayer, "GL_ARB_framebuffer_object"),
GLFUNC_REQUIRES(glGenFramebuffers, "GL_ARB_framebuffer_object"),
GLFUNC_REQUIRES(glGenRenderbuffers, "GL_ARB_framebuffer_object"),
GLFUNC_REQUIRES(glGenerateMipmap, "GL_ARB_framebuffer_object"),
GLFUNC_REQUIRES(glGetFramebufferAttachmentParameteriv, "GL_ARB_framebuffer_object"),
GLFUNC_REQUIRES(glGetRenderbufferParameteriv, "GL_ARB_framebuffer_object"),
GLFUNC_REQUIRES(glIsFramebuffer, "GL_ARB_framebuffer_object"),
GLFUNC_REQUIRES(glIsRenderbuffer, "GL_ARB_framebuffer_object"),
GLFUNC_REQUIRES(glRenderbufferStorage, "GL_ARB_framebuffer_object"),
GLFUNC_REQUIRES(glRenderbufferStorageMultisample, "GL_ARB_framebuffer_object"),
// ARB_get_program_binary
GLFUNC_REQUIRES(glGetProgramBinary, "GL_ARB_get_program_binary"),
GLFUNC_REQUIRES(glProgramBinary, "GL_ARB_get_program_binary"),
GLFUNC_REQUIRES(glProgramParameteri, "GL_ARB_get_program_binary"),
// ARB_sync
GLFUNC_REQUIRES(glClientWaitSync, "GL_ARB_sync"),
GLFUNC_REQUIRES(glDeleteSync, "GL_ARB_sync"),
GLFUNC_REQUIRES(glFenceSync, "GL_ARB_sync"),
GLFUNC_REQUIRES(glGetInteger64v, "GL_ARB_sync"),
GLFUNC_REQUIRES(glGetSynciv, "GL_ARB_sync"),
GLFUNC_REQUIRES(glIsSync, "GL_ARB_sync"),
GLFUNC_REQUIRES(glWaitSync, "GL_ARB_sync"),
// ARB_texture_multisample
GLFUNC_REQUIRES(glTexImage2DMultisample, "GL_ARB_texture_multisample"),
GLFUNC_REQUIRES(glTexImage3DMultisample, "GL_ARB_texture_multisample"),
GLFUNC_REQUIRES(glGetMultisamplefv, "GL_ARB_texture_multisample"),
GLFUNC_REQUIRES(glSampleMaski, "GL_ARB_texture_multisample"),
// ARB_ES2_compatibility
GLFUNC_REQUIRES(glClearDepthf, "GL_ARB_ES2_compatibility"),
GLFUNC_REQUIRES(glDepthRangef, "GL_ARB_ES2_compatibility"),
GLFUNC_REQUIRES(glGetShaderPrecisionFormat, "GL_ARB_ES2_compatibility"),
GLFUNC_REQUIRES(glReleaseShaderCompiler, "GL_ARB_ES2_compatibility"),
GLFUNC_REQUIRES(glShaderBinary, "GL_ARB_ES2_compatibility"),
// NV_primitive_restart
GLFUNC_REQUIRES(glPrimitiveRestartIndexNV, "GL_NV_primitive_restart"),
GLFUNC_REQUIRES(glPrimitiveRestartNV, "GL_NV_primitive_restart"),
// ARB_blend_func_extended
GLFUNC_REQUIRES(glBindFragDataLocationIndexed, "GL_ARB_blend_func_extended"),
GLFUNC_REQUIRES(glGetFragDataIndex, "GL_ARB_blend_func_extended"),
// ARB_viewport_array
GLFUNC_REQUIRES(glDepthRangeArrayv, "GL_ARB_viewport_array"),
GLFUNC_REQUIRES(glDepthRangeIndexed, "GL_ARB_viewport_array"),
GLFUNC_REQUIRES(glGetDoublei_v, "GL_ARB_viewport_array"),
GLFUNC_REQUIRES(glGetFloati_v, "GL_ARB_viewport_array"),
GLFUNC_REQUIRES(glScissorArrayv, "GL_ARB_viewport_array"),
GLFUNC_REQUIRES(glScissorIndexed, "GL_ARB_viewport_array"),
GLFUNC_REQUIRES(glScissorIndexedv, "GL_ARB_viewport_array"),
GLFUNC_REQUIRES(glViewportArrayv, "GL_ARB_viewport_array"),
GLFUNC_REQUIRES(glViewportIndexedf, "GL_ARB_viewport_array"),
GLFUNC_REQUIRES(glViewportIndexedfv, "GL_ARB_viewport_array"),
// ARB_draw_elements_base_vertex
GLFUNC_REQUIRES(glDrawElementsBaseVertex, "GL_ARB_draw_elements_base_vertex"),
GLFUNC_REQUIRES(glDrawElementsInstancedBaseVertex, "GL_ARB_draw_elements_base_vertex"),
GLFUNC_REQUIRES(glDrawRangeElementsBaseVertex, "GL_ARB_draw_elements_base_vertex"),
GLFUNC_REQUIRES(glMultiDrawElementsBaseVertex, "GL_ARB_draw_elements_base_vertex"),
// EXT_draw_elements_base_vertex
GLFUNC_SUFFIX(glDrawElementsBaseVertex, EXT, "GL_EXT_draw_elements_base_vertex !GL_ARB_draw_elements_base_vertex"),
GLFUNC_SUFFIX(glDrawElementsInstancedBaseVertex, EXT, "GL_EXT_draw_elements_base_vertex VERSION_GLES3 !GL_ARB_draw_elements_base_vertex"),
GLFUNC_SUFFIX(glDrawRangeElementsBaseVertex, EXT, "GL_EXT_draw_elements_base_vertex VERSION_GLES3 !GL_ARB_draw_elements_base_vertex"),
GLFUNC_SUFFIX(glMultiDrawElementsBaseVertex, EXT, "GL_EXT_draw_elements_base_vertex GL_EXT_multi_draw_arrays !GL_ARB_draw_elements_base_vertex"),
// ARB_sample_shading
GLFUNC_REQUIRES(glMinSampleShadingARB, "GL_ARB_sample_shading"),
// ARB_debug_output
GLFUNC_REQUIRES(glDebugMessageCallbackARB, "GL_ARB_debug_output"),
GLFUNC_REQUIRES(glDebugMessageControlARB, "GL_ARB_debug_output"),
GLFUNC_REQUIRES(glDebugMessageInsertARB, "GL_ARB_debug_output"),
GLFUNC_REQUIRES(glGetDebugMessageLogARB, "GL_ARB_debug_output"),
// KHR_debug
GLFUNC_SUFFIX(glDebugMessageCallback, KHR, "GL_KHR_debug VERSION_GLES3"),
GLFUNC_SUFFIX(glDebugMessageControl, KHR, "GL_KHR_debug VERSION_GLES3"),
GLFUNC_SUFFIX(glDebugMessageInsert, KHR, "GL_KHR_debug VERSION_GLES3"),
GLFUNC_SUFFIX(glGetDebugMessageLog, KHR, "GL_KHR_debug VERSION_GLES3"),
GLFUNC_SUFFIX(glGetObjectLabel, KHR, "GL_KHR_debug VERSION_GLES3"),
GLFUNC_SUFFIX(glGetObjectPtrLabel, KHR, "GL_KHR_debug VERSION_GLES3"),
GLFUNC_SUFFIX(glObjectLabel, KHR, "GL_KHR_debug VERSION_GLES3"),
GLFUNC_SUFFIX(glObjectPtrLabel, KHR, "GL_KHR_debug VERSION_GLES3"),
GLFUNC_SUFFIX(glPopDebugGroup, KHR, "GL_KHR_debug VERSION_GLES3"),
GLFUNC_SUFFIX(glPushDebugGroup, KHR, "GL_KHR_debug VERSION_GLES3"),
GLFUNC_REQUIRES(glDebugMessageCallback, "GL_KHR_debug !VERSION_GLES3"),
GLFUNC_REQUIRES(glDebugMessageControl, "GL_KHR_debug !VERSION_GLES3"),
GLFUNC_REQUIRES(glDebugMessageInsert, "GL_KHR_debug !VERSION_GLES3"),
GLFUNC_REQUIRES(glGetDebugMessageLog, "GL_KHR_debug !VERSION_GLES3"),
GLFUNC_REQUIRES(glGetObjectLabel, "GL_KHR_debug !VERSION_GLES3"),
GLFUNC_REQUIRES(glGetObjectPtrLabel, "GL_KHR_debug !VERSION_GLES3"),
GLFUNC_REQUIRES(glObjectLabel, "GL_KHR_debug !VERSION_GLES3"),
GLFUNC_REQUIRES(glObjectPtrLabel, "GL_KHR_debug !VERSION_GLES3"),
GLFUNC_REQUIRES(glPopDebugGroup, "GL_KHR_debug !VERSION_GLES3"),
GLFUNC_REQUIRES(glPushDebugGroup, "GL_KHR_debug !VERSION_GLES3"),
// ARB_buffer_storage
GLFUNC_REQUIRES(glBufferStorage, "GL_ARB_buffer_storage"),
GLFUNC_REQUIRES(glNamedBufferStorageEXT, "GL_ARB_buffer_storage GL_EXT_direct_state_access"),
// EXT_geometry_shader
GLFUNC_SUFFIX(glFramebufferTexture, EXT, "GL_EXT_geometry_shader !VERSION_3_2"),
// gl_1_1
// OpenGL 1.1 is at the end due to a bug in Android's EGL stack.
// eglGetProcAddress can only return a finite amount of function pointers
// To work around the issue put GL 1.1 function pointers at the end of the list
// We don't use many from GL 1.1, so we don't have the chance of hitting a null pointer
// For more information about Android's failing EGL stack, look at the Android issue report
// https://code.google.com/p/android/issues/detail?id=80882
GLFUNC_ALWAYS_REQUIRED(glClearIndex),
GLFUNC_ALWAYS_REQUIRED(glClearColor),
GLFUNC_ALWAYS_REQUIRED(glClear),
GLFUNC_ALWAYS_REQUIRED(glIndexMask),
GLFUNC_ALWAYS_REQUIRED(glColorMask),
GLFUNC_ALWAYS_REQUIRED(glAlphaFunc),
GLFUNC_ALWAYS_REQUIRED(glBlendFunc),
GLFUNC_ALWAYS_REQUIRED(glLogicOp),
GLFUNC_ALWAYS_REQUIRED(glCullFace),
GLFUNC_ALWAYS_REQUIRED(glFrontFace),
GLFUNC_ALWAYS_REQUIRED(glPointSize),
GLFUNC_ALWAYS_REQUIRED(glLineWidth),
GLFUNC_ALWAYS_REQUIRED(glLineStipple),
GLFUNC_ALWAYS_REQUIRED(glPolygonMode),
GLFUNC_ALWAYS_REQUIRED(glPolygonOffset),
GLFUNC_ALWAYS_REQUIRED(glPolygonStipple),
GLFUNC_ALWAYS_REQUIRED(glGetPolygonStipple),
GLFUNC_ALWAYS_REQUIRED(glEdgeFlag),
GLFUNC_ALWAYS_REQUIRED(glEdgeFlagv),
GLFUNC_ALWAYS_REQUIRED(glScissor),
GLFUNC_ALWAYS_REQUIRED(glClipPlane),
GLFUNC_ALWAYS_REQUIRED(glGetClipPlane),
GLFUNC_ALWAYS_REQUIRED(glDrawBuffer),
GLFUNC_ALWAYS_REQUIRED(glReadBuffer),
GLFUNC_ALWAYS_REQUIRED(glEnable),
GLFUNC_ALWAYS_REQUIRED(glDisable),
GLFUNC_ALWAYS_REQUIRED(glIsEnabled),
GLFUNC_ALWAYS_REQUIRED(glEnableClientState),
GLFUNC_ALWAYS_REQUIRED(glDisableClientState),
GLFUNC_ALWAYS_REQUIRED(glGetBooleanv),
GLFUNC_ALWAYS_REQUIRED(glGetDoublev),
GLFUNC_ALWAYS_REQUIRED(glGetFloatv),
GLFUNC_ALWAYS_REQUIRED(glPushAttrib),
GLFUNC_ALWAYS_REQUIRED(glPopAttrib),
GLFUNC_ALWAYS_REQUIRED(glPushClientAttrib),
GLFUNC_ALWAYS_REQUIRED(glPopClientAttrib),
GLFUNC_ALWAYS_REQUIRED(glRenderMode),
GLFUNC_ALWAYS_REQUIRED(glFinish),
GLFUNC_ALWAYS_REQUIRED(glFlush),
GLFUNC_ALWAYS_REQUIRED(glHint),
GLFUNC_ALWAYS_REQUIRED(glClearDepth),
GLFUNC_ALWAYS_REQUIRED(glDepthFunc),
GLFUNC_ALWAYS_REQUIRED(glDepthMask),
GLFUNC_ALWAYS_REQUIRED(glDepthRange),
GLFUNC_ALWAYS_REQUIRED(glClearAccum),
GLFUNC_ALWAYS_REQUIRED(glAccum),
GLFUNC_ALWAYS_REQUIRED(glMatrixMode),
GLFUNC_ALWAYS_REQUIRED(glOrtho),
GLFUNC_ALWAYS_REQUIRED(glFrustum),
GLFUNC_ALWAYS_REQUIRED(glViewport),
GLFUNC_ALWAYS_REQUIRED(glPushMatrix),
GLFUNC_ALWAYS_REQUIRED(glPopMatrix),
GLFUNC_ALWAYS_REQUIRED(glLoadIdentity),
GLFUNC_ALWAYS_REQUIRED(glLoadMatrixd),
GLFUNC_ALWAYS_REQUIRED(glLoadMatrixf),
GLFUNC_ALWAYS_REQUIRED(glMultMatrixd),
GLFUNC_ALWAYS_REQUIRED(glMultMatrixf),
GLFUNC_ALWAYS_REQUIRED(glRotated),
GLFUNC_ALWAYS_REQUIRED(glRotatef),
GLFUNC_ALWAYS_REQUIRED(glScaled),
GLFUNC_ALWAYS_REQUIRED(glScalef),
GLFUNC_ALWAYS_REQUIRED(glTranslated),
GLFUNC_ALWAYS_REQUIRED(glTranslatef),
GLFUNC_ALWAYS_REQUIRED(glIsList),
GLFUNC_ALWAYS_REQUIRED(glDeleteLists),
GLFUNC_ALWAYS_REQUIRED(glGenLists),
GLFUNC_ALWAYS_REQUIRED(glNewList),
GLFUNC_ALWAYS_REQUIRED(glEndList),
GLFUNC_ALWAYS_REQUIRED(glCallList),
GLFUNC_ALWAYS_REQUIRED(glCallLists),
GLFUNC_ALWAYS_REQUIRED(glListBase),
GLFUNC_ALWAYS_REQUIRED(glBegin),
GLFUNC_ALWAYS_REQUIRED(glEnd),
GLFUNC_ALWAYS_REQUIRED(glVertex2d),
GLFUNC_ALWAYS_REQUIRED(glVertex2f),
GLFUNC_ALWAYS_REQUIRED(glVertex2i),
GLFUNC_ALWAYS_REQUIRED(glVertex2s),
GLFUNC_ALWAYS_REQUIRED(glVertex3d),
GLFUNC_ALWAYS_REQUIRED(glVertex3f),
GLFUNC_ALWAYS_REQUIRED(glVertex3i),
GLFUNC_ALWAYS_REQUIRED(glVertex3s),
GLFUNC_ALWAYS_REQUIRED(glVertex4d),
GLFUNC_ALWAYS_REQUIRED(glVertex4f),
GLFUNC_ALWAYS_REQUIRED(glVertex4i),
GLFUNC_ALWAYS_REQUIRED(glVertex4s),
GLFUNC_ALWAYS_REQUIRED(glVertex2dv),
GLFUNC_ALWAYS_REQUIRED(glVertex2fv),
GLFUNC_ALWAYS_REQUIRED(glVertex2iv),
GLFUNC_ALWAYS_REQUIRED(glVertex2sv),
GLFUNC_ALWAYS_REQUIRED(glVertex3dv),
GLFUNC_ALWAYS_REQUIRED(glVertex3fv),
GLFUNC_ALWAYS_REQUIRED(glVertex3iv),
GLFUNC_ALWAYS_REQUIRED(glVertex3sv),
GLFUNC_ALWAYS_REQUIRED(glVertex4dv),
GLFUNC_ALWAYS_REQUIRED(glVertex4fv),
GLFUNC_ALWAYS_REQUIRED(glVertex4iv),
GLFUNC_ALWAYS_REQUIRED(glVertex4sv),
GLFUNC_ALWAYS_REQUIRED(glNormal3b),
GLFUNC_ALWAYS_REQUIRED(glNormal3d),
GLFUNC_ALWAYS_REQUIRED(glNormal3f),
GLFUNC_ALWAYS_REQUIRED(glNormal3i),
GLFUNC_ALWAYS_REQUIRED(glNormal3s),
GLFUNC_ALWAYS_REQUIRED(glNormal3bv),
GLFUNC_ALWAYS_REQUIRED(glNormal3dv),
GLFUNC_ALWAYS_REQUIRED(glNormal3fv),
GLFUNC_ALWAYS_REQUIRED(glNormal3iv),
GLFUNC_ALWAYS_REQUIRED(glNormal3sv),
GLFUNC_ALWAYS_REQUIRED(glIndexd),
GLFUNC_ALWAYS_REQUIRED(glIndexf),
GLFUNC_ALWAYS_REQUIRED(glIndexi),
GLFUNC_ALWAYS_REQUIRED(glIndexs),
GLFUNC_ALWAYS_REQUIRED(glIndexub),
GLFUNC_ALWAYS_REQUIRED(glIndexdv),
GLFUNC_ALWAYS_REQUIRED(glIndexfv),
GLFUNC_ALWAYS_REQUIRED(glIndexiv),
GLFUNC_ALWAYS_REQUIRED(glIndexsv),
GLFUNC_ALWAYS_REQUIRED(glIndexubv),
GLFUNC_ALWAYS_REQUIRED(glColor3b),
GLFUNC_ALWAYS_REQUIRED(glColor3d),
GLFUNC_ALWAYS_REQUIRED(glColor3f),
GLFUNC_ALWAYS_REQUIRED(glColor3i),
GLFUNC_ALWAYS_REQUIRED(glColor3s),
GLFUNC_ALWAYS_REQUIRED(glColor3ub),
GLFUNC_ALWAYS_REQUIRED(glColor3ui),
GLFUNC_ALWAYS_REQUIRED(glColor3us),
GLFUNC_ALWAYS_REQUIRED(glColor4b),
GLFUNC_ALWAYS_REQUIRED(glColor4d),
GLFUNC_ALWAYS_REQUIRED(glColor4f),
GLFUNC_ALWAYS_REQUIRED(glColor4i),
GLFUNC_ALWAYS_REQUIRED(glColor4s),
GLFUNC_ALWAYS_REQUIRED(glColor4ub),
GLFUNC_ALWAYS_REQUIRED(glColor4ui),
GLFUNC_ALWAYS_REQUIRED(glColor4us),
GLFUNC_ALWAYS_REQUIRED(glColor3bv),
GLFUNC_ALWAYS_REQUIRED(glColor3dv),
GLFUNC_ALWAYS_REQUIRED(glColor3fv),
GLFUNC_ALWAYS_REQUIRED(glColor3iv),
GLFUNC_ALWAYS_REQUIRED(glColor3sv),
GLFUNC_ALWAYS_REQUIRED(glColor3ubv),
GLFUNC_ALWAYS_REQUIRED(glColor3uiv),
GLFUNC_ALWAYS_REQUIRED(glColor3usv),
GLFUNC_ALWAYS_REQUIRED(glColor4bv),
GLFUNC_ALWAYS_REQUIRED(glColor4dv),
GLFUNC_ALWAYS_REQUIRED(glColor4fv),
GLFUNC_ALWAYS_REQUIRED(glColor4iv),
GLFUNC_ALWAYS_REQUIRED(glColor4sv),
GLFUNC_ALWAYS_REQUIRED(glColor4ubv),
GLFUNC_ALWAYS_REQUIRED(glColor4uiv),
GLFUNC_ALWAYS_REQUIRED(glColor4usv),
GLFUNC_ALWAYS_REQUIRED(glTexCoord1d),
GLFUNC_ALWAYS_REQUIRED(glTexCoord1f),
GLFUNC_ALWAYS_REQUIRED(glTexCoord1i),
GLFUNC_ALWAYS_REQUIRED(glTexCoord1s),
GLFUNC_ALWAYS_REQUIRED(glTexCoord2d),
GLFUNC_ALWAYS_REQUIRED(glTexCoord2f),
GLFUNC_ALWAYS_REQUIRED(glTexCoord2i),
GLFUNC_ALWAYS_REQUIRED(glTexCoord2s),
GLFUNC_ALWAYS_REQUIRED(glTexCoord3d),
GLFUNC_ALWAYS_REQUIRED(glTexCoord3f),
GLFUNC_ALWAYS_REQUIRED(glTexCoord3i),
GLFUNC_ALWAYS_REQUIRED(glTexCoord3s),
GLFUNC_ALWAYS_REQUIRED(glTexCoord4d),
GLFUNC_ALWAYS_REQUIRED(glTexCoord4f),
GLFUNC_ALWAYS_REQUIRED(glTexCoord4i),
GLFUNC_ALWAYS_REQUIRED(glTexCoord4s),
GLFUNC_ALWAYS_REQUIRED(glTexCoord1dv),
GLFUNC_ALWAYS_REQUIRED(glTexCoord1fv),
GLFUNC_ALWAYS_REQUIRED(glTexCoord1iv),
GLFUNC_ALWAYS_REQUIRED(glTexCoord1sv),
GLFUNC_ALWAYS_REQUIRED(glTexCoord2dv),
GLFUNC_ALWAYS_REQUIRED(glTexCoord2fv),
GLFUNC_ALWAYS_REQUIRED(glTexCoord2iv),
GLFUNC_ALWAYS_REQUIRED(glTexCoord2sv),
GLFUNC_ALWAYS_REQUIRED(glTexCoord3dv),
GLFUNC_ALWAYS_REQUIRED(glTexCoord3fv),
GLFUNC_ALWAYS_REQUIRED(glTexCoord3iv),
GLFUNC_ALWAYS_REQUIRED(glTexCoord3sv),
GLFUNC_ALWAYS_REQUIRED(glTexCoord4dv),
GLFUNC_ALWAYS_REQUIRED(glTexCoord4fv),
GLFUNC_ALWAYS_REQUIRED(glTexCoord4iv),
GLFUNC_ALWAYS_REQUIRED(glTexCoord4sv),
GLFUNC_ALWAYS_REQUIRED(glRasterPos2d),
GLFUNC_ALWAYS_REQUIRED(glRasterPos2f),
GLFUNC_ALWAYS_REQUIRED(glRasterPos2i),
GLFUNC_ALWAYS_REQUIRED(glRasterPos2s),
GLFUNC_ALWAYS_REQUIRED(glRasterPos3d),
GLFUNC_ALWAYS_REQUIRED(glRasterPos3f),
GLFUNC_ALWAYS_REQUIRED(glRasterPos3i),
GLFUNC_ALWAYS_REQUIRED(glRasterPos3s),
GLFUNC_ALWAYS_REQUIRED(glRasterPos4d),
GLFUNC_ALWAYS_REQUIRED(glRasterPos4f),
GLFUNC_ALWAYS_REQUIRED(glRasterPos4i),
GLFUNC_ALWAYS_REQUIRED(glRasterPos4s),
GLFUNC_ALWAYS_REQUIRED(glRasterPos2dv),
GLFUNC_ALWAYS_REQUIRED(glRasterPos2fv),
GLFUNC_ALWAYS_REQUIRED(glRasterPos2iv),
GLFUNC_ALWAYS_REQUIRED(glRasterPos2sv),
GLFUNC_ALWAYS_REQUIRED(glRasterPos3dv),
GLFUNC_ALWAYS_REQUIRED(glRasterPos3fv),
GLFUNC_ALWAYS_REQUIRED(glRasterPos3iv),
GLFUNC_ALWAYS_REQUIRED(glRasterPos3sv),
GLFUNC_ALWAYS_REQUIRED(glRasterPos4dv),
GLFUNC_ALWAYS_REQUIRED(glRasterPos4fv),
GLFUNC_ALWAYS_REQUIRED(glRasterPos4iv),
GLFUNC_ALWAYS_REQUIRED(glRasterPos4sv),
GLFUNC_ALWAYS_REQUIRED(glRectd),
GLFUNC_ALWAYS_REQUIRED(glRectf),
GLFUNC_ALWAYS_REQUIRED(glRecti),
GLFUNC_ALWAYS_REQUIRED(glRects),
GLFUNC_ALWAYS_REQUIRED(glRectdv),
GLFUNC_ALWAYS_REQUIRED(glRectfv),
GLFUNC_ALWAYS_REQUIRED(glRectiv),
GLFUNC_ALWAYS_REQUIRED(glRectsv),
GLFUNC_ALWAYS_REQUIRED(glVertexPointer),
GLFUNC_ALWAYS_REQUIRED(glNormalPointer),
GLFUNC_ALWAYS_REQUIRED(glColorPointer),
GLFUNC_ALWAYS_REQUIRED(glIndexPointer),
GLFUNC_ALWAYS_REQUIRED(glTexCoordPointer),
GLFUNC_ALWAYS_REQUIRED(glEdgeFlagPointer),
GLFUNC_ALWAYS_REQUIRED(glGetPointerv),
GLFUNC_ALWAYS_REQUIRED(glArrayElement),
GLFUNC_ALWAYS_REQUIRED(glDrawArrays),
GLFUNC_ALWAYS_REQUIRED(glDrawElements),
GLFUNC_ALWAYS_REQUIRED(glInterleavedArrays),
GLFUNC_ALWAYS_REQUIRED(glShadeModel),
GLFUNC_ALWAYS_REQUIRED(glLightf),
GLFUNC_ALWAYS_REQUIRED(glLighti),
GLFUNC_ALWAYS_REQUIRED(glLightfv),
GLFUNC_ALWAYS_REQUIRED(glLightiv),
GLFUNC_ALWAYS_REQUIRED(glGetLightfv),
GLFUNC_ALWAYS_REQUIRED(glGetLightiv),
GLFUNC_ALWAYS_REQUIRED(glLightModelf),
GLFUNC_ALWAYS_REQUIRED(glLightModeli),
GLFUNC_ALWAYS_REQUIRED(glLightModelfv),
GLFUNC_ALWAYS_REQUIRED(glLightModeliv),
GLFUNC_ALWAYS_REQUIRED(glMaterialf),
GLFUNC_ALWAYS_REQUIRED(glMateriali),
GLFUNC_ALWAYS_REQUIRED(glMaterialfv),
GLFUNC_ALWAYS_REQUIRED(glMaterialiv),
GLFUNC_ALWAYS_REQUIRED(glGetMaterialfv),
GLFUNC_ALWAYS_REQUIRED(glGetMaterialiv),
GLFUNC_ALWAYS_REQUIRED(glColorMaterial),
GLFUNC_ALWAYS_REQUIRED(glPixelZoom),
GLFUNC_ALWAYS_REQUIRED(glPixelStoref),
GLFUNC_ALWAYS_REQUIRED(glPixelStorei),
GLFUNC_ALWAYS_REQUIRED(glPixelTransferf),
GLFUNC_ALWAYS_REQUIRED(glPixelTransferi),
GLFUNC_ALWAYS_REQUIRED(glPixelMapfv),
GLFUNC_ALWAYS_REQUIRED(glPixelMapuiv),
GLFUNC_ALWAYS_REQUIRED(glPixelMapusv),
GLFUNC_ALWAYS_REQUIRED(glGetPixelMapfv),
GLFUNC_ALWAYS_REQUIRED(glGetPixelMapuiv),
GLFUNC_ALWAYS_REQUIRED(glGetPixelMapusv),
GLFUNC_ALWAYS_REQUIRED(glBitmap),
GLFUNC_ALWAYS_REQUIRED(glReadPixels),
GLFUNC_ALWAYS_REQUIRED(glDrawPixels),
GLFUNC_ALWAYS_REQUIRED(glCopyPixels),
GLFUNC_ALWAYS_REQUIRED(glStencilFunc),
GLFUNC_ALWAYS_REQUIRED(glStencilMask),
GLFUNC_ALWAYS_REQUIRED(glStencilOp),
GLFUNC_ALWAYS_REQUIRED(glClearStencil),
GLFUNC_ALWAYS_REQUIRED(glTexGend),
GLFUNC_ALWAYS_REQUIRED(glTexGenf),
GLFUNC_ALWAYS_REQUIRED(glTexGeni),
GLFUNC_ALWAYS_REQUIRED(glTexGendv),
GLFUNC_ALWAYS_REQUIRED(glTexGenfv),
GLFUNC_ALWAYS_REQUIRED(glTexGeniv),
GLFUNC_ALWAYS_REQUIRED(glGetTexGendv),
GLFUNC_ALWAYS_REQUIRED(glGetTexGenfv),
GLFUNC_ALWAYS_REQUIRED(glGetTexGeniv),
GLFUNC_ALWAYS_REQUIRED(glTexEnvf),
GLFUNC_ALWAYS_REQUIRED(glTexEnvi),
GLFUNC_ALWAYS_REQUIRED(glTexEnvfv),
GLFUNC_ALWAYS_REQUIRED(glTexEnviv),
GLFUNC_ALWAYS_REQUIRED(glGetTexEnvfv),
GLFUNC_ALWAYS_REQUIRED(glGetTexEnviv),
GLFUNC_ALWAYS_REQUIRED(glTexParameterf),
GLFUNC_ALWAYS_REQUIRED(glTexParameteri),
GLFUNC_ALWAYS_REQUIRED(glTexParameterfv),
GLFUNC_ALWAYS_REQUIRED(glTexParameteriv),
GLFUNC_ALWAYS_REQUIRED(glGetTexParameterfv),
GLFUNC_ALWAYS_REQUIRED(glGetTexParameteriv),
GLFUNC_ALWAYS_REQUIRED(glGetTexLevelParameterfv),
GLFUNC_ALWAYS_REQUIRED(glGetTexLevelParameteriv),
GLFUNC_ALWAYS_REQUIRED(glTexImage1D),
GLFUNC_ALWAYS_REQUIRED(glTexImage2D),
GLFUNC_ALWAYS_REQUIRED(glGetTexImage),
GLFUNC_ALWAYS_REQUIRED(glGenTextures),
GLFUNC_ALWAYS_REQUIRED(glDeleteTextures),
GLFUNC_ALWAYS_REQUIRED(glBindTexture),
GLFUNC_ALWAYS_REQUIRED(glPrioritizeTextures),
GLFUNC_ALWAYS_REQUIRED(glAreTexturesResident),
GLFUNC_ALWAYS_REQUIRED(glIsTexture),
GLFUNC_ALWAYS_REQUIRED(glTexSubImage1D),
GLFUNC_ALWAYS_REQUIRED(glTexSubImage2D),
GLFUNC_ALWAYS_REQUIRED(glCopyTexImage1D),
GLFUNC_ALWAYS_REQUIRED(glCopyTexImage2D),
GLFUNC_ALWAYS_REQUIRED(glCopyTexSubImage1D),
GLFUNC_ALWAYS_REQUIRED(glCopyTexSubImage2D),
GLFUNC_ALWAYS_REQUIRED(glMap1d),
GLFUNC_ALWAYS_REQUIRED(glMap1f),
GLFUNC_ALWAYS_REQUIRED(glMap2d),
GLFUNC_ALWAYS_REQUIRED(glMap2f),
GLFUNC_ALWAYS_REQUIRED(glGetMapdv),
GLFUNC_ALWAYS_REQUIRED(glGetMapfv),
GLFUNC_ALWAYS_REQUIRED(glGetMapiv),
GLFUNC_ALWAYS_REQUIRED(glEvalCoord1d),
GLFUNC_ALWAYS_REQUIRED(glEvalCoord1f),
GLFUNC_ALWAYS_REQUIRED(glEvalCoord1dv),
GLFUNC_ALWAYS_REQUIRED(glEvalCoord1fv),
GLFUNC_ALWAYS_REQUIRED(glEvalCoord2d),
GLFUNC_ALWAYS_REQUIRED(glEvalCoord2f),
GLFUNC_ALWAYS_REQUIRED(glEvalCoord2dv),
GLFUNC_ALWAYS_REQUIRED(glEvalCoord2fv),
GLFUNC_ALWAYS_REQUIRED(glMapGrid1d),
GLFUNC_ALWAYS_REQUIRED(glMapGrid1f),
GLFUNC_ALWAYS_REQUIRED(glMapGrid2d),
GLFUNC_ALWAYS_REQUIRED(glMapGrid2f),
GLFUNC_ALWAYS_REQUIRED(glEvalPoint1),
GLFUNC_ALWAYS_REQUIRED(glEvalPoint2),
GLFUNC_ALWAYS_REQUIRED(glEvalMesh1),
GLFUNC_ALWAYS_REQUIRED(glEvalMesh2),
GLFUNC_ALWAYS_REQUIRED(glFogf),
GLFUNC_ALWAYS_REQUIRED(glFogi),
GLFUNC_ALWAYS_REQUIRED(glFogfv),
GLFUNC_ALWAYS_REQUIRED(glFogiv),
GLFUNC_ALWAYS_REQUIRED(glFeedbackBuffer),
GLFUNC_ALWAYS_REQUIRED(glPassThrough),
GLFUNC_ALWAYS_REQUIRED(glSelectBuffer),
GLFUNC_ALWAYS_REQUIRED(glInitNames),
GLFUNC_ALWAYS_REQUIRED(glLoadName),
GLFUNC_ALWAYS_REQUIRED(glPushName),
GLFUNC_ALWAYS_REQUIRED(glPopName),
};
namespace GLExtensions
{
// Private members and functions
static bool _isES3;
static bool _isES;
static u32 _GLVersion;
static std::unordered_map<std::string, bool> m_extension_list;
// Private initialization functions
bool InitFunctionPointers();
// Initializes the extension list the old way
static void InitExtensionList21()
{
const char* extensions = (const char*)glGetString(GL_EXTENSIONS);
std::string tmp(extensions);
std::istringstream buffer(tmp);
while (buffer >> tmp)
m_extension_list[tmp] = true;
}
static void InitExtensionList()
{
m_extension_list.clear();
if (_isES3)
{
// XXX: Add all extensions that a base ES3 implementation supports
std::string gles3exts[] = {
"GL_ARB_uniform_buffer_object",
"GL_ARB_sampler_objects",
"GL_ARB_map_buffer_range",
"GL_ARB_vertex_array_object",
"GL_ARB_framebuffer_object",
"GL_ARB_occlusion_query",
"GL_ARB_get_program_binary",
"GL_ARB_sync",
"GL_ARB_ES2_compatibility",
"VERSION_GLES3",
"VERSION_3_0",
};
for (auto it : gles3exts)
m_extension_list[it] = true;
}
else if (!_isES)
{
// Some OpenGL implementations chose to not expose core extensions as extensions
// Let's add them to the list manually depending on which version of OpenGL we have
// We need to be slightly careful here
// When an extension got merged in to core, the naming may have changed
// This has intentional fall through
switch (_GLVersion)
{
default:
case 450:
{
std::string gl450exts[] = {
"GL_ARB_ES3_1_compatibility",
"GL_ARB_clip_control",
"GL_ARB_conditional_render_inverted",
"GL_ARB_cull_distance",
"GL_ARB_derivative_control",
"GL_ARB_direct_state_access",
"GL_ARB_get_texture_sub_image",
"GL_ARB_robustness",
"GL_ARB_shader_texture_image_samples",
"GL_ARB_texture_barrier",
"VERSION_4_5",
};
for (auto it : gl450exts)
m_extension_list[it] = true;
}
case 440:
{
std::string gl440exts[] = {
"GL_ARB_buffer_storage",
"GL_ARB_clear_texture",
"GL_ARB_enhanced_layouts",
"GL_ARB_multi_bind",
"GL_ARB_query_buffer_object",
"GL_ARB_texture_mirror_clamp_to_edge",
"GL_ARB_texture_stencil8",
"GL_ARB_vertex_type_10f_11f_11f_rev",
"VERSION_4_4",
};
for (auto it : gl440exts)
m_extension_list[it] = true;
}
case 430:
{
std::string gl430exts[] = {
"GL_ARB_ES3_compatibility",
"GL_ARB_arrays_of_arrays",
"GL_ARB_clear_buffer_object",
"GL_ARB_compute_shader",
"GL_ARB_copy_image",
"GL_ARB_explicit_uniform_location",
"GL_ARB_fragment_layer_viewport",
"GL_ARB_framebuffer_no_attachments",
"GL_ARB_internalformat_query2",
"GL_ARB_invalidate_subdata",
"GL_ARB_multi_draw_indirect",
"GL_ARB_program_interface_query",
"GL_ARB_shader_image_size",
"GL_ARB_shader_storage_buffer_object",
"GL_ARB_stencil_texturing",
"GL_ARB_texture_buffer_range",
"GL_ARB_texture_query_levels",
"GL_ARB_texture_storage_multisample",
"GL_ARB_texture_view",
"GL_ARB_vertex_attrib_binding",
"VERSION_4_3",
};
for (auto it : gl430exts)
m_extension_list[it] = true;
}
case 420:
{
std::string gl420exts[] = {
"GL_ARB_base_instance",
"GL_ARB_compressed_texture_pixel_storage",
"GL_ARB_conservative_depth",
"GL_ARB_internalformat_query",
"GL_ARB_map_buffer_alignment",
"GL_ARB_shader_atomic_counters",
"GL_ARB_shader_image_load_store",
"GL_ARB_shading_language_420pack",
"GL_ARB_shading_language_packing",
"GL_ARB_texture_compression_BPTC",
"GL_ARB_texture_storage",
"GL_ARB_transform_feedback_instanced",
"VERSION_4_2",
};
for (auto it : gl420exts)
m_extension_list[it] = true;
}
case 410:
{
std::string gl410exts[] = {
"GL_ARB_ES2_compatibility",
"GL_ARB_get_program_binary",
"GL_ARB_separate_shader_objects",
"GL_ARB_shader_precision",
"GL_ARB_vertex_attrib_64_bit",
"GL_ARB_viewport_array",
"VERSION_4_1",
};
for (auto it : gl410exts)
m_extension_list[it] = true;
}
case 400:
{
std::string gl400exts[] = {
"GL_ARB_draw_indirect",
"GL_ARB_gpu_shader5",
"GL_ARB_gpu_shader_fp64",
"GL_ARB_sample_shading",
"GL_ARB_shader_subroutine",
"GL_ARB_tessellation_shader",
"GL_ARB_texture_buffer_object_rgb32",
"GL_ARB_texture_cube_map_array",
"GL_ARB_texture_gather",
"GL_ARB_texture_query_lod",
"GL_ARB_transform_feedback2",
"GL_ARB_transform_feedback3",
"VERSION_4_0",
};
for (auto it : gl400exts)
m_extension_list[it] = true;
}
case 330:
{
std::string gl330exts[] = {
"GL_ARB_shader_bit_encoding",
"GL_ARB_blend_func_extended",
"GL_ARB_explicit_attrib_location",
"GL_ARB_occlusion_query2",
"GL_ARB_sampler_objects",
"GL_ARB_texture_swizzle",
"GL_ARB_timer_query",
"GL_ARB_instanced_arrays",
"GL_ARB_texture_rgb10_a2ui",
"GL_ARB_vertex_type_2_10_10_10_rev",
"VERSION_3_3",
};
for (auto it : gl330exts)
m_extension_list[it] = true;
}
case 320:
{
std::string gl320exts[] = {
"GL_ARB_geometry_shader4",
"GL_ARB_sync",
"GL_ARB_vertex_array_bgra",
"GL_ARB_draw_elements_base_vertex",
"GL_ARB_seamless_cube_map",
"GL_ARB_texture_multisample",
"GL_ARB_fragment_coord_conventions",
"GL_ARB_provoking_vertex",
"GL_ARB_depth_clamp",
"VERSION_3_2",
};
for (auto it : gl320exts)
m_extension_list[it] = true;
}
case 310:
{
// Can't add NV_primitive_restart since function name changed
std::string gl310exts[] = {
"GL_ARB_draw_instanced",
"GL_ARB_copy_buffer",
"GL_ARB_texture_buffer_object",
"GL_ARB_texture_rectangle",
"GL_ARB_uniform_buffer_object",
//"GL_NV_primitive_restart",
"VERSION_3_1",
};
for (auto it : gl310exts)
m_extension_list[it] = true;
}
case 300:
{
// Quite a lot of these had their names changed when merged in to core
// Disable the ones that have
std::string gl300exts[] = {
"GL_ARB_map_buffer_range",
//"GL_EXT_gpu_shader4",
//"GL_APPLE_flush_buffer_range",
"GL_ARB_color_buffer_float",
//"GL_NV_depth_buffer_float",
"GL_ARB_texture_float",
//"GL_EXT_packed_float",
//"GL_EXT_texture_shared_exponent",
"GL_ARB_half_float_pixel",
//"GL_NV_half_float",
"GL_ARB_framebuffer_object",
//"GL_EXT_framebuffer_sRGB",
"GL_ARB_texture_float",
//"GL_EXT_texture_integer",
//"GL_EXT_draw_buffers2",
//"GL_EXT_texture_integer",
//"GL_EXT_texture_array",
//"GL_EXT_texture_compression_rgtc",
//"GL_EXT_transform_feedback",
"GL_ARB_vertex_array_object",
//"GL_NV_conditional_render",
"VERSION_3_0",
};
for (auto it : gl300exts)
m_extension_list[it] = true;
}
case 210:
case 200:
case 150:
case 140:
case 130:
case 121:
case 120:
case 110:
case 100:
break;
}
}
if (_GLVersion < 300)
{
InitExtensionList21();
return;
}
GLint NumExtension = 0;
glGetIntegerv(GL_NUM_EXTENSIONS, &NumExtension);
for (GLint i = 0; i < NumExtension; ++i)
m_extension_list[std::string((const char*)glGetStringi(GL_EXTENSIONS, i))] = true;
}
static void InitVersion()
{
GLint major, minor;
glGetIntegerv(GL_MAJOR_VERSION, &major);
glGetIntegerv(GL_MINOR_VERSION, &minor);
if (glGetError() == GL_NO_ERROR)
_GLVersion = major * 100 + minor * 10;
else
_GLVersion = 210;
if (_isES3)
_GLVersion = 330; // Get all the fun things
}
static void* GetFuncAddress(std::string name, void **func)
{
*func = GLInterface->GetFuncAddress(name);
if (*func == nullptr)
{
#if defined(__linux__) || defined(__APPLE__)
// Give it a second try with dlsym
*func = dlsym(RTLD_NEXT, name.c_str());
#endif
if (*func == nullptr && _isES)
*func = (void*)0xFFFFFFFF; // Easy to determine invalid function, just so we continue on
if (*func == nullptr)
ERROR_LOG(VIDEO, "Couldn't load function %s", name.c_str());
}
return *func;
}
// Public members
u32 Version() { return _GLVersion; }
bool Supports(const std::string& name)
{
return m_extension_list[name];
}
bool Init()
{
_isES3 = GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3;
_isES = GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3 || GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES2;
// Grab a few functions for initial checking
// We need them to grab the extension list
// Also to check if there is an error grabbing the version
if (GetFuncAddress ("glGetIntegerv", (void**)&glGetIntegerv) == nullptr)
return false;
if (GetFuncAddress("glGetString", (void**)&glGetString) == nullptr)
return false;
if (GetFuncAddress("glGetError", (void**)&glGetError) == nullptr)
return false;
InitVersion();
// We need to use glGetStringi to get the extension list
// if we are using GLES3 or a GL version greater than 2.1
if (_GLVersion > 210 && GetFuncAddress("glGetStringi", (void**)&glGetStringi) == nullptr)
return false;
InitExtensionList();
return InitFunctionPointers();
}
// Private initialization functions
static bool HasFeatures(const std::string& extensions)
{
bool result = true;
std::string tmp;
std::istringstream buffer(extensions);
while (buffer >> tmp)
{
if (tmp[0] == '!')
result &= !m_extension_list[tmp.erase(0)];
else
result &= m_extension_list[tmp];
}
return result;
}
bool InitFunctionPointers()
{
bool result = true;
for (const auto &it : gl_function_array)
if (HasFeatures(it.requirements))
result &= !!GetFuncAddress(it.function_name, it.function_ptr);
return result;
}
}