317 lines
10 KiB
C++
317 lines
10 KiB
C++
// Copyright 2015 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#ifdef _WIN32
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#include <cstdio>
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#include <string>
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#include <vector>
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#include <Windows.h>
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#endif
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#ifdef __linux__
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#include <cstdlib>
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#endif
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#include <OptionParser.h>
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#include <QAbstractEventDispatcher>
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#include <QApplication>
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#include <QObject>
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#include <QPushButton>
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#include <QWidget>
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#include "Common/Config/Config.h"
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#include "Common/MsgHandler.h"
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#include "Common/ScopeGuard.h"
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#include "Core/Boot/Boot.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/Core.h"
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#include "Core/DolphinAnalytics.h"
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#include "Core/System.h"
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#include "DolphinQt/Host.h"
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#include "DolphinQt/MainWindow.h"
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#include "DolphinQt/QtUtils/ModalMessageBox.h"
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#include "DolphinQt/QtUtils/RunOnObject.h"
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#include "DolphinQt/QtUtils/SetWindowDecorations.h"
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#include "DolphinQt/Resources.h"
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#include "DolphinQt/Settings.h"
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#include "DolphinQt/Translation.h"
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#include "DolphinQt/Updater.h"
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#include "UICommon/CommandLineParse.h"
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#include "UICommon/UICommon.h"
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static bool QtMsgAlertHandler(const char* caption, const char* text, bool yes_no,
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Common::MsgType style)
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{
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const bool called_from_cpu_thread = Core::IsCPUThread();
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const bool called_from_gpu_thread = Core::IsGPUThread();
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std::optional<bool> r = RunOnObject(QApplication::instance(), [&] {
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// If we were called from the CPU/GPU thread, set us as the CPU/GPU thread.
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// This information is used in order to avoid deadlocks when calling e.g.
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// Host::SetRenderFocus or Core::CPUThreadGuard. (Host::SetRenderFocus
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// can get called automatically when a dialog steals the focus.)
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Common::ScopeGuard cpu_scope_guard(&Core::UndeclareAsCPUThread);
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Common::ScopeGuard gpu_scope_guard(&Core::UndeclareAsGPUThread);
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if (!called_from_cpu_thread)
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cpu_scope_guard.Dismiss();
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if (!called_from_gpu_thread)
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gpu_scope_guard.Dismiss();
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if (called_from_cpu_thread)
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Core::DeclareAsCPUThread();
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if (called_from_gpu_thread)
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Core::DeclareAsGPUThread();
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ModalMessageBox message_box(QApplication::activeWindow(), Qt::ApplicationModal);
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message_box.setWindowTitle(QString::fromUtf8(caption));
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message_box.setText(QString::fromUtf8(text));
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message_box.setStandardButtons(yes_no ? QMessageBox::Yes | QMessageBox::No : QMessageBox::Ok);
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if (style == Common::MsgType::Warning)
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message_box.addButton(QMessageBox::Ignore)->setText(QObject::tr("Ignore for this session"));
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message_box.setIcon([&] {
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switch (style)
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{
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case Common::MsgType::Information:
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return QMessageBox::Information;
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case Common::MsgType::Question:
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return QMessageBox::Question;
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case Common::MsgType::Warning:
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return QMessageBox::Warning;
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case Common::MsgType::Critical:
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return QMessageBox::Critical;
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}
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// appease MSVC
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return QMessageBox::NoIcon;
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}());
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SetQWidgetWindowDecorations(&message_box);
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const int button = message_box.exec();
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if (button == QMessageBox::Yes)
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return true;
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if (button == QMessageBox::Ignore)
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{
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Config::SetCurrent(Config::MAIN_USE_PANIC_HANDLERS, false);
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return true;
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}
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return false;
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});
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if (r.has_value())
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return *r;
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return false;
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}
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#ifdef _WIN32
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#define main app_main
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#endif
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int main(int argc, char* argv[])
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{
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#ifdef _WIN32
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const bool console_attached = AttachConsole(ATTACH_PARENT_PROCESS) != FALSE;
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HANDLE stdout_handle = ::GetStdHandle(STD_OUTPUT_HANDLE);
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if (console_attached && stdout_handle)
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{
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freopen("CONOUT$", "w", stdout);
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freopen("CONOUT$", "w", stderr);
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}
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#endif
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Core::DeclareAsHostThread();
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#ifdef __APPLE__
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// On macOS, a command line option matching the format "-psn_X_XXXXXX" is passed when
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// the application is launched for the first time. This is to set the "ProcessSerialNumber",
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// something used by the legacy Process Manager from Carbon. optparse will fail if it finds
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// this as it isn't a valid Dolphin command line option, so pretend like it doesn't exist
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// if found.
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if (strncmp(argv[argc - 1], "-psn", 4) == 0)
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{
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argc--;
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}
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#endif
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#ifdef __linux__
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// Qt 6.3+ has a bug which causes mouse inputs to not be registered in our XInput2 code.
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// If we define QT_XCB_NO_XI2, Qt's xcb platform plugin no longer initializes its XInput
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// code, which makes mouse inputs work again.
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// For more information: https://bugs.dolphin-emu.org/issues/12913
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#if (QT_VERSION >= QT_VERSION_CHECK(6, 3, 0))
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setenv("QT_XCB_NO_XI2", "1", true);
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#endif
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#endif
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QCoreApplication::setOrganizationName(QStringLiteral("Dolphin Emulator"));
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QCoreApplication::setOrganizationDomain(QStringLiteral("dolphin-emu.org"));
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QCoreApplication::setApplicationName(QStringLiteral("dolphin-emu"));
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// QApplication will parse arguments and remove any it recognizes as targeting Qt
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QApplication app(argc, argv);
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auto parser = CommandLineParse::CreateParser(CommandLineParse::ParserOptions::IncludeGUIOptions);
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const optparse::Values& options = CommandLineParse::ParseArguments(parser.get(), argc, argv);
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const std::vector<std::string> args = parser->args();
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#ifdef _WIN32
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FreeConsole();
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#endif
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UICommon::SetUserDirectory(static_cast<const char*>(options.get("user")));
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UICommon::CreateDirectories();
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UICommon::Init();
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Resources::Init();
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Settings::Instance().SetBatchModeEnabled(options.is_set("batch"));
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// Hook up alerts from core
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Common::RegisterMsgAlertHandler(QtMsgAlertHandler);
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// Hook up translations
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Translation::Initialize();
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// Whenever the event loop is about to go to sleep, dispatch the jobs
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// queued in the Core first.
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QObject::connect(QAbstractEventDispatcher::instance(), &QAbstractEventDispatcher::aboutToBlock,
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&app, [] { Core::HostDispatchJobs(Core::System::GetInstance()); });
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std::optional<std::string> save_state_path;
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if (options.is_set("save_state"))
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{
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save_state_path = static_cast<const char*>(options.get("save_state"));
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}
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std::unique_ptr<BootParameters> boot;
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bool game_specified = false;
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if (options.is_set("exec"))
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{
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const std::list<std::string> paths_list = options.all("exec");
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const std::vector<std::string> paths{std::make_move_iterator(std::begin(paths_list)),
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std::make_move_iterator(std::end(paths_list))};
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boot = BootParameters::GenerateFromFile(
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paths, BootSessionData(save_state_path, DeleteSavestateAfterBoot::No));
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game_specified = true;
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}
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else if (options.is_set("nand_title"))
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{
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const std::string hex_string = static_cast<const char*>(options.get("nand_title"));
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if (hex_string.length() == 16)
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{
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const u64 title_id = std::stoull(hex_string, nullptr, 16);
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boot = std::make_unique<BootParameters>(BootParameters::NANDTitle{title_id});
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}
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else
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{
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ModalMessageBox::critical(nullptr, QObject::tr("Error"), QObject::tr("Invalid title ID."));
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}
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game_specified = true;
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}
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else if (!args.empty())
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{
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boot = BootParameters::GenerateFromFile(
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args.front(), BootSessionData(save_state_path, DeleteSavestateAfterBoot::No));
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game_specified = true;
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}
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int retval;
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if (save_state_path && !game_specified)
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{
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ModalMessageBox::critical(
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nullptr, QObject::tr("Error"),
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QObject::tr("A save state cannot be loaded without specifying a game to launch."));
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retval = 1;
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}
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else if (Settings::Instance().IsBatchModeEnabled() && !game_specified)
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{
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ModalMessageBox::critical(
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nullptr, QObject::tr("Error"),
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QObject::tr("Batch mode cannot be used without specifying a game to launch."));
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retval = 1;
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}
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else if (!boot && (Settings::Instance().IsBatchModeEnabled() || save_state_path))
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{
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// A game to launch was specified, but it was invalid.
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// An error has already been shown by code above, so exit without showing another error.
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retval = 1;
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}
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else
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{
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DolphinAnalytics::Instance().ReportDolphinStart("qt");
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Settings::Instance().InitDefaultPalette();
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Settings::Instance().ApplyStyle();
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MainWindow win{Core::System::GetInstance(), std::move(boot),
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static_cast<const char*>(options.get("movie"))};
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#if defined(USE_ANALYTICS) && USE_ANALYTICS
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if (!Config::Get(Config::MAIN_ANALYTICS_PERMISSION_ASKED))
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{
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ModalMessageBox analytics_prompt(&win);
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analytics_prompt.setIcon(QMessageBox::Question);
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analytics_prompt.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
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analytics_prompt.setWindowTitle(QObject::tr("Allow Usage Statistics Reporting"));
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analytics_prompt.setText(
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QObject::tr("Do you authorize Dolphin to report information to Dolphin's developers?"));
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analytics_prompt.setInformativeText(
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QObject::tr("If authorized, Dolphin can collect data on its performance, "
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"feature usage, and configuration, as well as data on your system's "
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"hardware and operating system.\n\n"
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"No private data is ever collected. This data helps us understand "
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"how people and emulated games use Dolphin and prioritize our "
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"efforts. It also helps us identify rare configurations that are "
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"causing bugs, performance and stability issues.\n"
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"This authorization can be revoked at any time through Dolphin's "
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"settings."));
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SetQWidgetWindowDecorations(&analytics_prompt);
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const int answer = analytics_prompt.exec();
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Config::SetBase(Config::MAIN_ANALYTICS_PERMISSION_ASKED, true);
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Settings::Instance().SetAnalyticsEnabled(answer == QMessageBox::Yes);
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DolphinAnalytics::Instance().ReloadConfig();
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}
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#endif
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if (!Settings::Instance().IsBatchModeEnabled())
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{
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auto* updater = new Updater(&win, Config::Get(Config::MAIN_AUTOUPDATE_UPDATE_TRACK),
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Config::Get(Config::MAIN_AUTOUPDATE_HASH_OVERRIDE));
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updater->start();
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}
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retval = app.exec();
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}
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Core::Shutdown(Core::System::GetInstance());
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UICommon::Shutdown();
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Host::GetInstance()->deleteLater();
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return retval;
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}
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#ifdef _WIN32
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int WINAPI wWinMain(_In_ HINSTANCE, _In_opt_ HINSTANCE, _In_ LPWSTR, _In_ int)
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{
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std::vector<std::string> args = Common::CommandLineToUtf8Argv(GetCommandLineW());
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const int argc = static_cast<int>(args.size());
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std::vector<char*> argv(args.size());
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for (size_t i = 0; i < args.size(); ++i)
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argv[i] = args[i].data();
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return main(argc, argv.data());
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}
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#undef main
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#endif
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