46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
// Copyright 2008 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include "VideoCommon/ConstantManager.h"
|
|
#include "VideoCommon/VertexShaderGen.h"
|
|
|
|
class PointerWrap;
|
|
|
|
void UpdateProjectionHack(int iParams[], std::string sParams[]);
|
|
|
|
// The non-API dependent parts.
|
|
class VertexShaderManager
|
|
{
|
|
public:
|
|
static void Init();
|
|
static void Dirty();
|
|
static void Shutdown();
|
|
static void DoState(PointerWrap &p);
|
|
|
|
// constant management
|
|
static void SetConstants();
|
|
|
|
static void InvalidateXFRange(int start, int end);
|
|
static void SetTexMatrixChangedA(u32 value);
|
|
static void SetTexMatrixChangedB(u32 value);
|
|
static void SetViewportChanged();
|
|
static void SetProjectionChanged();
|
|
static void SetMaterialColorChanged(int index, u32 color);
|
|
|
|
static void TranslateView(float x, float y, float z = 0.0f);
|
|
static void RotateView(float x, float y);
|
|
static void ResetView();
|
|
|
|
// data: 3 floats representing the X, Y and Z vertex model coordinates and the posmatrix index.
|
|
// out: 4 floats which will be initialized with the corresponding clip space coordinates
|
|
// NOTE: g_fProjectionMatrix must be up to date when this is called
|
|
// (i.e. VertexShaderManager::SetConstants needs to be called before using this!)
|
|
static void TransformToClipSpace(const float* data, float* out, u32 mtxIdx);
|
|
|
|
static VertexShaderConstants constants;
|
|
static bool dirty;
|
|
};
|