dolphin/Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.h

73 lines
1.4 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <QDialog>
class GameListModel;
class QCheckBox;
class QComboBox;
class QDialogButtonBox;
class QLabel;
class QLineEdit;
class QListWidget;
class QGridLayout;
class QPushButton;
class QSpinBox;
class QTabWidget;
class NetPlaySetupDialog : public QDialog
{
Q_OBJECT
public:
explicit NetPlaySetupDialog(QWidget* parent);
void accept() override;
void show();
signals:
bool Join();
bool Host(const QString& game_identifier);
private:
void CreateMainLayout();
void ConnectWidgets();
void PopulateGameList();
void ResetTraversalHost();
void SaveSettings();
void OnConnectionTypeChanged(int index);
// Main Widget
QDialogButtonBox* m_button_box;
QComboBox* m_connection_type;
QLineEdit* m_nickname_edit;
QGridLayout* m_main_layout;
QTabWidget* m_tab_widget;
QPushButton* m_reset_traversal_button;
// Connection Widget
QLabel* m_ip_label;
QLineEdit* m_ip_edit;
QLabel* m_connect_port_label;
QSpinBox* m_connect_port_box;
QPushButton* m_connect_button;
// Host Widget
QLabel* m_host_port_label;
QSpinBox* m_host_port_box;
QListWidget* m_host_games;
QPushButton* m_host_button;
QCheckBox* m_host_force_port_check;
QSpinBox* m_host_force_port_box;
#ifdef USE_UPNP
QCheckBox* m_host_upnp;
#endif
GameListModel* m_game_list_model;
};