128 lines
2.9 KiB
C++
128 lines
2.9 KiB
C++
#ifndef _DEVICEINTERFACE_H_
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#define _DEVICEINTERFACE_H_
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#include <vector>
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#include <string>
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#include <sstream>
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#include <map>
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#include <algorithm>
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#include "Common.h"
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#include "Thread.h"
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#include "ExpressionParser.h"
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#include "Device.h"
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// enable disable sources
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#ifdef _WIN32
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#define CIFACE_USE_XINPUT
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#define CIFACE_USE_DINPUT
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#define CIFACE_USE_SDL
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#endif
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#if defined(HAVE_X11) && HAVE_X11
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#define CIFACE_USE_XLIB
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#define CIFACE_USE_SDL
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#endif
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#if defined(__APPLE__)
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#define CIFACE_USE_OSX
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#endif
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#ifdef ANDROID
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#define CIFACE_USE_ANDROID
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#endif
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using namespace ciface::Core;
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//
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// ControllerInterface
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//
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// some crazy shit I made to control different device inputs and outputs
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// from lots of different sources, hopefully more easily
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//
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class ControllerInterface : public DeviceContainer
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{
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public:
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//
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// ControlReference
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//
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// these are what you create to actually use the inputs, InputReference or OutputReference
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//
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// after being bound to devices and controls with ControllerInterface::UpdateReference,
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// each one can link to multiple devices and controls
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// when you change a ControlReference's expression,
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// you must use ControllerInterface::UpdateReference on it to rebind controls
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//
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class ControlReference
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{
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friend class ControllerInterface;
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public:
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virtual ControlState State(const ControlState state = 0) = 0;
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virtual Device::Control* Detect(const unsigned int ms, Device* const device) = 0;
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ControlState range;
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std::string expression;
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const bool is_input;
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virtual ~ControlReference() {
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delete parsed_expression;
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}
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int BoundCount() {
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if (parsed_expression)
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return parsed_expression->num_controls;
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else
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return 0;
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}
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protected:
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ControlReference(const bool _is_input) : range(1), is_input(_is_input), parsed_expression(NULL) {}
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ciface::ExpressionParser::Expression *parsed_expression;
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};
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//
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// InputReference
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//
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// control reference for inputs
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//
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class InputReference : public ControlReference
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{
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public:
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InputReference() : ControlReference(true) {}
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ControlState State(const ControlState state);
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Device::Control* Detect(const unsigned int ms, Device* const device);
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};
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//
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// OutputReference
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//
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// control reference for outputs
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//
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class OutputReference : public ControlReference
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{
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public:
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OutputReference() : ControlReference(false) {}
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ControlState State(const ControlState state);
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Device::Control* Detect(const unsigned int ms, Device* const device);
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};
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ControllerInterface() : m_is_init(false), m_hwnd(NULL) {}
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void SetHwnd(void* const hwnd);
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void Initialize();
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void Shutdown();
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bool IsInit() const { return m_is_init; }
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void UpdateReference(ControlReference* control, const DeviceQualifier& default_device) const;
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bool UpdateInput(const bool force = false);
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bool UpdateOutput(const bool force = false);
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std::recursive_mutex update_lock;
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private:
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bool m_is_init;
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void* m_hwnd;
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};
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extern ControllerInterface g_controller_interface;
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#endif
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