71 lines
1.6 KiB
C++
71 lines
1.6 KiB
C++
#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <malloc.h>
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#include <ogcsys.h>
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#include <gccore.h>
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#include <iostream>
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#include <iomanip>
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#include <unistd.h>
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static void *xfb;
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static GXRModeObj *rmode;
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void Initialise();
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int main(int argc, char **argv)
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{
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Initialise();
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while(1) {
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PAD_ScanPads();
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VIDEO_ClearFrameBuffer(rmode, xfb, 0);
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std::cout<<"\x1b[0;0H"; // Position the cursor (at 0, 0)
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for(int Chan = 0; Chan < 4; Chan++)
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{
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std::cout << "Chan " << Chan << std::endl;
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std::cout << "Status is " << SI_GetStatus(Chan) << std::endl;
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std::cout << "Type is 0x" << std::setbase(16) << SI_GetType(Chan) << std::setbase(10) << std::endl << std::endl;
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}
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VIDEO_WaitVSync();
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}
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return 0;
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}
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void Initialise()
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{
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// Initialise the video system
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VIDEO_Init();
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// This function initialises the attached controllers
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PAD_Init();
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// Obtain the preferred video mode from the system
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// This will correspond to the settings in the Wii menu
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rmode = VIDEO_GetPreferredMode(NULL);
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// Allocate memory for the display in the uncached region
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xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
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// Initialise the console, required for printf
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console_init(xfb,20,20,rmode->fbWidth,rmode->xfbHeight,rmode->fbWidth*VI_DISPLAY_PIX_SZ);
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// Set up the video registers with the chosen mode
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VIDEO_Configure(rmode);
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// Tell the video hardware where our display memory is
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VIDEO_SetNextFramebuffer(xfb);
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// Make the display visible
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VIDEO_SetBlack(FALSE);
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// Flush the video register changes to the hardware
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VIDEO_Flush();
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// Wait for Video setup to complete
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VIDEO_WaitVSync();
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if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync();
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}
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