325 lines
6.9 KiB
C++
325 lines
6.9 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <tchar.h>
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#include <windows.h>
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#include <d3dx9.h>
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#include "Common.h"
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#include "svnrev.h"
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#include "resource.h"
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#include "main.h"
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#include "Config.h"
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#include "Fifo.h"
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#include "OpcodeDecoding.h"
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#include "TextureCache.h"
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#include "BPStructs.h"
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#include "VertexManager.h"
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#include "VertexLoaderManager.h"
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#include "TransformEngine.h"
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#include "DlgSettings.h"
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#include "D3DPostprocess.h"
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#include "D3DTexture.h"
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#include "D3DUtil.h"
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#include "W32Util/Misc.h"
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#include "EmuWindow.h"
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#include "VideoState.h"
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#include "XFBConvert.h"
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#include "Utils.h"
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HINSTANCE g_hInstance = NULL;
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SVideoInitialize g_VideoInitialize;
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int initCount = 0;
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void DllDebugger(HWND _hParent, bool Show)
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{
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// TODO: implement
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}
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BOOL APIENTRY DllMain( HINSTANCE hinstDLL, // DLL module handle
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DWORD dwReason, // reason called
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LPVOID lpvReserved) // reserved
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{
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switch (dwReason)
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{
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case DLL_PROCESS_ATTACH:
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break;
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case DLL_PROCESS_DETACH:
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break;
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default:
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break;
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}
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g_hInstance = hinstDLL;
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return TRUE;
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}
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unsigned int Callback_PeekMessages()
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{
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//TODO: peek message
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MSG msg;
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while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
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{
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if (msg.message == WM_QUIT)
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return FALSE;
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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return TRUE;
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}
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void UpdateFPSDisplay(const char *text)
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{
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char temp[512];
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sprintf_s(temp, 512, "SVN R%i: DX9: %s", SVN_REV, text);
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SetWindowText(EmuWindow::GetWnd(), temp);
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}
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bool Init()
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{
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g_Config.Load();
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if (initCount == 0)
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{
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// create the window
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if (!g_Config.renderToMainframe || g_VideoInitialize.pWindowHandle == NULL) // ignore parent for this plugin
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{
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g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create(NULL, g_hInstance, "Loading - Please wait.");
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}
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else
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{
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g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create((HWND)g_VideoInitialize.pWindowHandle, g_hInstance, "Loading - Please wait.");
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}
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if (g_VideoInitialize.pWindowHandle == NULL)
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{
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MessageBox(GetActiveWindow(), "An error has occurred while trying to create the window.", "Fatal Error", MB_OK);
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return false;
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}
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EmuWindow::Show();
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g_VideoInitialize.pPeekMessages = Callback_PeekMessages;
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g_VideoInitialize.pUpdateFPSDisplay = UpdateFPSDisplay;
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if (FAILED(D3D::Init()))
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{
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MessageBox(GetActiveWindow(), "Unable to initialize Direct3D. Please make sure that you have DirectX 9.0c correctly installed.", "Fatal Error", MB_OK);
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return false;
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}
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InitLUTs();
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InitXFBConvTables();
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}
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initCount++;
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return true;
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}
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void DeInit()
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{
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initCount--;
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if (initCount == 0)
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{
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D3D::Shutdown();
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EmuWindow::Close();
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}
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}
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void GetDllInfo (PLUGIN_INFO* _PluginInfo)
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{
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_PluginInfo->Version = 0x0100;
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_PluginInfo->Type = PLUGIN_TYPE_VIDEO;
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#ifdef DEBUGFAST
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sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D9 (DebugFast)");
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#else
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#ifndef _DEBUG
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sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D9");
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#else
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sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D9 (Debug)");
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#endif
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#endif
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}
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void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals) {
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}
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void DllAbout(HWND _hParent)
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{
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DialogBox(g_hInstance,(LPCSTR)IDD_ABOUT,_hParent,(DLGPROC)AboutProc);
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}
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void DllConfig(HWND _hParent)
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{
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if (Init())
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{
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DlgSettings_Show(g_hInstance,_hParent);
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DeInit();
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}
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}
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void Initialize(void *init)
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{
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SVideoInitialize *_pVideoInitialize = (SVideoInitialize*)init;
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frameCount = 0;
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g_VideoInitialize = *_pVideoInitialize;
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Init();
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_pVideoInitialize->pPeekMessages = g_VideoInitialize.pPeekMessages;
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_pVideoInitialize->pUpdateFPSDisplay = g_VideoInitialize.pUpdateFPSDisplay;
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_pVideoInitialize->pWindowHandle = g_VideoInitialize.pWindowHandle;
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Renderer::AddMessage("Dolphin Direct3D9 Video Plugin.",5000);
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}
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void DoState(unsigned char **ptr, int mode) {
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// Clear all caches
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TextureCache::Invalidate();
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PointerWrap p(ptr, mode);
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VideoCommon_DoState(p);
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//PanicAlert("Saving/Loading state from DirectX9");
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}
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void Video_EnterLoop()
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{
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Fifo_EnterLoop(g_VideoInitialize);
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}
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void Video_Prepare(void)
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{
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Renderer::Init(g_VideoInitialize);
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TextureCache::Init();
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BPInit();
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VertexManager::Init();
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Fifo_Init();
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VertexLoaderManager::Init();
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OpcodeDecoder_Init();
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}
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void Shutdown(void)
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{
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Fifo_Shutdown();
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OpcodeDecoder_Shutdown();
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VertexManager::Shutdown();
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TextureCache::Shutdown();
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Renderer::Shutdown();
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VertexLoaderManager::Shutdown();
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DeInit();
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}
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void Video_Stop(void)
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{
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}
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void Video_UpdateXFB(u8* /*_pXFB*/, u32 /*_dwWidth*/, u32 /*_dwHeight*/, s32 /*_dwYOffset*/, bool /*scheduling*/)
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{
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/*
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ConvertXFB(tempBuffer, _pXFB, _dwWidth, _dwHeight);
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// blubb
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static LPDIRECT3DTEXTURE9 pTexture = D3D::CreateTexture2D((BYTE*)tempBuffer, _dwWidth, _dwHeight, _dwWidth, D3DFMT_A8R8G8B8);
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D3D::ReplaceTexture2D(pTexture, (BYTE*)tempBuffer, _dwWidth, _dwHeight, _dwWidth, D3DFMT_A8R8G8B8);
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D3D::dev->SetTexture(0, pTexture);
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D3D::quad2d(0,0,(float)Postprocess::GetWidth(),(float)Postprocess::GetHeight(), 0xFFFFFFFF);
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D3D::EndFrame();
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D3D::BeginFrame();*/
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}
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void DebugLog(const char* _fmt, ...)
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{
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#ifdef _DEBUG
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char Msg[512];
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va_list ap;
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va_start(ap, _fmt);
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vsprintf(Msg, _fmt, ap);
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va_end(ap);
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g_VideoInitialize.pLog(Msg, FALSE);
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#endif
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}
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void __Log(int log, const char *format, ...)
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{
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// char temp[512];
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//va_list args;
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//va_start(args, format);
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//CharArrayFromFormatV(temp, 512, format, args);
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//va_end(args);
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DebugLog(format); //"%s", temp);
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}
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HRESULT ScreenShot(TCHAR *File)
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{
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if (D3D::dev == NULL)
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return S_FALSE;
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D3DDISPLAYMODE DisplayMode;
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if (FAILED(D3D::dev->GetDisplayMode(0, &DisplayMode)))
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return S_FALSE;
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LPDIRECT3DSURFACE9 surf;
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if (FAILED(D3D::dev->CreateOffscreenPlainSurface(DisplayMode.Width, DisplayMode.Height, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surf, NULL)))
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return S_FALSE;
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if (FAILED(D3D::dev->GetFrontBufferData(0, surf)))
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{
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surf->Release();
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return S_FALSE;
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}
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RECT rect;
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::GetWindowRect(EmuWindow::GetWnd(), &rect);
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if (FAILED(D3DXSaveSurfaceToFile(File, D3DXIFF_JPG, surf, NULL, &rect)))
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{
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surf->Release();
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return S_FALSE;
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}
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surf->Release();
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return S_OK;
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}
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unsigned int Video_Screenshot(TCHAR* _szFilename)
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{
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if (ScreenShot(_szFilename) == S_OK)
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return TRUE;
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return FALSE;
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}
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void Video_AddMessage(const char* pstr, u32 milliseconds)
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{
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Renderer::AddMessage(pstr,milliseconds);
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}
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