154 lines
4.7 KiB
C++
154 lines
4.7 KiB
C++
// Copyright 2013 Dolphin Emulator Project
|
|
// Licensed under GPLv2
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <map>
|
|
|
|
#include "Common/CommonTypes.h"
|
|
#include "Common/Thread.h"
|
|
|
|
#include "VideoCommon/BPMemory.h"
|
|
#include "VideoCommon/TextureDecoder.h"
|
|
#include "VideoCommon/VideoCommon.h"
|
|
|
|
struct VideoConfig;
|
|
|
|
class TextureCache
|
|
{
|
|
public:
|
|
enum TexCacheEntryType
|
|
{
|
|
TCET_NORMAL,
|
|
TCET_EC_VRAM, // EFB copy which sits in VRAM and is ready to be used
|
|
TCET_EC_DYNAMIC, // EFB copy which sits in RAM and needs to be decoded before being used
|
|
};
|
|
|
|
struct TCacheEntryBase
|
|
{
|
|
#define TEXHASH_INVALID 0
|
|
|
|
// common members
|
|
u32 addr;
|
|
u32 size_in_bytes;
|
|
u64 hash;
|
|
//u32 pal_hash;
|
|
u32 format;
|
|
|
|
enum TexCacheEntryType type;
|
|
|
|
unsigned int num_mipmaps;
|
|
unsigned int num_layers;
|
|
unsigned int native_width, native_height; // Texture dimensions from the GameCube's point of view
|
|
unsigned int virtual_width, virtual_height; // Texture dimensions from OUR point of view - for hires textures or scaled EFB copies
|
|
|
|
// used to delete textures which haven't been used for TEXTURE_KILL_THRESHOLD frames
|
|
int frameCount;
|
|
|
|
|
|
void SetGeneralParameters(u32 _addr, u32 _size, u32 _format, unsigned int _num_mipmaps, unsigned int _num_layers)
|
|
{
|
|
addr = _addr;
|
|
size_in_bytes = _size;
|
|
format = _format;
|
|
num_mipmaps = _num_mipmaps;
|
|
num_layers = _num_layers;
|
|
}
|
|
|
|
void SetDimensions(unsigned int _native_width, unsigned int _native_height, unsigned int _virtual_width, unsigned int _virtual_height)
|
|
{
|
|
native_width = _native_width;
|
|
native_height = _native_height;
|
|
virtual_width = _virtual_width;
|
|
virtual_height = _virtual_height;
|
|
}
|
|
|
|
void SetHashes(u64 _hash/*, u32 _pal_hash*/)
|
|
{
|
|
hash = _hash;
|
|
//pal_hash = _pal_hash;
|
|
}
|
|
|
|
|
|
virtual ~TCacheEntryBase();
|
|
|
|
virtual void Bind(unsigned int stage) = 0;
|
|
virtual bool Save(const std::string& filename, unsigned int level) = 0;
|
|
|
|
virtual void Load(unsigned int width, unsigned int height,
|
|
unsigned int expanded_width, unsigned int level) = 0;
|
|
virtual void FromRenderTarget(u32 dstAddr, unsigned int dstFormat,
|
|
PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
|
|
bool isIntensity, bool scaleByHalf, unsigned int cbufid,
|
|
const float *colmat) = 0;
|
|
|
|
int IntersectsMemoryRange(u32 range_address, u32 range_size) const;
|
|
|
|
bool IsEfbCopy() { return (type == TCET_EC_VRAM || type == TCET_EC_DYNAMIC); }
|
|
};
|
|
|
|
virtual ~TextureCache(); // needs virtual for DX11 dtor
|
|
|
|
static void OnConfigChanged(VideoConfig& config);
|
|
static void Cleanup();
|
|
|
|
static void Invalidate();
|
|
static void InvalidateRange(u32 start_address, u32 size);
|
|
static void MakeRangeDynamic(u32 start_address, u32 size);
|
|
static void ClearRenderTargets(); // currently only used by OGL
|
|
static bool Find(u32 start_address, u64 hash);
|
|
|
|
virtual TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
|
|
unsigned int expanded_width, unsigned int tex_levels, PC_TexFormat pcfmt) = 0;
|
|
virtual TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) = 0;
|
|
|
|
virtual void CompileShaders() = 0; // currently only implemented by OGL
|
|
virtual void DeleteShaders() = 0; // currently only implemented by OGL
|
|
|
|
static TCacheEntryBase* Load(unsigned int stage, u32 address, unsigned int width, unsigned int height,
|
|
int format, unsigned int tlutaddr, int tlutfmt, bool use_mipmaps, unsigned int maxlevel, bool from_tmem);
|
|
static void CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, PEControl::PixelFormat srcFormat,
|
|
const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf);
|
|
|
|
static void RequestInvalidateTextureCache();
|
|
|
|
protected:
|
|
TextureCache();
|
|
|
|
static GC_ALIGNED16(u8 *temp);
|
|
static unsigned int temp_size;
|
|
|
|
private:
|
|
static bool CheckForCustomTextureLODs(u64 tex_hash, int texformat, unsigned int levels);
|
|
static PC_TexFormat LoadCustomTexture(u64 tex_hash, int texformat, unsigned int level, unsigned int* width, unsigned int* height);
|
|
static void DumpTexture(TCacheEntryBase* entry, unsigned int level);
|
|
|
|
static TCacheEntryBase* AllocateRenderTarget(unsigned int width, unsigned int height);
|
|
static void FreeRenderTarget(TCacheEntryBase* entry);
|
|
|
|
typedef std::map<u32, TCacheEntryBase*> TexCache;
|
|
typedef std::vector<TCacheEntryBase*> RenderTargetPool;
|
|
|
|
static TexCache textures;
|
|
static RenderTargetPool render_target_pool;
|
|
|
|
// Backup configuration values
|
|
static struct BackupConfig
|
|
{
|
|
int s_colorsamples;
|
|
bool s_copy_efb_to_texture;
|
|
bool s_copy_efb_scaled;
|
|
bool s_copy_efb;
|
|
int s_efb_scale;
|
|
bool s_texfmt_overlay;
|
|
bool s_texfmt_overlay_center;
|
|
bool s_hires_textures;
|
|
bool s_copy_cache_enable;
|
|
bool s_stereo_3d;
|
|
bool s_efb_mono_depth;
|
|
} backup_config;
|
|
};
|
|
|
|
extern TextureCache *g_texture_cache;
|