dolphin/Data/Sys/Shaders/nightvision.glsl

16 lines
214 B
GLSL

uniform sampler2D samp9;
out vec4 ocol0;
in vec2 uv0;
void main()
{
float4 c0 = texture(samp9, uv0).rgba;
float green = c0.g;
if (c0.g < 0.50)
green = c0.r + c0.b;
ocol0 = float4(0.0, green, 0.0, 1.0);
}