dolphin/Source/Core
donkopunchstania c36ed08cfc Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7083 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 18:25:34 +00:00
..
AudioCommon The compiler need not obey the static keyword, so to avoid linker 2011-02-05 16:06:05 +00:00
Common The compiler need not obey the static keyword, so to avoid linker 2011-02-05 16:06:05 +00:00
Core The compiler need not obey the static keyword, so to avoid linker 2011-02-05 16:06:05 +00:00
DebuggerUICommon In the SCons build, skip the generation of static libraries 2011-02-04 00:46:56 +00:00
DebuggerWX In the SCons build, skip the generation of static libraries 2011-02-04 00:46:56 +00:00
DiscIO In the SCons build, skip the generation of static libraries 2011-02-04 00:46:56 +00:00
DolphinWX The compiler need not obey the static keyword, so to avoid linker 2011-02-05 16:06:05 +00:00
InputCommon In the SCons build, skip the generation of static libraries 2011-02-04 00:46:56 +00:00
VideoCommon Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry). 2011-02-05 18:25:34 +00:00
VideoUICommon Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game. 2011-02-05 10:08:06 +00:00
CMakeLists.txt Core and DSPCore now have mutual dependencies, which breaks the 2011-01-29 14:06:48 +00:00