dolphin/Source
marcosvitali c2e6fdf09f - I've fixed possibles random hangs in DC mode.
- I've fixed hangs in DC mode in (Simpsons, Monkey Island, Pokemon XD, etc)
- I've implemented accurate manage of Pixel Engine Interrupts, now the GPU loop is stopped when a PE Interrupt needs to be managed and resume when Pixel Engine finish,
I think now, the Fifo in DC mode is more accurate than SC mode. :)

Time to close the big fifo Issue 3694 (snif), please if you have a possible fifo issue report this like a game issue.

I was working with Skid_AU together, especially thanks for him.

Test a lot all games, and compare the performance with the master maybe this accuracy has a cost (not a lot).
I think now the fifo is very stable, overflow fixed, random hang fixed, if you have a game with a hang with this rev and not in master please report this.
2012-03-08 02:47:55 -03:00
..
Core - I've fixed possibles random hangs in DC mode. 2012-03-08 02:47:55 -03:00
DSPSpy llejit - fix for flag generation code + dspspy jit workaround 2011-04-15 13:04:20 +00:00
DSPTool Let "make install" on OS X copy the bundle to /Applications. 2011-12-14 02:50:36 +01:00
Plugins This release still fixed the hangs produced by fifo overflow without sacrifice performance. 2012-03-05 02:40:10 -03:00
TestSuite drop vs2008 projects in favor of vs2010 2011-02-11 15:43:05 +00:00
UnitTests Let "make install" on OS X copy the bundle to /Applications. 2011-12-14 02:50:36 +01:00
VSProps add portaudio headers and windows static libs to Externals, enable by default in windows build. 2011-10-03 23:45:59 -07:00
CMakeLists.txt Add the DSPTool and UnitTests to the cmake build. They are optional, and to enable them add -DDSTPTOOL and -DUNITTESTS to the cmake command line. 2011-07-18 01:47:55 +00:00
Dolphin_2010.sln vs2010: build dsptool again 2011-07-17 08:38:08 +00:00