dolphin/Source/Core/VideoBackends/D3D/DXShader.h

31 lines
780 B
C++

// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include "VideoBackends/D3D/D3DBase.h"
#include "VideoBackends/D3DCommon/Shader.h"
namespace DX11
{
class DXShader final : public D3DCommon::Shader
{
public:
DXShader(ShaderStage stage, BinaryData bytecode, ID3D11DeviceChild* shader);
~DXShader() override;
ID3D11VertexShader* GetD3DVertexShader() const;
ID3D11GeometryShader* GetD3DGeometryShader() const;
ID3D11PixelShader* GetD3DPixelShader() const;
ID3D11ComputeShader* GetD3DComputeShader() const;
static std::unique_ptr<DXShader> CreateFromBytecode(ShaderStage stage, BinaryData bytecode);
private:
ComPtr<ID3D11DeviceChild> m_shader;
};
} // namespace DX11