572 lines
18 KiB
C++
572 lines
18 KiB
C++
// Copyright (C) 2003 Dolphin Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
#include "NetSockets.h"
|
|
#include "NetWindow.h"
|
|
#include "FileUtil.h"
|
|
|
|
// Main Frame window
|
|
|
|
BEGIN_EVENT_TABLE(NetPlay, wxFrame)
|
|
EVT_BUTTON(ID_BUTTON_JOIN, NetPlay::OnJoin)
|
|
EVT_BUTTON(ID_BUTTON_HOST, NetPlay::OnHost)
|
|
EVT_BUTTON(ID_BUTTON_EXIT, NetPlay::OnDisconnect)
|
|
|
|
EVT_HOST_COMMAND(wxID_ANY, NetPlay::OnNetEvent)
|
|
|
|
EVT_CHECKBOX(ID_READY, NetPlay::OnGUIEvent)
|
|
EVT_CHECKBOX(ID_RECORD, NetPlay::OnGUIEvent)
|
|
EVT_BUTTON(ID_CHANGEGAME, NetPlay::OnGUIEvent)
|
|
EVT_BUTTON(ID_BUTTON_GETIP, NetPlay::OnGUIEvent)
|
|
EVT_BUTTON(ID_BUTTON_GETPING, NetPlay::OnGUIEvent)
|
|
EVT_BUTTON(ID_BUTTON_CHAT, NetPlay::OnGUIEvent)
|
|
EVT_TEXT_ENTER(ID_CHAT, NetPlay::OnGUIEvent)
|
|
EVT_BUTTON(ID_BUTTON_QUIT, NetPlay::OnDisconnect)
|
|
EVT_CLOSE(NetPlay::OnQuit)
|
|
END_EVENT_TABLE()
|
|
|
|
NetPlay::NetPlay(wxWindow* parent, std::string GamePaths, std::string GameNames) :
|
|
wxFrame(parent, wxID_ANY, _T("Net Play"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_FRAME_STYLE & ~ wxMAXIMIZE_BOX & ~ wxCLOSE_BOX)
|
|
{
|
|
m_selectedGame = 'a'; m_hostaddr = 'a';
|
|
m_games = GameNames; m_paths = GamePaths;
|
|
m_isHosting = 2; m_ready = m_clients_ready = false;
|
|
m_loopframe = m_frame = m_NetModel = m_numClients = 0;
|
|
|
|
DrawGUI();
|
|
}
|
|
|
|
NetPlay::~NetPlay()
|
|
{
|
|
ConfigIni.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
|
|
|
|
ConfigIni.Set("Netplay", "Nickname", m_nick);
|
|
ConfigIni.Set("Netplay", "UsedPort", (int)m_port);
|
|
ConfigIni.Set("Netplay", "LastIP", m_address);
|
|
|
|
ConfigIni.Save(File::GetUserPath(F_DOLPHINCONFIG_IDX));
|
|
}
|
|
|
|
void NetPlay::OnJoin(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
unsigned short server_port;
|
|
|
|
m_address = std::string(m_ConAddr->GetValue().mb_str());
|
|
m_nick = std::string(m_SetNick->GetValue().mb_str());
|
|
|
|
sf::IPAddress host = m_address.substr(0, m_address.find(':'));
|
|
std::string port_str = m_address.substr(m_address.find(':') + 1);
|
|
|
|
TryParseUInt(port_str, (u32*)&server_port); // Server port
|
|
TryParseUInt((const char *)m_SetPort->GetValue().mb_str(), (u32*)&m_port); // User port
|
|
|
|
if (m_nick.size() > 255)
|
|
m_nick = m_nick.substr(0 , 255);
|
|
|
|
SetTitle(wxT("Net Play : Connecting to Host..."));
|
|
|
|
// Create the client socket
|
|
sf::SocketTCP sock_client;
|
|
sf::SocketUDP sock_client_UDP;
|
|
|
|
if (sock_client.Connect(server_port, host, 1.5) == sf::Socket::Done)
|
|
{
|
|
// Try to Bind the UDP Socket
|
|
if (sock_client_UDP.Bind(m_port))
|
|
{
|
|
m_sock_client = new ClientSide(this, sock_client, sock_client_UDP, m_address, m_nick);
|
|
m_sock_client->Create();
|
|
m_sock_client->Run();
|
|
|
|
// Create the GUI
|
|
m_isHosting = false;
|
|
DrawNetWindow();
|
|
}
|
|
else
|
|
{
|
|
SetTitle(wxT("Net Play"));
|
|
PanicAlert("Can't Bind UDP socket on the specified Port: %d ! \n"
|
|
"Make sure port is forwarded and not in use !", m_port);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SetTitle(wxT("Net Play"));
|
|
PanicAlert("Can't connect to the specified IP Address ! \nMake sure Hosting port is forwarded !");
|
|
}
|
|
}
|
|
|
|
void NetPlay::OnHost(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
TryParseInt(m_SetPort->GetValue().mb_str(), (int*)&m_port);
|
|
|
|
m_nick = std::string(m_SetNick->GetValue().mb_str());
|
|
|
|
if (m_GameList->GetSelection() == wxNOT_FOUND) {
|
|
PanicAlert("No Game Selected ! Please select a Game...");
|
|
return;
|
|
}
|
|
if (!m_SetPort->GetValue().size() || m_port < 1000 || m_port > 65535) {
|
|
PanicAlert("Bad Port entered (%d) ! Please enter a working socket port...", m_port);
|
|
return;
|
|
}
|
|
if (m_nick.size() > 255)
|
|
m_nick = m_nick.substr(0 , 255);
|
|
|
|
m_NetModel = m_NetMode->GetSelection();
|
|
m_selectedGame = std::string(m_GameList_str[m_GameList->GetSelection()].mb_str());
|
|
NOTICE_LOG(NETPLAY,"Game has been set to : %s \n",m_selectedGame.c_str());
|
|
|
|
// Create the listening socket
|
|
sf::SocketTCP sock_server;
|
|
sf::SocketUDP sock_server_UDP;
|
|
|
|
// Start the listening socket and bind UDP socket port
|
|
if (sock_server.Listen(m_port) && sock_server_UDP.Bind(m_port))
|
|
{
|
|
m_sock_server = new ServerSide(this, sock_server, sock_server_UDP, m_NetModel, m_nick);
|
|
m_sock_server->Create();
|
|
m_sock_server->Run();
|
|
|
|
// Create the GUI
|
|
m_isHosting = true;
|
|
DrawNetWindow();
|
|
m_Logging->AppendText(wxString::Format(wxT("WARNING : Hosting requires port to be forwarded in firewall!\n")
|
|
wxT("*Creation Successful on port %d : Waiting for peers...\n"), m_port));
|
|
}
|
|
else
|
|
{
|
|
PanicAlert("Could not listen at specified port !\nMake sure hosting port is not in use !");
|
|
return;
|
|
}
|
|
}
|
|
|
|
void NetPlay::DrawGUI()
|
|
{
|
|
int str_end = -1;
|
|
int str_start = -1;
|
|
wxArrayString netmodes_str;
|
|
|
|
for(int i = 0; i < (int)m_games.size(); i++)
|
|
{
|
|
str_start = str_end + 1;
|
|
str_end = (int)m_games.find('\n', str_start);
|
|
std::string buffer = m_games.substr(str_start, str_end - str_start);
|
|
|
|
if (str_end == (int)std::string::npos || buffer.size() < 1)
|
|
break; // we reached the end of the string
|
|
|
|
m_GameList_str.Add(wxString(buffer.c_str(), *wxConvCurrent));
|
|
}
|
|
|
|
netmodes_str.Add(wxT("P2P Versus (2 players, faster)"));
|
|
// TODO : netmodes_str.Add(wxT("Server Mode (4 players, slower)"));
|
|
|
|
wxPanel *panel = new wxPanel(this);
|
|
|
|
// Tabs
|
|
m_Notebook = new wxNotebook(panel, ID_NOTEBOOK, wxDefaultPosition, wxDefaultSize);
|
|
m_Tab_Connect = new wxPanel(m_Notebook, ID_TAB_CONN, wxDefaultPosition, wxDefaultSize);
|
|
m_Notebook->AddPage(m_Tab_Connect, wxT("Connect"));
|
|
m_Tab_Host = new wxPanel(m_Notebook, ID_TAB_HOST, wxDefaultPosition, wxDefaultSize);
|
|
m_Notebook->AddPage(m_Tab_Host, wxT("Host"));
|
|
|
|
// Tow window, Nickname & Port settings
|
|
m_SetNick_text = new wxStaticText(panel, wxID_ANY, wxT(" Nickname : "), wxDefaultPosition, wxDefaultSize);
|
|
m_SetNick = new wxTextCtrl(panel, ID_SETNICK, wxT("LOLWUT!"), wxDefaultPosition, wxDefaultSize);
|
|
m_SetPort_text = new wxStaticText(panel, wxID_ANY, wxT(" Port to Use : "), wxDefaultPosition, wxDefaultSize);
|
|
m_SetPort = new wxTextCtrl(panel, ID_SETPORT, wxT("12345"), wxDefaultPosition, wxDefaultSize);
|
|
|
|
// CONNECTION TAB
|
|
m_ConAddr_text = new wxStaticText(m_Tab_Connect, wxID_ANY, wxT(" IP Address :"), wxDefaultPosition, wxDefaultSize);
|
|
m_ConAddr = new wxTextCtrl(m_Tab_Connect, ID_CONNADDR, wxT("127.0.0.1:12345"), wxDefaultPosition, wxSize(250,20), 0);
|
|
m_UseRandomPort = new wxCheckBox(m_Tab_Connect, ID_USE_RANDOMPORT, wxT("Use random client port for connection"));
|
|
m_JoinGame = new wxButton(m_Tab_Connect, ID_BUTTON_JOIN, wxT("Connect"), wxDefaultPosition, wxDefaultSize);
|
|
m_ExitWindowC = new wxButton(m_Tab_Connect, ID_BUTTON_EXIT, wxT("Quit"), wxDefaultPosition, wxDefaultSize);
|
|
|
|
// Sizers CONNECT
|
|
wxBoxSizer* sConnectTop = new wxBoxSizer(wxHORIZONTAL);
|
|
wxBoxSizer* sConnectSizer = new wxBoxSizer(wxVERTICAL);
|
|
|
|
sConnectTop->Add(m_ConAddr_text, 0, wxALL|wxALIGN_CENTER, 5);
|
|
sConnectTop->Add(m_ConAddr, 1, wxALL|wxEXPAND, 5);
|
|
sConnectTop->Add(m_JoinGame, 0, wxALL|wxALIGN_RIGHT, 5);
|
|
sConnectSizer->Add(sConnectTop, 0, wxALL|wxEXPAND, 5);
|
|
sConnectSizer->Add(m_UseRandomPort, 0, wxALL|wxALIGN_CENTER, 5);
|
|
sConnectSizer->Add(m_ExitWindowC, 0, wxALL|wxALIGN_CENTER, 5);
|
|
|
|
m_Tab_Connect->SetSizer(sConnectSizer);
|
|
|
|
// HOSTING TAB
|
|
m_GameList_text = new wxStaticText(m_Tab_Host, wxID_ANY,
|
|
wxT("Warning: Use a forwarded port ! Select Game and press Host :"), wxDefaultPosition, wxDefaultSize);
|
|
m_GameList = new wxListBox(m_Tab_Host, ID_GAMELIST, wxDefaultPosition, wxDefaultSize,
|
|
m_GameList_str, wxLB_SINGLE | wxLB_NEEDED_SB);
|
|
m_HostGame = new wxButton(m_Tab_Host, ID_BUTTON_HOST, wxT("Host"), wxDefaultPosition, wxDefaultSize);
|
|
m_ExitWindowH = new wxButton(m_Tab_Host, ID_BUTTON_EXIT, wxT("Quit"), wxDefaultPosition, wxDefaultSize);
|
|
m_NetMode = new wxChoice(m_Tab_Host, ID_NETMODE, wxDefaultPosition, wxDefaultSize, netmodes_str, 0, wxDefaultValidator);
|
|
m_NetMode->SetSelection(0);
|
|
|
|
|
|
// Sizers HOST
|
|
wxBoxSizer *sHostBox = new wxBoxSizer(wxVERTICAL);
|
|
wxBoxSizer *sHostBottom = new wxBoxSizer(wxHORIZONTAL);
|
|
|
|
sHostBottom->Add(m_NetMode, 0, wxALL|wxALIGN_CENTER, 5);
|
|
sHostBottom->AddStretchSpacer();
|
|
sHostBottom->Add(m_HostGame, 0, wxALL, 10);
|
|
sHostBottom->Add(m_ExitWindowH, 0, wxALL|wxALIGN_CENTER, 5);
|
|
|
|
sHostBox->Add(m_GameList_text, 0, wxALL|wxALIGN_CENTER, 5);
|
|
sHostBox->Add(m_GameList, 1, wxALL|wxEXPAND, 6);
|
|
sHostBox->Add(sHostBottom, 0, wxALL|wxEXPAND, 1);
|
|
|
|
|
|
m_Tab_Host->SetSizer(sHostBox);
|
|
|
|
// Main sizers
|
|
wxBoxSizer* sMain = new wxBoxSizer(wxVERTICAL);
|
|
wxBoxSizer* sMain_top = new wxBoxSizer(wxHORIZONTAL);
|
|
|
|
sMain_top->Add(m_SetNick_text, 0, wxALL|wxALIGN_CENTER, 3);
|
|
sMain_top->Add(m_SetNick, 1, wxALL|wxALIGN_CENTER, 3);
|
|
sMain_top->AddStretchSpacer();
|
|
sMain_top->Add(m_SetPort_text, 0, wxALL|wxALIGN_CENTER, 3);
|
|
sMain_top->Add(m_SetPort, 1, wxALL|wxALIGN_CENTER, 3);
|
|
|
|
sMain->Add(sMain_top, 0, wxALL|wxEXPAND, 5);
|
|
sMain->Add(m_Notebook, 1, wxALL|wxEXPAND, 5);
|
|
|
|
// Adjust panel to window's size, and set resizing minimum boundaries
|
|
panel->SetSizerAndFit(sMain);
|
|
sMain->SetSizeHints((wxWindow*)this);
|
|
|
|
if (ConfigIni.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX)))
|
|
{
|
|
ConfigIni.Get("Netplay", "Nickname", &m_nick, "Unnamed");
|
|
ConfigIni.Get("Netplay", "UsedPort", (int*)&m_port, 12345);
|
|
ConfigIni.Get("Netplay", "LastIP", &m_address, "127.0.0.1:54321");
|
|
|
|
m_SetNick->SetValue(wxString::FromAscii(m_nick.c_str()));
|
|
m_SetPort->SetValue(wxString::Format(wxT("%d"), m_port));
|
|
m_ConAddr->SetValue(wxString::FromAscii(m_address.c_str()));
|
|
}
|
|
|
|
Center(); Show();
|
|
}
|
|
|
|
void NetPlay::DrawNetWindow()
|
|
{
|
|
// Remove everything from the precedent GUI :D
|
|
DestroyChildren();
|
|
|
|
SetTitle(wxT("Net Play : Connection Window"));
|
|
|
|
wxPanel *panel = new wxPanel(this);
|
|
wxBoxSizer* sMain = new wxBoxSizer(wxVERTICAL);
|
|
wxBoxSizer* sTop = new wxBoxSizer(wxVERTICAL);
|
|
wxBoxSizer* sBottom = new wxBoxSizer(wxHORIZONTAL);
|
|
|
|
m_Game_str = new wxButton(panel, wxID_ANY, wxT(" Game : "), wxDefaultPosition, wxSize(400, 25), wxBU_LEFT);
|
|
m_Game_str->Disable();
|
|
|
|
m_Logging = new wxTextCtrl(panel, ID_LOGGING_TXT, wxEmptyString,
|
|
wxDefaultPosition, wxSize(400, 250),
|
|
wxTE_RICH2 | wxTE_MULTILINE | wxTE_READONLY);
|
|
|
|
m_Chat = new wxTextCtrl(panel, ID_CHAT, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_PROCESS_ENTER);
|
|
m_Chat_ok = new wxButton(panel, ID_BUTTON_CHAT, wxT("Send"));;
|
|
|
|
m_Ready = new wxCheckBox(panel, ID_READY, wxT("Click here when ready"), wxDefaultPosition, wxDefaultSize, 0);
|
|
m_RecordGame = new wxCheckBox(panel, ID_RECORD, wxT("Record Game Input"), wxDefaultPosition, wxDefaultSize, 0);
|
|
// TODO: Fix the recording ?
|
|
m_RecordGame->Disable();
|
|
|
|
m_ConInfo_text = new wxStaticText(panel, ID_CONNINFO_TXT, wxT(" Fps : 0 | Ping : 00 ms"));
|
|
m_GetPing = new wxButton(panel, ID_BUTTON_GETPING, wxT("Ping"), wxDefaultPosition, wxDefaultSize);
|
|
m_Disconnect = new wxButton(panel, ID_BUTTON_QUIT, wxT("Disconnect"), wxDefaultPosition, wxDefaultSize);
|
|
|
|
wxBoxSizer* sChat = new wxBoxSizer(wxHORIZONTAL);
|
|
|
|
sTop->Add(m_Game_str, 0, wxALL|wxEXPAND, 1);
|
|
sTop->Add(m_Logging, 1, wxALL|wxEXPAND, 5);
|
|
sChat->Add(m_Chat, 1, wxALL|wxEXPAND, 2);
|
|
sChat->Add(m_Chat_ok, 0, wxALL, 2);
|
|
sTop->Add(sChat, 0, wxALL|wxEXPAND, 2);
|
|
|
|
wxBoxSizer* sBottom0 = new wxBoxSizer(wxHORIZONTAL);
|
|
wxBoxSizer* sBottom1 = new wxBoxSizer(wxHORIZONTAL);
|
|
wxBoxSizer* sBottomM = new wxBoxSizer(wxHORIZONTAL);
|
|
wxBoxSizer* sBottom2 = new wxBoxSizer(wxVERTICAL);
|
|
|
|
sBottom0->Add(m_Ready, 0, wxALL, 5);
|
|
sBottom0->Add(m_RecordGame, 0, wxALL, 5);
|
|
sBottomM->Add(m_ConInfo_text, 0, wxALL, 5);
|
|
sBottom1->Add(m_Disconnect, 0, wxALL|wxALIGN_LEFT, 5);
|
|
sBottom1->AddStretchSpacer(1);
|
|
sBottom1->Add(m_GetPing, 0, wxALL|wxALIGN_RIGHT, 5);
|
|
|
|
sBottom2->Add(sBottom0, 0, wxALL, 0);
|
|
sBottom2->Add(sBottomM, 0, wxALL | wxALIGN_LEFT, 0);
|
|
sBottom2->Add(sBottom1, 0, wxALL | wxEXPAND, 5);
|
|
|
|
sBottom->Add(sBottom2, 2, wxALL | wxEXPAND | wxALIGN_CENTER, 0);
|
|
|
|
if (m_isHosting)
|
|
{
|
|
m_wtfismyip = new wxButton(panel, ID_BUTTON_GETIP, wxT("What is my IP"));
|
|
m_ChangeGame = new wxButton(panel, ID_CHANGEGAME, wxT("Change Game"));
|
|
|
|
wxStaticBoxSizer* sBottom3 = new wxStaticBoxSizer(wxVERTICAL, panel, wxT("Host"));
|
|
|
|
sBottom3->Add(m_ChangeGame, 0, wxALL | wxEXPAND, 5);
|
|
sBottom3->Add(m_wtfismyip, 0, wxALL | wxEXPAND, 5);
|
|
sBottom->Add(sBottom3, 1, wxALL | wxEXPAND, 0);
|
|
|
|
UpdateNetWindow(false);
|
|
}
|
|
|
|
sMain->Add(sTop, 1, wxALL | wxEXPAND, 5);
|
|
sMain->Add(sBottom, 0, wxALL | wxEXPAND | wxALIGN_CENTER, 2);
|
|
|
|
panel->SetSizerAndFit(sMain);
|
|
sMain->SetSizeHints((wxWindow*)this);
|
|
|
|
Show();
|
|
}
|
|
|
|
// String of the type : FPSxPINGxFRAME_DELAY
|
|
void NetPlay::UpdateNetWindow(bool update_infos, wxString infos)
|
|
{
|
|
std::vector<std::string> str_arr;
|
|
|
|
if (update_infos)
|
|
{
|
|
SplitString(std::string(infos.mb_str()), "x", str_arr);
|
|
|
|
m_ConInfo_text->SetLabel
|
|
(wxString::FromAscii(StringFromFormat(" Fps : %s | Ping : %s | Frame Delay : %s",
|
|
str_arr[0].c_str(), str_arr[1].c_str(),
|
|
str_arr[2].c_str()).c_str()) );
|
|
}
|
|
else
|
|
{
|
|
m_critical.Enter();
|
|
//m_Game_str->SetLabel(wxString::Format(wxT(" Game : %s"), m_selectedGame.c_str()));
|
|
m_Game_str->SetLabel(wxString::FromAscii(std::string("Game " + m_selectedGame).c_str()));
|
|
m_critical.Leave();
|
|
}
|
|
}
|
|
|
|
void NetPlay::OnGUIEvent(wxCommandEvent& event)
|
|
{
|
|
unsigned char value;;
|
|
switch (event.GetId())
|
|
{
|
|
case ID_READY:
|
|
{
|
|
std::string buffer;
|
|
value = 0x40;
|
|
|
|
if (!m_ready)
|
|
buffer = ">> "+m_nick+" is now ready !\n";
|
|
else
|
|
buffer = ">> "+m_nick+" is now Unready !\n";
|
|
|
|
m_ready = !m_ready;
|
|
m_Disconnect->Enable(!(m_ready));
|
|
|
|
if (m_isHosting == 1)
|
|
{
|
|
m_ChangeGame->Enable(!(m_ready));
|
|
|
|
if (m_numClients > 0)
|
|
{
|
|
int buffer_size = (int)buffer.size();
|
|
for (int i=0; i < m_numClients ; i++)
|
|
{
|
|
m_sock_server->Write(i, (const char*)&value, 1);
|
|
|
|
m_sock_server->Write(i, (const char*)&buffer_size, 4);
|
|
m_sock_server->Write(i, buffer.c_str(), buffer_size + 1);
|
|
}
|
|
}
|
|
|
|
m_Logging->AppendText(wxString::FromAscii(buffer.c_str()));
|
|
|
|
// Everyone is ready
|
|
if (m_ready && m_clients_ready)
|
|
LoadGame();
|
|
}
|
|
else {
|
|
if (m_numClients > 0)
|
|
m_sock_client->Write((const char*)&value, 1); // 0x40 -> Ready
|
|
}
|
|
break;
|
|
}
|
|
case ID_BUTTON_GETIP:
|
|
{
|
|
if (m_numClients == 0) // Get IP Address from the Internet
|
|
{
|
|
// simple IP address caching
|
|
if (m_hostaddr.at(0) != 'a')
|
|
{
|
|
m_Logging->AppendText(wxString::FromAscii(m_hostaddr.c_str()));
|
|
return;
|
|
}
|
|
|
|
char buffer[8];
|
|
sprintf(buffer, "%d", m_port);
|
|
|
|
m_hostaddr = "> Your IP is : " + sf::IPAddress::GetPublicAddress().ToString() +
|
|
':' + std::string(buffer) + '\n';
|
|
m_Logging->AppendText(wxString::FromAscii(m_hostaddr.c_str()));
|
|
}
|
|
else // Ask client to send server IP
|
|
{
|
|
value = 0x20;
|
|
m_sock_server->Write(0, (const char*)&value, 1);
|
|
}
|
|
break;
|
|
}
|
|
case ID_BUTTON_GETPING:
|
|
{
|
|
if (m_numClients == 0)
|
|
return;
|
|
|
|
long ping[3] = {0};
|
|
float fping;
|
|
|
|
if (m_isHosting == 1) {
|
|
m_sock_server->Write(0, 0, 0, ping);
|
|
fping = (ping[0]+ping[1]+ping[2])/(float)m_numClients;
|
|
}
|
|
else {
|
|
m_sock_client->Write(0, 0, ping);
|
|
fping = ping[0];
|
|
}
|
|
|
|
UpdateNetWindow( true, wxString::Format(wxT("000x%fx%d"), fping, (int)ceil(fping/(1000.0/60.0))) );
|
|
break;
|
|
}
|
|
case ID_BUTTON_CHAT:
|
|
case ID_CHAT:
|
|
{
|
|
value = 0x30;
|
|
// TODO : there seems to be a random bug here that i can't reproduce... looked like a loop bug :/
|
|
wxString chat_str = wxString::Format(wxT("> %s : %s\n"), wxString(m_nick.c_str(), wxConvUTF8).c_str() , m_Chat->GetValue().c_str() );
|
|
int chat_size = (int)chat_str.size();
|
|
if(chat_size-m_nick.size()-6 > 0)
|
|
{
|
|
m_Chat->Clear();
|
|
|
|
// If there's no distant connection, we write but we don't send
|
|
if (m_numClients == 0) {
|
|
m_Logging->AppendText(chat_str);
|
|
return;
|
|
}
|
|
// Max size that we handle is 1024, there's no need for more
|
|
if ((chat_str.size()+1) * sizeof(char) > 1024) {
|
|
m_Logging->AppendText(wxT("ERROR : Packet too large !\n"));
|
|
return;
|
|
}
|
|
|
|
// Send to all
|
|
if (m_isHosting == 1)
|
|
{
|
|
for (int i=0; i < m_numClients ; i++) {
|
|
// Send Chat command
|
|
m_sock_server->Write(i, (const char*)&value, 1); // 0x30 -> Chat
|
|
|
|
// Send Chat string
|
|
m_sock_server->Write(i, (const char*)&chat_size, 4);
|
|
m_sock_server->Write(i, chat_str.mb_str(), chat_size + 1);
|
|
}
|
|
}
|
|
else {
|
|
m_sock_client->Write((const char*)&value, 1);
|
|
m_sock_client->Write((const char*)&chat_size, 4);
|
|
m_sock_client->Write(chat_str.mb_str(), chat_size + 1);
|
|
}
|
|
|
|
// Do not wait for the server, just write as soon as sent
|
|
m_Logging->AppendText(chat_str);
|
|
}
|
|
|
|
break;
|
|
}
|
|
case ID_RECORD:
|
|
// TODO :
|
|
// Record raw pad data
|
|
break;
|
|
case ID_CHANGEGAME:
|
|
{
|
|
GameListPopup PopUp(this, m_GameList_str);
|
|
PopUp.ShowModal();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// GameList popup window
|
|
|
|
BEGIN_EVENT_TABLE(GameListPopup, wxDialog)
|
|
EVT_BUTTON(wxID_OK, GameListPopup::OnButtons)
|
|
EVT_BUTTON(wxID_CANCEL, GameListPopup::OnButtons)
|
|
END_EVENT_TABLE()
|
|
|
|
GameListPopup::GameListPopup(NetPlay *parent, wxArrayString GameNames) :
|
|
wxDialog(parent, wxID_ANY, _T("Choose a Game :"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE)
|
|
{
|
|
m_netParent = parent;
|
|
m_GameList_str = GameNames;
|
|
m_GameList = new wxListBox(this, ID_GAMELIST, wxDefaultPosition, wxSize(300, 250),
|
|
GameNames, wxLB_SINGLE | wxLB_SORT | wxLB_NEEDED_SB);
|
|
m_Cancel = new wxButton(this, wxID_CANCEL, wxT("Cancel"), wxDefaultPosition, wxDefaultSize);
|
|
m_Accept = new wxButton(this, wxID_OK, wxT("Apply"), wxDefaultPosition, wxDefaultSize);
|
|
|
|
wxBoxSizer* sButtons = new wxBoxSizer(wxHORIZONTAL);
|
|
wxBoxSizer* sMain = new wxBoxSizer(wxVERTICAL);
|
|
|
|
sButtons->Add(m_Cancel, 0, wxALL, 0);
|
|
sButtons->AddStretchSpacer(1);
|
|
sButtons->Add(m_Accept, 0, wxALL | wxALIGN_RIGHT, 0);
|
|
|
|
sMain->Add(m_GameList, 0, wxALL | wxEXPAND, 2);
|
|
sMain->Add(sButtons, 0, wxALL | wxEXPAND, 5);
|
|
|
|
SetSizerAndFit(sMain);
|
|
Center(); Layout(); Show();
|
|
}
|
|
|
|
void GameListPopup::OnButtons(wxCommandEvent& event)
|
|
{
|
|
switch (event.GetId())
|
|
{
|
|
case wxID_OK:
|
|
if (m_GameList->GetSelection() != wxNOT_FOUND)
|
|
m_netParent->ChangeSelectedGame(std::string(m_GameList_str[m_GameList->GetSelection()].mb_str()));
|
|
Destroy();
|
|
break;
|
|
case wxID_CANCEL:
|
|
Destroy();
|
|
break;
|
|
}
|
|
}
|
|
|