dolphin/Source/DSPSpy
XTra.KrazzY e0a202b7ef Made DSPTool more informative and actually fail when compile fails (right now it kept creating invalid files)
Also, created an example test which uses the INCLUDE directive. Tests are much shorter and human-readable now!

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3064 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-24 15:31:13 +00:00
..
tests Made DSPTool more informative and actually fail when compile fails (right now it kept creating invalid files) 2009-04-24 15:31:13 +00:00
DSPSpy.vcproj Add fake VS project for DSPSpy. 2009-04-18 14:09:26 +00:00
Makefile DSPSpy: First version submitted, resurrected from the ages of time. Build the dsp code by running dspbuild.bat (or an equivalent shell script), then build the elf using devkitpro/libogc and boot it on your Wii using Homebrew Channel or whatever. You'll get a lot of numbers on your screen. 2009-04-18 14:02:34 +00:00
asm.h DSPSpy: First version submitted, resurrected from the ages of time. Build the dsp code by running dspbuild.bat (or an equivalent shell script), then build the elf using devkitpro/libogc and boot it on your Wii using Homebrew Channel or whatever. You'll get a lot of numbers on your screen. 2009-04-18 14:02:34 +00:00
color.h DSPSpy: First version submitted, resurrected from the ages of time. Build the dsp code by running dspbuild.bat (or an equivalent shell script), then build the elf using devkitpro/libogc and boot it on your Wii using Homebrew Channel or whatever. You'll get a lot of numbers on your screen. 2009-04-18 14:02:34 +00:00
display.cpp DSPSpy: First version submitted, resurrected from the ages of time. Build the dsp code by running dspbuild.bat (or an equivalent shell script), then build the elf using devkitpro/libogc and boot it on your Wii using Homebrew Channel or whatever. You'll get a lot of numbers on your screen. 2009-04-18 14:02:34 +00:00
display_font.cpp DSPSpy: First version submitted, resurrected from the ages of time. Build the dsp code by running dspbuild.bat (or an equivalent shell script), then build the elf using devkitpro/libogc and boot it on your Wii using Homebrew Channel or whatever. You'll get a lot of numbers on your screen. 2009-04-18 14:02:34 +00:00
dsp.h DSPSpy: First version submitted, resurrected from the ages of time. Build the dsp code by running dspbuild.bat (or an equivalent shell script), then build the elf using devkitpro/libogc and boot it on your Wii using Homebrew Channel or whatever. You'll get a lot of numbers on your screen. 2009-04-18 14:02:34 +00:00
dspbuild.bat First DSPSpy results. cleanup and commenting. 2009-04-18 19:26:06 +00:00
irq.h DSPSpy: First version submitted, resurrected from the ages of time. Build the dsp code by running dspbuild.bat (or an equivalent shell script), then build the elf using devkitpro/libogc and boot it on your Wii using Homebrew Channel or whatever. You'll get a lot of numbers on your screen. 2009-04-18 14:02:34 +00:00
main_spy.cpp First DSPSpy results. cleanup and commenting. 2009-04-18 19:26:06 +00:00
mem_dump.h DSPSpy: First version submitted, resurrected from the ages of time. Build the dsp code by running dspbuild.bat (or an equivalent shell script), then build the elf using devkitpro/libogc and boot it on your Wii using Homebrew Channel or whatever. You'll get a lot of numbers on your screen. 2009-04-18 14:02:34 +00:00
processor.h DSPSpy: First version submitted, resurrected from the ages of time. Build the dsp code by running dspbuild.bat (or an equivalent shell script), then build the elf using devkitpro/libogc and boot it on your Wii using Homebrew Channel or whatever. You'll get a lot of numbers on your screen. 2009-04-18 14:02:34 +00:00