dolphin/Source
Rodolfo Osvaldo Bogado 00c35451f6 second step in dlist optimizations: test the hashes only when the cpu could change the contents of the dlist, this is after it been processed, or at frame finish.
this is marcos idea so the credits go to him.
please test the broken games in my last commits to see if this solve all the issues.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7114 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 12:00:41 +00:00
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Core second step in dlist optimizations: test the hashes only when the cpu could change the contents of the dlist, this is after it been processed, or at frame finish. 2011-02-08 12:00:41 +00:00
DSPSpy Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though. 2011-01-29 20:16:51 +00:00
DSPTool LTCG (link time code gen) was off in some projects, so turn it off in all of them so that the linker doesn't have to restart halfway through. 2011-02-05 20:14:23 +00:00
Plugins Fix Plugin_VideoSoftware build. 2011-02-08 11:02:34 +00:00
TestSuite Add Turntable.cpp to SCons build. 2010-10-03 08:20:24 +00:00
UnitTests LTCG (link time code gen) was off in some projects, so turn it off in all of them so that the linker doesn't have to restart halfway through. 2011-02-05 20:14:23 +00:00
VSProps vs2010: quiet wxwidgets warnings 2011-02-08 07:08:19 +00:00
CMakeLists.txt Add an experimental CMake build system as a possible replacement for SCons. Only tested on Linux, should work on OS X and Windows in the future as well though. 2010-11-01 15:47:02 +00:00
Dolphin.sln Removed the Lua script console and Externals/Lua. The script console was incomplete and no one was working on it. 2011-02-03 20:41:23 +00:00
Dolphin_2010.sln vs2010: 2011-02-08 04:03:48 +00:00