dolphin/Languages/po/zh_CN.po

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# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the Dolphin Emulator package.
#
# Translators:
# EmpyreusX <xiejunmingsa@gmail.com>, 2018
# Yueyu <gaoboyuan8@qq.com>, 2014
# Kazushim <kazushim@outlook.com>, 2017
# Yueyu <gaoboyuan8@qq.com>, 2015-2016
# Ryan Zhou <sentret_c@sina.cn>, 2013-2018
# Yueyu <gaoboyuan8@qq.com>, 2015
# thegfw <thegfw@gmail.com>, 2011
# Yueyu <gaoboyuan8@qq.com>, 2014-2016
# Yueyu <gaoboyuan8@qq.com>, 2013-2014
# zhenchao zhang <z734789215@gmail.com>, 2016
# Ryan Zhou <sentret_c@sina.cn>, 2013
# 天绝星 <c.cejhb@gmail.com>, 2015-2018
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-01-26 12:28+0100\n"
"PO-Revision-Date: 2019-01-26 11:29+0000\n"
"Last-Translator: JosJuice\n"
"Language-Team: Chinese (China) (http://www.transifex.com/delroth/dolphin-emu/"
"language/zh_CN/)\n"
"Language: zh_CN\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
#: Source/Core/DolphinQt/MenuBar.cpp:1061
msgid ""
"\n"
"\n"
"WARNING: Fixing this NAND requires the deletion of titles that have "
"incomplete data on the NAND, including all associated save data. By "
"continuing, the following title(s) will be removed:\n"
"\n"
"%1\n"
"Launching these titles may also fix the issues."
msgstr ""
"\n"
"\n"
"警告:修复此 NAND 需要删除 NAND 中数据不完整的游戏,包括所有相关的存档数据。"
"若继续,以下游戏将被删除:\n"
"\n"
"%1\n"
"启动这些游戏也许可以解决此问题。"
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:99
msgid " (Disc %1)"
msgstr " (光盘 %1)"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:57
msgid "! NOT"
msgstr "! 非"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:43
#, c-format
msgid ""
"\"%s\" does not exist.\n"
" Create a new 16MB Memory Card?"
msgstr ""
"\"%s\" 不存在。\n"
"创建一个新的 16MB 存储卡?"
#: Source/Core/DiscIO/CompressedBlob.cpp:188
#, c-format
msgid "\"%s\" failed to be scrubbed. Probably the image is corrupt."
msgstr "清理 %s 失败。镜像可能已损坏。"
#: Source/Core/DiscIO/CompressedBlob.cpp:163
#, c-format
msgid "\"%s\" is already compressed! Cannot compress it further."
msgstr "%s 已经被压缩过! 无法对它进一步压缩。"
#: Source/Core/Core/Boot/Boot.cpp:191
#, c-format
msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr "\"%s\" 不是一个有效的 GCM/ISO 文件,或者不是一个 GC/Wii 镜像。"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:59
msgid ""
"%1\n"
"wants to join your party."
msgstr ""
"%1\n"
"想参加你的派对。"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:328
msgid "%1 %"
msgstr "%1 %"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:152
msgid "%1 % (%2 MHz)"
msgstr "%1 % (%2 MHz)"
#. i18n: If there is a pre-defined patch with the name %1 and the user wants to edit it,
#. a copy of it gets created with this name
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:98
msgid "%1 (Copy)"
msgstr "%1 (复制)"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:59
msgid "%1 (Disc %2, Revision %3)"
msgstr "%1 (光盘 %2, 修订版 %3)"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:63
msgid "%1 (Revision %3)"
msgstr "%1 (修订版 %3)"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:279
msgid ""
"%1 FIFO bytes\n"
"%2 memory bytes\n"
"%3 frames"
msgstr ""
"%1 FIFO 字节\n"
"%2 存储字节\n"
"%3 帧"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:220
msgid "%1 Free Blocks; %2 Free Dir Entries"
msgstr "%1 空闲区块; %2 空闲目录项目"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:101
msgid "%1 Graphics Configuration"
msgstr "%1 图形配置"
#: Source/Core/DolphinQt/CheatsManager.cpp:513
msgid "%1 Match(es)"
msgstr "%1 处匹配"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:188
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:320
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:128
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:131
msgid "%1 doesn't support this feature."
msgstr "%1 不支持此特性。"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:259
msgid ""
"%1 frame(s)\n"
"%2 object(s)\n"
"Current Frame: %3"
msgstr ""
"%1 帧\n"
"%2 对象\n"
"当前帧: %3"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:205
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:262
msgid "%1 ms"
msgstr "%1 毫秒"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:163
msgid "%1% (Normal Speed)"
msgstr "%1%(正常速度)"
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:141
msgid "%1[%2]: %3"
msgstr "%1[%2]: %3"
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:129
msgid "%1[%2]: %3 %"
msgstr "%1[%2]: %3 %"
#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:118
msgid "%1[%2]: %3/%4 MiB"
msgstr "%1[%2]: %3/%4 MiB"
#: Source/Core/DiscIO/CompressedBlob.cpp:240
#, c-format
msgid "%i of %i blocks. Compression ratio %i%%"
msgstr "区块 %i共 %i压缩率 %i%%"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:54
#, c-format
msgid ""
"%s\n"
"was not loaded because it has the same internal filename as previously "
"loaded save\n"
"%s"
msgstr ""
"%s\n"
"无法加载,因为其与先前已载入的存档\n"
"%s\n"
"有相同的内部文件名"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:76
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" File size (0x%<PRIx64>) does not match the size recorded in the header (0x"
"%x)"
msgstr ""
"%s \n"
"无法加载,因为不是一个有效的 GCI 文件。 \n"
"文件大小 (0x%<PRIx64>) 与文件头里所记录的 (0x%x) 不匹配"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:67
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" Number of blocks claimed to be %u"
msgstr ""
"%s \n"
"无法加载,因为不是一个有效的 GCI 文件。 \n"
"该文件中的区块数量是 %u。"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:107
#, c-format
msgid ""
"%s\n"
"was not loaded because there are not enough free blocks on the virtual "
"memory card"
msgstr ""
"%s \n"
"无法加载,因为虚拟存储卡上空闲区块数不足。"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:96
#, c-format
msgid ""
"%s\n"
"was not loaded because there is less than 10%% free blocks available on the "
"memory card\n"
"Total Blocks: %d; Free Blocks: %d"
msgstr ""
"%s 无法加载因为存储卡上剩余可用区块数少于10%% \n"
"总区块数: %d; 空闲区块数: %d"
#: Source/Core/Core/Boot/Boot.cpp:342
#, c-format
msgid "%s IPL found in %s directory. The disc might not be recognized"
msgstr "%s IPL 位于 %s 目录中,光盘可能无法识别。"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:72
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card file size is invalid (0x%x bytes)"
msgstr ""
"无法将 %s 作为存储卡打开。 \n"
"卡文件大小无效 (0x%x 字节)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:88
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card size is invalid (0x%x bytes)"
msgstr ""
"无法将 %s 作为存储卡打开。 \n"
"卡大小无效 (0x%x 字节)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:65
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"File is not large enough to be a valid memory card file (0x%x bytes)"
msgstr ""
"无法将 %s 作为存储卡打开。 \n"
"相对于有效的存储卡文件,该文件太小 (0x%x 字节)"
#: Source/Core/Core/NetPlayServer.cpp:993
#, c-format
msgid "%s failed to synchronize codes."
msgstr "%s 同步代码失败。"
#: Source/Core/Core/NetPlayServer.cpp:951
#, c-format
msgid "%s failed to synchronize."
msgstr "%s 同步失败。"
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:219
#, c-format
msgid ""
"%s is not a directory, failed to move to *.original.\n"
" Verify your write permissions or move the file outside of Dolphin"
msgstr ""
"%s 不是一个目录,未能移动至 *.original.\n"
"请重新确认你的写入请求或者将其移动至 Dolphin 之外。"
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:210
#, c-format
msgid "%s was not a directory, moved to *.original"
msgstr "%s 不是一个目录,已移动至 *.original."
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:55
msgid "&& AND"
msgstr "&& 与"
#: Source/Core/DolphinQt/MenuBar.cpp:549
msgid "&About"
msgstr "关于(&A)"
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:248
msgid "&Add Memory Breakpoint"
msgstr "添加内存断点(&A)"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:48
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:68
msgid "&Add New Code..."
msgstr "添加新代码(&A)..."
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:247
msgid "&Add function"
msgstr "添加函数(&A)"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:43
msgid "&Add..."
msgstr "添加(&A)..."
#: Source/Core/DolphinQt/MenuBar.cpp:480
msgid "&Audio Settings"
msgstr "音频设置(&A)"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:180
msgid "&Auto Update:"
msgstr "自动更新(&A):"
#: Source/Core/DolphinQt/MenuBar.cpp:495
msgid "&Automatic Start"
msgstr "自动开始游戏(&A)"
#: Source/Core/DolphinQt/MenuBar.cpp:171
msgid "&Boot from DVD Backup"
msgstr "从 DVD 备份中启动(&B)"
#: Source/Core/DolphinQt/MenuBar.cpp:435
msgid "&Breakpoints"
msgstr "断点(&B)"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:79
msgid "&Browse..."
msgstr "浏览(&B)..."
#: Source/Core/DolphinQt/WiiUpdate.cpp:101
msgid "&Cancel"
msgstr "取消(&C)"
#: Source/Core/DolphinQt/MenuBar.cpp:209
msgid "&Cheats Manager"
msgstr "金手指管理器(&C)"
#: Source/Core/DolphinQt/MenuBar.cpp:545
msgid "&Check for Updates..."
msgstr "检查更新...(&C)"
#: Source/Core/DolphinQt/MenuBar.cpp:877
msgid "&Clear Symbols"
msgstr "清除符号(&C)"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:183
msgid "&Clone..."
msgstr "克隆(&C)..."
#: Source/Core/DolphinQt/MenuBar.cpp:408
msgid "&Code"
msgstr "代码(&C)"
#: Source/Core/DolphinQt/MenuBar.cpp:482
msgid "&Controller Settings"
msgstr "控制器设置(&C)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:226
msgid "&Copy address"
msgstr "复制地址(&C)"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:67
msgid "&Delete"
msgstr "删除(&D)"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:247
msgid "&Delete Watch"
msgstr "删除监视(&D)"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:49
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:101
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:69
msgid "&Edit Code..."
msgstr "编辑代码(&E)..."
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:183
msgid "&Edit..."
msgstr "编辑(&E)..."
#: Source/Core/DolphinQt/MenuBar.cpp:191
msgid "&Eject Disc"
msgstr "弹出光盘(&E)"
#: Source/Core/DolphinQt/MenuBar.cpp:289
msgid "&Emulation"
msgstr "模拟(&E)"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:68
msgid "&Export..."
msgstr "导出(&E)..."
#: Source/Core/DolphinQt/MenuBar.cpp:184
msgid "&File"
msgstr "文件(&F)"
#: Source/Core/DolphinQt/MenuBar.cpp:502
msgid "&Font..."
msgstr "字体(&F)..."
#: Source/Core/DolphinQt/MenuBar.cpp:295
msgid "&Frame Advance"
msgstr "逐帧播放(&F)"
#: Source/Core/DolphinQt/MenuBar.cpp:879
msgid "&Generate Symbols From"
msgstr "生成符号自(&G)"
#: Source/Core/DolphinQt/MenuBar.cpp:537
msgid "&GitHub Repository"
msgstr "GitHub 资源库(&G)"
#: Source/Core/DolphinQt/MenuBar.cpp:479
msgid "&Graphics Settings"
msgstr "图形设置(&G)"
#: Source/Core/DolphinQt/MenuBar.cpp:528
msgid "&Help"
msgstr "帮助(&H)"
#: Source/Core/DolphinQt/MenuBar.cpp:483
msgid "&Hotkey Settings"
msgstr "热键设置(&H)"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:70
msgid "&Import..."
msgstr "导入(&I)..."
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:249
msgid "&Insert blr"
msgstr "插入 blr(&I)"
#: Source/Core/DolphinQt/MenuBar.cpp:452
msgid "&JIT"
msgstr "即时编译器(&J)"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:113
msgid "&Language:"
msgstr "语言(&L):"
#: Source/Core/DolphinQt/MenuBar.cpp:309
msgid "&Load State"
msgstr "载入状态(&L)"
#: Source/Core/DolphinQt/MenuBar.cpp:885
msgid "&Load Symbol Map"
msgstr "载入符号映射(&L)"
#: Source/Core/DolphinQt/MenuBar.cpp:400
msgid "&Lock Widgets In Place"
msgstr "锁定部件位置(&L)"
#: Source/Core/DolphinQt/MenuBar.cpp:444
msgid "&Memory"
msgstr "内存(&M)"
#: Source/Core/DolphinQt/MenuBar.cpp:205
msgid "&Memory Card Manager (GC)"
msgstr "GC 存储卡管理器(&M)"
#: Source/Core/DolphinQt/MenuBar.cpp:665
msgid "&Movie"
msgstr "影片(&M)"
#: Source/Core/DolphinQt/MenuBar.cpp:185
msgid "&Open..."
msgstr "打开(&O)..."
#: Source/Core/DolphinQt/MenuBar.cpp:476
msgid "&Options"
msgstr "选项(&O)"
#: Source/Core/DolphinQt/MenuBar.cpp:905
msgid "&Patch HLE Functions"
msgstr "修补 HLE 功能函数(&P)"
#: Source/Core/DolphinQt/MenuBar.cpp:291
msgid "&Pause"
msgstr "暂停游戏(&P)"
#: Source/Core/DolphinQt/MenuBar.cpp:290
msgid "&Play"
msgstr "开始游戏(&P)"
#: Source/Core/DolphinQt/GameList/GameList.cpp:278
msgid "&Properties"
msgstr "属性(&P)"
#: Source/Core/DolphinQt/MenuBar.cpp:680
msgid "&Read-Only Mode"
msgstr "只读模式(&R)"
#: Source/Core/DolphinQt/MenuBar.cpp:416
msgid "&Registers"
msgstr "寄存器(&R)"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:45
msgid "&Remove"
msgstr "移除(&R)"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:50
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:70
msgid "&Remove Code"
msgstr "移除代码(&R)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:238
msgid "&Rename symbol"
msgstr "重命名符号(&R)"
#: Source/Core/DolphinQt/MenuBar.cpp:293
msgid "&Reset"
msgstr "重置游戏(&R)"
#: Source/Core/DolphinQt/MenuBar.cpp:211
msgid "&Resource Pack Manager"
msgstr "资源包管理器(&R)"
#: Source/Core/DolphinQt/MenuBar.cpp:886
msgid "&Save Symbol Map"
msgstr "保存符号映射(&S)"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:168
msgid "&Speed Limit:"
msgstr "速度限制(&S):"
#: Source/Core/DolphinQt/MenuBar.cpp:292
msgid "&Stop"
msgstr "停止游戏(&S)"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:117
msgid "&Theme:"
msgstr "主题(&T):"
#: Source/Core/DolphinQt/MenuBar.cpp:203
msgid "&Tools"
msgstr "工具(&T)"
#: Source/Core/DolphinQt/MenuBar.cpp:374
msgid "&View"
msgstr "视图(&V)"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/MenuBar.cpp:427
msgid "&Watch"
msgstr "监视(&W)"
#: Source/Core/DolphinQt/MenuBar.cpp:530
msgid "&Website"
msgstr "网站(&W)"
#: Source/Core/DolphinQt/GameList/GameList.cpp:279
msgid "&Wiki"
msgstr "百科(&W)"
#: Source/Core/DolphinQt/MenuBar.cpp:1160
msgid "'%1' not found, no symbol names generated"
msgstr "找不到 '%1',未生成符号名"
#: Source/Core/DolphinQt/MenuBar.cpp:1204
msgid "'%1' not found, scanning for common functions instead"
msgstr "找不到 '%1',改为扫描常用函数"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:138
msgid "(None)"
msgstr "(无)"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:130
msgid "(host)"
msgstr "(主机)"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:164
msgid "(off)"
msgstr "(关)"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:129
msgid "(ppc)"
msgstr "(ppc)"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:56
msgid "+ ADD"
msgstr "+ 加"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:154
msgid "--> %1"
msgstr "--> %1"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:688
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:83
msgid "..."
msgstr "..."
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:96
msgid "16-bit"
msgstr "16位"
#: Source/Core/DolphinQt/CheatsManager.cpp:321
msgid "16-bit Integer"
msgstr "16位整数"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:109
msgid "16:9"
msgstr "16:9"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68
msgid "16x"
msgstr "16x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68
msgid "1x"
msgstr "1x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68
msgid "2x"
msgstr "2x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:52
msgid "2x Native (1280x1056) for 720p"
msgstr "2x 原生 (1280x1056) 适合 720p"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:97
msgid "32-bit"
msgstr "32位"
#: Source/Core/DolphinQt/CheatsManager.cpp:321
msgid "32-bit Integer"
msgstr "32位整数"
#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:291
#: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:326
msgid "3D"
msgstr "3D"
#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:293
#: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:26
msgid "3D Depth"
msgstr "3D 深度"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:53
msgid "3x Native (1920x1584) for 1080p"
msgstr "3x 原生 (1920x1584) 适合 1080p"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:108
msgid "4:3"
msgstr "4:3"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68
msgid "4x"
msgstr "4x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:54
msgid "4x Native (2560x2112) for 1440p"
msgstr "4x 原生 (2560x2112) 适合 1440p"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:55
msgid "5x Native (3200x2640)"
msgstr "5x 原生 (3200x2640)"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:55
msgid "6x Native (3840x3168) for 4K"
msgstr "6x 原生 (3840x3168) 适合 4K"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:56
msgid "7x Native (4480x3696)"
msgstr "7x 原生 (4480x3696)"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:95
msgid "8-bit"
msgstr "8位"
#: Source/Core/DolphinQt/CheatsManager.cpp:321
msgid "8-bit Integer"
msgstr "8位整数"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68
msgid "8x"
msgstr "8x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:56
msgid "8x Native (5120x4224) for 5K"
msgstr "8x 原生 (5120x4224) 适合 5K"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:90
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:105
msgid "<Nothing>"
msgstr "<Nothing>"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:69
msgid "<System Language>"
msgstr "<系统语言>"
#: Source/Core/DolphinQt/Updater.cpp:50
msgid ""
"<h2>A new version of Dolphin is available!</h2>Dolphin %1 is available for "
"download. You are running %2.<br> Would you like to update?<br><h4>Release "
"Notes:</h4>"
msgstr ""
"<h2>有新版的 Dolphin 可用</h2>现在可以下载 Dolphin %1。你正在运行 %2。<br>是"
"否更新?<br><h4>发布说明:</h4>"
#: Source/Core/DolphinQt/MainWindow.cpp:1240
#: Source/Core/DolphinQt/MainWindow.cpp:1311
msgid "A NetPlay Session is already in progress!"
msgstr "已经有一个联机会话正在进行!"
#: Source/Core/Core/WiiUtils.cpp:141
#, c-format
msgid ""
"A different version of this title is already installed on the NAND.\n"
"\n"
"Installed version: %u\n"
"WAD version: %u\n"
"\n"
"Installing this WAD will replace it irreversibly. Continue?"
msgstr ""
"NAND 上已经安装了该游戏的不同版本。\n"
"\n"
"已安装版本:%u\n"
"WAD 版本:%u\n"
"\n"
"安装此 WAD 替换是不可逆转的。 是否继续?"
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:525
msgid "A disc is already about to be inserted."
msgstr "光盘已可插入。"
#: Source/Core/DolphinQt/MainWindow.cpp:764
msgid ""
"A shutdown is already in progress. Unsaved data may be lost if you stop the "
"current emulation before it completes. Force stop?"
msgstr ""
"关闭命令已在进行中。如果在程序完成前停止当前模拟则未保存的数据会丢失。强制停"
"止?"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:355
msgid "A sync can only be triggered when a Wii game is running."
msgstr "只有在 Wii 游戏运行时同步才能触发。"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:91
msgid ""
"ALERT:\n"
"\n"
"All players must use the same Dolphin version.\n"
"If enabled, SD cards must be identical between players.\n"
"If DSP LLE is used, DSP ROMs must be identical between players.\n"
"If a game is hanging on boot, it may not support Dual Core Netplay. Disable "
"Dual Core.\n"
"If connecting directly, the host must have the chosen UDP port open/"
"forwarded!\n"
"\n"
"Wii Remote support in netplay is experimental and may not work correctly.\n"
"Use at your own risk.\n"
msgstr ""
#: Source/Core/DolphinQt/CheatsManager.cpp:116
msgid "AR Code"
msgstr "AR 代码"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:49
msgid "AR Codes"
msgstr "AR 代码"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:104
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:121
msgid "ASCII"
msgstr "ASCII"
#: Source/Core/DolphinQt/GameList/GameList.cpp:545
msgid "Abort"
msgstr "终止"
#: Source/Core/DolphinQt/AboutDialog.cpp:16
msgid "About Dolphin"
msgstr "关于 Dolphin"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:73
msgid "Accuracy:"
msgstr "精确度:"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:89
msgid "Action"
msgstr "操作"
#: Source/Core/Core/ARDecrypt.cpp:478
#, c-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"%s"
msgstr ""
"Action Replay 代码解密错误:\n"
"奇偶校验失败\n"
"\n"
"错误代码:\n"
"%s"
#: Source/Core/Core/ActionReplay.cpp:524
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)"
msgstr "Action Replay 错误: 无效大小 (%08x : 地址 = %08x) 于 添加代码 (%s)"
#: Source/Core/Core/ActionReplay.cpp:614
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide "
"(%s)"
msgstr "Action Replay 错误: 无效大小 (%08x : 地址 = %08x) 于 填充和滑动 (%s)"
#: Source/Core/Core/ActionReplay.cpp:402
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
msgstr ""
"Action Replay 错误: 无效大小 (%08x : 地址 = %08x) 于 内存写入和填充 (%s)"
#: Source/Core/Core/ActionReplay.cpp:462
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
"Pointer (%s)"
msgstr "Action Replay 错误: 无效大小 (%08x : 地址 = %08x) 于 写入到指针 (%s)"
#: Source/Core/Core/ActionReplay.cpp:668
#, c-format
msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
msgstr "Action Replay 错误: 无效数值 (%08x) 于 内存复制 (%s)"
#: Source/Core/Core/ActionReplay.cpp:539
#, c-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
"Action Replay 错误: 主代码与写入到 CCXXXXXX 尚未实现(%s)\n"
"不需要主代码。请不要使用主代码。"
#: Source/Core/Core/ActionReplay.cpp:248
#, c-format
msgid "Action Replay Error: invalid AR code line: %s"
msgstr "Action Replay 错误: 无效 AR 代码行: %s"
#: Source/Core/Core/ActionReplay.cpp:779
#, c-format
msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)"
msgstr "Action Replay: 条件代码: 无效大小 %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:747
#, c-format
msgid "Action Replay: Invalid Normal Code Type %08x (%s)"
msgstr "Action Replay: 无效正常代码类型 %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:803
#, c-format
msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)"
msgstr "Action Replay: 正常代码 %i: 无效子类型 %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:705
#, c-format
msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)"
msgstr "Action Replay: 正常代码 0: 无效子类型 %08x (%s)"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:144
msgid "Active"
msgstr "激活"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:33
msgid "Adapter Detected"
msgstr "检测到适配器"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:73
msgid "Adapter:"
msgstr "适配器:"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:55
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:50
msgid "Add"
msgstr "添加"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:46
msgid "Add New USB Device"
msgstr "添加新的 USB 设备"
#: Source/Core/Core/HotkeyManager.cpp:70
msgid "Add a Breakpoint"
msgstr "添加一个断点"
#: Source/Core/Core/HotkeyManager.cpp:71
msgid "Add a Memory Breakpoint"
msgstr "添加内存断点"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:123
msgid "Add to &watch"
msgstr "添加到监视(&W)"
#: Source/Core/DolphinQt/CheatsManager.cpp:189
msgid "Add to Watch"
msgstr "添加到监视"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:121
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:148
msgid "Add..."
msgstr "添加..."
#: Source/Core/DolphinQt/CheatsManager.cpp:504
#: Source/Core/DolphinQt/CheatsManager.cpp:505
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:144
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:78
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:49
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:163
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:175
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:129
#: Source/Core/DolphinQt/MenuBar.cpp:880
msgid "Address"
msgstr "地址"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:571
msgid "Address Out of Range"
msgstr "地址超出范围"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:43
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:135
msgid "Address:"
msgstr "地址:"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:59
msgid ""
"Adjusts the emulated CPU's clock rate.\n"
"\n"
"Higher values may make variable-framerate games run at a higher framerate, "
"at the expense of performance. Lower values may activate a game's internal "
"frameskip, potentially improving performance.\n"
"\n"
"WARNING: Changing this from the default (100%) can and will break games and "
"cause glitches. Do so at your own risk. Please do not report bugs that occur "
"with a non-default clock."
msgstr ""
"调整模拟 CPU 的时钟频率。\n"
"\n"
"较高的数值也许会使可变帧率游戏运行在更高的帧数,但会增加性能负载。\n"
"较低的数值可能会激活游戏的内部跳帧,或许可潜在性的提升性能。\n"
"\n"
"警告:改动默认值 (100%) 可能会破坏游戏而导致故障。\n"
"这样做需要您自担风险。请不要提交非默认时钟频率下出现的错误。"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:95
msgid "Advance Game Port"
msgstr "GBA 游戏端口"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:202
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:85
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:114
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:50
msgid "Advanced"
msgstr "高级"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:204
msgid "Advanced Settings"
msgstr "高级设置"
#: Source/Core/DolphinQt/MainWindow.cpp:631
msgid ""
"All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad *."
"dff *.m3u);;All Files (*)"
msgstr ""
#: Source/Core/DolphinQt/Settings/PathPane.cpp:46
msgid ""
"All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad *."
"m3u);;All Files (*)"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1130
#: Source/Core/DolphinQt/MainWindow.cpp:1137
msgid "All Save States (*.sav *.s##);; All Files (*)"
msgstr "所有状态存档 (*.sav *.s##);; 所有文件 (*)"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:270
msgid "All devices"
msgstr "所有设备"
#: Source/Core/Core/NetPlayServer.cpp:981
msgid "All players' codes synchronized."
msgstr "所有玩家代码已同步。"
#: Source/Core/Core/NetPlayServer.cpp:938
msgid "All players' saves synchronized."
msgstr "所有玩家存档已同步。"
#: Source/Core/DolphinQt/Main.cpp:190
msgid "Allow Usage Statistics Reporting"
msgstr "允许使用情况统计报告"
#. i18n: Treat a controller as always being connected regardless of what
#. devices the user actually has plugged in
#: Source/Core/Core/HW/GCPadEmu.cpp:106
msgid "Always Connected"
msgstr "始终连接"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:175
msgid "Always Hide Mouse Cursor"
msgstr "始终隐藏鼠标光标"
#: Source/Core/Common/Assert.h:60
#, c-format
msgid ""
"An error occurred.\n"
"\n"
" Line: %d\n"
" File: %s\n"
"\n"
"Ignore and continue?"
msgstr ""
"发生了一个错误。\n"
"\n"
"Line: %d\n"
"File: %s\n"
"\n"
"忽略并继续?"
#: Source/Core/Core/HW/DVD/DVDThread.cpp:162
msgid "An inserted disc was expected but not found."
msgstr "光盘预计已插入但无法找到。"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113
msgid "Anaglyph"
msgstr "色差式"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:155
msgid "Analyze"
msgstr "分析"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:37
msgid "Angle"
msgstr "角度"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:91
msgid "Anisotropic Filtering:"
msgstr "各向异性过滤:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:89
msgid "Anti-Aliasing:"
msgstr "抗锯齿:"
#: Source/Core/DolphinQt/MenuBar.cpp:1341
msgid "Append signature to"
msgstr "附加签名到"
#: Source/Core/DolphinQt/MenuBar.cpp:898
msgid "Append to &Existing Signature File..."
msgstr "附加到现有签名文件(&E)..."
#: Source/Core/DolphinQt/MenuBar.cpp:902
msgid "Appl&y Signature File..."
msgstr "应用签名文件(&Y)..."
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:90
msgid "Apploader Date:"
msgstr "应用载入器时间:"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:62
msgid "Apply"
msgstr "应用"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:302
msgid ""
"Apply a post-processing effect after finishing a frame.\n"
"\n"
"If unsure, select (off)."
msgstr ""
"在渲染完一帧后应用后处理效果。\n"
"\n"
"如果不确定,请选择“关闭”。"
#: Source/Core/DolphinQt/MenuBar.cpp:1364
msgid "Apply signature file"
msgstr "应用签名文件"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:84
msgid "Arbitrary Mipmap Detection"
msgstr "特殊多级纹理检测"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:172
msgid "Are you sure that you want to delete '%1'?"
msgstr "确定要删除 '%1' 吗?"
#: Source/Core/DolphinQt/GameList/GameList.cpp:667
msgid "Are you sure you want to delete this file?"
msgstr "确定要删除该文件吗?"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:227
msgid "Are you sure you want to delete this pack?"
msgstr "确定要删除这个包吗?"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:495
msgid "Are you sure you want to quit NetPlay?"
msgstr "确定要退出联机吗?"
#: Source/Core/DolphinQt/GameList/GameList.cpp:474
msgid "Are you sure?"
msgstr "确定?"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:76
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:106
msgid "Aspect Ratio:"
msgstr "宽高比:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:251
msgid "Assign Controller Ports"
msgstr "指定控制器端口"
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:21
msgid "Assign Controllers"
msgstr "指定控制器"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:39
msgid "Audio"
msgstr "音频"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:75
msgid "Audio Backend:"
msgstr "音频后端:"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:107
msgid "Audio Stretching Settings"
msgstr "音频伸缩设置"
#: Source/Core/DiscIO/Enums.cpp:33
msgid "Australia"
msgstr "澳大利亚"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:90
msgid "Author"
msgstr "作者"
#: Source/Core/DolphinQt/AboutDialog.cpp:52
msgid "Authors"
msgstr "作者"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58
msgid "Auto"
msgstr "自动"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:51
msgid "Auto (Multiple of 640x528)"
msgstr "自动640x528 的倍数)"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:173
msgid "Auto Update Settings"
msgstr "自动更新设置"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:396
msgid ""
"Auto internal resolution is not allowed in strict sync mode, as it depends "
"on window size.\n"
"\n"
"Please select a specific internal resolution."
msgstr ""
"严格同步模式下不允许自动内部分辨率,因为它取决于窗口大小。\n"
"\n"
"请选择特定的内部分辨率。"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:90
msgid "Auto-Adjust Window Size"
msgstr "自动调整窗口大小"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:43
msgid "Auto-Hide"
msgstr "自动隐藏"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:232
msgid ""
"Automatically adjusts the window size to your internal resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"自动将窗口大小调整为内部分辨率。\n"
"\n"
"如果不确定,请不要勾选此项。"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:123
msgid ""
"Automatically progress one button after another during configuration. Useful "
"for first-time setup."
msgstr "设置一个按键后自动切换到下一个。适合初次设置。"
#. i18n: The symbol for the unit "bytes"
#: Source/Core/UICommon/UICommon.cpp:429
msgid "B"
msgstr "B"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:564
msgid "BAT incorrect. Dolphin will now exit"
msgstr "BAT 错误,模拟器即将退出"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:475
msgid "BP register "
msgstr "BP 寄存器"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:96
msgid "Backend Multi-threading"
msgstr "后端多线程"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:72
msgid "Backend Settings"
msgstr "后端设置"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:70
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:46
msgid "Backend:"
msgstr "后端:"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:204
msgid "Background Input"
msgstr "后台输入"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:27
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:26
msgid "Backward"
msgstr "后"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:402
msgid "Bad address provided."
msgstr "地址格式不正确。"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:426
msgid "Bad value provided."
msgstr "值格式不正确。"
#: Source/Core/DolphinQt/GameList/GameList.cpp:823
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:167
#: Source/Core/DolphinQt/GCMemcardManager.cpp:158
#: Source/Core/DolphinQt/MenuBar.cpp:576
msgid "Banner"
msgstr "标志"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:100
msgid "Banner Details"
msgstr "标志详细信息"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:125
msgid "Banner:"
msgstr "标志:"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:93
msgid "Bar"
msgstr "摇把"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:53
msgid "Basic"
msgstr "基本"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:130
msgid "Basic Settings"
msgstr "基本设置"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:38
msgid "Bass"
msgstr "低音"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:454
msgid "Battery"
msgstr "电池"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:183
msgid "Beta (once a month)"
msgstr "体验版(每月一次)"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:158
msgid "Blocks"
msgstr "区块"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:35
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:50
msgid "Blue"
msgstr "蓝"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:41
msgid "Blue Left"
msgstr "蓝 左"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:44
msgid "Blue Right"
msgstr "蓝 右"
#: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:15
msgid ""
"Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. "
"Passthrough mode cannot be used."
msgstr ""
"蓝牙直通模式已启用,但 Dolphin 构建没有加入 libusb 驱动。无法使用直通模式。"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:138
msgid ""
"Bluetooth passthrough mode is enabled, but no usable Bluetooth USB device "
"was found. Aborting."
msgstr ""
"蓝牙直通模式已启用,但无法找到可用的蓝牙 USB 设备。\n"
"正在中止。"
#: Source/Core/DolphinQt/MenuBar.cpp:488
msgid "Boot to Pause"
msgstr "引导后暂停"
#: Source/Core/DolphinQt/MainWindow.cpp:1458
msgid "BootMii NAND backup file (*.bin);;All Files (*)"
msgstr "BootMii NAND 备份文件 (*.bin);; 所有文件 (*)"
#: Source/Core/DolphinQt/MainWindow.cpp:1486
msgid "BootMii keys file (*.bin);;All Files (*)"
msgstr "BootMii 密钥文件 (*.bin);; 所有文件 (*)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:103
msgid "Borderless Fullscreen"
msgstr "无边框全屏"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:168
msgid "Both Block Allocation Table block checksums are invalid"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:145
msgid "Both directory block checksums are invalid"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:168
msgid "Bottom"
msgstr "底部"
#: Source/Core/DolphinQt/AboutDialog.cpp:28
msgid "Branch: "
msgstr "分支: "
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:67
msgid "Break"
msgstr "中断"
#: Source/Core/Core/HotkeyManager.cpp:284
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:28
msgid "Breakpoint"
msgstr "断点"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:474
msgid "Breakpoint encountered! Step out aborted."
msgstr "遇到断点!跳出已中止。"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:26
msgid "Breakpoints"
msgstr "断点"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:107
msgid "Broadband Adapter"
msgstr "宽带适配器"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:191
msgid "Broadband adapter MAC address"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:112
msgid "Buffer Size:"
msgstr "缓冲区大小:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:871
msgid "Buffer size changed to %1"
msgstr "缓冲区大小更改为 %1"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:133
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:545
msgid "Buffer:"
msgstr "缓冲区:"
#: Source/Core/Core/HW/GCPadEmu.cpp:91
msgid "Button"
msgstr "按键"
#: Source/Core/Core/HW/GCPadEmu.cpp:54
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:77
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:62
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:81
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:36
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:50
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:369
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:29
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:35
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:64
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:96
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:123
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:143
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:37
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:76
msgid "Buttons"
msgstr "按键"
#: Source/Core/Core/HW/GCPadEmu.cpp:73
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:33
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:23
msgid "C Stick"
msgstr "C 摇杆"
#: Source/Core/DolphinQt/MenuBar.cpp:897
msgid "C&reate Signature File..."
msgstr "创建签名文件(&R)..."
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:488
msgid "CP register "
msgstr "CP 寄存器"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:210
msgid "CPU Emulation Engine"
msgstr "CPU 模拟引擎"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:39
msgid "CPU Options"
msgstr "CPU 选项"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:164
msgid ""
"Cache custom textures to system RAM on startup.\n"
"This can require exponentially more RAM but fixes possible stuttering.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"在启动时将自定义纹理缓存到系统内存。\n"
"这将导致内存需求指数级增加但会修正可能的卡顿。\n"
"\n"
"如果不确定,请不要勾选此项。"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:47
msgid "Cached Interpreter (slower)"
msgstr "缓存解释器(较慢)"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:143
msgid "Calculate MD5 hash"
msgstr "计算 MD5 哈希值"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:311
msgid ""
"Calculates lighting of 3D objects per-pixel rather than per-vertex, "
"smoothing out the appearance of lit polygons and making individual triangles "
"less noticeable.\n"
"Rarely causes slowdowns or graphical issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"逐个像素而非逐个顶点地计算 3D 物体的光照。\n"
"这将使被照明多边形外观更平滑,单个三角面更不明显。\n"
"很少造成速度降低或图像问题。\n"
"\n"
"如果不确定,请不要勾选此项。"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:99
msgid "Callstack"
msgstr "调用堆栈"
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1764
#, c-format
msgid "Can't find Wii Remote by connection handle %02x"
msgstr "不能按照连接句柄 %02x 找到 Wii 遥控器"
#: Source/Core/DolphinQt/MainWindow.cpp:1233
#: Source/Core/DolphinQt/MainWindow.cpp:1304
msgid "Can't start a NetPlay Session while a game is still running!"
msgstr "游戏运行时无法启动联机会话!"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:226
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:51
msgid "Cancel"
msgstr "取消"
#: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:103
msgid "Cannot SingleStep the FIFO. Use Frame Advance instead."
msgstr "无法单步执行 FIFO使用帧步进代替。"
#: Source/Core/Core/Boot/Boot_WiiWAD.cpp:41
msgid "Cannot boot this WAD because it could not be installed to the NAND."
msgstr "无法启动此 WAD因为无法将其安装到 NAND 中。"
#: Source/Core/Core/Boot/Boot.cpp:495
msgid "Cannot find the GC IPL."
msgstr "找不到 GC IPL。"
#: Source/Core/Core/Boot/Boot.cpp:493
msgid "Cannot start the game, because the GC IPL could not be found."
msgstr "找不到 GC IPL无法启动游戏。"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:220
msgid ""
"Cannot use that file as a memory card.\n"
"%1\n"
"is not a valid GameCube memory card file"
msgstr ""
"无法将该文件用作存储卡。\n"
"%1\n"
"不是有效的 GameCube 存储卡文件。"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:38
msgid "Center"
msgstr "中心"
#: Source/Core/DolphinQt/GameList/GameList.cpp:294
msgid "Change &Disc"
msgstr "切换光盘(&D)"
#: Source/Core/DolphinQt/MenuBar.cpp:190
msgid "Change &Disc..."
msgstr "切换光盘(&D)..."
#: Source/Core/Core/HotkeyManager.cpp:25
msgid "Change Disc"
msgstr "切换光盘"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:141
msgid "Change Discs Automatically"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:468
msgid "Change instruction"
msgstr "更改指令"
#: Source/Core/Core/Movie.cpp:1183
#, c-format
msgid "Change the disc to %s"
msgstr "切换光盘至 %s"
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:67
msgid "Changing cheats will only take effect when the game is restarted."
msgstr "游戏重启后更改的金手指才会生效。"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:224
msgid "Chat"
msgstr "聊天"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:23
msgid "Cheat Code Editor"
msgstr "金手指编辑器"
#: Source/Core/DolphinQt/CheatsManager.cpp:130
msgid "Cheat Search"
msgstr "金手指搜索"
#: Source/Core/DolphinQt/CheatsManager.cpp:74
msgid "Cheats Manager"
msgstr "金手指管理器"
#: Source/Core/DolphinQt/MenuBar.cpp:247
msgid "Check NAND..."
msgstr "校验 NAND..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:241
msgid "Check Partition Integrity"
msgstr "检查分区完整性"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:129
msgid "Check for Game List Changes in the Background"
msgstr "在后台检查游戏列表变更"
#: Source/Core/DolphinQt/AboutDialog.cpp:33
msgid "Check for updates: "
msgstr "检查更新:"
#: Source/Core/DolphinQt/GameList/GameList.cpp:692
msgid ""
"Check whether you have the permissions required to delete the file or "
"whether it's still in use."
msgstr "请检查您是否有删除该文件的权限以及其是否仍在使用。"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:202
msgid "Choose a file to open"
msgstr "选择要打开的文件"
#: Source/Core/DolphinQt/MenuBar.cpp:1381
msgid "Choose priority input file"
msgstr "选择优先输入文件"
#: Source/Core/DolphinQt/MenuBar.cpp:1387
msgid "Choose secondary input file"
msgstr "选择次要输入文件"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:157
msgid "Choose the folder to extract to"
msgstr "选择提取目标文件夹"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:74
msgid "Classic"
msgstr "传统控制器"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:238
msgid "Classic Buttons"
msgstr "传统按键"
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:32
msgid "Classic Controller"
msgstr "传统控制器"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:121
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:61
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:104
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:110
msgid "Clear"
msgstr "清除"
#: Source/Core/DolphinQt/MenuBar.cpp:765
msgid "Clear Cache"
msgstr "清除缓存"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:101
msgid "Clone and &Edit Code..."
msgstr "复制并编辑代码(&E)..."
#: Source/Core/DolphinQt/SearchBar.cpp:24
msgid "Close"
msgstr "关闭"
#: Source/Core/DolphinQt/MenuBar.cpp:477
msgid "Co&nfiguration"
msgstr "程序设置(&N)"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:30
msgid "Code"
msgstr "代码"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:101
msgid "Code:"
msgstr "代码:"
#: Source/Core/Core/NetPlayClient.cpp:1452
msgid "Codes received!"
msgstr "代码已接收!"
#: Source/Core/DolphinQt/MenuBar.cpp:900
msgid "Combine &Two Signature Files..."
msgstr "合并两个签名文件(&T)..."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:158
msgid "Comment"
msgstr "注释"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:123
msgid "Compile Shaders Before Starting"
msgstr "在开始前编译着色器"
#: Source/Core/VideoCommon/ShaderCache.cpp:163
msgid "Compiling Shaders"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:292
msgid "Compress ISO..."
msgstr "压缩镜像..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:257
msgid "Compress selected ISOs..."
msgstr "压缩所选镜像..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:513
msgid "Compressed GC/Wii images (*.gcz)"
msgstr "压缩的 GC/Wii 镜像 (*.gcz)"
#: Source/Core/DolphinQt/GameList/GameList.cpp:476
msgid ""
"Compressing a Wii disc image will irreversibly change the compressed copy by "
"removing padding data. Your disc image will still work. Continue?"
msgstr ""
"通过移除填充数据来压缩一个 Wii 光盘镜像将不可逆转的改动压缩副本,但你的光盘镜"
"像仍然可以运行。继续吗?"
#: Source/Core/DolphinQt/GameList/GameList.cpp:544
#: Source/Core/DolphinQt/GameList/GameList.cpp:564
msgid "Compressing..."
msgstr "正在压缩..."
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:205
msgid "Compute"
msgstr "计算"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:226
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:227
msgid "Computing MD5 Checksum"
msgstr "正在计算 MD5 值"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:80
msgid "Condition"
msgstr "条件"
#: Source/Core/DolphinQt/ToolBar.cpp:123
msgid "Config"
msgstr "设置"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:87
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:181
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:72
msgid "Configure"
msgstr "设置"
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:44
msgid "Configure Dolphin"
msgstr "Dolphin 配置"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:40
msgid "Configure Input"
msgstr "设置输入"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:40
msgid "Configure Output"
msgstr "设置输出"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:171
#: Source/Core/DolphinQt/GameList/GameList.cpp:473
#: Source/Core/DolphinQt/GameList/GameList.cpp:533
#: Source/Core/DolphinQt/GameList/GameList.cpp:611
#: Source/Core/DolphinQt/GameList/GameList.cpp:666
#: Source/Core/DolphinQt/MainWindow.cpp:762
#: Source/Core/DolphinQt/MainWindow.cpp:1425
#: Source/Core/DolphinQt/WiiUpdate.cpp:137
msgid "Confirm"
msgstr "确定"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:179
msgid "Confirm backend change"
msgstr "确认改变后端"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:170
msgid "Confirm on Stop"
msgstr "停止游戏时确认"
#: Source/Core/DolphinQt/MenuBar.cpp:1127
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:494
#: Source/Core/DolphinQt/ResourcePackManager.cpp:226
msgid "Confirmation"
msgstr "确认"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:81
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:157
msgid "Connect"
msgstr "连接"
#: Source/Core/Core/HotkeyManager.cpp:78 Source/Core/DolphinQt/MenuBar.cpp:283
msgid "Connect Balance Board"
msgstr "连接平衡板"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:105
msgid "Connect USB Keyboard"
msgstr "连接 USB 键盘"
#: Source/Core/DolphinQt/MenuBar.cpp:275
msgid "Connect Wii Remote %1"
msgstr "连接 Wii 遥控器 %1"
#: Source/Core/Core/HotkeyManager.cpp:74
msgid "Connect Wii Remote 1"
msgstr "连接 Wii 遥控器 1"
#: Source/Core/Core/HotkeyManager.cpp:75
msgid "Connect Wii Remote 2"
msgstr "连接 Wii 遥控器 2"
#: Source/Core/Core/HotkeyManager.cpp:76
msgid "Connect Wii Remote 3"
msgstr "连接 Wii 遥控器 3"
#: Source/Core/Core/HotkeyManager.cpp:77
msgid "Connect Wii Remote 4"
msgstr "连接 Wii 遥控器 4"
#: Source/Core/DolphinQt/MenuBar.cpp:268
msgid "Connect Wii Remotes"
msgstr "连接 Wii 遥控器"
#: Source/Core/DolphinQt/WiiUpdate.cpp:138
msgid "Connect to the Internet and perform an online system update?"
msgstr "是否连接到互联网并执行在线系统更新?"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:148
msgid "Connection Type:"
msgstr "连接类型:"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:154
msgid "Continuous Scanning"
msgstr "持续扫描"
#: Source/Core/Core/HW/GCPadEmu.cpp:69
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:31
msgid "Control Stick"
msgstr "控制摇杆"
#: Source/Core/Core/HotkeyManager.cpp:286
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:22
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:323
msgid "Controller Profile"
msgstr "控制器预设"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:65
msgid "Controller Settings"
msgstr "控制器设置"
#: Source/Core/DolphinQt/ToolBar.cpp:125
msgid "Controllers"
msgstr "控制器"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:333
msgid ""
"Controls the distance of the convergence plane. This is the distance at "
"which virtual objects will appear to be in front of the screen.\n"
"A higher value creates stronger out-of-screen effects while a lower value is "
"more comfortable."
msgstr ""
"控制会聚平面的距离。即虚拟物体看起来出现在屏幕前方的距离。\n"
"数值越高凸出屏幕效果越强,而数值越低观感会越舒适。"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:330
msgid ""
"Controls the separation distance between the virtual cameras.\n"
"A higher value creates a stronger feeling of depth while a lower value is "
"more comfortable."
msgstr ""
"控制虚拟摄像机之间的分开距离。\n"
"数值越高则深度感会越强,而数值越低观感会越舒适。"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:36
msgid ""
"Controls whether or not Dual Core should be enabled. Can improve performance "
"but can also cause issues. Defaults to <b>True</b>"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:44
msgid ""
"Controls whether or not the Memory Management Unit should be emulated fully. "
"Few games require it."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:49
msgid ""
"Controls whether to use high or low-level DSP emulation. Defaults to "
"<b>True</b>"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:143
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:123
msgid "Convergence:"
msgstr "会聚:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:248
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:697
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:733
msgid "Copy"
msgstr "复制"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:228
msgid "Copy &function"
msgstr "复制函数(&F)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:231
msgid "Copy &hex"
msgstr "复制十六进制(&H)"
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:361
msgid "Copy Address"
msgstr "复制地址"
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:363
msgid "Copy Hex"
msgstr "复制十六进制"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:230
msgid "Copy code &line"
msgstr "复制代码行(&L)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:109
#: Source/Core/DolphinQt/GCMemcardManager.cpp:358
msgid "Copy failed"
msgstr "复制失败"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:142
msgid "Copy to A"
msgstr "复制到 A"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:142
msgid "Copy to B"
msgstr "复制到 B"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:206
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:85
msgid "Core"
msgstr "核心"
#. i18n: Performance cost, not monetary cost
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:87
msgid "Cost"
msgstr "开销"
#: Source/Core/Core/NetPlayClient.cpp:150
#: Source/Core/Core/NetPlayClient.cpp:206
msgid "Could not communicate with host."
msgstr "无法与主机通信。"
#: Source/Core/Core/NetPlayClient.cpp:122
msgid "Could not create client."
msgstr "无法创建客户端。"
#: Source/Core/Core/NetPlayClient.cpp:134
msgid "Could not create peer."
msgstr "无法创建对等点。"
#: Source/Core/DolphinQt/WiiUpdate.cpp:49
msgid ""
"Could not download update files from Nintendo. Please check your Internet "
"connection and try again."
msgstr "无法从任天堂下载更新文件。请检查你的互联网连接然后重试。"
#: Source/Core/DolphinQt/WiiUpdate.cpp:44
msgid ""
"Could not download update information from Nintendo. Please check your "
"Internet connection and try again."
msgstr "无法从任天堂下载更新信息。请检查你的互联网连接然后重试。"
#: Source/Core/DolphinQt/WiiUpdate.cpp:54
msgid ""
"Could not install an update to the Wii system memory. Please refer to logs "
"for more information."
msgstr "无法安装更新到 Wii 系统存储。请参考日志获取更多信息。"
#: Source/Core/Core/IOS/ES/ES.cpp:259
#, c-format
msgid ""
"Could not launch IOS %016<PRIx64> because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"无法启动 IOS %016<PRIx64> 因为 NAND 中没有该数据。\n"
"已模拟运行的软件将可能挂起。"
#: Source/Core/Core/IOS/ES/ES.cpp:279
msgid ""
"Could not launch the Wii Menu because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"无法启动 Wii 菜单,因为 NAND 中没有该内容。\n"
"已模拟运行的软件将可能挂起。"
#: Source/Core/Core/IOS/ES/ES.cpp:284
#, c-format
msgid ""
"Could not launch title %016<PRIx64> because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"无法启动游戏 %016<PRIx64> 因为 NAND 中没有该软件。\n"
"已模拟运行的软件将可能挂起。"
#: Source/Core/Core/Boot/Boot.cpp:183
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive or it is not a GameCube/"
"Wii backup. Please note that Dolphin cannot play games directly from the "
"original GameCube and Wii discs."
msgstr ""
"无法读取 \"%s\"。驱动器里没有光盘或不是 GameCube/Wii 备份。请注意 Dolphin 不"
"能直接从原始的 GameCube 与 Wii 光盘上运行游戏。"
#: Source/Core/Core/Boot/Boot.cpp:202
#, c-format
msgid "Could not recognize file %s"
msgstr "无法识别文件 %s"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:168
#, c-format
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
"无法写入存储卡文件 %s。\n"
"\n"
"您是否正在从 CD/DVD 上运行 Dolphin或者存档文件是否写保护?\n"
"\n"
"您是否是在移动模拟器目录后收到这个消息?\n"
"如果是这样,您可能需要在选项中重新指定您的存储卡位置。"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:63
#, c-format
msgid "Couldn't initialise libusb for Bluetooth passthrough: %s"
msgstr "无法为蓝牙直通初始化 libusb: %s"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:936
msgid "Couldn't look up central server"
msgstr "无法查找中心服务器"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:86
msgid "Country:"
msgstr "国家:"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:173
msgid ""
"Create frame dumps and screenshots at the internal resolution of the "
"renderer, rather than the size of the window it is displayed within. If the "
"aspect ratio is widescreen, the output image will be scaled horizontally to "
"preserve the vertical resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"以渲染器的内部分辨率创建帧转储和屏幕截图,而不是其在窗口中显示的大小。 如果宽"
"高比是宽屏,输出图像将会水平缩放以保持垂直分辨率。\n"
"\n"
"如果不确定,请不要勾选此项。"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:90
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:87
msgid "Creator:"
msgstr "创建者:"
#: Source/Core/Common/MsgHandler.cpp:68
msgid "Critical"
msgstr "错误"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:93
msgid "Crop"
msgstr "裁切"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:191
msgid ""
"Crop the picture from its native aspect ratio to 4:3 or 16:9.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"将图像由原生宽高比裁切为 4:3 或 16:9 。 \n"
"\n"
"如果不确定,请不要勾选此项。"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:82
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:158
msgid "Crossfade"
msgstr "混音"
#: Source/Core/DolphinQt/MenuBar.cpp:257
msgid "Current Region"
msgstr "当前区域"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:61
msgid "Custom"
msgstr "自定义"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:69
msgid "Custom RTC Options"
msgstr "自定义 RTC 选项"
#: Source/Core/Core/HW/GCPadEmu.cpp:94
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:101
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:432
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:34
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:44
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:39
msgid "D-Pad"
msgstr "十字键"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91
msgid "DK Bongos"
msgstr "DK 小对鼓"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:43
msgid "DSP Emulation Engine"
msgstr "音频模拟引擎"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:94
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:47
msgid "DSP HLE Emulation (fast)"
msgstr "音频 HLE 模拟(较快)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:49
msgid "DSP LLE Interpreter (slow)"
msgstr "音频 LLE 解释(较慢)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:48
msgid "DSP LLE Recompiler"
msgstr "音频 LLE 重编译器"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91
msgid "Dance Mat"
msgstr "跳舞毯"
#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:47
msgid "Data Transfer"
msgstr "数据传输"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:114
msgid "Data Type"
msgstr "数据类型"
#: Source/Core/Core/NetPlayClient.cpp:1410
msgid "Data received!"
msgstr "数据已接收!"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:290
#: Source/Core/DolphinQt/GCMemcardManager.cpp:324
msgid "Datel MaxDrive/Pro files(*.sav)"
msgstr "Datel MaxDrive/Pro 文件(*.sav)"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:29
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:25
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:26
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Triggers.cpp:21
#: Source/Core/InputCommon/ControllerEmu/StickGate.cpp:76
msgid "Dead Zone"
msgstr "死区"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:68
msgid "Debug Only"
msgstr "调试专用"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:44
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:320
msgid "Debugging"
msgstr "调试"
#. i18n: The base 10 numeral system. Not related to non-integer numbers
#: Source/Core/DolphinQt/CheatsManager.cpp:338
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:131
msgid "Decimal"
msgstr "十进制"
#: Source/Core/DolphinQt/GameList/GameList.cpp:290
msgid "Decompress ISO..."
msgstr "解压缩镜像..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:259
msgid "Decompress selected ISOs..."
msgstr "解压缩所选镜像..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:544
#: Source/Core/DolphinQt/GameList/GameList.cpp:556
msgid "Decompressing..."
msgstr "正在解压..."
#: Source/Core/Core/HotkeyManager.cpp:129
msgid "Decrease Convergence"
msgstr "减小会聚"
#: Source/Core/Core/HotkeyManager.cpp:127
msgid "Decrease Depth"
msgstr "减小深度"
#: Source/Core/Core/HotkeyManager.cpp:39
msgid "Decrease Emulation Speed"
msgstr "减小模拟速度"
#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:110
msgid "Decrease IR"
msgstr "减小内部分辨率"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:105
msgid "Default"
msgstr "默认"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:173
msgid "Default Config (Read Only)"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:295
msgid "Default Device"
msgstr "默认设备"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:123
msgid "Default Font"
msgstr "默认字体"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:165
msgid "Default ISO:"
msgstr "默认镜像:"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:50
msgid "Defer EFB Copies to RAM"
msgstr "推迟 EFB 副本到内存"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:84
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:109
msgid "Delete"
msgstr "删除"
#: Source/Core/DolphinQt/GameList/GameList.cpp:346
msgid "Delete File..."
msgstr "删除文件..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:269
msgid "Delete selected files..."
msgstr "删除所选文件..."
#: Source/Core/AudioCommon/WaveFile.cpp:34
#: Source/Core/VideoCommon/AVIDump.cpp:113
#, c-format
msgid "Delete the existing file '%s'?"
msgstr "删除已经存在的文件 '%s' 吗?"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:141
msgid "Depth Percentage:"
msgstr "深度百分比:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:121
msgid "Depth:"
msgstr "深度:"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:41
#: Source/Core/DolphinQt/GameList/GameList.cpp:825
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:169
#: Source/Core/DolphinQt/MenuBar.cpp:578
#: Source/Core/DolphinQt/ResourcePackManager.cpp:90
msgid "Description"
msgstr "说明"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:88
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:116
msgid "Description:"
msgstr "说明:"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:53
msgid "Detect"
msgstr "检测"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:116
msgid "Deterministic dual core:"
msgstr "确定性双核:"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:183
msgid "Dev (multiple times a day)"
msgstr "开发版(一天多次)"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:66
msgid "Device"
msgstr "设备"
#. i18n: PID means Product ID (in the context of a USB device), not Process ID
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:103
msgid "Device PID (e.g., 0305)"
msgstr "设备 PID (例如: 0305)"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:76
msgid "Device Settings"
msgstr "设备设置"
#. i18n: VID means Vendor ID (in the context of a USB device)
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:101
msgid "Device VID (e.g., 057e)"
msgstr "设备 VID (例如: 057e)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:99
msgid "Device:"
msgstr "设备:"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:79
msgid "Dial"
msgstr "拨盘"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:125
msgid "Dims the screen after five minutes of inactivity."
msgstr "五分钟非活动状态后变暗屏幕。"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:145
msgid "Direct Connection"
msgstr "直接连接"
#: Source/Core/VideoBackends/D3D/main.cpp:38
msgid "Direct3D 11"
msgstr "Direct3D 11"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:101
msgid "Disable Bounding Box"
msgstr "禁用边界框"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:83
msgid "Disable Copy Filter"
msgstr "禁用复制过滤"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:73
msgid "Disable EFB VRAM Copies"
msgstr "禁用 EFB VRAM 副本"
#: Source/Core/Core/HotkeyManager.cpp:41
msgid "Disable Emulation Speed Limit"
msgstr "禁用模拟速度限制"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:79
msgid "Disable Fog"
msgstr "禁用雾化"
#: Source/Core/DolphinQt/MenuBar.cpp:757
msgid "Disable JIT Cache"
msgstr "禁用 JIT 缓存"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:247
msgid ""
"Disable the bounding box emulation.\n"
"This may improve the GPU performance a lot, but some games will break.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"禁用边界框计算。\n"
"这可能显著提高 GPU 性能,但是一些游戏可能会停止运行。\n"
"\n"
"如果不确定,请勾选此项。"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:170
msgid ""
"Disables the VRAM copy of the EFB, forcing a round-trip to RAM. Inhibits all "
"upscaling.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"禁用 EFB 向 VRAM 的复制,强制其从 RAM 中读取。将禁止所有放大。\n"
"\n"
"如果不确定,请不要勾选此项。"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:348
msgid ""
"Disables the blending of adjacent rows when copying the EFB. This is known "
"in some games as \"deflickering\" or \"smoothing\". Disabling the filter has "
"no effect on performance, but may result in a sharper image, and causes few "
"graphical issues.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"禁用复制 EFB 时相邻行间的混合。一些游戏称之为“抗闪烁”或“平滑”。禁用此过滤器对"
"性能没有影响,但会使图像更锐利,且很少导致图像问题。\n"
"\n"
"如果不确定,请勾选此项。"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:89
msgid "Disc"
msgstr "光盘"
#: Source/Core/DiscIO/DriveBlob.cpp:146
msgid "Disc Read Error"
msgstr "光盘读取错误"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:231
msgid ""
"Displays the XFB copies as soon as they are created, without waiting for "
"scanout. Can cause graphical defects in some games if the game doesn't "
"expect all XFB copies to be displayed. However, turning this setting on "
"reduces latency.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"在 XFB 副本创建后立即将其显示,而不是等待扫描输出。\n"
"在一些不将所有 XFB 副本用于显示的游戏中会导致图像\n"
"瑕疵。然而开启此项可以降低延迟。\n"
"\n"
"如果不确定,请不要勾选此项。"
#: Source/Core/DolphinQt/Main.cpp:192
msgid "Do you authorize Dolphin to report information to Dolphin's developers?"
msgstr "是否授权 Dolphin 向开发者报告信息?"
#: Source/Core/DolphinQt/MainWindow.cpp:1426
msgid "Do you want to add \"%1\" to the list of Game Paths?"
msgstr "是否要添加 \"%1\" 到游戏路径列表?"
#: Source/Core/DolphinQt/MenuBar.cpp:1128
msgid "Do you want to clear the list of symbol names?"
msgstr "你是否要清除符号名称列表?"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:381
msgid "Do you want to delete the %1 selected save files?"
msgstr "是否要删除 %1 已选定的存档文件?"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:380
msgid "Do you want to delete the selected save file?"
msgstr "是否要删除已选定的存档文件?"
#: Source/Core/DolphinQt/MainWindow.cpp:767
msgid "Do you want to stop the current emulation?"
msgstr "您确定是否停止当前模拟?"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:77
msgid "Dolby Pro Logic II Decoder"
msgstr "杜比定向逻辑II解码器"
#: Source/Core/DolphinQt/AboutDialog.cpp:24
#: Source/Core/DolphinQt/MainWindow.cpp:1655
msgid "Dolphin"
msgstr "Dolphin"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:186
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:197
msgid "Dolphin FIFO Log (*.dff)"
msgstr "Dolphin FIFO 日志 (*.dff)"
#: Source/Core/DolphinQt/MenuBar.cpp:1234
#: Source/Core/DolphinQt/MenuBar.cpp:1250
#: Source/Core/DolphinQt/MenuBar.cpp:1268
msgid "Dolphin Map File (*.map)"
msgstr "Dolphin 映射文件 (*.map)"
#: Source/Core/DolphinQt/MainWindow.cpp:1507
#: Source/Core/DolphinQt/MainWindow.cpp:1578
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Dolphin TAS 电影 (*.dtm)"
#: Source/Core/DolphinQt/GameList/GameList.cpp:190
msgid ""
"Dolphin could not find any GameCube/Wii ISOs or WADs.\n"
"Double-click here to set a games directory..."
msgstr ""
"Dolphin 无法找到任何 GameCube/Wii 镜像或 WAD 文件。\n"
"双击这里设置一个游戏目录……"
#: Source/Core/DolphinQt/GameList/GameList.cpp:573
msgid "Dolphin failed to complete the requested action."
msgstr "Dolphin 未能完成请求的操作。"
#. i18n: The word "free" in the standard phrase "free and open source"
#. is "free" as in "freedom" - it refers to certain properties of the
#. software's license, not the software's price. (It is true that Dolphin
#. can be downloaded at no cost, but that's not what this message says.)
#: Source/Core/DolphinQt/AboutDialog.cpp:40
msgid "Dolphin is a free and open-source GameCube and Wii emulator."
msgstr "Dolphin 是一个免费开源的 GameCube/Wii 模拟器。"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:941
msgid "Dolphin is too old for traversal server"
msgstr "Dolphin 版本太旧,穿透服务器不支持"
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:74
msgid "Dolphin's cheat system is currently disabled."
msgstr "Dolphin 的金手指系统当前已禁用。"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:182
msgid "Don't Update"
msgstr "不要更新"
#: Source/Core/DiscIO/CompressedBlob.cpp:332
msgid "Done compressing disc image."
msgstr "光盘镜像已压缩完成。"
#. i18n: A double precision floating point number
#: Source/Core/DolphinQt/CheatsManager.cpp:322
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:139
msgid "Double"
msgstr "双精度"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:78
#: Source/Core/DolphinQt/ResourcePackManager.cpp:42
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:20
msgid "Down"
msgstr "下"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:71
msgid "Download Codes"
msgstr "下载代码"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:73
msgid "Download Codes from the WiiRD Database"
msgstr "从 WiiRD 数据库中下载代码"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:153
msgid "Download Game Covers from GameTDB.com for Use in Grid Mode"
msgstr "从 GameTDB.com 下载游戏封面以便在网格模式下使用"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:284
msgid "Download complete"
msgstr "下载完成"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:285
msgid "Downloaded %1 codes. (added %2)"
msgstr "已下载 %1 代码。(已添加 %2)"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:83
msgid "Drawn Object Range"
msgstr "已绘制的对象范围"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:46
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:55
msgid "Drums"
msgstr "架子鼓(吉他英雄)"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:208
msgid "Dual Core"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:91
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:106
msgid "Dummy"
msgstr "虚设"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:94
msgid "Dump &ExRAM"
msgstr "转储扩展内存(&E)"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:95
msgid "Dump &FakeVMEM"
msgstr "转储伪显存(&F)"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:93
msgid "Dump &MRAM"
msgstr "转储主内存(&M)"
#: Source/Core/DolphinQt/MenuBar.cpp:727
msgid "Dump Audio"
msgstr "转储音频"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:71
msgid "Dump EFB Target"
msgstr "转储 EFB 目标"
#: Source/Core/DolphinQt/MenuBar.cpp:721
msgid "Dump Frames"
msgstr "转储帧"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:62
msgid "Dump Objects"
msgstr "转储对象"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:182
msgid "Dump Path:"
msgstr "转储路径:"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:70
msgid "Dump TEV Stages"
msgstr "转储 TEV 场景"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:169
msgid ""
"Dump TEV Stages to User/Dump/Objects/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"将 TEV 场景转储到 User/Dump/Objects/ 目录中。\n"
"\n"
"如果不确定,请不要勾选此项。"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:72
msgid "Dump Texture Fetches"
msgstr "转储纹理拾取"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:173
msgid ""
"Dump Texture Fetches to User/Dump/Objects/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"将纹理拾取转储到 User/Dump/Objects/ 目录中。\n"
"\n"
"如果不确定,请不要勾选此项。"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:65
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:61
msgid "Dump Textures"
msgstr "转储纹理"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:158
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:161
msgid ""
"Dump decoded game textures to User/Dump/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"将解码的游戏纹理转储到 User/Dump/Textures/<game_id>/ 目录中。\n"
"\n"
"如果不确定,请不要勾选此项。"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:165
msgid ""
"Dump objects to User/Dump/Objects/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"将对象转储到 User/Dump/Objects/ 目录中。\n"
"\n"
"如果不确定,请不要勾选此项。"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:167
msgid ""
"Dump the contents of EFB copies to User/Dump/Textures/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"将 EFB 副本的内容转储到 User/Dump/Textures/ 目录中。\n"
"\n"
"如果不确定,请不要勾选此项。"
#: Source/Core/DiscIO/Enums.cpp:95
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:65
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:118
msgid "Dutch"
msgstr "荷兰语"
#: Source/Core/DolphinQt/MenuBar.cpp:197
msgid "E&xit"
msgstr "退出模拟(&X)"
#: Source/Core/Core/HW/EXI/BBA-TAP/TAP_Win32.cpp:208
#, c-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version %d.%d -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"错误此版本的Dolphin需要 %d.%d 或更高版本的 TAP-Win32 驱动——如果您刚刚升级您"
"的 Dolphin或许您现在需要重新启动您的计算机以使 Windows 加载新驱动。"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:113
msgid "Early Memory Updates"
msgstr "内存提前更新"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:198
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:198
msgid "Editor"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:77
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:145
msgid "Effect"
msgstr "效果"
#: Source/Core/UICommon/UICommon.cpp:430
msgid "EiB"
msgstr "EiB"
#: Source/Core/Core/HotkeyManager.cpp:26
msgid "Eject Disc"
msgstr "弹出光盘"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:40
msgid "Embedded Frame Buffer (EFB)"
msgstr "内置帧缓冲 (EFB)"
#: Source/Core/Core/State.cpp:445
msgid "Empty"
msgstr "空"
#: Source/Core/Core/Core.cpp:199
msgid "Emu Thread already running"
msgstr "模拟线程已经在运行"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:153
msgid "Emulate the Wii's Bluetooth adapter"
msgstr "模拟 Wii 的蓝牙适配器"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:183
msgid "Emulated Wii Remote"
msgstr "模拟 Wii 遥控器"
#: Source/Core/Core/HotkeyManager.cpp:279
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:28
msgid "Emulation Speed"
msgstr "模拟速度"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:53
msgid "Enable API Validation Layers"
msgstr "启用 API 验证层"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:109
msgid "Enable Audio Stretching"
msgstr "启用音频伸缩"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:138
msgid "Enable Cheats"
msgstr "启用金手指"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:73
msgid "Enable Custom RTC"
msgstr "启用自定义 RTC"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:89
msgid "Enable Dual Core"
msgstr "启用双核心"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:135
msgid "Enable Dual Core (speedup)"
msgstr "启用双核心(加速)"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:44
msgid "Enable Emulated CPU Clock Override"
msgstr "启用模拟 CPU 频率覆盖"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:91
msgid "Enable FPRF"
msgstr "启用 FPRF"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:90
msgid "Enable MMU"
msgstr "启用 MMU"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:94
msgid "Enable Progressive Scan"
msgstr "启用逐行扫描"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:34
msgid "Enable Rumble"
msgstr "启用震动"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:103
msgid "Enable Screen Saver"
msgstr "允许屏幕保护程序"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:156
msgid "Enable Speaker Data"
msgstr "启用扬声器"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:195
msgid "Enable Usage Statistics Reporting"
msgstr "启用使用情况统计报告"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:48
msgid "Enable Wireframe"
msgstr "启用线框"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:298
msgid ""
"Enable anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles.\n"
"Might cause issues in a small number of games.\n"
"\n"
"If unsure, select 1x."
msgstr ""
"启用各向异性过滤。\n"
"增强倾斜视角下纹理的视觉质量。\n"
"在少部分游戏中可能造成问题。\n"
"\n"
"如果不确定请选择“1x”。"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:107
msgid ""
"Enable fast disc access. This can cause crashes and other problems in some "
"games. (ON = Fast, OFF = Compatible)"
msgstr ""
"启用快速光盘访问。这会造成一些游戏的崩溃以及其他问题。ON = 快速OFF = 兼"
"容)"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:229
msgid ""
"Enable this if you want the whole screen to be used for rendering.\n"
"If this is disabled, a render window will be created instead.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"启用此项以使用整个屏幕渲染画面。\n"
"如果此项被禁用,画面将在一个窗口中渲染。\n"
"\n"
"如果不确定,请不要勾选此项。"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:236
msgid ""
"Enable this if you want to use the main Dolphin window for rendering rather "
"than a separate render window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"启用此项以使用 Dolphin 主窗口而非单独的渲染窗口\n"
"进行渲染。\n"
"\n"
"如果不确定,请不要勾选此项。"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:90
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends "
"only."
msgstr "启用杜比定向逻辑II模拟5.1环绕声。仅适用于某些后端。"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:103
msgid ""
"Enables Floating Point Result Flag calculation, needed for a few games. (ON "
"= Compatible, OFF = Fast)"
msgstr "启用浮点结果标记运算,一些游戏需要。(开 = 兼容,关 = 快速)"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:353
msgid ""
"Enables detection of arbitrary mipmaps, which some games use for special "
"distance-based effects. May have false positives that result in blurry "
"textures at increased internal resolution, such as in games that use very "
"low resolution mipmaps.\n"
"Disabling this can also reduce stutter in games that frequently load new "
"textures.\n"
"This feature is not compatible with GPU Texture Decoding.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"启用对非常规多级纹理的检测。一些游戏使用这一技术实现基于距离的特殊效果。可能"
"存在误判而导致高内部分辨率下的纹理模糊,例如在使用很低分辨率的多级纹理的游戏"
"中。\n"
"禁用此功能还可以在频繁加载新纹理的游戏中减少卡顿。\n"
"此功能与 GPU 纹理解码不兼容。\n"
"\n"
"如果不确定,请选中此选项。"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:197
msgid ""
"Enables multi-threaded command submission in backends where supported. "
"Enabling this option may result in a performance improvement on systems with "
"more than two CPU cores. Currently, this is limited to the Vulkan backend.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"在支持的后端中启用多线程指令提交。启用此选项可能会在两个以上 CPU 核心的系统中"
"有性能提升。目前仅限于 Vulkan 后端。\n"
"\n"
"如果不确定,请选中此选项。"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:194
msgid ""
"Enables progressive scan if supported by the emulated software.\n"
"Most games don't care about this.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"启用逐行扫描模拟支持该特性的软件。\n"
"对多数游戏没有影响。\n"
"\n"
"如果不确定,请不要勾选此项。"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:118
msgid "Enables stretching of the audio to match emulation speed."
msgstr "对音频进行伸缩以匹配模拟速度"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:238
msgid ""
"Enables texture decoding using the GPU instead of the CPU. This may result "
"in performance gains in some scenarios, or on systems where the CPU is the "
"bottleneck.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"启用 GPU 而非 CPU 进行纹理解码。这将在某些场景下,\n"
"或 CPU 成为瓶颈的系统中带来性能提升。\n"
"\n"
"如果不确定,请不要勾选此项。"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:101
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr "启用内存管理单元。一些游戏需要(开 = 兼容,关 = 快速)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:155
msgid ""
"Enables validation of API calls made by the video backend, which may assist "
"in debugging graphical issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"启用由视频后端调用的 API 验证,这可以帮助调试图形问题。\n"
"\n"
"如果不确定,请不要勾选此项。"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:180
msgid ""
"Encode frame dumps using the FFV1 codec.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"使用 FFV1 编解码器编码转储的帧。\n"
"\n"
"如果不确定,请不要勾选此项。"
#: Source/Core/Core/NetPlayServer.cpp:107
msgid "Enet Didn't Initialize"
msgstr "Enet 没有初始化"
#: Source/Core/DiscIO/Enums.cpp:80
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:63
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:113
msgid "English"
msgstr "英语"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:47
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:83
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:112
msgid "Enhancements"
msgstr "增强"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:60
msgid "Enter USB device ID"
msgstr "输入 USB 设备 ID"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:191
msgid "Enter new broadband adapter MAC address:"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1168
msgid "Enter the RSO module address:"
msgstr "请输入 RSO 模块地址:"
#: Source/Core/DolphinQt/CheatsManager.cpp:327
msgid "Equals to"
msgstr "等于"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:216
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:280
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:201
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:325
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:351
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:258
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:264
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:47
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:162
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:194
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:210
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:402
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:408
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:426
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:459
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:466
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:141
#: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:87
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:309
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:207
#: Source/Core/DolphinQt/Main.cpp:165 Source/Core/DolphinQt/MainWindow.cpp:230
#: Source/Core/DolphinQt/MainWindow.cpp:236
#: Source/Core/DolphinQt/MainWindow.cpp:908
#: Source/Core/DolphinQt/MainWindow.cpp:1232
#: Source/Core/DolphinQt/MainWindow.cpp:1239
#: Source/Core/DolphinQt/MainWindow.cpp:1303
#: Source/Core/DolphinQt/MainWindow.cpp:1310
#: Source/Core/DolphinQt/MainWindow.cpp:1404
#: Source/Core/DolphinQt/MenuBar.cpp:1092
#: Source/Core/DolphinQt/MenuBar.cpp:1159
#: Source/Core/DolphinQt/MenuBar.cpp:1174
#: Source/Core/DolphinQt/MenuBar.cpp:1186
#: Source/Core/DolphinQt/MenuBar.cpp:1287
#: Source/Core/DolphinQt/MenuBar.cpp:1296
#: Source/Core/DolphinQt/MenuBar.cpp:1308
#: Source/Core/DolphinQt/MenuBar.cpp:1328
#: Source/Core/DolphinQt/MenuBar.cpp:1353
#: Source/Core/DolphinQt/MenuBar.cpp:1406
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:395
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:702
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:925
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:270
#: Source/Core/DolphinQt/RenderWidget.cpp:115
#: Source/Core/DolphinQt/ResourcePackManager.cpp:190
#: Source/Core/DolphinQt/ResourcePackManager.cpp:211
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:219
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:240
#: Source/Core/DolphinQt/Translation.cpp:304
msgid "Error"
msgstr "错误"
#: Source/Core/DolphinQt/Translation.cpp:305
msgid "Error loading selected language. Falling back to system default."
msgstr "加载选定语言错误。正在退回系统默认。"
#: Source/Core/DolphinQt/MainWindow.cpp:230
msgid "Error occured while loading some texture packs"
msgstr "加载一些纹理包时发生错误"
#: Source/Core/Core/NetPlayClient.cpp:1439
msgid "Error processing Codes."
msgstr "处理代码时出错。"
#: Source/Core/Core/NetPlayClient.cpp:1411
msgid "Error processing data."
msgstr "处理数据时出错。"
#: Source/Core/Core/NetPlayServer.cpp:1636
#, c-format
msgid "Error reading file: %s"
msgstr "读取文件时出错:%s"
#: Source/Core/Core/NetPlayServer.cpp:1105
msgid "Error synchronizing save data!"
msgstr "同步存档数据时出错!"
#: Source/Core/Core/NetPlayServer.cpp:1118
msgid "Error synchronizing save gecko codes!"
msgstr "同步保存 gecko 代码时出错!"
#: Source/Core/Core/NetPlayClient.cpp:1502
#, c-format
msgid "Error writing file: %s"
msgstr "写入文件时出错:%s"
#: Source/Core/Common/ChunkFile.h:233
#, c-format
msgid ""
"Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). "
"Aborting savestate load..."
msgstr ""
"错误: 在\"%s\"之后,发现了%d (0x%X)而非存档标记%d (0x%X)。正在中止读取即时存"
"档..."
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:332
msgid ""
"Error: Trying to access Shift JIS fonts but they are not loaded. Games may "
"not show fonts correctly, or crash."
msgstr ""
"错误: 正在试图访问 Shift JIS 字体,但它们没有加载。游戏可能无法正确显示字体,"
"或者崩溃。"
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:327
msgid ""
"Error: Trying to access Windows-1252 fonts but they are not loaded. Games "
"may not show fonts correctly, or crash."
msgstr ""
"错误: 正在试图访问 Windows-1252 字体,但它们没有加载。游戏可能无法正确显示字"
"体,或者崩溃。"
#. i18n: This button name refers to a gameplay element in DJ Hero
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:62
msgid "Euphoria"
msgstr "Euphoria"
#: Source/Core/DiscIO/Enums.cpp:24 Source/Core/DolphinQt/MenuBar.cpp:259
msgid "Europe"
msgstr "欧洲"
#: Source/Core/Core/HotkeyManager.cpp:33
msgid "Exit"
msgstr "退出"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:69
msgid "Export &All..."
msgstr "导出全部(&A)..."
#: Source/Core/DolphinQt/MenuBar.cpp:221
msgid "Export All Wii Saves"
msgstr "导出所有 Wii 存档"
#: Source/Core/Core/HotkeyManager.cpp:50
msgid "Export Recording"
msgstr "导出录制"
#: Source/Core/DolphinQt/MenuBar.cpp:673
msgid "Export Recording..."
msgstr "导出录制..."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:285
#: Source/Core/DolphinQt/GCMemcardManager.cpp:322
msgid "Export Save File"
msgstr "导出存档文件"
#: Source/Core/DolphinQt/GameList/GameList.cpp:341
msgid "Export Wii save (Experimental)"
msgstr "导出 Wii 存档(实验性)"
#: Source/Core/DolphinQt/GameList/GameList.cpp:265
msgid "Export Wii saves (Experimental)"
msgstr "导出 Wii 存档(实验性)"
#: Source/Core/DolphinQt/MenuBar.cpp:1017
#, c-format
msgid "Exported %n save(s)"
msgstr "已导出 %n 个存档"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:418
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:309
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:44
msgid "Extension"
msgstr "扩展"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:518
msgid "External"
msgstr "外部"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:82
msgid "External Frame Buffer (XFB)"
msgstr "外部帧缓冲 (XFB)"
#: Source/Core/DolphinQt/MenuBar.cpp:248
msgid "Extract Certificates from NAND"
msgstr "从 NAND 中提取证书"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:208
msgid "Extract Entire Disc..."
msgstr "提取整个光盘..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:233
msgid "Extract Entire Partition..."
msgstr "提取整个分区..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:246
msgid "Extract File..."
msgstr "提取文件..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:182
msgid "Extract Files..."
msgstr "提取文件..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:192
msgid "Extract System Data..."
msgstr "提取系统数据"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:301
msgid "Extracting All Files..."
msgstr "正在提取所有文件..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:301
msgid "Extracting Directory..."
msgstr "正在提取目录..."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:33
#: Source/Core/DolphinQt/MenuBar.cpp:238
msgid "FIFO Player"
msgstr "FIFO 回放器"
#: Source/Core/DolphinQt/MenuBar.cpp:1354
msgid "Failed to append to signature file '%1'"
msgstr "附加到签名文件 '%1' 失败"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:591
msgid "Failed to claim interface for BT passthrough"
msgstr "索取蓝牙直通接口失败"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:926
msgid "Failed to connect to server: %1"
msgstr "连接服务器失败: %1"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:358
msgid "Failed to copy file"
msgstr "复制文件失败"
#: Source/Core/Core/NetPlayClient.cpp:747
msgid "Failed to delete NetPlay memory card. Verify your write permissions."
msgstr "删除联机存储卡失败。请验证你的写入权限。"
#: Source/Core/DolphinQt/GameList/GameList.cpp:691
msgid "Failed to delete the selected file."
msgstr "无法删除所选文件。"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:585
#, c-format
msgid "Failed to detach kernel driver for BT passthrough: %s"
msgstr "分离蓝牙直通内核驱动失败: %s"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:258
msgid "Failed to download codes."
msgstr "下载代码失败。"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:460
msgid "Failed to dump %1: Can't open file"
msgstr "转储 %1 失败:无法打开文件"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:467
msgid "Failed to dump %1: Failed to write to file"
msgstr "转储 %1 失败:无法写入文件"
#: Source/Core/DolphinQt/GameList/GameList.cpp:428
msgid "Failed to export the following save files:"
msgstr "导出以下存档文件失败:"
#: Source/Core/DolphinQt/MenuBar.cpp:1092
msgid "Failed to extract certificates from NAND"
msgstr "从 NAND 中提取证书失败"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:325
msgid "Failed to extract file."
msgstr "提取文件失败。"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:201
msgid "Failed to extract system data."
msgstr "提取系统数据失败。"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:615
#, c-format
msgid ""
"Failed to find new filename.\n"
"%s\n"
" will be overwritten"
msgstr ""
"无法找到新的文件名。 \n"
"%s \n"
"将会被覆盖"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:333
msgid "Failed to import \"%1\"."
msgstr "导入 \"%1\" 失败。"
#: Source/Core/DolphinQt/MenuBar.cpp:1004
msgid "Failed to import save files."
msgstr "导入存档文件失败。"
#: Source/Core/DolphinQt/MainWindow.cpp:908
msgid "Failed to init core"
msgstr "初始化核心失败"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:191
msgid "Failed to install pack: %1"
msgstr "安装包失败: %1"
#: Source/Core/DolphinQt/GameList/GameList.cpp:598
#: Source/Core/DolphinQt/MenuBar.cpp:977
msgid "Failed to install this title to the NAND."
msgstr "无法将该游戏安装到 NAND。"
#: Source/Core/DolphinQt/MainWindow.cpp:1337
msgid ""
"Failed to listen on port %1. Is another instance of the NetPlay server "
"running?"
msgstr "监听端口 %1 失败。是否有另一个联机服务器的实例正在运行?"
#: Source/Core/VideoBackends/D3D/D3DBase.cpp:116
#, c-format
msgid ""
"Failed to load %s. If you are using Windows 7, try installing the KB4019990 "
"update package."
msgstr "加载 %s 失败。如果你使用的是 Windows 7请尝试安装 KB4019990 更新包。"
#: Source/Core/DolphinQt/MenuBar.cpp:1186
msgid "Failed to load RSO module at %1"
msgstr "无法在 1 处加载 RSO 模块"
#: Source/Core/DolphinQt/MenuBar.cpp:1296
msgid "Failed to load map file '%1'"
msgstr "载入映射文件 '%1' 失败"
#: Source/Core/Core/Boot/Boot.cpp:436
msgid "Failed to load the executable to memory."
msgstr "加载可执行文件到内存失败。"
#: Source/Core/DolphinQt/MainWindow.cpp:1404
#: Source/Core/DolphinQt/RenderWidget.cpp:115
msgid "Failed to open '%1'"
msgstr "无法打开 '%1'"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:575
#, c-format
msgid "Failed to open Bluetooth device: %s"
msgstr "打开蓝牙设备失败: %s"
#: Source/Core/Core/NetPlayServer.cpp:1602
#, c-format
msgid "Failed to open file \"%s\"."
msgstr "打开文件 \"%s\" 失败。"
#: Source/Core/Core/NetPlayClient.cpp:1472
#, c-format
msgid "Failed to open file \"%s\". Verify your write permissions."
msgstr "打开文件 \"%s\" 失败。请验证你的写入权限。"
#: Source/Core/DolphinQt/MainWindow.cpp:1335
msgid "Failed to open server"
msgstr "打开服务器失败"
#: Source/Core/DiscIO/CompressedBlob.cpp:169
#: Source/Core/DiscIO/CompressedBlob.cpp:354
#, c-format
msgid "Failed to open the input file \"%s\"."
msgstr "无法打开输入文件“%s”。"
#: Source/Core/DiscIO/CompressedBlob.cpp:176
#: Source/Core/DiscIO/CompressedBlob.cpp:361
#, c-format
msgid ""
"Failed to open the output file \"%s\".\n"
"Check that you have permissions to write the target folder and that the "
"media can be written."
msgstr ""
"无法打开输出文件 \"%s\"。\n"
"请检查是否有权限写入目标文件夹并且该媒体能够被写入。"
#: Source/Core/Core/Movie.cpp:942
#, c-format
msgid "Failed to read %s"
msgstr "读取 %s 失败"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:120
msgid ""
"Failed to read 1st block allocation table block correctly\n"
"(0x6000-0x7FFF)"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:108
msgid ""
"Failed to read 1st directory block correctly\n"
"(0x2000-0x3FFF)"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:126
msgid ""
"Failed to read 2nd block allocation table block correctly\n"
"(0x8000-0x9FFF)"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:114
msgid ""
"Failed to read 2nd directory block correctly\n"
"(0x4000-0x5FFF)"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:199
#, c-format
msgid ""
"Failed to read block %u of the save data\n"
"Memory card may be truncated\n"
"File position: 0x%<PRIx64>"
msgstr ""
"读取存档中的区块 %u 失败\n"
"存储卡可能不完整\n"
"文件位置0x%<PRIx64>"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:713
#, c-format
msgid "Failed to read data from GCI file %s"
msgstr "从 GCI 文件 %s 读取数据失败"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:97
msgid ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
msgstr ""
"无法正确地读取标头\n"
"(0x0000-0x1FFF)"
#: Source/Core/DiscIO/VolumeGC.cpp:68
msgid "Failed to read unique ID from disc image"
msgstr "无法从光盘镜像读取独立 ID"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:399
msgid "Failed to remove file"
msgstr "移除文件失败"
#: Source/Core/DolphinQt/GameList/GameList.cpp:626
msgid "Failed to remove this title from the NAND."
msgstr "将该游戏从 NAND 中移除失败。"
#: Source/Core/Core/NetPlayClient.cpp:772
msgid "Failed to reset NetPlay GCI folder. Verify your write permissions."
msgstr "重置联机 GCI 文件夹失败。请验证你的写入权限。"
#: Source/Core/Core/NetPlayClient.cpp:802
msgid "Failed to reset NetPlay NAND folder. Verify your write permissions."
msgstr "重置联机 NAND 文件夹失败。请验证你的写入权限。"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:207
msgid "Failed to save FIFO log."
msgstr "保存 FIFO 日志失败。"
#: Source/Core/DolphinQt/MenuBar.cpp:1288
msgid "Failed to save code map to path '%1'"
msgstr "保存代码映射到路径 '%1' 失败"
#: Source/Core/DolphinQt/MenuBar.cpp:1328
msgid "Failed to save signature file '%1'"
msgstr "保存签名文件 '%1' 失败"
#: Source/Core/DolphinQt/MenuBar.cpp:1308
msgid "Failed to save symbol map to path '%1'"
msgstr "保存符号映射到路径 '%1' 失败"
#: Source/Core/DolphinQt/MenuBar.cpp:1407
msgid "Failed to save to signature file '%1'"
msgstr "保存到签名文件 '%1' 失败"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:212
msgid "Failed to uninstall pack: %1"
msgstr "卸载包失败: %1"
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:82
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "无法将 BT.DINF 写入 SYSCONF"
#: Source/Core/Core/NetPlayClient.cpp:886
msgid "Failed to write Wii save."
msgstr "写入 Wii 存档失败。"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:129
msgid "Failed to write config file!"
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:298
#: Source/Core/DiscIO/CompressedBlob.cpp:392
#, c-format
msgid ""
"Failed to write the output file \"%s\".\n"
"Check that you have enough space available on the target drive."
msgstr ""
"无法写入输出文件“%s”。\n"
"请检查目标驱动器是否有足够多的可用空间。"
#: Source/Core/DolphinQt/GameList/GameList.cpp:596
#: Source/Core/DolphinQt/GameList/GameList.cpp:624
#: Source/Core/DolphinQt/GameList/GameList.cpp:690
#: Source/Core/DolphinQt/MenuBar.cpp:976
msgid "Failure"
msgstr "失败"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:230
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:78
msgid "Fast"
msgstr "快速"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:99
msgid "Fast Depth Calculation"
msgstr "快速深度计算"
#: Source/Core/Core/Movie.cpp:1216
#, c-format
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s"
msgstr ""
"致命的不同步。回放中止。(在 PlayWiimote 中发生错误: %u != %u, byte %u.)%s"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:71
msgid "File Info"
msgstr "文件信息"
#: Source/Core/DolphinQt/GameList/GameList.cpp:827
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:173
#: Source/Core/DolphinQt/MenuBar.cpp:580
msgid "File Name"
msgstr "文件名"
#: Source/Core/DolphinQt/GameList/GameList.cpp:830
#: Source/Core/DolphinQt/MenuBar.cpp:583
msgid "File Size"
msgstr "文件大小"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:264
msgid "File contained no codes."
msgstr "文件未包含代码。"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:58
#, c-format
msgid ""
"File has the extension \"%s\".\n"
"Valid extensions are (.raw/.gcp)"
msgstr ""
"文件扩展名为 \"%s\" 。\n"
"有效扩展名为 (.raw/.gcp)"
#: Source/Core/DiscIO/CompressedBlob.cpp:345
msgid "File not compressed"
msgstr "文件未压缩"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:338
#: Source/Core/DolphinQt/GCMemcardManager.cpp:364
#: Source/Core/DolphinQt/GCMemcardManager.cpp:403
#: Source/Core/DolphinQt/GCMemcardManager.cpp:417
msgid "File write failed"
msgstr "文件写入失败"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:84
msgid "File:"
msgstr "文件:"
#: Source/Core/DiscIO/CompressedBlob.cpp:200
msgid "Files opened, ready to compress."
msgstr "文件已打开,准备压缩。"
#: Source/Core/Core/Boot/Boot.cpp:100
#, c-format
msgid ""
"Files specified in the M3U file \"%s\" were not found:\n"
"%s"
msgstr ""
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:56
msgid "Filesystem"
msgstr "文件系统"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:96
msgid "Filter Symbols"
msgstr "过滤符号"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:344
msgid ""
"Filter all textures, including any that the game explicitly set as "
"unfiltered.\n"
"May improve quality of certain textures in some games, but will cause issues "
"in others.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"过滤所有纹理,包括游戏已明确设定为不过滤的。\n"
"可能提升一些游戏的某些纹理质量,但会导致另一些游戏\n"
"出现问题。\n"
"\n"
"如果不确定,请不要勾选此项。"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:102
msgid "Find &Next"
msgstr "查找下一个(&N)"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:103
msgid "Find &Previous"
msgstr "查找上一个(&P)"
#: Source/Core/DolphinQt/WiiUpdate.cpp:106
msgid ""
"Finishing the update...\n"
"This can take a while."
msgstr ""
"正在完成更新...\n"
"这可能需要一段时间。"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:158
msgid "First Block"
msgstr "第一个区块"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:71
msgid "Fix Checksums"
msgstr "修正校验和"
#. i18n: These are the kinds of flags that a CPU uses (e.g. carry),
#. not the kinds of flags that represent e.g. countries
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:144
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:83
msgid "Flags"
msgstr "标记"
#. i18n: A floating point number
#: Source/Core/DolphinQt/CheatsManager.cpp:322
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:122
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:137
msgid "Float"
msgstr "浮点"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:222
msgid "Follow &branch"
msgstr "跟随分支(&B)"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58
msgid "Force 16:9"
msgstr "强制 16:9"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:81
msgid "Force 24-Bit Color"
msgstr "强制 24 位色"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58
msgid "Force 4:3"
msgstr "强制 4:3"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:111
msgid "Force Listen Port:"
msgstr "强制监听端口:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:77
msgid "Force Texture Filtering"
msgstr "强制纹理过滤"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:315
msgid ""
"Forces the game to output graphics for any aspect ratio.\n"
"Use with \"Aspect Ratio\" set to \"Force 16:9\" to force 4:3-only games to "
"run at 16:9.\n"
"Rarely produces good results and often partially breaks graphics and game "
"UIs.\n"
"Unnecessary (and detrimental) if using any AR/Gecko-code widescreen "
"patches.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"强制游戏输出任何比例的图像。\n"
"配合“强制 16:9”的“宽高比”设置可使仅用于 4:3 比例的游戏\n"
"在 16:9 下运行。\n"
"很少能够得到理想的结果并经常会部分破坏图像和游戏界面。\n"
"如果使用任何 AR/Gecko 宽屏补丁代码则不应勾选此项。\n"
"\n"
"如果不确定,请不要勾选此项。"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:340
msgid ""
"Forces the game to render the RGB color channels in 24-bit, thereby "
"increasing quality by reducing color banding.\n"
"It has no impact on performance and causes few graphical issues.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"强制游戏渲染 24 位的 RGB 颜色通道,从而通过减少颜色条带\n"
"来提高质量。\n"
"对性能没有影响,并且几乎没有图形问题。\n"
"\n"
"如果不确定,请勾选此项。"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:46
msgid ""
"Format as Shift JIS (Japanese)?\n"
"Choose no for Windows-1252 (Western)"
msgstr ""
"格式化为 Shift JIS (日文)\n"
"选否则使用 Windows-1252 (西方) "
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:30
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:26
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:25
msgid "Forward"
msgstr "前"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:442
msgid "Forward Wii Remote"
msgstr "正握 Wii 遥控器"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:117
msgid "Forward port (UPnP)"
msgstr "转发端口(UPnP)"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:381
msgid "Found %1 results for \"%2\""
msgstr "已找到 \"%2\" 的 %1 个结果 "
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:146
msgid "Frame %1"
msgstr "帧 %1"
#: Source/Core/Core/HotkeyManager.cpp:43 Source/Core/Core/HotkeyManager.cpp:280
#: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:22
msgid "Frame Advance"
msgstr "逐帧播放"
#: Source/Core/Core/HotkeyManager.cpp:44
msgid "Frame Advance Decrease Speed"
msgstr "逐帧播放减小速度"
#: Source/Core/Core/HotkeyManager.cpp:45
msgid "Frame Advance Increase Speed"
msgstr "逐帧播放增加速度"
#: Source/Core/Core/HotkeyManager.cpp:46
msgid "Frame Advance Reset Speed"
msgstr "逐帧播放重置速度"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:75
msgid "Frame Dumps Use FFV1"
msgstr "使用 FFV1 转储帧"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:96
msgid "Frame Range"
msgstr "帧范围"
#: Source/Core/VideoCommon/RenderBase.cpp:1309
#, c-format
msgid "Frame dump image(s) '%s' already exists. Overwrite?"
msgstr "帧转储图像 '%s' 已经存在,是否覆盖?"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:124
msgid "Frames to Record:"
msgstr "录制帧数:"
#: Source/Core/DiscIO/Enums.cpp:36
msgid "France"
msgstr "法国"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:74
msgid "Free Look"
msgstr "自由视点"
#: Source/Core/Core/HotkeyManager.cpp:289
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:23
msgid "Freelook"
msgstr "自由视点"
#: Source/Core/Core/HotkeyManager.cpp:112
msgid "Freelook Decrease Speed"
msgstr "自由视点减小速度"
#: Source/Core/Core/HotkeyManager.cpp:113
msgid "Freelook Increase Speed"
msgstr "自由视点增加速度"
#: Source/Core/Core/HotkeyManager.cpp:116
msgid "Freelook Move Down"
msgstr "自由视点下移"
#: Source/Core/Core/HotkeyManager.cpp:117
msgid "Freelook Move Left"
msgstr "自由视点左移"
#: Source/Core/Core/HotkeyManager.cpp:118
msgid "Freelook Move Right"
msgstr "自由视点右移"
#: Source/Core/Core/HotkeyManager.cpp:115
msgid "Freelook Move Up"
msgstr "自由视点上移"
#: Source/Core/Core/HotkeyManager.cpp:121
msgid "Freelook Reset"
msgstr "自由视点重置"
#: Source/Core/Core/HotkeyManager.cpp:114
msgid "Freelook Reset Speed"
msgstr "自由视点重置速度"
#: Source/Core/Core/HotkeyManager.cpp:119
msgid "Freelook Zoom In"
msgstr "自由视点拉近"
#: Source/Core/Core/HotkeyManager.cpp:120
msgid "Freelook Zoom Out"
msgstr "自由视点远离"
#: Source/Core/DiscIO/Enums.cpp:86
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:64
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:115
msgid "French"
msgstr "法语"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:67
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:118
msgid "Frets"
msgstr "品键"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:175
msgid "From"
msgstr "从"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:135
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:85
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:100
msgid "From:"
msgstr "从:"
#: Source/Core/DolphinQt/ToolBar.cpp:118
msgid "FullScr"
msgstr "全屏"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:144
msgid "Function"
msgstr "函数"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:123
msgid "Function callers"
msgstr "函数调用者"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:115
msgid "Function calls"
msgstr "函数调用"
#: Source/Core/DolphinQt/MenuBar.cpp:1317
#: Source/Core/DolphinQt/MenuBar.cpp:1341
#: Source/Core/DolphinQt/MenuBar.cpp:1364
#: Source/Core/DolphinQt/MenuBar.cpp:1382
#: Source/Core/DolphinQt/MenuBar.cpp:1388
#: Source/Core/DolphinQt/MenuBar.cpp:1394
msgid "Function signature file (*.dsy)"
msgstr "函数签名文件 (*.dsy)"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91
msgid "GBA"
msgstr "GBA"
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:37
msgid "GC Port %1"
msgstr "GC 端口 %1"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:93
msgid "GCI Folder"
msgstr "GCI 文件夹"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:392
msgid "GCMemcardDirectory: ClearBlock called with invalid block address"
msgstr "GCMemcardDirectory: ClearBlock 被用于无效的区块地址"
#: Source/Core/VideoCommon/CommandProcessor.cpp:530
#, c-format
msgid ""
"GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n"
"This means one of the following:\n"
"* The emulated GPU got desynced, disabling dual core can help\n"
"* Command stream corrupted by some spurious memory bug\n"
"* This really is an unknown opcode (unlikely)\n"
"* Some other sort of bug\n"
"\n"
"Further errors will be sent to the Video Backend log and\n"
"Dolphin will now likely crash or hang. Enjoy."
msgstr ""
"GFX FIFO: 未知的操作码 (0x%02x @ %p, %s)。\n"
"这可能是下述中的一个原因:\n"
"* 模拟的 GPU 未同步,禁用双核心可以改善\n"
"* 命令流被一些伪内存错误破坏\n"
"* 这确实是一个未知的操作码(可能性低)\n"
"* 其它类型的错误\n"
"\n"
"进一步的错误信息将发送到视频后端日志中并且\n"
"Dolphin 现在可能崩溃或挂起。请关闭。"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:68
msgid "GPU Texture Decoding"
msgstr "GPU 纹理解码"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:182
msgid "Game Boy Advance Carts (*.gba)"
msgstr "GBA 游戏卡带 (*.gba)"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:47
msgid "Game Config"
msgstr "游戏配置"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:100
msgid "Game Folders"
msgstr "游戏文件夹"
#: Source/Core/DolphinQt/GameList/GameList.cpp:828
#: Source/Core/DolphinQt/MenuBar.cpp:581
msgid "Game ID"
msgstr "游戏 ID"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:85
msgid "Game ID:"
msgstr "游戏 ID"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:630
msgid "Game Status"
msgstr "游戏状态"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:811
msgid "Game changed to \"%1\""
msgstr "游戏更改为 \"%1\""
#: Source/Core/Core/NetPlayClient.cpp:1368
msgid "Game is already running!"
msgstr "游戏已经运行!"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:462
#, c-format
msgid ""
"Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x"
msgstr "游戏覆盖了其他的游戏存档,将会破坏数据 0x%x, 0x%x"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:147
msgid "Game-Specific Settings"
msgstr "特定游戏设置"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:41
msgid "GameCube"
msgstr "GameCube"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:90
msgid "GameCube Adapter for Wii U"
msgstr "Wii U GameCube 适配器"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:29
msgid "GameCube Adapter for Wii U at Port %1"
msgstr "端口 %1 的 Wii U GameCube 适配器"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:293
msgid "GameCube Controller"
msgstr "GameCube 控制器"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:292
msgid "GameCube Controller at Port %1"
msgstr "GameCube 控制器位于端口 %1 "
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:78
msgid "GameCube Controllers"
msgstr "GameCube 控制器"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:284
msgid "GameCube Keyboard"
msgstr "GameCube 键盘"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:285
msgid "GameCube Keyboard at Port %1"
msgstr "GameCube 键盘位于端口 %1  "
#: Source/Core/DolphinQt/GCMemcardManager.cpp:52
msgid "GameCube Memory Card Manager"
msgstr "GameCube 存储卡管理器"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:260
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:178
msgid "GameCube Memory Cards (*.raw *.gcp)"
msgstr "GameCube 存储卡 (*.raw *.gcp)"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:297
msgid "GameCube Microphone Slot %1"
msgstr "GameCube 麦克风插槽 %1"
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:19
msgid "GameCube TAS Input %1"
msgstr "GameCube TAS 输入 %1"
#: Source/Core/DolphinQt/CheatsManager.cpp:117
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:50
msgid "Gecko Codes"
msgstr "Gecko 代码"
#: Source/Core/Core/HotkeyManager.cpp:277
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:197
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:82
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:111
#: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:115
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:315
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:37
msgid "General"
msgstr "常规"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:306
msgid "General and Options"
msgstr "常规和选项"
#: Source/Core/DolphinQt/CheatsManager.cpp:177
msgid "Generate Action Replay Code"
msgstr "生成 Action Replay 代码"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:196
msgid "Generate a New Statistics Identity"
msgstr "生成一个新的统计标识"
#: Source/Core/DolphinQt/CheatsManager.cpp:237
msgid "Generated by search (Address %1)"
msgstr "通过搜索生成 (地址 1)"
#: Source/Core/DolphinQt/MenuBar.cpp:1153
msgid "Generated symbol names from '%1'"
msgstr "从 '%1' 中生成符号名"
#: Source/Core/DiscIO/Enums.cpp:83
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:63
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:114
msgid "German"
msgstr "德语"
#: Source/Core/DiscIO/Enums.cpp:39
msgid "Germany"
msgstr "德国"
#: Source/Core/UICommon/UICommon.cpp:429
msgid "GiB"
msgstr "GiB"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:32
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:324
#: Source/Core/DolphinQt/ToolBar.cpp:124
msgid "Graphics"
msgstr "图形"
#: Source/Core/Core/HotkeyManager.cpp:287
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:26
msgid "Graphics Toggles"
msgstr "图形切换"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:305
msgid ""
"Greatly increases quality of textures generated using render-to-texture "
"effects.\n"
"Raising the internal resolution will improve the effect of this setting.\n"
"Slightly increases GPU load and causes relatively few graphical issues.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"显著提高渲染到纹理效果所生成纹理的质量。 \n"
"提高内部分辨率将增强此选项的效果。\n"
"轻微提升 GPU 占用率,较少产生图像问题。\n"
"\n"
"如果不确定,请勾选此项。"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:36
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:47
msgid "Green"
msgstr "绿"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:39
msgid "Green Left"
msgstr "绿 左"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:42
msgid "Green Right"
msgstr "绿 右"
#: Source/Core/DolphinQt/MenuBar.cpp:557
msgid "Grid View"
msgstr "网格视图"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:64
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:107
msgid "Guitar"
msgstr "吉他(吉他英雄)"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113
msgid "HDMI 3D"
msgstr "HDMI 3D"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:84
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:113
msgid "Hacks"
msgstr "修正"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:136
msgid "Header checksum failed"
msgstr "文件头校检失败"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:40
msgid "Height"
msgstr "高度"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:105
msgid "Hex"
msgstr "十六进制"
#: Source/Core/DolphinQt/CheatsManager.cpp:339
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:133
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:129
msgid "Hexadecimal"
msgstr "十六进制"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:32
msgid "Hide"
msgstr "隐藏"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:120
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:158
msgid "Host"
msgstr "主机"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:245
msgid "Host Code:"
msgstr "主机代码 :"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:130
msgid "Host Input Authority"
msgstr "主机输入优先权"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:78
msgid "Host Size"
msgstr "主机大小"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:904
msgid "Host input authority disabled"
msgstr "主机输入优先权已禁用"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:904
msgid "Host input authority enabled"
msgstr "主机输入优先权已启用"
#: Source/Core/DolphinQt/GameList/GameList.cpp:377
msgid "Host with NetPlay"
msgstr "建主机联网"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:329
msgid "Hotkey Settings"
msgstr "热键设置"
#: Source/Core/Core/HotkeyManager.cpp:193
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:457
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:41
msgid "Hotkeys"
msgstr "热键"
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:165
msgid "ID"
msgstr "ID"
#: Source/Core/Core/IOS/Network/SSL.cpp:127
#, c-format
msgid ""
"IOS: A file required for SSL services (%s) is invalid. Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
"IOS: SSL 服务所必需的一个文件 (%s) 无效。请参阅 https://dolphin-emu.org/docs/"
"guides/wii-network-guide/ 了解如何设置 Wii 联网。"
#: Source/Core/Core/IOS/Network/SSL.cpp:112
#, c-format
msgid ""
"IOS: Could not read a file required for SSL services (%s). Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
"IOS: 无法读取 SSL 服务所必需的一个文件 (%s)。请参阅 https://dolphin-emu.org/"
"docs/guides/wii-network-guide/ 了解如何设置 Wii 联网。"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:245
msgid "IP Address:"
msgstr "IP 地址 :"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:53
msgid "IPL Settings"
msgstr "IPL 设置"
#: Source/Core/Core/Boot/Boot.cpp:335
#, c-format
msgid "IPL with unknown hash %x"
msgstr "IPL 存在未知 Hash %x"
#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:379
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControl.cpp:29
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:36
msgid "IR"
msgstr "红外线"
#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:172
msgid "IR Sensitivity:"
msgstr "红外灵敏度:"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:43
msgid "ISO Details"
msgstr "镜像详细信息"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:158
msgid "Icon"
msgstr "图标"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:327
msgid "Identity Generation"
msgstr "身份标识生成"
#: Source/Core/DolphinQt/Main.cpp:194
msgid ""
"If authorized, Dolphin can collect data on its performance, feature usage, "
"and configuration, as well as data on your system's hardware and operating "
"system.\n"
"\n"
"No private data is ever collected. This data helps us understand how people "
"and emulated games use Dolphin and prioritize our efforts. It also helps us "
"identify rare configurations that are causing bugs, performance and "
"stability issues.\n"
"This authorization can be revoked at any time through Dolphin's settings."
msgstr ""
"如果得到您的授权Dolphin 将收集关于其性能表现、功能使用、程序设置,以及您的"
"系统硬件和操作系统的数据。\n"
"\n"
"我们不会收集您的隐私数据。这些数据能帮助我们了解用户与被模拟的游戏怎样使用 "
"Dolphin 以确定我们的工作重点。它们还将帮助我们发现导致故障、性能问题与稳定性"
"问题的罕见程序设置。\n"
"您可以随时通过 Dolphin 的程序设置取消本授权。"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:56
msgid "Ignore"
msgstr "忽略"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:45
msgid "Ignore Format Changes"
msgstr "忽略格式变化"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:206
msgid ""
"Ignore any changes to the EFB format.\n"
"Improves performance in many games without any negative effect. Causes "
"graphical defects in a small number of other games.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"忽略 EFB 格式的任何变化。\n"
"在许多游戏中会提高性能且无负面作用。但在其余\n"
"一小部分游戏中也会导致图像瑕疵。\n"
"\n"
"如果不确定,请勾选此项。"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:202
msgid ""
"Ignore any requests from the CPU to read from or write to the EFB.\n"
"Improves performance in some games, but might disable some gameplay-related "
"features or graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"忽略 CPU 对 EFB 的任何读写请求。\n"
"在一些游戏中可提高性能,但可能禁用一些游戏相关\n"
"特性或图像效果。\n"
"\n"
"如果不确定,请不要勾选此项。"
#: Source/Core/DolphinQt/Main.cpp:44
msgid "Ignore for this session"
msgstr "本次会话期间忽略"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:88
msgid "Immediately Present XFB"
msgstr "立即呈现 XFB"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:203
msgid ""
"Implement fullscreen mode with a borderless window spanning the whole screen "
"instead of using exclusive mode.\n"
"Allows for faster transitions between fullscreen and windowed mode, but "
"slightly increases input latency, makes movement less smooth and slightly "
"decreases performance.\n"
"Exclusive mode is required for Nvidia 3D Vision to work in the Direct3D "
"backend.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"使用一个全屏幕大小的无边框窗口来实现全屏模式而非使用独占模式。\n"
"开启后将可以更快地在全屏与窗口模式之间切换,但会造成轻微的输入延迟,移动的迟"
"钝和性能下降。\n"
"如要在 Direct3D 后端开启 NVIDIA 3D Vision 则必须使用独占模式。\n"
"\n"
"如果不确定,请不要勾选此项。"
#: Source/Core/DolphinQt/MenuBar.cpp:245
msgid "Import BootMii NAND Backup..."
msgstr "导入 BootMii NAND 备份..."
#: Source/Core/DolphinQt/MenuBar.cpp:220
msgid "Import Wii Save..."
msgstr "导入 Wii 存档..."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:333
msgid "Import failed"
msgstr "导入失败"
#: Source/Core/DolphinQt/MainWindow.cpp:1467
msgid "Importing NAND backup"
msgstr "正在导入 NAND 备份"
#: Source/Core/DolphinQt/MainWindow.cpp:1478
#, c-format
msgid ""
"Importing NAND backup\n"
" Time elapsed: %1s"
msgstr ""
"正在导入 NAND 备份\n"
" 已用时间: %1s"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:165
msgid "In Game"
msgstr "游戏中"
#: Source/Core/Core/HotkeyManager.cpp:130
msgid "Increase Convergence"
msgstr "增加会聚"
#: Source/Core/Core/HotkeyManager.cpp:128
msgid "Increase Depth"
msgstr "增加深度"
#: Source/Core/Core/HotkeyManager.cpp:40
msgid "Increase Emulation Speed"
msgstr "增加模拟速度"
#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:108
msgid "Increase IR"
msgstr "增加内部分辨率"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:49
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:51
msgid "Info"
msgstr "信息"
#: Source/Core/Common/MsgHandler.cpp:65 Source/Core/DolphinQt/MenuBar.cpp:1152
#: Source/Core/DolphinQt/MenuBar.cpp:1214
msgid "Information"
msgstr "信息"
#: Source/Core/DolphinQt/MenuBar.cpp:1168
#: Source/Core/DolphinQt/MenuBar.cpp:1314
#: Source/Core/DolphinQt/MenuBar.cpp:1338
msgid "Input"
msgstr "输入"
#: Source/Core/InputCommon/ControllerEmu/StickGate.cpp:73
msgid "Input Radius"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/StickGate.cpp:75
msgid "Input Shape"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:250
msgid "Insert &nop"
msgstr "插入 nop (&N)"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:104
msgid "Insert SD Card"
msgstr "插入 SD 卡"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:38
#: Source/Core/DolphinQt/ResourcePackManager.cpp:306
msgid "Install"
msgstr "安装"
#: Source/Core/DolphinQt/Updater.cpp:72
msgid "Install Update"
msgstr "安装更新"
#: Source/Core/DolphinQt/MenuBar.cpp:225
msgid "Install WAD..."
msgstr "安装 WAD..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:314
msgid "Install to the NAND"
msgstr "安装至 NAND"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:36
msgid "Instruction Breakpoint"
msgstr "指令断点"
#: Source/Core/DolphinQt/MenuBar.cpp:1432
msgid "Instruction:"
msgstr "指令:"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:349
msgid "Integrity check completed. No errors have been found."
msgstr "完整性校验完成。没有发现错误。"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:352
msgid ""
"Integrity check for partition failed. The disc image is most likely "
"corrupted or has been patched incorrectly."
msgstr "分区完整性校验失败。此光盘镜像很可能已损坏或打了错误的补丁。"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:38
msgid "Interface"
msgstr "界面"
#: Source/Core/Core/NetPlayServer.cpp:1643
#: Source/Core/Core/NetPlayServer.cpp:1698 Source/Core/Core/State.cpp:364
msgid "Internal LZO Error - compression failed"
msgstr "内部 LZO 错误 - 压缩失败"
#: Source/Core/Core/NetPlayClient.cpp:1496
#: Source/Core/Core/NetPlayClient.cpp:1538
msgid "Internal LZO Error - decompression failed"
msgstr "内部 LZO 错误 - 解压失败"
#: Source/Core/Core/State.cpp:496
#, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again"
msgstr ""
"内部 LZO 错误 - 解压失败 (%d) (%li, %li) \n"
"请尝试重新加载状态"
#: Source/Core/Core/State.cpp:601
msgid "Internal LZO Error - lzo_init() failed"
msgstr "内部 LZO 错误 - lzo_init() 失败"
#: Source/Core/Core/HotkeyManager.cpp:288
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:29
msgid "Internal Resolution"
msgstr "内部分辨率"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:69
msgid "Internal Resolution Frame Dumps"
msgstr "内部分辨率帧转储"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:87
msgid "Internal Resolution:"
msgstr "内部分辨率:"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:46
msgid "Interpreter (slowest)"
msgstr "解释器(最慢)"
#: Source/Core/DolphinQt/MenuBar.cpp:738
msgid "Interpreter Core"
msgstr "解释器核心"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:188
msgid "Invalid Mixed Code"
msgstr "无效混合代码"
#: Source/Core/DolphinQt/MainWindow.cpp:237
msgid "Invalid Pack %1 provided: %2"
msgstr "包 %1 无效: %2"
#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:27
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:24
msgid "Invalid Player ID"
msgstr "无效玩家 ID"
#: Source/Core/DolphinQt/MenuBar.cpp:1174
msgid "Invalid RSO module address: %1"
msgstr "无效 RSO 模块地址: %1"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:294
msgid "Invalid callstack"
msgstr "无效调用堆栈"
#: Source/Core/Core/NetPlayClient.cpp:1646
msgid "Invalid host"
msgstr "无效主机"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:141
msgid "Invalid input for the field \"%1\""
msgstr "字段 \"%1\" 的输入无效"
#: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:87
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:309
msgid "Invalid input provided"
msgstr "提供的输入无效"
#: Source/Core/Core/Movie.cpp:885
msgid "Invalid recording file"
msgstr "无效录制文件"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:312
msgid "Invalid search parameters (no object selected)"
msgstr "无效的搜索参数(没有选择对象)"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:336
msgid "Invalid search string (couldn't convert to number)"
msgstr "无效的搜索字符串(无法转换成数字)"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:319
msgid "Invalid search string (only even string lengths supported)"
msgstr "无效的搜索字符串(仅支持相等长度的字符串)"
#: Source/Core/DolphinQt/Main.cpp:165
msgid "Invalid title ID."
msgstr "无效游戏 ID"
#: Source/Core/DiscIO/Enums.cpp:92
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:65
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:117
msgid "Italian"
msgstr "意大利语"
#: Source/Core/DiscIO/Enums.cpp:42
msgid "Italy"
msgstr "意大利"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:119
msgid "Iterative Input"
msgstr "连续输入"
#: Source/Core/DolphinQt/MenuBar.cpp:736
msgid "JIT"
msgstr "JIT"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:49
msgid "JIT Arm64 (experimental)"
msgstr "JIT Arm64实验性"
#: Source/Core/DolphinQt/MenuBar.cpp:749
msgid "JIT Block Linking Off"
msgstr "关闭 JIT 区块链接"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:22
msgid "JIT Blocks"
msgstr "JIT 区块"
#: Source/Core/DolphinQt/MenuBar.cpp:864
msgid "JIT Branch Off"
msgstr "关闭 JIT 分支"
#: Source/Core/DolphinQt/MenuBar.cpp:832
msgid "JIT FloatingPoint Off"
msgstr "关闭 JIT 浮点"
#: Source/Core/DolphinQt/MenuBar.cpp:840
msgid "JIT Integer Off"
msgstr "关闭 JIT 整数"
#: Source/Core/DolphinQt/MenuBar.cpp:816
msgid "JIT LoadStore Floating Off"
msgstr "关闭 JIT 加载存储浮动"
#: Source/Core/DolphinQt/MenuBar.cpp:784
msgid "JIT LoadStore Off"
msgstr "关闭 JIT 加载存储"
#: Source/Core/DolphinQt/MenuBar.cpp:824
msgid "JIT LoadStore Paired Off"
msgstr "关闭 JIT 加载存储配对"
#: Source/Core/DolphinQt/MenuBar.cpp:800
msgid "JIT LoadStore lXz Off"
msgstr "关闭 JIT 加载存储 IXz"
#: Source/Core/DolphinQt/MenuBar.cpp:792
msgid "JIT LoadStore lbzx Off"
msgstr "关闭 JIT 加载存储 Ibzx"
#: Source/Core/DolphinQt/MenuBar.cpp:808
msgid "JIT LoadStore lwz Off"
msgstr "关闭 JIT 加载存储 Iwz"
#: Source/Core/DolphinQt/MenuBar.cpp:776
msgid "JIT Off (JIT Core)"
msgstr "关闭 JIT (JIT 核心)"
#: Source/Core/DolphinQt/MenuBar.cpp:848
msgid "JIT Paired Off"
msgstr "关闭 JIT 配对"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:48
msgid "JIT Recompiler (recommended)"
msgstr "JIT 重编译器(推荐)"
#: Source/Core/DolphinQt/MenuBar.cpp:856
msgid "JIT SystemRegisters Off"
msgstr "关闭 JIT 系统寄存器"
#: Source/Core/DiscIO/Enums.cpp:27 Source/Core/DolphinQt/MenuBar.cpp:261
msgid "Japan"
msgstr "日本"
#: Source/Core/DiscIO/Enums.cpp:77
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:112
msgid "Japanese"
msgstr "日语"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:149
msgid "Keep Window on Top"
msgstr "窗口置顶"
#: Source/Core/Core/HW/GCKeyboard.cpp:21
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91
msgid "Keyboard"
msgstr "键盘"
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:57
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:61
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:65
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:69
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:73
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:77
msgid "Keys"
msgstr "按键"
#: Source/Core/UICommon/UICommon.cpp:429
msgid "KiB"
msgstr "KiB"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:250
msgid "Kick Player"
msgstr "踢除玩家"
#: Source/Core/DiscIO/Enums.cpp:45 Source/Core/DolphinQt/MenuBar.cpp:263
msgid "Korea"
msgstr "韩国"
#: Source/Core/DiscIO/Enums.cpp:104
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:121
msgid "Korean"
msgstr "韩语"
#. i18n: The left trigger button (labeled L on real controllers)
#: Source/Core/Core/HW/GCPadEmu.cpp:43
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:58
msgid "L"
msgstr "L"
#. i18n: The left trigger button (labeled L on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.cpp:47
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:62
msgid "L-Analog"
msgstr "L-模拟"
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:129
msgid "Label"
msgstr "标签"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:81
msgid "Latency:"
msgstr "延迟:"
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:33
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:145
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:27
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:20
msgid "Left"
msgstr "左"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:88
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:37
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:75
msgid "Left Stick"
msgstr "左摇杆"
#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:66
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:151
msgid "Left Table"
msgstr "左碟片"
#: Source/Core/DolphinQt/TAS/IRWidget.cpp:18
msgid ""
"Left click to set the IR value.\n"
"Right click to re-center it."
msgstr ""
"左键单击设置 IR 值。\n"
"右键单击重新居中。"
#: Source/Core/DolphinQt/TAS/StickWidget.cpp:19
msgid ""
"Left click to set the stick value.\n"
"Right click to re-center it."
msgstr ""
"左键单击设置摇杆值。\n"
"右键单击重新居中。"
#: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:66
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"左键单击检测输入。\n"
"中键单击清除。\n"
"右键单击得到更多选项。"
#: Source/Core/DolphinQt/CheatsManager.cpp:328
msgid "Less or equal to"
msgstr "小于或等于"
#: Source/Core/DolphinQt/CheatsManager.cpp:327
msgid "Less than"
msgstr "小于"
#: Source/Core/DolphinQt/AboutDialog.cpp:51
msgid "License"
msgstr "许可"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:113
msgid "Limit Chunked Upload Speed:"
msgstr "限制数据块上传速度:"
#: Source/Core/DolphinQt/MenuBar.cpp:587
msgid "List Columns"
msgstr "表单列"
#: Source/Core/DolphinQt/MenuBar.cpp:554
msgid "List View"
msgstr "列表视图"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:24
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:82
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:112
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:88
msgid "Load"
msgstr "载入"
#: Source/Core/DolphinQt/MenuBar.cpp:890
msgid "Load &Bad Map File..."
msgstr "载入损坏映射文件(&B)..."
#: Source/Core/DolphinQt/MenuBar.cpp:889
msgid "Load &Other Map File..."
msgstr "载入其他映射文件(&O)..."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:66
msgid "Load Custom Textures"
msgstr "加载自定义纹理"
#: Source/Core/DolphinQt/MenuBar.cpp:228
msgid "Load GameCube Main Menu"
msgstr "载入 GameCube 主菜单"
#: Source/Core/Core/HotkeyManager.cpp:297
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:23
msgid "Load Last State"
msgstr "载入最近状态"
#: Source/Core/Core/HotkeyManager.cpp:182
#: Source/Core/Core/HotkeyManager.cpp:294
msgid "Load State"
msgstr "载入状态"
#: Source/Core/Core/HotkeyManager.cpp:167
msgid "Load State Last 1"
msgstr "载入最近状态 1"
#: Source/Core/Core/HotkeyManager.cpp:176
msgid "Load State Last 10"
msgstr "载入最近状态 10"
#: Source/Core/Core/HotkeyManager.cpp:168
msgid "Load State Last 2"
msgstr "载入最近状态 2"
#: Source/Core/Core/HotkeyManager.cpp:169
msgid "Load State Last 3"
msgstr "载入最近状态 3"
#: Source/Core/Core/HotkeyManager.cpp:170
msgid "Load State Last 4"
msgstr "载入最近状态 4"
#: Source/Core/Core/HotkeyManager.cpp:171
msgid "Load State Last 5"
msgstr "载入最近状态 5"
#: Source/Core/Core/HotkeyManager.cpp:172
msgid "Load State Last 6"
msgstr "载入最近状态 6"
#: Source/Core/Core/HotkeyManager.cpp:173
msgid "Load State Last 7"
msgstr "载入最近状态 7"
#: Source/Core/Core/HotkeyManager.cpp:174
msgid "Load State Last 8"
msgstr "载入最近状态 8"
#: Source/Core/Core/HotkeyManager.cpp:175
msgid "Load State Last 9"
msgstr "载入最近状态 9"
#: Source/Core/Core/HotkeyManager.cpp:132
msgid "Load State Slot 1"
msgstr "载入状态 1"
#: Source/Core/Core/HotkeyManager.cpp:141
msgid "Load State Slot 10"
msgstr "载入状态 10"
#: Source/Core/Core/HotkeyManager.cpp:133
msgid "Load State Slot 2"
msgstr "载入状态 2"
#: Source/Core/Core/HotkeyManager.cpp:134
msgid "Load State Slot 3"
msgstr "载入状态 3"
#: Source/Core/Core/HotkeyManager.cpp:135
msgid "Load State Slot 4"
msgstr "载入状态 4"
#: Source/Core/Core/HotkeyManager.cpp:136
msgid "Load State Slot 5"
msgstr "载入状态 5"
#: Source/Core/Core/HotkeyManager.cpp:137
msgid "Load State Slot 6"
msgstr "载入状态 6"
#: Source/Core/Core/HotkeyManager.cpp:138
msgid "Load State Slot 7"
msgstr "载入状态 7"
#: Source/Core/Core/HotkeyManager.cpp:139
msgid "Load State Slot 8"
msgstr "载入状态 8"
#: Source/Core/Core/HotkeyManager.cpp:140
msgid "Load State Slot 9"
msgstr "载入状态 9"
#: Source/Core/DolphinQt/MenuBar.cpp:310
msgid "Load State from File"
msgstr "从文件中载入状态"
#: Source/Core/DolphinQt/MenuBar.cpp:311
msgid "Load State from Selected Slot"
msgstr "从选择的插槽中加载状态"
#: Source/Core/DolphinQt/MenuBar.cpp:312
msgid "Load State from Slot"
msgstr "从插槽中载入状态"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:125
msgid "Load Wii Save"
msgstr "载入 Wii 存档"
#: Source/Core/DolphinQt/MenuBar.cpp:930
msgid "Load Wii System Menu %1"
msgstr "加载 Wii 系统菜单 %1"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:161
msgid ""
"Load custom textures from User/Load/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"加载 User/Load/Textures/<game_id>/ 目录中的自定义纹理。\n"
"\n"
"如果不确定,请不要勾选此项。"
#: Source/Core/Core/HotkeyManager.cpp:142
msgid "Load from Selected Slot"
msgstr "从选择的插槽中加载"
#: Source/Core/DolphinQt/MenuBar.cpp:366
msgid "Load from Slot %1 - %2"
msgstr "从插槽 %1 - %2 载入"
#: Source/Core/DolphinQt/MenuBar.cpp:1233
#: Source/Core/DolphinQt/MenuBar.cpp:1249
msgid "Load map file"
msgstr "载入映射文件"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:137
msgid "Load..."
msgstr "载入..."
#: Source/Core/DolphinQt/MenuBar.cpp:1215
msgid "Loaded symbols from '%1'"
msgstr "已从 '%1' 中加载符号"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:523
msgid "Local"
msgstr "本地"
#: Source/Core/DolphinQt/CheatsManager.cpp:505
msgid "Lock"
msgstr "锁定"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:34
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:148
msgid "Log"
msgstr "日志"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:23
msgid "Log Configuration"
msgstr "日志设置"
#: Source/Core/DolphinQt/MenuBar.cpp:770
msgid "Log JIT Instruction Coverage"
msgstr "记录 JIT 指令范围"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:89
msgid "Log Render Time to File"
msgstr "记录渲染时间到文件"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:58
msgid "Log Types"
msgstr "日志类型"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:253
msgid ""
"Log the render time of every frame to User/Logs/render_time.txt. Use this "
"feature when you want to measure the performance of Dolphin.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"将每帧的渲染时间记录于 User/Logs/render_time.txt 文件。当你想要衡量 Dolphin "
"的性能时可启用此功能。\n"
"\n"
"如果不确定,请不要勾选此项。"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:51
msgid "Logger Outputs"
msgstr "日志输出"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:919
msgid "Lost connection to NetPlay server..."
msgstr "丢失联机服务器连接..."
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:44
msgid "MD5 Checksum"
msgstr "MD5 校验和"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:92
msgid "MD5 Checksum:"
msgstr "MD5 校验和:"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:210
msgid "MMU"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:289
#: Source/Core/DolphinQt/GCMemcardManager.cpp:323
msgid "MadCatz Gameshark files(*.gcs)"
msgstr "MadCatz Gameshark 文件(*.gcs)"
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:21
msgid "Main Stick"
msgstr "主摇杆"
#: Source/Core/DolphinQt/GameList/GameList.cpp:826
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:171
#: Source/Core/DolphinQt/MenuBar.cpp:579
msgid "Maker"
msgstr "制作者"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:87
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:115
msgid "Maker:"
msgstr "制作者:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:320
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.\n"
"Disabling fog will break some games which rely on proper fog emulation.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"通过移除雾提升远处对象的可见性,进而增加整体细节。\n"
"有些游戏依靠正确的雾模拟,禁用雾将破坏其游戏性。\n"
"\n"
"如果不确定,请不要勾选此项。"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:630
msgid "Mapping"
msgstr "映射"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:591
msgid "Match Found"
msgstr "找到匹配"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:545
msgid "Max Buffer:"
msgstr "最大缓冲区:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:870
msgid "Max buffer size changed to %1"
msgstr "最大缓冲区大小更改为 %1"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:128
msgid "May cause slow down in Wii Menu and some games."
msgstr "这会导致 Wii 菜单和一些游戏减速。"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:226
msgid "Medium"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:34
msgid "Memory"
msgstr "内存"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:47
msgid "Memory Breakpoint"
msgstr "内存断点"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:92
msgid "Memory Card"
msgstr "存储卡"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:101
#, c-format
msgid ""
"Memory Card filename in Slot %c is incorrect\n"
"Region not specified\n"
"\n"
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n"
msgstr ""
"插槽 %c 中的存储卡文件名不正确\n"
"没有指定区域\n"
"\n"
"插槽 %c 路径被修改成\n"
"%s\n"
"你想复制旧文件到这个新位置吗?\n"
#: Source/Core/DolphinQt/CheatsManager.cpp:459
#: Source/Core/DolphinQt/CheatsManager.cpp:481
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:557
msgid "Memory Not Ready"
msgstr "内存未就绪"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:132
msgid "Memory breakpoint options"
msgstr "内存断点选项"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:102
msgid "Memory card file size does not match the header size"
msgstr "存储卡文件大小与文件头大小不匹配"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:236
#, c-format
msgid "MemoryCard: ClearBlock called on invalid address (0x%x)"
msgstr "MemoryCard: ClearBlock 在无效地址 (0x%x) 中调用"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:208
#, c-format
msgid "MemoryCard: Read called with invalid source address (0x%x)"
msgstr "MemoryCard: 在无效源地址 (0x%x) 中读取调用"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:220
#, c-format
msgid "MemoryCard: Write called with invalid destination address (0x%x)"
msgstr "MemoryCard: 在无效目标地址 (0x%x) 中写入调用"
#: Source/Core/DolphinQt/MainWindow.cpp:1449
msgid ""
"Merging a new NAND over your currently selected NAND will overwrite any "
"channels and savegames that already exist. This process is not reversible, "
"so it is recommended that you keep backups of both NANDs. Are you sure you "
"want to continue?"
msgstr ""
"将新 NAND 合并入当前 NAND 将会覆盖所有现有的频道与存档。此过程不可逆,建议您"
"对两份 NAND 都进行备份。确定继续?"
#: Source/Core/UICommon/UICommon.cpp:429
msgid "MiB"
msgstr "MiB"
#: Source/Core/Core/HW/GCPadEmu.cpp:89
#: Source/Core/DolphinQt/Config/Mapping/GCMicrophone.cpp:27
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:299
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:96
msgid "Microphone"
msgstr "麦克风"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:89
msgid "Misc"
msgstr "其它"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:98
msgid "Misc Settings"
msgstr "其它设置"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:32
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30
msgid "Modifier"
msgstr "修饰键"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:152
msgid ""
"Modify textures to show the format they're encoded in. Needs an emulation "
"reset in most cases.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"修改纹理以显示以其编码格式。通常需要重置模拟。\n"
"\n"
"如果不确定,请不要勾选此项。"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:132
msgid "Monoscopic Shadows"
msgstr "单视场阴影"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:123
msgid "Monospaced Font"
msgstr "等宽字体"
#: Source/Core/DolphinQt/CheatsManager.cpp:328
msgid "More or equal to"
msgstr "大于或等于"
#: Source/Core/DolphinQt/CheatsManager.cpp:328
msgid "More than"
msgstr "大于"
#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:308
msgid "Motion Controls and IR"
msgstr "体感控制和红外线"
#: Source/Core/Core/HW/GCPadEmu.cpp:86
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:429
msgid "Motor"
msgstr "马达"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:44
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:145
msgid ""
"Move the mouse pointer over an option to display a detailed description."
msgstr "将鼠标指针移至某一选项上以显示详细说明。"
#: Source/Core/Core/HotkeyManager.cpp:281
#: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:24
msgid "Movie"
msgstr "影片"
#: Source/Core/DolphinQt/MenuBar.cpp:1026
#: Source/Core/DolphinQt/MenuBar.cpp:1069
#: Source/Core/DolphinQt/MenuBar.cpp:1074
#: Source/Core/DolphinQt/MenuBar.cpp:1078
msgid "NAND Check"
msgstr "NAND 校验"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:192
msgid "NOTE: Stream size doesn't match actual data length\n"
msgstr "注意: 流大小与真实数据长度不匹配\n"
#: Source/Core/DolphinQt/MenuBar.cpp:230
msgid "NTSC-J"
msgstr "NTSC-J"
#: Source/Core/DolphinQt/MenuBar.cpp:232
msgid "NTSC-U"
msgstr "NTSC-U"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:232
msgid "NVIDIA 3D Vision"
msgstr "英伟达 3D Vision"
#: Source/Core/DolphinQt/CheatsManager.cpp:505
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:58
#: Source/Core/DolphinQt/ResourcePackManager.cpp:89
msgid "Name"
msgstr "名称"
#: Source/Core/DolphinQt/GameList/GameList.cpp:950
msgid "Name for a new tag:"
msgstr "命名一个新标签:"
#: Source/Core/DolphinQt/GameList/GameList.cpp:960
msgid "Name of the tag to remove:"
msgstr "要移除的标签名:"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:95
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:86
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:83
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:114
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:120
msgid "Name:"
msgstr "名称:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:51
msgid "Native (640x528)"
msgstr "原生 (640x528)"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:288
#: Source/Core/DolphinQt/GCMemcardManager.cpp:323
msgid "Native GCI File (*.gci)"
msgstr "内部 GCI 文件 (*.gci)"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:67
msgid "NetPlay"
msgstr "联机"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:28
msgid "NetPlay Setup"
msgstr "联机设定"
#: Source/Core/DiscIO/Enums.cpp:48
msgid "Netherlands"
msgstr "荷兰"
#: Source/Core/Core/NetPlayClient.cpp:2250
msgid "Netplay has desynced in NetPlay_GetButtonPress()"
msgstr "联机在 NetPlay_GetButtonPress() 中不同步"
#: Source/Core/Core/NetPlayClient.cpp:1834
msgid "Netplay has desynced. There is no way to recover from this."
msgstr "联机发生不同步,已无法恢复。"
#: Source/Core/DolphinQt/Updater.cpp:70
msgid "Never Auto-Update"
msgstr "不要自动更新"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:108
msgid "New"
msgstr "新"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:23
msgid "New Breakpoint"
msgstr "新断点"
#: Source/Core/DolphinQt/CheatsManager.cpp:312
msgid "New Search"
msgstr "新建搜索"
#: Source/Core/DolphinQt/GameList/GameList.cpp:372
msgid "New Tag..."
msgstr "新标签..."
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:328
msgid "New identity generated."
msgstr "已生成新的标识。"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:468
msgid "New instruction:"
msgstr "新指令:"
#: Source/Core/DolphinQt/GameList/GameList.cpp:950
msgid "New tag"
msgstr "新标签"
#: Source/Core/Core/HotkeyManager.cpp:83
msgid "Next Game Profile for Wii Remote 1"
msgstr "下一个 Wii 遥控器 1 的游戏预设"
#: Source/Core/Core/HotkeyManager.cpp:87
msgid "Next Game Profile for Wii Remote 2"
msgstr "下一个 Wii 遥控器 2 的游戏预设"
#: Source/Core/Core/HotkeyManager.cpp:91
msgid "Next Game Profile for Wii Remote 3"
msgstr "下一个 Wii 遥控器 3 的游戏预设"
#: Source/Core/Core/HotkeyManager.cpp:95
msgid "Next Game Profile for Wii Remote 4"
msgstr "下一个 Wii 遥控器 4 的游戏预设"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:79
msgid "Next Match"
msgstr "匹配下一个"
#: Source/Core/Core/HotkeyManager.cpp:81
msgid "Next Profile for Wii Remote 1"
msgstr "下一个 Wii 遥控器 1 的预设"
#: Source/Core/Core/HotkeyManager.cpp:85
msgid "Next Profile for Wii Remote 2"
msgstr "下一个 Wii 遥控器 2 的预设"
#: Source/Core/Core/HotkeyManager.cpp:89
msgid "Next Profile for Wii Remote 3"
msgstr "下一个 Wii 遥控器 3 的预设"
#: Source/Core/Core/HotkeyManager.cpp:93
msgid "Next Profile for Wii Remote 4"
msgstr "下一个 Wii 遥控器 4 的预设"
#: Source/Core/DolphinQt/CheatsManager.cpp:313
msgid "Next Search"
msgstr "搜索下一个"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:151
msgid "Nickname:"
msgstr "昵称:"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:33
msgid "No Adapter Detected"
msgstr "未检测到适配器"
#: Source/Core/Core/ConfigManager.h:43
msgid "No Audio Output"
msgstr "无音频输出"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:602
msgid "No Match"
msgstr "无匹配"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:535
msgid "No Value Given"
msgstr "无给定值"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:482
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:496
msgid "No description available"
msgstr "没有可用的说明"
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:74
msgid "No extension selected."
msgstr "未选择扩展名。"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:291
msgid "No file loaded / recorded."
msgstr "文件未加载 / 录制"
#: Source/Core/DolphinQt/MenuBar.cpp:1026
msgid "No issues have been detected."
msgstr "没有发现问题。"
#: Source/Core/Core/Boot/Boot.cpp:106
#, c-format
msgid "No paths found in the M3U file \"%s\""
msgstr ""
#: Source/Core/InputCommon/InputConfig.cpp:71
#, c-format
msgid "No profiles found for game setting '%s'"
msgstr "没有找到游戏设置 '%s' 的预设"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:131
msgid "No recording loaded."
msgstr "没有录制被载入。"
#: Source/Core/Core/State.cpp:690
msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs"
msgstr "未找到 undo.dtm 文件,为防止影片出现不同步撤销载入状态操作被取消。"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:408
msgid "No value provided."
msgstr "无给出的值。"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:90
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:183
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:213
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:72
msgid "None"
msgstr "无"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:649
msgid "Not Found"
msgstr "未找到"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:97
msgid "Not Set"
msgstr "未设置"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:387
msgid "Not all players have the game. Do you really want to start?"
msgstr "并不是所有玩家都有该游戏。你真的要开始吗?"
#: Source/Core/DolphinQt/CheatsManager.cpp:327
msgid "Not equals to"
msgstr "不等于"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:91
msgid "Notes:"
msgstr "说明:"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:46
msgid "Notice"
msgstr "提示"
#. i18n: Null is referring to the null video backend, which renders nothing
#: Source/Core/VideoBackends/Null/VideoBackend.h:21
msgid "Null"
msgstr "空"
#. i18n: The number of times a code block has been executed
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:85
msgid "NumExec"
msgstr "执行次数"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:33
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:85
msgid "Nunchuk"
msgstr "双节棍控制器"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:195
msgid "Nunchuk Buttons"
msgstr "双节棍按键"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:118
msgid "Nunchuk Orientation"
msgstr "双节棍控制器方向"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:71
msgid "Nunchuk Stick"
msgstr "双节棍控制器"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:648
msgid "OK"
msgstr "确定"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:152
msgid "Object %1"
msgstr "对象 %1"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:81
msgid "Object Range"
msgstr "对象范围"
#: Source/Core/DolphinQt/CheatsManager.cpp:340
msgid "Octal"
msgstr "八进制"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:155
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113
msgid "Off"
msgstr "关"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:112
msgid "Offset:"
msgstr "偏移量:"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:153
msgid "On"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:533
msgid "Online &Documentation"
msgstr "在线文档(&D)"
#: Source/Core/DolphinQt/MenuBar.cpp:1338
msgid ""
"Only append symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""
"仅附加有此前缀的符号:\n"
"(留空表示全部)"
#: Source/Core/DolphinQt/MenuBar.cpp:1314
msgid ""
"Only export symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""
"只导出有前缀的符号:\n"
"(对应所有符号的区块)"
#: Source/Core/Core/HotkeyManager.cpp:24 Source/Core/DolphinQt/ToolBar.cpp:110
msgid "Open"
msgstr "打开"
#: Source/Core/DolphinQt/GameList/GameList.cpp:345
msgid "Open &containing folder"
msgstr "打开包含文件夹(&C)"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:37
msgid "Open Directory..."
msgstr "打开目录..."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:185
msgid "Open FIFO log"
msgstr "打开 FIFO 日志"
#: Source/Core/DolphinQt/GameList/GameList.cpp:340
msgid "Open Wii &save folder"
msgstr "打开 Wii 存档目录(&S)"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:201
msgid "Open in External Editor"
msgstr ""
#: Source/Core/AudioCommon/OpenALStream.cpp:117
#, c-format
msgid "OpenAL: can't create context for device %s"
msgstr "OpenAL: 不能创建设备 %s 上下文"
#: Source/Core/AudioCommon/OpenALStream.cpp:99
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: 不能找到音频设备"
#: Source/Core/AudioCommon/OpenALStream.cpp:109
#, c-format
msgid "OpenAL: can't open device %s"
msgstr "OpenAL: 不能打开设备 %s"
#: Source/Core/VideoBackends/OGL/main.cpp:74
msgid "OpenGL"
msgstr "OpenGL"
#: Source/Core/VideoBackends/OGL/main.cpp:72
msgid "OpenGL ES"
msgstr "OpenGL ES"
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:82
#: Source/Core/Core/HW/GCPadEmu.cpp:102
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:440
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:45
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:63
msgid "Options"
msgstr "选项"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:37
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:51
msgid "Orange"
msgstr "橙"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:83
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:94
msgid "Other"
msgstr "其他"
#: Source/Core/Core/HotkeyManager.cpp:298
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:26
msgid "Other State Hotkeys"
msgstr "其他状态热键"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:328
msgid "Other State Management"
msgstr "其他状态管理"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:147
msgid "Other game"
msgstr "其他游戏"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:52
msgid "Overlay Information"
msgstr "屏显信息"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:58
msgid "Override Language on NTSC Games"
msgstr "覆盖 NTSC 制式游戏的语言"
#: Source/Core/DolphinQt/MenuBar.cpp:669
msgid "P&lay Input Recording..."
msgstr "播放录制(&L)..."
#: Source/Core/DolphinQt/MenuBar.cpp:235
msgid "PAL"
msgstr "PAL"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:150
msgid "PNG image file (*.png);; All Files (*)"
msgstr "PNG 图像文件 (*.png);; 所有文件 (*)"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:78
msgid "PPC Size"
msgstr "PPC 大小"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:248
msgid "PPC vs Host"
msgstr "PPC 对 Host"
#: Source/Core/Core/HW/GCPad.cpp:18
msgid "Pad"
msgstr "手柄"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:49
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:62
msgid "Pads"
msgstr "鼓垫"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:171
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:257
msgid "Parsing Error"
msgstr "解析错误"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:100
msgid "Partition %1"
msgstr "分区 %1"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:147
msgid "Passthrough a Bluetooth adapter"
msgstr "直通蓝牙适配器"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:23
msgid "Patch Editor"
msgstr "补丁编辑器"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:44
msgid "Patch name"
msgstr "补丁名称"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:48
msgid "Patches"
msgstr "补丁"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:40
#: Source/Core/DolphinQt/Settings/PathPane.cpp:25
msgid "Paths"
msgstr "路径"
#: Source/Core/DolphinQt/ToolBar.cpp:153
msgid "Pause"
msgstr "暂停"
#: Source/Core/DolphinQt/MenuBar.cpp:689
msgid "Pause at End of Movie"
msgstr "在影片末尾暂停"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:174
msgid "Pause on Focus Loss"
msgstr "窗口非活动时暂停"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:75
msgid "Per-Pixel Lighting"
msgstr "逐像素光照"
#: Source/Core/DolphinQt/MenuBar.cpp:255
msgid "Perform Online System Update"
msgstr "执行在线系统更新"
#: Source/Core/DolphinQt/GameList/GameList.cpp:305
msgid "Perform System Update"
msgstr "执行系统更新"
#: Source/Core/UICommon/UICommon.cpp:430
msgid "PiB"
msgstr "PiB"
#: Source/Core/DolphinQt/MenuBar.cpp:1119
msgid "Pick a debug font"
msgstr "选择调试字体"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:630
msgid "Ping"
msgstr "延迟"
#: Source/Core/DolphinQt/GameList/GameList.cpp:822
#: Source/Core/DolphinQt/MenuBar.cpp:575
msgid "Platform"
msgstr "平台"
#: Source/Core/DolphinQt/ToolBar.cpp:115 Source/Core/DolphinQt/ToolBar.cpp:160
msgid "Play"
msgstr "开始"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:154
msgid "Play / Record"
msgstr "播放/录制"
#: Source/Core/Core/HotkeyManager.cpp:49
msgid "Play Recording"
msgstr "播放录制"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:111
msgid "Playback Options"
msgstr "回放选项"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:630
msgid "Player"
msgstr "玩家"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:245
msgid "Players"
msgstr "玩家"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:85
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:52
msgid "Port %1"
msgstr "端口 %1"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:79
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:109
msgid "Port:"
msgstr "端口 :"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:912
msgid "Possible desync detected: %1 might have desynced at frame %2"
msgstr "检测到可能的非同步异常: %1 或许已在帧 %2 处不同步 "
#: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:45
msgid "Post Processing Shader Configuration"
msgstr "后处理着色器配置"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:94
msgid "Post-Processing Effect:"
msgstr "后处理效果:"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:68
msgid "Prefetch Custom Textures"
msgstr "预读取自定义纹理"
#: Source/Core/Core/Movie.cpp:1123
#, c-format
msgid "Premature movie end in PlayController. %u + %zu > %zu"
msgstr "在 PlayController 中提前结束影片。 %u+%zu >%zu"
#: Source/Core/Core/Movie.cpp:1230
#, c-format
msgid "Premature movie end in PlayWiimote. %u + %d > %zu"
msgstr "在 PlayWiimote 中提前结束影片。 %u+%d> %zu"
#: Source/Core/Core/Movie.cpp:1204
#, c-format
msgid "Premature movie end in PlayWiimote. %u > %zu"
msgstr "在PlayWiimote 中提前结束影片。 %u> %zu"
#: Source/Core/DolphinQt/WiiUpdate.cpp:93
msgid ""
"Preparing to update...\n"
"This can take a while."
msgstr ""
"正在准备更新...\n"
"这可能需要一段时间。"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:90
msgid "Presets"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:73
msgid "Press Sync Button"
msgstr "按下同步按钮"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:272
msgid ""
"Prevents shader compilation stuttering by not rendering waiting objects. Can "
"work in scenarios where Ubershaders doesn't, at the cost of introducing "
"visual glitches and broken effects. Not recommended, only use if the other "
"options give poor results on your system."
msgstr ""
"通过不渲染等待中的对象来避免着色器编译卡顿。在超着色\n"
"器不适用的场景下也有效,但会导致图像瑕疵并破坏效果。\n"
"不推荐,仅在其他选项在你的系统上效果不好时使用"
#: Source/Core/Core/HotkeyManager.cpp:84
msgid "Previous Game Profile for Wii Remote 1"
msgstr "上一个 Wii 遥控器 1 的游戏预设"
#: Source/Core/Core/HotkeyManager.cpp:88
msgid "Previous Game Profile for Wii Remote 2"
msgstr "上一个 Wii 遥控器 2 的游戏预设"
#: Source/Core/Core/HotkeyManager.cpp:92
msgid "Previous Game Profile for Wii Remote 3"
msgstr "上一个 Wii 遥控器 3 的游戏预设"
#: Source/Core/Core/HotkeyManager.cpp:96
msgid "Previous Game Profile for Wii Remote 4"
msgstr "上一个 Wii 遥控器 4 的游戏预设"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:80
msgid "Previous Match"
msgstr "匹配上一个"
#: Source/Core/Core/HotkeyManager.cpp:82
msgid "Previous Profile for Wii Remote 1"
msgstr "上一个 Wii 遥控器 1 的预设"
#: Source/Core/Core/HotkeyManager.cpp:86
msgid "Previous Profile for Wii Remote 2"
msgstr "上一个 Wii 遥控器 2 的预设"
#: Source/Core/Core/HotkeyManager.cpp:90
msgid "Previous Profile for Wii Remote 3"
msgstr "上一个 Wii 遥控器 3 的预设"
#: Source/Core/Core/HotkeyManager.cpp:94
msgid "Previous Profile for Wii Remote 4"
msgstr "上一个 Wii 遥控器 4 的预设"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:80
msgid "Profile"
msgstr "预设"
#: Source/Core/Core/HotkeyManager.cpp:283
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:26
msgid "Program Counter"
msgstr "程序计数器"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:293
#: Source/Core/DolphinQt/GameList/GameList.cpp:549
msgid "Progress"
msgstr "进度"
#: Source/Core/DolphinQt/MenuBar.cpp:468
msgid "Purge Game List Cache"
msgstr "清除游戏列表缓存"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:320
msgid "Put Main Menu roms in User/GC/{region}."
msgstr "将主菜单 ROM 放至 User/GC/{地区}."
#: Source/Core/Core/NetPlayClient.cpp:1192
msgid "Quality of Service (QoS) couldn't be enabled."
msgstr "无法启用服务质量 (QoS)。"
#: Source/Core/Core/NetPlayClient.cpp:1190
msgid "Quality of Service (QoS) was successfully enabled."
msgstr "已成功启用服务质量 (QoS)。"
#: Source/Core/Common/MsgHandler.cpp:66
#: Source/Core/DolphinQt/GCMemcardManager.cpp:383
#: Source/Core/DolphinQt/MainWindow.cpp:1448
msgid "Question"
msgstr "询问"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:134
msgid "Quit"
msgstr "退出"
#. i18n: The right trigger button (labeled R on real controllers)
#: Source/Core/Core/HW/GCPadEmu.cpp:45
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:60
msgid "R"
msgstr "R"
#. i18n: The right trigger button (labeled R on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.cpp:49
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:64
msgid "R-Analog"
msgstr "R-模拟"
#: Source/Core/DolphinQt/MenuBar.cpp:882
msgid "RSO Modules"
msgstr "RSO 模块"
#. i18n: A range of memory addresses
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:71
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:52
msgid "Range"
msgstr "范围"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:252
msgid "Re&place instruction"
msgstr "替换指令(&P)"
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:58
msgid "Read"
msgstr "读取"
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation or write operation occurs.
#. The string is not a command to read and write something or to allow reading and writing.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:139
msgid "Read and write"
msgstr "读取和写入"
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation occurs.
#. The string does not mean "read-only" in the sense that something cannot be written to.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:143
msgid "Read only"
msgstr "只读"
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:62
msgid "Read or Write"
msgstr "读取或写入"
#: Source/Core/Core/HotkeyManager.cpp:51
msgid "Read-Only Mode"
msgstr "只读模式"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:155
msgid "Real Balance Board"
msgstr "真实平衡板"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:183
msgid "Real Wii Remote"
msgstr "真实 Wii 遥控器"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:33
msgid "Recenter"
msgstr "回到中心"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:139
msgid "Record"
msgstr "录制"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:127
msgid "Record inputs"
msgstr "录制输入"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:135
msgid "Recording"
msgstr "正在录制"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:121
msgid "Recording Options"
msgstr "录制选项"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:287
msgid "Recording..."
msgstr "正在录制..."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:33
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:48
msgid "Red"
msgstr "红"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:40
msgid "Red Left"
msgstr "红 左"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:43
msgid "Red Right"
msgstr "红 右"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:128
msgid "Reduce Polling Rate"
msgstr "降低轮询率"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:291
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics. This "
"smooths out jagged edges on objects.\n"
"Increases GPU load and sometimes causes graphical issues. SSAA is "
"significantly more demanding than MSAA, but provides top quality geometry "
"anti-aliasing and also applies anti-aliasing to lighting, shader effects, "
"and textures.\n"
"\n"
"If unsure, select None."
msgstr ""
"减轻栅格化 3D 图像产生的图形失真。 可使物体锯齿状边缘变得平滑。\n"
"会增加 GPU 负载且有时导致图形问题。 SSAA 的性能需求明显高于MSAA但能提供顶级"
"的几何图形抗锯齿并且还可将抗锯齿应用于光源、着色器效果与纹理。\n"
"\n"
"如果不确定,选择“无”。"
#: Source/Core/DolphinQt/CheatsManager.cpp:314
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:150
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:200
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:82
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:68
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:95
#: Source/Core/DolphinQt/ResourcePackManager.cpp:40
#: Source/Core/DolphinQt/ToolBar.cpp:111
msgid "Refresh"
msgstr "刷新"
#: Source/Core/Core/HotkeyManager.cpp:27
msgid "Refresh Game List"
msgstr "刷新游戏列表"
#: Source/Core/DolphinQt/GameList/GameList.cpp:829
#: Source/Core/DolphinQt/MenuBar.cpp:582
msgid "Region"
msgstr "地区"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:22
msgid "Registers"
msgstr "寄存器"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:42
msgid "Relative Input"
msgstr "相对输入"
#: Source/Core/DolphinQt/Updater.cpp:71
msgid "Remind Me Later"
msgstr "以后提醒我"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:93
#: Source/Core/DolphinQt/ResourcePackManager.cpp:39
#: Source/Core/DolphinQt/Settings/PathPane.cpp:122
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:149
msgid "Remove"
msgstr "移除"
#: Source/Core/DolphinQt/GameList/GameList.cpp:373
msgid "Remove Tag..."
msgstr "移除标签..."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:399
msgid "Remove failed"
msgstr "移除失败"
#: Source/Core/DolphinQt/CheatsManager.cpp:165
msgid "Remove from Watch"
msgstr "从监视移除"
#: Source/Core/DolphinQt/GameList/GameList.cpp:960
msgid "Remove tag"
msgstr "移除标签"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:383
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:418
msgid "Rename symbol"
msgstr "重命名符号"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:148
msgid ""
"Render the scene as a wireframe.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"将场景以线框样式渲染。\n"
"\n"
"如果不确定,请不要勾选此项。"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:93
msgid "Render to Main Window"
msgstr "渲染到主窗口"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:41
msgid "Rendering"
msgstr "渲染"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:372
#, c-format
msgid "Report: GCIFolder Writing to unallocated block 0x%x"
msgstr "报告: GCIFolder 正在写入未分配的区块 0x%x"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:24
msgid "Request to Join Your Party"
msgstr "请求加入你的派对"
#: Source/Core/Core/HotkeyManager.cpp:30
#: Source/Core/DolphinQt/CheatsManager.cpp:315
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:149
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:103
msgid "Reset"
msgstr "重置"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:312
msgid "Reset Traversal Server"
msgstr "重置穿透服务器"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:313
msgid "Reset Traversal Server to %1:%2"
msgstr "重置穿透服务器到 %1:%2"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:70
msgid "Reset Traversal Settings"
msgstr "重置穿透设置"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:152
msgid "Reset all saved Wii Remote pairings"
msgstr "重置所有保存的 Wii 遥控器配对"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:25
msgid "Resource Pack Manager"
msgstr "资源包管理器"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:273
msgid "Restart Required"
msgstr "需要重启"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:254
msgid "Restore instruction"
msgstr "恢复指令"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:703
msgid "Retry"
msgstr "重试"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:630
msgid "Revision"
msgstr "修订版"
#: Source/Core/DolphinQt/AboutDialog.cpp:30
msgid "Revision: "
msgstr "修订版:"
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:35
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:146
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:28
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:21
msgid "Right"
msgstr "右"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:90
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:39
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:79
msgid "Right Stick"
msgstr "右摇杆"
#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:69
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:155
msgid "Right Table"
msgstr "右碟片"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:517
msgid "Room ID"
msgstr "房间 ID"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:250
msgid ""
"Rounds 2D vertices to whole pixels. Fixes graphical problems in some games "
"at higher internal resolutions. This setting has no effect when native "
"internal resolution is used.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"将 2D 顶点舍入为整数像素。修正部分游戏在较高内部分辨率下\n"
"的图像问题。该选项在使用原生内部分辨率时没有效果。\n"
"\n"
"如果不确定,请不要勾选此项。"
#: Source/Core/Core/HW/GCPadEmu.cpp:84
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:427
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:42
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:60
msgid "Rumble"
msgstr "震动"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:245
msgid "Run &To Here"
msgstr "运行到此处(&T)"
#: Source/Core/DiscIO/Enums.cpp:51
msgid "Russia"
msgstr "俄罗斯"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:148
msgid "SD Card"
msgstr "SD 卡"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:79
msgid "SD Card Image (*.raw);;All Files (*)"
msgstr "SD 卡镜像 (*.raw);;所有文件 (*)"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:190
msgid "SD Card Path:"
msgstr "SD 卡路径:"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:118
msgid "SP1:"
msgstr "SP1:"
#. i18n: The START/PAUSE button on GameCube controllers
#: Source/Core/Core/HW/GCPadEmu.cpp:61
msgid "START"
msgstr "START"
#: Source/Core/DolphinQt/MenuBar.cpp:894
msgid "Sa&ve Code"
msgstr "保存代码(&V)"
#: Source/Core/DolphinQt/MenuBar.cpp:325
msgid "Sa&ve State"
msgstr "保存状态(&V)"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:222
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:70
msgid "Safe"
msgstr "安全"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:22
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:83
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:113
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:89
msgid "Save"
msgstr "保存"
#: Source/Core/DolphinQt/GameList/GameList.cpp:427
#: Source/Core/DolphinQt/GameList/GameList.cpp:432
#: Source/Core/DolphinQt/MenuBar.cpp:1016
msgid "Save Export"
msgstr "存档导出"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:196
msgid "Save FIFO log"
msgstr "保存 FIFO 日志"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:248
msgid "Save File to"
msgstr "保存文件到"
#: Source/Core/DolphinQt/MenuBar.cpp:995 Source/Core/DolphinQt/MenuBar.cpp:1002
#: Source/Core/DolphinQt/MenuBar.cpp:1004
msgid "Save Import"
msgstr "存档导入"
#: Source/Core/Core/HotkeyManager.cpp:178
msgid "Save Oldest State"
msgstr "保存到最早状态存档"
#: Source/Core/Core/HotkeyManager.cpp:181
#: Source/Core/Core/HotkeyManager.cpp:295
msgid "Save State"
msgstr "保存状态"
#: Source/Core/Core/HotkeyManager.cpp:144
msgid "Save State Slot 1"
msgstr "保存状态 1"
#: Source/Core/Core/HotkeyManager.cpp:153
msgid "Save State Slot 10"
msgstr "保存状态 10"
#: Source/Core/Core/HotkeyManager.cpp:145
msgid "Save State Slot 2"
msgstr "保存状态 2"
#: Source/Core/Core/HotkeyManager.cpp:146
msgid "Save State Slot 3"
msgstr "保存状态 3"
#: Source/Core/Core/HotkeyManager.cpp:147
msgid "Save State Slot 4"
msgstr "保存状态 4"
#: Source/Core/Core/HotkeyManager.cpp:148
msgid "Save State Slot 5"
msgstr "保存状态 5"
#: Source/Core/Core/HotkeyManager.cpp:149
msgid "Save State Slot 6"
msgstr "保存状态 6"
#: Source/Core/Core/HotkeyManager.cpp:150
msgid "Save State Slot 7"
msgstr "保存状态 7"
#: Source/Core/Core/HotkeyManager.cpp:151
msgid "Save State Slot 8"
msgstr "保存状态 8"
#: Source/Core/Core/HotkeyManager.cpp:152
msgid "Save State Slot 9"
msgstr "保存状态 9"
#: Source/Core/DolphinQt/MenuBar.cpp:326
msgid "Save State to File"
msgstr "保存状态到文件"
#: Source/Core/DolphinQt/MenuBar.cpp:328
msgid "Save State to Oldest Slot"
msgstr "保存状态到最早的插槽"
#: Source/Core/DolphinQt/MenuBar.cpp:327
msgid "Save State to Selected Slot"
msgstr "向选中的插槽存储状态"
#: Source/Core/DolphinQt/MenuBar.cpp:329
msgid "Save State to Slot"
msgstr "保存状态到插槽"
#: Source/Core/DolphinQt/MenuBar.cpp:891
msgid "Save Symbol Map &As..."
msgstr "保存符号映射为(&A)..."
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:327
msgid "Save and Load State"
msgstr "保存和载入状态"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:138
msgid "Save as..."
msgstr "另存为..."
#: Source/Core/DolphinQt/MenuBar.cpp:1393
msgid "Save combined output file as"
msgstr "将组合输出文件另存为"
#: Source/Core/DolphinQt/MenuBar.cpp:996
msgid ""
"Save data for this title already exists in the NAND. Consider backing up the "
"current data before overwriting.\n"
"Overwrite now?"
msgstr ""
"此游戏的存档数据已存在于 NAND 中。 建议在覆盖之前备份当前数据。\n"
"是否现在覆盖? "
#: Source/Core/DolphinQt/MenuBar.cpp:1266
msgid "Save map file"
msgstr "保存映射文件"
#: Source/Core/DolphinQt/MenuBar.cpp:1317
msgid "Save signature file"
msgstr "保存签名文件"
#: Source/Core/Core/HotkeyManager.cpp:154
msgid "Save to Selected Slot"
msgstr "保存至所选插槽"
#: Source/Core/DolphinQt/MenuBar.cpp:367
msgid "Save to Slot %1 - %2"
msgstr "保存到插槽 %1 - %2"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:138
msgid "Save..."
msgstr "保存..."
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:334
msgid "Saved Wii Remote pairings can only be reset when a Wii game is running."
msgstr "只有在 Wii 游戏运行时保存的 Wii 遥控器配对才能重置。"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:127
msgid "Saved to /Wii/sd.raw (default size is 128mb)."
msgstr "保存至 /Wii/sd.raw (默认大小是 128MB)。"
#: Source/Core/Core/Movie.cpp:951
#, c-format
msgid "Savestate movie %s is corrupted, movie recording stopping..."
msgstr "即时存档影片 %s 被破坏, 影片录制停止..."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:73
msgid "Scaled EFB Copy"
msgstr "缩放 EFB 副本"
#: Source/Core/DolphinQt/ToolBar.cpp:119
msgid "ScrShot"
msgstr "截图"
#: Source/Core/VideoCommon/ImageWrite.cpp:54
#, c-format
msgid "Screenshot failed: Could not open file \"%s\" (error %d)"
msgstr "截图失败:无法打开文件“%s”错误 %d"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:98
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:78
#: Source/Core/DolphinQt/MenuBar.cpp:470
msgid "Search"
msgstr "搜索"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:95
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:89
msgid "Search Address"
msgstr "搜索地址"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:76
msgid "Search Current Object"
msgstr "搜索当前对象"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:126
msgid "Search Subfolders"
msgstr "搜索子目录"
#: Source/Core/DolphinQt/MenuBar.cpp:772
msgid "Search for an Instruction"
msgstr "搜索一个指令"
#: Source/Core/DolphinQt/SearchBar.cpp:26
msgid "Search games..."
msgstr "搜索游戏..."
#: Source/Core/DolphinQt/MenuBar.cpp:1432
msgid "Search instruction"
msgstr "搜索指令"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:59
msgid "Section that contains all Action Replay cheat codes."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:56
msgid "Section that contains all Gecko cheat codes."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:62
msgid "Section that contains all graphics related settings."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:34
msgid "Section that contains most CPU and Hardware related settings."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:52
msgid "Select"
msgstr "选择"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:67
msgid "Select Dump Path"
msgstr "选择转储路径"
#: Source/Core/DolphinQt/GameList/GameList.cpp:410
#: Source/Core/DolphinQt/MenuBar.cpp:1010
msgid "Select Export Directory"
msgstr "选择导出目录"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:22
msgid "Select Last State"
msgstr "选择最近状态"
#: Source/Core/DolphinQt/MenuBar.cpp:368
msgid "Select Slot %1 - %2"
msgstr "选择插槽 %1 - %2"
#: Source/Core/Core/HotkeyManager.cpp:296
msgid "Select State"
msgstr "选择状态"
#: Source/Core/DolphinQt/MenuBar.cpp:342
msgid "Select State Slot"
msgstr "选择状态插槽"
#: Source/Core/Core/HotkeyManager.cpp:156
msgid "Select State Slot 1"
msgstr "选择状态 1"
#: Source/Core/Core/HotkeyManager.cpp:165
msgid "Select State Slot 10"
msgstr "选择状态 10"
#: Source/Core/Core/HotkeyManager.cpp:157
msgid "Select State Slot 2"
msgstr "选择状态 2"
#: Source/Core/Core/HotkeyManager.cpp:158
msgid "Select State Slot 3"
msgstr "选择状态 3"
#: Source/Core/Core/HotkeyManager.cpp:159
msgid "Select State Slot 4"
msgstr "选择状态 4"
#: Source/Core/Core/HotkeyManager.cpp:160
msgid "Select State Slot 5"
msgstr "选择状态 5"
#: Source/Core/Core/HotkeyManager.cpp:161
msgid "Select State Slot 6"
msgstr "选择状态 6"
#: Source/Core/Core/HotkeyManager.cpp:162
msgid "Select State Slot 7"
msgstr "选择状态 7"
#: Source/Core/Core/HotkeyManager.cpp:163
msgid "Select State Slot 8"
msgstr "选择状态 8"
#: Source/Core/Core/HotkeyManager.cpp:164
msgid "Select State Slot 9"
msgstr "选择状态 9"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:56
msgid "Select Wii NAND Root"
msgstr "选择 Wii NAND 根目录"
#: Source/Core/DolphinQt/GameList/GameList.cpp:198
#: Source/Core/DolphinQt/Settings/PathPane.cpp:37
msgid "Select a Directory"
msgstr "选择目录"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:149
#: Source/Core/DolphinQt/MainWindow.cpp:629
#: Source/Core/DolphinQt/MainWindow.cpp:1129
#: Source/Core/DolphinQt/MainWindow.cpp:1136
msgid "Select a File"
msgstr "选择文件"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:45
msgid "Select a Game"
msgstr "选择游戏"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:78
msgid "Select a SD Card Image"
msgstr "选择 SD 卡镜像"
#: Source/Core/DolphinQt/NetPlay/GameListDialog.cpp:17
msgid "Select a game"
msgstr "选择游戏"
#: Source/Core/DolphinQt/MenuBar.cpp:958
msgid "Select a title to install to NAND"
msgstr "选择要安装到 NAND 的软件"
#: Source/Core/DolphinQt/MainWindow.cpp:1506
#: Source/Core/DolphinQt/MainWindow.cpp:1577
msgid "Select the Recording File"
msgstr "选择录制文件"
#: Source/Core/DolphinQt/MainWindow.cpp:1484
msgid "Select the keys file (OTP/SEEPROM dump)"
msgstr "选择密钥文件 (OTP/SEEPROM 转储)"
#: Source/Core/DolphinQt/MainWindow.cpp:1457
#: Source/Core/DolphinQt/MenuBar.cpp:985
msgid "Select the save file"
msgstr "选择一个存档文件"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:239
msgid ""
"Select what aspect ratio to use when rendering:\n"
"Auto: Use the native aspect ratio\n"
"Force 16:9: Mimic an analog TV with a widescreen aspect ratio.\n"
"Force 4:3: Mimic a standard 4:3 analog TV.\n"
"Stretch to Window: Stretch the picture to the window size.\n"
"\n"
"If unsure, select Auto."
msgstr ""
"选择渲染时使用哪种宽高比: \n"
"“自动”:使用原生宽高比。 \n"
"“强制 16:9”模仿一个宽屏宽高比的模拟电视。 \n"
"“强制 4:3”模仿一个标准的 4:3 模拟电视。 \n"
"“拉伸到窗口”:将图像拉伸至窗口大小。 \n"
"\n"
"如果不确定,请选择“自动”。"
#: Source/Core/DolphinQt/GameList/GameList.cpp:506
msgid "Select where you want to save the compressed image"
msgstr "选择要保存压缩镜像的位置"
#: Source/Core/DolphinQt/GameList/GameList.cpp:495
msgid "Select where you want to save the compressed images"
msgstr "选择要保存压缩镜像的位置"
#: Source/Core/DolphinQt/GameList/GameList.cpp:505
msgid "Select where you want to save the decompressed image"
msgstr "选择要保存解压缩镜像的位置"
#: Source/Core/DolphinQt/GameList/GameList.cpp:494
msgid "Select where you want to save the decompressed images"
msgstr "选择要保存解压缩镜像的位置"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:123
msgid "Selected Font"
msgstr "所选字体"
#: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:218
msgid "Selected controller profile does not exist"
msgstr "所选控制器预设不存在"
#: Source/Core/Core/NetPlayServer.cpp:1259
#: Source/Core/Core/NetPlayServer.cpp:1462
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:404
msgid "Selected game doesn't exist in game list!"
msgstr "所选游戏在游戏列表中不存在!"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:227
msgid ""
"Selects a hardware adapter to use.\n"
"\n"
"If unsure, use the first one."
msgstr ""
"选择要使用的硬件适配器。\n"
"\n"
"如果不确定,请使用第一个。"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:324
msgid ""
"Selects the stereoscopic 3D mode. Stereoscopy allows you to get a better "
"feeling of depth if you have the necessary hardware.\n"
"Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n"
"Anaglyph is used for Red-Cyan colored glasses.\n"
"HDMI 3D is used when your monitor supports 3D display resolutions.\n"
"Heavily decreases emulation speed and sometimes causes issues.\n"
"\n"
"If unsure, select Off."
msgstr ""
"选择立体 3D 显示模式。如果硬件支持,开启此功能可产生\n"
"更强烈的立体感。\n"
"多数 3D 电视采用左右并排或上下并排模式。\n"
"色差模式配合红青眼镜使用。\n"
"显示器支持 3D 显示分辨率时才可使用 HDMI 3D 模式\n"
"严重降低模拟速度,有时会造成问题。\n"
"\n"
"如果不确定,请选择“关”。"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:222
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"unless you have a reason to use it you'll want to select OpenGL here.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"选择在内部使用的图形接口。\n"
"软件渲染器非常慢,仅用于调试,如果没有特定\n"
"目的请选择 OpenGL。\n"
"\n"
"如果不确定请选择“OpenGL”。"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:151
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"you'll want to use either Direct3D or OpenGL. Different games and different "
"GPUs will behave differently on each backend, so for the best emulation "
"experience it's recommended to try both and choose the one that's less "
"problematic.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"选择在内部使用的图形接口。\n"
"软件渲染器非常慢,仅用于调试,请选择 Direct3D\n"
"或 OpenGL。各后端具体显示效果因游戏与 GPU\n"
"而异,因此为了更好的模拟效果建议二者分别尝试\n"
"一下,然后选择问题较少的一个。\n"
"\n"
"如果不确定请选择“OpenGL”。"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:215
msgid ""
"Selects which graphics API to use internally.\n"
"\n"
"The software renderer is extremely slow and only useful for debugging, so "
"you will want to use either OpenGL, Direct3D, or Vulkan. Different games and "
"different GPUs will behave differently on each backend, so for the best "
"emulation experience it is recommended to try each and select the backend "
"that is least problematic.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"选择在内部使用的图形接口。\n"
"\n"
"软件渲染器非常慢,仅用于调试,请选择 OpenGL、Direct3D 或 Vulkan。各后端具体显"
"示效果因游戏与 GPU 而异,因此建议逐个尝试一下并选择问题最少的一个以达到最好的"
"模拟效果。\n"
"\n"
"如果不确定请选择“OpenGL”。"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:227
msgid "Send"
msgstr "发送"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:165
msgid "Sensor Bar Position:"
msgstr "感应条位置:"
#: Source/Core/Core/NetPlayClient.cpp:1643
msgid "Server rejected traversal attempt"
msgstr "穿透尝试被服务器拒绝"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:87
msgid "Set &Value"
msgstr "设置值(&V)"
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:67 Source/Core/DolphinQt/ToolBar.cpp:108
msgid "Set PC"
msgstr "设置 PC"
#: Source/Core/DolphinQt/GameList/GameList.cpp:286
msgid "Set as &default ISO"
msgstr "设置为默认镜像(&D)"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:258
msgid "Set memory card file for Slot A"
msgstr "给插槽 A 设置存储卡文件"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:258
msgid "Set memory card file for Slot B"
msgstr "给插槽 B 设置存储卡文件"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:242
msgid "Set symbol &end address"
msgstr "设置符号终止地址(&E)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:240
msgid "Set symbol &size"
msgstr "设置符号大小(&S)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:441
msgid "Set symbol end address"
msgstr "设置符号终止地址"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:419
msgid "Set symbol size (%1):"
msgstr "设置符号大小 (%1):"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:123
msgid ""
"Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL "
"games.\n"
"May not work for all games."
msgstr ""
"将 PAL 制式 Wii 游戏的显示模式由 50Hz (576i) 改为 60Hz (480i)。\n"
"可能并不适用于所有游戏。"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:126
msgid "Sets the Wii system language."
msgstr "设置 Wii 的系统语言。"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:85
msgid ""
"Sets the latency (in ms). Higher values may reduce audio crackling. Certain "
"backends only."
msgstr "设置延迟 (以毫秒计)。较高的值或将减少音频噼啪声。仅适用于某些后端"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:27
msgid "Settings"
msgstr "设置"
#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:286
msgid "SetupWiiMemory: Can't create setting.txt file"
msgstr "SetupWiiMemory: 无法创建 setting.txt 文件"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:107
msgid "Shader Compilation"
msgstr "着色器编译"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:54
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:391
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:98
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControl.cpp:27
msgid "Shake"
msgstr "摇晃"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:41
msgid ""
"Shortens loading times but may break some games. Can have negative effects "
"on performance. Defaults to <b>False</b>"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:375
msgid "Show &Log"
msgstr "显示日志(&L)"
#: Source/Core/DolphinQt/MenuBar.cpp:388
msgid "Show &Toolbar"
msgstr "显示工具栏(&T)"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:173
msgid "Show Active Title in Window Title"
msgstr "在标题栏显示当前游戏名"
#: Source/Core/DolphinQt/MenuBar.cpp:634
msgid "Show Australia"
msgstr "显示澳大利亚"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:145
msgid "Show Current Game on Discord"
msgstr "在 Discord 软件中显示当前游戏"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:154
msgid "Show Debugging UI"
msgstr "显示调试界面"
#: Source/Core/DolphinQt/MenuBar.cpp:609
msgid "Show ELF/DOL"
msgstr "显示 ELF/DOL"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:86
msgid "Show FPS"
msgstr "显示 FPS"
#: Source/Core/DolphinQt/MenuBar.cpp:701
msgid "Show Frame Counter"
msgstr "显示帧计数器"
#: Source/Core/DolphinQt/MenuBar.cpp:635
msgid "Show France"
msgstr "显示法国"
#: Source/Core/DolphinQt/MenuBar.cpp:607
msgid "Show GameCube"
msgstr "显示 GameCube"
#: Source/Core/DolphinQt/MenuBar.cpp:636
msgid "Show Germany"
msgstr "显示德国"
#: Source/Core/DolphinQt/MenuBar.cpp:707
msgid "Show Input Display"
msgstr "显示输入回显"
#: Source/Core/DolphinQt/MenuBar.cpp:637
msgid "Show Italy"
msgstr "显示意大利"
#: Source/Core/DolphinQt/MenuBar.cpp:631
msgid "Show JAP"
msgstr "显示日本"
#: Source/Core/DolphinQt/MenuBar.cpp:638
msgid "Show Korea"
msgstr "显示韩国"
#: Source/Core/DolphinQt/MenuBar.cpp:695
msgid "Show Lag Counter"
msgstr "显示延迟计数器"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:111
msgid "Show Language:"
msgstr "显示语言:"
#: Source/Core/DolphinQt/MenuBar.cpp:381
msgid "Show Log &Configuration"
msgstr "显示日志设置(&C)"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:92
msgid "Show NetPlay Messages"
msgstr "显示联机信息"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:87
msgid "Show NetPlay Ping"
msgstr "显示联机延迟"
#: Source/Core/DolphinQt/MenuBar.cpp:639
msgid "Show Netherlands"
msgstr "显示荷兰"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:172
msgid "Show On-Screen Display Messages"
msgstr "显示屏显消息"
#: Source/Core/DolphinQt/MenuBar.cpp:632
msgid "Show PAL"
msgstr "显示 PAL"
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:65 Source/Core/DolphinQt/ToolBar.cpp:106
msgid "Show PC"
msgstr "显示 PC"
#: Source/Core/DolphinQt/MenuBar.cpp:612
msgid "Show Platforms"
msgstr "显示平台"
#: Source/Core/DolphinQt/MenuBar.cpp:647
msgid "Show Regions"
msgstr "显示地区"
#: Source/Core/DolphinQt/MenuBar.cpp:640
msgid "Show Russia"
msgstr "显示俄罗斯"
#: Source/Core/DolphinQt/MenuBar.cpp:641
msgid "Show Spain"
msgstr "显示西班牙"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:49
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:55
msgid "Show Statistics"
msgstr "显示统计数据"
#: Source/Core/DolphinQt/MenuBar.cpp:713
msgid "Show System Clock"
msgstr "显示系统频率"
#: Source/Core/DolphinQt/MenuBar.cpp:642
msgid "Show Taiwan"
msgstr "显示台湾"
#: Source/Core/DolphinQt/MenuBar.cpp:633
msgid "Show USA"
msgstr "显示美国"
#: Source/Core/DolphinQt/MenuBar.cpp:644
msgid "Show Unknown"
msgstr "显示未知"
#: Source/Core/DolphinQt/MenuBar.cpp:608
msgid "Show WAD"
msgstr "显示 WAD"
#: Source/Core/DolphinQt/MenuBar.cpp:606
msgid "Show Wii"
msgstr "显示 Wii"
#: Source/Core/DolphinQt/MenuBar.cpp:643
msgid "Show World"
msgstr "显示全球"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:233
msgid "Show in &memory"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:370
msgid "Show in code"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:247
msgid ""
"Show the number of frames rendered per second as a measure of emulation "
"speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"显示每秒渲染的帧数以衡量模拟速度。\n"
"\n"
"如果不确定,请不要勾选此项。"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:250
msgid ""
"Show the players' maximum Ping while playing on NetPlay.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"在联机游戏时显示玩家的最大延迟。\n"
"\n"
"如果不确定,请不要勾选此项。"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:150
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:158
msgid ""
"Show various rendering statistics.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"显示各种渲染统计数据。\n"
"\n"
"如果不确定,请不要勾选此项。"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113
msgid "Side-by-Side"
msgstr "左右并排"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:463
msgid "Sideways Hold"
msgstr "保持横置"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:460
msgid "Sideways Toggle"
msgstr "切换横置"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:448
msgid "Sideways Wii Remote"
msgstr "横握 Wii 遥控器"
#: Source/Core/DolphinQt/MenuBar.cpp:881
msgid "Signature Database"
msgstr "签名数据库"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:134
msgid "Signed Integer"
msgstr "带符号整数"
#: Source/Core/DiscIO/Enums.cpp:98
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:119
msgid "Simplified Chinese"
msgstr "简体中文"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:35
msgid "Simulate DK Bongos"
msgstr "模仿 DK 小对鼓"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:58
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:175
msgid "Size"
msgstr "大小"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:119
msgid ""
"Size of stretch buffer in milliseconds. Values too low may cause audio "
"crackling."
msgstr "伸缩缓冲区的大小,以毫秒计。数值过低可能导致噼啪声。"
#: Source/Core/Core/HotkeyManager.cpp:62 Source/Core/DolphinQt/ToolBar.cpp:104
msgid "Skip"
msgstr "跳过"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:44
msgid "Skip EFB Access from CPU"
msgstr "跳过 CPU 对 EFB 访问"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:57
msgid "Skip Main Menu"
msgstr "跳过主菜单"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:96
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:127
msgid "Slider Bar"
msgstr "滑品板"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:77
msgid "Slot A"
msgstr "插槽 A"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:112
msgid "Slot A:"
msgstr "插槽 A:"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:77
msgid "Slot B"
msgstr "插槽 B"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:115
msgid "Slot B:"
msgstr "插槽 B:"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:89
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:105
#: Source/Core/VideoBackends/Software/SWmain.cpp:55
msgid "Software Renderer"
msgstr "软件渲染器"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:180
msgid ""
"Software rendering is an order of magnitude slower than using the other "
"backends.\n"
"It's only useful for debugging purposes.\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
"软件渲染比其他后端要慢一个数量级。\n"
"该渲染器仅适用于调试目的。\n"
"您真的想要启用软件渲染吗?如果不确定,请选择“否”。"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:211
msgid ""
"Some values you provided are invalid.\n"
"Please check the highlighted values."
msgstr ""
"您提供的某些值无效。\n"
"请检查高亮显示的值。"
#: Source/Core/DiscIO/Enums.cpp:54
msgid "Spain"
msgstr "西班牙"
#: Source/Core/DiscIO/Enums.cpp:89
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:64
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:116
msgid "Spanish"
msgstr "西班牙语"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:452
msgid "Speaker Pan"
msgstr "扬声器声像"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:178
msgid "Speaker Volume:"
msgstr "扬声器音量:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:285
msgid ""
"Specifies the resolution used to render at. A high resolution greatly "
"improves visual quality, but also greatly increases GPU load and can cause "
"issues in certain games. Generally speaking, the lower the internal "
"resolution is, the better your performance will be.\n"
"\n"
"If unsure, select Native."
msgstr ""
"指定渲染使用的分辨率。选择较高的分辨率将显著提高图像质量,\n"
"但也将显著增加 GPU 负荷且可能在一些游戏中引起故障。\n"
"一般而言,内部分辨率越低,性能将越高。\n"
"\n"
"如果不确定,请选择“原生”。"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:93
msgid "Speed up Disc Transfer Rate"
msgstr "提升光盘传输率"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:182
msgid "Stable (once a year)"
msgstr "稳定版(每年一次)"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:90
msgid "Standard Controller"
msgstr "标准控制器"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:122
msgid "Start"
msgstr "开始"
#: Source/Core/DolphinQt/MenuBar.cpp:237
msgid "Start &NetPlay..."
msgstr "开始联机(&N)..."
#: Source/Core/DolphinQt/MenuBar.cpp:667
msgid "Start Re&cording Input"
msgstr "开始录制输入(&C)"
#: Source/Core/Core/HotkeyManager.cpp:48
msgid "Start Recording"
msgstr "开始录制"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:841
msgid "Started game"
msgstr "游戏已启动"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91
msgid "Steering Wheel"
msgstr "方向盘"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/DolphinQt/ToolBar.cpp:97
msgid "Step"
msgstr "单步"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:55
msgid "Step Into"
msgstr "跳入"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:61 Source/Core/DolphinQt/ToolBar.cpp:103
msgid "Step Out"
msgstr "单步跳出"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:58 Source/Core/DolphinQt/ToolBar.cpp:100
msgid "Step Over"
msgstr "单步跳过"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:478
msgid "Step out successful!"
msgstr "跳出成功!"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:476
msgid "Step out timed out!"
msgstr "跳出超时!"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:404
msgid "Step over in progress..."
msgstr "跳过正在处理..."
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:389
msgid "Step successful!"
msgstr "单步成功!"
#: Source/Core/Core/HotkeyManager.cpp:282
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:23
msgid "Stepping"
msgstr "步进"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:119
msgid "Stereoscopic 3D Mode:"
msgstr "立体 3D 模式:"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:120
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:108
msgid "Stereoscopy"
msgstr "立体 3D"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:59
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:88
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:43
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:74
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:57
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:88
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:111
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:139
msgid "Stick"
msgstr "摇杆"
#: Source/Core/Core/HotkeyManager.cpp:29
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:140
#: Source/Core/DolphinQt/ToolBar.cpp:117
msgid "Stop"
msgstr "停止"
#: Source/Core/DolphinQt/MenuBar.cpp:670
msgid "Stop Playing/Recording Input"
msgstr "停止播放/录制输入"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:347
msgid "Stopped game"
msgstr "游戏已停止"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:214
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:47
msgid "Store EFB Copies to Texture Only"
msgstr "仅存储 EFB 副本为纹理"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:217
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:86
msgid "Store XFB Copies to Texture Only"
msgstr "仅存储 XFB 副本为纹理"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:210
msgid ""
"Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.\n"
"\n"
"Enabled = EFB Copies to Texture\n"
"Disabled = EFB Copies to RAM (and Texture)\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"绕过系统内存而仅在 GPU 中存储 EFB 副本。会在少数游戏中导致图形缺陷。\n"
"\n"
"开启 = EFB 副本为纹理 \n"
"关闭 = EFB 副本为内存(和纹理)\n"
"\n"
"如果不确定,请勾选此项。"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:225
msgid ""
"Stores XFB Copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games that need to readback from "
"memory.\n"
"\n"
"Enabled = XFB Copies to Texture\n"
"Disabled = XFB Copies to RAM (and Texture)\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"绕过系统内存而仅在 GPU 中存储 XFB 副本。会在少数需要从内存中回读的\n"
"游戏中导致图形缺陷。\n"
"\n"
"开启 = XFB 副本为纹理 \n"
"关闭 = XFB 副本为内存(和纹理)\n"
"\n"
"如果不确定,请勾选此项。"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58
msgid "Stretch to Window"
msgstr "拉伸到窗口大小"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:129
msgid "Strict Settings Sync"
msgstr "严格设置同步"
#. i18n: Data type used in computing
#: Source/Core/DolphinQt/CheatsManager.cpp:322
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:133
msgid "String"
msgstr "字符串"
#: Source/Core/DolphinQt/CheatsManager.cpp:554
#: Source/Core/DolphinQt/CheatsManager.cpp:608
msgid "String Match"
msgstr "字符串匹配"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:75
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:116
msgid "Strum"
msgstr "拨弦"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:199
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:323
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:348
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:187
#: Source/Core/DolphinQt/GameList/GameList.cpp:578
#: Source/Core/DolphinQt/GameList/GameList.cpp:596
#: Source/Core/DolphinQt/GameList/GameList.cpp:624
#: Source/Core/DolphinQt/GCMemcardManager.cpp:309
#: Source/Core/DolphinQt/GCMemcardManager.cpp:405
#: Source/Core/DolphinQt/MenuBar.cpp:970 Source/Core/DolphinQt/MenuBar.cpp:1087
msgid "Success"
msgstr "成功"
#: Source/Core/DolphinQt/GameList/GameList.cpp:580
#, c-format
msgid "Successfully compressed %n image(s)."
msgstr "成功压缩 %n 个镜像 。"
#: Source/Core/DolphinQt/GameList/GameList.cpp:579
#, c-format
msgid "Successfully decompressed %n image(s)."
msgstr "成功解压缩 %n 个镜像 。"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:188
msgid "Successfully deleted '%1'."
msgstr "成功删除 '%1'。"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:405
msgid "Successfully deleted files."
msgstr "删除文件成功。"
#: Source/Core/DolphinQt/GameList/GameList.cpp:432
msgid "Successfully exported save files"
msgstr "成功导出存档文件"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:308
msgid "Successfully exported the %1 save files."
msgstr "成功导出 %1 存档文件。"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:307
msgid "Successfully exported the save file."
msgstr "成功导出存档文件。"
#: Source/Core/DolphinQt/MenuBar.cpp:1088
msgid "Successfully extracted certificates from NAND"
msgstr "已成功从 NAND 中提取证书"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:323
msgid "Successfully extracted file."
msgstr "提取文件成功。"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:199
msgid "Successfully extracted system data."
msgstr "提取系统数据成功。"
#: Source/Core/DolphinQt/MenuBar.cpp:1002
msgid "Successfully imported save files."
msgstr "成功导入存档文件。"
#: Source/Core/DolphinQt/GameList/GameList.cpp:597
#: Source/Core/DolphinQt/MenuBar.cpp:971
msgid "Successfully installed this title to the NAND."
msgstr "成功将此软件安装到 NAND。"
#: Source/Core/DolphinQt/GameList/GameList.cpp:625
msgid "Successfully removed this title from the NAND."
msgstr "成功将此软件从 NAND 中移除。"
#: Source/Core/DolphinQt/AboutDialog.cpp:53
msgid "Support"
msgstr "支持"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:117
msgid "Swap Eyes"
msgstr "交换双眼"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:337
msgid ""
"Swaps the left and right eye. Mostly useful if you want to view side-by-side "
"cross-eyed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"交换左右眼图像。一般用于采用交叉法观看左右\n"
"并排图像时。\n"
"\n"
"如果不确定,请不要勾选此项。"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:46
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:382
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:92
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControl.cpp:33
msgid "Swing"
msgstr "挥舞"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:141
msgid "Switch to A"
msgstr "转换到 A"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:141
msgid "Switch to B"
msgstr "转换到 B"
#. i18n: The symbolic name of a code block
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:80
msgid "Symbol"
msgstr "符号"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:442
msgid "Symbol (%1) end address:"
msgstr "符号 (%1) 终止地址:"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:383
msgid "Symbol name:"
msgstr "符号名:"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:107
#: Source/Core/DolphinQt/MenuBar.cpp:875
msgid "Symbols"
msgstr "符号"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:148
msgid "Sync"
msgstr "同步"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:132
msgid "Sync All Wii Saves"
msgstr "同步所有 Wii 存档"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:131
msgid "Sync Codes"
msgstr "同步代码"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:126
msgid "Sync Saves"
msgstr "同步存档"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:151
msgid "Sync real Wii Remotes and pair them"
msgstr "同步并配对真实 Wii 遥控器"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:92
msgid "Synchronize GPU thread"
msgstr "同步 GPU 线程"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:105
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
"同步 GPU 与 CPU 线程以帮助防止双核模式下的随机卡死。(开=兼容,关=快速)"
#: Source/Core/Core/NetPlayClient.cpp:1010
msgid "Synchronizing AR codes..."
msgstr "正在同步 AR 代码..."
#: Source/Core/Core/NetPlayClient.cpp:941
msgid "Synchronizing Gecko codes..."
msgstr "正在同步 Gecko 代码..."
#: Source/Core/Core/NetPlayClient.cpp:729
msgid "Synchronizing save data..."
msgstr "正在同步存档数据..."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:71
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:110
msgid "System Language:"
msgstr "系统语言:"
#: Source/Core/DolphinQt/MenuBar.cpp:685
msgid "TAS Input"
msgstr "TAS 输入"
#. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details.
#. Frame advance is an example of a typical TAS tool.
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:318
msgid "TAS Tools"
msgstr "TAS 工具"
#: Source/Core/DolphinQt/GameList/GameList.cpp:352
#: Source/Core/DolphinQt/GameList/GameList.cpp:831
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:177
#: Source/Core/DolphinQt/MenuBar.cpp:584
msgid "Tags"
msgstr "标签"
#: Source/Core/DiscIO/Enums.cpp:57
msgid "Taiwan"
msgstr "台湾"
#: Source/Core/Core/HotkeyManager.cpp:32 Source/Core/DolphinQt/MenuBar.cpp:297
msgid "Take Screenshot"
msgstr "屏幕截图"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:58
msgid "Test"
msgstr "测试"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:221
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:58
msgid "Texture Cache"
msgstr "纹理缓存"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:51
msgid "Texture Format Overlay"
msgstr "显示纹理格式"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:220
msgid ""
"The \"Safe\" setting eliminates the likelihood of the GPU missing texture "
"updates from RAM.\n"
"Lower accuracies cause in-game text to appear garbled in certain games.\n"
"\n"
"If unsure, use the rightmost value."
msgstr ""
"选择“安全”将降低 GPU 错过内存中纹理更新的几率。\n"
"较低的精确度将导致一些游戏中文字出现错乱。\n"
"\n"
"如果不确定,请将滑块拖动至最右端。"
#: Source/Core/DolphinQt/MenuBar.cpp:1079
msgid ""
"The NAND could not be repaired. It is recommended to back up your current "
"data and start over with a fresh NAND."
msgstr "该 NAND 无法修复。建议备份您当前的数据并使用新的 NAND 启动。"
#: Source/Core/DolphinQt/MenuBar.cpp:1074
msgid "The NAND has been repaired."
msgstr "NAND 已修复。"
#: Source/Core/Core/ActionReplay.cpp:251
msgid "The address is invalid"
msgstr "地址无效"
#: Source/Core/Core/Movie.cpp:362
#, c-format
msgid ""
"The disc change to \"%s\" could not be saved in the .dtm file.\n"
"The filename of the disc image must not be longer than 40 characters."
msgstr ""
"磁盘切换为 \"%s\" 无法保存至 .dtm 文件。\n"
"磁盘镜像的文件名不能超过 40 个字符。"
#: Source/Core/Core/HW/DVD/DVDThread.cpp:347
#, c-format
msgid "The disc could not be read (at 0x%<PRIx64> - 0x%<PRIx64>)."
msgstr "无法读取此光盘 (在 0x%<PRIx64> - 0x%<PRIx64>)。"
#: Source/Core/DiscIO/CompressedBlob.cpp:117
#, c-format
msgid ""
"The disc image \"%s\" is corrupt.\n"
"Hash of block %<PRIu64> is %08x instead of %08x."
msgstr ""
"磁盘镜像“%s”已损坏。\n"
"块 %<PRIu64> 的哈希值是 %08x 而非 %08x。"
#: Source/Core/DiscIO/CompressedBlob.cpp:108
#, c-format
msgid "The disc image \"%s\" is truncated, some of the data is missing."
msgstr "光盘镜像 \"%s\" 不完整,缺失某些数据。"
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:495
msgid "The disc that was about to be inserted couldn't be found."
msgstr "无法找到已可插入的光盘。"
#: Source/Core/DolphinQt/MenuBar.cpp:1030
msgid ""
"The emulated NAND is damaged. System titles such as the Wii Menu and the Wii "
"Shop Channel may not work correctly.\n"
"\n"
"Do you want to try to repair the NAND?"
msgstr ""
"模拟的 NAND 已损坏。 系统软件如 Wii 菜单和 Wii 商店频道可能无法正常工作。\n"
"\n"
"您是否要尝试修复此 NAND"
#: Source/Core/DolphinQt/WiiUpdate.cpp:34
msgid "The emulated Wii console has been updated."
msgstr "模拟的 Wii 主机已更新。"
#: Source/Core/DolphinQt/WiiUpdate.cpp:39
msgid "The emulated Wii console is already up-to-date."
msgstr "模拟的 Wii 主机已经是最新的。"
#. i18n: Here, PID means Product ID (for a USB device).
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:148
msgid "The entered PID is invalid."
msgstr "输入的 PID 无效。"
#. i18n: Here, VID means Vendor ID (for a USB device).
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:136
msgid "The entered VID is invalid."
msgstr "输入的 VID 无效。"
#: Source/Core/DolphinQt/GameList/GameList.cpp:534
msgid ""
"The file %1 already exists.\n"
"Do you wish to replace it?"
msgstr ""
"文件 %1 已经存在。\n"
"是否替换?"
#: Source/Core/AudioCommon/WaveFile.cpp:56
#, c-format
msgid ""
"The file %s could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr "文件%s无法以写入形式打开。请检查该文件是否已经被另一程序打开。"
#: Source/Core/AudioCommon/WaveFile.cpp:48
#, c-format
msgid "The file %s was already open, the file header will not be written."
msgstr "文件 %s 已经打开,文件头不会被写入。"
#: Source/Core/DolphinQt/WiiUpdate.cpp:72
msgid "The game disc does not contain any usable update information."
msgstr "此游戏光盘未包含任何可用的更新信息。"
#: Source/Core/Core/NetPlayClient.cpp:248
msgid "The game is currently running."
msgstr "游戏当前正在运行。"
#: Source/Core/DolphinQt/WiiUpdate.cpp:65
msgid ""
"The game's region does not match your console's. To avoid issues with the "
"system menu, it is not possible to update the emulated console using this "
"disc."
msgstr ""
"该游戏区域与你的主机不匹配。为避免系统菜单出现问题,现无法使用此光盘更新模拟"
"主机。"
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:155
msgid "The hashes do not match!"
msgstr "哈希值不匹配!"
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:151
msgid "The hashes match!"
msgstr "哈希值匹配!"
#: Source/Core/Core/NetPlayClient.cpp:158
msgid ""
"The host code is too long.\n"
"Please recheck that you have the correct code."
msgstr ""
"主机代码太长。\n"
"请重新检查你是否有正确的代码。"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:163
msgid "The profile '%1' does not exist"
msgstr "配置文件 '%1' 不存在"
#: Source/Core/Core/Movie.cpp:221
#, c-format
msgid "The recorded game (%s) is not the same as the selected game (%s)"
msgstr "被录制的游戏 (%s) 与所选游戏 (%s) 不一致"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:217
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:281
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr "产生的已解密 AR 代码不包含任何行。"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:240
msgid "The same file can't be used in both slots."
msgstr "不能在两个插槽中使用相同的文件。"
#: Source/Core/Core/PowerPC/JitInterface.cpp:72
#, c-format
msgid ""
"The selected CPU emulation core (%d) is not available. Please select a "
"different CPU emulation core in the settings."
msgstr "选定的 CPU 模拟核心(%d)不可用。请在设置中选择其他的 CPU 模拟核心。"
#: Source/Core/Core/NetPlayClient.cpp:245
msgid "The server and client's NetPlay versions are incompatible."
msgstr "服务器与客户端的联机版本不兼容。"
#: Source/Core/Core/NetPlayClient.cpp:241
msgid "The server is full."
msgstr "服务器已满。"
#: Source/Core/Core/NetPlayClient.cpp:251
msgid "The server sent an unknown error message."
msgstr "服务器发送了一个未知错误消息。"
#: Source/Core/Core/Boot/Boot.cpp:135
#, c-format
msgid "The specified file \"%s\" does not exist"
msgstr "指定的文件 \"%s\" 不存在"
#: Source/Core/DolphinQt/WiiUpdate.cpp:60
msgid ""
"The update has been cancelled. It is strongly recommended to finish it in "
"order to avoid inconsistent system software versions."
msgstr "更新已被取消。强烈建议你完成更新,以避免不一致的系统软件版本。"
#: Source/Core/Core/ActionReplay.cpp:254
msgid "The value is invalid"
msgstr "这个值无效"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:205
#, c-format
msgid ""
"There are too many GCI files in the folder\n"
"%s.\n"
"Only the first 127 will be available"
msgstr ""
"文件夹 %s 中 GCI 文件过多。\n"
"只有前 127 个可用"
#: Source/Core/Core/State.cpp:695
msgid "There is nothing to undo!"
msgstr "没有需要撤销的操作。"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:152
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"这些设置将覆盖核心 Dolphin 设置。\n"
"未决设置将使用 Dolphin 的设置。"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:189
msgid ""
"This Action Replay code contains both encrypted and unencrypted lines; you "
"should check that you have entered it correctly.\n"
"\n"
"Do you want to discard all unencrypted lines?"
msgstr ""
"此 Action Replay 代码同时含有加密和未加密的行;你应该检查是否已正确输入。\n"
"\n"
"你是否要丢弃所有未加密的行?"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:160
msgid "This USB device is already whitelisted."
msgstr "此 USB 设备已列入白名单。"
#: Source/Core/Core/WiiUtils.cpp:74
msgid "This WAD has not been signed by Nintendo. Continue to import?"
msgstr "该 WAD 没有经过任天堂签名。继续导入?"
#: Source/Core/Core/ConfigManager.cpp:916
msgid "This WAD is not bootable."
msgstr "无法启动该 WAD"
#: Source/Core/Core/ConfigManager.cpp:911
msgid "This WAD is not valid."
msgstr "此 WAD 无效。"
#: Source/Core/Core/ActionReplay.cpp:889
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr "此Action Replay模拟器不支持修改Action Replay本身的代码。"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:173
#: Source/Core/DolphinQt/GameList/GameList.cpp:668
msgid "This cannot be undone!"
msgstr "不能被撤销!"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:183
msgid ""
"This feature allows you to change the game's camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding "
"the middle button to move.\n"
"Hold SHIFT and press one of the WASD keys to move the camera by a certain "
"step distance (SHIFT+2 to move faster and SHIFT+1 to move slower). Press "
"SHIFT+R to reset the camera and SHIFT+F to reset the speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"此功能使您能够改变游戏的摄像机。\n"
"按住鼠标右键移动鼠标以摇动,按住鼠标中键移动\n"
"鼠标以移动。\n"
"按住 SHIFT 并按下 WASD 其中之一将以固定步长\n"
"移动摄影机SHIFT+2 加速SHIFT+1 减速)。\n"
"按 SHIFT+R 重置摄影机,按 SHIFT+F 重置速度。\n"
"\n"
"如果不确定,请不要勾选此项。"
#: Source/Core/DiscIO/NANDImporter.cpp:62
msgid "This file does not look like a BootMii NAND backup."
msgstr "此文件似乎不是一个 BootMii NAND 备份。"
#: Source/Core/VideoCommon/VideoBackendBase.cpp:160
msgid ""
"This game requires bounding box emulation to run properly but your graphics "
"card or its drivers do not support it. As a result you will experience bugs "
"or freezes while running this game."
msgstr ""
"这个游戏需要边框模拟才能正常运行,但你的显卡或其驱动程序不支持。 因此在运行此"
"游戏时将会发生错误或画面冻结。"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:181
msgid ""
"This gives the host control over when inputs are sent to the game, "
"effectively decoupling players from each other in terms of buffering.\n"
"This allows players to have latency based solely on their connection to the "
"host, rather than everyone's connection. Buffer works differently\n"
"in this mode. The host always has no latency, and the buffer setting serves "
"to prevent stutter, speeding up when the amount of buffered\n"
"inputs exceeds the set limit. Input delay is instead based on ping to the "
"host. This results in smoother gameplay on unstable connections."
msgstr ""
"这使得主机可以控制何时将输入发送到游戏,从而在缓冲区域有效地将玩家彼此分"
"离。\n"
"这允许玩家仅根据与主机的连接而不是各自的连接来获取延迟。在这种模式下缓冲区"
"的\n"
"工作方式不同。主机始终没有延迟,缓冲区设置用于防止卡顿,在缓冲输入量超出设"
"定\n"
"限制时提速。输入延迟取决于对主机的探测(ping)。这样可以在不稳定的连接上实现"
"更\n"
"流畅的游戏体验。"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:93
msgid ""
"This setting allows you to set a custom real time clock (RTC) separate from "
"your current system time.\n"
"\n"
"If you're unsure, leave this disabled."
msgstr ""
"该设定可以让你设置一个与当前系统时间隔离的自定义实时时钟(RTC)。\n"
"\n"
"如果不确定,请不要勾选此项。"
#: Source/Core/DolphinQt/AboutDialog.cpp:43
msgid "This software should not be used to play games you do not legally own."
msgstr "该软件不能用于运行你非法持有的游戏。"
#: Source/Core/Core/ConfigManager.cpp:933
msgid "This title cannot be booted."
msgstr "无法启动该软件。"
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:296
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"DSPHLE: Unknown ucode (CRC = %08x) - forcing AX."
msgstr ""
"该游戏可能与 DSP HLE 模拟不兼容,如果这是 Homebrew 请尝试使用 LLE.\n"
"\n"
"DSP HLE: 未知 Ucode (CRC = %08x) - 强制 AX."
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:288
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"Unknown ucode (CRC = %08x) - forcing AXWii."
msgstr ""
"该游戏可能与 DSP HLE 模拟不兼容,如果这是 Homebrew 请尝试使用 LLE.\n"
"\n"
"未知 Ucode (CRC = %08x) - 强制 AXWii."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:137
msgid ""
"This value is added to the convergence value set in the graphics "
"configuration."
msgstr "该数值将与图像设置中设定的会聚值相加。"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:135
msgid ""
"This value is multiplied with the depth set in the graphics configuration."
msgstr "该数值将与图像设置中设定的深度值相乘。"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:129
msgid ""
"This will limit the speed of chunked uploading per client, which is used for "
"save sync."
msgstr "这将限制每个客户端用于存档同步的数据块上传速度。"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:171
msgid ""
"This will reduce bandwidth usage by polling GameCube controllers only twice "
"per frame. Does not affect Wii Remotes."
msgstr ""
"这将通过每帧仅轮询两次 GameCube 控制器来减少带宽使用。不会影响 Wii 遥控器。"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:174
msgid ""
"This will sync additional graphics settings, and force everyone to the same "
"internal resolution.\n"
"May prevent desync in some games that use EFB reads. Please ensure everyone "
"uses the same video backend."
msgstr ""
"这将同步附加的图形设置,并强制所有人使用相同的内部分辨率。\n"
"可以防止在某些使用 EFB 读取的游戏中出现不同步。请确保所有人都使用相同的视频后"
"端。"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:177
msgid ""
"This will sync the client's AR and Gecko Codes with the host's. The client "
"will be sent the codes regardless \n"
"of whether or not the client has them."
msgstr ""
"这将使客户端的 AR 和 Gecko 代码与主机同步。客户端都会被发送这些代码\n"
"而不管客户端本身是否已经持有。"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:24
msgid "Threshold"
msgstr "阈值"
#: Source/Core/UICommon/UICommon.cpp:430
msgid "TiB"
msgstr "TiB"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:51
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:388
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:90
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControl.cpp:31
msgid "Tilt"
msgstr "倾斜"
#: Source/Core/DolphinQt/GameList/GameList.cpp:824
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:163
#: Source/Core/DolphinQt/GCMemcardManager.cpp:158
#: Source/Core/DolphinQt/MenuBar.cpp:577
msgid "Title"
msgstr "标题"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:184
msgid "To"
msgstr "至"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:56
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:87
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:102
msgid "To:"
msgstr "至:"
#: Source/Core/DolphinQt/MenuBar.cpp:294
msgid "Toggle &Fullscreen"
msgstr "切换全屏(&F)"
#: Source/Core/Core/HotkeyManager.cpp:125
msgid "Toggle 3D Anaglyph"
msgstr "切换色差 3D"
#: Source/Core/Core/HotkeyManager.cpp:123
msgid "Toggle 3D Side-by-Side"
msgstr "切换左右 3D"
#: Source/Core/Core/HotkeyManager.cpp:124
msgid "Toggle 3D Top-Bottom"
msgstr "切换上下 3D"
#: Source/Core/Core/HotkeyManager.cpp:126
msgid "Toggle 3D Vision"
msgstr "切换 3D Vision"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:61
msgid "Toggle All Log Types"
msgstr "全选/反选所有日志类型"
#: Source/Core/Core/HotkeyManager.cpp:99
msgid "Toggle Aspect Ratio"
msgstr "切换宽高比"
#: Source/Core/Core/HotkeyManager.cpp:69
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:374
msgid "Toggle Breakpoint"
msgstr "切换断点"
#: Source/Core/Core/HotkeyManager.cpp:98
msgid "Toggle Crop"
msgstr "切换画面边界"
#: Source/Core/Core/HotkeyManager.cpp:105
msgid "Toggle Custom Textures"
msgstr "切换自定义纹理"
#: Source/Core/Core/HotkeyManager.cpp:100
msgid "Toggle EFB Copies"
msgstr "切换 EFB 副本"
#: Source/Core/Core/HotkeyManager.cpp:103
msgid "Toggle Fog"
msgstr "切换雾"
#: Source/Core/Core/HotkeyManager.cpp:31
msgid "Toggle Fullscreen"
msgstr "切换全屏"
#: Source/Core/Core/HotkeyManager.cpp:28
msgid "Toggle Pause"
msgstr "切换暂停"
#: Source/Core/Core/HotkeyManager.cpp:104
msgid "Toggle Texture Dumping"
msgstr "切换纹理转储"
#: Source/Core/Core/HotkeyManager.cpp:79
msgid "Toggle USB Keyboard"
msgstr "切换 USB 键盘"
#: Source/Core/Core/HotkeyManager.cpp:101
msgid "Toggle XFB Copies"
msgstr "切换 XFB 副本"
#: Source/Core/Core/HotkeyManager.cpp:102
msgid "Toggle XFB Immediate Mode"
msgstr "切换 XFB 立即模式"
#: Source/Core/DolphinQt/CheatsManager.cpp:509
msgid "Too many matches to display (%1)"
msgstr "匹配项太多,无法显示 (%1)"
#: Source/Core/DolphinQt/ToolBar.cpp:27
msgid "Toolbar"
msgstr "工具栏"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:167
msgid "Top"
msgstr "顶部"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113
msgid "Top-and-Bottom"
msgstr "上下并排"
#: Source/Core/DiscIO/Enums.cpp:101
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:120
msgid "Traditional Chinese"
msgstr "繁体中文"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:936
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:940
msgid "Traversal Error"
msgstr "穿透错误"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:146
msgid "Traversal Server"
msgstr "穿透服务器"
#: Source/Core/Core/NetPlayClient.cpp:1640
msgid "Traversal server timed out connecting to the host"
msgstr "穿透服务器与主机连接超时"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:53
msgid ""
"Tries to translate branches ahead of time, improving performance in most "
"cases. Defaults to <b>True</b>"
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:76
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:93
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:41
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:46
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:30
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:143
msgid "Triggers"
msgstr "扳机"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:47
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:136
msgid "Turntable"
msgstr "打碟机DJ 英雄)"
#: Source/Core/DolphinQt/CheatsManager.cpp:333
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:91
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:144
msgid "Type"
msgstr "类型"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:119
msgid "U&16"
msgstr "U&16"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:120
msgid "U&32"
msgstr "U&32"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:118
msgid "U&8"
msgstr "U&8"
#: Source/Core/DiscIO/Enums.cpp:30
msgid "USA"
msgstr "美国"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:94
msgid "USB Gecko"
msgstr "USB Gecko"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:134
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:146
msgid "USB Whitelist Error"
msgstr "USB 白名单错误"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:260
msgid ""
"Ubershaders are never used. Stuttering will occur during shader compilation, "
"but GPU demands are low. Recommended for low-end hardware.\n"
"\n"
"If unsure, select this mode."
msgstr ""
"不使用超着色器。在着色器编译期间将产生卡顿,但对 GPU\n"
"要求低。推荐用于低端硬件。\n"
"\n"
"如果不确定,请选择此模式。"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:264
msgid ""
"Ubershaders will always be used. Provides a near stutter-free experience at "
"the cost of high GPU performance requirements. Only recommended for high-end "
"systems."
msgstr ""
"一直使用超着色器。以高 GPU 性能需求为代价提供近乎\n"
"无卡顿的体验。仅推荐用于高端系统。"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:267
msgid ""
"Ubershaders will be used to prevent stuttering during shader compilation, "
"but specialized shaders will be used when they will not cause stuttering. In "
"the best case it eliminates shader compilation stuttering while having "
"minimal performance impact, but results depend on video driver behavior."
msgstr ""
"在着色器编译期间使用超着色器以避免卡顿,当不会产生\n"
"卡顿时使用专用着色器。在理想情况下将在消除着色器\n"
"编译卡顿的同时尽可能减小性能影响,但效果因视频驱动\n"
"的行为而异。"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:172
msgid ""
"Unable to parse line %1 of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"不能将所输入 AR 代码的第 %1 行作为有效的加密或解密代码进行分析。请确保代码输"
"入正确。\n"
"\n"
"是否要忽略此行继续分析?"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:258
msgid ""
"Unable to parse line %1 of the entered Gecko code as a valid code. Make sure "
"you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"不能将所输入 AR 代码的第 %1 行作为有效代码进行分析。请确保代码输入正确。\n"
"\n"
"是否要忽略此行继续分析?"
#: Source/Core/DiscIO/NANDImporter.cpp:273
#, c-format
msgid "Unable to write to file %s"
msgstr "无法写入文件 %s"
#: Source/Core/DolphinQt/GameList/GameList.cpp:512
msgid "Uncompressed GC/Wii images (*.iso *.gcm)"
msgstr "未压缩的 GC/Wii 镜像 (*.iso *.gcm)"
#: Source/Core/Core/HotkeyManager.cpp:179 Source/Core/DolphinQt/MenuBar.cpp:313
msgid "Undo Load State"
msgstr "撤销载入状态"
#: Source/Core/Core/HotkeyManager.cpp:180 Source/Core/DolphinQt/MenuBar.cpp:330
msgid "Undo Save State"
msgstr "撤销保存状态"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:291
msgid "Unexpected 0x80 call? Aborting..."
msgstr "意外的 0x80 调用? 正在中止..."
#: Source/Core/DolphinQt/ResourcePackManager.cpp:305
msgid "Uninstall"
msgstr "卸载"
#: Source/Core/DolphinQt/GameList/GameList.cpp:315
msgid "Uninstall from the NAND"
msgstr "从 NAND 中卸载"
#: Source/Core/DolphinQt/GameList/GameList.cpp:612
msgid ""
"Uninstalling the WAD will remove the currently installed version of this "
"title from the NAND without deleting its save data. Continue?"
msgstr ""
"卸载 WAD 会将该游戏的当前已安装版本从 NAND 中移除,而不会删除其存档。是否继"
"续?"
#: Source/Core/DolphinQt/MenuBar.cpp:265
msgid "United States"
msgstr "美国"
#: Source/Core/Core/State.cpp:449 Source/Core/DiscIO/Enums.cpp:63
#: Source/Core/DiscIO/Enums.cpp:107
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:41
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:722
msgid "Unknown"
msgstr "未知"
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:1118
#, c-format
msgid "Unknown DVD command %08x - fatal error"
msgstr "未知 DVD 命令 %08x - 致命错误"
#: Source/Core/Core/NetPlayServer.cpp:1001
#, c-format
msgid ""
"Unknown SYNC_GECKO_CODES message with id:%d received from player:%d Kicking "
"player!"
msgstr "收到未知的同步 GECKO 代码消息ID%d 来自玩家:%d 剔除玩家!"
#: Source/Core/Core/NetPlayClient.cpp:898
#, c-format
msgid "Unknown SYNC_SAVE_DATA message received with id: %d"
msgstr "收到未知的同步存档数据消息ID%d"
#: Source/Core/Core/NetPlayServer.cpp:959
#, c-format
msgid ""
"Unknown SYNC_SAVE_DATA message with id:%d received from player:%d Kicking "
"player!"
msgstr "收到未知的同步存档数据消息ID%d 来自玩家:%d 剔除玩家!"
#: Source/Core/Core/NetPlayClient.cpp:1649
#, c-format
msgid "Unknown error %x"
msgstr "未知错误 %x"
#: Source/Core/Core/NetPlayClient.cpp:1111
#, c-format
msgid "Unknown message received with id : %d"
msgstr "收到未知的消息ID %d"
#: Source/Core/Core/NetPlayServer.cpp:1009
#, c-format
msgid "Unknown message with id:%d received from player:%d Kicking player!"
msgstr "收到未知的消息ID%d 来自玩家:%d 剔除玩家!"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:156
msgid "Unlimited"
msgstr "无限制"
#: Source/Core/DiscIO/CompressedBlob.cpp:381
msgid "Unpacking"
msgstr "正在解包"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:135
msgid "Unsigned Integer"
msgstr "不带符号整数"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:76
#: Source/Core/DolphinQt/ResourcePackManager.cpp:41
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:20
msgid "Up"
msgstr "上"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:216
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:256
#: Source/Core/DolphinQt/MenuBar.cpp:518
msgid "Update"
msgstr "更新"
#: Source/Core/DolphinQt/Updater.cpp:63
msgid "Update after closing Dolphin"
msgstr "关闭 Dolphin 后更新"
#: Source/Core/DolphinQt/Updater.cpp:46
msgid "Update available"
msgstr "更新可用"
#: Source/Core/DolphinQt/WiiUpdate.cpp:59
msgid "Update cancelled"
msgstr "更新已取消"
#: Source/Core/DolphinQt/WiiUpdate.cpp:33
#: Source/Core/DolphinQt/WiiUpdate.cpp:38
msgid "Update completed"
msgstr "更新已完成"
#: Source/Core/DolphinQt/WiiUpdate.cpp:43
#: Source/Core/DolphinQt/WiiUpdate.cpp:48
#: Source/Core/DolphinQt/WiiUpdate.cpp:53
#: Source/Core/DolphinQt/WiiUpdate.cpp:64
#: Source/Core/DolphinQt/WiiUpdate.cpp:71
msgid "Update failed"
msgstr "更新失败"
#: Source/Core/DolphinQt/WiiUpdate.cpp:94
msgid "Updating"
msgstr "正在更新"
#: Source/Core/DolphinQt/WiiUpdate.cpp:120
msgid ""
"Updating title %1...\n"
"This can take a while."
msgstr ""
"正在更新软件 %1...\n"
"这可能需要一段时间。"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:464
msgid "Upright Hold"
msgstr "保持直握"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:461
msgid "Upright Toggle"
msgstr "切换直握"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:445
msgid "Upright Wii Remote"
msgstr "竖握 Wii 遥控器"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:190
msgid "Usage Statistics Reporting Settings"
msgstr "使用情况统计报告设置"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:150
msgid "Use Built-In Database of Game Names"
msgstr "使用内建数据库游戏名称"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:151
msgid "Use Custom User Style"
msgstr "使用自定义用户风格"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:62
msgid "Use Fullscreen"
msgstr "全屏显示"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:102
msgid "Use PAL60 Mode (EuRGB60)"
msgstr "使用 PAL60 模式 (EuRGB60)"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:171
msgid "Use Panic Handlers"
msgstr "使用警告程序"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:243
msgid ""
"Use a less accurate algorithm to calculate depth values.\n"
"Causes issues in a few games, but can give a decent speedup depending on the "
"game and/or your GPU.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"使用精确度较低的算法计算深度值。 \n"
"在一些游戏中将导致问题但可能带来可观的提速,\n"
"取决于游戏和/或 GPU。\n"
"\n"
"如果不确定,请勾选此项。"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:139
msgid "Use a single depth buffer for both eyes. Needed for a few games."
msgstr "双眼使用同一个深度缓冲,部分游戏需要。"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:180
msgid "User Config"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:101
msgid "User Interface"
msgstr "用户界面"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:133
msgid "User Style:"
msgstr "用户风格:"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:61
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:59
msgid "Utility"
msgstr "实用功能"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:61
msgid "V-Sync"
msgstr "垂直同步"
#: Source/Core/DolphinQt/CheatsManager.cpp:504
#: Source/Core/DolphinQt/CheatsManager.cpp:505
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:90
msgid "Value"
msgstr "值"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:114
msgid "Value:"
msgstr "值:"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:43
msgid "Verbosity"
msgstr "详细"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:334
msgid "Verifying integrity of partition..."
msgstr "正在验证分区完整性..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:336
msgid "Verifying partition"
msgstr "正在验证分区"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:89
msgid "Version"
msgstr "版本"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:102
msgid "Vertex Rounding"
msgstr "顶点取整"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:212
msgid "Video"
msgstr ""
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:126
msgid "View &code"
msgstr "查看代码(&C)"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:125
msgid "View &memory"
msgstr "查看内存(&M)"
#: Source/Core/Core/HotkeyManager.cpp:278
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:26
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:57
msgid "Volume"
msgstr "音量"
#: Source/Core/Core/HotkeyManager.cpp:35
msgid "Volume Down"
msgstr "减小音量"
#: Source/Core/Core/HotkeyManager.cpp:37
msgid "Volume Toggle Mute"
msgstr "静音切换"
#: Source/Core/Core/HotkeyManager.cpp:36
msgid "Volume Up"
msgstr "增大音量"
#: Source/Core/VideoBackends/Vulkan/VideoBackend.h:19
msgid "Vulkan"
msgstr "Vulkan"
#: Source/Core/DolphinQt/MenuBar.cpp:959
msgid "WAD files (*.wad)"
msgstr "WAD 文件 (*.wad)"
#: Source/Core/Core/WiiUtils.cpp:107
msgid "WAD installation failed: Could not finalise title import."
msgstr "WAD 安装失败: 无法完成游戏导入。"
#: Source/Core/Core/WiiUtils.cpp:97
#, c-format
msgid "WAD installation failed: Could not import content %08x."
msgstr "WAD 安装失败: 无法导入内容 %08x。"
#: Source/Core/Core/WiiUtils.cpp:81
#, c-format
msgid "WAD installation failed: Could not initialise title import (error %d)."
msgstr "WAD 安装失败: 无法开始游戏导入(错误 %d。"
#: Source/Core/Core/WiiUtils.cpp:54
msgid "WAD installation failed: The selected file is not a valid WAD."
msgstr "WAD 安装失败: 所选文件不是有效的 WAD。"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:244
msgid ""
"Wait for vertical blanks in order to reduce tearing.\n"
"Decreases performance if emulation speed is below 100%.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"等待场消隐期以减少撕裂。\n"
"模拟速度低于 100% 时会降低性能。\n"
"\n"
"如果不确定,请不要勾选此项。"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:276
msgid ""
"Waits for all shaders to finish compiling before starting a game. Enabling "
"this option may reduce stuttering or hitching for a short time after the "
"game is started, at the cost of a longer delay before the game starts. For "
"systems with two or fewer cores, it is recommended to enable this option, as "
"a large shader queue may reduce frame rates. Otherwise, if unsure, leave "
"this unchecked."
msgstr ""
"等到所有着色器编译完成再开始游戏。启用此选项将会减少\n"
"游戏开始后短时间的卡顿,但游戏开始前会有更长的延迟。\n"
"对于有两个或以下核心的系统,较大的着色器队列将降低\n"
"帧率,因而建议启用此选项。其他情况下,如果不确定,\n"
"请不要勾选此项。"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:215
msgid ""
"Waits until the game synchronizes with the emulated GPU before writing the "
"contents of EFB copies to RAM. Reduces the overhead of EFB RAM copies, "
"provides a performance boost in many games, at the risk of breaking those "
"which do not safely synchronize with the emulated GPU.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"在将 EFB 副本的内容写入内存之前等待,直到游戏与模拟 GPU 同步。可减少 EFB 内存"
"副本占用,在许多游戏中有性能提升,但有可能导致某些无法与模拟 GPU 安全同步的风"
"险。\n"
"\n"
"如果不确定,请选中此选项。"
#: Source/Core/Common/MsgHandler.cpp:67
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:333
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:354
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:129
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:48
#: Source/Core/DolphinQt/MenuBar.cpp:1203
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:386
msgid "Warning"
msgstr "警告"
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:29
msgid ""
"Warning: Analog inputs may reset to controller values at random. In some "
"cases this can be fixed by adding a deadzone."
msgstr ""
"警告:模拟输入可能会随机重置控制器值。在某些情况下可以通过添加死区来解决此问"
"题。"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:573
#, c-format
msgid ""
"Warning: Number of blocks indicated by the BAT (%u) does not match that of "
"the loaded file header (%u)"
msgstr "警告BAT 所标示的区块数 (%u) 与已载入文件头中的 (%u) 不匹配"
#: Source/Core/Core/Movie.cpp:999
#, c-format
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"%u > %zu) (input %u > %u). You should load another save before continuing, "
"or load this state with read-only mode off."
msgstr ""
"警告: 您读取的存档在当前影片结束之后。 (字节 %u > %zu) (输入 %u > %u) 。您需"
"要读取另一个存档方可继续,或关闭只读模式再读取此状态存档。"
#: Source/Core/Core/Movie.cpp:974
#, c-format
msgid ""
"Warning: You loaded a save whose movie ends before the current frame in the "
"save (byte %u < %u) (frame %u < %u). You should load another save before "
"continuing."
msgstr ""
"警告: 您读取的存档影片已结束在存档的当前帧之前(字节%u < %u) (帧%u < %u)。您需"
"要读取另一个存档方可继续。"
#: Source/Core/Core/Movie.cpp:1025
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on byte %zu (0x%zX). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
"警告: 您读取的存档在 %zu (0x%zX) 字节处与影片不匹配。您需要读取另一个存档方可"
"继续,或关闭只读模式再读取此状态存档。否则将可能发生不同步。"
#: Source/Core/Core/Movie.cpp:1042
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on frame %td. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is %d frames long and the savestate's "
"movie is %d frames long.\n"
"\n"
"On frame %td, the current movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, "
"Connected=%d\n"
"\n"
"On frame %td, the savestate's movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, "
"Connected=%d"
msgstr ""
"警告: 您所读取存档的第 %td 帧与影片不匹配。您需要读取另一个存档方可继续,或关"
"闭只读模式再读取此状态存档。否则将可能发生不同步。\n"
"\n"
"更多信息: 当前影片长度为 %d 帧而状态存档的影片长度为 %d 帧。\n"
"\n"
"在第 %td 帧,当前影片按下了:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, "
"Connected=%d\n"
"\n"
"在第 %td 帧,状态存档的影片按下了:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, "
"Connected=%d"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:28
msgid "Watch"
msgstr "监视"
#: Source/Core/AudioCommon/WaveFile.cpp:120
msgid "WaveFileWriter - file not open."
msgstr "波形文件写入器 - 文件未打开."
#: Source/Core/DolphinQt/ResourcePackManager.cpp:90
msgid "Website"
msgstr "网站"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:91
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:125
msgid "Whammy"
msgstr "颤音"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:257
msgid ""
"When playing on NetPlay, show chat messages, buffer changes and desync "
"alerts.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"在联机游戏时显示聊天消息、缓冲变化和未同步警告。\n"
"\n"
"如果不确定,请不要勾选此项。"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:143
msgid "Whitelisted USB Passthrough Devices"
msgstr "USB 直通设备白名单"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:78
msgid "Widescreen Hack"
msgstr "宽屏修正"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:39
msgid "Width"
msgstr "宽度"
#: Source/Core/Core/HotkeyManager.cpp:285
#: Source/Core/DolphinQt/Config/Mapping/HotkeyWii.cpp:21
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:44
msgid "Wii"
msgstr "Wii"
#. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu,
#. which is (usually) the first thing users see when a Wii console starts.
#: Source/Core/Core/TitleDatabase.cpp:163
msgid "Wii Menu"
msgstr "Wii 菜单"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:173
msgid "Wii NAND Root:"
msgstr "Wii NAND 根目录:"
#: Source/Core/Core/HW/Wiimote.cpp:30
msgid "Wii Remote"
msgstr "Wii 遥控器"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:179
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:305
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:38
msgid "Wii Remote %1"
msgstr "Wii 遥控器 %1"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:188
msgid "Wii Remote Buttons"
msgstr "Wii 遥控器按键"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:87
msgid "Wii Remote Orientation"
msgstr "Wii 遥控器方向"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:163
msgid "Wii Remote Rumble"
msgstr "Wii 遥控器震动"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:159
msgid "Wii Remote Settings"
msgstr "Wii 遥控器设置"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:144
msgid "Wii Remotes"
msgstr "Wii 遥控器"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:293
msgid "Wii TAS Input %1 - Classic Controller"
msgstr "Wii TAS 输入 %1 - 传统控制器"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:307
msgid "Wii TAS Input %1 - Wii Remote"
msgstr "Wii TAS 输入 %1 - Wii 遥控器"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:279
msgid "Wii TAS Input %1 - Wii Remote + Nunchuk"
msgstr "Wii TAS 输入 %1 - Wii 遥控器 + 双节棍"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:322
msgid "Wii and Wii Remote"
msgstr "Wii 和 Wii 遥控器"
#: Source/Core/DolphinQt/MenuBar.cpp:986
msgid "Wii save files (*.bin);;All Files (*)"
msgstr "Wii 存档文件 (*.bin);; 所有文件 (*)"
#: Source/Core/DiscIO/WiiWad.cpp:32
msgid "WiiWAD: Could not read from file"
msgstr "WiiWAD: 不能从文件读取"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:119
msgid "Word Wrap"
msgstr "自动换行"
#: Source/Core/DiscIO/Enums.cpp:60
msgid "World"
msgstr "全球"
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:60
msgid "Write"
msgstr "写入"
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a write operation occurs.
#. The string does not mean "write-only" in the sense that something cannot be read from.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:147
msgid "Write only"
msgstr "只写"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:124
msgid "Write save/SD data"
msgstr "写入存档/SD 数据"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:55
msgid "Write to Console"
msgstr "写入到控制台"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:54
msgid "Write to File"
msgstr "写入到文件"
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:65
msgid "Write to Log"
msgstr "写入到日志"
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:69
msgid "Write to Log and Break"
msgstr "写入到日志并中断"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:56
msgid "Write to Window"
msgstr "写入到窗口"
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:56
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:393
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:97
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:122
msgid "X"
msgstr "X"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:492
msgid "XF register "
msgstr "XF 寄存器"
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:58
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:395
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:101
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:126
msgid "Y"
msgstr "Y"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:34
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:49
msgid "Yellow"
msgstr "黄"
#: Source/Core/DolphinQt/MenuBar.cpp:519
msgid "You are running the latest version available on this update track"
msgstr "您正在运行此更新通道上提供的最新版本"
#: Source/Core/Core/IOS/ES/ES.cpp:216
msgid ""
"You cannot use the Wii Shop Channel without using your own device "
"credentials.\n"
"Please refer to the NAND usage guide for setup instructions: https://dolphin-"
"emu.org/docs/guides/nand-usage-guide/"
msgstr ""
"你不能在没有自己的设备证书情况下使用 Wii 商店频道。\n"
"请参考 NAND 使用指南了解设置说明: https://dolphin-emu.org/docs/guides/nand-"
"usage-guide/"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:194
msgid "You have to enter a name."
msgstr "您必须输入一个名称。"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:274
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "您必须重新启动 Dolphin 以使改动生效。"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:270
msgid "You must select a game to host!"
msgstr "你必须选择一个游戏来建主机!"
#: Source/Core/Core/DSP/DSPCore.cpp:80
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
"您的DSP ROM校检不正确。\n"
"是否要现在停止以处理这个问题?\n"
"如果选择“否”,声音可能会出现混乱。"
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:60
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:397
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:105
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:130
msgid "Z"
msgstr "Z"
#: Source/Core/Core/ActionReplay.cpp:922
msgid "Zero 3 code not supported"
msgstr "Zero 3 代码不支持"
#: Source/Core/Core/ActionReplay.cpp:942
#, c-format
msgid "Zero code unknown to Dolphin: %08x"
msgstr "Dophin 未知的无地址代码: %08x"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:97
msgid "auto"
msgstr "自动"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:97
msgid "fake-completion"
msgstr "Fake-completion"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:97
msgid "none"
msgstr "无"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:160
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:185
msgid "on"
msgstr "开"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:82
msgid "or select a device"
msgstr "或选择一个设备"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:54
msgid "| OR"
msgstr "| 或"
#. i18n: This message uses curly quotes in English. If you want to use curly quotes
#. in your translation, please use the type of curly quotes that's appropriate for
#. your language. If you aren't sure which type is appropriate, see
#. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features
#: Source/Core/DolphinQt/AboutDialog.cpp:65
msgid ""
"© 2003-2015+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. "
"Dolphin is not affiliated with Nintendo in any way."
msgstr ""
"© 2003-2015+ Dolphin 团队。“GameCube” 和 “Wii” 是任天堂的商标。Dolphin 与任天"
"堂没有任何形式的关联。"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:54
msgid "✔ Invite"
msgstr "✔ 邀请"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:55
msgid "✖ Decline"
msgstr "✖ 拒绝"