684 lines
21 KiB
C++
684 lines
21 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <d3dx9.h>
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#include "Globals.h"
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#include "Statistics.h"
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#include "MemoryUtil.h"
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#include "Hash.h"
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#include "CommonPaths.h"
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#include "FileUtil.h"
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#include "D3DBase.h"
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#include "D3DTexture.h"
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#include "D3DUtil.h"
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#include "FramebufferManager.h"
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#include "PixelShaderCache.h"
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#include "PixelShaderManager.h"
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#include "VertexShaderManager.h"
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#include "VertexShaderCache.h"
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#include "Render.h"
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#include "TextureDecoder.h"
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#include "TextureCache.h"
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#include "HiresTextures.h"
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#include "debugger/debugger.h"
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u8 *TextureCache::temp = NULL;
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TextureCache::TexCache TextureCache::textures;
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extern int frameCount;
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#define TEMP_SIZE (1024*1024*4)
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#define TEXTURE_KILL_THRESHOLD 200
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void TextureCache::TCacheEntry::Destroy(bool shutdown)
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{
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if (texture)
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texture->Release();
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texture = 0;
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if (!isRenderTarget && !shutdown && !g_ActiveConfig.bSafeTextureCache)
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{
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u32 *ptr = (u32*)g_VideoInitialize.pGetMemoryPointer(addr);
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if (ptr && *ptr == hash)
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*ptr = oldpixel;
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}
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}
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void TextureCache::Init()
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{
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temp = (u8*)AllocateMemoryPages(TEMP_SIZE);
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TexDecoder_SetTexFmtOverlayOptions(g_ActiveConfig.bTexFmtOverlayEnable, g_ActiveConfig.bTexFmtOverlayCenter);
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HiresTextures::Init(globals->unique_id);
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}
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void TextureCache::Invalidate(bool shutdown)
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{
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for (TexCache::iterator iter = textures.begin(); iter != textures.end(); iter++)
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iter->second.Destroy(shutdown);
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textures.clear();
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HiresTextures::Shutdown();
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}
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void TextureCache::InvalidateRange(u32 start_address, u32 size)
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{
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TexCache::iterator iter = textures.begin();
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while (iter != textures.end())
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{
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if (iter->second.IntersectsMemoryRange(start_address, size))
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{
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iter->second.Destroy(false);
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ERASE_THROUGH_ITERATOR(textures, iter);
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}
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else {
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++iter;
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}
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}
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}
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bool TextureCache::TCacheEntry::IntersectsMemoryRange(u32 range_address, u32 range_size)
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{
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if (addr + size_in_bytes < range_address)
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return false;
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if (addr >= range_address + range_size)
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return false;
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return true;
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}
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void TextureCache::Shutdown()
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{
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Invalidate(true);
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FreeMemoryPages(temp, TEMP_SIZE);
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temp = NULL;
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}
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void TextureCache::Cleanup()
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{
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TexCache::iterator iter = textures.begin();
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while (iter != textures.end())
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{
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if (frameCount > TEXTURE_KILL_THRESHOLD + iter->second.frameCount)
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{
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if (!iter->second.isRenderTarget)
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{
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iter->second.Destroy(false);
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iter = textures.erase(iter);
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}
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else
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{
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// Used to be just iter++
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iter->second.Destroy(false);
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iter = textures.erase(iter);
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}
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}
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else
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{
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iter++;
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}
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}
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}
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//TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width, int height, int tex_format, int tlutaddr, int tlutfmt)
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//{
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// if (address == 0)
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// return NULL;
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//
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// u8 *ptr = g_VideoInitialize.pGetMemoryPointer(address);
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// int bsw = TexDecoder_GetBlockWidthInTexels(tex_format) - 1; //TexelSizeInNibbles(format)*width*height/16;
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// int bsh = TexDecoder_GetBlockHeightInTexels(tex_format) - 1; //TexelSizeInNibbles(format)*width*height/16;
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// int expandedWidth = (width + bsw) & (~bsw);
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// int expandedHeight = (height + bsh) & (~bsh);
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//
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// u32 hash_value;
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// u32 texID = address;
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// u32 texHash;
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//
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// if (g_ActiveConfig.bSafeTextureCache || g_ActiveConfig.bDumpTextures)
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// {
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// texHash = TexDecoder_GetSafeTextureHash(ptr, expandedWidth, expandedHeight, tex_format, 0);
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// if (g_ActiveConfig.bSafeTextureCache)
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// hash_value = texHash;
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// if ((tex_format == GX_TF_C4) || (tex_format == GX_TF_C8) || (tex_format == GX_TF_C14X2))
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// {
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// // WARNING! texID != address now => may break CopyRenderTargetToTexture (cf. TODO up)
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// // tlut size can be up to 32768B (GX_TF_C14X2) but Safer == Slower.
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// // This trick (to change the texID depending on the TLUT addr) is a trick to get around
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// // an issue with metroid prime's fonts, where it has multiple sets of fonts on top of
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// // each other stored in a single texture, and uses the palette to make different characters
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// // visible or invisible. Thus, unless we want to recreate the textures for every drawn character,
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// // we must make sure that texture with different tluts get different IDs.
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// u32 tlutHash = TexDecoder_GetTlutHash(&texMem[tlutaddr], (tex_format == GX_TF_C4) ? 32 : 128);
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// texHash ^= tlutHash;
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// if (g_ActiveConfig.bSafeTextureCache)
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// texID ^= tlutHash;
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// }
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// }
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//
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// bool skip_texture_create = false;
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// TexCache::iterator iter = textures.find(texID);
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//
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// if (iter != textures.end())
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// {
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// TCacheEntry &entry = iter->second;
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//
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// if (!g_ActiveConfig.bSafeTextureCache)
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// hash_value = ((u32 *)ptr)[0];
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//
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// if (entry.isRenderTarget || ((address == entry.addr) && (hash_value == entry.hash)))
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// {
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// entry.frameCount = frameCount;
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// D3D::SetTexture(stage, entry.texture);
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// return &entry;
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// }
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// else
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// {
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// // Let's reload the new texture data into the same texture,
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// // instead of destroying it and having to create a new one.
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// // Might speed up movie playback very, very slightly.
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//
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// if (width == entry.w && height==entry.h &&(tex_format | (tlutfmt << 16)) == entry.fmt)
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// {
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// skip_texture_create = true;
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// }
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// else
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// {
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// entry.Destroy(false);
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// textures.erase(iter);
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// }
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// }
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// }
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//
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// //PC_TexFormat pcfmt = TexDecoder_Decode(temp, ptr, expandedWidth, height, tex_format, tlutaddr, tlutfmt);
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// PC_TexFormat pcfmt = GetPC_TexFormat(tex_format, tlutfmt);
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//
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// D3DFORMAT d3d_fmt;
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// switch (pcfmt) {
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// case PC_TEX_FMT_BGRA32:
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// case PC_TEX_FMT_RGBA32:
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// d3d_fmt = D3DFMT_A8R8G8B8;
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// break;
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// case PC_TEX_FMT_RGB565:
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// d3d_fmt = D3DFMT_R5G6B5;
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// break;
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// case PC_TEX_FMT_IA4_AS_IA8:
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// d3d_fmt = D3DFMT_A8L8;
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// break;
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// case PC_TEX_FMT_I8:
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// case PC_TEX_FMT_I4_AS_I8:
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// d3d_fmt = D3DFMT_A8L8;
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// break;
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// case PC_TEX_FMT_IA8:
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// d3d_fmt = D3DFMT_A8L8;
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// break;
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// case PC_TEX_FMT_DXT1:
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// d3d_fmt = D3DFMT_DXT1;
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// break;
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// }
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//
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// //Make an entry in the table
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// TCacheEntry& entry = textures[texID];
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// entry.addr = address;
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// entry.size_in_bytes = TexDecoder_GetTextureSizeInBytes(width, height, tex_format);
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// entry.isRenderTarget = false;
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// entry.isNonPow2 = ((width & (width - 1)) || (height & (height - 1)));
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// if (!skip_texture_create) {
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// entry.texture = D3D::CreateOnlyTexture2D(width, height, d3d_fmt);
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// }
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// D3DLOCKED_RECT Lock;
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// entry.texture->LockRect(0, &Lock, NULL,D3DLOCK_DISCARD);
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// TexDecoder_DirectDecode((u8*)Lock.pBits,ptr,expandedWidth,height,Lock.Pitch,tex_format,tlutaddr,tlutfmt);
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// entry.texture->UnlockRect(0);
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// entry.oldpixel = ((u32 *)ptr)[0];
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// if (g_ActiveConfig.bSafeTextureCache)
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// entry.hash = hash_value;
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// else
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// {
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// entry.hash = (u32)(((double)rand() / RAND_MAX) * 0xFFFFFFFF);
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// ((u32 *)ptr)[0] = entry.hash;
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// }
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// entry.frameCount = frameCount;
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// entry.w = width;
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// entry.h = height;
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// entry.fmt = tex_format | (tlutfmt << 16);
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//
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// if (g_ActiveConfig.bDumpTextures)
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// {
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// // dump texture to file
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// char szTemp[MAX_PATH];
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// char szDir[MAX_PATH];
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// const char* uniqueId = globals->unique_id;
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// bool bCheckedDumpDir = false;
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// sprintf(szDir, "%s/%s", FULL_DUMP_TEXTURES_DIR, uniqueId);
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// if (!bCheckedDumpDir)
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// {
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// if (!File::Exists(szDir) || !File::IsDirectory(szDir))
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// File::CreateDir(szDir);
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//
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// bCheckedDumpDir = true;
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// }
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// sprintf(szTemp, "%s/%s_%08x_%i.png", szDir, uniqueId, texHash, tex_format);
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// //sprintf(szTemp, "%s\\txt_%04i_%i.png", g_Config.texDumpPath.c_str(), counter++, format); <-- Old method
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// if (!File::Exists(szTemp))
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// D3DXSaveTextureToFileA(szTemp,D3DXIFF_BMP,entry.texture,0);
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// }
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//
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// INCSTAT(stats.numTexturesCreated);
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// SETSTAT(stats.numTexturesAlive, (int)textures.size());
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//
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// //Set the texture!
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// D3D::SetTexture(stage, entry.texture);
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//
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// DEBUGGER_PAUSE_LOG_AT(NEXT_NEW_TEXTURE,true,{printf("A new texture (%d x %d) is loaded", width, height);});
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// return &entry;
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//}
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TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width, int height, int tex_format, int tlutaddr, int tlutfmt)
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{
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if (address == 0)
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return NULL;
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u8 *ptr = g_VideoInitialize.pGetMemoryPointer(address);
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int bsw = TexDecoder_GetBlockWidthInTexels(tex_format) - 1; //TexelSizeInNibbles(format)*width*height/16;
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int bsh = TexDecoder_GetBlockHeightInTexels(tex_format) - 1; //TexelSizeInNibbles(format)*width*height/16;
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int expandedWidth = (width + bsw) & (~bsw);
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int expandedHeight = (height + bsh) & (~bsh);
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u32 hash_value;
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u32 texID = address;
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u32 texHash;
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if (g_ActiveConfig.bSafeTextureCache || g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures)
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{
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texHash = TexDecoder_GetSafeTextureHash(ptr, expandedWidth, expandedHeight, tex_format, 0);
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if (g_ActiveConfig.bSafeTextureCache)
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hash_value = texHash;
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if ((tex_format == GX_TF_C4) || (tex_format == GX_TF_C8) || (tex_format == GX_TF_C14X2))
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{
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// WARNING! texID != address now => may break CopyRenderTargetToTexture (cf. TODO up)
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// tlut size can be up to 32768B (GX_TF_C14X2) but Safer == Slower.
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// This trick (to change the texID depending on the TLUT addr) is a trick to get around
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// an issue with metroid prime's fonts, where it has multiple sets of fonts on top of
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// each other stored in a single texture, and uses the palette to make different characters
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// visible or invisible. Thus, unless we want to recreate the textures for every drawn character,
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// we must make sure that texture with different tluts get different IDs.
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u32 tlutHash = TexDecoder_GetTlutHash(&texMem[tlutaddr], (tex_format == GX_TF_C4) ? 32 : 128);
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texHash ^= tlutHash;
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if (g_ActiveConfig.bSafeTextureCache)
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texID ^= tlutHash;
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}
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}
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bool skip_texture_create = false;
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TexCache::iterator iter = textures.find(texID);
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if (iter != textures.end())
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{
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TCacheEntry &entry = iter->second;
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if (!g_ActiveConfig.bSafeTextureCache)
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hash_value = ((u32 *)ptr)[0];
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if (entry.isRenderTarget || ((address == entry.addr) && (hash_value == entry.hash)))
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{
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entry.frameCount = frameCount;
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D3D::SetTexture(stage, entry.texture);
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return &entry;
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}
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else
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{
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// Let's reload the new texture data into the same texture,
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// instead of destroying it and having to create a new one.
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// Might speed up movie playback very, very slightly.
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if (width == entry.w && height==entry.h &&(tex_format | (tlutfmt << 16)) == entry.fmt)
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{
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skip_texture_create = true;
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}
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else
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{
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entry.Destroy(false);
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textures.erase(iter);
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}
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}
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}
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//Make an entry in the table
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TCacheEntry& entry = textures[texID];
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PC_TexFormat pcfmt = PC_TEX_FMT_NONE;
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if (g_ActiveConfig.bHiresTextures)
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{
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//Load Custom textures
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char texPathTemp[MAX_PATH];
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int oldWidth = width;
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int oldHeight = height;
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sprintf(texPathTemp, "%s_%08x_%i", globals->unique_id, texHash, tex_format);
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pcfmt = HiresTextures::GetHiresTex(texPathTemp, &width, &height, tex_format, temp);
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if (pcfmt != PC_TEX_FMT_NONE)
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{
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expandedWidth = width;
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expandedHeight = height;
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entry.scaleX = (float) width / oldWidth;
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entry.scaleY = (float) height / oldHeight;
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}
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}
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if(pcfmt == PC_TEX_FMT_NONE)
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pcfmt = TexDecoder_Decode(temp, ptr, expandedWidth, expandedHeight, tex_format, tlutaddr, tlutfmt);
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D3DFORMAT d3d_fmt;
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switch (pcfmt) {
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case PC_TEX_FMT_BGRA32:
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case PC_TEX_FMT_RGBA32:
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d3d_fmt = D3DFMT_A8R8G8B8;
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break;
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case PC_TEX_FMT_RGB565:
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d3d_fmt = D3DFMT_R5G6B5;
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break;
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case PC_TEX_FMT_IA4_AS_IA8:
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d3d_fmt = D3DFMT_A8L8;
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break;
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case PC_TEX_FMT_I8:
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case PC_TEX_FMT_I4_AS_I8:
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d3d_fmt = D3DFMT_A8P8; // A hack which means the format is a packed
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// 8-bit intensity texture. It is unpacked
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// to A8L8 in D3DTexture.cpp
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break;
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case PC_TEX_FMT_IA8:
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d3d_fmt = D3DFMT_A8L8;
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break;
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case PC_TEX_FMT_DXT1:
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d3d_fmt = D3DFMT_DXT1;
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break;
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}
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entry.oldpixel = ((u32 *)ptr)[0];
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if (g_ActiveConfig.bSafeTextureCache)
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entry.hash = hash_value;
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else
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{
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entry.hash = (u32)(((double)rand() / RAND_MAX) * 0xFFFFFFFF);
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((u32 *)ptr)[0] = entry.hash;
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}
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entry.addr = address;
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entry.size_in_bytes = TexDecoder_GetTextureSizeInBytes(width, height, tex_format);
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entry.isRenderTarget = false;
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entry.isNonPow2 = false;//((width & (width - 1)) || (height & (height - 1)));
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if (!skip_texture_create) {
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entry.texture = D3D::CreateTexture2D((BYTE*)temp, width, height, expandedWidth, d3d_fmt);
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} else {
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D3D::ReplaceTexture2D(entry.texture, (BYTE*)temp, width, height, expandedWidth, d3d_fmt);
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}
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entry.frameCount = frameCount;
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entry.w = width;
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entry.h = height;
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entry.fmt = tex_format | (tlutfmt << 16);
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if (g_ActiveConfig.bDumpTextures)
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{
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// dump texture to file
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char szTemp[MAX_PATH];
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char szDir[MAX_PATH];
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const char* uniqueId = globals->unique_id;
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bool bCheckedDumpDir = false;
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sprintf(szDir, "%s/%s", FULL_DUMP_TEXTURES_DIR, uniqueId);
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if (!bCheckedDumpDir)
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{
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if (!File::Exists(szDir) || !File::IsDirectory(szDir))
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File::CreateDir(szDir);
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bCheckedDumpDir = true;
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}
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sprintf(szTemp, "%s/%s_%08x_%i.png", szDir, uniqueId, texHash, tex_format);
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if (!File::Exists(szTemp))
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D3DXSaveTextureToFileA(szTemp,D3DXIFF_BMP,entry.texture,0);
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}
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INCSTAT(stats.numTexturesCreated);
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SETSTAT(stats.numTexturesAlive, (int)textures.size());
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//Set the texture!
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D3D::SetTexture(stage, entry.texture);
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DEBUGGER_PAUSE_LOG_AT(NEXT_NEW_TEXTURE,true,{printf("A new texture (%d x %d) is loaded", width, height);});
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return &entry;
|
|
}
|
|
void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle &source_rect)
|
|
{
|
|
int efb_w = source_rect.GetWidth();
|
|
int efb_h = source_rect.GetHeight();
|
|
|
|
int tex_w = (abs(source_rect.GetWidth()) >> bScaleByHalf);
|
|
int tex_h = (abs(source_rect.GetHeight()) >> bScaleByHalf);
|
|
|
|
int Scaledtex_w = (g_ActiveConfig.bCopyEFBScaled)?((int)(Renderer::GetTargetScaleX() * tex_w)):tex_w;
|
|
int Scaledtex_h = (g_ActiveConfig.bCopyEFBScaled)?((int)(Renderer::GetTargetScaleY() * tex_h)):tex_h;
|
|
TexCache::iterator iter;
|
|
LPDIRECT3DTEXTURE9 tex;
|
|
iter = textures.find(address);
|
|
if (iter != textures.end())
|
|
{
|
|
if (iter->second.isRenderTarget && iter->second.Scaledw == Scaledtex_w && iter->second.Scaledh == Scaledtex_h)
|
|
{
|
|
|
|
tex = iter->second.texture;
|
|
iter->second.frameCount = frameCount;
|
|
goto have_texture;
|
|
}
|
|
else
|
|
{
|
|
// Remove it and recreate it as a render target
|
|
if(iter->second.texture)
|
|
iter->second.texture->Release();
|
|
iter->second.texture = 0;
|
|
textures.erase(iter);
|
|
}
|
|
}
|
|
|
|
{
|
|
TCacheEntry entry;
|
|
entry.isRenderTarget = true;
|
|
entry.hash = 0;
|
|
entry.frameCount = frameCount;
|
|
entry.w = tex_w;
|
|
entry.h = tex_h;
|
|
entry.Scaledw = Scaledtex_w;
|
|
entry.Scaledh = Scaledtex_h;
|
|
entry.fmt = copyfmt;
|
|
entry.isNonPow2 = true;
|
|
D3D::dev->CreateTexture(Scaledtex_w, Scaledtex_h, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &entry.texture, 0);
|
|
textures[address] = entry;
|
|
tex = entry.texture;
|
|
}
|
|
|
|
have_texture:
|
|
float colmat[16]= {0.0f};
|
|
float fConstAdd[4] = {0.0f};
|
|
|
|
if (bFromZBuffer)
|
|
{
|
|
switch(copyfmt)
|
|
{
|
|
case 0: // Z4
|
|
case 1: // Z8
|
|
colmat[0] = colmat[4] = colmat[8] = colmat[12] =1.0f;
|
|
break;
|
|
case 3: // Z16 //?
|
|
colmat[1] = colmat[5] = colmat[9] = colmat[12] = 1.0f;
|
|
case 11: // Z16 (reverse order)
|
|
colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1.0f;
|
|
break;
|
|
case 6: // Z24X8
|
|
colmat[0] = colmat[5] = colmat[10] = 1.0f;
|
|
break;
|
|
case 9: // Z8M
|
|
colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1.0f;
|
|
break;
|
|
case 10: // Z8L
|
|
colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1.0f;
|
|
break;
|
|
case 12: // Z16L
|
|
colmat[2] = colmat[6] = colmat[10] = colmat[13] = 1.0f;
|
|
break;
|
|
default:
|
|
ERROR_LOG(VIDEO, "Unknown copy zbuf format: 0x%x", copyfmt);
|
|
colmat[2] = colmat[5] = colmat[8] = 1.0f;
|
|
break;
|
|
}
|
|
}
|
|
else if (bIsIntensityFmt)
|
|
{
|
|
fConstAdd[0] = fConstAdd[1] = fConstAdd[2] = 16.0f/255.0f;
|
|
switch (copyfmt)
|
|
{
|
|
case 0: // I4
|
|
case 1: // I8
|
|
case 2: // IA4
|
|
case 3: // IA8
|
|
// TODO - verify these coefficients
|
|
colmat[0] = 0.257f; colmat[1] = 0.504f; colmat[2] = 0.098f;
|
|
colmat[4] = 0.257f; colmat[5] = 0.504f; colmat[6] = 0.098f;
|
|
colmat[8] = 0.257f; colmat[9] = 0.504f; colmat[10] = 0.098f;
|
|
|
|
if (copyfmt < 2)
|
|
{
|
|
fConstAdd[3] = 16.0f / 255.0f;
|
|
colmat[12] = 0.257f; colmat[13] = 0.504f; colmat[14] = 0.098f;
|
|
}
|
|
else// alpha
|
|
colmat[15] = 1;
|
|
|
|
break;
|
|
default:
|
|
ERROR_LOG(VIDEO, "Unknown copy intensity format: 0x%x", copyfmt);
|
|
colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (copyfmt)
|
|
{
|
|
case 0: // R4
|
|
case 8: // R8
|
|
colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1;
|
|
break;
|
|
case 2: // RA4
|
|
case 3: // RA8
|
|
colmat[0] = colmat[4] = colmat[8] = colmat[15] = 1;
|
|
break;
|
|
|
|
case 7: // A8
|
|
colmat[3] = colmat[7] = colmat[11] = colmat[15] = 1;
|
|
break;
|
|
case 9: // G8
|
|
colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1;
|
|
break;
|
|
case 10: // B8
|
|
colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1;
|
|
break;
|
|
case 11: // RG8
|
|
colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1;
|
|
break;
|
|
case 12: // GB8
|
|
colmat[1] = colmat[5] = colmat[9] = colmat[14] = 1;
|
|
break;
|
|
|
|
case 4: // RGB565
|
|
colmat[0] = colmat[5] = colmat[10] = 1;
|
|
fConstAdd[3] = 1; // set alpha to 1
|
|
break;
|
|
case 5: // RGB5A3
|
|
case 6: // RGBA8
|
|
colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
|
|
break;
|
|
|
|
default:
|
|
ERROR_LOG(VIDEO, "Unknown copy color format: 0x%x", copyfmt);
|
|
colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
|
|
break;
|
|
}
|
|
}
|
|
// Make sure to resolve anything we need to read from.
|
|
LPDIRECT3DTEXTURE9 read_texture = bFromZBuffer ? FBManager::GetEFBDepthTexture(source_rect) : FBManager::GetEFBColorTexture(source_rect);
|
|
|
|
// We have to run a pixel shader, for color conversion.
|
|
Renderer::ResetAPIState(); // reset any game specific settings
|
|
LPDIRECT3DSURFACE9 Rendersurf = NULL;
|
|
tex->GetSurfaceLevel(0,&Rendersurf);
|
|
D3D::dev->SetDepthStencilSurface(NULL);
|
|
D3D::dev->SetRenderTarget(0, Rendersurf);
|
|
|
|
D3DVIEWPORT9 vp;
|
|
|
|
// Stretch picture with increased internal resolution
|
|
vp.X = 0;
|
|
vp.Y = 0;
|
|
vp.Width = Scaledtex_w;
|
|
vp.Height = Scaledtex_h;
|
|
vp.MinZ = 0.0f;
|
|
vp.MaxZ = 1.0f;
|
|
D3D::dev->SetViewport(&vp);
|
|
RECT destrect;
|
|
destrect.bottom = Scaledtex_h;
|
|
destrect.left = 0;
|
|
destrect.right = Scaledtex_w;
|
|
destrect.top = 0;
|
|
|
|
|
|
PixelShaderManager::SetColorMatrix(colmat, fConstAdd); // set transformation
|
|
TargetRectangle targetSource = Renderer::ConvertEFBRectangle(source_rect);
|
|
RECT sourcerect;
|
|
sourcerect.bottom = targetSource.bottom;
|
|
sourcerect.left = targetSource.left;
|
|
sourcerect.right = targetSource.right;
|
|
sourcerect.top = targetSource.top;
|
|
|
|
if(bScaleByHalf)
|
|
{
|
|
D3D::ChangeSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
|
|
D3D::ChangeSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
|
|
}
|
|
else
|
|
{
|
|
D3D::ChangeSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
|
|
D3D::ChangeSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
|
|
}
|
|
|
|
|
|
D3DFORMAT bformat = FBManager::GetEFBDepthRTSurfaceFormat();
|
|
D3D::drawShadedTexQuad(read_texture,&sourcerect, Renderer::GetFullTargetWidth() , Renderer::GetFullTargetHeight(),&destrect,((bformat != FOURCC_RAWZ && bformat != D3DFMT_D24X8) && bFromZBuffer)? PixelShaderCache::GetDepthMatrixProgram(): PixelShaderCache::GetColorMatrixProgram(),VertexShaderCache::GetSimpleVertexShader());
|
|
D3D::RefreshSamplerState(0, D3DSAMP_MINFILTER);
|
|
D3D::RefreshSamplerState(0, D3DSAMP_MAGFILTER);
|
|
|
|
D3D::dev->SetRenderTarget(0, FBManager::GetEFBColorRTSurface());
|
|
D3D::dev->SetDepthStencilSurface(FBManager::GetEFBDepthRTSurface());
|
|
Renderer::RestoreAPIState();
|
|
Rendersurf->Release();
|
|
}
|