dolphin/Source/Core/VideoBackends/D3D
Pokechu22 69d9d9f87a Also free when initialization fails, and move to end 2019-05-26 19:59:29 -07:00
..
BoundingBox.cpp D3D11: Use ComPtr smart pointer where possible 2019-03-29 19:52:38 +10:00
BoundingBox.h Reformat repo to clang-format 7.0 rules 2019-05-06 18:48:04 +00:00
CMakeLists.txt VideoBackends/D3D: Fix CMakeLists.txt 2019-05-12 00:05:09 +02:00
D3D.vcxproj D3D11: Use D3DCommon where appropriate 2019-03-29 19:52:38 +10:00
D3D.vcxproj.filters D3D11: Use D3DCommon where appropriate 2019-03-29 19:52:38 +10:00
D3DBase.cpp Also free when initialization fails, and move to end 2019-05-26 19:59:29 -07:00
D3DBase.h D3D: Set optional features after creating the device 2019-04-28 15:26:49 +10:00
D3DState.cpp D3D11: Make stateman a unique_ptr 2019-03-29 19:55:00 +10:00
D3DState.h D3D11: Make stateman a unique_ptr 2019-03-29 19:55:00 +10:00
DXPipeline.cpp D3D11: Use ComPtr smart pointer where possible 2019-03-29 19:52:38 +10:00
DXPipeline.h D3D11: Use ComPtr smart pointer where possible 2019-03-29 19:52:38 +10:00
DXShader.cpp D3D11: Use ComPtr smart pointer where possible 2019-03-29 19:52:38 +10:00
DXShader.h D3D11: Use ComPtr smart pointer where possible 2019-03-29 19:52:38 +10:00
DXTexture.cpp D3D11: Use ComPtr smart pointer where possible 2019-03-29 19:52:38 +10:00
DXTexture.h D3D11: Use ComPtr smart pointer where possible 2019-03-29 19:52:38 +10:00
NativeVertexFormat.cpp D3D11: Use ComPtr smart pointer where possible 2019-03-29 19:52:38 +10:00
PerfQuery.cpp D3D11: Use ComPtr smart pointer where possible 2019-03-29 19:52:38 +10:00
PerfQuery.h D3D11: Use ComPtr smart pointer where possible 2019-03-29 19:52:38 +10:00
Render.cpp Replace MathUtil::Clamp with std::clamp 2019-05-04 23:12:17 +02:00
Render.h Replace EFBRectangle/TargetRectangle with MathUtil::Rectangle 2019-04-21 14:28:14 +10:00
SwapChain.cpp D3D11: Use D3DCommon where appropriate 2019-03-29 19:52:38 +10:00
SwapChain.h D3D11: Use D3DCommon where appropriate 2019-03-29 19:52:38 +10:00
VertexManager.cpp D3D11: Use ComPtr smart pointer where possible 2019-03-29 19:52:38 +10:00
VertexManager.h D3D11: Use ComPtr smart pointer where possible 2019-03-29 19:52:38 +10:00
VideoBackend.h D3D11: Use D3DCommon where appropriate 2019-03-29 19:52:38 +10:00
main.cpp D3D: Set optional features after creating the device 2019-04-28 15:26:49 +10:00