.. |
BoundingBox.cpp
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D3D11: Use ComPtr smart pointer where possible
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2019-03-29 19:52:38 +10:00 |
BoundingBox.h
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Reformat repo to clang-format 7.0 rules
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2019-05-06 18:48:04 +00:00 |
CMakeLists.txt
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VideoBackends/D3D: Fix CMakeLists.txt
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2019-05-12 00:05:09 +02:00 |
D3D.vcxproj
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D3D11: Use D3DCommon where appropriate
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2019-03-29 19:52:38 +10:00 |
D3D.vcxproj.filters
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D3D11: Use D3DCommon where appropriate
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2019-03-29 19:52:38 +10:00 |
D3DBase.cpp
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Also free when initialization fails, and move to end
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2019-05-26 19:59:29 -07:00 |
D3DBase.h
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D3D: Set optional features after creating the device
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2019-04-28 15:26:49 +10:00 |
D3DState.cpp
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D3D11: Make stateman a unique_ptr
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2019-03-29 19:55:00 +10:00 |
D3DState.h
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D3D11: Make stateman a unique_ptr
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2019-03-29 19:55:00 +10:00 |
DXPipeline.cpp
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D3D11: Use ComPtr smart pointer where possible
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2019-03-29 19:52:38 +10:00 |
DXPipeline.h
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D3D11: Use ComPtr smart pointer where possible
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2019-03-29 19:52:38 +10:00 |
DXShader.cpp
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D3D11: Use ComPtr smart pointer where possible
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2019-03-29 19:52:38 +10:00 |
DXShader.h
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D3D11: Use ComPtr smart pointer where possible
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2019-03-29 19:52:38 +10:00 |
DXTexture.cpp
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D3D11: Use ComPtr smart pointer where possible
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2019-03-29 19:52:38 +10:00 |
DXTexture.h
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D3D11: Use ComPtr smart pointer where possible
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2019-03-29 19:52:38 +10:00 |
NativeVertexFormat.cpp
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D3D11: Use ComPtr smart pointer where possible
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2019-03-29 19:52:38 +10:00 |
PerfQuery.cpp
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D3D11: Use ComPtr smart pointer where possible
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2019-03-29 19:52:38 +10:00 |
PerfQuery.h
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D3D11: Use ComPtr smart pointer where possible
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2019-03-29 19:52:38 +10:00 |
Render.cpp
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Replace MathUtil::Clamp with std::clamp
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2019-05-04 23:12:17 +02:00 |
Render.h
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Replace EFBRectangle/TargetRectangle with MathUtil::Rectangle
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2019-04-21 14:28:14 +10:00 |
SwapChain.cpp
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D3D11: Use D3DCommon where appropriate
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2019-03-29 19:52:38 +10:00 |
SwapChain.h
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D3D11: Use D3DCommon where appropriate
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2019-03-29 19:52:38 +10:00 |
VertexManager.cpp
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D3D11: Use ComPtr smart pointer where possible
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2019-03-29 19:52:38 +10:00 |
VertexManager.h
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D3D11: Use ComPtr smart pointer where possible
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2019-03-29 19:52:38 +10:00 |
VideoBackend.h
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D3D11: Use D3DCommon where appropriate
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2019-03-29 19:52:38 +10:00 |
main.cpp
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D3D: Set optional features after creating the device
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2019-04-28 15:26:49 +10:00 |