183 lines
5.6 KiB
C++
183 lines
5.6 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "InputCommon/ControllerInterface/Win32/Win32.h"
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#include <windows.h>
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#include <array>
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#include <future>
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#include <mutex>
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#include <thread>
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#include "Common/Flag.h"
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#include "Common/HRWrap.h"
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#include "Common/Logging/Log.h"
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#include "Common/ScopeGuard.h"
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#include "Common/Thread.h"
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#include "InputCommon/ControllerInterface/DInput/DInput.h"
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#include "InputCommon/ControllerInterface/XInput/XInput.h"
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constexpr UINT WM_DOLPHIN_STOP = WM_USER;
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// Dolphin's render window
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static HWND s_hwnd;
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// Windows messaging window (hidden)
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static HWND s_message_window;
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static std::thread s_thread;
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static std::mutex s_populate_mutex;
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static Common::Flag s_first_populate_devices_asked;
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static LRESULT CALLBACK WindowProc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
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{
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if (message == WM_INPUT_DEVICE_CHANGE)
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{
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// Windows automatically sends this message before we ask for it and before we are "ready" to
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// listen for it.
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if (s_first_populate_devices_asked.IsSet())
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{
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std::lock_guard lk_population(s_populate_mutex);
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// TODO: we could easily use the message passed alongside this event, which tells
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// whether a device was added or removed, to avoid removing old, still connected, devices
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g_controller_interface.PlatformPopulateDevices([] {
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ciface::DInput::PopulateDevices(s_hwnd);
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ciface::XInput::PopulateDevices();
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});
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}
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}
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return DefWindowProc(hwnd, message, wparam, lparam);
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}
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void ciface::Win32::Init(void* hwnd)
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{
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s_hwnd = static_cast<HWND>(hwnd);
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XInput::Init();
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std::promise<HWND> message_window_promise;
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s_thread = std::thread([&message_window_promise] {
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Common::SetCurrentThreadName("ciface::Win32 Message Loop");
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HWND message_window = nullptr;
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Common::ScopeGuard promise_guard([&] { message_window_promise.set_value(message_window); });
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HRESULT hr = CoInitializeEx(nullptr, COINIT_APARTMENTTHREADED);
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if (FAILED(hr))
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{
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ERROR_LOG_FMT(CONTROLLERINTERFACE, "CoInitializeEx failed: {}", Common::HRWrap(hr));
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return;
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}
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Common::ScopeGuard uninit([] { CoUninitialize(); });
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WNDCLASSEX window_class_info{};
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window_class_info.cbSize = sizeof(window_class_info);
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window_class_info.lpfnWndProc = WindowProc;
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window_class_info.hInstance = GetModuleHandle(nullptr);
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window_class_info.lpszClassName = L"Message";
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ATOM window_class = RegisterClassEx(&window_class_info);
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if (!window_class)
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{
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NOTICE_LOG_FMT(CONTROLLERINTERFACE, "RegisterClassEx failed: {}",
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Common::HRWrap(GetLastError()));
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return;
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}
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Common::ScopeGuard unregister([&window_class] {
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if (!UnregisterClass(MAKEINTATOM(window_class), GetModuleHandle(nullptr)))
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ERROR_LOG_FMT(CONTROLLERINTERFACE, "UnregisterClass failed: {}",
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Common::HRWrap(GetLastError()));
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});
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message_window = CreateWindowEx(0, L"Message", nullptr, 0, 0, 0, 0, 0, HWND_MESSAGE, nullptr,
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nullptr, nullptr);
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promise_guard.Exit();
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if (!message_window)
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{
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ERROR_LOG_FMT(CONTROLLERINTERFACE, "CreateWindowEx failed: {}",
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Common::HRWrap(GetLastError()));
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return;
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}
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Common::ScopeGuard destroy([&] {
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if (!DestroyWindow(message_window))
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ERROR_LOG_FMT(CONTROLLERINTERFACE, "DestroyWindow failed: {}",
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Common::HRWrap(GetLastError()));
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});
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std::array<RAWINPUTDEVICE, 2> devices;
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// game pad devices
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devices[0].usUsagePage = 0x01;
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devices[0].usUsage = 0x05;
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devices[0].dwFlags = RIDEV_DEVNOTIFY;
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devices[0].hwndTarget = message_window;
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// joystick devices
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devices[1].usUsagePage = 0x01;
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devices[1].usUsage = 0x04;
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devices[1].dwFlags = RIDEV_DEVNOTIFY;
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devices[1].hwndTarget = message_window;
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if (!RegisterRawInputDevices(devices.data(), static_cast<UINT>(devices.size()),
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static_cast<UINT>(sizeof(decltype(devices)::value_type))))
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{
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ERROR_LOG_FMT(CONTROLLERINTERFACE, "RegisterRawInputDevices failed: {}", GetLastError());
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return;
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}
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MSG msg;
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while (GetMessage(&msg, nullptr, 0, 0) > 0)
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{
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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if (msg.message == WM_DOLPHIN_STOP)
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break;
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}
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});
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s_message_window = message_window_promise.get_future().get();
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}
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void ciface::Win32::PopulateDevices(void* hwnd)
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{
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if (s_thread.joinable())
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{
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s_hwnd = static_cast<HWND>(hwnd);
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// To avoid blocking this thread until the async population has finished, directly do it here
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// (we need the DInput Keyboard and Mouse "default" device to always be added without any wait).
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std::lock_guard lk_population(s_populate_mutex);
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s_first_populate_devices_asked.Set();
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ciface::DInput::PopulateDevices(s_hwnd);
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ciface::XInput::PopulateDevices();
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}
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else
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{
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ERROR_LOG_FMT(CONTROLLERINTERFACE,
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"win32 asked to populate devices, but device thread isn't running");
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}
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}
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void ciface::Win32::ChangeWindow(void* hwnd)
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{
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if (s_thread.joinable()) // "Has init?"
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{
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s_hwnd = static_cast<HWND>(hwnd);
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std::lock_guard lk_population(s_populate_mutex);
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ciface::DInput::ChangeWindow(s_hwnd);
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}
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}
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void ciface::Win32::DeInit()
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{
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NOTICE_LOG_FMT(CONTROLLERINTERFACE, "win32 DeInit");
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if (s_thread.joinable())
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{
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PostMessage(s_message_window, WM_DOLPHIN_STOP, 0, 0);
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s_thread.join();
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s_message_window = nullptr;
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s_first_populate_devices_asked.Clear();
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DInput::DeInit();
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}
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s_hwnd = nullptr;
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XInput::DeInit();
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}
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