66 lines
1.6 KiB
C++
66 lines
1.6 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _VERTEXMANAGER_H_
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#define _VERTEXMANAGER_H_
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#include "CPMemory.h"
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#include "VertexManagerBase.h"
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namespace OGL
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{
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class GLVertexFormat : public NativeVertexFormat
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{
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PortableVertexDeclaration vtx_decl;
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public:
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GLVertexFormat();
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~GLVertexFormat();
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virtual void Initialize(const PortableVertexDeclaration &_vtx_decl);
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virtual void SetupVertexPointers();
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GLuint VAO;
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};
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// Handles the OpenGL details of drawing lots of vertices quickly.
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// Other functionality is moving out.
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class VertexManager : public ::VertexManager
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{
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public:
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VertexManager();
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~VertexManager();
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NativeVertexFormat* CreateNativeVertexFormat();
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void CreateDeviceObjects();
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void DestroyDeviceObjects();
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// NativeVertexFormat use this
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GLuint m_vertex_buffers;
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GLuint m_index_buffers;
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GLuint m_last_vao;
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private:
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void Draw(u32 stride);
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void vFlush();
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void PrepareDrawBuffers(u32 stride);
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NativeVertexFormat *m_CurrentVertexFmt;
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};
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}
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#endif // _VERTEXMANAGER_H_
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