.. |
D3DBase.cpp
|
New license header introduced to all Video based projects.
|
2013-04-17 23:29:41 -04:00 |
D3DBase.h
|
New license header introduced to all Video based projects.
|
2013-04-17 23:29:41 -04:00 |
D3DShader.cpp
|
New license header introduced to all Video based projects.
|
2013-04-17 23:29:41 -04:00 |
D3DShader.h
|
New license header introduced to all Video based projects.
|
2013-04-17 23:29:41 -04:00 |
D3DTexture.cpp
|
New license header introduced to all Video based projects.
|
2013-04-17 23:29:41 -04:00 |
D3DTexture.h
|
New license header introduced to all Video based projects.
|
2013-04-17 23:29:41 -04:00 |
D3DUtil.cpp
|
New license header introduced to all Video based projects.
|
2013-04-17 23:29:41 -04:00 |
D3DUtil.h
|
New license header introduced to all Video based projects.
|
2013-04-17 23:29:41 -04:00 |
FramebufferManager.cpp
|
New license header introduced to all Video based projects.
|
2013-04-17 23:29:41 -04:00 |
FramebufferManager.h
|
New license header introduced to all Video based projects.
|
2013-04-17 23:29:41 -04:00 |
Globals.h
|
New license header introduced to all Video based projects.
|
2013-04-17 23:29:41 -04:00 |
NativeVertexFormat.cpp
|
New license header introduced to all Video based projects.
|
2013-04-17 23:29:41 -04:00 |
PerfQuery.cpp
|
Replace ARRAYSIZE macro with another ugly macro. At least this will throw an error for a non-array and won't conflict with Windows macro names.
|
2013-09-11 19:19:36 -05:00 |
PerfQuery.h
|
Fix for the hang after close caused by my previews perf queries commit.
|
2013-04-04 12:53:06 -03:00 |
PixelShaderCache.cpp
|
Revert wrong indentation of some files. sorry for that one i was really convinced that i read that spaces must be used instead of tabs :)
|
2013-08-15 15:40:57 -03:00 |
PixelShaderCache.h
|
Polish shader uid checking.
|
2013-04-29 21:00:39 +02:00 |
Render.cpp
|
Remove all refrences of field ordering from video backends.
|
2013-09-23 18:29:31 +12:00 |
Render.h
|
Remove all refrences of field ordering from video backends.
|
2013-09-23 18:29:31 +12:00 |
TextureCache.cpp
|
New license header introduced to all Video based projects.
|
2013-04-17 23:29:41 -04:00 |
TextureCache.h
|
New license header introduced to all Video based projects.
|
2013-04-17 23:29:41 -04:00 |
TextureConverter.cpp
|
New license header introduced to all Video based projects.
|
2013-04-17 23:29:41 -04:00 |
TextureConverter.h
|
New license header introduced to all Video based projects.
|
2013-04-17 23:29:41 -04:00 |
VertexManager.cpp
|
Revert wrong indentation of some files. sorry for that one i was really convinced that i read that spaces must be used instead of tabs :)
|
2013-08-15 15:40:57 -03:00 |
VertexManager.h
|
New license header introduced to all Video based projects.
|
2013-04-17 23:29:41 -04:00 |
VertexShaderCache.cpp
|
Revert wrong indentation of some files. sorry for that one i was really convinced that i read that spaces must be used instead of tabs :)
|
2013-08-15 15:40:57 -03:00 |
VertexShaderCache.h
|
Polish shader uid checking.
|
2013-04-29 21:00:39 +02:00 |
VideoBackend.h
|
Mark the Direct3D9 backend deprecated.
|
2013-03-23 23:53:19 +01:00 |
main.cpp
|
Overlay local gameinis over global gameinis instead of copying.
|
2013-09-14 17:46:41 +02:00 |
main.h
|
New license header introduced to all Video based projects.
|
2013-04-17 23:29:41 -04:00 |
stdafx.cpp
|
New license header introduced to all Video based projects.
|
2013-04-17 23:29:41 -04:00 |
stdafx.h
|
New license header introduced to all Video based projects.
|
2013-04-17 23:29:41 -04:00 |