dolphin/Source/Core/VideoCommon/Src
hrydgard d585d26393 Move PixelShaderManager, ImageWrite to VideoCommon.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1686 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26 12:27:58 +00:00
..
BPMemory.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
BPMemory.h Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon 2008-12-25 20:07:13 +00:00
CPMemory.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
CPMemory.h Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon 2008-12-25 20:07:13 +00:00
DataReader.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
Fifo.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
Fifo.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
ImageWrite.cpp Move PixelShaderManager, ImageWrite to VideoCommon. 2008-12-26 12:27:58 +00:00
ImageWrite.h Move PixelShaderManager, ImageWrite to VideoCommon. 2008-12-26 12:27:58 +00:00
IndexGenerator.cpp and more boring moving and cleanup ... 2008-12-25 21:44:56 +00:00
IndexGenerator.h and more boring moving and cleanup ... 2008-12-25 21:44:56 +00:00
LookUpTables.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
LookUpTables.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
NativeVertexFormat.h just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet. 2008-12-25 15:56:36 +00:00
OpcodeDecoding.cpp OpcodeDecoding.cpp now shared. 2008-12-25 20:11:42 +00:00
OpcodeDecoding.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
PixelShader.cpp More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager. 2008-12-26 10:43:18 +00:00
PixelShader.h More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager. 2008-12-26 10:43:18 +00:00
PixelShaderManager.cpp Move PixelShaderManager, ImageWrite to VideoCommon. 2008-12-26 12:27:58 +00:00
PixelShaderManager.h Move PixelShaderManager, ImageWrite to VideoCommon. 2008-12-26 12:27:58 +00:00
Profiler.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
Profiler.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
SConscript Move PixelShaderManager, ImageWrite to VideoCommon. 2008-12-26 12:27:58 +00:00
Statistics.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
Statistics.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
TextureDecoder.cpp TLB hack plus some project changes. I only get a Konami logo though in MGS. Sonic1, plz fix :p 2008-12-09 22:20:50 +00:00
TextureDecoder.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VertexLoaderManager.h and more boring moving and cleanup ... 2008-12-25 21:44:56 +00:00
VertexShader.cpp More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager. 2008-12-26 10:43:18 +00:00
VertexShader.h More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager. 2008-12-26 10:43:18 +00:00
VideoCommon.h cut dependencies, clean code 2008-12-26 12:24:15 +00:00
VideoState.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
VideoState.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
XFBConvert.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
XFBConvert.h just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet. 2008-12-25 15:56:36 +00:00
XFMemory.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
XFMemory.h Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon 2008-12-25 20:07:13 +00:00