dolphin/Source/Core/Core/GeckoCode.cpp

165 lines
3.8 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <vector>
#include "Common/CommonPaths.h"
#include "Common/Thread.h"
#include "Core/ConfigManager.h"
#include "Core/GeckoCode.h"
#include "Core/HW/Memmap.h"
#include "Core/PowerPC/PowerPC.h"
namespace Gecko
{
// return true if a code exists
bool GeckoCode::Exist(u32 address, u32 data)
{
for (const GeckoCode::Code& code : codes)
{
if (code.address == address && code.data == data)
return true;
}
return false;
}
// return true if the code is identical
bool GeckoCode::Compare(GeckoCode compare) const
{
if (codes.size() != compare.codes.size())
return false;
unsigned int exist = 0;
for (const GeckoCode::Code& code : codes)
{
if (compare.Exist(code.address, code.data))
exist++;
}
return exist == codes.size();
}
static bool code_handler_installed = false;
// the currently active codes
std::vector<GeckoCode> active_codes;
static std::mutex active_codes_lock;
void SetActiveCodes(const std::vector<GeckoCode>& gcodes)
{
std::lock_guard<std::mutex> lk(active_codes_lock);
active_codes.clear();
// add enabled codes
for (const GeckoCode& gecko_code : gcodes)
{
if (gecko_code.enabled)
{
// TODO: apply modifiers
// TODO: don't need description or creator string, just takin up memory
active_codes.push_back(gecko_code);
}
}
code_handler_installed = false;
}
bool InstallCodeHandler()
{
u32 codelist_location = 0x800028B8; // Debugger on location (0x800022A8 = Debugger off, using codehandleronly.bin)
std::string data;
std::string _rCodeHandlerFilename = File::GetSysDirectory() + GECKO_CODE_HANDLER;
if (!File::ReadFileToString(_rCodeHandlerFilename, data))
{
NOTICE_LOG(ACTIONREPLAY, "Could not enable cheats because codehandler.bin was missing.");
return false;
}
// Install code handler
Memory::WriteBigEData((const u8*)data.data(), 0x80001800, data.length());
// Turn off Pause on start
Memory::Write_U32(0, 0x80002774);
// Write a magic value to 'gameid' (codehandleronly does not actually read this).
// For the purpose of this, see HLEGeckoCodehandler.
Memory::Write_U32(0xd01f1bad, 0x80001800);
// Create GCT in memory
Memory::Write_U32(0x00d0c0de, codelist_location);
Memory::Write_U32(0x00d0c0de, codelist_location + 4);
std::lock_guard<std::mutex> lk(active_codes_lock);
int i = 0;
for (const GeckoCode& active_code : active_codes)
{
if (active_code.enabled)
{
for (const GeckoCode::Code& code : active_code.codes)
{
// Make sure we have enough memory to hold the code list
if ((codelist_location + 24 + i) < 0x80003000)
{
Memory::Write_U32(code.address, codelist_location + 8 + i);
Memory::Write_U32(code.data, codelist_location + 12 + i);
i += 8;
}
}
}
}
Memory::Write_U32(0xff000000, codelist_location + 8 + i);
Memory::Write_U32(0x00000000, codelist_location + 12 + i);
// Turn on codes
Memory::Write_U8(1, 0x80001807);
// Invalidate the icache
for (unsigned int j = 0; j < data.length(); j += 32)
{
PowerPC::ppcState.iCache.Invalidate(0x80001800 + j);
}
return true;
}
void RunCodeHandler()
{
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bEnableCheats && active_codes.size() > 0)
{
if (!code_handler_installed || Memory::Read_U32(0x80001800) - 0xd01f1bad > 5)
code_handler_installed = InstallCodeHandler();
if (!code_handler_installed)
{
// A warning was already issued.
return;
}
if (PC == LR)
{
u32 oldLR = LR;
PowerPC::CoreMode oldMode = PowerPC::GetMode();
PC = 0x800018A8;
LR = 0;
// Execute the code handler in interpreter mode to track when it exits
PowerPC::SetMode(PowerPC::MODE_INTERPRETER);
while (PC != 0)
PowerPC::SingleStep();
PowerPC::SetMode(oldMode);
PC = LR = oldLR;
}
}
}
} // namespace Gecko