dolphin/Source/Core/Core/BootManager.cpp

329 lines
12 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
// File description
// -------------
// Purpose of this file: Collect boot settings for Core::Init()
// Call sequence: This file has one of the first function called when a game is booted,
// the boot sequence in the code is:
// DolphinWX: FrameTools.cpp StartGame
// Core BootManager.cpp BootCore
// Core.cpp Init Thread creation
// EmuThread Calls CBoot::BootUp
// Boot.cpp CBoot::BootUp()
// CBoot::EmulatedBS2_Wii() / GC() or Load_BS2()
// Includes
// ----------------
#include <string>
#include <vector>
#include "Common/CommonPaths.h"
#include "Common/CommonTypes.h"
#include "Common/IniFile.h"
#include "Common/SysConf.h"
#include "Core/BootManager.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/Host.h"
#include "Core/Movie.h"
#include "Core/NetPlayProto.h"
#include "Core/HW/EXI.h"
#include "Core/HW/SI.h"
#include "Core/HW/WiimoteReal/WiimoteReal.h"
#include "DiscIO/Volume.h"
#include "DiscIO/VolumeCreator.h"
#include "VideoCommon/VideoBackendBase.h"
namespace BootManager
{
// TODO this is an ugly hack which allows us to restore values trampled by per-game settings
// Apply fire liberally
struct ConfigCache
{
bool valid, bCPUThread, bSkipIdle, bEnableFPRF, bMMU, bDCBZOFF, m_EnableJIT, bDSPThread,
bVBeamSpeedHack, bSyncGPU, bFastDiscSpeed, bMergeBlocks, bDSPHLE, bHLE_BS2, bTLBHack, bProgressive;
int iCPUCore, Volume;
int iWiimoteSource[MAX_BBMOTES];
SIDevices Pads[MAX_SI_CHANNELS];
unsigned int framelimit, frameSkip;
TEXIDevices m_EXIDevice[MAX_EXI_CHANNELS];
std::string strBackend, sBackend;
bool bSetFramelimit, bSetEXIDevice[MAX_EXI_CHANNELS], bSetVolume, bSetPads[MAX_SI_CHANNELS], bSetWiimoteSource[MAX_BBMOTES], bSetFrameSkip;
};
static ConfigCache config_cache;
// Boot the ISO or file
bool BootCore(const std::string& _rFilename)
{
SCoreStartupParameter& StartUp = SConfig::GetInstance().m_LocalCoreStartupParameter;
// Use custom settings for debugging mode
Host_SetStartupDebuggingParameters();
StartUp.m_BootType = SCoreStartupParameter::BOOT_ISO;
StartUp.m_strFilename = _rFilename;
SConfig::GetInstance().m_LastFilename = _rFilename;
SConfig::GetInstance().SaveSettings();
StartUp.bRunCompareClient = false;
StartUp.bRunCompareServer = false;
StartUp.hInstance = Host_GetInstance();
// This is saved seperately from everything because it can be changed in SConfig::AutoSetup()
config_cache.bHLE_BS2 = StartUp.bHLE_BS2;
// If for example the ISO file is bad we return here
if (!StartUp.AutoSetup(SCoreStartupParameter::BOOT_DEFAULT))
return false;
// Load game specific settings
std::string unique_id = StartUp.GetUniqueID();
std::string revision_specific = StartUp.m_strRevisionSpecificUniqueID;
StartUp.m_strGameIniDefault = File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + unique_id + ".ini";
if (revision_specific != "")
StartUp.m_strGameIniDefaultRevisionSpecific = File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + revision_specific + ".ini";
else
StartUp.m_strGameIniDefaultRevisionSpecific = "";
StartUp.m_strGameIniLocal = File::GetUserPath(D_GAMESETTINGS_IDX) + unique_id + ".ini";
if (unique_id.size() == 6)
{
IniFile game_ini = StartUp.LoadGameIni();
config_cache.valid = true;
config_cache.bCPUThread = StartUp.bCPUThread;
config_cache.bSkipIdle = StartUp.bSkipIdle;
config_cache.iCPUCore = StartUp.iCPUCore;
config_cache.bEnableFPRF = StartUp.bEnableFPRF;
config_cache.bMMU = StartUp.bMMU;
config_cache.bDCBZOFF = StartUp.bDCBZOFF;
config_cache.bTLBHack = StartUp.bTLBHack;
config_cache.bVBeamSpeedHack = StartUp.bVBeamSpeedHack;
config_cache.bSyncGPU = StartUp.bSyncGPU;
config_cache.bFastDiscSpeed = StartUp.bFastDiscSpeed;
config_cache.bMergeBlocks = StartUp.bMergeBlocks;
config_cache.bDSPHLE = StartUp.bDSPHLE;
config_cache.strBackend = StartUp.m_strVideoBackend;
config_cache.m_EnableJIT = SConfig::GetInstance().m_DSPEnableJIT;
config_cache.bDSPThread = StartUp.bDSPThread;
config_cache.Volume = SConfig::GetInstance().m_Volume;
config_cache.sBackend = SConfig::GetInstance().sBackend;
config_cache.framelimit = SConfig::GetInstance().m_Framelimit;
config_cache.frameSkip = SConfig::GetInstance().m_FrameSkip;
config_cache.bProgressive = StartUp.bProgressive;
for (unsigned int i = 0; i < MAX_BBMOTES; ++i)
{
config_cache.iWiimoteSource[i] = g_wiimote_sources[i];
}
for (unsigned int i = 0; i < MAX_SI_CHANNELS; ++i)
{
config_cache.Pads[i] = SConfig::GetInstance().m_SIDevice[i];
}
for (unsigned int i = 0; i < MAX_EXI_CHANNELS; ++i)
{
config_cache.m_EXIDevice[i] = SConfig::GetInstance().m_EXIDevice[i];
}
std::fill_n(config_cache.bSetWiimoteSource, (int)MAX_BBMOTES, false);
std::fill_n(config_cache.bSetPads, (int)MAX_SI_CHANNELS, false);
std::fill_n(config_cache.bSetEXIDevice, (int)MAX_EXI_CHANNELS, false);
config_cache.bSetFramelimit = false;
config_cache.bSetFrameSkip = false;
// General settings
IniFile::Section* core_section = game_ini.GetOrCreateSection("Core");
IniFile::Section* dsp_section = game_ini.GetOrCreateSection("DSP");
IniFile::Section* controls_section = game_ini.GetOrCreateSection("Controls");
core_section->Get("CPUThread", &StartUp.bCPUThread, StartUp.bCPUThread);
core_section->Get("SkipIdle", &StartUp.bSkipIdle, StartUp.bSkipIdle);
core_section->Get("EnableFPRF", &StartUp.bEnableFPRF, StartUp.bEnableFPRF);
core_section->Get("MMU", &StartUp.bMMU, StartUp.bMMU);
core_section->Get("TLBHack", &StartUp.bTLBHack, StartUp.bTLBHack);
core_section->Get("DCBZ", &StartUp.bDCBZOFF, StartUp.bDCBZOFF);
core_section->Get("VBeam", &StartUp.bVBeamSpeedHack, StartUp.bVBeamSpeedHack);
core_section->Get("SyncGPU", &StartUp.bSyncGPU, StartUp.bSyncGPU);
core_section->Get("FastDiscSpeed", &StartUp.bFastDiscSpeed, StartUp.bFastDiscSpeed);
core_section->Get("BlockMerging", &StartUp.bMergeBlocks, StartUp.bMergeBlocks);
core_section->Get("DSPHLE", &StartUp.bDSPHLE, StartUp.bDSPHLE);
core_section->Get("DSPThread", &StartUp.bDSPThread, StartUp.bDSPThread);
core_section->Get("GFXBackend", &StartUp.m_strVideoBackend, StartUp.m_strVideoBackend);
core_section->Get("CPUCore", &StartUp.iCPUCore, StartUp.iCPUCore);
core_section->Get("HLE_BS2", &StartUp.bHLE_BS2, StartUp.bHLE_BS2);
core_section->Get("ProgressiveScan", &StartUp.bProgressive, StartUp.bProgressive);
if (core_section->Get("FrameLimit", &SConfig::GetInstance().m_Framelimit, SConfig::GetInstance().m_Framelimit))
config_cache.bSetFramelimit = true;
if (core_section->Get("FrameSkip", &SConfig::GetInstance().m_FrameSkip))
{
config_cache.bSetFrameSkip = true;
Movie::SetFrameSkipping(SConfig::GetInstance().m_FrameSkip);
}
if (dsp_section->Get("Volume", &SConfig::GetInstance().m_Volume, SConfig::GetInstance().m_Volume))
config_cache.bSetVolume = true;
dsp_section->Get("EnableJIT", &SConfig::GetInstance().m_DSPEnableJIT, SConfig::GetInstance().m_DSPEnableJIT);
dsp_section->Get("Backend", &SConfig::GetInstance().sBackend, SConfig::GetInstance().sBackend);
VideoBackend::ActivateBackend(StartUp.m_strVideoBackend);
for (unsigned int i = 0; i < MAX_SI_CHANNELS; ++i)
{
int source;
controls_section->Get(StringFromFormat("PadType%u", i), &source, -1);
if (source >= (int) SIDEVICE_NONE && source <= (int) SIDEVICE_AM_BASEBOARD)
{
SConfig::GetInstance().m_SIDevice[i] = (SIDevices) source;
config_cache.bSetPads[i] = true;
}
}
// Wii settings
if (StartUp.bWii)
{
// Flush possible changes to SYSCONF to file
SConfig::GetInstance().m_SYSCONF->Save();
int source;
for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
{
controls_section->Get(StringFromFormat("WiimoteSource%u", i), &source, -1);
if (source != -1 && g_wiimote_sources[i] != (unsigned) source && source >= WIIMOTE_SRC_NONE && source <= WIIMOTE_SRC_HYBRID)
{
config_cache.bSetWiimoteSource[i] = true;
g_wiimote_sources[i] = source;
WiimoteReal::ChangeWiimoteSource(i, source);
}
}
controls_section->Get("WiimoteSourceBB", &source, -1);
if (source != -1 && g_wiimote_sources[WIIMOTE_BALANCE_BOARD] != (unsigned) source && (source == WIIMOTE_SRC_NONE || source == WIIMOTE_SRC_REAL))
{
config_cache.bSetWiimoteSource[WIIMOTE_BALANCE_BOARD] = true;
g_wiimote_sources[WIIMOTE_BALANCE_BOARD] = source;
WiimoteReal::ChangeWiimoteSource(WIIMOTE_BALANCE_BOARD, source);
}
}
}
// Movie settings
if (Movie::IsPlayingInput() && Movie::IsConfigSaved())
{
StartUp.bCPUThread = Movie::IsDualCore();
StartUp.bSkipIdle = Movie::IsSkipIdle();
StartUp.bDSPHLE = Movie::IsDSPHLE();
StartUp.bProgressive = Movie::IsProgressive();
StartUp.bFastDiscSpeed = Movie::IsFastDiscSpeed();
StartUp.iCPUCore = Movie::GetCPUMode();
StartUp.bSyncGPU = Movie::IsSyncGPU();
if (Movie::IsUsingMemcard() && Movie::IsStartingFromClearSave() && !StartUp.bWii)
{
if (File::Exists(File::GetUserPath(D_GCUSER_IDX) + "Movie.raw"))
File::Delete(File::GetUserPath(D_GCUSER_IDX) + "Movie.raw");
}
}
if (NetPlay::IsNetPlayRunning())
{
StartUp.bCPUThread = g_NetPlaySettings.m_CPUthread;
StartUp.bDSPHLE = g_NetPlaySettings.m_DSPHLE;
StartUp.bEnableMemcardSaving = g_NetPlaySettings.m_WriteToMemcard;
StartUp.iCPUCore = g_NetPlaySettings.m_CPUcore;
SConfig::GetInstance().m_DSPEnableJIT = g_NetPlaySettings.m_DSPEnableJIT;
SConfig::GetInstance().m_EXIDevice[0] = g_NetPlaySettings.m_EXIDevice[0];
SConfig::GetInstance().m_EXIDevice[1] = g_NetPlaySettings.m_EXIDevice[1];
config_cache.bSetEXIDevice[0] = true;
config_cache.bSetEXIDevice[1] = true;
}
SConfig::GetInstance().m_SYSCONF->SetData("IPL.PGS", StartUp.bProgressive);
// Run the game
// Init the core
if (!Core::Init())
{
PanicAlertT("Couldn't init the core.\nCheck your configuration.");
return false;
}
return true;
}
void Stop()
{
Core::Stop();
SCoreStartupParameter& StartUp = SConfig::GetInstance().m_LocalCoreStartupParameter;
StartUp.m_strUniqueID = "00000000";
if (config_cache.valid)
{
config_cache.valid = false;
StartUp.bCPUThread = config_cache.bCPUThread;
StartUp.bSkipIdle = config_cache.bSkipIdle;
StartUp.iCPUCore = config_cache.iCPUCore;
StartUp.bEnableFPRF = config_cache.bEnableFPRF;
StartUp.bMMU = config_cache.bMMU;
StartUp.bDCBZOFF = config_cache.bDCBZOFF;
StartUp.bTLBHack = config_cache.bTLBHack;
StartUp.bVBeamSpeedHack = config_cache.bVBeamSpeedHack;
StartUp.bSyncGPU = config_cache.bSyncGPU;
StartUp.bFastDiscSpeed = config_cache.bFastDiscSpeed;
StartUp.bMergeBlocks = config_cache.bMergeBlocks;
StartUp.bDSPHLE = config_cache.bDSPHLE;
StartUp.bDSPThread = config_cache.bDSPThread;
StartUp.m_strVideoBackend = config_cache.strBackend;
VideoBackend::ActivateBackend(StartUp.m_strVideoBackend);
StartUp.bHLE_BS2 = config_cache.bHLE_BS2;
SConfig::GetInstance().sBackend = config_cache.sBackend;
SConfig::GetInstance().m_DSPEnableJIT = config_cache.m_EnableJIT;
StartUp.bProgressive = config_cache.bProgressive;
SConfig::GetInstance().m_SYSCONF->SetData("IPL.PGS", config_cache.bProgressive);
// Only change these back if they were actually set by game ini, since they can be changed while a game is running.
if (config_cache.bSetFramelimit)
SConfig::GetInstance().m_Framelimit = config_cache.framelimit;
if (config_cache.bSetFrameSkip)
{
SConfig::GetInstance().m_FrameSkip = config_cache.frameSkip;
Movie::SetFrameSkipping(config_cache.frameSkip);
}
if (config_cache.bSetVolume)
SConfig::GetInstance().m_Volume = config_cache.Volume;
for (unsigned int i = 0; i < MAX_SI_CHANNELS; ++i)
{
if (config_cache.bSetPads[i])
{
SConfig::GetInstance().m_SIDevice[i] = config_cache.Pads[i];
}
}
for (unsigned int i = 0; i < MAX_EXI_CHANNELS; ++i)
{
if (config_cache.bSetEXIDevice[i])
{
SConfig::GetInstance().m_EXIDevice[i] = config_cache.m_EXIDevice[i];
}
}
if (StartUp.bWii)
{
for (unsigned int i = 0; i < MAX_BBMOTES; ++i)
{
if (config_cache.bSetWiimoteSource[i])
{
g_wiimote_sources[i] = config_cache.iWiimoteSource[i];
WiimoteReal::ChangeWiimoteSource(i, config_cache.iWiimoteSource[i]);
}
}
}
}
}
} // namespace