652 lines
17 KiB
C++
652 lines
17 KiB
C++
// Project description
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// -------------------
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// Name: nJoy
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// Description: A Dolphin Compatible Input Plugin
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//
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// Author: Falcon4ever (nJoy@falcon4ever.com)
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// Site: www.multigesture.net
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// Copyright (C) 2003 Dolphin Project.
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//
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "GCPad.h"
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#include "Config.h"
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#include "LogManager.h"
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#if defined(HAVE_WX) && HAVE_WX
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#include "ConfigBox.h"
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#endif
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#ifdef _WIN32
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#include "XInput.h"
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#endif
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// Declare config window so that we can write debugging info to it from functions in this file
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#if defined(HAVE_WX) && HAVE_WX
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GCPadConfigDialog* m_ConfigFrame = NULL;
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#endif
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// Variables
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// ---------
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bool g_SearchDeviceDone = false;
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CONTROLLER_MAPPING_GC GCMapping[4];
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std::vector<InputCommon::CONTROLLER_INFO> joyinfo;
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int NumPads = 0, NumGoodPads = 0, g_ID = 0;
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#ifdef _WIN32
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HWND m_hWnd = NULL; // Handle to window
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#endif
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#if defined(HAVE_X11) && HAVE_X11
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Display* GCdisplay;
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#endif
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SPADInitialize *g_PADInitialize = NULL;
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PLUGIN_GLOBALS* globals = NULL;
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// Standard crap to make wxWidgets happy
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#ifdef _WIN32
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HINSTANCE g_hInstance;
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#if defined(HAVE_WX) && HAVE_WX
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class wxDLLApp : public wxApp
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{
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bool OnInit()
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{
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return true;
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}
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};
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IMPLEMENT_APP_NO_MAIN(wxDLLApp)
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WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
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#endif
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BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle
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DWORD dwReason, // reason called
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LPVOID lpvReserved) // reserved
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{
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switch (dwReason)
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{
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case DLL_PROCESS_ATTACH:
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{
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#if defined(HAVE_WX) && HAVE_WX
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wxSetInstance((HINSTANCE)hinstDLL);
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wxInitialize();
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#endif
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}
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break;
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case DLL_PROCESS_DETACH:
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#if defined(HAVE_WX) && HAVE_WX
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wxUninitialize();
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#endif
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break;
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}
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g_hInstance = hinstDLL;
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return TRUE;
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}
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#endif
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#if defined(HAVE_WX) && HAVE_WX
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wxWindow* GetParentedWxWindow(HWND Parent)
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{
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#ifdef _WIN32
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wxSetInstance((HINSTANCE)g_hInstance);
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#endif
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wxWindow *win = new wxWindow();
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#ifdef _WIN32
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win->SetHWND((WXHWND)Parent);
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win->AdoptAttributesFromHWND();
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#endif
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return win;
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}
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#endif
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// Input Plugin Functions (from spec's)
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// ------------------------------------
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// Get properties of plugin
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// ------------------------
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void GetDllInfo(PLUGIN_INFO* _PluginInfo)
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{
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_PluginInfo->Version = 0x0100;
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_PluginInfo->Type = PLUGIN_TYPE_PAD;
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#ifdef DEBUGFAST
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sprintf(_PluginInfo->Name, "Dolphin GCPad Plugin (DebugFast)");
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#else
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#ifdef _DEBUG
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sprintf(_PluginInfo->Name, "Dolphin GCPad Plugin (Debug)");
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#else
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sprintf(_PluginInfo->Name, "Dolphin GCPad Plugin");
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#endif
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#endif
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}
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void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals)
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{
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globals = _pPluginGlobals;
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LogManager::SetInstance((LogManager *)globals->logManager);
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}
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// Call config dialog
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// ------------------
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void DllConfig(HWND _hParent)
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{
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if (!g_SearchDeviceDone)
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{
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g_Config.Load(); // load settings
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// Init Joystick + Haptic (force feedback) subsystem on SDL 1.3
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// Populate joyinfo for all attached devices
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Search_Devices(joyinfo, NumPads, NumGoodPads);
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g_SearchDeviceDone = true;
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}
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#if defined(HAVE_WX) && HAVE_WX
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wxWindow *frame = GetParentedWxWindow(_hParent);
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m_ConfigFrame = new GCPadConfigDialog(frame);
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#ifdef _WIN32
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frame->Disable();
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m_ConfigFrame->ShowModal();
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frame->Enable();
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#else
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m_ConfigFrame->ShowModal();
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#endif
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#ifdef _WIN32
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frame->SetFocus();
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frame->SetHWND(NULL);
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#endif
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m_ConfigFrame->Destroy();
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m_ConfigFrame = NULL;
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frame->Destroy();
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#endif
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}
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void DllDebugger(HWND _hParent, bool Show)
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{
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}
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// Init PAD (start emulation)
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// --------------------------
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void Initialize(void *init)
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{
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INFO_LOG(PAD, "Initialize: %i", SDL_WasInit(0));
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g_PADInitialize = (SPADInitialize*)init;
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#ifdef _WIN32
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m_hWnd = (HWND)g_PADInitialize->hWnd;
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#endif
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#if defined(HAVE_X11) && HAVE_X11
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GCdisplay = (Display*)g_PADInitialize->hWnd;
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#endif
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if (!g_SearchDeviceDone)
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{
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g_Config.Load(); // load settings
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// Populate joyinfo for all attached devices
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Search_Devices(joyinfo, NumPads, NumGoodPads);
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g_SearchDeviceDone = true;
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}
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}
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// Shutdown PAD (stop emulation)
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// -----------------------------
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void Shutdown()
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{
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INFO_LOG(PAD, "Shutdown: %i", SDL_WasInit(0));
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Close_Devices();
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// Finally close SDL
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if (SDL_WasInit(0))
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{
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SDL_Quit();
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}
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// Remove the pointer to the initialize data
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g_PADInitialize = NULL;
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g_SearchDeviceDone = false;
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}
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// Save state
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// --------------
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void DoState(unsigned char **ptr, int mode)
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{
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#ifdef RERECORDING
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Recording::DoState(ptr, mode);
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#endif
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}
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void EmuStateChange(PLUGIN_EMUSTATE newState)
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{
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}
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// Set buttons status from keyboard input. Currently this is done from wxWidgets in the main application.
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// --------------
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void PAD_Input(u16 _Key, u8 _UpDown)
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{
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}
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// Set PAD status
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// --------------
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// Called from: SI_DeviceGCController.cpp
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// Function: Gives the current pad status to the Core
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void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
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{
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// Check if all is okay
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if (_pPADStatus == NULL) return;
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// Clear pad
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memset(_pPADStatus, 0, sizeof(SPADStatus));
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const int base = 0x80;
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_pPADStatus->stickX = base;
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_pPADStatus->stickY = base;
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_pPADStatus->substickX = base;
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_pPADStatus->substickY = base;
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_pPADStatus->button |= PAD_USE_ORIGIN;
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_pPADStatus->err = PAD_ERR_NONE;
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// Check that Dolphin is in focus, otherwise don't update the pad status
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if (!IsFocus()) return;
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g_ID = _numPAD;
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if (NumGoodPads && NumPads > GCMapping[_numPAD].ID)
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UpdatePadState(GCMapping[_numPAD]);
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if (IsKey(EGC_A))
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{
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_pPADStatus->button |= PAD_BUTTON_A;
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_pPADStatus->analogA = DEF_BUTTON_FULL;
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}
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if (IsKey(EGC_B))
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{
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_pPADStatus->button |= PAD_BUTTON_B;
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_pPADStatus->analogB = DEF_BUTTON_FULL;
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}
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if (IsKey(EGC_X)) _pPADStatus->button |= PAD_BUTTON_X;
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if (IsKey(EGC_Y)) _pPADStatus->button |= PAD_BUTTON_Y;
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if (IsKey(EGC_Z)) _pPADStatus->button |= PAD_TRIGGER_Z;
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if (IsKey(EGC_START)) _pPADStatus->button |= PAD_BUTTON_START;
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if (IsKey(EGC_DPAD_UP)) _pPADStatus->button |= PAD_BUTTON_UP;
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if (IsKey(EGC_DPAD_DOWN)) _pPADStatus->button |= PAD_BUTTON_DOWN;
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if (IsKey(EGC_DPAD_LEFT)) _pPADStatus->button |= PAD_BUTTON_LEFT;
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if (IsKey(EGC_DPAD_RIGHT)) _pPADStatus->button |= PAD_BUTTON_RIGHT;
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if (GCMapping[_numPAD].Stick.Main == FROM_KEYBOARD)
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{
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int iMagnitude = DEF_STICK_FULL;
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bool bUp = false;
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bool bDown = false;
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bool bLeft = false;
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bool bRight = false;
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if (IsKey(EGC_STICK_SEMI)) iMagnitude = GCMapping[_numPAD].Pressure.Main;
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if (IsKey(EGC_STICK_UP)) bUp = true;
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else if (IsKey(EGC_STICK_DOWN)) bDown = true;
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if (IsKey(EGC_STICK_LEFT)) bLeft = true;
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else if (IsKey(EGC_STICK_RIGHT)) bRight = true;
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EmulateAnalogStick(_pPADStatus->stickX, _pPADStatus->stickY, bUp, bDown, bLeft, bRight, iMagnitude);
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}
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else if (GCMapping[_numPAD].Stick.Main == FROM_ANALOG1)
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{
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_pPADStatus->stickX = GCMapping[_numPAD].AxisState.Lx;
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// Y-axis is inverted
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_pPADStatus->stickY = 0xFF - (u8)GCMapping[_numPAD].AxisState.Ly;
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}
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else if (GCMapping[_numPAD].Stick.Main == FROM_ANALOG2)
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{
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_pPADStatus->stickX = GCMapping[_numPAD].AxisState.Rx;
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// Y-axis is inverted
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_pPADStatus->stickY = 0xFF - (u8)GCMapping[_numPAD].AxisState.Ry;
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}
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else
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{
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_pPADStatus->stickX = GCMapping[_numPAD].AxisState.Tl;
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_pPADStatus->stickY = GCMapping[_numPAD].AxisState.Tr;
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}
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if (GCMapping[_numPAD].Stick.Sub == FROM_KEYBOARD)
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{
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int iMagnitude = DEF_STICK_FULL;
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bool bUp = false;
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bool bDown = false;
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bool bLeft = false;
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bool bRight = false;
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if (IsKey(EGC_CSTICK_SEMI)) iMagnitude = GCMapping[_numPAD].Pressure.Sub;
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if (IsKey(EGC_CSTICK_UP)) bUp = true;
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else if (IsKey(EGC_CSTICK_DOWN)) bDown = true;
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if (IsKey(EGC_CSTICK_LEFT)) bLeft = true;
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else if (IsKey(EGC_CSTICK_RIGHT)) bRight = true;
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EmulateAnalogStick(_pPADStatus->substickX, _pPADStatus->substickY, bUp, bDown, bLeft, bRight, iMagnitude);
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}
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else if (GCMapping[_numPAD].Stick.Sub == FROM_ANALOG1)
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{
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_pPADStatus->substickX = GCMapping[_numPAD].AxisState.Lx;
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// Y-axis is inverted
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_pPADStatus->substickY = 0xFF - (u8)GCMapping[_numPAD].AxisState.Ly;
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}
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else if (GCMapping[_numPAD].Stick.Sub == FROM_ANALOG2)
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{
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_pPADStatus->substickX = GCMapping[_numPAD].AxisState.Rx;
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// Y-axis is inverted
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_pPADStatus->substickY = 0xFF - (u8)GCMapping[_numPAD].AxisState.Ry;
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}
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else
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{
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_pPADStatus->substickX = GCMapping[_numPAD].AxisState.Tl;
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_pPADStatus->substickY = GCMapping[_numPAD].AxisState.Tr;
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}
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if (GCMapping[_numPAD].Stick.Shoulder == FROM_KEYBOARD)
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{
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if (IsKey(EGC_TGR_L))
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{
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_pPADStatus->triggerLeft = DEF_TRIGGER_FULL;
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_pPADStatus->button |= PAD_TRIGGER_L;
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}
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else if (IsKey(EGC_TGR_SEMI_L))
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{
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_pPADStatus->triggerLeft = GCMapping[_numPAD].Pressure.Shoulder;
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if (_pPADStatus->triggerLeft > DEF_TRIGGER_THRESHOLD)
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_pPADStatus->button |= PAD_TRIGGER_L;
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}
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if (IsKey(EGC_TGR_R))
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{
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_pPADStatus->triggerRight = DEF_TRIGGER_FULL;
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_pPADStatus->button |= PAD_TRIGGER_R;
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}
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else if (IsKey(EGC_TGR_SEMI_R))
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{
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_pPADStatus->triggerRight = GCMapping[_numPAD].Pressure.Shoulder;
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if (_pPADStatus->triggerRight > DEF_TRIGGER_THRESHOLD)
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_pPADStatus->button |= PAD_TRIGGER_R;
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}
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}
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else if (GCMapping[_numPAD].Stick.Shoulder == FROM_ANALOG1)
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{
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_pPADStatus->triggerLeft = GCMapping[_numPAD].AxisState.Lx;
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_pPADStatus->triggerRight = GCMapping[_numPAD].AxisState.Ly;
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EmulateAnalogTrigger(_pPADStatus->triggerLeft, _pPADStatus->triggerRight);
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if (_pPADStatus->triggerLeft > DEF_TRIGGER_THRESHOLD)
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_pPADStatus->button |= PAD_TRIGGER_L;
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if (_pPADStatus->triggerRight > DEF_TRIGGER_THRESHOLD)
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_pPADStatus->button |= PAD_TRIGGER_R;
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}
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else if (GCMapping[_numPAD].Stick.Shoulder == FROM_ANALOG2)
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{
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_pPADStatus->triggerLeft = GCMapping[_numPAD].AxisState.Rx;
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_pPADStatus->triggerRight = GCMapping[_numPAD].AxisState.Ry;
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EmulateAnalogTrigger(_pPADStatus->triggerLeft, _pPADStatus->triggerRight);
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if (_pPADStatus->triggerLeft > DEF_TRIGGER_THRESHOLD)
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_pPADStatus->button |= PAD_TRIGGER_L;
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if (_pPADStatus->triggerRight > DEF_TRIGGER_THRESHOLD)
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_pPADStatus->button |= PAD_TRIGGER_R;
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}
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else
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{
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_pPADStatus->triggerLeft = GCMapping[_numPAD].AxisState.Tl;
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_pPADStatus->triggerRight = GCMapping[_numPAD].AxisState.Tr;
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EmulateAnalogTrigger(_pPADStatus->triggerLeft, _pPADStatus->triggerRight);
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if (_pPADStatus->triggerLeft > DEF_TRIGGER_THRESHOLD)
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_pPADStatus->button |= PAD_TRIGGER_L;
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if (_pPADStatus->triggerRight > DEF_TRIGGER_THRESHOLD)
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_pPADStatus->button |= PAD_TRIGGER_R;
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}
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}
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//******************************************************************************
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// Supporting functions
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//******************************************************************************
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// for same displacement should be sqrt(2)/2 (in theory)
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// 3/4 = 0.75 is a little faster than sqrt(2)/2 = 0.7071...
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// In SMS, 17/20 = 0.85 is perfect; in WW, 7/10 = 0.70 is closer.
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#define DIAGONAL_SCALE 0.70710678
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void EmulateAnalogStick(unsigned char &stickX, unsigned char &stickY, bool buttonUp, bool buttonDown, bool buttonLeft, bool buttonRight, int magnitude)
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{
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int mainX = 0;
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int mainY = 0;
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if (buttonUp)
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mainY = magnitude;
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else if (buttonDown)
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mainY = -magnitude;
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if (buttonLeft)
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mainX = -magnitude;
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else if (buttonRight)
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mainX = magnitude;
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if ((mainX == 0) || (mainY == 0))
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{
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stickX += mainX;
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stickY += mainY;
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}
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else
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{
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stickX += mainX * DIAGONAL_SCALE;
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stickY += mainY * DIAGONAL_SCALE;
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}
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}
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void EmulateAnalogTrigger(unsigned char &trL, unsigned char &trR)
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{
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if (GCMapping[g_ID].TriggerType == InputCommon::CTL_TRIGGER_SDL)
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{
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int triggerL = abs((int)trL - 0x80) * 2;
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int triggerR = abs((int)trR - 0x80) * 2;
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trL = (triggerL > 0xFF) ? 0xFF : triggerL;
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trR = (triggerR > 0xFF) ? 0xFF : triggerR;
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}
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}
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void Close_Devices()
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{
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PAD_RumbleClose();
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if (SDL_WasInit(0))
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{
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for (int i = 0; i < NumPads; i++)
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{
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if (joyinfo.at(i).joy)
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{
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if(SDL_JoystickOpened(i))
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{
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INFO_LOG(WIIMOTE, "Shut down Joypad: %i", i);
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SDL_JoystickClose(joyinfo.at(i).joy);
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}
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}
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}
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}
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for (int i = 0; i < 4; i++)
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GCMapping[i].joy = NULL;
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// Clear the physical device info
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joyinfo.clear();
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NumPads = 0;
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NumGoodPads = 0;
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}
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// Search for SDL devices
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// ----------------
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bool Search_Devices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_NumGoodPads)
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{
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// Close opened devices first
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Close_Devices();
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bool success = InputCommon::SearchDevices(_joyinfo, _NumPads, _NumGoodPads);
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if (_NumGoodPads == 0)
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return false;
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for (int i = 0; i < 4; i++)
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{
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if (_NumPads > GCMapping[i].ID)
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|
if(joyinfo.at(GCMapping[i].ID).Good)
|
|
{
|
|
GCMapping[i].joy = joyinfo.at(GCMapping[i].ID).joy;
|
|
#ifdef _WIN32
|
|
XINPUT_STATE xstate;
|
|
DWORD xresult = XInputGetState(GCMapping[i].ID, &xstate);
|
|
if (xresult == ERROR_SUCCESS)
|
|
GCMapping[i].TriggerType = InputCommon::CTL_TRIGGER_XINPUT;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
return success;
|
|
}
|
|
|
|
void GetAxisState(CONTROLLER_MAPPING_GC &_GCMapping)
|
|
{
|
|
// Update the gamepad status
|
|
SDL_JoystickUpdate();
|
|
|
|
// Update axis states. It doesn't hurt much if we happen to ask for nonexisting axises here.
|
|
_GCMapping.AxisState.Lx = SDL_JoystickGetAxis(_GCMapping.joy, _GCMapping.AxisMapping.Lx);
|
|
_GCMapping.AxisState.Ly = SDL_JoystickGetAxis(_GCMapping.joy, _GCMapping.AxisMapping.Ly);
|
|
_GCMapping.AxisState.Rx = SDL_JoystickGetAxis(_GCMapping.joy, _GCMapping.AxisMapping.Rx);
|
|
_GCMapping.AxisState.Ry = SDL_JoystickGetAxis(_GCMapping.joy, _GCMapping.AxisMapping.Ry);
|
|
|
|
// Update the analog trigger axis values
|
|
#ifdef _WIN32
|
|
if (_GCMapping.TriggerType == InputCommon::CTL_TRIGGER_SDL)
|
|
{
|
|
#endif
|
|
// If we are using SDL analog triggers the buttons have to be mapped as 1000 or up, otherwise they are not used
|
|
// We must also check that we are not asking for a negative axis number because SDL_JoystickGetAxis() has
|
|
// no good way of handling that
|
|
if ((_GCMapping.AxisMapping.Tl - 1000) >= 0)
|
|
_GCMapping.AxisState.Tl = SDL_JoystickGetAxis(_GCMapping.joy, _GCMapping.AxisMapping.Tl - 1000);
|
|
if ((_GCMapping.AxisMapping.Tr - 1000) >= 0)
|
|
_GCMapping.AxisState.Tr = SDL_JoystickGetAxis(_GCMapping.joy, _GCMapping.AxisMapping.Tr - 1000);
|
|
#ifdef _WIN32
|
|
}
|
|
else
|
|
{
|
|
_GCMapping.AxisState.Tl = XInput::GetXI(_GCMapping.ID, _GCMapping.AxisMapping.Tl - 1000);
|
|
_GCMapping.AxisState.Tr = XInput::GetXI(_GCMapping.ID, _GCMapping.AxisMapping.Tr - 1000);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void UpdatePadState(CONTROLLER_MAPPING_GC &_GCiMapping)
|
|
{
|
|
// Return if we have no pads
|
|
if (NumGoodPads == 0) return;
|
|
|
|
GetAxisState(_GCiMapping);
|
|
|
|
int &Lx = _GCiMapping.AxisState.Lx;
|
|
int &Ly = _GCiMapping.AxisState.Ly;
|
|
int &Rx = _GCiMapping.AxisState.Rx;
|
|
int &Ry = _GCiMapping.AxisState.Ry;
|
|
int &Tl = _GCiMapping.AxisState.Tl;
|
|
int &Tr = _GCiMapping.AxisState.Tr;
|
|
|
|
// Check the circle to square option
|
|
if(_GCiMapping.bSquare2Circle)
|
|
{
|
|
InputCommon::Square2Circle(Lx, Ly, _GCiMapping.Diagonal, false);
|
|
InputCommon::Square2Circle(Rx, Ry, _GCiMapping.Diagonal, false);
|
|
}
|
|
|
|
// Dead zone adjustment
|
|
float DeadZoneLeft = (float)_GCiMapping.DeadZoneL / 100.0f;
|
|
float DeadZoneRight = (float)_GCiMapping.DeadZoneR / 100.0f;
|
|
if (InputCommon::IsDeadZone(DeadZoneLeft, Lx, Ly))
|
|
{
|
|
Lx = 0;
|
|
Ly = 0;
|
|
}
|
|
if (InputCommon::IsDeadZone(DeadZoneRight, Rx, Ry))
|
|
{
|
|
Rx = 0;
|
|
Ry = 0;
|
|
}
|
|
|
|
// Downsize the values from 0x8000 to 0x80
|
|
Lx = InputCommon::Pad_Convert(Lx);
|
|
Ly = InputCommon::Pad_Convert(Ly);
|
|
Rx = InputCommon::Pad_Convert(Rx);
|
|
Ry = InputCommon::Pad_Convert(Ry);
|
|
// The XInput range is already 0 to 0x80
|
|
if (_GCiMapping.TriggerType == InputCommon::CTL_TRIGGER_SDL)
|
|
{
|
|
Tl = InputCommon::Pad_Convert(Tl);
|
|
Tr = InputCommon::Pad_Convert(Tr);
|
|
}
|
|
}
|
|
|
|
// Multi System Input Status Check
|
|
bool IsKey(int Key)
|
|
{
|
|
int Ret = NULL;
|
|
int MapKey = GCMapping[g_ID].Button[Key];
|
|
|
|
#ifdef _WIN32
|
|
if (MapKey < 256)
|
|
{
|
|
Ret = GetAsyncKeyState(MapKey); // Keyboard (Windows)
|
|
}
|
|
else if (MapKey < 0x1100)
|
|
#elif defined HAVE_X11 && HAVE_X11
|
|
if (MapKey < 256 || MapKey > 0xf000)
|
|
{
|
|
char keys[32];
|
|
KeyCode keyCode;
|
|
XQueryKeymap(GCdisplay, keys);
|
|
keyCode = XKeysymToKeycode(GCdisplay, MapKey);
|
|
Ret = (keys[keyCode/8] & (1 << (keyCode%8))); // Keyboard (Linux)
|
|
}
|
|
else if (MapKey < 0x1100)
|
|
#else
|
|
if (MapKey < 0x1100)
|
|
#endif
|
|
{
|
|
Ret = SDL_JoystickGetButton(GCMapping[g_ID].joy, MapKey - 0x1000); // Pad button
|
|
}
|
|
else // Pad hat
|
|
{
|
|
u8 HatCode, HatKey;
|
|
HatCode = SDL_JoystickGetHat(GCMapping[g_ID].joy, (MapKey - 0x1100) / 0x0010);
|
|
HatKey = (MapKey - 0x1100) % 0x0010;
|
|
|
|
if (HatCode & HatKey)
|
|
Ret = HatKey;
|
|
}
|
|
|
|
return (Ret) ? true : false;
|
|
}
|
|
|
|
// Check if Dolphin is in focus
|
|
// ----------------
|
|
bool IsFocus()
|
|
{
|
|
return g_PADInitialize->pRendererHasFocus();
|
|
}
|