dolphin/Source/Core/VideoBackends/D3D
comex e31d6feaa2 Unify three types of non-FIFO requests to the GPU thread around Common::Event and Common::Flag.
The only possible functionality change is that s_efbAccessRequested and
s_swapRequested are no longer reset at init and shutdown of the OGL
backend (only; this is the only interaction any files other than
MainBase.cpp have with them).  I am fairly certain this was entirely
vestigial.

Possible performance implications: efbAccessReady now uses an Event
rather than spinning, which might be slightly slower, but considering
the slow loop the flags are being checked in from the GPU thread, I
doubt it's noticeable.

Also, this uses sequentially consistent rather than release/acquire
memory order, which might be slightly slower, especially on ARM...
something to improve in Event/Flag, really.
2014-08-26 12:43:39 -04:00
..
D3D.vcxproj Windows: Use a shared precompiled header for dolphin code under Source/ 2014-08-14 23:51:13 -07:00
D3D.vcxproj.filters Windows: Use a shared precompiled header for dolphin code under Source/ 2014-08-14 23:51:13 -07:00
D3DBase.cpp D3D: Make the global swapchain static again. 2014-07-26 13:04:46 +02:00
D3DBase.h D3D: Make the global swapchain static again. 2014-07-26 13:04:46 +02:00
D3DBlob.cpp clang-modernize -use-nullptr 2014-03-09 21:14:26 +01:00
D3DBlob.h clang-modernize -use-nullptr 2014-03-09 21:14:26 +01:00
D3DShader.cpp D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader 2014-07-07 19:32:03 -04:00
D3DShader.h D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader 2014-07-07 19:32:03 -04:00
D3DTexture.cpp clang-modernize -use-nullptr 2014-03-09 21:14:26 +01:00
D3DTexture.h Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
D3DUtil.cpp Get rid of a few C-style struct declarations 2014-07-23 20:36:45 -04:00
D3DUtil.h Kill off some usages of c_str. 2014-03-14 13:51:23 -04:00
FramebufferManager.cpp clang-modernize -use-nullptr 2014-03-09 21:14:26 +01:00
FramebufferManager.h More range-based loops and overrides 2014-03-17 02:55:55 +01:00
GfxState.cpp Centralize the logging code into its own folder in Common. 2014-06-25 22:11:42 -04:00
GfxState.h Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
Globals.h Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00
LineGeometryShader.cpp D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader 2014-07-07 19:32:03 -04:00
LineGeometryShader.h Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00
NativeVertexFormat.cpp D3DBackend: Don't recompute ID3D11Layout. 2014-04-11 13:13:01 -07:00
PSTextureEncoder.cpp D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader 2014-07-07 19:32:03 -04:00
PSTextureEncoder.h BPMemory: Expose the pixel_format and zformat fields in PE_CONTROL as enumerations. 2014-03-25 23:57:58 +01:00
PerfQuery.cpp Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00
PerfQuery.h More range-based loops and overrides 2014-03-17 02:55:55 +01:00
PixelShaderCache.cpp Fixed depth matrix shaders in OpenGL and Direct3D to be more precise. Fixes some graphical glitches in some games. 2014-08-17 04:43:11 -05:00
PixelShaderCache.h clang-modernize -use-nullptr 2014-03-09 21:14:26 +01:00
PointGeometryShader.cpp D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader 2014-07-07 19:32:03 -04:00
PointGeometryShader.h Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00
Render.cpp D3D: Remove an unnecessary call to Host_GetRenderWindowSize() 2014-08-08 19:21:41 -04:00
Render.h Remove EmuWindow. 2014-06-15 00:49:49 +02:00
Television.cpp D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader 2014-07-07 19:32:03 -04:00
Television.h Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00
TextureCache.cpp BPMemory: Expose the pixel_format and zformat fields in PE_CONTROL as enumerations. 2014-03-25 23:57:58 +01:00
TextureCache.h BPMemory: Expose the pixel_format and zformat fields in PE_CONTROL as enumerations. 2014-03-25 23:57:58 +01:00
TextureEncoder.h BPMemory: Make use of BitField in a number of structures. 2014-03-25 23:57:58 +01:00
VertexManager.cpp VertexLoader: Remove global state dependency on g_nativeVertexFmt 2014-07-26 01:35:09 +02:00
VertexManager.h More range-based loops and overrides 2014-03-17 02:55:55 +01:00
VertexShaderCache.cpp D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader 2014-07-07 19:32:03 -04:00
VertexShaderCache.h clang-modernize -use-nullptr 2014-03-09 21:14:26 +01:00
VideoBackend.h Core: Remove UpdateFPSDisplay 2014-08-19 10:05:58 -04:00
XFBEncoder.cpp Fix D3D Real XFB texture sampling. 2014-07-29 18:15:01 -07:00
XFBEncoder.h Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00
main.cpp Unify three types of non-FIFO requests to the GPU thread around Common::Event and Common::Flag. 2014-08-26 12:43:39 -04:00
main.h Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00