dolphin/Source/Core/DolphinWX/NetPlay/NetWindow.h

108 lines
2.7 KiB
C++

// Copyright 2009 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <vector>
#include <wx/frame.h>
#include "Common/FifoQueue.h"
#include "Core/NetPlayClient.h"
#include "Core/NetPlayProto.h"
#include "Core/NetPlayServer.h"
class CGameListCtrl;
class wxButton;
class wxCheckBox;
class wxChoice;
class wxListBox;
class wxString;
class wxStaticText;
class wxTextCtrl;
enum
{
NP_GUI_EVT_CHANGE_GAME = 45,
NP_GUI_EVT_START_GAME,
NP_GUI_EVT_STOP_GAME,
};
enum
{
INITIAL_PAD_BUFFER_SIZE = 5
};
class NetPlayDialog : public wxFrame, public NetPlayUI
{
public:
NetPlayDialog(wxWindow* parent, const CGameListCtrl* const game_list, const std::string& game,
const bool is_hosting = false);
~NetPlayDialog();
Common::FifoQueue<std::string> chat_msgs;
void OnStart(wxCommandEvent& event);
// implementation of NetPlayUI methods
void BootGame(const std::string& filename) override;
void StopGame() override;
void Update() override;
void AppendChat(const std::string& msg) override;
void OnMsgChangeGame(const std::string& filename) override;
void OnMsgStartGame() override;
void OnMsgStopGame() override;
static NetPlayDialog*& GetInstance() { return npd; }
static NetPlayClient*& GetNetPlayClient() { return netplay_client; }
static NetPlayServer*& GetNetPlayServer() { return netplay_server; }
static void FillWithGameNames(wxListBox* game_lbox, const CGameListCtrl& game_list);
bool IsRecording() override;
private:
void OnChat(wxCommandEvent& event);
void OnQuit(wxCommandEvent& event);
void OnThread(wxThreadEvent& event);
void OnChangeGame(wxCommandEvent& event);
void OnAdjustBuffer(wxCommandEvent& event);
void OnAssignPads(wxCommandEvent& event);
void OnKick(wxCommandEvent& event);
void OnPlayerSelect(wxCommandEvent& event);
void GetNetSettings(NetSettings& settings);
std::string FindCurrentGame();
std::string FindGame(const std::string& game);
void OnCopyIP(wxCommandEvent&);
void OnChoice(wxCommandEvent& event);
void UpdateHostLabel();
wxListBox* m_player_lbox;
wxTextCtrl* m_chat_text;
wxTextCtrl* m_chat_msg_text;
wxCheckBox* m_memcard_write;
wxCheckBox* m_record_chkbox;
std::string m_selected_game;
wxButton* m_player_config_btn;
wxButton* m_game_btn;
wxButton* m_start_btn;
wxButton* m_kick_btn;
wxStaticText* m_host_label;
wxChoice* m_host_type_choice;
wxButton* m_host_copy_btn;
bool m_host_copy_btn_is_retry;
bool m_is_hosting;
std::vector<int> m_playerids;
const CGameListCtrl* const m_game_list;
static NetPlayDialog* npd;
static NetPlayServer* netplay_server;
static NetPlayClient* netplay_client;
};