842 lines
26 KiB
C++
842 lines
26 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <vector>
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#include <string>
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#include "../../../Core/InputCommon/Src/SDL.h" // Core
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#include "../../../Core/InputCommon/Src/XInput.h"
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#include "Common.h" // Common
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#include "StringUtil.h" // for ArrayToString()
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#include "IniFile.h"
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#include "pluginspecs_wiimote.h"
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#include "EmuDefinitions.h" // Local
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#include "main.h"
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#include "wiimote_hid.h"
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#include "EmuSubroutines.h"
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#include "EmuMain.h"
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#include "Encryption.h" // for extension encryption
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#include "Config.h" // for g_Config
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extern SWiimoteInitialize g_WiimoteInitialize;
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namespace WiiMoteEmu
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{
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/* Bit shift conversions */
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u32 convert24bit(const u8* src) {
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return (src[0] << 16) | (src[1] << 8) | src[2];
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}
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u16 convert16bit(const u8* src) {
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return (src[0] << 8) | src[1];
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}
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/* Calibrate the mouse position to the emulation window. g_WiimoteInitialize.hWnd is the rendering window handle. */
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void GetMousePos(float& x, float& y)
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{
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#ifdef _WIN32
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POINT point;
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// Get the cursor position for the entire screen
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GetCursorPos(&point);
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// Get the cursor position relative to the upper left corner of the rendering window
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ScreenToClient(g_WiimoteInitialize.hWnd, &point);
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// Get the size of the rendering window. (In my case Rect.top and Rect.left was zero.)
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RECT Rect;
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GetClientRect(g_WiimoteInitialize.hWnd, &Rect);
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// Width and height is the size of the rendering window
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float WinWidth = (float)(Rect.right - Rect.left);
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float WinHeight = (float)(Rect.bottom - Rect.top);
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float XOffset = 0, YOffset = 0;
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float PictureWidth = WinWidth, PictureHeight = WinHeight;
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/* Calculate the actual picture size and location */
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// Output: PictureWidth, PictureHeight, XOffset, YOffset
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if (g_Config.bKeepAR43 || g_Config.bKeepAR169)
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{
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// The rendering window aspect ratio as a proportion of the 4:3 or 16:9 ratio
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float Ratio = WinWidth / WinHeight / (g_Config.bKeepAR43 ? (4.0f / 3.0f) : (16.0f / 9.0f));
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// Check if height or width is the limiting factor. If ratio > 1 the picture is to wide and have to limit the width.
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if (Ratio > 1)
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{
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// Calculate the new width and height for glViewport, this is not the actual size of either the picture or the screen
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PictureWidth = WinWidth / Ratio;
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// Calculate the new X offset
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// Move the left of the picture to the middle of the screen
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XOffset = XOffset + WinWidth / 2.0f;
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// Then remove half the picture height to move it to the horizontal center
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XOffset = XOffset - PictureWidth / 2.0f;
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}
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// The window is to high, we have to limit the height
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else
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{
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// Calculate the new width and height for glViewport, this is not the actual size of either the picture or the screen
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// Invert the ratio to make it > 1
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Ratio = 1.0f / Ratio;
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PictureHeight = WinHeight / Ratio;
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// Calculate the new Y offset
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// Move the top of the picture to the middle of the screen
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YOffset = YOffset + WinHeight / 2.0f;
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// Then remove half the picture height to move it to the vertical center
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YOffset = YOffset - PictureHeight / 2.0f;
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}
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/*
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INFO_LOG(WII_IPC_WIIMOTE, "Screen Width:%4.0f Height:%4.0f Ratio:%1.2f\n", WinWidth, WinHeight, Ratio);
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INFO_LOG(WII_IPC_WIIMOTE, "Picture Width:%4.1f Height:%4.1f YOffset:%4.0f XOffset:%4.0f\n", PictureWidth, PictureHeight, YOffset, XOffset);
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*/
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}
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// Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.
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// Output: PictureWidth, PictureHeight, XOffset, YOffset
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if ((g_Config.bKeepAR43 || g_Config.bKeepAR169) && g_Config.bCrop)
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{
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float Ratio = g_Config.bKeepAR43 ? ((4.0f / 3.0f) / (5.0f / 4.0f)) : (((16.0f / 9.0f) / (16.0f / 10.0f)));
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// The width and height we will add (calculate this before PictureWidth and PictureHeight is adjusted)
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float IncreasedWidth = (Ratio - 1.0f) * PictureWidth;
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float IncreasedHeight = (Ratio - 1.0f) * PictureHeight;
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// The new width and height
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PictureWidth = PictureWidth * Ratio;
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PictureHeight = PictureHeight * Ratio;
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// Adjust the X and Y offset
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XOffset = float(XOffset - (IncreasedWidth / 2.0));
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YOffset = float(YOffset - (IncreasedHeight / 2.0));
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/*
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INFO_LOG(WII_IPC_WIIMOTE, "Crop Ratio:%1.2f IncrWidth:%3.0f IncrHeight:%3.0f\n", Ratio, IncreasedWidth, IncreasedHeight);
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INFO_LOG(WII_IPC_WIIMOTE, "Picture Width:%4.1f Height:%4.1f YOffset:%4.0f XOffset:%4.0f\n", PictureWidth, PictureHeight, YOffset, XOffset);
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*/
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}
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// Return the mouse position as a fraction of one, inside the picture, with (0.0, 0.0) being the upper left corner of the picture
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x = ((float)point.x - XOffset) / PictureWidth;
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y = ((float)point.y - YOffset) / PictureHeight;
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/*
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INFO_LOG(WII_IPC_WIIMOTE, "GetCursorPos: %i %i\n", point.x, point.y);
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INFO_LOG(WII_IPC_WIIMOTE, "GetClientRect: %i %i %i %i\n", Rect.left, Rect.right, Rect.top, Rect.bottom);
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INFO_LOG(WII_IPC_WIIMOTE, "Position X:%1.2f Y:%1.2f\n", x, y);
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*/
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#else
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// TODO fix on linux
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x = 0.5f;
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y = 0.5f;
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#endif
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}
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/* Homebrew encryption for 16 byte zero keys. */
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void CryptBuffer(u8* _buffer, u8 _size)
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{
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for (int i=0; i<_size; i++)
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{
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_buffer[i] = ((_buffer[i] - 0x17) ^ 0x17) & 0xFF;
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}
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}
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void WriteCrypted16(u8* _baseBlock, u16 _address, u16 _value)
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{
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u16 cryptedValue = _value;
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CryptBuffer((u8*)&cryptedValue, sizeof(u16));
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*(u16*)(_baseBlock + _address) = cryptedValue;
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}
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/* Calculate Extenstion Regisister Calibration Checksum */
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// This function is not currently used, it's just here to show how the values
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// in EmuDefinitions.h are calculated.
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void GetCalibrationChecksum()
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{
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u8 sum = 0;
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for (u32 i = 0; i < sizeof(nunchuck_calibration) - 2; i++)
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sum += nunchuck_calibration[i];
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INFO_LOG(WII_IPC_WIIMOTE, "0x%02x 0x%02x", (sum + 0x55), (sum + 0xaa));
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}
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/* Load pre-recorded movements */
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void LoadRecordedMovements()
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{
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INFO_LOG(WII_IPC_WIIMOTE, "LoadRecordedMovements()\n");
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IniFile file;
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file.Load(FULL_CONFIG_DIR "WiimoteMovement.ini");
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for(int i = 0; i < RECORDING_ROWS; i++)
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{
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//INFO_LOG(WII_IPC_WIIMOTE, "Recording%i ", i + 1);
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// Temporary storage
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int iTmp;
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std::string STmp;
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// First clear the list
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VRecording.at(i).Recording.clear();
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// Get row name
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std::string SaveName = StringFromFormat("Recording%i", i + 1);
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// Get movement
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std::string TmpMovement; file.Get(SaveName.c_str(), "Movement", &TmpMovement, "");
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// Get IR
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std::string TmpIR; file.Get(SaveName.c_str(), "IR", &TmpIR, "");
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// Get time
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std::string TmpTime; file.Get(SaveName.c_str(), "Time", &TmpTime, "");
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// Get IR bytes
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int TmpIRBytes; file.Get(SaveName.c_str(), "IRBytes", &TmpIRBytes, 0);
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VRecording.at(i).IRBytes = TmpIRBytes;
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SRecording Tmp;
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for (int j = 0, k = 0, l = 0; (u32)j < TmpMovement.length(); j+=13)
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{
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// Skip blank savings
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if (TmpMovement.length() < 3) continue;
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// Avoid going to far, this can only happen with modified ini files, but we check for it anyway
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if (TmpMovement.length() < (u32)j + 12) continue;
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// Skip old style recordings
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if (TmpMovement.substr(j, 1) != "-" && TmpMovement.substr(j, 1) != "+") continue;
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std::string StrX = TmpMovement.substr(j, 4);
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std::string StrY = TmpMovement.substr(j + 4, 4);
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std::string StrZ = TmpMovement.substr(j + 8, 4);
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Tmp.x = atoi(StrX.c_str());
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Tmp.y = atoi(StrY.c_str());
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Tmp.z = atoi(StrZ.c_str());
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// Go to next set of IR values
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// If there is no IR data saving we fill the array with
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// zeroes. This should only be able to occur from manual ini
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// editing but we check for it anyway
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for(int ii = 0; ii < TmpIRBytes; ii++)
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{
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if(TmpIR.length() < (u32)(k + i + TmpIRBytes)) continue; // Safety check
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std::string TmpStr = TmpIR.substr(k + ii*2, 2);
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u32 TmpU32;
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AsciiToHex(TmpStr.c_str(), TmpU32);
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Tmp.IR[ii] = (u8)TmpU32;
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}
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if (TmpIRBytes == 10) k += (10*2 + 1); else k += (12*2 + 1);
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// Go to next set of time values
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double Time = (double)atoi(TmpTime.substr(l, 5).c_str());
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Tmp.Time = (double)(Time/1000);
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l += 6;
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// Save the values
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VRecording.at(i).Recording.push_back(Tmp);
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// Log results
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/*INFO_LOG(WII_IPC_WIIMOTE, "Time:%f\n", Tmp.Time);
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std::string TmpIRLog = ArrayToString(Tmp.IR, TmpIRBytes, 0, 30);
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INFO_LOG(WII_IPC_WIIMOTE, "IR: %s\n", TmpIRLog.c_str());
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INFO_LOG(WII_IPC_WIIMOTE, "\n");*/
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}
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// Get HotKey
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file.Get(SaveName.c_str(), "HotKeySwitch", &iTmp, 3); VRecording.at(i).HotKeySwitch = iTmp;
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file.Get(SaveName.c_str(), "HotKeyWiimote", &iTmp, 10); VRecording.at(i).HotKeyWiimote = iTmp;
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file.Get(SaveName.c_str(), "HotKeyNunchuck", &iTmp, 10); VRecording.at(i).HotKeyNunchuck = iTmp;
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file.Get(SaveName.c_str(), "HotKeyIR", &iTmp, 10); VRecording.at(i).HotKeyIR = iTmp;
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// Get Recording speed
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int TmpPlaybackSpeed; file.Get(SaveName.c_str(), "PlaybackSpeed", &TmpPlaybackSpeed, -1);
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VRecording.at(i).PlaybackSpeed = TmpPlaybackSpeed;
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// Logging
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/*std::string TmpIRLog;
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if(TmpIRBytes > 0 && VRecording.size() > i)
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TmpIRLog = ArrayToString(VRecording.at(i).Recording.at(0).IR, TmpIRBytes, 0, 30);
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else
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TmpIRLog = "";
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INFO_LOG(WII_IPC_WIIMOTE, "Size:%i HotKey:%i PlSpeed:%i IR:%s X:%i Y:%i Z:%i\n",
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VRecording.at(i).Recording.size(), VRecording.at(i).HotKeyWiimote, VRecording.at(i).PlaybackSpeed,
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TmpIRLog.c_str(),
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VRecording.at(i).Recording.at(0).x, VRecording.at(i).Recording.at(0).y, VRecording.at(i).Recording.at(0).z
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);*/
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}
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}
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// Update the accelerometer neutral values
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void UpdateEeprom()
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{
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g_wm.cal_zero.x = g_Eeprom[22];
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g_wm.cal_zero.y = g_Eeprom[23];
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g_wm.cal_zero.z = g_Eeprom[24];
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g_wm.cal_g.x = g_Eeprom[26] - g_Eeprom[22];
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g_wm.cal_g.y = g_Eeprom[27] - g_Eeprom[24];
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g_wm.cal_g.z = g_Eeprom[28] - g_Eeprom[24];
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INFO_LOG(WII_IPC_WIIMOTE, "\nUpdateEeprom: %i %i %i\n",
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WiiMoteEmu::g_Eeprom[22], WiiMoteEmu::g_Eeprom[23], WiiMoteEmu::g_Eeprom[28]);
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if(g_Config.iExtensionConnected == EXT_NUNCHUCK)
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{
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g_nu.cal_zero.x = g_RegExt[0x20];
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g_nu.cal_zero.y = g_RegExt[0x21];
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g_nu.cal_zero.z = g_RegExt[0x22];
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g_nu.cal_g.x = g_RegExt[0x24] - g_RegExt[0x20];
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g_nu.cal_g.y = g_RegExt[0x25] - g_RegExt[0x21];
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g_nu.cal_g.z = g_RegExt[0x26] - g_RegExt[0x22];
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g_nu.jx.max = g_RegExt[0x28];
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g_nu.jx.min = g_RegExt[0x29];
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g_nu.jx.center = g_RegExt[0x2a];
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g_nu.jy.max = g_RegExt[0x2b];
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g_nu.jy.min = g_RegExt[0x2c];
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g_nu.jy.center = g_RegExt[0x2d];
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INFO_LOG(WII_IPC_WIIMOTE, "UpdateNunchuck: %i %i %i %i %i\n\n",
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WiiMoteEmu::g_RegExt[0x2a], WiiMoteEmu::g_RegExt[0x2d],
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WiiMoteEmu::g_RegExt[0x20], WiiMoteEmu::g_RegExt[0x21], WiiMoteEmu::g_RegExt[0x26]);
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}
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else if(g_Config.iExtensionConnected == EXT_CLASSIC_CONTROLLER)
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{
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g_ClassicContCalibration.Lx.max = g_RegExt[0x20];
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g_ClassicContCalibration.Lx.min = g_RegExt[0x21];
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g_ClassicContCalibration.Lx.center = g_RegExt[0x22];
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g_ClassicContCalibration.Ly.max = g_RegExt[0x23];
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g_ClassicContCalibration.Ly.min = g_RegExt[0x24];
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g_ClassicContCalibration.Ly.center = g_RegExt[0x25];
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g_ClassicContCalibration.Rx.max = g_RegExt[0x26];
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g_ClassicContCalibration.Rx.min = g_RegExt[0x27];
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g_ClassicContCalibration.Rx.center = g_RegExt[0x28];
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g_ClassicContCalibration.Ry.max = g_RegExt[0x29];
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g_ClassicContCalibration.Ry.min = g_RegExt[0x2a];
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g_ClassicContCalibration.Ry.center = g_RegExt[0x2b];
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g_ClassicContCalibration.Tl.neutral = g_RegExt[0x2c];
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g_ClassicContCalibration.Tr.neutral = g_RegExt[0x2d];
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INFO_LOG(WII_IPC_WIIMOTE, "UpdateCC: %i %i %i %i %i\n\n",
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WiiMoteEmu::g_RegExt[0x2a], WiiMoteEmu::g_RegExt[0x2d],
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WiiMoteEmu::g_RegExt[0x20], WiiMoteEmu::g_RegExt[0x21], WiiMoteEmu::g_RegExt[0x26]);
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}
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else if(g_Config.iExtensionConnected == EXT_GUITARHERO3_CONTROLLER)
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{
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// TODO get the correct values here
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g_GH3Calibration.Lx.max = g_RegExt[0x20];
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g_GH3Calibration.Lx.min = g_RegExt[0x21];
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g_GH3Calibration.Lx.center = g_RegExt[0x22];
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g_GH3Calibration.Ly.max = g_RegExt[0x23];
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g_GH3Calibration.Ly.min = g_RegExt[0x24];
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g_GH3Calibration.Ly.center = g_RegExt[0x25];
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}
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}
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// Calculate checksum for the nunchuck calibration. The last two bytes.
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void ExtensionChecksum(u8 * Calibration)
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{
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u8 sum = 0; //u8 Byte15, Byte16;
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for (u32 i = 0; i < sizeof(Calibration) - 2; i++)
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{
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sum += Calibration[i];
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printf("Plus 0x%02x\n", Calibration[i]);
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}
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// Byte15 = sum + 0x55; // Byte 15
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// Byte16 = sum + 0xaa; // Byte 16
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}
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// Set initial valuesm this done both in Init and Shutdown
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void ResetVariables()
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{
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u8 g_Leds = 0x0; // 4 bits
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u8 g_Speaker = 0x0; // 1 = on
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u8 g_SpeakerVoice = 0x0; // 1 = on
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u8 g_IR = 0x0; // 1 = on
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g_ReportingMode = 0;
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g_ReportingChannel = 0;
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g_Encryption = false;
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// Set default recording values
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#if defined(HAVE_WX) && HAVE_WX
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for (int i = 0; i < 3; i++)
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{
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g_RecordingPlaying[i] = -1;
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g_RecordingCounter[i] = 0;
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g_RecordingPoint[i] = 0;
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g_RecordingStart[i] = 0;
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g_RecordingCurrentTime[i] = 0;
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}
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#endif
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g_EmulatedWiiMoteInitialized = false;
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}
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// Update the extension calibration values with our default values
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void SetDefaultExtensionRegistry()
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{
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// Copy extension id and calibration to its register
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if(g_Config.iExtensionConnected == EXT_NUNCHUCK)
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{
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memcpy(g_RegExt + 0x20, nunchuck_calibration, sizeof(nunchuck_calibration));
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memcpy(g_RegExt + 0x30, nunchuck_calibration, sizeof(nunchuck_calibration));
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memcpy(g_RegExt + 0xfa, nunchuck_id, sizeof(nunchuck_id));
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}
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else if(g_Config.iExtensionConnected == EXT_CLASSIC_CONTROLLER)
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{
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memcpy(g_RegExt + 0x20, classic_calibration, sizeof(classic_calibration));
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memcpy(g_RegExt + 0x30, classic_calibration, sizeof(classic_calibration));
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memcpy(g_RegExt + 0xfa, classic_id, sizeof(classic_id));
|
|
}
|
|
else if(g_Config.iExtensionConnected == EXT_GUITARHERO3_CONTROLLER)
|
|
{
|
|
// TODO get the correct values here
|
|
memcpy(g_RegExt + 0x20, classic_calibration, sizeof(classic_calibration));
|
|
memcpy(g_RegExt + 0x30, classic_calibration, sizeof(classic_calibration));
|
|
memcpy(g_RegExt + 0xfa, gh3glp_id, sizeof(gh3glp_id));
|
|
}
|
|
|
|
INFO_LOG(WII_IPC_WIIMOTE, "\nSetDefaultExtensionRegistry()\n\n");
|
|
|
|
UpdateEeprom();
|
|
}
|
|
|
|
|
|
/* Write initial values to Eeprom and registers. */
|
|
void Initialize()
|
|
{
|
|
if (g_EmulatedWiiMoteInitialized) return;
|
|
|
|
// Reset variables
|
|
ResetVariables();
|
|
|
|
// Write default Eeprom data to g_Eeprom[], this may be overwritten by
|
|
// WiiMoteReal::Initialize() after this function.
|
|
memset(g_Eeprom, 0, WIIMOTE_EEPROM_SIZE);
|
|
memcpy(g_Eeprom, EepromData_0, sizeof(EepromData_0));
|
|
memcpy(g_Eeprom + 0x16D0, EepromData_16D0, sizeof(EepromData_16D0));
|
|
|
|
/* Populate joyinfo for all attached devices and do g_Config.Load() if the
|
|
configuration window is not already open, if it's already open we
|
|
continue with the settings we have */
|
|
if(!g_FrameOpen)
|
|
{
|
|
Search_Devices(joyinfo, NumPads, NumGoodPads);
|
|
}
|
|
|
|
// Copy extension id and calibration to its register, g_Config.Load() is needed before this
|
|
SetDefaultExtensionRegistry();
|
|
|
|
// The emulated Wiimote is initialized
|
|
g_EmulatedWiiMoteInitialized = true;
|
|
|
|
// Load pre-recorded movements
|
|
LoadRecordedMovements();
|
|
|
|
/* The Nuncheck extension ID for homebrew applications that use the zero
|
|
key. This writes 0x0000 in encrypted form (0xfefe) to 0xfe in the
|
|
extension register. */
|
|
//WriteCrypted16(g_RegExt, 0xfe, 0x0000); // Fully inserted Nunchuk
|
|
|
|
// I forgot what these were for? Is this the zero key encrypted 0xa420?
|
|
// g_RegExt[0xfd] = 0x1e;
|
|
// g_RegExt[0xfc] = 0x9a;
|
|
}
|
|
|
|
|
|
void DoState(PointerWrap &p)
|
|
{
|
|
return;
|
|
// TODO: Shorten the list
|
|
p.Do(g_Leds);
|
|
//p.Do(g_Speaker);
|
|
//p.Do(g_SpeakerVoice);
|
|
p.Do(g_IR);
|
|
p.DoArray(g_Eeprom, WIIMOTE_EEPROM_SIZE);
|
|
p.DoArray(g_RegSpeaker, WIIMOTE_REG_SPEAKER_SIZE);
|
|
p.DoArray(g_RegExt, WIIMOTE_REG_EXT_SIZE);
|
|
p.DoArray(g_RegExtTmp, WIIMOTE_REG_EXT_SIZE);
|
|
p.DoArray(g_RegIr, WIIMOTE_REG_IR_SIZE);
|
|
|
|
p.Do(g_ReportingMode);
|
|
p.Do(g_ReportingChannel);
|
|
|
|
p.Do(AckDelay);
|
|
|
|
p.Do(g_ExtKey);
|
|
p.Do(g_Encryption);
|
|
|
|
p.Do(NumPads);
|
|
p.Do(NumGoodPads);
|
|
p.Do(joyinfo);
|
|
p.DoArray(PadState, 4);
|
|
p.DoArray(PadMapping, 4);
|
|
|
|
p.Do(g_Wiimote_kbd);
|
|
p.Do(g_NunchuckExt);
|
|
p.Do(g_ClassicContExt);
|
|
}
|
|
|
|
/* This is not needed if we call FreeLibrary() when we stop a game, but if it's
|
|
not called we need to reset these variables. */
|
|
void Shutdown(void)
|
|
{
|
|
INFO_LOG(WII_IPC_WIIMOTE, "ShutDown\n");
|
|
|
|
ResetVariables();
|
|
|
|
/* Close all devices carefully. We must check that we are not accessing any
|
|
undefined vector elements or any bad devices */
|
|
for (int i = 0; i < 1; i++)
|
|
{
|
|
if (PadMapping[i].enabled && joyinfo.size() > (u32)PadMapping[i].ID)
|
|
if (joyinfo.at(PadMapping[i].ID).Good)
|
|
{
|
|
INFO_LOG(WII_IPC_WIIMOTE, "ShutDown: %i\n", PadState[i].joy);
|
|
/* SDL_JoystickClose() crashes for some reason so I avoid this
|
|
for now, SDL_Quit() should close the pads to I think */
|
|
//if(SDL_JoystickOpened(PadMapping[i].ID)) SDL_JoystickClose(PadState[i].joy);
|
|
//PadState[i].joy = NULL;
|
|
}
|
|
}
|
|
|
|
// Clear the physical device info
|
|
joyinfo.clear();
|
|
NumPads = 0;
|
|
NumGoodPads = 0;
|
|
|
|
// Finally close SDL
|
|
if (SDL_WasInit(0)) SDL_Quit();
|
|
}
|
|
|
|
|
|
/* An ack delay of 1 was not small enough, but 2 seemed to work, that was about
|
|
between 20 ms and 100 ms in my case in Zelda - TP. You may have to increase
|
|
this value for other things to work, for example in the wpad demo I had to
|
|
set it to at least 3 for the Sound to be able to turned on (I have an update
|
|
rate of around 150 fps in the wpad demo) */
|
|
void CreateAckDelay(u8 _ChannelID, u16 _ReportID)
|
|
{
|
|
// Settings
|
|
int GlobalDelay = 2;
|
|
|
|
// Queue an acknowledgment
|
|
wm_ackdelay Tmp;
|
|
Tmp.Delay = GlobalDelay;
|
|
Tmp.ChannelID = _ChannelID;
|
|
Tmp.ReportID = (u8)_ReportID;
|
|
AckDelay.push_back(Tmp);
|
|
}
|
|
|
|
|
|
void CheckAckDelay()
|
|
{
|
|
for (int i = 0; i < (int)AckDelay.size(); i++)
|
|
{
|
|
// See if there are any acks to send
|
|
if (AckDelay.at(i).Delay >= 0)
|
|
{
|
|
if(AckDelay.at(i).Delay == 0)
|
|
{
|
|
WmSendAck(AckDelay.at(i).ChannelID, AckDelay.at(i).ReportID, 0);
|
|
AckDelay.erase(AckDelay.begin() + i);
|
|
continue;
|
|
}
|
|
AckDelay.at(i).Delay--;
|
|
|
|
//INFO_LOG(WII_IPC_WIIMOTE, "%i 0x%04x 0x%02x", i, AckDelay.at(i).ChannelID, AckDelay.at(i).ReportID);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/* This function produce Wiimote Input, i.e. reports from the Wiimote in
|
|
response to Output from the Wii. */
|
|
void InterruptChannel(u16 _channelID, const void* _pData, u32 _Size)
|
|
{
|
|
//INFO_LOG(WII_IPC_WIIMOTE, "Emu InterruptChannel\n");
|
|
|
|
DEBUG_LOG(WII_IPC_WIIMOTE, "Wiimote_Input");
|
|
const u8* data = (const u8*)_pData;
|
|
|
|
/* Debugging. We have not yet decided how much of 'data' we will use, it's
|
|
not determined by sizeof(data). We have to determine it by looking at
|
|
the data cases. */
|
|
InterruptDebugging(true, data);
|
|
|
|
hid_packet* hidp = (hid_packet*) data;
|
|
switch(hidp->type)
|
|
{
|
|
case HID_TYPE_DATA:
|
|
{
|
|
switch(hidp->param)
|
|
{
|
|
case HID_PARAM_OUTPUT:
|
|
{
|
|
wm_report* sr = (wm_report*)hidp->data;
|
|
HidOutputReport(_channelID, sr);
|
|
|
|
/* This is the 0x22 answer to all Inputs. In most games it
|
|
didn't matter if it was written before or after
|
|
HidOutputReport(), but Wii Sports and Mario Galaxy would
|
|
stop working if it was placed before
|
|
HidOutputReport(). Zelda - TP is even more sensitive and
|
|
require a delay after the Input for the Nunchuck to
|
|
work. It seemed to be enough to delay only the Nunchuck
|
|
registry reads and writes but for now I'm delaying all
|
|
inputs. Both for status changes and Eeprom and registry
|
|
reads and writes. */
|
|
|
|
// There are no 0x22 replys to these report from the real
|
|
// wiimote from what I could see Report 0x10 that seems to
|
|
// be only used for rumble, and we don't need to answer
|
|
// that, also if we do *we should update the 0x22 to have
|
|
// the core keys* otherwise the game will think we release
|
|
// the key every time it rumbles
|
|
if(!(data[1] == WM_READ_DATA && data[2] == 0x00)
|
|
&& !(data[1] == WM_REQUEST_STATUS)
|
|
&& !(data[1] == WM_WRITE_SPEAKER_DATA)
|
|
&& !(data[1] == WM_RUMBLE))
|
|
if (!g_Config.bUseRealWiimote || !g_RealWiiMotePresent) CreateAckDelay((u8)_channelID, (u16)sr->channel);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
PanicAlert("HidInput: HID_TYPE_DATA - param 0x%02x", hidp->type, hidp->param);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
PanicAlert("HidInput: Unknown type 0x%02x and param 0x%02x", hidp->type, hidp->param);
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
void ControlChannel(u16 _channelID, const void* _pData, u32 _Size)
|
|
{
|
|
//INFO_LOG(WII_IPC_WIIMOTE, "Emu ControlChannel\n");
|
|
|
|
const u8* data = (const u8*)_pData;
|
|
// Dump raw data
|
|
{
|
|
INFO_LOG(WII_IPC_WIIMOTE, "Wiimote_ControlChannel");
|
|
std::string Temp = ArrayToString(data, 0, _Size);
|
|
DEBUG_LOG(WII_IPC_WIIMOTE, " Data: %s", Temp.c_str());
|
|
}
|
|
|
|
hid_packet* hidp = (hid_packet*) data;
|
|
switch(hidp->type)
|
|
{
|
|
case HID_TYPE_HANDSHAKE:
|
|
if (hidp->param == HID_PARAM_INPUT)
|
|
{
|
|
PanicAlert("HID_TYPE_HANDSHAKE - HID_PARAM_INPUT");
|
|
}
|
|
else
|
|
{
|
|
PanicAlert("HID_TYPE_HANDSHAKE - HID_PARAM_OUTPUT");
|
|
}
|
|
break;
|
|
|
|
case HID_TYPE_SET_REPORT:
|
|
if (hidp->param == HID_PARAM_INPUT)
|
|
{
|
|
PanicAlert("HID_TYPE_SET_REPORT input");
|
|
}
|
|
else
|
|
{
|
|
HidOutputReport(_channelID, (wm_report*)hidp->data);
|
|
|
|
// Return handshake
|
|
u8 handshake = 0;
|
|
g_WiimoteInitialize.pWiimoteInput(_channelID, &handshake, 1);
|
|
}
|
|
break;
|
|
|
|
case HID_TYPE_DATA:
|
|
PanicAlert("HID_TYPE_DATA %s", hidp->type, hidp->param == HID_PARAM_INPUT ? "input" : "output");
|
|
break;
|
|
|
|
default:
|
|
PanicAlert("HidControlChannel: Unknown type %x and param %x", hidp->type, hidp->param);
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
/* This is called from Wiimote_Update(). See SystemTimers.cpp for a
|
|
documentation. I'm not sure exactly how often this function is called but I
|
|
think it's tied to the frame rate of the game rather than a certain amount
|
|
of times per second. */
|
|
void Update()
|
|
{
|
|
readKeyboard();
|
|
//LOG(WII_IPC_WIIMOTE, "Wiimote_Update");
|
|
//INFO_LOG(WII_IPC_WIIMOTE, "Emu Update: %i\n", g_ReportingMode);
|
|
|
|
// Check if the pad state should be updated
|
|
if ((g_Config.Trigger.Type == g_Config.Trigger.TRIGGER || g_Config.Trigger.Type == g_Config.Trigger.ANALOG1 || g_Config.Trigger.Type == g_Config.Trigger.ANALOG2
|
|
|| g_Config.Nunchuck.Type == g_Config.Nunchuck.ANALOG1 || g_Config.Nunchuck.Type == g_Config.Nunchuck.ANALOG2
|
|
|| g_Config.ClassicController.LType == g_Config.ClassicController.ANALOG1 || g_Config.ClassicController.LType == g_Config.ClassicController.ANALOG2
|
|
|| g_Config.ClassicController.RType == g_Config.ClassicController.ANALOG1 || g_Config.ClassicController.RType == g_Config.ClassicController.ANALOG2)
|
|
&& NumGoodPads > 0 && joyinfo.size() > (u32)PadMapping[0].ID)
|
|
{
|
|
const int Page = 0;
|
|
WiiMoteEmu::GetJoyState(PadState[Page], PadMapping[Page], Page, joyinfo[PadMapping[Page].ID].NumButtons);
|
|
}
|
|
|
|
switch(g_ReportingMode)
|
|
{
|
|
case 0:
|
|
break;
|
|
case WM_REPORT_CORE: SendReportCore(g_ReportingChannel); break;
|
|
case WM_REPORT_CORE_ACCEL: SendReportCoreAccel(g_ReportingChannel); break;
|
|
case WM_REPORT_CORE_ACCEL_IR12: SendReportCoreAccelIr12(g_ReportingChannel); break;
|
|
case WM_REPORT_CORE_ACCEL_EXT16: SendReportCoreAccelExt16(g_ReportingChannel); break;
|
|
case WM_REPORT_CORE_ACCEL_IR10_EXT6: SendReportCoreAccelIr10Ext(g_ReportingChannel);break;
|
|
}
|
|
|
|
// Potentially send a delayed acknowledgement to an InterruptChannel() Output
|
|
CheckAckDelay();
|
|
}
|
|
|
|
void readKeyboard()
|
|
{
|
|
#if defined(HAVE_X11) && HAVE_X11
|
|
XEvent E;
|
|
KeySym key;
|
|
|
|
// keyboard input
|
|
int num_events;
|
|
for (num_events = XPending(WMdisplay); num_events > 0; num_events--)
|
|
{
|
|
XNextEvent(WMdisplay, &E);
|
|
switch (E.type)
|
|
{
|
|
case KeyPress:
|
|
{
|
|
key = XLookupKeysym((XKeyEvent*)&E, 0);
|
|
|
|
if((key >= XK_F1 && key <= XK_F9) ||
|
|
key == XK_Shift_L || key == XK_Shift_R ||
|
|
key == XK_Control_L || key == XK_Control_R) {
|
|
XPutBackEvent(WMdisplay, &E);
|
|
break;
|
|
}
|
|
|
|
int i;
|
|
for (i = g_Wiimote_kbd.A; i < g_Wiimote_kbd.LAST_CONSTANT; i++)
|
|
{
|
|
if (key == PadMapping[0].Wm.keyForControls[i - g_Wiimote_kbd.A])
|
|
KeyStatus[i] = true;
|
|
}
|
|
switch (g_Config.iExtensionConnected)
|
|
{
|
|
case EXT_NUNCHUCK:
|
|
for (i = g_NunchuckExt.Z; i < g_NunchuckExt.LAST_CONSTANT; i++)
|
|
{
|
|
if (key == PadMapping[0].Nc.keyForControls[i - g_NunchuckExt.Z])
|
|
KeyStatus[i] = true;
|
|
}
|
|
break;
|
|
case EXT_CLASSIC_CONTROLLER:
|
|
for (i = g_ClassicContExt.A; i < g_ClassicContExt.LAST_CONSTANT; i++)
|
|
{
|
|
if (key == PadMapping[0].Cc.keyForControls[i - g_ClassicContExt.A])
|
|
KeyStatus[i] = true;
|
|
}
|
|
break;
|
|
case EXT_GUITARHERO3_CONTROLLER:
|
|
for (i = g_GH3Ext.Green; i < g_GH3Ext.LAST_CONSTANT; i++)
|
|
{
|
|
if (key == PadMapping[0].GH3c.keyForControls[i - g_GH3Ext.Green])
|
|
KeyStatus[i] = true;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case KeyRelease:
|
|
{
|
|
key = XLookupKeysym((XKeyEvent*)&E, 0);
|
|
|
|
if((key >= XK_F1 && key <= XK_F9) ||
|
|
key == XK_Shift_L || key == XK_Shift_R ||
|
|
key == XK_Control_L || key == XK_Control_R) {
|
|
XPutBackEvent(WMdisplay, &E);
|
|
break;
|
|
}
|
|
|
|
int i;
|
|
for (i = g_Wiimote_kbd.A; i < g_Wiimote_kbd.LAST_CONSTANT; i++)
|
|
{
|
|
if (key == PadMapping[0].Wm.keyForControls[i - g_Wiimote_kbd.A])
|
|
KeyStatus[i] = false;
|
|
}
|
|
switch (g_Config.iExtensionConnected)
|
|
{
|
|
case EXT_NUNCHUCK:
|
|
for (i = g_NunchuckExt.Z; i < g_NunchuckExt.LAST_CONSTANT; i++)
|
|
{
|
|
if (key == PadMapping[0].Nc.keyForControls[i - g_NunchuckExt.Z])
|
|
KeyStatus[i] = false;
|
|
}
|
|
break;
|
|
case EXT_CLASSIC_CONTROLLER:
|
|
for (i = g_ClassicContExt.A; i < g_ClassicContExt.LAST_CONSTANT; i++)
|
|
{
|
|
if (key == PadMapping[0].Cc.keyForControls[i - g_ClassicContExt.A])
|
|
KeyStatus[i] = false;
|
|
}
|
|
break;
|
|
case EXT_GUITARHERO3_CONTROLLER:
|
|
for (i = g_GH3Ext.Green; i < g_GH3Ext.LAST_CONSTANT; i++)
|
|
{
|
|
if (key == PadMapping[0].GH3c.keyForControls[i - g_GH3Ext.Green])
|
|
KeyStatus[i] = false;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
} // end of namespace
|