64 lines
1.5 KiB
C++
64 lines
1.5 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official Git repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _VERTEXMANAGER_H
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#define _VERTEXMANAGER_H
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#include "VertexManagerBase.h"
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#include "LineGeometryShader.h"
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#include "PointGeometryShader.h"
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namespace DX11
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{
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class VertexManager : public ::VertexManager
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{
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public:
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VertexManager();
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~VertexManager();
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NativeVertexFormat* CreateNativeVertexFormat();
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void CreateDeviceObjects();
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void DestroyDeviceObjects();
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private:
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void PrepareDrawBuffers();
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void Draw(u32 stride);
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// temp
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void vFlush();
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u32 m_vertex_buffer_cursor;
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u32 m_vertex_draw_offset;
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u32 m_index_buffer_cursor;
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u32 m_current_vertex_buffer;
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u32 m_current_index_buffer;
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u32 m_triangle_draw_index;
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u32 m_line_draw_index;
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u32 m_point_draw_index;
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typedef ID3D11Buffer* PID3D11Buffer;
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PID3D11Buffer* m_index_buffers;
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PID3D11Buffer* m_vertex_buffers;
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LineGeometryShader m_lineShader;
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PointGeometryShader m_pointShader;
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};
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} // namespace
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#endif
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