dolphin/Source/Plugins/Plugin_VideoDX11/Src/VertexManager.h

64 lines
1.5 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official Git repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _VERTEXMANAGER_H
#define _VERTEXMANAGER_H
#include "VertexManagerBase.h"
#include "LineGeometryShader.h"
#include "PointGeometryShader.h"
namespace DX11
{
class VertexManager : public ::VertexManager
{
public:
VertexManager();
~VertexManager();
NativeVertexFormat* CreateNativeVertexFormat();
void CreateDeviceObjects();
void DestroyDeviceObjects();
private:
void PrepareDrawBuffers();
void Draw(u32 stride);
// temp
void vFlush();
u32 m_vertex_buffer_cursor;
u32 m_vertex_draw_offset;
u32 m_index_buffer_cursor;
u32 m_current_vertex_buffer;
u32 m_current_index_buffer;
u32 m_triangle_draw_index;
u32 m_line_draw_index;
u32 m_point_draw_index;
typedef ID3D11Buffer* PID3D11Buffer;
PID3D11Buffer* m_index_buffers;
PID3D11Buffer* m_vertex_buffers;
LineGeometryShader m_lineShader;
PointGeometryShader m_pointShader;
};
} // namespace
#endif