dolphin/Source/Plugins/Plugin_VideoOGL
degasus ba8264c2ac use VAO in VertexManager
to use VAO, we must use VBO, so some legency code was removed:

- ARB_map_buffer_range must be available (OGL 3.0), don't call glBufferSubData if not
- ARB_draw_elements_base_vertex also (OGL 3.2), else we have to set the pointers every time
- USE_JIT was removed, it was broken and it isn't needed any more

And the index and vertex buffers are now synchronized, so that there will be one VAO per
NativeVertexFormat and Buffer.
2012-12-15 14:43:01 +01:00
..
Src use VAO in VertexManager 2012-12-15 14:43:01 +01:00
CMakeLists.txt Under OS X, link GL plugin against Cg framework instead of Cg library. 2011-12-05 01:12:09 +01:00
Plugin_VideoOGL.vcxproj remove scons files from VS projects 2012-03-18 06:41:12 -07:00
Plugin_VideoOGL.vcxproj.filters remove scons files from VS projects 2012-03-18 06:41:12 -07:00