965 lines
28 KiB
C++
965 lines
28 KiB
C++
// Copyright (C) 2003-2000 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <stdio.h>
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#include <math.h>
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#include <locale.h>
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#include "TextureConversionShader.h"
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#include "TextureDecoder.h"
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#include "PixelShaderManager.h"
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#include "PixelShaderGen.h"
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#include "BPMemory.h"
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#include "RenderBase.h"
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#include "VideoConfig.h"
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#define WRITE p+=sprintf
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static char text[16384];
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static bool IntensityConstantAdded = false;
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static int s_incrementSampleXCount = 0;
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namespace TextureConversionShader
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{
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u16 GetEncodedSampleCount(u32 format)
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{
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switch (format) {
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case GX_TF_I4: return 8;
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case GX_TF_I8: return 4;
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case GX_TF_IA4: return 4;
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case GX_TF_IA8: return 2;
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case GX_TF_RGB565: return 2;
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case GX_TF_RGB5A3: return 2;
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case GX_TF_RGBA8: return 1;
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case GX_CTF_R4: return 8;
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case GX_CTF_RA4: return 4;
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case GX_CTF_RA8: return 2;
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case GX_CTF_A8: return 4;
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case GX_CTF_R8: return 4;
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case GX_CTF_G8: return 4;
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case GX_CTF_B8: return 4;
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case GX_CTF_RG8: return 2;
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case GX_CTF_GB8: return 2;
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case GX_TF_Z8: return 4;
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case GX_TF_Z16: return 2;
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case GX_TF_Z24X8: return 1;
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case GX_CTF_Z4: return 8;
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case GX_CTF_Z8M: return 4;
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case GX_CTF_Z8L: return 4;
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case GX_CTF_Z16L: return 2;
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default: return 1;
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}
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}
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const char* WriteRegister(API_TYPE ApiType, const char *prefix, const u32 num)
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{
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if (ApiType == API_OPENGL)
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return ""; // Once we switch to GLSL 1.3 we can do something here
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static char result[64];
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sprintf(result, " : register(%s%d)", prefix, num);
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return result;
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}
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const char *WriteLocation(API_TYPE ApiType)
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{
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if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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return "";
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static char result[64];
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sprintf(result, "uniform ");
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return result;
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}
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// block dimensions : widthStride, heightStride
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// texture dims : width, height, x offset, y offset
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void WriteSwizzler(char*& p, u32 format, API_TYPE ApiType)
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{
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// [0] left, top, right, bottom of source rectangle within source texture
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// [1] width and height of destination texture in pixels
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// Two were merged for GLSL
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if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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WRITE(p, "layout(std140%s) uniform PSBlock {\n", g_ActiveConfig.backend_info.bSupportsGLSLBinding ? ", binding = 1" : "");
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WRITE(p, "%sfloat4 " I_COLORS"[2] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_COLORS));
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if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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WRITE(p, "};\n");
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float blkW = (float)TexDecoder_GetBlockWidthInTexels(format);
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float blkH = (float)TexDecoder_GetBlockHeightInTexels(format);
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float samples = (float)GetEncodedSampleCount(format);
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if (ApiType == API_OPENGL)
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{
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if (g_ActiveConfig.backend_info.bSupportsGLSLBinding)
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WRITE(p, "layout(binding = 0) ");
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WRITE(p, "uniform sampler2DRect samp0;\n");
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}
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else if (ApiType & API_D3D9)
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{
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WRITE(p,"uniform sampler samp0 : register(s0);\n");
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}
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else
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{
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WRITE(p,"sampler samp0 : register(s0);\n");
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WRITE(p, "Texture2D Tex0 : register(t0);\n");
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}
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if (ApiType == API_OPENGL)
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{
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WRITE(p, " float4 ocol0;\n");
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WRITE(p, " float2 uv0 = gl_TexCoord[0].xy;\n");
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WRITE(p, "void main()\n");
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}
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else
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{
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WRITE(p,"void main(\n");
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if (ApiType != API_D3D11)
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{
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WRITE(p," out float4 ocol0 : COLOR0,\n");
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}
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else
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{
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WRITE(p," out float4 ocol0 : SV_Target,\n");
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}
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WRITE(p," in float2 uv0 : TEXCOORD0)\n");
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}
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WRITE(p, "{\n"
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" float2 sampleUv;\n"
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" float2 uv1 = floor(uv0);\n");
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WRITE(p, " uv1.x = uv1.x * %f;\n", samples);
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WRITE(p, " float xl = floor(uv1.x / %f);\n", blkW);
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WRITE(p, " float xib = uv1.x - (xl * %f);\n", blkW);
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WRITE(p, " float yl = floor(uv1.y / %f);\n", blkH);
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WRITE(p, " float yb = yl * %f;\n", blkH);
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WRITE(p, " float yoff = uv1.y - yb;\n");
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WRITE(p, " float xp = uv1.x + (yoff * " I_COLORS"[1].x);\n");
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WRITE(p, " float xel = floor(xp / %f);\n", blkW);
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WRITE(p, " float xb = floor(xel / %f);\n", blkH);
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WRITE(p, " float xoff = xel - (xb * %f);\n", blkH);
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WRITE(p, " sampleUv.x = xib + (xb * %f);\n", blkW);
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WRITE(p, " sampleUv.y = yb + xoff;\n");
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WRITE(p, " sampleUv = sampleUv * " I_COLORS"[0].xy;\n");
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if (ApiType == API_OPENGL)
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WRITE(p," sampleUv.y = " I_COLORS"[1].y - sampleUv.y;\n");
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WRITE(p, " sampleUv = sampleUv + " I_COLORS"[1].zw;\n");
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if (ApiType != API_OPENGL)
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{
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WRITE(p, " sampleUv = sampleUv + float2(0.0f,1.0f);\n");// still to determine the reason for this
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WRITE(p, " sampleUv = sampleUv / " I_COLORS"[0].zw;\n");
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}
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}
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// block dimensions : widthStride, heightStride
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// texture dims : width, height, x offset, y offset
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void Write32BitSwizzler(char*& p, u32 format, API_TYPE ApiType)
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{
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// [0] left, top, right, bottom of source rectangle within source texture
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// [1] width and height of destination texture in pixels
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// Two were merged for GLSL
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if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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WRITE(p, "layout(std140%s) uniform PSBlock {\n", g_ActiveConfig.backend_info.bSupportsGLSLBinding ? ", binding = 1" : "");
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WRITE(p, "%sfloat4 " I_COLORS"[2] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_COLORS));
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if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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WRITE(p, "};\n");
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float blkW = (float)TexDecoder_GetBlockWidthInTexels(format);
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float blkH = (float)TexDecoder_GetBlockHeightInTexels(format);
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// 32 bit textures (RGBA8 and Z24) are store in 2 cache line increments
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if (ApiType == API_OPENGL)
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{
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if (g_ActiveConfig.backend_info.bSupportsGLSLBinding)
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WRITE(p, "layout(binding = 0) ");
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WRITE(p, "uniform sampler2DRect samp0;\n");
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}
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else if (ApiType & API_D3D9)
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{
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WRITE(p,"uniform sampler samp0 : register(s0);\n");
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}
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else
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{
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WRITE(p,"sampler samp0 : register(s0);\n");
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WRITE(p, "Texture2D Tex0 : register(t0);\n");
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}
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if (ApiType == API_OPENGL)
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{
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WRITE(p, " float4 ocol0;\n");
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WRITE(p, " float2 uv0 = gl_TexCoord[0].xy;\n");
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WRITE(p, "void main()\n");
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}
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else
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{
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WRITE(p,"void main(\n");
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if(ApiType != API_D3D11)
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{
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WRITE(p," out float4 ocol0 : COLOR0,\n");
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}
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else
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{
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WRITE(p," out float4 ocol0 : SV_Target,\n");
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}
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WRITE(p," in float2 uv0 : TEXCOORD0)\n");
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}
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WRITE(p, "{\n"
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" float2 sampleUv;\n"
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" float2 uv1 = floor(uv0);\n");
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WRITE(p, " float yl = floor(uv1.y / %f);\n", blkH);
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WRITE(p, " float yb = yl * %f;\n", blkH);
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WRITE(p, " float yoff = uv1.y - yb;\n");
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WRITE(p, " float xp = uv1.x + (yoff * " I_COLORS"[1].x);\n");
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WRITE(p, " float xel = floor(xp / 2);\n");
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WRITE(p, " float xb = floor(xel / %f);\n", blkH);
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WRITE(p, " float xoff = xel - (xb * %f);\n", blkH);
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WRITE(p, " float x2 = uv1.x * 2;\n");
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WRITE(p, " float xl = floor(x2 / %f);\n", blkW);
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WRITE(p, " float xib = x2 - (xl * %f);\n", blkW);
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WRITE(p, " float halfxb = floor(xb / 2);\n");
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WRITE(p, " sampleUv.x = xib + (halfxb * %f);\n", blkW);
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WRITE(p, " sampleUv.y = yb + xoff;\n");
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WRITE(p, " sampleUv = sampleUv * " I_COLORS"[0].xy;\n");
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if (ApiType == API_OPENGL)
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WRITE(p," sampleUv.y = " I_COLORS"[1].y - sampleUv.y;\n");
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WRITE(p, " sampleUv = sampleUv + " I_COLORS"[1].zw;\n");
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if (ApiType != API_OPENGL)
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{
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WRITE(p, " sampleUv = sampleUv + float2(0.0f,1.0f);\n");// still to determine the reason for this
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WRITE(p, " sampleUv = sampleUv / " I_COLORS"[0].zw;\n");
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}
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}
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void WriteSampleColor(char*& p, const char* colorComp, const char* dest, API_TYPE ApiType)
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{
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const char* texSampleOpName;
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if (ApiType & API_D3D9)
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texSampleOpName = "tex2D";
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else if (ApiType == API_D3D11)
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texSampleOpName = "tex0.Sample";
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else
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texSampleOpName = "texture2DRect";
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// the increment of sampleUv.x is delayed, so we perform it here. see WriteIncrementSampleX.
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const char* texSampleIncrementUnit;
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if (ApiType != API_OPENGL)
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texSampleIncrementUnit = I_COLORS"[0].x / " I_COLORS"[0].z";
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else
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texSampleIncrementUnit = I_COLORS"[0].x";
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WRITE(p, " %s = %s(samp0, sampleUv + float2(%d * (%s), 0)).%s;\n",
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dest, texSampleOpName, s_incrementSampleXCount, texSampleIncrementUnit, colorComp);
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}
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void WriteColorToIntensity(char*& p, const char* src, const char* dest)
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{
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if (!IntensityConstantAdded)
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{
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WRITE(p, " float4 IntensityConst = float4(0.257f,0.504f,0.098f,0.0625f);\n");
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IntensityConstantAdded = true;
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}
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WRITE(p, " %s = dot(IntensityConst.rgb, %s.rgb);\n", dest, src);
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// don't add IntensityConst.a yet, because doing it later is faster and uses less instructions, due to vectorization
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}
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void WriteIncrementSampleX(char*& p,API_TYPE ApiType)
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{
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// the shader compiler apparently isn't smart or aggressive enough to recognize that:
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// foo1 = lookup(x)
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// x = x + increment;
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// foo2 = lookup(x)
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// x = x + increment;
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// foo3 = lookup(x)
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// can be replaced with this:
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// foo1 = lookup(x + 0.0 * increment)
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// foo2 = lookup(x + 1.0 * increment)
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// foo3 = lookup(x + 2.0 * increment)
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// which looks like the same operations but uses considerably fewer ALU instruction slots.
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// thus, instead of using the former method, we only increment a counter internally here,
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// and we wait until WriteSampleColor to write out the constant multiplier
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// to achieve the increment as in the latter case.
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s_incrementSampleXCount++;
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}
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void WriteToBitDepth(char*& p, u8 depth, const char* src, const char* dest)
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{
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float result = 255 / pow(2.0f, (8 - depth));
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WRITE(p, " %s = floor(%s * %ff);\n", dest, src, result);
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}
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void WriteEncoderEnd(char* p, API_TYPE ApiType)
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{
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if (ApiType == API_OPENGL)
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WRITE(p, "gl_FragData[0] = ocol0;\n");
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WRITE(p, "}\n");
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IntensityConstantAdded = false;
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s_incrementSampleXCount = 0;
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}
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void WriteI8Encoder(char* p, API_TYPE ApiType)
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{
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WriteSwizzler(p, GX_TF_I8, ApiType);
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WRITE(p, " float3 texSample;\n");
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WriteSampleColor(p, "rgb", "texSample", ApiType);
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WriteColorToIntensity(p, "texSample", "ocol0.b");
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WriteIncrementSampleX(p, ApiType);
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WriteSampleColor(p, "rgb", "texSample", ApiType);
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WriteColorToIntensity(p, "texSample", "ocol0.g");
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WriteIncrementSampleX(p, ApiType);
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WriteSampleColor(p, "rgb", "texSample", ApiType);
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WriteColorToIntensity(p, "texSample", "ocol0.r");
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WriteIncrementSampleX(p, ApiType);
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WriteSampleColor(p, "rgb", "texSample", ApiType);
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WriteColorToIntensity(p, "texSample", "ocol0.a");
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WRITE(p, " ocol0.rgba += IntensityConst.aaaa;\n"); // see WriteColorToIntensity
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WriteEncoderEnd(p, ApiType);
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}
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void WriteI4Encoder(char* p, API_TYPE ApiType)
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{
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WriteSwizzler(p, GX_TF_I4, ApiType);
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WRITE(p, " float3 texSample;\n");
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WRITE(p, " float4 color0;\n");
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WRITE(p, " float4 color1;\n");
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WriteSampleColor(p, "rgb", "texSample", ApiType);
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WriteColorToIntensity(p, "texSample", "color0.b");
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WriteIncrementSampleX(p, ApiType);
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WriteSampleColor(p, "rgb", "texSample", ApiType);
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WriteColorToIntensity(p, "texSample", "color1.b");
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WriteIncrementSampleX(p, ApiType);
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WriteSampleColor(p, "rgb", "texSample", ApiType);
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WriteColorToIntensity(p, "texSample", "color0.g");
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WriteIncrementSampleX(p, ApiType);
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WriteSampleColor(p, "rgb", "texSample", ApiType);
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WriteColorToIntensity(p, "texSample", "color1.g");
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WriteIncrementSampleX(p, ApiType);
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WriteSampleColor(p, "rgb", "texSample", ApiType);
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WriteColorToIntensity(p, "texSample", "color0.r");
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WriteIncrementSampleX(p, ApiType);
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WriteSampleColor(p, "rgb", "texSample", ApiType);
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WriteColorToIntensity(p, "texSample", "color1.r");
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WriteIncrementSampleX(p, ApiType);
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WriteSampleColor(p, "rgb", "texSample", ApiType);
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WriteColorToIntensity(p, "texSample", "color0.a");
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WriteIncrementSampleX(p, ApiType);
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WriteSampleColor(p, "rgb", "texSample", ApiType);
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WriteColorToIntensity(p, "texSample", "color1.a");
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WRITE(p, " color0.rgba += IntensityConst.aaaa;\n");
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WRITE(p, " color1.rgba += IntensityConst.aaaa;\n");
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WriteToBitDepth(p, 4, "color0", "color0");
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WriteToBitDepth(p, 4, "color1", "color1");
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WRITE(p, " ocol0 = (color0 * 16.0f + color1) / 255.0f;\n");
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WriteEncoderEnd(p, ApiType);
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}
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void WriteIA8Encoder(char* p,API_TYPE ApiType)
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{
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WriteSwizzler(p, GX_TF_IA8, ApiType);
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WRITE(p, " float4 texSample;\n");
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WriteSampleColor(p, "rgba", "texSample", ApiType);
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WRITE(p, " ocol0.b = texSample.a;\n");
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WriteColorToIntensity(p, "texSample", "ocol0.g");
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WriteIncrementSampleX(p, ApiType);
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WriteSampleColor(p, "rgba", "texSample", ApiType);
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WRITE(p, " ocol0.r = texSample.a;\n");
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WriteColorToIntensity(p, "texSample", "ocol0.a");
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WRITE(p, " ocol0.ga += IntensityConst.aa;\n");
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WriteEncoderEnd(p, ApiType);
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}
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void WriteIA4Encoder(char* p,API_TYPE ApiType)
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{
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WriteSwizzler(p, GX_TF_IA4, ApiType);
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WRITE(p, " float4 texSample;\n");
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WRITE(p, " float4 color0;\n");
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WRITE(p, " float4 color1;\n");
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WriteSampleColor(p, "rgba", "texSample", ApiType);
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WRITE(p, " color0.b = texSample.a;\n");
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WriteColorToIntensity(p, "texSample", "color1.b");
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WriteIncrementSampleX(p, ApiType);
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WriteSampleColor(p, "rgba", "texSample", ApiType);
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WRITE(p, " color0.g = texSample.a;\n");
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WriteColorToIntensity(p, "texSample", "color1.g");
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WriteIncrementSampleX(p, ApiType);
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WriteSampleColor(p, "rgba", "texSample", ApiType);
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WRITE(p, " color0.r = texSample.a;\n");
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WriteColorToIntensity(p, "texSample", "color1.r");
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WriteIncrementSampleX(p, ApiType);
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WriteSampleColor(p, "rgba", "texSample", ApiType);
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WRITE(p, " color0.a = texSample.a;\n");
|
|
WriteColorToIntensity(p, "texSample", "color1.a");
|
|
|
|
WRITE(p, " color1.rgba += IntensityConst.aaaa;\n");
|
|
|
|
WriteToBitDepth(p, 4, "color0", "color0");
|
|
WriteToBitDepth(p, 4, "color1", "color1");
|
|
|
|
WRITE(p, " ocol0 = (color0 * 16.0f + color1) / 255.0f;\n");
|
|
WriteEncoderEnd(p, ApiType);
|
|
}
|
|
|
|
void WriteRGB565Encoder(char* p,API_TYPE ApiType)
|
|
{
|
|
WriteSwizzler(p, GX_TF_RGB565, ApiType);
|
|
|
|
WriteSampleColor(p, "rgb", "float3 texSample0", ApiType);
|
|
WriteIncrementSampleX(p, ApiType);
|
|
WriteSampleColor(p, "rgb", "float3 texSample1", ApiType);
|
|
WRITE(p, " float2 texRs = float2(texSample0.r, texSample1.r);\n");
|
|
WRITE(p, " float2 texGs = float2(texSample0.g, texSample1.g);\n");
|
|
WRITE(p, " float2 texBs = float2(texSample0.b, texSample1.b);\n");
|
|
|
|
WriteToBitDepth(p, 6, "texGs", "float2 gInt");
|
|
WRITE(p, " float2 gUpper = floor(gInt / 8.0f);\n");
|
|
WRITE(p, " float2 gLower = gInt - gUpper * 8.0f;\n");
|
|
|
|
WriteToBitDepth(p, 5, "texRs", "ocol0.br");
|
|
WRITE(p, " ocol0.br = ocol0.br * 8.0f + gUpper;\n");
|
|
WriteToBitDepth(p, 5, "texBs", "ocol0.ga");
|
|
WRITE(p, " ocol0.ga = ocol0.ga + gLower * 32.0f;\n");
|
|
|
|
WRITE(p, " ocol0 = ocol0 / 255.0f;\n");
|
|
WriteEncoderEnd(p, ApiType);
|
|
}
|
|
|
|
void WriteRGB5A3Encoder(char* p,API_TYPE ApiType)
|
|
{
|
|
WriteSwizzler(p, GX_TF_RGB5A3, ApiType);
|
|
|
|
WRITE(p, " float4 texSample;\n");
|
|
WRITE(p, " float color0;\n");
|
|
WRITE(p, " float gUpper;\n");
|
|
WRITE(p, " float gLower;\n");
|
|
|
|
WriteSampleColor(p, "rgba", "texSample", ApiType);
|
|
|
|
// 0.8784 = 224 / 255 which is the maximum alpha value that can be represented in 3 bits
|
|
WRITE(p, "if(texSample.a > 0.878f) {\n");
|
|
|
|
WriteToBitDepth(p, 5, "texSample.g", "color0");
|
|
WRITE(p, " gUpper = floor(color0 / 8.0f);\n");
|
|
WRITE(p, " gLower = color0 - gUpper * 8.0f;\n");
|
|
|
|
WriteToBitDepth(p, 5, "texSample.r", "ocol0.b");
|
|
WRITE(p, " ocol0.b = ocol0.b * 4.0f + gUpper + 128.0f;\n");
|
|
WriteToBitDepth(p, 5, "texSample.b", "ocol0.g");
|
|
WRITE(p, " ocol0.g = ocol0.g + gLower * 32.0f;\n");
|
|
|
|
WRITE(p, "} else {\n");
|
|
|
|
WriteToBitDepth(p, 4, "texSample.r", "ocol0.b");
|
|
WriteToBitDepth(p, 4, "texSample.b", "ocol0.g");
|
|
|
|
WriteToBitDepth(p, 3, "texSample.a", "color0");
|
|
WRITE(p, "ocol0.b = ocol0.b + color0 * 16.0f;\n");
|
|
WriteToBitDepth(p, 4, "texSample.g", "color0");
|
|
WRITE(p, "ocol0.g = ocol0.g + color0 * 16.0f;\n");
|
|
|
|
WRITE(p, "}\n");
|
|
|
|
|
|
WriteIncrementSampleX(p, ApiType);
|
|
|
|
WriteSampleColor(p, "rgba", "texSample", ApiType);
|
|
|
|
WRITE(p, "if(texSample.a > 0.878f) {\n");
|
|
|
|
WriteToBitDepth(p, 5, "texSample.g", "color0");
|
|
WRITE(p, " gUpper = floor(color0 / 8.0f);\n");
|
|
WRITE(p, " gLower = color0 - gUpper * 8.0f;\n");
|
|
|
|
WriteToBitDepth(p, 5, "texSample.r", "ocol0.r");
|
|
WRITE(p, " ocol0.r = ocol0.r * 4.0f + gUpper + 128.0f;\n");
|
|
WriteToBitDepth(p, 5, "texSample.b", "ocol0.a");
|
|
WRITE(p, " ocol0.a = ocol0.a + gLower * 32.0f;\n");
|
|
|
|
WRITE(p, "} else {\n");
|
|
|
|
WriteToBitDepth(p, 4, "texSample.r", "ocol0.r");
|
|
WriteToBitDepth(p, 4, "texSample.b", "ocol0.a");
|
|
|
|
WriteToBitDepth(p, 3, "texSample.a", "color0");
|
|
WRITE(p, "ocol0.r = ocol0.r + color0 * 16.0f;\n");
|
|
WriteToBitDepth(p, 4, "texSample.g", "color0");
|
|
WRITE(p, "ocol0.a = ocol0.a + color0 * 16.0f;\n");
|
|
|
|
WRITE(p, "}\n");
|
|
|
|
WRITE(p, " ocol0 = ocol0 / 255.0f;\n");
|
|
WriteEncoderEnd(p, ApiType);
|
|
}
|
|
|
|
void WriteRGBA4443Encoder(char* p,API_TYPE ApiType)
|
|
{
|
|
WriteSwizzler(p, GX_TF_RGB5A3, ApiType);
|
|
|
|
WRITE(p, " float4 texSample;\n");
|
|
WRITE(p, " float4 color0;\n");
|
|
WRITE(p, " float4 color1;\n");
|
|
|
|
WriteSampleColor(p, "rgba", "texSample", ApiType);
|
|
WriteToBitDepth(p, 3, "texSample.a", "color0.b");
|
|
WriteToBitDepth(p, 4, "texSample.r", "color1.b");
|
|
WriteToBitDepth(p, 4, "texSample.g", "color0.g");
|
|
WriteToBitDepth(p, 4, "texSample.b", "color1.g");
|
|
|
|
WriteIncrementSampleX(p, ApiType);
|
|
|
|
WriteSampleColor(p, "rgba", "texSample", ApiType);
|
|
WriteToBitDepth(p, 3, "texSample.a", "color0.r");
|
|
WriteToBitDepth(p, 4, "texSample.r", "color1.r");
|
|
WriteToBitDepth(p, 4, "texSample.g", "color0.a");
|
|
WriteToBitDepth(p, 4, "texSample.b", "color1.a");
|
|
|
|
WRITE(p, " ocol0 = (color0 * 16.0f + color1) / 255.0f;\n");
|
|
WriteEncoderEnd(p, ApiType);
|
|
}
|
|
|
|
void WriteRGBA8Encoder(char* p,API_TYPE ApiType)
|
|
{
|
|
Write32BitSwizzler(p, GX_TF_RGBA8, ApiType);
|
|
|
|
WRITE(p, " float cl1 = xb - (halfxb * 2);\n");
|
|
WRITE(p, " float cl0 = 1.0f - cl1;\n");
|
|
|
|
WRITE(p, " float4 texSample;\n");
|
|
WRITE(p, " float4 color0;\n");
|
|
WRITE(p, " float4 color1;\n");
|
|
|
|
WriteSampleColor(p, "rgba", "texSample", ApiType);
|
|
WRITE(p, " color0.b = texSample.a;\n");
|
|
WRITE(p, " color0.g = texSample.r;\n");
|
|
WRITE(p, " color1.b = texSample.g;\n");
|
|
WRITE(p, " color1.g = texSample.b;\n");
|
|
|
|
WriteIncrementSampleX(p, ApiType);
|
|
|
|
WriteSampleColor(p, "rgba", "texSample", ApiType);
|
|
WRITE(p, " color0.r = texSample.a;\n");
|
|
WRITE(p, " color0.a = texSample.r;\n");
|
|
WRITE(p, " color1.r = texSample.g;\n");
|
|
WRITE(p, " color1.a = texSample.b;\n");
|
|
|
|
WRITE(p, " ocol0 = (cl0 * color0) + (cl1 * color1);\n");
|
|
|
|
WriteEncoderEnd(p, ApiType);
|
|
}
|
|
|
|
void WriteC4Encoder(char* p, const char* comp,API_TYPE ApiType)
|
|
{
|
|
WriteSwizzler(p, GX_CTF_R4, ApiType);
|
|
WRITE(p, " float4 color0;\n");
|
|
WRITE(p, " float4 color1;\n");
|
|
|
|
WriteSampleColor(p, comp, "color0.b", ApiType);
|
|
WriteIncrementSampleX(p, ApiType);
|
|
|
|
WriteSampleColor(p, comp, "color1.b", ApiType);
|
|
WriteIncrementSampleX(p, ApiType);
|
|
|
|
WriteSampleColor(p, comp, "color0.g", ApiType);
|
|
WriteIncrementSampleX(p, ApiType);
|
|
|
|
WriteSampleColor(p, comp, "color1.g", ApiType);
|
|
WriteIncrementSampleX(p, ApiType);
|
|
|
|
WriteSampleColor(p, comp, "color0.r", ApiType);
|
|
WriteIncrementSampleX(p, ApiType);
|
|
|
|
WriteSampleColor(p, comp, "color1.r", ApiType);
|
|
WriteIncrementSampleX(p, ApiType);
|
|
|
|
WriteSampleColor(p, comp, "color0.a", ApiType);
|
|
WriteIncrementSampleX(p, ApiType);
|
|
|
|
WriteSampleColor(p, comp, "color1.a", ApiType);
|
|
|
|
WriteToBitDepth(p, 4, "color0", "color0");
|
|
WriteToBitDepth(p, 4, "color1", "color1");
|
|
|
|
WRITE(p, " ocol0 = (color0 * 16.0f + color1) / 255.0f;\n");
|
|
WriteEncoderEnd(p, ApiType);
|
|
}
|
|
|
|
void WriteC8Encoder(char* p, const char* comp,API_TYPE ApiType)
|
|
{
|
|
WriteSwizzler(p, GX_CTF_R8, ApiType);
|
|
|
|
WriteSampleColor(p, comp, "ocol0.b", ApiType);
|
|
WriteIncrementSampleX(p, ApiType);
|
|
|
|
WriteSampleColor(p, comp, "ocol0.g", ApiType);
|
|
WriteIncrementSampleX(p, ApiType);
|
|
|
|
WriteSampleColor(p, comp, "ocol0.r", ApiType);
|
|
WriteIncrementSampleX(p, ApiType);
|
|
|
|
WriteSampleColor(p, comp, "ocol0.a", ApiType);
|
|
|
|
WriteEncoderEnd(p, ApiType);
|
|
}
|
|
|
|
void WriteCC4Encoder(char* p, const char* comp,API_TYPE ApiType)
|
|
{
|
|
WriteSwizzler(p, GX_CTF_RA4, ApiType);
|
|
WRITE(p, " float2 texSample;\n");
|
|
WRITE(p, " float4 color0;\n");
|
|
WRITE(p, " float4 color1;\n");
|
|
|
|
WriteSampleColor(p, comp, "texSample", ApiType);
|
|
WRITE(p, " color0.b = texSample.x;\n");
|
|
WRITE(p, " color1.b = texSample.y;\n");
|
|
WriteIncrementSampleX(p, ApiType);
|
|
|
|
WriteSampleColor(p, comp, "texSample", ApiType);
|
|
WRITE(p, " color0.g = texSample.x;\n");
|
|
WRITE(p, " color1.g = texSample.y;\n");
|
|
WriteIncrementSampleX(p, ApiType);
|
|
|
|
WriteSampleColor(p, comp, "texSample", ApiType);
|
|
WRITE(p, " color0.r = texSample.x;\n");
|
|
WRITE(p, " color1.r = texSample.y;\n");
|
|
WriteIncrementSampleX(p, ApiType);
|
|
|
|
WriteSampleColor(p, comp, "texSample", ApiType);
|
|
WRITE(p, " color0.a = texSample.x;\n");
|
|
WRITE(p, " color1.a = texSample.y;\n");
|
|
|
|
WriteToBitDepth(p, 4, "color0", "color0");
|
|
WriteToBitDepth(p, 4, "color1", "color1");
|
|
|
|
WRITE(p, " ocol0 = (color0 * 16.0f + color1) / 255.0f;\n");
|
|
WriteEncoderEnd(p, ApiType);
|
|
}
|
|
|
|
void WriteCC8Encoder(char* p, const char* comp, API_TYPE ApiType)
|
|
{
|
|
WriteSwizzler(p, GX_CTF_RA8, ApiType);
|
|
|
|
WriteSampleColor(p, comp, "ocol0.bg", ApiType);
|
|
WriteIncrementSampleX(p, ApiType);
|
|
|
|
WriteSampleColor(p, comp, "ocol0.ra", ApiType);
|
|
|
|
WriteEncoderEnd(p, ApiType);
|
|
}
|
|
|
|
void WriteZ8Encoder(char* p, const char* multiplier,API_TYPE ApiType)
|
|
{
|
|
WriteSwizzler(p, GX_CTF_Z8M, ApiType);
|
|
|
|
WRITE(p, " float depth;\n");
|
|
|
|
WriteSampleColor(p, "b", "depth", ApiType);
|
|
WRITE(p, "ocol0.b = frac(depth * %s);\n", multiplier);
|
|
WriteIncrementSampleX(p, ApiType);
|
|
|
|
WriteSampleColor(p, "b", "depth", ApiType);
|
|
WRITE(p, "ocol0.g = frac(depth * %s);\n", multiplier);
|
|
WriteIncrementSampleX(p, ApiType);
|
|
|
|
WriteSampleColor(p, "b", "depth", ApiType);
|
|
WRITE(p, "ocol0.r = frac(depth * %s);\n", multiplier);
|
|
WriteIncrementSampleX(p, ApiType);
|
|
|
|
WriteSampleColor(p, "b", "depth", ApiType);
|
|
WRITE(p, "ocol0.a = frac(depth * %s);\n", multiplier);
|
|
|
|
WriteEncoderEnd(p, ApiType);
|
|
}
|
|
|
|
void WriteZ16Encoder(char* p,API_TYPE ApiType)
|
|
{
|
|
WriteSwizzler(p, GX_TF_Z16, ApiType);
|
|
|
|
WRITE(p, " float depth;\n");
|
|
WRITE(p, " float3 expanded;\n");
|
|
|
|
// byte order is reversed
|
|
|
|
WriteSampleColor(p, "b", "depth", ApiType);
|
|
|
|
WRITE(p, " depth *= 16777215.0f;\n");
|
|
WRITE(p, " expanded.r = floor(depth / (256 * 256));\n");
|
|
WRITE(p, " depth -= expanded.r * 256 * 256;\n");
|
|
WRITE(p, " expanded.g = floor(depth / 256);\n");
|
|
|
|
WRITE(p, " ocol0.b = expanded.g / 255;\n");
|
|
WRITE(p, " ocol0.g = expanded.r / 255;\n");
|
|
|
|
WriteIncrementSampleX(p, ApiType);
|
|
|
|
WriteSampleColor(p, "b", "depth", ApiType);
|
|
|
|
WRITE(p, " depth *= 16777215.0f;\n");
|
|
WRITE(p, " expanded.r = floor(depth / (256 * 256));\n");
|
|
WRITE(p, " depth -= expanded.r * 256 * 256;\n");
|
|
WRITE(p, " expanded.g = floor(depth / 256);\n");
|
|
|
|
WRITE(p, " ocol0.r = expanded.g / 255;\n");
|
|
WRITE(p, " ocol0.a = expanded.r / 255;\n");
|
|
|
|
WriteEncoderEnd(p, ApiType);
|
|
}
|
|
|
|
void WriteZ16LEncoder(char* p,API_TYPE ApiType)
|
|
{
|
|
WriteSwizzler(p, GX_CTF_Z16L, ApiType);
|
|
|
|
WRITE(p, " float depth;\n");
|
|
WRITE(p, " float3 expanded;\n");
|
|
|
|
// byte order is reversed
|
|
|
|
WriteSampleColor(p, "b", "depth", ApiType);
|
|
|
|
WRITE(p, " depth *= 16777215.0f;\n");
|
|
WRITE(p, " expanded.r = floor(depth / (256 * 256));\n");
|
|
WRITE(p, " depth -= expanded.r * 256 * 256;\n");
|
|
WRITE(p, " expanded.g = floor(depth / 256);\n");
|
|
WRITE(p, " depth -= expanded.g * 256;\n");
|
|
WRITE(p, " expanded.b = depth;\n");
|
|
|
|
WRITE(p, " ocol0.b = expanded.b / 255;\n");
|
|
WRITE(p, " ocol0.g = expanded.g / 255;\n");
|
|
|
|
WriteIncrementSampleX(p, ApiType);
|
|
|
|
WriteSampleColor(p, "b", "depth", ApiType);
|
|
|
|
WRITE(p, " depth *= 16777215.0f;\n");
|
|
WRITE(p, " expanded.r = floor(depth / (256 * 256));\n");
|
|
WRITE(p, " depth -= expanded.r * 256 * 256;\n");
|
|
WRITE(p, " expanded.g = floor(depth / 256);\n");
|
|
WRITE(p, " depth -= expanded.g * 256;\n");
|
|
WRITE(p, " expanded.b = depth;\n");
|
|
|
|
WRITE(p, " ocol0.r = expanded.b;\n");
|
|
WRITE(p, " ocol0.a = expanded.g;\n");
|
|
|
|
WriteEncoderEnd(p, ApiType);
|
|
}
|
|
|
|
void WriteZ24Encoder(char* p, API_TYPE ApiType)
|
|
{
|
|
Write32BitSwizzler(p, GX_TF_Z24X8, ApiType);
|
|
|
|
WRITE(p, " float cl = xb - (halfxb * 2);\n");
|
|
|
|
WRITE(p, " float depth0;\n");
|
|
WRITE(p, " float depth1;\n");
|
|
WRITE(p, " float3 expanded0;\n");
|
|
WRITE(p, " float3 expanded1;\n");
|
|
|
|
WriteSampleColor(p, "b", "depth0", ApiType);
|
|
WriteIncrementSampleX(p, ApiType);
|
|
WriteSampleColor(p, "b", "depth1", ApiType);
|
|
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
WRITE(p, " depth%i *= 16777215.0f;\n", i);
|
|
|
|
WRITE(p, " expanded%i.r = floor(depth%i / (256 * 256));\n", i, i);
|
|
WRITE(p, " depth%i -= expanded%i.r * 256 * 256;\n", i, i);
|
|
WRITE(p, " expanded%i.g = floor(depth%i / 256);\n", i, i);
|
|
WRITE(p, " depth%i -= expanded%i.g * 256;\n", i, i);
|
|
WRITE(p, " expanded%i.b = depth%i;\n", i, i);
|
|
}
|
|
|
|
WRITE(p, " if(cl > 0.5f) {\n");
|
|
// upper 16
|
|
WRITE(p, " ocol0.b = expanded0.g / 255;\n");
|
|
WRITE(p, " ocol0.g = expanded0.b / 255;\n");
|
|
WRITE(p, " ocol0.r = expanded1.g / 255;\n");
|
|
WRITE(p, " ocol0.a = expanded1.b / 255;\n");
|
|
WRITE(p, " } else {\n");
|
|
// lower 8
|
|
WRITE(p, " ocol0.b = 1.0f;\n");
|
|
WRITE(p, " ocol0.g = expanded0.r / 255;\n");
|
|
WRITE(p, " ocol0.r = 1.0f;\n");
|
|
WRITE(p, " ocol0.a = expanded1.r / 255;\n");
|
|
WRITE(p, " }\n");
|
|
|
|
WriteEncoderEnd(p, ApiType);
|
|
}
|
|
|
|
const char *GenerateEncodingShader(u32 format,API_TYPE ApiType)
|
|
{
|
|
setlocale(LC_NUMERIC, "C"); // Reset locale for compilation
|
|
text[sizeof(text) - 1] = 0x7C; // canary
|
|
|
|
char *p = text;
|
|
|
|
if (ApiType == API_OPENGL)
|
|
{
|
|
// A few required defines and ones that will make our lives a lot easier
|
|
if (g_ActiveConfig.backend_info.bSupportsGLSLBinding || g_ActiveConfig.backend_info.bSupportsGLSLUBO)
|
|
{
|
|
WRITE(p, "#version 130\n");
|
|
if (g_ActiveConfig.backend_info.bSupportsGLSLBinding)
|
|
WRITE(p, "#extension GL_ARB_shading_language_420pack : enable\n");
|
|
if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
|
|
WRITE(p, "#extension GL_ARB_uniform_buffer_object : enable\n");
|
|
}
|
|
else
|
|
WRITE(p, "#version 120\n");
|
|
// Silly differences
|
|
WRITE(p, "#define float2 vec2\n");
|
|
WRITE(p, "#define float3 vec3\n");
|
|
WRITE(p, "#define float4 vec4\n");
|
|
|
|
// cg to glsl function translation
|
|
WRITE(p, "#define frac(x) fract(x)\n");
|
|
WRITE(p, "#define saturate(x) clamp(x, 0.0f, 1.0f)\n");
|
|
WRITE(p, "#define lerp(x, y, z) mix(x, y, z)\n");
|
|
|
|
// We require this here
|
|
WRITE(p, "#ifdef GL_ARB_texture_rectangle\n #extension GL_ARB_texture_rectangle : require\n#endif\n");
|
|
}
|
|
|
|
switch (format)
|
|
{
|
|
case GX_TF_I4:
|
|
WriteI4Encoder(p, ApiType);
|
|
break;
|
|
case GX_TF_I8:
|
|
WriteI8Encoder(p, ApiType);
|
|
break;
|
|
case GX_TF_IA4:
|
|
WriteIA4Encoder(p, ApiType);
|
|
break;
|
|
case GX_TF_IA8:
|
|
WriteIA8Encoder(p, ApiType);
|
|
break;
|
|
case GX_TF_RGB565:
|
|
WriteRGB565Encoder(p, ApiType);
|
|
break;
|
|
case GX_TF_RGB5A3:
|
|
WriteRGB5A3Encoder(p, ApiType);
|
|
break;
|
|
case GX_TF_RGBA8:
|
|
WriteRGBA8Encoder(p, ApiType);
|
|
break;
|
|
case GX_CTF_R4:
|
|
WriteC4Encoder(p, "r", ApiType);
|
|
break;
|
|
case GX_CTF_RA4:
|
|
WriteCC4Encoder(p, "ar", ApiType);
|
|
break;
|
|
case GX_CTF_RA8:
|
|
WriteCC8Encoder(p, "ar", ApiType);
|
|
break;
|
|
case GX_CTF_A8:
|
|
WriteC8Encoder(p, "a", ApiType);
|
|
break;
|
|
case GX_CTF_R8:
|
|
WriteC8Encoder(p, "r", ApiType);
|
|
break;
|
|
case GX_CTF_G8:
|
|
WriteC8Encoder(p, "g", ApiType);
|
|
break;
|
|
case GX_CTF_B8:
|
|
WriteC8Encoder(p, "b", ApiType);
|
|
break;
|
|
case GX_CTF_RG8:
|
|
WriteCC8Encoder(p, "rg", ApiType);
|
|
break;
|
|
case GX_CTF_GB8:
|
|
WriteCC8Encoder(p, "gb", ApiType);
|
|
break;
|
|
case GX_TF_Z8:
|
|
WriteC8Encoder(p, "b", ApiType);
|
|
break;
|
|
case GX_TF_Z16:
|
|
WriteZ16Encoder(p, ApiType);
|
|
break;
|
|
case GX_TF_Z24X8:
|
|
WriteZ24Encoder(p, ApiType);
|
|
break;
|
|
case GX_CTF_Z4:
|
|
WriteC4Encoder(p, "b", ApiType);
|
|
break;
|
|
case GX_CTF_Z8M:
|
|
WriteZ8Encoder(p, "256.0f", ApiType);
|
|
break;
|
|
case GX_CTF_Z8L:
|
|
WriteZ8Encoder(p, "65536.0f" , ApiType);
|
|
break;
|
|
case GX_CTF_Z16L:
|
|
WriteZ16LEncoder(p, ApiType);
|
|
break;
|
|
default:
|
|
PanicAlert("Unknown texture copy format: 0x%x\n", format);
|
|
break;
|
|
}
|
|
|
|
if (text[sizeof(text) - 1] != 0x7C)
|
|
PanicAlert("TextureConversionShader generator - buffer too small, canary has been eaten!");
|
|
|
|
setlocale(LC_NUMERIC, ""); // restore locale
|
|
return text;
|
|
}
|
|
|
|
void SetShaderParameters(float width, float height, float offsetX, float offsetY, float widthStride, float heightStride,float buffW,float buffH)
|
|
{
|
|
g_renderer->SetPSConstant4f(C_COLORMATRIX, widthStride, heightStride, buffW, buffH);
|
|
g_renderer->SetPSConstant4f(C_COLORMATRIX + 1, width, (height - 1), offsetX, offsetY);
|
|
}
|
|
|
|
} // namespace
|