dolphin/Source/Plugins/Plugin_nJoy_SDL/Src/nJoy.h

161 lines
4.4 KiB
C++

//////////////////////////////////////////////////////////////////////////////////////////
// Project description
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
// Name: nJoy
// Description: A Dolphin Compatible Input Plugin
//
// Author: Falcon4ever (nJoy@falcon4ever.com)
// Site: www.multigesture.net
// Copyright (C) 2003-2008 Dolphin Project.
//
//////////////////////////////////////////////////////////////////////////////////////////
//
// Licensetype: GNU General Public License (GPL)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
//
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
//
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
//
//////////////////////////////////////////////////////////////////////////////////////////
#ifndef __NJOY_h__
#define __NJOY_h__
//////////////////////////////////////////////////////////////////////////////////////////
// Includes
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#include <vector> // System
#include <cstdio>
#include <ctime>
#include <cmath>
#include "../../../Core/InputCommon/Src/SDL.h" // Core
#include "../../../Core/InputCommon/Src/XInput.h"
#include "Common.h" // Common
#include "Setup.h"
#include "pluginspecs_pad.h"
#include "IniFile.h"
#include "Config.h" // Local
#if defined(HAVE_WX) && HAVE_WX
#include "GUI/AboutBox.h"
#include "GUI/ConfigBox.h"
//extern ConfigBox* m_frame;
#endif
#ifdef _WIN32
#include <tchar.h>
#define DIRECTINPUT_VERSION 0x0800
#define WIN32_LEAN_AND_MEAN
#pragma comment(lib, "dxguid.lib")
#pragma comment(lib, "dinput8.lib")
#pragma comment(lib, "winmm.lib")
#include <dinput.h>
void FreeDirectInput(); // Needed in both nJoy.cpp and Rumble.cpp
#endif // _WIN32
#ifdef _WIN32
#define SLEEP(x) Sleep(x)
#else
#include <unistd.h>
#include <sys/ioctl.h>
#define SLEEP(x) usleep(x*1000)
#endif
#ifdef __linux__
#include <linux/input.h>
#endif
//////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
// Define
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#define INPUT_VERSION "0.3"
#define INPUT_STATE "PUBLIC RELEASE"
#define RELDAY "21"
#define RELMONTH "07"
#define RELYEAR "2008"
#define THANKYOU "`plot`, Absolute0, Aprentice, Bositman, Brice, ChaosCode, CKemu, CoDeX, Dave2001, dn, drk||Raziel, Florin, Gent, Gigaherz, Hacktarux, JegHegy, Linker, Linuzappz, Martin64, Muad, Knuckles, Raziel, Refraction, Rudy_x, Shadowprince, Snake785, Saqib, vEX, yaz0r, Zilmar, Zenogais and ZeZu."
//////////////////////////////////////////////////////////////////////////////////////////
// Input vector. Todo: Save the configured keys here instead of in joystick
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/*
#ifndef _CONTROLLER_STATE_H
extern std::vector<u8> Keys;
#endif
*/
//////////////////////////////////////////////////////////////////////////////////////////
// Variables
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#ifndef _EXCLUDE_MAIN_
extern SPADInitialize *g_PADInitialize;
extern FILE *pFile;
extern std::vector<InputCommon::CONTROLLER_INFO> joyinfo;
extern InputCommon::CONTROLLER_STATE PadState[4];
extern InputCommon::CONTROLLER_MAPPING PadMapping[4];
#ifdef _WIN32
extern HWND m_hWnd, m_hConsole; // Handle to window
#endif
extern int NumPads, NumGoodPads, LastPad; // Number of goods pads
#endif
////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
// Custom Functions
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bool Search_Devices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_NumGoodPads);
void DEBUG_INIT();
void DEBUG_QUIT();
bool IsFocus();
bool ReloadDLL();
#ifdef _WIN32
HRESULT InitRumble(HWND hWnd);
#endif
////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
// ReRecording
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#ifdef RERECORDING
namespace Recording
{
void Initialize();
void DoState(unsigned char **ptr, int mode);
void ShutDown();
void Save();
void Load();
const SPADStatus& Play();
void RecordInput(const SPADStatus& _rPADStatus);
}
#endif
////////////////////////////////
#endif // __NJOY_h__