dolphin/Source/Core/DolphinQt2/Settings/InterfacePane.cpp

159 lines
6.3 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinQt2/Settings/InterfacePane.h"
#include <QCheckBox>
#include <QComboBox>
#include <QFormLayout>
#include <QGroupBox>
#include <QVBoxLayout>
#include <QWidget>
#include "Common/CommonPaths.h"
#include "Common/FileSearch.h"
#include "Common/FileUtil.h"
#include "Common/StringUtil.h"
#include "Core/ConfigManager.h"
#include "DolphinQt2/Settings.h"
InterfacePane::InterfacePane(QWidget* parent) : QWidget(parent)
{
CreateLayout();
ConnectLayout();
LoadConfig();
}
void InterfacePane::CreateLayout()
{
m_main_layout = new QVBoxLayout;
// Create layout here
CreateUI();
CreateInGame();
m_main_layout->addStretch(1);
setLayout(m_main_layout);
}
void InterfacePane::CreateUI()
{
auto* groupbox = new QGroupBox(tr("User Interface"));
auto* groupbox_layout = new QVBoxLayout;
groupbox->setLayout(groupbox_layout);
m_main_layout->addWidget(groupbox);
auto* combobox_layout = new QFormLayout;
groupbox_layout->addLayout(combobox_layout);
m_combobox_language = new QComboBox;
m_combobox_language->setMaximumWidth(300);
// TODO: Support more languages other then English
m_combobox_language->addItem(tr("English"));
combobox_layout->addRow(tr("&Language:"), m_combobox_language);
// Theme Combobox
m_combobox_theme = new QComboBox;
m_combobox_theme->setMaximumWidth(300);
combobox_layout->addRow(tr("&Theme:"), m_combobox_theme);
// List avalable themes
auto file_search_results =
Common::DoFileSearch({File::GetUserPath(D_THEMES_IDX), File::GetSysDirectory() + THEMES_DIR});
for (const std::string& filename : file_search_results)
{
std::string name, ext;
SplitPath(filename, nullptr, &name, &ext);
name += ext;
QString qt_name = QString::fromStdString(name);
m_combobox_theme->addItem(qt_name);
}
// Checkboxes
m_checkbox_auto_window = new QCheckBox(tr("Auto Adjust Window Size"));
m_checkbox_top_window = new QCheckBox(tr("Keep Dolphin on Top"));
m_checkbox_render_to_window = new QCheckBox(tr("Render to Main Window"));
groupbox_layout->addWidget(m_checkbox_auto_window);
groupbox_layout->addWidget(m_checkbox_top_window);
groupbox_layout->addWidget(m_checkbox_render_to_window);
}
void InterfacePane::CreateInGame()
{
auto* groupbox = new QGroupBox(tr("In Game"));
auto* groupbox_layout = new QVBoxLayout;
groupbox->setLayout(groupbox_layout);
m_main_layout->addWidget(groupbox);
m_checkbox_confirm_on_stop = new QCheckBox(tr("Confirm on Stop"));
m_checkbox_use_panic_handlers = new QCheckBox(tr("Use Panic Handlers"));
m_checkbox_enable_osd = new QCheckBox(tr("Enable On Screen Messages"));
m_checkbox_show_active_title = new QCheckBox(tr("Show Active Title in Window Title"));
m_checkbox_use_builtin_title_database = new QCheckBox(tr("Use Built-In Database of Game Names"));
m_checkbox_pause_on_focus_lost = new QCheckBox(tr("Pause on Focus Loss"));
m_checkbox_hide_mouse = new QCheckBox(tr("Hide Mouse Cursor"));
groupbox_layout->addWidget(m_checkbox_confirm_on_stop);
groupbox_layout->addWidget(m_checkbox_use_panic_handlers);
groupbox_layout->addWidget(m_checkbox_enable_osd);
groupbox_layout->addWidget(m_checkbox_show_active_title);
groupbox_layout->addWidget(m_checkbox_use_builtin_title_database);
groupbox_layout->addWidget(m_checkbox_pause_on_focus_lost);
groupbox_layout->addWidget(m_checkbox_hide_mouse);
}
void InterfacePane::ConnectLayout()
{
connect(m_checkbox_auto_window, &QCheckBox::clicked, this, &InterfacePane::OnSaveConfig);
connect(m_checkbox_top_window, &QCheckBox::clicked, this, &InterfacePane::OnSaveConfig);
connect(m_checkbox_render_to_window, &QCheckBox::clicked, this, &InterfacePane::OnSaveConfig);
connect(m_combobox_theme, static_cast<void (QComboBox::*)(const QString&)>(&QComboBox::activated),
&Settings::Instance(), &Settings::SetThemeName);
connect(m_combobox_language, static_cast<void (QComboBox::*)(int)>(&QComboBox::activated),
[this](int index) { OnSaveConfig(); });
connect(m_checkbox_confirm_on_stop, &QCheckBox::clicked, this, &InterfacePane::OnSaveConfig);
connect(m_checkbox_use_panic_handlers, &QCheckBox::clicked, this, &InterfacePane::OnSaveConfig);
connect(m_checkbox_enable_osd, &QCheckBox::clicked, this, &InterfacePane::OnSaveConfig);
connect(m_checkbox_pause_on_focus_lost, &QCheckBox::clicked, this, &InterfacePane::OnSaveConfig);
connect(m_checkbox_hide_mouse, &QCheckBox::clicked, &Settings::Instance(),
&Settings::SetHideCursor);
}
void InterfacePane::LoadConfig()
{
const SConfig& startup_params = SConfig::GetInstance();
m_checkbox_auto_window->setChecked(startup_params.bRenderWindowAutoSize);
m_checkbox_top_window->setChecked(startup_params.bKeepWindowOnTop);
m_checkbox_render_to_window->setChecked(startup_params.bRenderToMain);
m_combobox_theme->setCurrentIndex(
m_combobox_theme->findText(QString::fromStdString(SConfig::GetInstance().theme_name)));
// In Game Options
m_checkbox_confirm_on_stop->setChecked(startup_params.bConfirmStop);
m_checkbox_use_panic_handlers->setChecked(startup_params.bUsePanicHandlers);
m_checkbox_enable_osd->setChecked(startup_params.bOnScreenDisplayMessages);
m_checkbox_show_active_title->setChecked(startup_params.m_show_active_title);
m_checkbox_use_builtin_title_database->setChecked(startup_params.m_use_builtin_title_database);
m_checkbox_pause_on_focus_lost->setChecked(startup_params.m_PauseOnFocusLost);
m_checkbox_hide_mouse->setChecked(Settings::Instance().GetHideCursor());
}
void InterfacePane::OnSaveConfig()
{
SConfig& settings = SConfig::GetInstance();
settings.bRenderWindowAutoSize = m_checkbox_auto_window->isChecked();
settings.bKeepWindowOnTop = m_checkbox_top_window->isChecked();
settings.bRenderToMain = m_checkbox_render_to_window->isChecked();
// In Game Options
settings.bConfirmStop = m_checkbox_confirm_on_stop->isChecked();
settings.bUsePanicHandlers = m_checkbox_use_panic_handlers->isChecked();
settings.bOnScreenDisplayMessages = m_checkbox_enable_osd->isChecked();
settings.m_show_active_title = m_checkbox_show_active_title->isChecked();
settings.m_use_builtin_title_database = m_checkbox_use_builtin_title_database->isChecked();
settings.m_PauseOnFocusLost = m_checkbox_pause_on_focus_lost->isChecked();
settings.SaveSettings();
}