183 lines
4.9 KiB
C++
183 lines
4.9 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <string>
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#include "Core/Host.h"
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#include "VideoBackends/OGL/GLInterface/WGL.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoConfig.h"
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static HDC hDC = nullptr; // Private GDI Device Context
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static HGLRC hRC = nullptr; // Permanent Rendering Context
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static HINSTANCE dllHandle = nullptr; // Handle to OpenGL32.dll
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// typedef from wglext.h
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typedef BOOL(WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval);
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static PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = nullptr;
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void cInterfaceWGL::SwapInterval(int Interval)
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{
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if (wglSwapIntervalEXT)
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wglSwapIntervalEXT(Interval);
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else
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ERROR_LOG(VIDEO, "No support for SwapInterval (framerate clamped to monitor refresh rate).");
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}
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void cInterfaceWGL::Swap()
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{
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SwapBuffers(hDC);
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}
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void* cInterfaceWGL::GetFuncAddress(const std::string& name)
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{
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void* func = (void*)wglGetProcAddress((LPCSTR)name.c_str());
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if (func == nullptr)
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func = (void*)GetProcAddress(dllHandle, (LPCSTR)name.c_str());
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return func;
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}
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// Draw messages on top of the screen
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bool cInterfaceWGL::PeekMessages()
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{
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// TODO: peekmessage
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MSG msg;
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while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
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{
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if (msg.message == WM_QUIT)
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return FALSE;
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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return TRUE;
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}
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// Create rendering window.
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// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
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bool cInterfaceWGL::Create(void *window_handle)
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{
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if (window_handle == nullptr)
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return false;
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HWND window_handle_reified = reinterpret_cast<HWND>(window_handle);
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RECT window_rect = {0};
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if (!GetClientRect(window_handle_reified, &window_rect))
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return false;
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// Control window size and picture scaling
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int twidth = (window_rect.right - window_rect.left);
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int theight = (window_rect.bottom - window_rect.top);
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s_backbuffer_width = twidth;
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s_backbuffer_height = theight;
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m_window_handle = window_handle_reified;
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#ifdef _WIN32
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dllHandle = LoadLibrary(TEXT("OpenGL32.dll"));
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#endif
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PIXELFORMATDESCRIPTOR pfd = // pfd Tells Windows How We Want Things To Be
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{
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sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
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1, // Version Number
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PFD_DRAW_TO_WINDOW | // Format Must Support Window
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PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
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PFD_DOUBLEBUFFER, // Must Support Double Buffering
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PFD_TYPE_RGBA, // Request An RGBA Format
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32, // Select Our Color Depth
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0, 0, 0, 0, 0, 0, // Color Bits Ignored
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0, // 8bit Alpha Buffer
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0, // Shift Bit Ignored
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0, // No Accumulation Buffer
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0, 0, 0, 0, // Accumulation Bits Ignored
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0, // 0Bit Z-Buffer (Depth Buffer)
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0, // 0bit Stencil Buffer
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0, // No Auxiliary Buffer
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PFD_MAIN_PLANE, // Main Drawing Layer
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0, // Reserved
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0, 0, 0 // Layer Masks Ignored
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};
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int PixelFormat; // Holds The Results After Searching For A Match
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if (!(hDC = GetDC(window_handle_reified)))
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{
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PanicAlert("(1) Can't create an OpenGL Device context. Fail.");
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return false;
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}
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if (!(PixelFormat = ChoosePixelFormat(hDC, &pfd)))
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{
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PanicAlert("(2) Can't find a suitable PixelFormat.");
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return false;
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}
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if (!SetPixelFormat(hDC, PixelFormat, &pfd))
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{
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PanicAlert("(3) Can't set the PixelFormat.");
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return false;
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}
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if (!(hRC = wglCreateContext(hDC)))
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{
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PanicAlert("(4) Can't create an OpenGL rendering context.");
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return false;
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}
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return true;
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}
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bool cInterfaceWGL::MakeCurrent()
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{
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bool success = wglMakeCurrent(hDC, hRC) ? true : false;
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if (success)
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{
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// Grab the swap interval function pointer
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wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)GLInterface->GetFuncAddress("wglSwapIntervalEXT");
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}
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return success;
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}
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bool cInterfaceWGL::ClearCurrent()
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{
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return wglMakeCurrent(hDC, nullptr) ? true : false;
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}
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// Update window width, size and etc. Called from Render.cpp
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void cInterfaceWGL::Update()
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{
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RECT rcWindow;
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GetClientRect(m_window_handle, &rcWindow);
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// Get the new window width and height
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s_backbuffer_width = (rcWindow.right - rcWindow.left);
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s_backbuffer_height = (rcWindow.bottom - rcWindow.top);
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}
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// Close backend
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void cInterfaceWGL::Shutdown()
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{
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if (hRC)
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{
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if (!wglMakeCurrent(nullptr, nullptr))
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NOTICE_LOG(VIDEO, "Could not release drawing context.");
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if (!wglDeleteContext(hRC))
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ERROR_LOG(VIDEO, "Attempt to release rendering context failed.");
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hRC = nullptr;
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}
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if (hDC && !ReleaseDC(m_window_handle, hDC))
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{
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ERROR_LOG(VIDEO, "Attempt to release device context failed.");
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hDC = nullptr;
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}
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}
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