57 lines
861 B
C++
57 lines
861 B
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <d3d11.h>
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#include "VideoBackends/D3D/D3DBlob.h"
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namespace DX11
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{
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D3DBlob::D3DBlob(unsigned int blob_size, const u8* init_data) : ref(1), size(blob_size), blob(nullptr)
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{
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data = new u8[blob_size];
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if (init_data) memcpy(data, init_data, size);
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}
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D3DBlob::D3DBlob(ID3D10Blob* d3dblob) : ref(1)
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{
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blob = d3dblob;
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data = (u8*)blob->GetBufferPointer();
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size = (unsigned int)blob->GetBufferSize();
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d3dblob->AddRef();
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}
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D3DBlob::~D3DBlob()
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{
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if (blob) blob->Release();
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else delete[] data;
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}
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void D3DBlob::AddRef()
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{
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++ref;
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}
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unsigned int D3DBlob::Release()
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{
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if (--ref == 0)
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{
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delete this;
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return 0;
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}
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return ref;
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}
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unsigned int D3DBlob::Size()
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{
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return size;
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}
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u8* D3DBlob::Data()
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{
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return data;
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}
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} // namespace DX11
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