48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#ifndef _PIXELSHADERMANAGER_H
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#define _PIXELSHADERMANAGER_H
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#include "BPMemory.h"
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#include "XFMemory.h"
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#include "PixelShaderGen.h"
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class PointerWrap;
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// The non-API dependent parts.
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class PixelShaderManager
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{
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static void SetPSTextureDims(int texid);
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public:
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static void Init();
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static void Dirty();
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static void Shutdown();
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static void DoState(PointerWrap &p);
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static void SetConstants(u32 components); // sets pixel shader constants
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// constant management, should be called after memory is committed
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static void SetColorChanged(int type, int index, bool high);
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static void SetAlpha(const AlphaTest& alpha);
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static void SetDestAlpha(const ConstantAlpha& alpha);
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static void SetTexDims(int texmapid, u32 width, u32 height, u32 wraps, u32 wrapt);
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static void SetZTextureBias(u32 bias);
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static void SetViewportChanged();
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static void SetIndMatrixChanged(int matrixidx);
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static void SetTevKSelChanged(int id);
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static void SetZTextureTypeChanged();
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static void SetIndTexScaleChanged(u8 stagemask);
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static void SetTexCoordChanged(u8 texmapid);
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static void SetFogColorChanged();
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static void SetFogParamChanged();
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static void SetFogRangeAdjustChanged();
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static void SetColorMatrix(const float* pmatrix);
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static void InvalidateXFRange(int start, int end);
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static void SetMaterialColorChanged(int index);
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};
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#endif // _PIXELSHADERMANAGER_H
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