56 lines
1.4 KiB
C++
56 lines
1.4 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _VERTEXMANAGER_H
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#define _VERTEXMANAGER_H
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#include "CPMemory.h"
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#include "VertexLoader.h"
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#include "VertexManagerBase.h"
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namespace DX9
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{
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class VertexManager : public ::VertexManager
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{
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public:
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NativeVertexFormat* CreateNativeVertexFormat();
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void GetElements(NativeVertexFormat* format, D3DVERTEXELEMENT9** elems, int* num);
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void CreateDeviceObjects();
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void DestroyDeviceObjects();
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private:
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u32 CurrentVBufferIndex;
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u32 CurrentVBufferSize;
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u32 CurrentIBufferIndex;
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u32 CurrentIBufferSize;
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u32 NumVBuffers;
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u32 CurrentVBuffer;
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u32 CurrentIBuffer;
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LPDIRECT3DVERTEXBUFFER9 *VBuffers;
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LPDIRECT3DINDEXBUFFER9 *IBuffers;
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void PrepareVBuffers(int stride);
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void DrawVB(int stride);
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void DrawVA(int stride);
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// temp
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void vFlush();
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};
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}
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#endif
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