dolphin/Source/Plugins/Plugin_VideoDX9/Src/VertexManager.h

56 lines
1.4 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _VERTEXMANAGER_H
#define _VERTEXMANAGER_H
#include "CPMemory.h"
#include "VertexLoader.h"
#include "VertexManagerBase.h"
namespace DX9
{
class VertexManager : public ::VertexManager
{
public:
NativeVertexFormat* CreateNativeVertexFormat();
void GetElements(NativeVertexFormat* format, D3DVERTEXELEMENT9** elems, int* num);
void CreateDeviceObjects();
void DestroyDeviceObjects();
private:
u32 CurrentVBufferIndex;
u32 CurrentVBufferSize;
u32 CurrentIBufferIndex;
u32 CurrentIBufferSize;
u32 NumVBuffers;
u32 CurrentVBuffer;
u32 CurrentIBuffer;
LPDIRECT3DVERTEXBUFFER9 *VBuffers;
LPDIRECT3DINDEXBUFFER9 *IBuffers;
void PrepareVBuffers(int stride);
void DrawVB(int stride);
void DrawVA(int stride);
// temp
void vFlush();
};
}
#endif