39 lines
1.4 KiB
C++
39 lines
1.4 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#pragma once
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#include "D3DBase.h"
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namespace DX9
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{
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namespace D3D
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{
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LPDIRECT3DVERTEXSHADER9 CreateVertexShaderFromByteCode(const u8 *bytecode, int len);
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LPDIRECT3DPIXELSHADER9 CreatePixelShaderFromByteCode(const u8 *bytecode, int len);
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// The returned bytecode buffers should be delete[]-d.
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bool CompileVertexShader(const char *code, int len, u8 **bytecode, int *bytecodelen);
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bool CompilePixelShader(const char *code, int len, u8 **bytecode, int *bytecodelen);
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// Utility functions
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LPDIRECT3DVERTEXSHADER9 CompileAndCreateVertexShader(const char *code, int len);
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LPDIRECT3DPIXELSHADER9 CompileAndCreatePixelShader(const char *code, unsigned int len);
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}
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} // namespace DX9
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