dolphin/Source/Plugins/Plugin_nJoy_SDL/Src/GUI/ConfigBox.cpp

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// Project description
// -------------------
// Name: nJoy
// Description: A Dolphin Compatible Input Plugin
//
// Author: Falcon4ever (nJoy@falcon4ever.com)
// Site: www.multigesture.net
// Copyright (C) 2003 Dolphin Project.
//
// Licensetype: GNU General Public License (GPL)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
//
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
//
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
//
#include "math.h" // System
#include "ConfigBox.h" // Local
#include "../nJoy.h"
#include "Images/controller.xpm"
extern bool g_EmulatorRunning;
// D-Pad type
static const char* DPadType[] =
{
"Hat",
"Custom",
};
// Trigger type
static const char* TriggerType[] =
{
"SDL", // -0x8000 to 0x7fff
"XInput", // 0x00 to 0xff
};
// The wxWidgets class
BEGIN_EVENT_TABLE(PADConfigDialognJoy,wxDialog)
EVT_CLOSE(PADConfigDialognJoy::OnClose)
EVT_BUTTON(ID_ABOUT, PADConfigDialognJoy::AboutClick)
EVT_BUTTON(ID_OK, PADConfigDialognJoy::OKClick)
EVT_BUTTON(ID_CANCEL, PADConfigDialognJoy::CancelClick)
EVT_NOTEBOOK_PAGE_CHANGED(ID_NOTEBOOK, PADConfigDialognJoy::NotebookPageChanged)
// Change gamepad
EVT_COMBOBOX(IDC_JOYNAME, PADConfigDialognJoy::ChangeSettings)
// Other settings
EVT_CHECKBOX(IDC_SAVEBYID, PADConfigDialognJoy::ChangeSettings)
EVT_CHECKBOX(IDC_SHOWADVANCED, PADConfigDialognJoy::ChangeSettings)
EVT_CHECKBOX(IDCB_CHECKFOCUS, PADConfigDialognJoy::ChangeSettings)
EVT_COMBOBOX(IDCB_MAINSTICK_DIAGONAL, PADConfigDialognJoy::ChangeSettings)
EVT_COMBOBOX(IDC_CONTROLTYPE, PADConfigDialognJoy::ChangeSettings)
EVT_COMBOBOX(IDC_TRIGGERTYPE, PADConfigDialognJoy::ChangeSettings)
EVT_COMBOBOX(IDC_DEADZONE, PADConfigDialognJoy::ChangeSettings)
// Rumble settings
EVT_CHECKBOX(IDC_ENABLERUMBLE, PADConfigDialognJoy::ChangeSettings)
EVT_COMBOBOX(IDC_RUMBLESTRENGTH, PADConfigDialognJoy::ChangeSettings)
// Advanced settings
EVT_COMBOBOX(IDCB_MAINSTICK_RADIUS, PADConfigDialognJoy::ChangeSettings)
EVT_CHECKBOX(IDCB_MAINSTICK_CB_RADIUS, PADConfigDialognJoy::ChangeSettings)
EVT_COMBOBOX(IDCB_MAINSTICK_DIAGONAL, PADConfigDialognJoy::ChangeSettings)
EVT_CHECKBOX(IDCB_MAINSTICK_S_TO_C, PADConfigDialognJoy::ChangeSettings)
// C-stick
EVT_COMBOBOX(IDCB_CSTICK_RADIUS, PADConfigDialognJoy::ChangeSettings)
EVT_CHECKBOX(IDCB_CSTICK_CB_RADIUS, PADConfigDialognJoy::ChangeSettings)
EVT_COMBOBOX(IDCB_CSTICK_DIAGONAL, PADConfigDialognJoy::ChangeSettings)
EVT_CHECKBOX(IDCB_CSTICK_S_TO_C, PADConfigDialognJoy::ChangeSettings)
EVT_CHECKBOX(IDCB_FILTER_SETTINGS, PADConfigDialognJoy::ChangeSettings)
EVT_BUTTON(IDB_SHOULDER_L, PADConfigDialognJoy::GetButtons)
EVT_BUTTON(IDB_SHOULDER_R, PADConfigDialognJoy::GetButtons)
EVT_BUTTON(IDB_BUTTON_A, PADConfigDialognJoy::GetButtons)
EVT_BUTTON(IDB_BUTTON_B, PADConfigDialognJoy::GetButtons)
EVT_BUTTON(IDB_BUTTON_X, PADConfigDialognJoy::GetButtons)
EVT_BUTTON(IDB_BUTTON_Y, PADConfigDialognJoy::GetButtons)
EVT_BUTTON(IDB_BUTTON_Z, PADConfigDialognJoy::GetButtons)
EVT_BUTTON(IDB_BUTTONSTART, PADConfigDialognJoy::GetButtons)
EVT_BUTTON(IDB_BUTTONHALFPRESS, PADConfigDialognJoy::GetButtons)
EVT_BUTTON(IDB_DPAD_UP, PADConfigDialognJoy::GetButtons)
EVT_BUTTON(IDB_DPAD_DOWN, PADConfigDialognJoy::GetButtons)
EVT_BUTTON(IDB_DPAD_LEFT, PADConfigDialognJoy::GetButtons)
EVT_BUTTON(IDB_DPAD_RIGHT, PADConfigDialognJoy::GetButtons)
EVT_BUTTON(IDB_ANALOG_MAIN_X, PADConfigDialognJoy::GetButtons)
EVT_BUTTON(IDB_ANALOG_MAIN_Y, PADConfigDialognJoy::GetButtons)
EVT_BUTTON(IDB_ANALOG_SUB_X, PADConfigDialognJoy::GetButtons)
EVT_BUTTON(IDB_ANALOG_SUB_Y, PADConfigDialognJoy::GetButtons)
#if wxUSE_TIMER
EVT_TIMER(IDTM_CONSTANT, PADConfigDialognJoy::OnTimer)
EVT_TIMER(IDTM_BUTTON, PADConfigDialognJoy::OnButtonTimer)
#endif
END_EVENT_TABLE()
PADConfigDialognJoy::PADConfigDialognJoy(wxWindow *parent, wxWindowID id, const wxString &title,
const wxPoint &position, const wxSize& size, long style)
: wxDialog(parent, id, title, position, size, style)
{
// Define values
notebookpage = 0;
g_Pressed = 0;
Debugging = false;
m_TCDebugging = NULL;
ControlsCreated = false;
// Create controls
CreateGUIControls();
#if wxUSE_TIMER
m_ConstantTimer = new wxTimer(this, IDTM_CONSTANT);
m_ButtonMappingTimer = new wxTimer(this, IDTM_BUTTON);
// Reset values
GetButtonWaitingID = 0; GetButtonWaitingTimer = 0;
// Start the constant timer
int TimesPerSecond = 30;
m_ConstantTimer->Start( floor((double)(1000 / TimesPerSecond)) );
#endif
// wxEVT_KEY_DOWN is blocked for enter, tab and the directional keys
wxTheApp->Connect(wxID_ANY, wxEVT_KEY_UP,
wxKeyEventHandler(PADConfigDialognJoy::OnKeyDown),
(wxObject*)0, this);
}
PADConfigDialognJoy::~PADConfigDialognJoy()
{
// The statbar sample has this so I add this to
#if wxUSE_TIMER
if (m_ConstantTimer->IsRunning()) m_ConstantTimer->Stop();
#endif
}
void PADConfigDialognJoy::OnKeyDown(wxKeyEvent& event)
{
g_Pressed = event.GetKeyCode();
}
// Close window
void PADConfigDialognJoy::OnClose(wxCloseEvent& event)
{
// Allow wxWidgets to close the window
event.Skip();
// Stop the timer
m_ConstantTimer->Stop();
// Close pads, unless we are running a game
if (!g_EmulatorRunning) Shutdown();
}
// Call about dialog
void PADConfigDialognJoy::AboutClick(wxCommandEvent& event)
{
#ifdef _WIN32
wxWindow win;
win.SetHWND((WXHWND)this->GetHWND());
win.Enable(false);
AboutBox frame(&win);
frame.ShowModal();
win.Enable(true);
win.SetHWND(0);
#else
AboutBox frame(NULL);
frame.ShowModal();
#endif
}
// Click OK
void PADConfigDialognJoy::OKClick(wxCommandEvent& event)
{
if (event.GetId() == ID_OK)
{
DoSave(); // Save settings
if (Debugging) PanicAlert("Done");
Close(); // Call OnClose()
}
}
// Click Cancel
void PADConfigDialognJoy::CancelClick(wxCommandEvent& event)
{
if (event.GetId() == ID_CANCEL)
{
// Forget all potential changes to PadMapping by loading the last saved settings
g_Config.Load();
Close(); // Call OnClose()
}
}
// Debugging
void PADConfigDialognJoy::LogMsg(const char* format, ...)
{
#ifdef _WIN32
if (Debugging)
{
const int MaxMsgSize = 1024*2;
char buffer[MaxMsgSize];
va_list args;
va_start(args, format);
CharArrayFromFormatV(buffer, MaxMsgSize, format, args);
va_end(args);
// Add timestamp
std::string StrTmp = buffer;
//StrTmp += Common::Timer::GetTimeFormatted();
if(m_TCDebugging) m_TCDebugging->AppendText(wxString::FromAscii(StrTmp.c_str()));
}
#endif
}
// Save Settings
/*
Saving is currently done when:
1. Closing the configuration window
2. Changing the gamepad
3. When the gamepad is enabled or disbled
4. When we change saving mode (by Id or by slot)
Input: ChangePad needs to be used when we change the pad for a slot. Slot needs to be used when
we only want to save changes to one slot.
*/
void PADConfigDialognJoy::DoSave(bool ChangePad, int Slot)
{
// Replace "" with "-1" before we are saving
ToBlank(false);
if (ChangePad)
{
// Since we are selecting the pad to save to by the Id we can't update it when we change the pad
for(int i = 0; i < 4; i++) SaveButtonMapping(i, true);
g_Config.Save(Slot);
// Now we can update the ID
PadMapping[notebookpage].ID = m_Joyname[notebookpage]->GetSelection();
}
else
{
// Update PadMapping[] from the GUI controls
for(int i = 0; i < 4; i++) SaveButtonMapping(i);
g_Config.Save(Slot);
}
// Then change it back to ""
ToBlank();
}
// On changing the SaveById option we update all pages
void PADConfigDialognJoy::OnSaveById()
{
// Save current settings
DoSave(false, notebookpage);
// Update the SaveByID setting and load the settings
g_Config.bSaveByID = m_CBSaveByID[notebookpage]->IsChecked();
g_Config.Load(false, true);
// Update the GUI from the now updated PadMapping[]
UpdateGUIAll(-1);
}
// Change Joystick
/* Function: When changing the joystick we save and load the settings and update the PadMapping
and PadState array. PadState[].joy is the gamepad handle that is used to access the pad throughout
the plugin. Joyinfo[].joy is only used the first time the pads are checked. */
void PADConfigDialognJoy::DoChangeJoystick()
{
// Before changing the pad we save potential changes to the current pad (to support SaveByID)
DoSave(true);
// Load the settings for the new Id
g_Config.Load(true);
UpdateGUI(notebookpage); // Update the GUI
}
// Notebook page changed
void PADConfigDialognJoy::NotebookPageChanged(wxNotebookEvent& event)
{
// Save current settings now, don't wait for OK
if (ControlsCreated && !g_Config.bSaveByID) DoSave(false, notebookpage);
// Update the global variable
notebookpage = event.GetSelection();
// Update GUI
if (ControlsCreated) UpdateGUI(notebookpage);
}
// Replace the harder to understand -1 with "" for the sake of user friendliness
void PADConfigDialognJoy::ToBlank(bool ToBlank)
{
if (!ControlsCreated) return;
for (int j = 0; j < 4; j++)
{
if(ToBlank)
{
for(int i = IDB_ANALOG_MAIN_X; i <= IDB_BUTTONHALFPRESS; i++)
#ifndef _WIN32
if(!strcmp(GetButtonText(i, j).mb_str(), "-1")) SetButtonText(i, "", j);
#else
if(GetButtonText(i, j) == wxT("-1")) SetButtonText(i, "", j);
#endif
}
else
{
for(int i = IDB_ANALOG_MAIN_X; i <= IDB_BUTTONHALFPRESS; i++)
if(GetButtonText(i, j).IsEmpty()) SetButtonText(i, "-1", j);
}
}
}
// Change settings
void PADConfigDialognJoy::SetButtonTextAll(int id, const char *text)
{
for (int i = 0; i < 4; i++)
{
// Safety check to avoid crash
if (joyinfo.size() > (u32)PadMapping[i].ID)
if (joyinfo[PadMapping[i].ID].Name == joyinfo[PadMapping[notebookpage].ID].Name)
SetButtonText(id, text, i);
};
}
void PADConfigDialognJoy::SaveButtonMappingAll(int Slot)
{
for (int i = 0; i < 4; i++)
{
// This can occur when no gamepad is detected
if (joyinfo.size() > (u32)PadMapping[i].ID)
if (joyinfo[PadMapping[i].ID].Name == joyinfo[PadMapping[Slot].ID].Name)
SaveButtonMapping(i, false, Slot);
}
}
void PADConfigDialognJoy::UpdateGUIAll(int Slot)
{
if (Slot == -1)
{
for (int i = 0; i < 4; i++) UpdateGUI(i);
}
else
{
for (int i = 0; i < 4; i++)
{
// Safety check to avoid crash
if (joyinfo.size() > (u32)PadMapping[i].ID)
if (joyinfo[PadMapping[i].ID].Name == joyinfo[PadMapping[Slot].ID].Name)
UpdateGUI(i);
}
}
}
void PADConfigDialognJoy::ChangeSettings( wxCommandEvent& event )
{
switch(event.GetId())
{
case IDC_SAVEBYID:
OnSaveById();
break;
case IDC_SHOWADVANCED:
g_Config.bShowAdvanced = m_CBShowAdvanced[notebookpage]->IsChecked();
for(int i = 0; i < 4; i++)
{
UpdateGUI(i);
m_CBShowAdvanced[i]->SetValue(g_Config.bShowAdvanced);
m_sMainRight[i]->Show(g_Config.bShowAdvanced);
}
// Resize the window without the need of any weird hack
SetSizerAndFit(m_MainSizer);
break;
// Advanced settings
case IDCB_CHECKFOCUS:
g_Config.bCheckFocus = m_CBCheckFocus[notebookpage]->IsChecked();
for(int i = 0; i < 4; i++)
{
m_CBCheckFocus[i]->SetValue(g_Config.bCheckFocus);
}
break;
case IDCB_FILTER_SETTINGS:
g_Config.bNoTriggerFilter = m_AdvancedMapFilter[notebookpage]->IsChecked();
for(int i = 0; i < 4; i++)
{
m_AdvancedMapFilter[i]->SetValue(g_Config.bNoTriggerFilter);
}
break;
case IDC_CONTROLTYPE:
if(!g_Config.bSaveByID)
{
PadMapping[notebookpage].controllertype = m_ControlType[notebookpage]->GetSelection();
UpdateGUI(notebookpage);
}
case IDC_TRIGGERTYPE:
if(!g_Config.bSaveByID)
{
PadMapping[notebookpage].triggertype = m_TriggerType[notebookpage]->GetSelection();
UpdateGUI(notebookpage);
}
break;
case IDC_ENABLERUMBLE:
PadMapping[notebookpage].rumble = m_Rumble[notebookpage]->IsChecked();
UpdateGUI(notebookpage);
break;
case IDC_RUMBLESTRENGTH:
g_Config.RumbleStrength = m_RStrength[notebookpage]->GetSelection();
break;
case IDC_JOYNAME:
DoChangeJoystick();
break;
}
// Update all slots that use this device
if(g_Config.bSaveByID) SaveButtonMappingAll(notebookpage);
if(g_Config.bSaveByID) UpdateGUIAll(notebookpage);
}
// Update GUI
// Called from: CreateGUIControls(), ChangeControllertype()
void PADConfigDialognJoy::UpdateGUI(int _notebookpage)
{
// If there are no good pads disable the entire notebook
if (NumGoodPads == 0)
{
m_Notebook->Enable(false);
return;
}
// Update the GUI from PadMapping[]
UpdateGUIButtonMapping(_notebookpage);
// Collect status
bool Hat = (PadMapping[_notebookpage].controllertype == InputCommon::CTL_DPAD_HAT);
long Left, Right;
m_JoyShoulderL[_notebookpage]->GetValue().ToLong(&Left);
m_JoyShoulderR[_notebookpage]->GetValue().ToLong(&Right);
bool AnalogTrigger = (Left >= 1000 || Right >= 1000);
#ifdef _WIN32
bool XInput = XInput::IsConnected(0);
#endif
// Hat type selection
m_JoyDpadUp[_notebookpage]->Show(!Hat);
m_JoyDpadLeft[_notebookpage]->Show(!Hat);
m_JoyDpadRight[_notebookpage]->Show(!Hat);
m_bJoyDpadUp[_notebookpage]->Show(!Hat);
m_bJoyDpadLeft[_notebookpage]->Show(!Hat);
m_bJoyDpadRight[_notebookpage]->Show(!Hat);
m_textDpadUp[_notebookpage]->Show(!Hat);
m_textDpadLeft[_notebookpage]->Show(!Hat);
m_textDpadRight[_notebookpage]->Show(!Hat);
m_textDpadDown[_notebookpage]->SetLabel(Hat ? wxT("Select hat") : wxT("Down"));
m_bJoyDpadDown[_notebookpage]->SetToolTip(Hat ?
wxT("Select a hat by pressing the hat in any direction") : wxT(""));
// General settings
m_CBSaveByID[_notebookpage]->SetValue(g_Config.bSaveByID);
m_CBShowAdvanced[_notebookpage]->SetValue(g_Config.bShowAdvanced);
m_CBCheckFocus[_notebookpage]->SetValue(g_Config.bCheckFocus);
m_AdvancedMapFilter[_notebookpage]->SetValue(g_Config.bNoTriggerFilter);
m_RStrength[_notebookpage]->SetSelection(g_Config.RumbleStrength);
// Replace the harder to understand -1 with "" for the sake of user friendliness
ToBlank();
// Advanced settings
if (g_Config.bShowAdvanced)
{
if (PadMapping[_notebookpage].bRadiusOnOff) m_CoBRadius[_notebookpage]->Enable(true);
else m_CoBRadius[_notebookpage]->Enable(false);
if (PadMapping[_notebookpage].bSquareToCircle) m_CoBDiagonal[_notebookpage]->Enable(true);
else m_CoBDiagonal[_notebookpage]->Enable(false);
if (PadMapping[_notebookpage].bRadiusOnOffC) m_CoBRadiusC[_notebookpage]->Enable(true);
else m_CoBRadiusC[_notebookpage]->Enable(false);
if (PadMapping[_notebookpage].bSquareToCircleC) m_CoBDiagonalC[_notebookpage]->Enable(true);
else m_CoBDiagonalC[_notebookpage]->Enable(false);
}
// Repaint the background
m_Controller[_notebookpage]->Refresh();
}
// Paint the background
void PADConfigDialognJoy::OnPaint(wxPaintEvent &event)
{
event.Skip();
wxPaintDC dcWin(m_pKeys[notebookpage]);
PrepareDC( dcWin );
dcWin.DrawBitmap( WxStaticBitmap1_BITMAP, 94, 0, true );
}
// Populate the config window
void PADConfigDialognJoy::CreateGUIControls()
{
INFO_LOG(PAD, "CreateGUIControls()\n");
#ifndef _DEBUG
SetTitle(wxT("Configure: nJoy Input Plugin"));
#else
SetTitle(wxT("Configure: nJoy (Debug) Input Plugin"));
#endif
SetIcon(wxNullIcon);
#ifndef _WIN32
// Force a 8pt font so that it looks more or less "correct" regardless of the default font setting
wxFont f(8, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL);
SetFont(f);
#endif
// Buttons
m_About = new wxButton(this, ID_ABOUT, wxT("About"), wxDefaultPosition, wxSize(75, 25), 0, wxDefaultValidator, wxT("About"));
m_OK = new wxButton(this, ID_OK, wxT("OK"), wxDefaultPosition, wxSize(75, 25), 0, wxDefaultValidator, wxT("OK"));
m_Cancel = new wxButton(this, ID_CANCEL, wxT("Cancel"), wxDefaultPosition, wxSize(75, 25), 0, wxDefaultValidator, wxT("Cancel"));
m_OK->SetToolTip(
wxT("Save your settings and close this window.")
);
m_Cancel->SetToolTip(
wxT("Close this window without saving your changes.")
);
// Notebook
m_Notebook = new wxNotebook(this, ID_NOTEBOOK, wxDefaultPosition, wxDefaultSize);
// Controller pages
m_Controller[0] = new wxPanel(m_Notebook, ID_CONTROLLERPAGE1, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_Controller[0], wxT("Controller 1"));
m_Controller[1] = new wxPanel(m_Notebook, ID_CONTROLLERPAGE2, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_Controller[1], wxT("Controller 2"));
m_Controller[2] = new wxPanel(m_Notebook, ID_CONTROLLERPAGE3, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_Controller[2], wxT("Controller 3"));
m_Controller[3] = new wxPanel(m_Notebook, ID_CONTROLLERPAGE4, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_Controller[3], wxT("Controller 4"));
// Define bitmap for EVT_PAINT
WxStaticBitmap1_BITMAP = wxBitmap(ConfigBox_WxStaticBitmap1_XPM);
// Search for devices and add them to the device list
wxArrayString arrayStringFor_Joyname; // The string array
if (NumGoodPads > 0)
{
for(int x = 0; (u32)x < joyinfo.size(); x++)
{
arrayStringFor_Joyname.Add(wxString::FromAscii(joyinfo[x].Name.c_str()));
}
}
else
{
arrayStringFor_Joyname.Add(wxString::FromAscii("<No Gamepad Detected>"));
}
// Populate the DPad type and Trigger type list
wxArrayString wxAS_DPadType;
wxAS_DPadType.Add(wxString::FromAscii(DPadType[InputCommon::CTL_DPAD_HAT]));
wxAS_DPadType.Add(wxString::FromAscii(DPadType[InputCommon::CTL_DPAD_CUSTOM]));
wxArrayString wxAS_TriggerType;
wxAS_TriggerType.Add(wxString::FromAscii(TriggerType[InputCommon::CTL_TRIGGER_SDL]));
wxAS_TriggerType.Add(wxString::FromAscii(TriggerType[InputCommon::CTL_TRIGGER_XINPUT]));
// Populate the deadzone list and the Rumble Strength
char buffer[8];
wxArrayString wxAS_RumbleStrength;
for (int i = 1; i < 11; i++)
{
sprintf (buffer, "%d %%", i*10);
wxAS_RumbleStrength.Add(wxString::FromAscii(buffer));
}
wxArrayString arrayStringFor_Deadzone;
for(int x = 1; x <= 100; x++)
{
sprintf (buffer, "%d %%", x);
arrayStringFor_Deadzone.Add(wxString::FromAscii(buffer));
}
// Populate all four pages
for(int i = 0; i < 4; i++)
{
// Populate keys sizer
// Set relative values for the keys
int t = -75; // Top
int l = -4; // Left
m_sKeys[i] = new wxStaticBoxSizer( wxVERTICAL, m_Controller[i], wxT("Keys"));
m_pKeys[i] = new wxPanel(m_Controller[i], ID_KEYSPANEL1 + i, wxDefaultPosition, wxSize(600, 400), 0);
//m_sKeys[i] = new wxStaticBox (m_Controller[i], IDG_JOYSTICK, wxT("Keys"), wxDefaultPosition, wxSize(608, 500));
m_sKeys[i]->Add(m_pKeys[i], 0, (wxALL), 0); // margin = 0
// GameCube controller picture
// TODO: Controller image
// Placeholder instead of bitmap
// m_PlaceholderBMP[i] = new wxTextCtrl(m_Controller[i], ID_CONTROLLERPICTURE, wxT("BITMAP HERE PLZ KTHX!"), wxPoint(98, 75), wxSize(423, 306), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("BITMAP HERE PLZ KTHX!"));
// m_PlaceholderBMP[i]->Enable(false);
/* You can enable the bitmap here. But it loads <20>berslow on init... (only in windows, linux
seems to load it fast!) AAaaand the XPM file (256 colours) looks crappier than the real bitmap...
so maybe we can find a way to use a bitmap? */
//m_controllerimage[i] = new wxStaticBitmap(m_pKeys[i], ID_CONTROLLERPICTURE, WxStaticBitmap1_BITMAP, wxPoint(l + 98, t + 75), wxSize(421,304));
//m_controllerimage[i] = new wxBitmap( WxStaticBitmap1_BITMAP );
// Paint background. This allows objects to be visible on top of the picture
m_pKeys[i]->Connect(wxID_ANY, wxEVT_PAINT,
wxPaintEventHandler(PADConfigDialognJoy::OnPaint),
(wxObject*)0, this);
// Keys objects
// Left and right shoulder buttons
m_JoyShoulderL[i] = new wxTextCtrl(m_pKeys[i], ID_SHOULDER_L, wxT("0"), wxPoint(l + 6, t + 80), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyShoulderL[i]->Enable(false);
m_bJoyShoulderL[i] = new wxButton(m_pKeys[i], IDB_SHOULDER_L, wxEmptyString, wxPoint(l + 70, t + 82), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_JoyShoulderR[i] = new wxTextCtrl(m_pKeys[i], ID_SHOULDER_R, wxT("0"), wxPoint(l + 552, t + 106), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyShoulderR[i]->Enable(false);
m_bJoyShoulderR[i] = new wxButton(m_pKeys[i], IDB_SHOULDER_R, wxEmptyString, wxPoint(l + 526, t + 108), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
// Left analog
int ALt = 169; int ALw = ALt + 14; int ALb = ALw + 2; // Set offset
m_JoyAnalogMainX[i] = new wxTextCtrl(m_pKeys[i], ID_ANALOG_MAIN_X, wxT("0"), wxPoint(l + 6, t + ALw), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyAnalogMainX[i]->Enable(false);
m_JoyAnalogMainY[i] = new wxTextCtrl(m_pKeys[i], ID_ANALOG_MAIN_Y, wxT("0"), wxPoint(l + 6, t + ALw + 36), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyAnalogMainY[i]->Enable(false);
m_bJoyAnalogMainX[i] = new wxButton(m_pKeys[i], IDB_ANALOG_MAIN_X, wxEmptyString, wxPoint(l + 70, t + ALb), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyAnalogMainY[i] = new wxButton(m_pKeys[i], IDB_ANALOG_MAIN_Y, wxEmptyString, wxPoint(l + 70, t + ALb + 36), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_textMainX[i] = new wxStaticText(m_pKeys[i], IDT_ANALOG_MAIN_X, wxT("X-axis"), wxPoint(l + 6, t + ALt), wxDefaultSize, 0, wxT("X-axis"));
m_textMainY[i] = new wxStaticText(m_pKeys[i], IDT_ANALOG_MAIN_Y, wxT("Y-axis"), wxPoint(l + 6, t + ALt + 36), wxDefaultSize, 0, wxT("Y-axis"));
// D-Pad
int DPt = 250; int DPw = DPt + 14; int DPb = DPw + 2; // Set offset
m_JoyDpadUp[i] = new wxTextCtrl(m_pKeys[i], ID_DPAD_UP, wxT("0"), wxPoint(l + 6, t + DPw), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyDpadDown[i] = new wxTextCtrl(m_pKeys[i], ID_DPAD_DOWN, wxT("0"), wxPoint(l + 6, t + DPw + 36*1), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyDpadLeft[i] = new wxTextCtrl(m_pKeys[i], ID_DPAD_LEFT, wxT("0"), wxPoint(l + 6, t + DPw + 36*2), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyDpadRight[i] = new wxTextCtrl(m_pKeys[i], ID_DPAD_RIGHT, wxT("0"), wxPoint(l + 6, t + DPw + 36*3), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyDpadUp[i]->Enable(false);
m_JoyDpadDown[i]->Enable(false);
m_JoyDpadLeft[i]->Enable(false);
m_JoyDpadRight[i]->Enable(false);
m_bJoyDpadUp[i] = new wxButton(m_pKeys[i], IDB_DPAD_UP, wxEmptyString, wxPoint(l + 70, t + DPb + 36*0), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyDpadDown[i] = new wxButton(m_pKeys[i], IDB_DPAD_DOWN, wxEmptyString, wxPoint(l + 70, t + DPb + 36*1), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyDpadLeft[i] = new wxButton(m_pKeys[i], IDB_DPAD_LEFT, wxEmptyString, wxPoint(l + 70, t + DPb + 36*2), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyDpadRight[i] = new wxButton(m_pKeys[i], IDB_DPAD_RIGHT, wxEmptyString, wxPoint(l + 70, t + DPb + 36*3), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_textDpadUp[i] = new wxStaticText(m_pKeys[i], IDT_DPAD_UP, wxT("Up"), wxPoint(l + 6, t + DPt + 36*0), wxDefaultSize, 0, wxT("Up"));
m_textDpadDown[i] = new wxStaticText(m_pKeys[i], IDT_DPAD_DOWN, wxT("Down"), wxPoint(l + 6, t + DPt + 36*1), wxDefaultSize, 0, wxT("Down"));
m_textDpadLeft[i] = new wxStaticText(m_pKeys[i], IDT_DPAD_LEFT, wxT("Left"), wxPoint(l + 6, t + DPt + 36*2), wxDefaultSize, 0, wxT("Left"));
m_textDpadRight[i] = new wxStaticText(m_pKeys[i], IDT_DPAD_RIGHT, wxT("Right"), wxPoint(l + 6, t + DPt + 36*3), wxDefaultSize, 0, wxT("Right"));
// Buttons
m_JoyButtonA[i] = new wxTextCtrl(m_pKeys[i], ID_BUTTON_A, wxT("0"), wxPoint(l + 552, t + 280), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyButtonA[i]->Enable(false);
m_JoyButtonB[i] = new wxTextCtrl(m_pKeys[i], ID_BUTTON_B, wxT("0"), wxPoint(l + 552, t + 80), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyButtonB[i]->Enable(false);
m_JoyButtonX[i] = new wxTextCtrl(m_pKeys[i], ID_BUTTON_X, wxT("0"), wxPoint(l + 552, t + 242), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyButtonX[i]->Enable(false);
m_JoyButtonY[i] = new wxTextCtrl(m_pKeys[i], ID_BUTTON_Y, wxT("0"), wxPoint(l + 552, t + 171), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyButtonY[i]->Enable(false);
m_JoyButtonZ[i] = new wxTextCtrl(m_pKeys[i], ID_BUTTON_Z, wxT("0"), wxPoint(l + 552, t + 145), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyButtonZ[i]->Enable(false);
m_bJoyButtonA[i] = new wxButton(m_pKeys[i], IDB_BUTTON_A, wxEmptyString, wxPoint(l + 526, t + 282), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyButtonB[i] = new wxButton(m_pKeys[i], IDB_BUTTON_B, wxEmptyString, wxPoint(l + 526, t + 82), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyButtonX[i] = new wxButton(m_pKeys[i], IDB_BUTTON_X, wxEmptyString, wxPoint(l + 526, t + 244), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyButtonY[i] = new wxButton(m_pKeys[i], IDB_BUTTON_Y, wxEmptyString, wxPoint(l + 526, t + 173), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyButtonZ[i] = new wxButton(m_pKeys[i], IDB_BUTTON_Z, wxEmptyString, wxPoint(l + 526, t + 147), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
// C-buttons
m_JoyAnalogSubX[i] = new wxTextCtrl(m_pKeys[i], ID_ANALOG_SUB_X, wxT("0"), wxPoint(l + 552, t + 336), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyAnalogSubX[i]->Enable(false);
m_JoyAnalogSubY[i] = new wxTextCtrl(m_pKeys[i], ID_ANALOG_SUB_Y, wxT("0"), wxPoint(l + 552, t + 373), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyAnalogSubY[i]->Enable(false);
m_bJoyAnalogSubX[i] = new wxButton(m_pKeys[i], IDB_ANALOG_SUB_X, wxEmptyString, wxPoint(l + 526, t + 338), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyAnalogSubY[i] = new wxButton(m_pKeys[i], IDB_ANALOG_SUB_Y, wxEmptyString, wxPoint(l + 526, t + 375), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_textSubX[i] = new wxStaticText(m_pKeys[i], IDT_ANALOG_SUB_X, wxT("X-axis"), wxPoint(l + 552, t + 321), wxDefaultSize, 0, wxT("X-axis"));
m_textSubY[i] = new wxStaticText(m_pKeys[i], IDT_ANALOG_SUB_Y, wxT("Y-axis"), wxPoint(l + 552, t + 358), wxDefaultSize, 0, wxT("Y-axis"));
// Start button
m_bJoyButtonStart[i] = new wxButton(m_pKeys[i], IDB_BUTTONSTART, wxEmptyString, wxPoint(l + 284, t + 365), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_JoyButtonStart[i] = new wxTextCtrl(m_pKeys[i], ID_BUTTONSTART, wxT("0"), wxPoint(l + 220, t + 363), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyButtonStart[i]->Enable(false);
// Website text
#ifdef _WIN32
m_textWebsite[i] = new wxStaticText(m_pKeys[i], IDT_WEBSITE, wxT("www.multigesture.net"), wxPoint(l + 400, t + 380), wxDefaultSize, 0, wxT("www.multigesture.net"));
#else
m_textWebsite[i] = new wxStaticText(m_Controller[i], IDT_WEBSITE, wxT("www.multigesture.net"), wxPoint(l + 480, t + 418), wxDefaultSize, 0, wxT("www.multigesture.net"));
#endif
// Populate Controller sizer
// Groups
#ifdef _WIN32
m_Joyname[i] = new wxComboBox(m_Controller[i], IDC_JOYNAME, arrayStringFor_Joyname[0], wxDefaultPosition, wxSize(476, 21), arrayStringFor_Joyname, wxCB_READONLY);
#else
m_Joyname[i] = new wxComboBox(m_Controller[i], IDC_JOYNAME, arrayStringFor_Joyname[0], wxDefaultPosition, wxSize(450, 25), arrayStringFor_Joyname, 0, wxDefaultValidator, wxT("m_Joyname"));
#endif
m_gJoyname[i] = new wxStaticBoxSizer (wxHORIZONTAL, m_Controller[i], wxT("Controller"));
m_gJoyname[i]->Add(m_Joyname[i], 0, (wxLEFT | wxRIGHT), 5);
m_Joyname[i]->SetToolTip(wxT("Save your settings and configure another joypad"));
// General settings
// General settings 1
m_JoyButtonHalfpress[i] = new wxTextCtrl(m_Controller[i], ID_BUTTONHALFPRESS, wxT("0"), wxDefaultPosition, wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyButtonHalfpress[i]->Enable(false);
m_bJoyButtonHalfpress[i] = new wxButton(m_Controller[i], IDB_BUTTONHALFPRESS, wxEmptyString, wxDefaultPosition, wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
#ifdef _WIN32
m_Deadzone[i] = new wxComboBox(m_Controller[i], IDC_DEADZONE, wxEmptyString, wxDefaultPosition, wxSize(59, 21), arrayStringFor_Deadzone, wxCB_READONLY, wxDefaultValidator, wxT("m_Deadzone"));
m_textDeadzone[i] = new wxStaticText(m_Controller[i], IDT_DEADZONE, wxT("Deadzone"));
m_textHalfpress[i] = new wxStaticText(m_Controller[i], IDT_BUTTONHALFPRESS, wxT("Half press"));
#else
m_Deadzone[i] = new wxComboBox(m_Controller[i], IDC_DEADZONE, wxEmptyString, wxPoint(167, 398), wxSize(80, 25), arrayStringFor_Deadzone, wxCB_READONLY, wxDefaultValidator, wxT("m_Deadzone"));
m_textDeadzone[i] = new wxStaticText(m_Controller[i], IDT_DEADZONE, wxT("Deadzone"), wxPoint(105, 404), wxDefaultSize, 0, wxT("Deadzone"));
m_textHalfpress[i] = new wxStaticText(m_Controller[i], IDT_BUTTONHALFPRESS, wxT("Half press"), wxPoint(105, 428), wxDefaultSize, 0, wxT("Half press"));
#endif
// Populate general settings 1
m_gExtrasettings[i] = new wxStaticBoxSizer( wxVERTICAL, m_Controller[i], wxT("Extra settings"));
m_gGBExtrasettings[i] = new wxGridBagSizer(0, 0);
m_gGBExtrasettings[i]->Add(m_textDeadzone[i], wxGBPosition(0, 0), wxGBSpan(1, 1), (wxRIGHT | wxTOP), 3);
m_gGBExtrasettings[i]->Add(m_Deadzone[i], wxGBPosition(0, 1), wxGBSpan(1, 1), (wxBOTTOM), 2);
m_gGBExtrasettings[i]->Add(m_textHalfpress[i], wxGBPosition(1, 0), wxGBSpan(1, 1), (wxRIGHT | wxTOP), 3);
m_gGBExtrasettings[i]->Add(m_JoyButtonHalfpress[i], wxGBPosition(1, 1), wxGBSpan(1, 1), (wxALL), 0);
m_gGBExtrasettings[i]->Add(m_bJoyButtonHalfpress[i], wxGBPosition(1, 2), wxGBSpan(1, 1), (wxLEFT | wxTOP), 2);
m_gExtrasettings[i]->Add(m_gGBExtrasettings[i], 0, wxEXPAND | wxALL, 3);
// Create general settings 2 (controller typ)
m_TSControltype[i] = new wxStaticText(m_Controller[i], IDT_DPADTYPE, wxT("D-Pad"));
m_TSTriggerType[i] = new wxStaticText(m_Controller[i], IDT_TRIGGERTYPE, wxT("Trigger"));
m_ControlType[i] = new wxComboBox(m_Controller[i], IDC_CONTROLTYPE, wxAS_DPadType[0], wxDefaultPosition, wxDefaultSize, wxAS_DPadType, wxCB_READONLY);
m_TriggerType[i] = new wxComboBox(m_Controller[i], IDC_TRIGGERTYPE, wxAS_TriggerType[0], wxDefaultPosition, wxDefaultSize, wxAS_TriggerType, wxCB_READONLY);
// Populate general settings 2 (controller typ)
m_gGenSettings[i] = new wxStaticBoxSizer( wxVERTICAL, m_Controller[i], wxT("D-pad and trigger"));
m_gGBGenSettings[i] = new wxGridBagSizer(0, 0);
m_gGBGenSettings[i]->Add(m_TSControltype[i], wxGBPosition(0, 0), wxGBSpan(1, 1), (wxTOP), 4);
m_gGBGenSettings[i]->Add(m_ControlType[i], wxGBPosition(0, 1), wxGBSpan(1, 1), (wxBOTTOM | wxLEFT), 2);
m_gGBGenSettings[i]->Add(m_TSTriggerType[i], wxGBPosition(1, 0), wxGBSpan(1, 1), (wxTOP), 4);
m_gGBGenSettings[i]->Add(m_TriggerType[i], wxGBPosition(1, 1), wxGBSpan(1, 1), (wxLEFT), 2);
m_gGenSettings[i]->Add(m_gGBGenSettings[i], 0, wxEXPAND | wxALL, 3);
// Create objects for general settings 3
m_gGenSettingsID[i] = new wxStaticBoxSizer( wxVERTICAL, m_Controller[i], wxT("Settings") );
m_CBSaveByID[i] = new wxCheckBox(m_Controller[i], IDC_SAVEBYID, wxT("Save by ID"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_CBShowAdvanced[i] = new wxCheckBox(m_Controller[i], IDC_SHOWADVANCED, wxT("Show advanced settings"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
// Populate general settings 3
m_gGenSettingsID[i]->Add(m_CBSaveByID[i], 0, wxEXPAND | wxALL, 3);
m_gGenSettingsID[i]->Add(m_CBShowAdvanced[i], 0, wxEXPAND | wxALL, 3);
// Create objects for Rumble settings (general 4)
m_RStrength[i] = new wxComboBox(m_Controller[i], IDC_RUMBLESTRENGTH, wxAS_RumbleStrength[0], wxDefaultPosition, wxSize(85, 20), wxAS_RumbleStrength, wxCB_READONLY);
m_Rumble[i] = new wxCheckBox(m_Controller[i], IDC_ENABLERUMBLE, wxT("Enable Rumble"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
#if !SDL_VERSION_ATLEAST(1, 3, 0) && !defined(_WIN32)
m_Rumble[i]->Disable();
#endif
// Populate general settings 4
m_gRumble[i] = new wxStaticBoxSizer( wxVERTICAL, m_Controller[i], wxT("Rumble settings"));
m_gGBRumble[i] = new wxGridBagSizer(0, 0);
m_gGBRumble[i]->Add(m_Rumble[i], wxGBPosition(0, 0), wxGBSpan(1, 1), (wxTOP), 1);
m_gGBRumble[i]->Add(m_RStrength[i], wxGBPosition(1, 0), wxGBSpan(1, 1), (wxTOP), 6);
m_gRumble[i]->Add(m_gGBRumble[i], 0, wxEXPAND | wxALL, 3);
// Create tooltips
m_ControlType[i]->SetToolTip(wxT(
"Use a 'hat' on your gamepad or configure a custom button for each direction."
));
m_TriggerType[i]->SetToolTip(wxT(
"Select XInput if you want the triggers to work with the XBox 360 pad."
));
m_CBSaveByID[i]->SetToolTip(wxString::Format(
wxT("Map these settings to the selected controller device instead of to the")
wxT("\nselected slot (1, 2, 3 or 4). This may be a more convenient way")
wxT("\nto save your settings if you have multiple controllers.")
, i+1
));
// Populate settings
m_sSettings[i] = new wxBoxSizer ( wxHORIZONTAL );
m_sSettings[i]->Add(m_gExtrasettings[i], 0, wxEXPAND | wxALL, 0);
m_sSettings[i]->Add(m_gGenSettings[i], 0, wxEXPAND | wxLEFT, 5);
m_sSettings[i]->Add(m_gGenSettingsID[i], 0, wxEXPAND | wxLEFT, 5);
m_sSettings[i]->Add(m_gRumble[i], 0, wxEXPAND | wxLEFT, 5);
// Advanced settings
// Input status controls
// Input status text
CreateAdvancedControls(i);
// Main-stick sizers
m_GBAdvancedMainStick[i] = new wxGridBagSizer(0, 0);
m_GBAdvancedMainStick[i]->Add(m_pInStatus[i], wxGBPosition(0, 0), wxGBSpan(1, 1), wxALL, 0);
m_GBAdvancedMainStick[i]->Add(m_pOutStatus[i], wxGBPosition(0, 1), wxGBSpan(1, 1), wxLEFT, 5);
m_GBAdvancedMainStick[i]->Add(m_TStatusIn[i], wxGBPosition(1, 0), wxGBSpan(1, 1), wxALL, 0);
m_GBAdvancedMainStick[i]->Add(m_TStatusOut[i], wxGBPosition(1, 1), wxGBSpan(1, 1), wxLEFT, 5);
// Cstick sizers
m_GBAdvancedCStick[i] = new wxGridBagSizer(0, 0);
m_GBAdvancedCStick[i]->Add(m_pInStatusC[i], wxGBPosition(0, 0), wxGBSpan(1, 1), wxALL, 0);
m_GBAdvancedCStick[i]->Add(m_pOutStatusC[i], wxGBPosition(0, 1), wxGBSpan(1, 1), wxLEFT, 5);
m_GBAdvancedCStick[i]->Add(m_TStatusInC[i], wxGBPosition(1, 0), wxGBSpan(1, 1), wxALL, 0);
m_GBAdvancedCStick[i]->Add(m_TStatusOutC[i], wxGBPosition(1, 1), wxGBSpan(1, 1), wxLEFT, 5);
// Add sizers
m_gStatusIn[i]->Add(m_GBAdvancedMainStick[i], 0, wxLEFT, 5);
m_gStatusInC[i]->Add(m_GBAdvancedCStick[i], 0, wxLEFT, 5);
// Populate input status settings
// The drop down menu
m_gStatusInSettings[i] = new wxStaticBoxSizer( wxVERTICAL, m_Controller[i], wxT("Main-stick settings"));
m_gStatusInSettingsRadiusH[i] = new wxBoxSizer(wxHORIZONTAL);
m_gStatusInSettingsC[i] = new wxStaticBoxSizer( wxVERTICAL, m_Controller[i], wxT("C-stick settings"));
m_gStatusInSettingsRadiusHC[i] = new wxBoxSizer(wxHORIZONTAL);
wxArrayString asRadius;
asRadius.Add(wxT("100%"));
asRadius.Add(wxT("90%"));
asRadius.Add(wxT("80%"));
asRadius.Add(wxT("70%"));
asRadius.Add(wxT("60%"));
asRadius.Add(wxT("50%"));
asRadius.Add(wxT("40%"));
m_CoBRadius[i] = new wxComboBox(m_Controller[i], IDCB_MAINSTICK_RADIUS, asRadius[0], wxDefaultPosition, wxDefaultSize, asRadius, wxCB_READONLY);
m_CoBRadiusC[i] = new wxComboBox(m_Controller[i], IDCB_CSTICK_RADIUS, asRadius[0], wxDefaultPosition, wxDefaultSize, asRadius, wxCB_READONLY);
// The checkbox
m_CBRadius[i] = new wxCheckBox(m_Controller[i], IDCB_MAINSTICK_CB_RADIUS, wxT("Radius"));
m_CBRadiusC[i] = new wxCheckBox(m_Controller[i], IDCB_CSTICK_CB_RADIUS, wxT("Radius"));
wxString CBRadiusToolTip = wxT("This will reduce the stick radius.");
m_CBRadius[i]->SetToolTip(CBRadiusToolTip);
m_CBRadiusC[i]->SetToolTip(CBRadiusToolTip);
// The drop down menu);
m_gStatusInSettingsH[i] = new wxBoxSizer(wxHORIZONTAL);
m_gStatusInSettingsHC[i] = new wxBoxSizer(wxHORIZONTAL);
wxArrayString asStatusInSet;
asStatusInSet.Add(wxT("100%"));
asStatusInSet.Add(wxT("95%"));
asStatusInSet.Add(wxT("90%"));
asStatusInSet.Add(wxT("85%"));
asStatusInSet.Add(wxT("80%"));
asStatusInSet.Add(wxT("75%"));
m_CoBDiagonal[i] = new wxComboBox(m_Controller[i], IDCB_MAINSTICK_DIAGONAL, asStatusInSet[0], wxDefaultPosition, wxDefaultSize, asStatusInSet, wxCB_READONLY);
m_CoBDiagonalC[i] = new wxComboBox(m_Controller[i], IDCB_CSTICK_DIAGONAL, asStatusInSet[0], wxDefaultPosition, wxDefaultSize, asStatusInSet, wxCB_READONLY);
// The checkbox
m_CBS_to_C[i] = new wxCheckBox(m_Controller[i], IDCB_MAINSTICK_S_TO_C, wxT("Diagonal"));
m_CBS_to_CC[i] = new wxCheckBox(m_Controller[i], IDCB_CSTICK_S_TO_C, wxT("Diagonal"));
wxString CBS_to_CToolTip =
wxT("This will convert a square stick radius to a circle stick radius similar to the octagonal area that the original GameCube pad produce.")
wxT(" To produce a smooth circle in the 'Out' window you have to manually set")
wxT(" your diagonal values from the 'In' window in the drop down menu.");
m_CBS_to_C[i]->SetToolTip(CBS_to_CToolTip);
m_CBS_to_CC[i]->SetToolTip(CBS_to_CToolTip);
// Populate sizers
m_gStatusInSettings[i]->Add(m_gStatusInSettingsRadiusH[i], 0, (wxLEFT | wxRIGHT | wxBOTTOM), 4);
m_gStatusInSettings[i]->Add(m_gStatusInSettingsH[i], 0, (wxLEFT | wxRIGHT | wxBOTTOM), 4);
// C-stick
m_gStatusInSettingsC[i]->Add(m_gStatusInSettingsRadiusHC[i], 0, (wxLEFT | wxRIGHT | wxBOTTOM), 4);
m_gStatusInSettingsC[i]->Add(m_gStatusInSettingsHC[i], 0, (wxLEFT | wxRIGHT | wxBOTTOM), 4);
m_gStatusInSettingsRadiusH[i]->Add(m_CBRadius[i], 0, wxLEFT | wxTOP, 3);
m_gStatusInSettingsRadiusH[i]->Add(m_CoBRadius[i], 0, wxLEFT, 3);
m_gStatusInSettingsH[i]->Add(m_CBS_to_C[i], 0, wxLEFT | wxTOP, 3);
m_gStatusInSettingsH[i]->Add(m_CoBDiagonal[i], 0, wxLEFT, 3);
// C-stick
m_gStatusInSettingsRadiusHC[i]->Add(m_CBRadiusC[i], 0, wxLEFT | wxTOP, 3);
m_gStatusInSettingsRadiusHC[i]->Add(m_CoBRadiusC[i], 0, wxLEFT, 3);
m_gStatusInSettingsHC[i]->Add(m_CBS_to_CC[i], 0, wxLEFT | wxTOP, 3);
m_gStatusInSettingsHC[i]->Add(m_CoBDiagonalC[i], 0, wxLEFT, 3);
// The trigger values
m_gStatusTriggers[i] = new wxStaticBoxSizer( wxVERTICAL, m_Controller[i], wxT("Trigger values"));
m_TStatusTriggers[i] = new wxStaticText(m_Controller[i], IDT_TRIGGERS, wxT("Left: Right:"));
m_gStatusTriggers[i]->Add(m_TStatusTriggers[i], 0, (wxALL), 4);
m_gStatusAdvancedSettings[i] = new wxStaticBoxSizer( wxVERTICAL, m_Controller[i], wxT("Advanced settings"));
m_CBCheckFocus[i] = new wxCheckBox(m_Controller[i], IDCB_CHECKFOCUS, wxT("Allow out of focus input"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_AdvancedMapFilter[i] = new wxCheckBox(m_Controller[i], IDCB_FILTER_SETTINGS , wxT("No trigger filter"));
m_gStatusAdvancedSettings[i]->Add(m_CBCheckFocus[i], 0, (wxALL), 4);
m_gStatusAdvancedSettings[i]->Add(m_AdvancedMapFilter[i], 0, (wxALL), 4);
// Tool tips
m_CBCheckFocus[i]->SetToolTip(wxT(
"Allow gamepad input even when Dolphin is not in focus. Out of focus keyboard input is never allowed."));
m_AdvancedMapFilter[i]->SetToolTip(
wxT("This will allow you to map a digital axis to the main stick or the C-stick. If you don't have")
wxT(" any analog triggers that will be automatically set when the trigger filter is off.")
);
// Populate sizers
// Populate main left sizer
m_sMainLeft[i] = new wxBoxSizer(wxVERTICAL);
m_sMainLeft[i]->Add(m_gJoyname[i], 0, wxEXPAND | (wxALL), 5);
m_sMainLeft[i]->Add(m_sKeys[i], 1, wxEXPAND | (wxLEFT | wxRIGHT), 5);
m_sMainLeft[i]->Add(m_sSettings[i], 0, wxEXPAND | (wxALL), 5);
// Populate main right sizer
m_sMainRight[i] = new wxBoxSizer(wxVERTICAL);
m_sMainRight[i]->Add(m_gStatusIn[i], 0, wxEXPAND | (wxLEFT), 2);
m_sMainRight[i]->Add(m_gStatusInSettings[i], 0, wxEXPAND | (wxLEFT | wxTOP), 2);
m_sMainRight[i]->Add(m_gStatusInC[i], 0, wxEXPAND | (wxLEFT), 2);
m_sMainRight[i]->Add(m_gStatusInSettingsC[i], 0, wxEXPAND | (wxLEFT | wxTOP), 2);
m_sMainRight[i]->Add(m_gStatusTriggers[i], 0, wxEXPAND | (wxLEFT | wxTOP), 2);
m_sMainRight[i]->Add(m_gStatusAdvancedSettings[i], 0, wxEXPAND | (wxLEFT | wxTOP), 2);
#ifdef RERECORDING
m_sMainRight[i]->Add(m_SizeRecording[i], 0, wxEXPAND | (wxLEFT | wxTOP), 2);
#endif
// Populate main sizer
m_sMain[i] = new wxBoxSizer(wxHORIZONTAL);
m_sMain[i]->Add(m_sMainLeft[i], 0, wxEXPAND | (wxALL), 0);
m_sMain[i]->Add(m_sMainRight[i], 0, wxEXPAND | (wxRIGHT | wxTOP), 5);
m_Controller[i]->SetSizerAndFit(m_sMain[i]); // Set the main sizer
// Show or hide it. We have to do this after we add it to its sizer
m_sMainRight[i]->Show(g_Config.bShowAdvanced);
// Update GUI
UpdateGUI(i);
} // end of loop
// Populate buttons sizer.
wxBoxSizer * m_sButtons = new wxBoxSizer(wxHORIZONTAL);
m_sButtons->Add(m_About, 0, (wxBOTTOM), 0);
m_sButtons->AddStretchSpacer(1);
m_sButtons->Add(m_OK, 0, wxALIGN_RIGHT | (wxBOTTOM), 0);
m_sButtons->Add(m_Cancel, 0, wxALIGN_RIGHT | (wxLEFT), 5);
// Populate master sizer.
m_MainSizer = new wxBoxSizer(wxVERTICAL);
m_MainSizer->Add(m_Notebook, 0, wxEXPAND | wxALL, 5);
m_MainSizer->Add(m_sButtons, 1, wxEXPAND | ( wxLEFT | wxRIGHT | wxBOTTOM), 5);
SetSizerAndFit(m_MainSizer);
// Debugging
#ifdef SHOW_PAD_STATUS
m_pStatusBar = new wxStaticText(this, IDT_DEBUGGING, wxT("Debugging"), wxPoint(135, 100), wxDefaultSize);
#endif
// Set window size
Center();
// All done
ControlsCreated = true;
// Replace the harder to understand -1 with "" for the sake of user friendliness
ToBlank();
}