Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.
Go to file
John Peterson b7f1e937bb LogManager: Opt out of <wx/datetime.h> even if you have wx
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1765 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-04 16:52:28 +00:00
Branches/MusicMod MusicMod: A couple of fixes, more to come (when I find what is the I/O interrupt we have to trap to only get music, and in the correct time) 2009-01-03 18:50:01 +00:00
Data merging the ini database with dolphin svn. 2008-12-28 14:00:27 +00:00
Docs set svn:eol-type=native for **.c 2008-12-08 04:58:11 +00:00
Externals MusicMod: Added music modification, it currently only works in Windows 2009-01-03 01:38:44 +00:00
Installer stripped dolphin.ini to just default values 2008-09-08 05:03:59 +00:00
SconsTests added scons wxconfig=path flag 2008-12-09 23:47:18 +00:00
Source LogManager: Opt out of <wx/datetime.h> even if you have wx 2009-01-04 16:52:28 +00:00
SConstruct better oprofile detection 2009-01-04 10:37:10 +00:00
license.txt Engrish. :) 2008-12-01 09:49:24 +00:00
readme.txt Test commit 2008-07-12 10:38:53 +00:00

readme.txt

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

Dolphin
=======
Open Source Release under GPL 2

by F|RES & ector

Contributions by:
zerofrog, yaz0r, tmbinc

DX9 gfx plugin by ector
OpenGL gfx plugin by zerofrog

System Requirements:
* Windows 2000 or higher. The Linux build is at least 80% done, it starts,
  but won't run games yet. There's a bug somewhere.
* Fast CPU. Dual core a plus.
* Any reasonable modern GPU, support for pixel shaders 2.0 required.

New Features
* Interprets Action Replay codes
* Buggy framerate limiter, deactivated
* Full Xbox 360 Controller support, with rumble

Dolphin is a Gamecube emulator. It also has preliminary support for Wii and 
Triforce emulation.

Gamecube compatibility is about the same as previous releases.

Wii compatibility is very low. Some games show their intro movies, that's it.
There is preliminary Wiimote emulation but it does not work yet.

We haven't worked on Dolphin for a long time, except for a short burst adding
the basic Wii support, and we don't think we will finish it, so we hereby 
release it, in its current unfinished state, to the world.

Usage Notes
-----------
The GUI should be pretty much self-explanatory.

To attempt to boot Wii ISOs, you need the disc master key. It should be
called "masterkey.bin". Put it in the Wii subdirectory.

To use Action Replay codes, follow the examples in the Patches subdirectory.
Use + in front of a cheat name to activate it. The cheats can be named 
anything.

Code Notes
----------
Dolphin is written in C++. It's compiled with Visual Studio 2005. An
installation of the DirectX SDK is required.

To tweak settings for the JIT/Dynarec, see Core/PowerPC/Jit64/JitCache.cpp,
in InitCache().

We have a scons build system set up, but if anyone wants to create an 
automake solution, go ahead, we'd appreciate it.

We are looking for new source code maintainers.