2049 lines
64 KiB
C++
2049 lines
64 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <cstdarg>
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#include <cstdio>
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#include <mutex>
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#include <string>
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#include <vector>
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#include <wx/app.h>
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#include <wx/aui/framemanager.h>
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#include <wx/bitmap.h>
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#include <wx/filedlg.h>
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#include <wx/filefn.h>
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#include <wx/menu.h>
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#include <wx/msgdlg.h>
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#include <wx/panel.h>
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#include <wx/progdlg.h>
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#include <wx/statusbr.h>
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#include <wx/thread.h>
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#include <wx/toolbar.h>
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#include <wx/toplevel.h>
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#include "Common/CDUtils.h"
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#include "Common/CommonTypes.h"
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#include "Common/FileSearch.h"
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#include "Common/FileUtil.h"
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#include "Common/NandPaths.h"
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#include "Common/StringUtil.h"
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#include "Core/BootManager.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/HW/CPU.h"
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#include "Core/HW/DVDInterface.h"
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#include "Core/HW/GCKeyboard.h"
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#include "Core/HW/GCPad.h"
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#include "Core/HW/ProcessorInterface.h"
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#include "Core/HW/SI_Device.h"
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#include "Core/HW/WiiSaveCrypted.h"
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#include "Core/HW/Wiimote.h"
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#include "Core/Host.h"
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#include "Core/HotkeyManager.h"
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#include "Core/IPC_HLE/WII_IPC_HLE_Device_usb.h"
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#include "Core/IPC_HLE/WII_IPC_HLE_WiiMote.h"
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#include "Core/Movie.h"
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#include "Core/PowerPC/PPCSymbolDB.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "Core/State.h"
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#include "DiscIO/NANDContentLoader.h"
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#include "DolphinWX/AboutDolphin.h"
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#include "DolphinWX/Cheats/CheatsWindow.h"
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#include "DolphinWX/Config/ConfigMain.h"
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#include "DolphinWX/ControllerConfigDiag.h"
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#include "DolphinWX/Debugger/BreakpointWindow.h"
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#include "DolphinWX/Debugger/CodeWindow.h"
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#include "DolphinWX/Debugger/WatchWindow.h"
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#include "DolphinWX/FifoPlayerDlg.h"
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#include "DolphinWX/Frame.h"
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#include "DolphinWX/GameListCtrl.h"
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#include "DolphinWX/Globals.h"
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#include "DolphinWX/ISOFile.h"
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#include "DolphinWX/InputConfigDiag.h"
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#include "DolphinWX/LogWindow.h"
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#include "DolphinWX/MemcardManager.h"
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#include "DolphinWX/NetPlay/NetPlaySetupFrame.h"
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#include "DolphinWX/NetPlay/NetWindow.h"
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#include "DolphinWX/TASInputDlg.h"
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#include "DolphinWX/WXInputBase.h"
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#include "DolphinWX/WxUtils.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoConfig.h"
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#ifdef _WIN32
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#ifndef SM_XVIRTUALSCREEN
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#define SM_XVIRTUALSCREEN 76
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#endif
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#ifndef SM_YVIRTUALSCREEN
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#define SM_YVIRTUALSCREEN 77
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#endif
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#ifndef SM_CXVIRTUALSCREEN
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#define SM_CXVIRTUALSCREEN 78
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#endif
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#ifndef SM_CYVIRTUALSCREEN
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#define SM_CYVIRTUALSCREEN 79
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#endif
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#endif
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class InputConfig;
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class wxFrame;
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// This override allows returning a fake menubar object while removing the real one from the screen
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wxMenuBar* CFrame::GetMenuBar() const
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{
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if (m_frameMenuBar)
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{
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return m_frameMenuBar;
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}
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else
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{
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return m_menubar_shadow;
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}
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}
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// Create menu items
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// ---------------------
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wxMenuBar* CFrame::CreateMenu()
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{
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wxMenuBar* menubar = new wxMenuBar();
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// file menu
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wxMenu* fileMenu = new wxMenu;
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fileMenu->Append(wxID_OPEN, GetMenuLabel(HK_OPEN));
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fileMenu->Append(IDM_CHANGE_DISC, GetMenuLabel(HK_CHANGE_DISC));
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wxMenu* externalDrive = new wxMenu;
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fileMenu->Append(IDM_DRIVES, _("&Boot from DVD Backup"), externalDrive);
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drives = cdio_get_devices();
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// Windows Limitation of 24 character drives
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for (unsigned int i = 0; i < drives.size() && i < 24; i++)
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{
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externalDrive->Append(IDM_DRIVE1 + i, StrToWxStr(drives[i]));
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}
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fileMenu->AppendSeparator();
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fileMenu->Append(wxID_REFRESH, GetMenuLabel(HK_REFRESH_LIST));
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fileMenu->AppendSeparator();
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fileMenu->Append(wxID_EXIT, _("E&xit") + wxString("\tAlt+F4"));
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menubar->Append(fileMenu, _("&File"));
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// Emulation menu
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wxMenu* emulationMenu = new wxMenu;
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emulationMenu->Append(IDM_PLAY, GetMenuLabel(HK_PLAY_PAUSE));
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emulationMenu->Append(IDM_STOP, GetMenuLabel(HK_STOP));
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emulationMenu->Append(IDM_RESET, GetMenuLabel(HK_RESET));
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emulationMenu->AppendSeparator();
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emulationMenu->Append(IDM_TOGGLE_FULLSCREEN, GetMenuLabel(HK_FULLSCREEN));
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emulationMenu->Append(IDM_FRAMESTEP, GetMenuLabel(HK_FRAME_ADVANCE), wxEmptyString);
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wxMenu* skippingMenu = new wxMenu;
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emulationMenu->AppendSubMenu(skippingMenu, _("Frame S&kipping"));
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for (int i = 0; i < 10; i++)
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skippingMenu->AppendRadioItem(IDM_FRAME_SKIP_0 + i, wxString::Format("%i", i));
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skippingMenu->Check(IDM_FRAME_SKIP_0 + SConfig::GetInstance().m_FrameSkip, true);
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Movie::SetFrameSkipping(SConfig::GetInstance().m_FrameSkip);
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emulationMenu->AppendSeparator();
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emulationMenu->Append(IDM_SCREENSHOT, GetMenuLabel(HK_SCREENSHOT));
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emulationMenu->AppendSeparator();
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wxMenu* saveMenu = new wxMenu;
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wxMenu* loadMenu = new wxMenu;
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wxMenu* slotSelectMenu = new wxMenu;
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emulationMenu->Append(IDM_LOAD_STATE, _("&Load State"), loadMenu);
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emulationMenu->Append(IDM_SAVE_STATE, _("Sa&ve State"), saveMenu);
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emulationMenu->Append(IDM_SELECT_SLOT, _("Select State Slot"), slotSelectMenu);
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saveMenu->Append(IDM_SAVE_STATE_FILE, GetMenuLabel(HK_SAVE_STATE_FILE));
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saveMenu->Append(IDM_SAVE_SELECTED_SLOT, GetMenuLabel(HK_SAVE_STATE_SLOT_SELECTED));
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saveMenu->Append(IDM_SAVE_FIRST_STATE, GetMenuLabel(HK_SAVE_FIRST_STATE));
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saveMenu->Append(IDM_UNDO_SAVE_STATE, GetMenuLabel(HK_UNDO_SAVE_STATE));
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saveMenu->AppendSeparator();
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loadMenu->Append(IDM_LOAD_STATE_FILE, GetMenuLabel(HK_LOAD_STATE_FILE));
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loadMenu->Append(IDM_LOAD_SELECTED_SLOT, GetMenuLabel(HK_LOAD_STATE_SLOT_SELECTED));
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loadMenu->Append(IDM_UNDO_LOAD_STATE, GetMenuLabel(HK_UNDO_LOAD_STATE));
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loadMenu->AppendSeparator();
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for (unsigned int i = 0; i < State::NUM_STATES; i++)
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{
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loadMenu->Append(IDM_LOAD_SLOT_1 + i, GetMenuLabel(HK_LOAD_STATE_SLOT_1 + i));
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saveMenu->Append(IDM_SAVE_SLOT_1 + i, GetMenuLabel(HK_SAVE_STATE_SLOT_1 + i));
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slotSelectMenu->Append(IDM_SELECT_SLOT_1 + i, GetMenuLabel(HK_SELECT_STATE_SLOT_1 + i));
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}
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loadMenu->AppendSeparator();
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for (unsigned int i = 0; i < State::NUM_STATES; i++)
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loadMenu->Append(IDM_LOAD_LAST_1 + i, GetMenuLabel(HK_LOAD_LAST_STATE_1 + i));
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menubar->Append(emulationMenu, _("&Emulation"));
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// Movie menu
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wxMenu* movieMenu = new wxMenu;
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movieMenu->Append(IDM_RECORD, GetMenuLabel(HK_START_RECORDING));
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movieMenu->Append(IDM_PLAY_RECORD, GetMenuLabel(HK_PLAY_RECORDING));
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movieMenu->Append(IDM_RECORD_EXPORT, GetMenuLabel(HK_EXPORT_RECORDING));
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movieMenu->Append(IDM_RECORD_READ_ONLY, GetMenuLabel(HK_READ_ONLY_MODE), wxEmptyString,
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wxITEM_CHECK);
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movieMenu->Append(IDM_TAS_INPUT, _("TAS Input"));
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movieMenu->AppendSeparator();
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movieMenu->AppendCheckItem(IDM_TOGGLE_PAUSE_MOVIE, _("Pause at End of Movie"));
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movieMenu->Check(IDM_TOGGLE_PAUSE_MOVIE, SConfig::GetInstance().m_PauseMovie);
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movieMenu->AppendCheckItem(IDM_SHOW_LAG, _("Show Lag Counter"));
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movieMenu->Check(IDM_SHOW_LAG, SConfig::GetInstance().m_ShowLag);
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movieMenu->AppendCheckItem(IDM_SHOW_FRAME_COUNT, _("Show Frame Counter"));
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movieMenu->Check(IDM_SHOW_FRAME_COUNT, SConfig::GetInstance().m_ShowFrameCount);
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movieMenu->Check(IDM_RECORD_READ_ONLY, true);
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movieMenu->AppendCheckItem(IDM_SHOW_INPUT_DISPLAY, _("Show Input Display"));
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movieMenu->Check(IDM_SHOW_INPUT_DISPLAY, SConfig::GetInstance().m_ShowInputDisplay);
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movieMenu->AppendCheckItem(IDM_SHOW_RTC_DISPLAY, _("Show System Clock"));
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movieMenu->Check(IDM_SHOW_RTC_DISPLAY, SConfig::GetInstance().m_ShowRTC);
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movieMenu->AppendSeparator();
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movieMenu->AppendCheckItem(IDM_TOGGLE_DUMP_FRAMES, _("Dump Frames"));
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movieMenu->Check(IDM_TOGGLE_DUMP_FRAMES, SConfig::GetInstance().m_DumpFrames);
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movieMenu->AppendCheckItem(IDM_TOGGLE_DUMP_AUDIO, _("Dump Audio"));
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movieMenu->Check(IDM_TOGGLE_DUMP_AUDIO, SConfig::GetInstance().m_DumpAudio);
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menubar->Append(movieMenu, _("&Movie"));
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// Options menu
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wxMenu* pOptionsMenu = new wxMenu;
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pOptionsMenu->Append(wxID_PREFERENCES, _("Co&nfigure..."));
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pOptionsMenu->AppendSeparator();
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pOptionsMenu->Append(IDM_CONFIG_GFX_BACKEND, _("&Graphics Settings"));
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pOptionsMenu->Append(IDM_CONFIG_AUDIO, _("&Audio Settings"));
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pOptionsMenu->Append(IDM_CONFIG_CONTROLLERS, _("&Controller Settings"));
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pOptionsMenu->Append(IDM_CONFIG_HOTKEYS, _("&Hotkey Settings"));
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if (g_pCodeWindow)
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{
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pOptionsMenu->AppendSeparator();
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g_pCodeWindow->CreateMenuOptions(pOptionsMenu);
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}
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menubar->Append(pOptionsMenu, _("&Options"));
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// Tools menu
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wxMenu* toolsMenu = new wxMenu;
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toolsMenu->Append(IDM_MEMCARD, _("&Memcard Manager (GC)"));
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toolsMenu->Append(IDM_IMPORT_SAVE, _("Import Wii Save..."));
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toolsMenu->Append(IDM_EXPORT_ALL_SAVE, _("Export All Wii Saves"));
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toolsMenu->Append(IDM_CHEATS, _("&Cheat Manager"));
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toolsMenu->Append(IDM_NETPLAY, _("Start &NetPlay..."));
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toolsMenu->Append(IDM_MENU_INSTALL_WAD, _("Install WAD..."));
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UpdateWiiMenuChoice(toolsMenu->Append(IDM_LOAD_WII_MENU, "Dummy string to keep wxw happy"));
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toolsMenu->Append(IDM_FIFOPLAYER, _("FIFO Player"));
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toolsMenu->AppendSeparator();
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wxMenu* wiimoteMenu = new wxMenu;
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toolsMenu->AppendSubMenu(wiimoteMenu, _("Connect Wiimotes"));
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wiimoteMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE1, GetMenuLabel(HK_WIIMOTE1_CONNECT));
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wiimoteMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE2, GetMenuLabel(HK_WIIMOTE2_CONNECT));
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wiimoteMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE3, GetMenuLabel(HK_WIIMOTE3_CONNECT));
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wiimoteMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE4, GetMenuLabel(HK_WIIMOTE4_CONNECT));
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wiimoteMenu->AppendSeparator();
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wiimoteMenu->AppendCheckItem(IDM_CONNECT_BALANCEBOARD, GetMenuLabel(HK_BALANCEBOARD_CONNECT));
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menubar->Append(toolsMenu, _("&Tools"));
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wxMenu* viewMenu = new wxMenu;
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viewMenu->AppendCheckItem(IDM_TOGGLE_TOOLBAR, _("Show &Toolbar"));
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viewMenu->Check(IDM_TOGGLE_TOOLBAR, SConfig::GetInstance().m_InterfaceToolbar);
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viewMenu->AppendCheckItem(IDM_TOGGLE_STATUSBAR, _("Show &Status Bar"));
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viewMenu->Check(IDM_TOGGLE_STATUSBAR, SConfig::GetInstance().m_InterfaceStatusbar);
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viewMenu->AppendSeparator();
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viewMenu->AppendCheckItem(IDM_LOG_WINDOW, _("Show &Log"));
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viewMenu->AppendCheckItem(IDM_LOG_CONFIG_WINDOW, _("Show Log &Configuration"));
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viewMenu->AppendSeparator();
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if (g_pCodeWindow)
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{
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viewMenu->Check(IDM_LOG_WINDOW, g_pCodeWindow->bShowOnStart[0]);
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static const wxString menu_text[] = {_("&Registers"), _("&Watch"), _("&Breakpoints"),
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_("&Memory"), _("&JIT"), _("&Sound"),
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_("&Video")};
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for (int i = IDM_REGISTER_WINDOW; i <= IDM_VIDEO_WINDOW; i++)
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{
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viewMenu->AppendCheckItem(i, menu_text[i - IDM_REGISTER_WINDOW]);
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viewMenu->Check(i, g_pCodeWindow->bShowOnStart[i - IDM_LOG_WINDOW]);
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}
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viewMenu->AppendSeparator();
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}
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else
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{
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viewMenu->Check(IDM_LOG_WINDOW, SConfig::GetInstance().m_InterfaceLogWindow);
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viewMenu->Check(IDM_LOG_CONFIG_WINDOW, SConfig::GetInstance().m_InterfaceLogConfigWindow);
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}
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wxMenu* platformMenu = new wxMenu;
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viewMenu->AppendSubMenu(platformMenu, _("Show Platforms"));
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platformMenu->AppendCheckItem(IDM_LIST_WII, _("Show Wii"));
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platformMenu->Check(IDM_LIST_WII, SConfig::GetInstance().m_ListWii);
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platformMenu->AppendCheckItem(IDM_LIST_GC, _("Show GameCube"));
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platformMenu->Check(IDM_LIST_GC, SConfig::GetInstance().m_ListGC);
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platformMenu->AppendCheckItem(IDM_LIST_WAD, _("Show WAD"));
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platformMenu->Check(IDM_LIST_WAD, SConfig::GetInstance().m_ListWad);
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platformMenu->AppendCheckItem(IDM_LIST_ELFDOL, _("Show ELF/DOL"));
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platformMenu->Check(IDM_LIST_ELFDOL, SConfig::GetInstance().m_ListElfDol);
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wxMenu* regionMenu = new wxMenu;
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viewMenu->AppendSubMenu(regionMenu, _("Show Regions"));
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regionMenu->AppendCheckItem(IDM_LIST_JAP, _("Show JAP"));
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regionMenu->Check(IDM_LIST_JAP, SConfig::GetInstance().m_ListJap);
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regionMenu->AppendCheckItem(IDM_LIST_PAL, _("Show PAL"));
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regionMenu->Check(IDM_LIST_PAL, SConfig::GetInstance().m_ListPal);
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regionMenu->AppendCheckItem(IDM_LIST_USA, _("Show USA"));
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regionMenu->Check(IDM_LIST_USA, SConfig::GetInstance().m_ListUsa);
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regionMenu->AppendSeparator();
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regionMenu->AppendCheckItem(IDM_LIST_AUSTRALIA, _("Show Australia"));
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regionMenu->Check(IDM_LIST_AUSTRALIA, SConfig::GetInstance().m_ListAustralia);
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regionMenu->AppendCheckItem(IDM_LIST_FRANCE, _("Show France"));
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regionMenu->Check(IDM_LIST_FRANCE, SConfig::GetInstance().m_ListFrance);
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regionMenu->AppendCheckItem(IDM_LIST_GERMANY, _("Show Germany"));
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regionMenu->Check(IDM_LIST_GERMANY, SConfig::GetInstance().m_ListGermany);
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regionMenu->AppendCheckItem(IDM_LIST_ITALY, _("Show Italy"));
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regionMenu->Check(IDM_LIST_ITALY, SConfig::GetInstance().m_ListItaly);
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regionMenu->AppendCheckItem(IDM_LIST_KOREA, _("Show Korea"));
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regionMenu->Check(IDM_LIST_KOREA, SConfig::GetInstance().m_ListKorea);
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regionMenu->AppendCheckItem(IDM_LIST_NETHERLANDS, _("Show Netherlands"));
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regionMenu->Check(IDM_LIST_NETHERLANDS, SConfig::GetInstance().m_ListNetherlands);
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regionMenu->AppendCheckItem(IDM_LIST_RUSSIA, _("Show Russia"));
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regionMenu->Check(IDM_LIST_RUSSIA, SConfig::GetInstance().m_ListRussia);
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regionMenu->AppendCheckItem(IDM_LIST_SPAIN, _("Show Spain"));
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regionMenu->Check(IDM_LIST_SPAIN, SConfig::GetInstance().m_ListSpain);
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regionMenu->AppendCheckItem(IDM_LIST_TAIWAN, _("Show Taiwan"));
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regionMenu->Check(IDM_LIST_TAIWAN, SConfig::GetInstance().m_ListTaiwan);
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regionMenu->AppendCheckItem(IDM_LIST_WORLD, _("Show World"));
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regionMenu->Check(IDM_LIST_WORLD, SConfig::GetInstance().m_ListWorld);
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regionMenu->AppendCheckItem(IDM_LIST_UNKNOWN, _("Show Unknown"));
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regionMenu->Check(IDM_LIST_UNKNOWN, SConfig::GetInstance().m_ListUnknown);
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viewMenu->AppendCheckItem(IDM_LIST_DRIVES, _("Show Drives"));
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viewMenu->Check(IDM_LIST_DRIVES, SConfig::GetInstance().m_ListDrives);
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viewMenu->Append(IDM_PURGE_GAME_LIST_CACHE, _("Purge Game List Cache"));
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wxMenu* columnsMenu = new wxMenu;
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viewMenu->AppendSubMenu(columnsMenu, _("Select Columns"));
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columnsMenu->AppendCheckItem(IDM_SHOW_SYSTEM, _("Platform"));
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columnsMenu->Check(IDM_SHOW_SYSTEM, SConfig::GetInstance().m_showSystemColumn);
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columnsMenu->AppendCheckItem(IDM_SHOW_BANNER, _("Banner"));
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columnsMenu->Check(IDM_SHOW_BANNER, SConfig::GetInstance().m_showBannerColumn);
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columnsMenu->AppendCheckItem(IDM_SHOW_MAKER, _("Maker"));
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columnsMenu->Check(IDM_SHOW_MAKER, SConfig::GetInstance().m_showMakerColumn);
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columnsMenu->AppendCheckItem(IDM_SHOW_FILENAME, _("File Name"));
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columnsMenu->Check(IDM_SHOW_FILENAME, SConfig::GetInstance().m_showFileNameColumn);
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columnsMenu->AppendCheckItem(IDM_SHOW_ID, _("Game ID"));
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columnsMenu->Check(IDM_SHOW_ID, SConfig::GetInstance().m_showIDColumn);
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columnsMenu->AppendCheckItem(IDM_SHOW_REGION, _("Region"));
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columnsMenu->Check(IDM_SHOW_REGION, SConfig::GetInstance().m_showRegionColumn);
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columnsMenu->AppendCheckItem(IDM_SHOW_SIZE, _("File Size"));
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columnsMenu->Check(IDM_SHOW_SIZE, SConfig::GetInstance().m_showSizeColumn);
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columnsMenu->AppendCheckItem(IDM_SHOW_STATE, _("State"));
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columnsMenu->Check(IDM_SHOW_STATE, SConfig::GetInstance().m_showStateColumn);
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menubar->Append(viewMenu, _("&View"));
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if (g_pCodeWindow)
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{
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g_pCodeWindow->CreateMenu(SConfig::GetInstance(), menubar);
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}
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// Help menu
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wxMenu* helpMenu = new wxMenu;
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// Re-enable when there's something useful to display */
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// helpMenu->Append(wxID_HELP, _("&Help"));
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helpMenu->Append(IDM_HELP_WEBSITE, _("&Website"));
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helpMenu->Append(IDM_HELP_ONLINE_DOCS, _("Online &Documentation"));
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helpMenu->Append(IDM_HELP_GITHUB, _("&GitHub Repository"));
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helpMenu->AppendSeparator();
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helpMenu->Append(wxID_ABOUT, _("&About"));
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menubar->Append(helpMenu, _("&Help"));
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return menubar;
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}
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|
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wxString CFrame::GetMenuLabel(int Id)
|
|
{
|
|
wxString Label;
|
|
|
|
switch (Id)
|
|
{
|
|
case HK_OPEN:
|
|
Label = _("&Open...");
|
|
break;
|
|
case HK_CHANGE_DISC:
|
|
Label = _("Change &Disc...");
|
|
break;
|
|
case HK_REFRESH_LIST:
|
|
Label = _("&Refresh List");
|
|
break;
|
|
|
|
case HK_PLAY_PAUSE:
|
|
if (Core::GetState() == Core::CORE_RUN)
|
|
Label = _("&Pause");
|
|
else
|
|
Label = _("&Play");
|
|
break;
|
|
case HK_STOP:
|
|
Label = _("&Stop");
|
|
break;
|
|
case HK_RESET:
|
|
Label = _("&Reset");
|
|
break;
|
|
case HK_FRAME_ADVANCE:
|
|
Label = _("&Frame Advance");
|
|
break;
|
|
|
|
case HK_START_RECORDING:
|
|
Label = _("Start Re&cording Input");
|
|
break;
|
|
case HK_PLAY_RECORDING:
|
|
Label = _("P&lay Input Recording...");
|
|
break;
|
|
case HK_EXPORT_RECORDING:
|
|
Label = _("Export Recording...");
|
|
break;
|
|
case HK_READ_ONLY_MODE:
|
|
Label = _("&Read-Only Mode");
|
|
break;
|
|
|
|
case HK_FULLSCREEN:
|
|
Label = _("&Fullscreen");
|
|
break;
|
|
case HK_SCREENSHOT:
|
|
Label = _("Take Screenshot");
|
|
break;
|
|
case HK_EXIT:
|
|
Label = _("Exit");
|
|
break;
|
|
|
|
case HK_WIIMOTE1_CONNECT:
|
|
case HK_WIIMOTE2_CONNECT:
|
|
case HK_WIIMOTE3_CONNECT:
|
|
case HK_WIIMOTE4_CONNECT:
|
|
Label = wxString::Format(_("Connect Wiimote %i"), Id - HK_WIIMOTE1_CONNECT + 1);
|
|
break;
|
|
case HK_BALANCEBOARD_CONNECT:
|
|
Label = _("Connect Balance Board");
|
|
break;
|
|
case HK_LOAD_STATE_SLOT_1:
|
|
case HK_LOAD_STATE_SLOT_2:
|
|
case HK_LOAD_STATE_SLOT_3:
|
|
case HK_LOAD_STATE_SLOT_4:
|
|
case HK_LOAD_STATE_SLOT_5:
|
|
case HK_LOAD_STATE_SLOT_6:
|
|
case HK_LOAD_STATE_SLOT_7:
|
|
case HK_LOAD_STATE_SLOT_8:
|
|
case HK_LOAD_STATE_SLOT_9:
|
|
case HK_LOAD_STATE_SLOT_10:
|
|
Label = wxString::Format(_("Slot %i - %s"), Id - HK_LOAD_STATE_SLOT_1 + 1,
|
|
StrToWxStr(State::GetInfoStringOfSlot(Id - HK_LOAD_STATE_SLOT_1 + 1)));
|
|
break;
|
|
|
|
case HK_SAVE_STATE_SLOT_1:
|
|
case HK_SAVE_STATE_SLOT_2:
|
|
case HK_SAVE_STATE_SLOT_3:
|
|
case HK_SAVE_STATE_SLOT_4:
|
|
case HK_SAVE_STATE_SLOT_5:
|
|
case HK_SAVE_STATE_SLOT_6:
|
|
case HK_SAVE_STATE_SLOT_7:
|
|
case HK_SAVE_STATE_SLOT_8:
|
|
case HK_SAVE_STATE_SLOT_9:
|
|
case HK_SAVE_STATE_SLOT_10:
|
|
Label = wxString::Format(_("Slot %i - %s"), Id - HK_SAVE_STATE_SLOT_1 + 1,
|
|
StrToWxStr(State::GetInfoStringOfSlot(Id - HK_SAVE_STATE_SLOT_1 + 1)));
|
|
break;
|
|
case HK_SAVE_STATE_FILE:
|
|
Label = _("Save State...");
|
|
break;
|
|
|
|
case HK_LOAD_LAST_STATE_1:
|
|
case HK_LOAD_LAST_STATE_2:
|
|
case HK_LOAD_LAST_STATE_3:
|
|
case HK_LOAD_LAST_STATE_4:
|
|
case HK_LOAD_LAST_STATE_5:
|
|
case HK_LOAD_LAST_STATE_6:
|
|
case HK_LOAD_LAST_STATE_7:
|
|
case HK_LOAD_LAST_STATE_8:
|
|
case HK_LOAD_LAST_STATE_9:
|
|
case HK_LOAD_LAST_STATE_10:
|
|
Label = wxString::Format(_("Last %i"), Id - HK_LOAD_LAST_STATE_1 + 1);
|
|
break;
|
|
case HK_LOAD_STATE_FILE:
|
|
Label = _("Load State...");
|
|
break;
|
|
|
|
case HK_SAVE_FIRST_STATE:
|
|
Label = _("Save Oldest State");
|
|
break;
|
|
case HK_UNDO_LOAD_STATE:
|
|
Label = _("Undo Load State");
|
|
break;
|
|
case HK_UNDO_SAVE_STATE:
|
|
Label = _("Undo Save State");
|
|
break;
|
|
|
|
case HK_SAVE_STATE_SLOT_SELECTED:
|
|
Label = _("Save State to Selected Slot");
|
|
break;
|
|
|
|
case HK_LOAD_STATE_SLOT_SELECTED:
|
|
Label = _("Load State from Selected Slot");
|
|
break;
|
|
|
|
case HK_SELECT_STATE_SLOT_1:
|
|
case HK_SELECT_STATE_SLOT_2:
|
|
case HK_SELECT_STATE_SLOT_3:
|
|
case HK_SELECT_STATE_SLOT_4:
|
|
case HK_SELECT_STATE_SLOT_5:
|
|
case HK_SELECT_STATE_SLOT_6:
|
|
case HK_SELECT_STATE_SLOT_7:
|
|
case HK_SELECT_STATE_SLOT_8:
|
|
case HK_SELECT_STATE_SLOT_9:
|
|
case HK_SELECT_STATE_SLOT_10:
|
|
Label =
|
|
wxString::Format(_("Select Slot %i - %s"), Id - HK_SELECT_STATE_SLOT_1 + 1,
|
|
StrToWxStr(State::GetInfoStringOfSlot(Id - HK_SELECT_STATE_SLOT_1 + 1)));
|
|
break;
|
|
|
|
default:
|
|
Label = wxString::Format(_("Undefined %i"), Id);
|
|
}
|
|
|
|
return Label;
|
|
}
|
|
|
|
// Create toolbar items
|
|
// ---------------------
|
|
void CFrame::PopulateToolbar(wxToolBar* ToolBar)
|
|
{
|
|
int w = m_Bitmaps[Toolbar_FileOpen].GetWidth(), h = m_Bitmaps[Toolbar_FileOpen].GetHeight();
|
|
ToolBar->SetToolBitmapSize(wxSize(w, h));
|
|
|
|
WxUtils::AddToolbarButton(ToolBar, wxID_OPEN, _("Open"), m_Bitmaps[Toolbar_FileOpen],
|
|
_("Open file..."));
|
|
WxUtils::AddToolbarButton(ToolBar, wxID_REFRESH, _("Refresh"), m_Bitmaps[Toolbar_Refresh],
|
|
_("Refresh game list"));
|
|
ToolBar->AddSeparator();
|
|
WxUtils::AddToolbarButton(ToolBar, IDM_PLAY, _("Play"), m_Bitmaps[Toolbar_Play], _("Play"));
|
|
WxUtils::AddToolbarButton(ToolBar, IDM_STOP, _("Stop"), m_Bitmaps[Toolbar_Stop], _("Stop"));
|
|
WxUtils::AddToolbarButton(ToolBar, IDM_TOGGLE_FULLSCREEN, _("FullScr"),
|
|
m_Bitmaps[Toolbar_FullScreen], _("Toggle fullscreen"));
|
|
WxUtils::AddToolbarButton(ToolBar, IDM_SCREENSHOT, _("ScrShot"), m_Bitmaps[Toolbar_Screenshot],
|
|
_("Take screenshot"));
|
|
ToolBar->AddSeparator();
|
|
WxUtils::AddToolbarButton(ToolBar, wxID_PREFERENCES, _("Config"), m_Bitmaps[Toolbar_ConfigMain],
|
|
_("Configure..."));
|
|
WxUtils::AddToolbarButton(ToolBar, IDM_CONFIG_GFX_BACKEND, _("Graphics"),
|
|
m_Bitmaps[Toolbar_ConfigGFX], _("Graphics settings"));
|
|
WxUtils::AddToolbarButton(ToolBar, IDM_CONFIG_CONTROLLERS, _("Controllers"),
|
|
m_Bitmaps[Toolbar_Controller], _("Controller settings"));
|
|
}
|
|
|
|
// Delete and recreate the toolbar
|
|
void CFrame::RecreateToolbar()
|
|
{
|
|
static const long TOOLBAR_STYLE = wxTB_DEFAULT_STYLE | wxTB_TEXT | wxTB_FLAT;
|
|
|
|
if (m_ToolBar != nullptr)
|
|
{
|
|
m_ToolBar->Destroy();
|
|
m_ToolBar = nullptr;
|
|
}
|
|
|
|
m_ToolBar = CreateToolBar(TOOLBAR_STYLE, wxID_ANY);
|
|
|
|
if (g_pCodeWindow)
|
|
{
|
|
g_pCodeWindow->PopulateToolbar(m_ToolBar);
|
|
m_ToolBar->AddSeparator();
|
|
}
|
|
|
|
PopulateToolbar(m_ToolBar);
|
|
// after adding the buttons to the toolbar, must call Realize() to reflect
|
|
// the changes
|
|
m_ToolBar->Realize();
|
|
|
|
UpdateGUI();
|
|
}
|
|
|
|
void CFrame::InitBitmaps()
|
|
{
|
|
auto const dir = StrToWxStr(File::GetThemeDir(SConfig::GetInstance().theme_name));
|
|
|
|
m_Bitmaps[Toolbar_FileOpen].LoadFile(dir + "open.png", wxBITMAP_TYPE_PNG);
|
|
m_Bitmaps[Toolbar_Refresh].LoadFile(dir + "refresh.png", wxBITMAP_TYPE_PNG);
|
|
m_Bitmaps[Toolbar_Play].LoadFile(dir + "play.png", wxBITMAP_TYPE_PNG);
|
|
m_Bitmaps[Toolbar_Stop].LoadFile(dir + "stop.png", wxBITMAP_TYPE_PNG);
|
|
m_Bitmaps[Toolbar_Pause].LoadFile(dir + "pause.png", wxBITMAP_TYPE_PNG);
|
|
m_Bitmaps[Toolbar_ConfigMain].LoadFile(dir + "config.png", wxBITMAP_TYPE_PNG);
|
|
m_Bitmaps[Toolbar_ConfigGFX].LoadFile(dir + "graphics.png", wxBITMAP_TYPE_PNG);
|
|
m_Bitmaps[Toolbar_Controller].LoadFile(dir + "classic.png", wxBITMAP_TYPE_PNG);
|
|
m_Bitmaps[Toolbar_Screenshot].LoadFile(dir + "screenshot.png", wxBITMAP_TYPE_PNG);
|
|
m_Bitmaps[Toolbar_FullScreen].LoadFile(dir + "fullscreen.png", wxBITMAP_TYPE_PNG);
|
|
|
|
// Update in case the bitmap has been updated
|
|
if (m_ToolBar != nullptr)
|
|
RecreateToolbar();
|
|
}
|
|
|
|
void CFrame::OpenGeneralConfiguration(int tab)
|
|
{
|
|
CConfigMain config_main(this);
|
|
if (tab > -1)
|
|
config_main.SetSelectedTab(tab);
|
|
|
|
HotkeyManagerEmu::Enable(false);
|
|
if (config_main.ShowModal() == wxID_OK)
|
|
m_GameListCtrl->Update();
|
|
HotkeyManagerEmu::Enable(true);
|
|
|
|
UpdateGUI();
|
|
}
|
|
|
|
// Menu items
|
|
|
|
// Start the game or change the disc.
|
|
// Boot priority:
|
|
// 1. Show the game list and boot the selected game.
|
|
// 2. Default ISO
|
|
// 3. Boot last selected game
|
|
void CFrame::BootGame(const std::string& filename)
|
|
{
|
|
std::string bootfile = filename;
|
|
SConfig& StartUp = SConfig::GetInstance();
|
|
|
|
if (Core::GetState() != Core::CORE_UNINITIALIZED)
|
|
return;
|
|
|
|
// Start filename if non empty.
|
|
// Start the selected ISO, or try one of the saved paths.
|
|
// If all that fails, ask to add a dir and don't boot
|
|
if (bootfile.empty())
|
|
{
|
|
if (m_GameListCtrl->GetSelectedISO() != nullptr)
|
|
{
|
|
if (m_GameListCtrl->GetSelectedISO()->IsValid())
|
|
bootfile = m_GameListCtrl->GetSelectedISO()->GetFileName();
|
|
}
|
|
else if (!StartUp.m_strDefaultISO.empty() && File::Exists(StartUp.m_strDefaultISO))
|
|
{
|
|
bootfile = StartUp.m_strDefaultISO;
|
|
}
|
|
else
|
|
{
|
|
if (!SConfig::GetInstance().m_LastFilename.empty() &&
|
|
File::Exists(SConfig::GetInstance().m_LastFilename))
|
|
{
|
|
bootfile = SConfig::GetInstance().m_LastFilename;
|
|
}
|
|
else
|
|
{
|
|
m_GameListCtrl->BrowseForDirectory();
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
if (!bootfile.empty())
|
|
{
|
|
StartGame(bootfile);
|
|
if (UseDebugger && g_pCodeWindow)
|
|
{
|
|
if (g_pCodeWindow->m_WatchWindow)
|
|
g_pCodeWindow->m_WatchWindow->LoadAll();
|
|
if (g_pCodeWindow->m_BreakpointWindow)
|
|
g_pCodeWindow->m_BreakpointWindow->LoadAll();
|
|
}
|
|
}
|
|
}
|
|
|
|
// Open file to boot
|
|
void CFrame::OnOpen(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
if (Core::GetState() == Core::CORE_UNINITIALIZED)
|
|
DoOpen(true);
|
|
}
|
|
|
|
void CFrame::DoOpen(bool Boot)
|
|
{
|
|
std::string currentDir = File::GetCurrentDir();
|
|
|
|
wxString path = wxFileSelector(
|
|
_("Select the file to load"), wxEmptyString, wxEmptyString, wxEmptyString,
|
|
_("All GC/Wii files (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)") +
|
|
wxString::Format("|*.elf;*.dol;*.gcm;*.iso;*.wbfs;*.ciso;*.gcz;*.wad;*.dff;*.tmd|%s",
|
|
wxGetTranslation(wxALL_FILES)),
|
|
wxFD_OPEN | wxFD_FILE_MUST_EXIST, this);
|
|
|
|
if (path.IsEmpty())
|
|
return;
|
|
|
|
std::string currentDir2 = File::GetCurrentDir();
|
|
|
|
if (currentDir != currentDir2)
|
|
{
|
|
PanicAlertT("Current directory changed from %s to %s after wxFileSelector!", currentDir.c_str(),
|
|
currentDir2.c_str());
|
|
File::SetCurrentDir(currentDir);
|
|
}
|
|
|
|
// Should we boot a new game or just change the disc?
|
|
if (Boot && !path.IsEmpty())
|
|
{
|
|
BootGame(WxStrToStr(path));
|
|
}
|
|
else
|
|
{
|
|
DVDInterface::ChangeDiscAsHost(WxStrToStr(path));
|
|
}
|
|
}
|
|
|
|
void CFrame::OnRecordReadOnly(wxCommandEvent& event)
|
|
{
|
|
Movie::SetReadOnly(event.IsChecked());
|
|
}
|
|
|
|
void CFrame::OnTASInput(wxCommandEvent& event)
|
|
{
|
|
for (int i = 0; i < 4; ++i)
|
|
{
|
|
if (SConfig::GetInstance().m_SIDevice[i] != SIDEVICE_NONE &&
|
|
SConfig::GetInstance().m_SIDevice[i] != SIDEVICE_GC_GBA)
|
|
{
|
|
g_TASInputDlg[i]->CreateGCLayout();
|
|
g_TASInputDlg[i]->Show();
|
|
g_TASInputDlg[i]->SetTitle(wxString::Format(_("TAS Input - Controller %d"), i + 1));
|
|
}
|
|
|
|
if (g_wiimote_sources[i] == WIIMOTE_SRC_EMU &&
|
|
!(Core::IsRunning() && !SConfig::GetInstance().bWii))
|
|
{
|
|
g_TASInputDlg[i + 4]->CreateWiiLayout(i);
|
|
g_TASInputDlg[i + 4]->Show();
|
|
g_TASInputDlg[i + 4]->SetTitle(wxString::Format(_("TAS Input - Wiimote %d"), i + 1));
|
|
}
|
|
}
|
|
}
|
|
|
|
void CFrame::OnTogglePauseMovie(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
SConfig::GetInstance().m_PauseMovie = !SConfig::GetInstance().m_PauseMovie;
|
|
SConfig::GetInstance().SaveSettings();
|
|
}
|
|
|
|
void CFrame::OnToggleDumpFrames(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
SConfig::GetInstance().m_DumpFrames = !SConfig::GetInstance().m_DumpFrames;
|
|
SConfig::GetInstance().SaveSettings();
|
|
}
|
|
|
|
void CFrame::OnToggleDumpAudio(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
SConfig::GetInstance().m_DumpAudio = !SConfig::GetInstance().m_DumpAudio;
|
|
}
|
|
|
|
void CFrame::OnShowLag(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
SConfig::GetInstance().m_ShowLag = !SConfig::GetInstance().m_ShowLag;
|
|
SConfig::GetInstance().SaveSettings();
|
|
}
|
|
|
|
void CFrame::OnShowFrameCount(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
SConfig::GetInstance().m_ShowFrameCount = !SConfig::GetInstance().m_ShowFrameCount;
|
|
SConfig::GetInstance().SaveSettings();
|
|
}
|
|
|
|
void CFrame::OnShowInputDisplay(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
SConfig::GetInstance().m_ShowInputDisplay = !SConfig::GetInstance().m_ShowInputDisplay;
|
|
SConfig::GetInstance().SaveSettings();
|
|
}
|
|
|
|
void CFrame::OnShowRTCDisplay(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
SConfig::GetInstance().m_ShowRTC = !SConfig::GetInstance().m_ShowRTC;
|
|
SConfig::GetInstance().SaveSettings();
|
|
}
|
|
|
|
void CFrame::OnFrameStep(wxCommandEvent& event)
|
|
{
|
|
bool wasPaused = (Core::GetState() == Core::CORE_PAUSE);
|
|
|
|
Movie::DoFrameStep();
|
|
|
|
bool isPaused = (Core::GetState() == Core::CORE_PAUSE);
|
|
if (isPaused && !wasPaused) // don't update on unpause, otherwise the status would be wrong when
|
|
// pausing next frame
|
|
UpdateGUI();
|
|
}
|
|
|
|
void CFrame::OnChangeDisc(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
DoOpen(false);
|
|
}
|
|
|
|
void CFrame::OnRecord(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
if ((!Core::IsRunningAndStarted() && Core::IsRunning()) || Movie::IsRecordingInput() ||
|
|
Movie::IsPlayingInput())
|
|
return;
|
|
|
|
int controllers = 0;
|
|
|
|
if (Movie::IsReadOnly())
|
|
{
|
|
// The user just chose to record a movie, so that should take precedence
|
|
Movie::SetReadOnly(false);
|
|
GetMenuBar()->FindItem(IDM_RECORD_READ_ONLY)->Check(false);
|
|
}
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
if (SIDevice_IsGCController(SConfig::GetInstance().m_SIDevice[i]))
|
|
controllers |= (1 << i);
|
|
|
|
if (g_wiimote_sources[i] != WIIMOTE_SRC_NONE)
|
|
controllers |= (1 << (i + 4));
|
|
}
|
|
|
|
if (Movie::BeginRecordingInput(controllers))
|
|
BootGame("");
|
|
}
|
|
|
|
void CFrame::OnPlayRecording(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
wxString path =
|
|
wxFileSelector(_("Select The Recording File"), wxEmptyString, wxEmptyString, wxEmptyString,
|
|
_("Dolphin TAS Movies (*.dtm)") +
|
|
wxString::Format("|*.dtm|%s", wxGetTranslation(wxALL_FILES)),
|
|
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this);
|
|
|
|
if (path.IsEmpty())
|
|
return;
|
|
|
|
if (!Movie::IsReadOnly())
|
|
{
|
|
// let's make the read-only flag consistent at the start of a movie.
|
|
Movie::SetReadOnly(true);
|
|
GetMenuBar()->FindItem(IDM_RECORD_READ_ONLY)->Check();
|
|
}
|
|
|
|
if (Movie::PlayInput(WxStrToStr(path)))
|
|
BootGame("");
|
|
}
|
|
|
|
void CFrame::OnRecordExport(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
DoRecordingSave();
|
|
}
|
|
|
|
void CFrame::OnPlay(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
if (Core::IsRunning())
|
|
{
|
|
// Core is initialized and emulator is running
|
|
if (UseDebugger)
|
|
{
|
|
CPU::EnableStepping(!CPU::IsStepping());
|
|
|
|
wxThread::Sleep(20);
|
|
g_pCodeWindow->JumpToAddress(PC);
|
|
g_pCodeWindow->Update();
|
|
// Update toolbar with Play/Pause status
|
|
UpdateGUI();
|
|
}
|
|
else
|
|
{
|
|
DoPause();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Core is uninitialized, start the game
|
|
BootGame("");
|
|
}
|
|
}
|
|
|
|
void CFrame::OnRenderParentClose(wxCloseEvent& event)
|
|
{
|
|
// Before closing the window we need to shut down the emulation core.
|
|
// We'll try to close this window again once that is done.
|
|
if (Core::GetState() != Core::CORE_UNINITIALIZED)
|
|
{
|
|
DoStop();
|
|
if (event.CanVeto())
|
|
{
|
|
event.Veto();
|
|
}
|
|
return;
|
|
}
|
|
|
|
event.Skip();
|
|
}
|
|
|
|
void CFrame::OnRenderParentMove(wxMoveEvent& event)
|
|
{
|
|
if (Core::GetState() != Core::CORE_UNINITIALIZED && !RendererIsFullscreen() &&
|
|
!m_RenderFrame->IsMaximized() && !m_RenderFrame->IsIconized())
|
|
{
|
|
SConfig::GetInstance().iRenderWindowXPos = m_RenderFrame->GetPosition().x;
|
|
SConfig::GetInstance().iRenderWindowYPos = m_RenderFrame->GetPosition().y;
|
|
}
|
|
event.Skip();
|
|
}
|
|
|
|
void CFrame::OnRenderParentResize(wxSizeEvent& event)
|
|
{
|
|
if (Core::GetState() != Core::CORE_UNINITIALIZED)
|
|
{
|
|
int width, height;
|
|
if (!SConfig::GetInstance().bRenderToMain && !RendererIsFullscreen() &&
|
|
!m_RenderFrame->IsMaximized() && !m_RenderFrame->IsIconized())
|
|
{
|
|
m_RenderFrame->GetClientSize(&width, &height);
|
|
SConfig::GetInstance().iRenderWindowWidth = width;
|
|
SConfig::GetInstance().iRenderWindowHeight = height;
|
|
}
|
|
m_LogWindow->Refresh();
|
|
m_LogWindow->Update();
|
|
|
|
// We call Renderer::ChangeSurface here to indicate the size has changed,
|
|
// but pass the same window handle. This is needed for the Vulkan backend,
|
|
// otherwise it cannot tell that the window has been resized on some drivers.
|
|
if (g_renderer)
|
|
g_renderer->ChangeSurface(GetRenderHandle());
|
|
}
|
|
event.Skip();
|
|
}
|
|
|
|
void CFrame::ToggleDisplayMode(bool bFullscreen)
|
|
{
|
|
#ifdef _WIN32
|
|
if (bFullscreen && SConfig::GetInstance().strFullscreenResolution != "Auto")
|
|
{
|
|
DEVMODE dmScreenSettings;
|
|
memset(&dmScreenSettings, 0, sizeof(dmScreenSettings));
|
|
dmScreenSettings.dmSize = sizeof(dmScreenSettings);
|
|
sscanf(SConfig::GetInstance().strFullscreenResolution.c_str(), "%dx%d",
|
|
&dmScreenSettings.dmPelsWidth, &dmScreenSettings.dmPelsHeight);
|
|
dmScreenSettings.dmBitsPerPel = 32;
|
|
dmScreenSettings.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
|
|
|
|
// Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar.
|
|
ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN);
|
|
}
|
|
else
|
|
{
|
|
// Change to default resolution
|
|
ChangeDisplaySettings(nullptr, CDS_FULLSCREEN);
|
|
}
|
|
#elif defined(HAVE_XRANDR) && HAVE_XRANDR
|
|
if (SConfig::GetInstance().strFullscreenResolution != "Auto")
|
|
m_XRRConfig->ToggleDisplayMode(bFullscreen);
|
|
#endif
|
|
}
|
|
|
|
// Prepare the GUI to start the game.
|
|
void CFrame::StartGame(const std::string& filename)
|
|
{
|
|
if (m_bGameLoading)
|
|
return;
|
|
m_bGameLoading = true;
|
|
|
|
if (m_ToolBar)
|
|
m_ToolBar->EnableTool(IDM_PLAY, false);
|
|
GetMenuBar()->FindItem(IDM_PLAY)->Enable(false);
|
|
|
|
if (SConfig::GetInstance().bRenderToMain)
|
|
{
|
|
// Game has been started, hide the game list
|
|
m_GameListCtrl->Disable();
|
|
m_GameListCtrl->Hide();
|
|
|
|
m_RenderParent = m_Panel;
|
|
m_RenderFrame = this;
|
|
if (SConfig::GetInstance().bKeepWindowOnTop)
|
|
m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() | wxSTAY_ON_TOP);
|
|
else
|
|
m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
|
|
|
|
// No, I really don't want TAB_TRAVERSAL being set behind my back,
|
|
// thanks. (Note that calling DisableSelfFocus would prevent this flag
|
|
// from being set for new children, but wouldn't reset the existing
|
|
// flag.)
|
|
m_RenderParent->SetWindowStyle(m_RenderParent->GetWindowStyle() & ~wxTAB_TRAVERSAL);
|
|
}
|
|
else
|
|
{
|
|
wxPoint position(SConfig::GetInstance().iRenderWindowXPos,
|
|
SConfig::GetInstance().iRenderWindowYPos);
|
|
#ifdef __APPLE__
|
|
// On OS X, the render window's title bar is not visible,
|
|
// and the window therefore not easily moved, when the
|
|
// position is 0,0. Weed out the 0's from existing configs.
|
|
if (position == wxPoint(0, 0))
|
|
position = wxDefaultPosition;
|
|
#endif
|
|
|
|
wxSize size(SConfig::GetInstance().iRenderWindowWidth,
|
|
SConfig::GetInstance().iRenderWindowHeight);
|
|
#ifdef _WIN32
|
|
// Out of desktop check
|
|
int leftPos = GetSystemMetrics(SM_XVIRTUALSCREEN);
|
|
int topPos = GetSystemMetrics(SM_YVIRTUALSCREEN);
|
|
int width = GetSystemMetrics(SM_CXVIRTUALSCREEN);
|
|
int height = GetSystemMetrics(SM_CYVIRTUALSCREEN);
|
|
if ((leftPos + width) < (position.x + size.GetWidth()) || leftPos > position.x ||
|
|
(topPos + height) < (position.y + size.GetHeight()) || topPos > position.y)
|
|
position.x = position.y = wxDefaultCoord;
|
|
#endif
|
|
m_RenderFrame = new CRenderFrame((wxFrame*)this, wxID_ANY, _("Dolphin"), position);
|
|
if (SConfig::GetInstance().bKeepWindowOnTop)
|
|
m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() | wxSTAY_ON_TOP);
|
|
else
|
|
m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
|
|
|
|
m_RenderFrame->SetBackgroundColour(*wxBLACK);
|
|
m_RenderFrame->SetClientSize(size.GetWidth(), size.GetHeight());
|
|
m_RenderFrame->Bind(wxEVT_CLOSE_WINDOW, &CFrame::OnRenderParentClose, this);
|
|
m_RenderFrame->Bind(wxEVT_ACTIVATE, &CFrame::OnActive, this);
|
|
m_RenderFrame->Bind(wxEVT_MOVE, &CFrame::OnRenderParentMove, this);
|
|
#ifdef _WIN32
|
|
// The renderer should use a top-level window for exclusive fullscreen support.
|
|
m_RenderParent = m_RenderFrame;
|
|
#else
|
|
// To capture key events on Linux and Mac OS X the frame needs at least one child.
|
|
m_RenderParent = new wxPanel(m_RenderFrame, IDM_MPANEL, wxDefaultPosition, wxDefaultSize, 0);
|
|
#endif
|
|
|
|
m_RenderFrame->Show();
|
|
}
|
|
|
|
#if defined(__APPLE__)
|
|
m_RenderFrame->EnableFullScreenView(true);
|
|
#endif
|
|
|
|
wxBeginBusyCursor();
|
|
|
|
DoFullscreen(SConfig::GetInstance().bFullscreen);
|
|
|
|
if (!BootManager::BootCore(filename))
|
|
{
|
|
DoFullscreen(false);
|
|
// Destroy the renderer frame when not rendering to main
|
|
if (!SConfig::GetInstance().bRenderToMain)
|
|
m_RenderFrame->Destroy();
|
|
m_RenderParent = nullptr;
|
|
m_bGameLoading = false;
|
|
UpdateGUI();
|
|
}
|
|
else
|
|
{
|
|
#if defined(HAVE_X11) && HAVE_X11
|
|
if (SConfig::GetInstance().bDisableScreenSaver)
|
|
X11Utils::InhibitScreensaver(X11Utils::XDisplayFromHandle(GetHandle()),
|
|
X11Utils::XWindowFromHandle(GetHandle()), true);
|
|
#endif
|
|
|
|
#ifdef _WIN32
|
|
// Prevents Windows from sleeping, turning off the display, or idling
|
|
EXECUTION_STATE shouldScreenSave =
|
|
SConfig::GetInstance().bDisableScreenSaver ? ES_DISPLAY_REQUIRED : 0;
|
|
SetThreadExecutionState(ES_CONTINUOUS | shouldScreenSave | ES_SYSTEM_REQUIRED);
|
|
#endif
|
|
|
|
m_RenderParent->SetFocus();
|
|
|
|
wxTheApp->Bind(wxEVT_KEY_DOWN, &CFrame::OnKeyDown, this);
|
|
wxTheApp->Bind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this);
|
|
wxTheApp->Bind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this);
|
|
wxTheApp->Bind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this);
|
|
wxTheApp->Bind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this);
|
|
wxTheApp->Bind(wxEVT_MOTION, &CFrame::OnMouse, this);
|
|
wxTheApp->Bind(wxEVT_SET_FOCUS, &CFrame::OnFocusChange, this);
|
|
wxTheApp->Bind(wxEVT_KILL_FOCUS, &CFrame::OnFocusChange, this);
|
|
m_RenderParent->Bind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this);
|
|
}
|
|
|
|
wxEndBusyCursor();
|
|
}
|
|
|
|
void CFrame::OnBootDrive(wxCommandEvent& event)
|
|
{
|
|
BootGame(drives[event.GetId() - IDM_DRIVE1]);
|
|
}
|
|
|
|
// Refresh the file list and browse for a favorites directory
|
|
void CFrame::OnRefresh(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
if (m_GameListCtrl)
|
|
{
|
|
m_GameListCtrl->Update();
|
|
}
|
|
}
|
|
|
|
// Create screenshot
|
|
void CFrame::OnScreenshot(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
Core::SaveScreenShot();
|
|
}
|
|
|
|
// Pause the emulation
|
|
void CFrame::DoPause()
|
|
{
|
|
if (Core::GetState() == Core::CORE_RUN)
|
|
{
|
|
Core::SetState(Core::CORE_PAUSE);
|
|
if (SConfig::GetInstance().bHideCursor)
|
|
m_RenderParent->SetCursor(wxNullCursor);
|
|
Core::UpdateTitle();
|
|
}
|
|
else
|
|
{
|
|
Core::SetState(Core::CORE_RUN);
|
|
if (SConfig::GetInstance().bHideCursor && RendererHasFocus())
|
|
m_RenderParent->SetCursor(wxCURSOR_BLANK);
|
|
}
|
|
UpdateGUI();
|
|
}
|
|
|
|
// Stop the emulation
|
|
void CFrame::DoStop()
|
|
{
|
|
if (!Core::IsRunningAndStarted())
|
|
return;
|
|
if (m_confirmStop)
|
|
return;
|
|
|
|
// don't let this function run again until it finishes, or is aborted.
|
|
m_confirmStop = true;
|
|
|
|
m_bGameLoading = false;
|
|
if (Core::GetState() != Core::CORE_UNINITIALIZED || m_RenderParent != nullptr)
|
|
{
|
|
#if defined __WXGTK__
|
|
wxMutexGuiLeave();
|
|
std::lock_guard<std::recursive_mutex> lk(keystate_lock);
|
|
wxMutexGuiEnter();
|
|
#endif
|
|
// Ask for confirmation in case the user accidentally clicked Stop / Escape
|
|
if (SConfig::GetInstance().bConfirmStop)
|
|
{
|
|
// Exit fullscreen to ensure it does not cover the stop dialog.
|
|
DoFullscreen(false);
|
|
|
|
// Pause the state during confirmation and restore it afterwards
|
|
Core::EState state = Core::GetState();
|
|
|
|
// Do not pause if netplay is running as CPU thread might be blocked
|
|
// waiting on inputs
|
|
bool should_pause = !NetPlayDialog::GetNetPlayClient();
|
|
|
|
// If exclusive fullscreen is not enabled then we can pause the emulation
|
|
// before we've exited fullscreen. If not then we need to exit fullscreen first.
|
|
should_pause =
|
|
should_pause && (!RendererIsFullscreen() || !g_Config.ExclusiveFullscreenEnabled() ||
|
|
SConfig::GetInstance().bRenderToMain);
|
|
|
|
if (should_pause)
|
|
{
|
|
Core::SetState(Core::CORE_PAUSE);
|
|
}
|
|
|
|
wxMessageDialog m_StopDlg(
|
|
this, !m_tried_graceful_shutdown ? _("Do you want to stop the current emulation?") :
|
|
_("A shutdown is already in progress. Unsaved data "
|
|
"may be lost if you stop the current emulation "
|
|
"before it completes. Force stop?"),
|
|
_("Please confirm..."), wxYES_NO | wxSTAY_ON_TOP | wxICON_EXCLAMATION, wxDefaultPosition);
|
|
|
|
HotkeyManagerEmu::Enable(false);
|
|
int Ret = m_StopDlg.ShowModal();
|
|
HotkeyManagerEmu::Enable(true);
|
|
if (Ret != wxID_YES)
|
|
{
|
|
if (should_pause)
|
|
Core::SetState(state);
|
|
|
|
m_confirmStop = false;
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (SConfig::GetInstance().bWii && !m_tried_graceful_shutdown)
|
|
{
|
|
Core::DisplayMessage("Shutting down", 30000);
|
|
Core::SetState(Core::CORE_RUN);
|
|
ProcessorInterface::PowerButton_Tap();
|
|
m_confirmStop = false;
|
|
m_tried_graceful_shutdown = true;
|
|
return;
|
|
}
|
|
|
|
if (UseDebugger && g_pCodeWindow)
|
|
{
|
|
if (g_pCodeWindow->m_WatchWindow)
|
|
{
|
|
g_pCodeWindow->m_WatchWindow->SaveAll();
|
|
PowerPC::watches.Clear();
|
|
}
|
|
if (g_pCodeWindow->m_BreakpointWindow)
|
|
{
|
|
g_pCodeWindow->m_BreakpointWindow->SaveAll();
|
|
PowerPC::breakpoints.Clear();
|
|
PowerPC::memchecks.Clear();
|
|
g_pCodeWindow->m_BreakpointWindow->NotifyUpdate();
|
|
}
|
|
g_symbolDB.Clear();
|
|
Host_NotifyMapLoaded();
|
|
}
|
|
|
|
// TODO: Show the author/description dialog here
|
|
if (Movie::IsRecordingInput())
|
|
DoRecordingSave();
|
|
if (Movie::IsMovieActive())
|
|
Movie::EndPlayInput(false);
|
|
|
|
if (NetPlayDialog::GetNetPlayClient())
|
|
NetPlayDialog::GetNetPlayClient()->Stop();
|
|
|
|
BootManager::Stop();
|
|
UpdateGUI();
|
|
}
|
|
}
|
|
|
|
void CFrame::OnStopped()
|
|
{
|
|
m_confirmStop = false;
|
|
m_tried_graceful_shutdown = false;
|
|
|
|
#if defined(HAVE_X11) && HAVE_X11
|
|
if (SConfig::GetInstance().bDisableScreenSaver)
|
|
X11Utils::InhibitScreensaver(X11Utils::XDisplayFromHandle(GetHandle()),
|
|
X11Utils::XWindowFromHandle(GetHandle()), false);
|
|
#endif
|
|
|
|
#ifdef _WIN32
|
|
// Allow windows to resume normal idling behavior
|
|
SetThreadExecutionState(ES_CONTINUOUS);
|
|
#endif
|
|
|
|
m_RenderFrame->SetTitle(StrToWxStr(scm_rev_str));
|
|
|
|
// Destroy the renderer frame when not rendering to main
|
|
m_RenderParent->Unbind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this);
|
|
|
|
// Mouse
|
|
wxTheApp->Unbind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this);
|
|
wxTheApp->Unbind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this);
|
|
wxTheApp->Unbind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this);
|
|
wxTheApp->Unbind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this);
|
|
wxTheApp->Unbind(wxEVT_MOTION, &CFrame::OnMouse, this);
|
|
if (SConfig::GetInstance().bHideCursor)
|
|
m_RenderParent->SetCursor(wxNullCursor);
|
|
DoFullscreen(false);
|
|
if (!SConfig::GetInstance().bRenderToMain)
|
|
{
|
|
m_RenderFrame->Destroy();
|
|
}
|
|
else
|
|
{
|
|
#if defined(__APPLE__)
|
|
// Disable the full screen button when not in a game.
|
|
m_RenderFrame->EnableFullScreenView(false);
|
|
#endif
|
|
|
|
// Make sure the window is not longer set to stay on top
|
|
m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
|
|
}
|
|
m_RenderParent = nullptr;
|
|
|
|
// Clean framerate indications from the status bar.
|
|
GetStatusBar()->SetStatusText(" ", 0);
|
|
|
|
// Clear wiimote connection status from the status bar.
|
|
GetStatusBar()->SetStatusText(" ", 1);
|
|
|
|
// If batch mode was specified on the command-line or we were already closing, exit now.
|
|
if (m_bBatchMode || m_bClosing)
|
|
Close(true);
|
|
|
|
// If using auto size with render to main, reset the application size.
|
|
if (SConfig::GetInstance().bRenderToMain && SConfig::GetInstance().bRenderWindowAutoSize)
|
|
SetSize(SConfig::GetInstance().iWidth, SConfig::GetInstance().iHeight);
|
|
|
|
m_GameListCtrl->Enable();
|
|
m_GameListCtrl->Show();
|
|
m_GameListCtrl->SetFocus();
|
|
UpdateGUI();
|
|
}
|
|
|
|
void CFrame::DoRecordingSave()
|
|
{
|
|
bool paused = (Core::GetState() == Core::CORE_PAUSE);
|
|
|
|
if (!paused)
|
|
DoPause();
|
|
|
|
wxString path =
|
|
wxFileSelector(_("Select The Recording File"), wxEmptyString, wxEmptyString, wxEmptyString,
|
|
_("Dolphin TAS Movies (*.dtm)") +
|
|
wxString::Format("|*.dtm|%s", wxGetTranslation(wxALL_FILES)),
|
|
wxFD_SAVE | wxFD_PREVIEW | wxFD_OVERWRITE_PROMPT, this);
|
|
|
|
if (path.IsEmpty())
|
|
return;
|
|
|
|
Movie::SaveRecording(WxStrToStr(path));
|
|
|
|
if (!paused)
|
|
DoPause();
|
|
}
|
|
|
|
void CFrame::OnStop(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
DoStop();
|
|
}
|
|
|
|
void CFrame::OnReset(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
if (Movie::IsRecordingInput())
|
|
Movie::SetReset(true);
|
|
ProcessorInterface::ResetButton_Tap();
|
|
}
|
|
|
|
void CFrame::OnConfigMain(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
OpenGeneralConfiguration();
|
|
}
|
|
|
|
void CFrame::OnConfigGFX(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
HotkeyManagerEmu::Enable(false);
|
|
if (g_video_backend)
|
|
g_video_backend->ShowConfig(this);
|
|
HotkeyManagerEmu::Enable(true);
|
|
}
|
|
|
|
void CFrame::OnConfigAudio(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
OpenGeneralConfiguration(CConfigMain::ID_AUDIOPAGE);
|
|
}
|
|
|
|
void CFrame::OnConfigControllers(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
ControllerConfigDiag config_dlg(this);
|
|
HotkeyManagerEmu::Enable(false);
|
|
config_dlg.ShowModal();
|
|
HotkeyManagerEmu::Enable(true);
|
|
}
|
|
|
|
void CFrame::OnConfigHotkey(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
InputConfig* const hotkey_plugin = HotkeyManagerEmu::GetConfig();
|
|
|
|
// check if game is running
|
|
bool game_running = false;
|
|
if (Core::GetState() == Core::CORE_RUN)
|
|
{
|
|
Core::SetState(Core::CORE_PAUSE);
|
|
game_running = true;
|
|
}
|
|
|
|
HotkeyManagerEmu::Enable(false);
|
|
|
|
InputConfigDialog m_ConfigFrame(this, *hotkey_plugin, _("Dolphin Hotkeys"));
|
|
m_ConfigFrame.ShowModal();
|
|
|
|
// Update references in case controllers were refreshed
|
|
Wiimote::LoadConfig();
|
|
Keyboard::LoadConfig();
|
|
Pad::LoadConfig();
|
|
HotkeyManagerEmu::LoadConfig();
|
|
|
|
HotkeyManagerEmu::Enable(true);
|
|
|
|
// if game isn't running
|
|
if (game_running)
|
|
{
|
|
Core::SetState(Core::CORE_RUN);
|
|
}
|
|
|
|
// Update the GUI in case menu accelerators were changed
|
|
UpdateGUI();
|
|
}
|
|
|
|
void CFrame::OnHelp(wxCommandEvent& event)
|
|
{
|
|
switch (event.GetId())
|
|
{
|
|
case wxID_ABOUT:
|
|
{
|
|
AboutDolphin frame(this);
|
|
HotkeyManagerEmu::Enable(false);
|
|
frame.ShowModal();
|
|
HotkeyManagerEmu::Enable(true);
|
|
}
|
|
break;
|
|
case IDM_HELP_WEBSITE:
|
|
WxUtils::Launch("https://dolphin-emu.org/");
|
|
break;
|
|
case IDM_HELP_ONLINE_DOCS:
|
|
WxUtils::Launch("https://dolphin-emu.org/docs/guides/");
|
|
break;
|
|
case IDM_HELP_GITHUB:
|
|
WxUtils::Launch("https://github.com/dolphin-emu/dolphin");
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CFrame::ClearStatusBar()
|
|
{
|
|
if (this->GetStatusBar()->IsEnabled())
|
|
{
|
|
this->GetStatusBar()->SetStatusText("", 0);
|
|
}
|
|
}
|
|
|
|
void CFrame::StatusBarMessage(const char* Text, ...)
|
|
{
|
|
const int MAX_BYTES = 1024 * 10;
|
|
char Str[MAX_BYTES];
|
|
va_list ArgPtr;
|
|
va_start(ArgPtr, Text);
|
|
vsnprintf(Str, MAX_BYTES, Text, ArgPtr);
|
|
va_end(ArgPtr);
|
|
|
|
if (this->GetStatusBar()->IsEnabled())
|
|
{
|
|
this->GetStatusBar()->SetStatusText(StrToWxStr(Str), 0);
|
|
}
|
|
}
|
|
|
|
// Miscellaneous menus
|
|
// ---------------------
|
|
// NetPlay stuff
|
|
void CFrame::OnNetPlay(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
if (!g_NetPlaySetupDiag)
|
|
{
|
|
if (NetPlayDialog::GetInstance() != nullptr)
|
|
NetPlayDialog::GetInstance()->Raise();
|
|
else
|
|
g_NetPlaySetupDiag = new NetPlaySetupFrame(this, m_GameListCtrl);
|
|
}
|
|
else
|
|
{
|
|
g_NetPlaySetupDiag->Raise();
|
|
}
|
|
}
|
|
|
|
void CFrame::OnMemcard(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
CMemcardManager MemcardManager(this);
|
|
HotkeyManagerEmu::Enable(false);
|
|
MemcardManager.ShowModal();
|
|
HotkeyManagerEmu::Enable(true);
|
|
}
|
|
|
|
void CFrame::OnExportAllSaves(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
CWiiSaveCrypted::ExportAllSaves();
|
|
}
|
|
|
|
void CFrame::OnImportSave(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
wxString path =
|
|
wxFileSelector(_("Select the save file"), wxEmptyString, wxEmptyString, wxEmptyString,
|
|
_("Wii save files (*.bin)") + "|*.bin|" + wxGetTranslation(wxALL_FILES),
|
|
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this);
|
|
|
|
if (!path.IsEmpty())
|
|
CWiiSaveCrypted::ImportWiiSave(WxStrToStr(path));
|
|
}
|
|
|
|
void CFrame::OnShowCheatsWindow(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
if (!g_CheatsWindow)
|
|
g_CheatsWindow = new wxCheatsWindow(this);
|
|
else
|
|
g_CheatsWindow->Raise();
|
|
}
|
|
|
|
void CFrame::OnLoadWiiMenu(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
BootGame(Common::GetTitleContentPath(TITLEID_SYSMENU, Common::FROM_CONFIGURED_ROOT));
|
|
}
|
|
|
|
void CFrame::OnInstallWAD(wxCommandEvent& event)
|
|
{
|
|
std::string fileName;
|
|
|
|
switch (event.GetId())
|
|
{
|
|
case IDM_LIST_INSTALL_WAD:
|
|
{
|
|
const GameListItem* iso = m_GameListCtrl->GetSelectedISO();
|
|
if (!iso)
|
|
return;
|
|
fileName = iso->GetFileName();
|
|
break;
|
|
}
|
|
case IDM_MENU_INSTALL_WAD:
|
|
{
|
|
wxString path = wxFileSelector(
|
|
_("Select a Wii WAD file to install"), wxEmptyString, wxEmptyString, wxEmptyString,
|
|
_("Wii WAD files (*.wad)") + "|*.wad|" + wxGetTranslation(wxALL_FILES),
|
|
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this);
|
|
fileName = WxStrToStr(path);
|
|
break;
|
|
}
|
|
default:
|
|
return;
|
|
}
|
|
|
|
wxProgressDialog dialog(_("Installing WAD..."), _("Working..."), 1000, this,
|
|
wxPD_APP_MODAL | wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME |
|
|
wxPD_REMAINING_TIME | wxPD_SMOOTH);
|
|
|
|
u64 titleID = DiscIO::CNANDContentManager::Access().Install_WiiWAD(fileName);
|
|
if (titleID == TITLEID_SYSMENU)
|
|
{
|
|
UpdateWiiMenuChoice();
|
|
}
|
|
}
|
|
|
|
void CFrame::UpdateWiiMenuChoice(wxMenuItem* WiiMenuItem)
|
|
{
|
|
if (!WiiMenuItem)
|
|
{
|
|
WiiMenuItem = GetMenuBar()->FindItem(IDM_LOAD_WII_MENU);
|
|
}
|
|
|
|
const DiscIO::CNANDContentLoader& SysMenu_Loader =
|
|
DiscIO::CNANDContentManager::Access().GetNANDLoader(TITLEID_SYSMENU,
|
|
Common::FROM_CONFIGURED_ROOT);
|
|
if (SysMenu_Loader.IsValid())
|
|
{
|
|
int sysmenuVersion = SysMenu_Loader.GetTitleVersion();
|
|
char sysmenuRegion = SysMenu_Loader.GetCountryChar();
|
|
WiiMenuItem->Enable();
|
|
WiiMenuItem->SetItemLabel(
|
|
wxString::Format(_("Load Wii System Menu %d%c"), sysmenuVersion, sysmenuRegion));
|
|
}
|
|
else
|
|
{
|
|
WiiMenuItem->Enable(false);
|
|
WiiMenuItem->SetItemLabel(_("Load Wii System Menu"));
|
|
}
|
|
}
|
|
|
|
void CFrame::OnFifoPlayer(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
if (m_FifoPlayerDlg)
|
|
{
|
|
m_FifoPlayerDlg->Show();
|
|
m_FifoPlayerDlg->SetFocus();
|
|
}
|
|
else
|
|
{
|
|
m_FifoPlayerDlg = new FifoPlayerDlg(this);
|
|
}
|
|
}
|
|
|
|
void CFrame::ConnectWiimote(int wm_idx, bool connect)
|
|
{
|
|
if (Core::IsRunning() && SConfig::GetInstance().bWii)
|
|
{
|
|
bool was_unpaused = Core::PauseAndLock(true);
|
|
GetUsbPointer()->AccessWiiMote(wm_idx | 0x100)->Activate(connect);
|
|
const char* message = connect ? "Wiimote %i connected" : "Wiimote %i disconnected";
|
|
Core::DisplayMessage(StringFromFormat(message, wm_idx + 1), 3000);
|
|
Host_UpdateMainFrame();
|
|
Core::PauseAndLock(false, was_unpaused);
|
|
}
|
|
}
|
|
|
|
void CFrame::OnConnectWiimote(wxCommandEvent& event)
|
|
{
|
|
bool was_unpaused = Core::PauseAndLock(true);
|
|
ConnectWiimote(event.GetId() - IDM_CONNECT_WIIMOTE1,
|
|
!GetUsbPointer()
|
|
->AccessWiiMote((event.GetId() - IDM_CONNECT_WIIMOTE1) | 0x100)
|
|
->IsConnected());
|
|
Core::PauseAndLock(false, was_unpaused);
|
|
}
|
|
|
|
// Toggle fullscreen. In Windows the fullscreen mode is accomplished by expanding the m_Panel to
|
|
// cover
|
|
// the entire screen (when we render to the main window).
|
|
void CFrame::OnToggleFullscreen(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
DoFullscreen(!RendererIsFullscreen());
|
|
}
|
|
|
|
void CFrame::OnToggleDualCore(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
SConfig::GetInstance().bCPUThread = !SConfig::GetInstance().bCPUThread;
|
|
SConfig::GetInstance().SaveSettings();
|
|
}
|
|
|
|
void CFrame::OnToggleSkipIdle(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
SConfig::GetInstance().bSkipIdle = !SConfig::GetInstance().bSkipIdle;
|
|
SConfig::GetInstance().SaveSettings();
|
|
}
|
|
|
|
void CFrame::OnLoadStateFromFile(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
wxString path =
|
|
wxFileSelector(_("Select the state to load"), wxEmptyString, wxEmptyString, wxEmptyString,
|
|
_("All Save States (sav, s##)") +
|
|
wxString::Format("|*.sav;*.s??|%s", wxGetTranslation(wxALL_FILES)),
|
|
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this);
|
|
|
|
if (!path.IsEmpty())
|
|
State::LoadAs(WxStrToStr(path));
|
|
}
|
|
|
|
void CFrame::OnSaveStateToFile(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
wxString path =
|
|
wxFileSelector(_("Select the state to save"), wxEmptyString, wxEmptyString, wxEmptyString,
|
|
_("All Save States (sav, s##)") +
|
|
wxString::Format("|*.sav;*.s??|%s", wxGetTranslation(wxALL_FILES)),
|
|
wxFD_SAVE, this);
|
|
|
|
if (!path.IsEmpty())
|
|
State::SaveAs(WxStrToStr(path));
|
|
}
|
|
|
|
void CFrame::OnLoadLastState(wxCommandEvent& event)
|
|
{
|
|
if (Core::IsRunningAndStarted())
|
|
{
|
|
int id = event.GetId();
|
|
int slot = id - IDM_LOAD_LAST_1 + 1;
|
|
State::LoadLastSaved(slot);
|
|
}
|
|
}
|
|
|
|
void CFrame::OnSaveFirstState(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
if (Core::IsRunningAndStarted())
|
|
State::SaveFirstSaved();
|
|
}
|
|
|
|
void CFrame::OnUndoLoadState(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
if (Core::IsRunningAndStarted())
|
|
State::UndoLoadState();
|
|
}
|
|
|
|
void CFrame::OnUndoSaveState(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
if (Core::IsRunningAndStarted())
|
|
State::UndoSaveState();
|
|
}
|
|
|
|
void CFrame::OnLoadState(wxCommandEvent& event)
|
|
{
|
|
if (Core::IsRunningAndStarted())
|
|
{
|
|
int id = event.GetId();
|
|
int slot = id - IDM_LOAD_SLOT_1 + 1;
|
|
State::Load(slot);
|
|
}
|
|
}
|
|
|
|
void CFrame::OnSaveState(wxCommandEvent& event)
|
|
{
|
|
if (Core::IsRunningAndStarted())
|
|
{
|
|
int id = event.GetId();
|
|
int slot = id - IDM_SAVE_SLOT_1 + 1;
|
|
State::Save(slot);
|
|
}
|
|
}
|
|
|
|
void CFrame::OnFrameSkip(wxCommandEvent& event)
|
|
{
|
|
int amount = event.GetId() - IDM_FRAME_SKIP_0;
|
|
|
|
Movie::SetFrameSkipping((unsigned int)amount);
|
|
SConfig::GetInstance().m_FrameSkip = amount;
|
|
}
|
|
|
|
void CFrame::OnSelectSlot(wxCommandEvent& event)
|
|
{
|
|
m_saveSlot = event.GetId() - IDM_SELECT_SLOT_1 + 1;
|
|
Core::DisplayMessage(StringFromFormat("Selected slot %d - %s", m_saveSlot,
|
|
State::GetInfoStringOfSlot(m_saveSlot, false).c_str()),
|
|
2500);
|
|
}
|
|
|
|
void CFrame::OnLoadCurrentSlot(wxCommandEvent& event)
|
|
{
|
|
if (Core::IsRunningAndStarted())
|
|
{
|
|
State::Load(m_saveSlot);
|
|
}
|
|
}
|
|
|
|
void CFrame::OnSaveCurrentSlot(wxCommandEvent& event)
|
|
{
|
|
if (Core::IsRunningAndStarted())
|
|
{
|
|
State::Save(m_saveSlot);
|
|
}
|
|
}
|
|
|
|
// GUI
|
|
// ---------------------
|
|
|
|
// Update the enabled/disabled status
|
|
void CFrame::UpdateGUI()
|
|
{
|
|
// Save status
|
|
bool Initialized = Core::IsRunning();
|
|
bool Running = Core::GetState() == Core::CORE_RUN;
|
|
bool Paused = Core::GetState() == Core::CORE_PAUSE;
|
|
bool Stopping = Core::GetState() == Core::CORE_STOPPING;
|
|
bool RunningWii = Initialized && SConfig::GetInstance().bWii;
|
|
|
|
// Make sure that we have a toolbar
|
|
if (m_ToolBar)
|
|
{
|
|
// Enable/disable the Config and Stop buttons
|
|
m_ToolBar->EnableTool(wxID_OPEN, !Initialized);
|
|
// Don't allow refresh when we don't show the list
|
|
m_ToolBar->EnableTool(wxID_REFRESH, !Initialized);
|
|
m_ToolBar->EnableTool(IDM_STOP, Running || Paused);
|
|
m_ToolBar->EnableTool(IDM_TOGGLE_FULLSCREEN, Running || Paused);
|
|
m_ToolBar->EnableTool(IDM_SCREENSHOT, Running || Paused);
|
|
}
|
|
|
|
// File
|
|
GetMenuBar()->FindItem(wxID_OPEN)->Enable(!Initialized);
|
|
GetMenuBar()->FindItem(IDM_DRIVES)->Enable(!Initialized);
|
|
GetMenuBar()->FindItem(wxID_REFRESH)->Enable(!Initialized);
|
|
|
|
// Emulation
|
|
GetMenuBar()->FindItem(IDM_STOP)->Enable(Running || Paused);
|
|
GetMenuBar()->FindItem(IDM_RESET)->Enable(Running || Paused);
|
|
GetMenuBar()->FindItem(IDM_RECORD)->Enable(!Movie::IsRecordingInput());
|
|
GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable(!Initialized);
|
|
GetMenuBar()->FindItem(IDM_RECORD_EXPORT)->Enable(Movie::IsMovieActive());
|
|
GetMenuBar()->FindItem(IDM_FRAMESTEP)->Enable(Running || Paused);
|
|
GetMenuBar()->FindItem(IDM_SCREENSHOT)->Enable(Running || Paused);
|
|
GetMenuBar()->FindItem(IDM_TOGGLE_FULLSCREEN)->Enable(Running || Paused);
|
|
|
|
// Update Key Shortcuts
|
|
for (unsigned int i = 0; i < NUM_HOTKEYS; i++)
|
|
{
|
|
if (GetCmdForHotkey(i) == -1)
|
|
continue;
|
|
if (GetMenuBar()->FindItem(GetCmdForHotkey(i)))
|
|
GetMenuBar()->FindItem(GetCmdForHotkey(i))->SetItemLabel(GetMenuLabel(i));
|
|
}
|
|
|
|
GetMenuBar()->FindItem(IDM_LOAD_STATE)->Enable(Initialized);
|
|
GetMenuBar()->FindItem(IDM_SAVE_STATE)->Enable(Initialized);
|
|
// Misc
|
|
GetMenuBar()->FindItem(IDM_CHANGE_DISC)->Enable(Initialized);
|
|
if (DiscIO::CNANDContentManager::Access()
|
|
.GetNANDLoader(TITLEID_SYSMENU, Common::FROM_CONFIGURED_ROOT)
|
|
.IsValid())
|
|
GetMenuBar()->FindItem(IDM_LOAD_WII_MENU)->Enable(!Initialized);
|
|
|
|
// Tools
|
|
GetMenuBar()->FindItem(IDM_CHEATS)->Enable(SConfig::GetInstance().bEnableCheats);
|
|
|
|
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Enable(RunningWii);
|
|
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Enable(RunningWii);
|
|
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->Enable(RunningWii);
|
|
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->Enable(RunningWii);
|
|
GetMenuBar()->FindItem(IDM_CONNECT_BALANCEBOARD)->Enable(RunningWii);
|
|
if (RunningWii)
|
|
{
|
|
bool was_unpaused = Core::PauseAndLock(true);
|
|
GetMenuBar()
|
|
->FindItem(IDM_CONNECT_WIIMOTE1)
|
|
->Check(GetUsbPointer()->AccessWiiMote(0x0100)->IsConnected());
|
|
GetMenuBar()
|
|
->FindItem(IDM_CONNECT_WIIMOTE2)
|
|
->Check(GetUsbPointer()->AccessWiiMote(0x0101)->IsConnected());
|
|
GetMenuBar()
|
|
->FindItem(IDM_CONNECT_WIIMOTE3)
|
|
->Check(GetUsbPointer()->AccessWiiMote(0x0102)->IsConnected());
|
|
GetMenuBar()
|
|
->FindItem(IDM_CONNECT_WIIMOTE4)
|
|
->Check(GetUsbPointer()->AccessWiiMote(0x0103)->IsConnected());
|
|
GetMenuBar()
|
|
->FindItem(IDM_CONNECT_BALANCEBOARD)
|
|
->Check(GetUsbPointer()->AccessWiiMote(0x0104)->IsConnected());
|
|
Core::PauseAndLock(false, was_unpaused);
|
|
}
|
|
|
|
if (m_ToolBar)
|
|
{
|
|
// Get the tool that controls pausing/playing
|
|
wxToolBarToolBase* PlayTool = m_ToolBar->FindById(IDM_PLAY);
|
|
|
|
if (PlayTool)
|
|
{
|
|
int position = m_ToolBar->GetToolPos(IDM_PLAY);
|
|
|
|
if (Running)
|
|
{
|
|
m_ToolBar->DeleteTool(IDM_PLAY);
|
|
m_ToolBar->InsertTool(position, IDM_PLAY, _("Pause"), m_Bitmaps[Toolbar_Pause],
|
|
WxUtils::CreateDisabledButtonBitmap(m_Bitmaps[Toolbar_Pause]),
|
|
wxITEM_NORMAL, _("Pause"));
|
|
}
|
|
else
|
|
{
|
|
m_ToolBar->DeleteTool(IDM_PLAY);
|
|
m_ToolBar->InsertTool(position, IDM_PLAY, _("Play"), m_Bitmaps[Toolbar_Play],
|
|
WxUtils::CreateDisabledButtonBitmap(m_Bitmaps[Toolbar_Play]),
|
|
wxITEM_NORMAL, _("Play"));
|
|
}
|
|
m_ToolBar->Realize();
|
|
}
|
|
}
|
|
|
|
GetMenuBar()->FindItem(IDM_RECORD_READ_ONLY)->Enable(Running || Paused);
|
|
|
|
if (!Initialized && !m_bGameLoading)
|
|
{
|
|
if (m_GameListCtrl->IsEnabled())
|
|
{
|
|
// Prepare to load Default ISO, enable play button
|
|
if (!SConfig::GetInstance().m_strDefaultISO.empty())
|
|
{
|
|
if (m_ToolBar)
|
|
m_ToolBar->EnableTool(IDM_PLAY, true);
|
|
GetMenuBar()->FindItem(IDM_PLAY)->Enable();
|
|
GetMenuBar()->FindItem(IDM_RECORD)->Enable();
|
|
GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable();
|
|
}
|
|
// Prepare to load last selected file, enable play button
|
|
else if (!SConfig::GetInstance().m_LastFilename.empty() &&
|
|
File::Exists(SConfig::GetInstance().m_LastFilename))
|
|
{
|
|
if (m_ToolBar)
|
|
m_ToolBar->EnableTool(IDM_PLAY, true);
|
|
GetMenuBar()->FindItem(IDM_PLAY)->Enable();
|
|
GetMenuBar()->FindItem(IDM_RECORD)->Enable();
|
|
GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable();
|
|
}
|
|
else
|
|
{
|
|
// No game has been selected yet, disable play button
|
|
if (m_ToolBar)
|
|
m_ToolBar->EnableTool(IDM_PLAY, false);
|
|
GetMenuBar()->FindItem(IDM_PLAY)->Enable(false);
|
|
GetMenuBar()->FindItem(IDM_RECORD)->Enable(false);
|
|
GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable(false);
|
|
}
|
|
}
|
|
|
|
// Game has not started, show game list
|
|
if (!m_GameListCtrl->IsShown())
|
|
{
|
|
m_GameListCtrl->Enable();
|
|
m_GameListCtrl->Show();
|
|
}
|
|
// Game has been selected but not started, enable play button
|
|
if (m_GameListCtrl->GetSelectedISO() != nullptr && m_GameListCtrl->IsEnabled())
|
|
{
|
|
if (m_ToolBar)
|
|
m_ToolBar->EnableTool(IDM_PLAY, true);
|
|
GetMenuBar()->FindItem(IDM_PLAY)->Enable();
|
|
GetMenuBar()->FindItem(IDM_RECORD)->Enable();
|
|
GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable();
|
|
}
|
|
}
|
|
else if (Initialized)
|
|
{
|
|
// Game has been loaded, enable the pause button
|
|
if (m_ToolBar)
|
|
m_ToolBar->EnableTool(IDM_PLAY, !Stopping);
|
|
GetMenuBar()->FindItem(IDM_PLAY)->Enable(!Stopping);
|
|
|
|
// Reset game loading flag
|
|
m_bGameLoading = false;
|
|
}
|
|
|
|
// Refresh toolbar
|
|
if (m_ToolBar)
|
|
{
|
|
m_ToolBar->Refresh();
|
|
}
|
|
|
|
// Commit changes to manager
|
|
m_Mgr->Update();
|
|
|
|
// Update non-modal windows
|
|
if (g_CheatsWindow)
|
|
{
|
|
if (SConfig::GetInstance().bEnableCheats)
|
|
g_CheatsWindow->UpdateGUI();
|
|
else
|
|
g_CheatsWindow->Close();
|
|
}
|
|
}
|
|
|
|
void CFrame::UpdateGameList()
|
|
{
|
|
m_GameListCtrl->Update();
|
|
}
|
|
|
|
void CFrame::GameListChanged(wxCommandEvent& event)
|
|
{
|
|
switch (event.GetId())
|
|
{
|
|
case IDM_LIST_WII:
|
|
SConfig::GetInstance().m_ListWii = event.IsChecked();
|
|
break;
|
|
case IDM_LIST_GC:
|
|
SConfig::GetInstance().m_ListGC = event.IsChecked();
|
|
break;
|
|
case IDM_LIST_WAD:
|
|
SConfig::GetInstance().m_ListWad = event.IsChecked();
|
|
break;
|
|
case IDM_LIST_ELFDOL:
|
|
SConfig::GetInstance().m_ListElfDol = event.IsChecked();
|
|
break;
|
|
case IDM_LIST_JAP:
|
|
SConfig::GetInstance().m_ListJap = event.IsChecked();
|
|
break;
|
|
case IDM_LIST_PAL:
|
|
SConfig::GetInstance().m_ListPal = event.IsChecked();
|
|
break;
|
|
case IDM_LIST_USA:
|
|
SConfig::GetInstance().m_ListUsa = event.IsChecked();
|
|
break;
|
|
case IDM_LIST_AUSTRALIA:
|
|
SConfig::GetInstance().m_ListAustralia = event.IsChecked();
|
|
break;
|
|
case IDM_LIST_FRANCE:
|
|
SConfig::GetInstance().m_ListFrance = event.IsChecked();
|
|
break;
|
|
case IDM_LIST_GERMANY:
|
|
SConfig::GetInstance().m_ListGermany = event.IsChecked();
|
|
break;
|
|
case IDM_LIST_ITALY:
|
|
SConfig::GetInstance().m_ListItaly = event.IsChecked();
|
|
break;
|
|
case IDM_LIST_KOREA:
|
|
SConfig::GetInstance().m_ListKorea = event.IsChecked();
|
|
break;
|
|
case IDM_LIST_NETHERLANDS:
|
|
SConfig::GetInstance().m_ListNetherlands = event.IsChecked();
|
|
break;
|
|
case IDM_LIST_RUSSIA:
|
|
SConfig::GetInstance().m_ListRussia = event.IsChecked();
|
|
break;
|
|
case IDM_LIST_SPAIN:
|
|
SConfig::GetInstance().m_ListSpain = event.IsChecked();
|
|
break;
|
|
case IDM_LIST_TAIWAN:
|
|
SConfig::GetInstance().m_ListTaiwan = event.IsChecked();
|
|
break;
|
|
case IDM_LIST_WORLD:
|
|
SConfig::GetInstance().m_ListWorld = event.IsChecked();
|
|
break;
|
|
case IDM_LIST_UNKNOWN:
|
|
SConfig::GetInstance().m_ListUnknown = event.IsChecked();
|
|
break;
|
|
case IDM_LIST_DRIVES:
|
|
SConfig::GetInstance().m_ListDrives = event.IsChecked();
|
|
break;
|
|
case IDM_PURGE_GAME_LIST_CACHE:
|
|
std::vector<std::string> rFilenames =
|
|
DoFileSearch({".cache"}, {File::GetUserPath(D_CACHE_IDX)});
|
|
|
|
for (const std::string& rFilename : rFilenames)
|
|
{
|
|
File::Delete(rFilename);
|
|
}
|
|
break;
|
|
}
|
|
|
|
// Update gamelist
|
|
if (m_GameListCtrl)
|
|
{
|
|
m_GameListCtrl->Update();
|
|
}
|
|
}
|
|
|
|
// Enable and disable the toolbar
|
|
void CFrame::OnToggleToolbar(wxCommandEvent& event)
|
|
{
|
|
SConfig::GetInstance().m_InterfaceToolbar = event.IsChecked();
|
|
DoToggleToolbar(event.IsChecked());
|
|
}
|
|
void CFrame::DoToggleToolbar(bool _show)
|
|
{
|
|
GetToolBar()->Show(_show);
|
|
m_Mgr->Update();
|
|
}
|
|
|
|
// Enable and disable the status bar
|
|
void CFrame::OnToggleStatusbar(wxCommandEvent& event)
|
|
{
|
|
SConfig::GetInstance().m_InterfaceStatusbar = event.IsChecked();
|
|
|
|
GetStatusBar()->Show(event.IsChecked());
|
|
|
|
SendSizeEvent();
|
|
}
|
|
|
|
void CFrame::OnChangeColumnsVisible(wxCommandEvent& event)
|
|
{
|
|
switch (event.GetId())
|
|
{
|
|
case IDM_SHOW_SYSTEM:
|
|
SConfig::GetInstance().m_showSystemColumn = !SConfig::GetInstance().m_showSystemColumn;
|
|
break;
|
|
case IDM_SHOW_BANNER:
|
|
SConfig::GetInstance().m_showBannerColumn = !SConfig::GetInstance().m_showBannerColumn;
|
|
break;
|
|
case IDM_SHOW_MAKER:
|
|
SConfig::GetInstance().m_showMakerColumn = !SConfig::GetInstance().m_showMakerColumn;
|
|
break;
|
|
case IDM_SHOW_FILENAME:
|
|
SConfig::GetInstance().m_showFileNameColumn = !SConfig::GetInstance().m_showFileNameColumn;
|
|
break;
|
|
case IDM_SHOW_ID:
|
|
SConfig::GetInstance().m_showIDColumn = !SConfig::GetInstance().m_showIDColumn;
|
|
break;
|
|
case IDM_SHOW_REGION:
|
|
SConfig::GetInstance().m_showRegionColumn = !SConfig::GetInstance().m_showRegionColumn;
|
|
break;
|
|
case IDM_SHOW_SIZE:
|
|
SConfig::GetInstance().m_showSizeColumn = !SConfig::GetInstance().m_showSizeColumn;
|
|
break;
|
|
case IDM_SHOW_STATE:
|
|
SConfig::GetInstance().m_showStateColumn = !SConfig::GetInstance().m_showStateColumn;
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
m_GameListCtrl->Update();
|
|
SConfig::GetInstance().SaveSettings();
|
|
}
|